CN110601958A - Chat information display method and device in mobile phone game and server - Google Patents
Chat information display method and device in mobile phone game and server Download PDFInfo
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- CN110601958A CN110601958A CN201910845141.6A CN201910845141A CN110601958A CN 110601958 A CN110601958 A CN 110601958A CN 201910845141 A CN201910845141 A CN 201910845141A CN 110601958 A CN110601958 A CN 110601958A
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- mobile terminal
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- 238000000034 method Methods 0.000 title claims abstract description 42
- 238000004891 communication Methods 0.000 claims description 6
- 238000010586 diagram Methods 0.000 description 4
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 238000011161 development Methods 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 238000012545 processing Methods 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/07—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail characterised by the inclusion of specific contents
- H04L51/18—Commands or executable codes
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Information Transfer Between Computers (AREA)
Abstract
The invention discloses a chat information display method, a chat information display device and a chat information display server in a mobile game. The method is applied to a server; the method comprises the following steps: receiving first chat information from a first mobile terminal in a plurality of mobile terminals in a game; acquiring a first display format corresponding to the first mobile terminal; and sending the first chat information and the first display format to each mobile terminal in the plurality of mobile terminals, so that each mobile terminal renders and displays the first chat information according to the first display format.
Description
Technical Field
The invention relates to the technical field of mobile phone games, in particular to a method, a device and a server for displaying chat information in a mobile phone game.
Background
The mobile phone game refers to game software running on a mobile phone, and comprises a stand-alone game and an online game. With the development of science and technology, the functions of the mobile phone are more and more powerful, which is comparable to the web games of computer games.
The current mobile phone games are various, including online games that support participation of multiple people. In a game, participants may have a conversation to cooperatively play the game.
Generally speaking, chat information for a participant will be displayed along with the participant's nickname or role to represent the originator of the chat information. However, because the screen of the mobile phone is small, the display of the nickname or the role is not obvious, so that other participants cannot easily identify the sender of the chat information.
Disclosure of Invention
The invention aims to provide a chat information display method in a mobile phone game, which has different display formats of chat information sent by different participants, so that the sender of the chat information can be easily identified.
The invention provides a chat information display method in a mobile phone game, which is applied to a server; the method comprises the following steps: receiving first chat information from a first mobile terminal in a plurality of mobile terminals in a game; acquiring a first display format corresponding to the first mobile terminal; and sending the first chat information and the first display format to each mobile terminal in the plurality of mobile terminals, so that each mobile terminal renders and displays the first chat information according to the first display format.
In one embodiment, prior to said receiving said first chat message from a first mobile terminal of the plurality of mobile terminals, the method further comprises: determining a plurality of display formats according to the number of the mobile terminals in the plurality of mobile terminals; and establishing a corresponding relation between the plurality of mobile terminals and the plurality of display formats, wherein the display formats corresponding to different mobile terminals are different.
In one embodiment, prior to said receiving said first chat message from a first mobile terminal of the plurality of mobile terminals, the method further comprises: acquiring a plurality of display formats; respectively sending the plurality of display formats to each mobile terminal in the plurality of mobile terminals, so that a user corresponding to each mobile terminal determines one display format from the plurality of display formats; and receiving the display formats determined by the users corresponding to the mobile terminals from the mobile terminals respectively so as to establish the corresponding relationship between the mobile terminals and the display formats.
In an embodiment, the receiving, from each mobile terminal, a display format determined by a user corresponding to each mobile terminal, respectively, to establish a correspondence between the mobile terminal and the display format includes: receiving a second display format from the second mobile terminal in each movement; receiving a third display format from a third mobile terminal in each of the moves; and if the second display format is the same as the third display format, sending re-determination information to the second mobile terminal and the third mobile terminal so that the user corresponding to the second mobile terminal and the user corresponding to the third mobile terminal re-determine the display formats.
In one embodiment, prior to said receiving said first chat message from a first mobile terminal of the plurality of mobile terminals, the method further comprises: and receiving user-defined display formats corresponding to the mobile terminals from the mobile terminals respectively so as to establish the corresponding relationship between the mobile terminals and the display formats.
In an embodiment, the receiving, from each of the plurality of mobile terminals, a user-defined display format corresponding to each of the mobile terminals, respectively, to establish a correspondence between the mobile terminal and the display format includes: receiving a second display format from the second mobile terminal in each movement; receiving a third display format from a third mobile terminal in each of the moves; and if the second display format is the same as the third display format, sending re-customized information to the second mobile terminal and the third mobile terminal so that the user corresponding to the second mobile terminal and the user corresponding to the third mobile terminal re-customize the display formats.
