CN110716712A - Method for realizing object by character in computer programming language - Google Patents
Method for realizing object by character in computer programming language Download PDFInfo
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- CN110716712A CN110716712A CN201810772415.9A CN201810772415A CN110716712A CN 110716712 A CN110716712 A CN 110716712A CN 201810772415 A CN201810772415 A CN 201810772415A CN 110716712 A CN110716712 A CN 110716712A
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- 238000000034 method Methods 0.000 title claims abstract description 8
- 238000010801 machine learning Methods 0.000 abstract description 2
Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/31—Programming languages or programming paradigms
- G06F8/315—Object-oriented languages
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- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Computing Systems (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
Abstract
The invention discloses a method for realizing an object by characters in a computer programming language. In the mainstream object-oriented computer programming language, objects are preset by programmers, but the traditional object-oriented programming mode is too heavy and heavy at present when manual intelligence such as machine learning is used.
Description
Technical Field
The invention relates to a method for realizing character objects by a computer programming language.
Background
In the mainstream object-oriented computer programming language, objects are preset by programmers, but the traditional object-oriented programming mode is too heavy and heavy at present when manual intelligence such as machine learning is used.
Disclosure of Invention
The invention relates to a method for realizing character objects by computer programming language, which comprises two object classes of an OInfo information structure object and an ONew value object, wherein the OInfo is a character object information object and records the structure information of the character object, namely: the type name of the object, the member information of the object, the type information of the object member, the array dimension information of the object member and the ONew object class are used for realizing the record of assignment.
The specific implementation mode is as follows:
there are two object classes, OInfo and ONew:
the member typeName in OInfo is used for recording the type name information of the object;
the member name in the OInfo is used for recording the name information of the object member;
the member type in the OInfo is used for recording the type information of the object member;
the member dim in OInfo is used to record the array dimension information of the object member.
The member template in the ONew is used for recording the object in the corresponding OInfo;
the value of the member in ONew is used to record the assignment of the object.
OInfo is an information object, and the following is detailed information:
class OInfo
{
public string typeName;
public string[]name;
public string[]type;
public int[]dim ;
}
ONew is a value object, and the following is detailed information:
class ONew
{
public OInfo template;
public object[]value;
}
demo is an example object, which is a traditional writing method, and the following is detailed information:
class demo
{
public int memberA;
public string[]member;
}
implementation of attribute member, taking the demo object herein as an example:
step 1, opening a new example for OInfo, and naming the new example as demoOInfo;
step 2, assigning a typeName member item in a member in the demoOInfo object to demo, wherein the demo is the type name of the new object, and the demo is the demoOInfo;
step 3, correspondingly opening a new instance array according to the number of the members of the new object, assigning values, and demooinfo. Name = newsgtring [ the number of the members of the character object is 2] { "memberA", "member" };
demooinfo. type = new string [ here the number of character object members, i.e.: 2] { "int", "string" };
demooinfo. dim = new int [ here the number of character object members, i.e.: 2] {0,1 }.
Implementation of the new instance of the character object:
step 1, opening a new instance for ONew, and naming the instance as demoONew;
and 2, assigning a value to the member template in demonew to indicate the type of the new object, wherein the value is demoOInfo, namely demonew.
And (3) assignment and value taking of a new instance of the character object are realized:
step 1: finding out the member template of the current object in demoONew, then finding out the position index item of the member Name to be assigned in OInfo. Name according to the member information in the template, and correspondingly storing the value into the member value in the new demoONew instance, and finishing the value storage;
step 2: and similarly, searching the index position to be currently subjected to value taking through name information in OInfo.
Claims (4)
1. A method for realizing objects by characters in computer programming language is characterized in that an information object (OInfo) is adopted to realize the structural information of a record object.
2. A method for realizing object by character in computer programming language is characterized in that value storage and storage steps, value taking or assignment steps are carried out on corresponding information object by using value object (ONew).
3. The information object according to claim 1, characterized in that different structure information recording the type name, type, array dimension, etc. of the object member is implemented by different members in the information object (OInfo).
4. The value object according to claim 2, characterized in that the storing of values and the taking or assigning of values to different structural information objects in the corresponding information object (OInfo) is realized by different members in the value object (ONew).
Priority Applications (1)
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CN201810772415.9A CN110716712A (en) | 2018-07-13 | 2018-07-13 | Method for realizing object by character in computer programming language |
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CN201810772415.9A CN110716712A (en) | 2018-07-13 | 2018-07-13 | Method for realizing object by character in computer programming language |
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CN110716712A true CN110716712A (en) | 2020-01-21 |
Family
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Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20040044686A1 (en) * | 2002-08-28 | 2004-03-04 | Shiang-Yu Lee | Information object emulator |
CN101661391A (en) * | 2009-09-24 | 2010-03-03 | 金蝶软件(中国)有限公司 | Object serializing method, object deserializing method, device and system |
CN101963944A (en) * | 2010-09-30 | 2011-02-02 | 用友软件股份有限公司 | Object storage method and system |
CN102385505A (en) * | 2010-08-30 | 2012-03-21 | 北京理工大学 | Software visualization method for object-oriented programming language source code |
-
2018
- 2018-07-13 CN CN201810772415.9A patent/CN110716712A/en active Pending
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20040044686A1 (en) * | 2002-08-28 | 2004-03-04 | Shiang-Yu Lee | Information object emulator |
CN101661391A (en) * | 2009-09-24 | 2010-03-03 | 金蝶软件(中国)有限公司 | Object serializing method, object deserializing method, device and system |
CN102385505A (en) * | 2010-08-30 | 2012-03-21 | 北京理工大学 | Software visualization method for object-oriented programming language source code |
CN101963944A (en) * | 2010-09-30 | 2011-02-02 | 用友软件股份有限公司 | Object storage method and system |
Non-Patent Citations (3)
Title |
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STEINBISS, SASCHA .ET: "A New Efficient Data Structure for Storage and Retrieval of Multiple Biosequences" * |
张有东: "面向对象的编程思想的建立" * |
李愚,徐永森,谢高严,DAVIDL.SHANG: "面向对象语言Transframe及其环境MagicFrame" * |
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Address after: Room 2248, 2 / F, No.151, Keyuan Road, Zhangjiang, Pudong New Area, Shanghai, 201203 Applicant after: BAIYETE (SHANGHAI) SOFTWARE TECHNOLOGY Co.,Ltd. Address before: 201203 building g, 258 Chenhui Road, Zhangjiang High Tech, Pudong New Area, Shanghai A102 Applicant before: BAIYETE (SHANGHAI) SOFTWARE TECHNOLOGY Co.,Ltd. |
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