In one embodiment, the first chat message is a first voice message; the method further comprises the following steps: converting the first voice information into first text information; the sending the first chat information and the first display format to each of the plurality of mobile terminals, so that each mobile terminal renders and displays the first chat information according to the first display format includes: and sending the first text information and the first display format to each mobile terminal, so that each mobile terminal renders and displays the first text information according to the first display format.
In one embodiment, the first display format includes at least one of:
font, font size, font color, background color.
In a second aspect of the present invention, there is provided a chat message display device in a mobile game, the device comprising: a communication unit for receiving first chat information from a first mobile terminal among a plurality of mobile terminals in a game; the acquiring unit is used for acquiring a first display format corresponding to the first mobile terminal; the communication unit is further configured to send the first chat information and the first display format to each of the plurality of mobile terminals, so that each of the plurality of mobile terminals renders and displays the first chat information according to the first display format.
In a third aspect of the present invention, a server is provided, which includes a processor, a memory, and a transceiver; wherein the memory has stored therein executable code, which when executed by the processor, implements the method of the first aspect.
The invention has the following advantages: when the chat information is sent to each mobile terminal, the display format I corresponding to the mobile terminal generating the chat information is sent to each mobile terminal, so that each mobile terminal displays the chat information according to the display format, the display formats of the chat information sent by different participants are different, and the sender of the chat information can be easily identified.
Drawings
Fig. 1 is an application architecture diagram of a chat message display method in a mobile game according to an embodiment of the present invention.
Fig. 2 is a flowchart of a chat message display method in a mobile game according to an embodiment of the present invention.
Fig. 3 is a schematic structural diagram of a chat message display device in a mobile game according to an embodiment of the present invention.
Fig. 4 is a schematic structural diagram of a server according to an embodiment of the present invention.
Detailed Description
The following examples are intended to illustrate the invention but are not intended to limit the scope of the invention.
As shown in fig. 1, an application architecture diagram of a chat message display method in a mobile game according to an embodiment of the present invention includes a plurality of mobile terminals and a server. The mobile terminal can be a mobile phone, an IPAD and other terminals; the mobile terminal is provided with a client of the mobile game.
The mobile terminal and the server are connected through a network. The user can generate chat information through the mobile terminal and send the chat information to the server. And after receiving the chat information, the server sends the chat information to all the mobile terminals participating in the game. After all the mobile terminals participating in the game receive the chat information, the chat information can be displayed.
Next, in different embodiments, embodiment 1 will be described specifically for a chat message display method in a mobile game provided in an embodiment of the present invention
In this embodiment, a chat information display method in a mobile game provided by the present invention is specifically described with reference to fig. 2.
The execution subject of the method is a server. As shown in fig. 2, the method includes the following steps.
Step 200, receiving first chat information from a first mobile terminal in a plurality of mobile terminals in a game.
A plurality of users may participate in a game using respective mobile terminals. In the game, when any user among a plurality of users, for example, a first user, wants to issue chat information, it can generate first chat information using a first mobile terminal that it is currently using. The first mobile terminal may send the first chat message to the server.
Step 202, obtaining a first display format corresponding to the first mobile terminal.
The display format specifically refers to a display format of the text information, such as what font (song style, regular style, etc.), font size, font color, and background color.
In one example, the first display format includes at least one of:
font, font size, font color, background color.
In one example, the first display format may be a regular script, a four-point character, a black character, and a white background. In one example, the first display format may be song style, small size four, white characters, black background. Etc., which are not listed here.
Different mobile terminals correspond to different display formats.
In one example, prior to said receiving said first chat information from a first mobile terminal of the plurality of mobile terminals, the method further comprises: determining a plurality of display formats according to the number of the mobile terminals in the plurality of mobile terminals; and establishing a corresponding relation between the plurality of mobile terminals and the plurality of display formats, wherein the display formats corresponding to different mobile terminals are different.
In this example, at the start of a game, the server determines from the database a plurality of display formats based on the number of mobile terminals participating in the game. For example, if the number of mobile terminals is N, the number of display formats in the plurality of display formats is also N. Then, a one-to-one correspondence relationship between the mobile terminal and the display format is established.
In one example, prior to said receiving said first chat information from a first mobile terminal of the plurality of mobile terminals, the method further comprises: acquiring a plurality of display formats; respectively sending the plurality of display formats to each mobile terminal in the plurality of mobile terminals, so that a user corresponding to each mobile terminal determines one display format from the plurality of display formats; and receiving the display formats determined by the users corresponding to the mobile terminals from the mobile terminals respectively so as to establish the corresponding relationship between the mobile terminals and the display formats.
In this example, at the start of a game, the server determines from the database a plurality of display formats based on the number of mobile terminals participating in the game. The number of the determined display formats is greater than or equal to the number of the mobile terminals. The server transmits the plurality of display formats to each mobile terminal so that each user can determine a display format preferred by the user. And then, each mobile terminal sends the display format determined by the corresponding user to the server, so that the server can establish the corresponding relation between the mobile terminal and the display format.
In an example of this example, the receiving, from each mobile terminal, a display format determined by a user corresponding to each mobile terminal, respectively, to establish a correspondence between the mobile terminal and the display format includes: receiving a second display format from the second mobile terminal in each movement; receiving a third display format from a third mobile terminal in each of the moves; and if the second display format is the same as the third display format, sending re-determination information to the second mobile terminal and the third mobile terminal so that the user corresponding to the second mobile terminal and the user corresponding to the third mobile terminal re-determine the display formats.
In this example, if two or more users select the same display format, the server may send re-determination information to the mobile terminals used by the two or more users, so that the two or more users re-determine the display format until the display formats corresponding to the mobile terminals are different from each other.
In one example, prior to said receiving said first chat information from a first mobile terminal of the plurality of mobile terminals, the method further comprises: and receiving user-defined display formats corresponding to the mobile terminals from the mobile terminals respectively so as to establish the corresponding relationship between the mobile terminals and the display formats.
In this example, the user may customize the display format and send the customized display format to the server, so that the server may establish a correspondence between the mobile terminal and the display format.
In an example of this example, the receiving, from each of the plurality of mobile terminals, a user-defined display format corresponding to each of the mobile terminals, respectively, to establish a correspondence between the mobile terminal and the display format includes: receiving a second display format from the second mobile terminal in each movement; receiving a third display format from a third mobile terminal in each of the moves; and if the second display format is the same as the third display format, sending re-customized information to the second mobile terminal and the third mobile terminal so that the user corresponding to the second mobile terminal and the user corresponding to the third mobile terminal re-customize the display formats.
In this example, if two or more user-defined display formats are the same, the server may send re-definition information to the mobile terminals used by the two or more users, so that the two or more users re-define the display formats until the display formats corresponding to the mobile terminals are different from each other.
Step 204, sending the first chat information and the first display format to each of the plurality of mobile terminals, so that each mobile terminal renders and displays the first chat information according to the first display format.
In one example, the first chat message is a text message. In this example, the server may send the first chat message directly to the respective mobile terminal along with the first display format without further processing of the first chat message.
In one example, the first chat message is a first voice message; the method further comprises the following steps: converting the first voice information into first text information; the sending the first chat information and the first display format to each of the plurality of mobile terminals, so that each mobile terminal renders and displays the first chat information according to the first display format includes: and sending the first text information and the first display format to each mobile terminal, so that each mobile terminal renders and displays the first text information according to the first display format.
In this example, the user may input voice information through the microphone to generate the first chat information, i.e., the first chat information is the voice information. And after receiving the first chat information, the server converts the first chat information into first text information and then sends the first text information and the first display format to each mobile terminal.
The method provided by the embodiment has the following advantages: when the chat information is sent to each mobile terminal, the display format I corresponding to the mobile terminal generating the chat information is sent to each mobile terminal, so that each mobile terminal displays the chat information according to the display format, the display formats of the chat information sent by different participants are different, and the sender of the chat information can be easily identified.
Example 2
The embodiment provides a chat information display device in a mobile phone game. The apparatus is described in detail with reference to fig. 3.
As shown in fig. 3, the apparatus includes:
a communication unit 310 for receiving first chat information from a first mobile terminal among a plurality of mobile terminals in a game;
an obtaining unit 320, configured to obtain a first display format corresponding to the first mobile terminal;
the communication unit 310 is further configured to send the first chat information and the first display format to each of the plurality of mobile terminals, so that each of the plurality of mobile terminals renders and displays the first chat information according to the first display format.
The apparatus provided in this embodiment can be implemented by referring to the contents described in embodiment 1, and details are not described here.
The device provided by the embodiment has the following advantages: when the chat information is sent to each mobile terminal, the display format I corresponding to the mobile terminal generating the chat information is sent to each mobile terminal, so that each mobile terminal displays the chat information according to the display format, the display formats of the chat information sent by different participants are different, and the sender of the chat information can be easily identified.
Example 3
The present embodiment provides a server, as shown in fig. 4, including a processor 41, a memory 42, and a transceiver 43; wherein,
the memory 42 stores executable code, and the processor 41 implements the method of embodiment 1 when executing the executable code.
The server provided by the embodiment has the following advantages: when the chat information is sent to each mobile terminal, the display format I corresponding to the mobile terminal generating the chat information is sent to each mobile terminal, so that each mobile terminal displays the chat information according to the display format, the display formats of the chat information sent by different participants are different, and the sender of the chat information can be easily identified.
Although the invention has been described in detail above with reference to a general description and specific examples, it will be apparent to one skilled in the art that modifications or improvements may be made thereto based on the invention. Accordingly, such modifications and improvements are intended to be within the scope of the invention as claimed.
Claims (10)
1. A chat information display method in a mobile phone game is characterized in that the method is applied to a server; the method comprises the following steps:
receiving first chat information from a first mobile terminal in a plurality of mobile terminals in a game;
acquiring a first display format corresponding to the first mobile terminal;
and sending the first chat information and the first display format to each mobile terminal in the plurality of mobile terminals, so that each mobile terminal renders and displays the first chat information according to the first display format.
2. The method of claim 1, wherein prior to said receiving the first chat information from the first of the plurality of mobile terminals, the method further comprises:
determining a plurality of display formats according to the number of the mobile terminals in the plurality of mobile terminals;
and establishing a corresponding relation between the plurality of mobile terminals and the plurality of display formats, wherein the display formats corresponding to different mobile terminals are different.
3. The method of claim 1, wherein prior to said receiving the first chat information from the first of the plurality of mobile terminals, the method further comprises:
acquiring a plurality of display formats;
respectively sending the plurality of display formats to each mobile terminal in the plurality of mobile terminals, so that a user corresponding to each mobile terminal determines one display format from the plurality of display formats;
and receiving the display formats determined by the users corresponding to the mobile terminals from the mobile terminals respectively so as to establish the corresponding relationship between the mobile terminals and the display formats.
4. The method according to claim 3, wherein the receiving, from the mobile terminals, the display formats determined by the users corresponding to the mobile terminals respectively to establish the correspondence between the mobile terminals and the display formats includes:
receiving a second display format from the second mobile terminal in each movement;
receiving a third display format from a third mobile terminal in each of the moves;
and if the second display format is the same as the third display format, sending re-determination information to the second mobile terminal and the third mobile terminal so that the user corresponding to the second mobile terminal and the user corresponding to the third mobile terminal re-determine the display formats.
5. The method of claim 1, wherein prior to said receiving the first chat information from the first of the plurality of mobile terminals, the method further comprises:
and receiving user-defined display formats corresponding to the mobile terminals from the mobile terminals respectively so as to establish the corresponding relationship between the mobile terminals and the display formats.
6. The method according to claim 5, wherein the receiving, from each of the plurality of mobile terminals, a user-defined display format corresponding to each of the plurality of mobile terminals, respectively, to establish a correspondence between the mobile terminal and the display format comprises:
receiving a second display format from the second mobile terminal in each movement;
receiving a third display format from a third mobile terminal in each of the moves;
and if the second display format is the same as the third display format, sending re-customized information to the second mobile terminal and the third mobile terminal so that the user corresponding to the second mobile terminal and the user corresponding to the third mobile terminal re-customize the display formats.
7. The method of claim 1, wherein the first chat message is a first voice message;
the method further comprises the following steps: converting the first voice information into first text information;
the sending the first chat information and the first display format to each of the plurality of mobile terminals, so that each mobile terminal renders and displays the first chat information according to the first display format includes: and sending the first text information and the first display format to each mobile terminal, so that each mobile terminal renders and displays the first text information according to the first display format.
8. The method of claim 1, wherein the first display format comprises at least one of:
font, font size, font color, background color.
9. An apparatus for displaying chat information in a mobile game, the apparatus comprising:
a communication unit for receiving first chat information from a first mobile terminal among a plurality of mobile terminals in a game;
the acquiring unit is used for acquiring a first display format corresponding to the first mobile terminal;
the communication unit is further configured to send the first chat information and the first display format to each of the plurality of mobile terminals, so that each of the plurality of mobile terminals renders and displays the first chat information according to the first display format.
10. A server comprising a processor, a memory, and a transceiver; wherein,
the memory has stored therein executable code that when executed by the processor implements the method of any of claims 1-8.
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