CN110535745B - Online game acceleration method and device, electronic equipment and computer readable medium - Google Patents

Online game acceleration method and device, electronic equipment and computer readable medium Download PDF

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Publication number
CN110535745B
CN110535745B CN201910820638.2A CN201910820638A CN110535745B CN 110535745 B CN110535745 B CN 110535745B CN 201910820638 A CN201910820638 A CN 201910820638A CN 110535745 B CN110535745 B CN 110535745B
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game
acceleration
processed
target
private network
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CN110535745A (en
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顾晨辉
李良敏
葛勤剑
王秀双
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Zhejiang Yanhua Culture Technology Co Ltd
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Zhejiang Yanhua Culture Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • H04L12/28Data switching networks characterised by path configuration, e.g. LAN [Local Area Networks] or WAN [Wide Area Networks]
    • H04L12/46Interconnection of networks
    • H04L12/4633Interconnection of networks using encapsulation techniques, e.g. tunneling
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • H04L12/28Data switching networks characterised by path configuration, e.g. LAN [Local Area Networks] or WAN [Wide Area Networks]
    • H04L12/46Interconnection of networks
    • H04L12/4641Virtual LANs, VLANs, e.g. virtual private networks [VPN]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L45/00Routing or path finding of packets in data switching networks
    • H04L45/302Route determination based on requested QoS
    • H04L45/306Route determination based on the nature of the carried application
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L47/00Traffic control in data switching networks
    • H04L47/10Flow control; Congestion control
    • H04L47/24Traffic characterised by specific attributes, e.g. priority or QoS
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L61/00Network arrangements, protocols or services for addressing or naming
    • H04L61/09Mapping addresses
    • H04L61/25Mapping addresses of the same type
    • H04L61/2503Translation of Internet protocol [IP] addresses
    • H04L61/2592Translation of Internet protocol [IP] addresses using tunnelling or encapsulation
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network

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  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Computer Security & Cryptography (AREA)
  • Data Exchanges In Wide-Area Networks (AREA)

Abstract

The invention provides a network game acceleration method, a device, electronic equipment and a computer readable medium, which relate to the technical field of game acceleration, wherein the network game acceleration method is applied to a cloud server of a game acceleration private network, the game acceleration private network comprises the cloud server and a plurality of operator hosts, and the method comprises the following steps: obtaining a game target IP to be processed; determining an operator attribution of a game target IP to be processed; and extracting the operator host corresponding to the operator attribution of the game target IP to be processed from the game acceleration private network as a routing publishing point of the game target IP to be processed, so as to publish the game target IP to be processed to the game acceleration private network through the routing publishing point. The technical problem of cost increase caused by adopting a manual grabbing mode is solved.

Description

Online game acceleration method and device, electronic equipment and computer readable medium
Technical Field
The present invention relates to the field of game acceleration technologies, and in particular, to a method and an apparatus for accelerating a network game, an electronic device, and a computer-readable medium.
Background
With the continuous development of the internet and the continuous maturity of the game industry, the number of game net players is greatly increased. Because the game agent is more inclined to install the game server in a broadband operator with dense population and developed internet, the game industry shows a trend of differential differentiation, and due to the lack of game servers in remote areas in the northwest and in networks of some small and medium-sized operators, the game experience is not good, and the fault phenomena of packet loss, large delay and the like frequently occur, so that the game experience of users is influenced.
At present, the common practice of operators is to purchase the outlet bandwidth of some high-quality developed internet areas and grab the game route in a manual packet grabbing manner, so that the game flow is dredged to go to the high-quality outlet, and the fault probability of large packet loss and delay of users is reduced.
However, the game route is difficult to obtain, needs to be manually grabbed and optimized to a specific exit according to a specific game target address field, and has a very high labor cost.
Disclosure of Invention
The invention aims to provide an online game acceleration method, an online game acceleration device, electronic equipment and a computer readable medium, which are used for relieving the technical problem of cost increase caused by adopting a manual grabbing mode.
The invention provides an online game acceleration method, which is applied to a cloud server of a game acceleration private network, and comprises the following steps:
obtaining a game target IP to be processed;
determining an operator attribution of the game target IP to be processed;
and extracting an operator host corresponding to the operator attribution of the game target IP to be processed from the game acceleration private network as a routing publishing point of the game target IP to be processed, so as to publish the game target IP to be processed to the game acceleration private network through the routing publishing point.
Further, the step of obtaining the game target IP to be processed includes:
acquiring message data in an operator network;
extracting game messages to be processed according to the message data;
and acquiring a game target IP to be processed from the game message to be processed.
Further, the step of extracting the game message to be processed according to the message data includes:
comparing the message data with a feature library;
and determining the game message with the highest similarity between the message data and the target characteristics in the characteristic library as the game message to be processed.
Further, before the step of determining the operator attribution of the game target IP to be processed, the method further comprises:
wherein, the game acceleration private network records a plurality of game IPs;
judging whether the game target IP to be processed is recorded in the game acceleration private network or not;
if not, determining the operator attribution of the game target IP to be processed.
Further, the method further comprises:
SD-WAN acceleration tunnels are mutually established between the hosts of multiple operators and the cloud server to form the game acceleration private network so as to release the game target IP to be processed into the game acceleration private network.
Further, the method further comprises:
acquiring user experience and message delay data of game flow borne on a game acceleration private network;
determining the game quality condition of an acceleration circuit in the game acceleration private network according to the user experience of the game flow and the message delay data; the acceleration route is a route recorded by the game target IP in the game acceleration private network;
and optimizing the acceleration route according to the game quality condition of the acceleration route.
The invention provides an online game accelerating device, which is applied to a cloud server of a game accelerating private network, wherein the game accelerating private network comprises the cloud server and a plurality of operator hosts, and the device comprises:
the acquisition module is used for acquiring a game target IP to be processed;
the determining module is used for determining the operator attribution of the game target IP to be processed;
and the extracting module is used for extracting the operator host corresponding to the operator attribution of the game target IP to be processed from the game acceleration private network as a routing publishing point of the game target IP to be processed so as to publish the game target IP to be processed to the game acceleration private network through the routing publishing point.
The electronic device provided by the invention comprises a memory and a processor, wherein a computer program capable of running on the processor is stored in the memory, and the processor executes the computer program to realize the steps of the online game acceleration method of any one of the above embodiments.
The invention provides a computer readable medium, which stores a computer program, and the computer program is executed by a processor to execute the online game acceleration method described in any one of the above embodiments.
The invention provides a network game acceleration method, a device, electronic equipment and a computer readable medium, which are applied to a cloud server of a game acceleration private network, can determine the operator attribution of a game target IP to be processed by acquiring the game target IP to be processed, extract an operator host corresponding to the operator attribution of the game target IP to be processed from the game acceleration private network as a routing publishing point of the game target IP to be processed, and publish the game target IP to be processed to the game acceleration private network through the routing publishing point, the invention can plan the routing publishing point of the game target IP to be processed in advance, namely publish the game target IP to the game acceleration private network, so that a user can directly surf the internet through the game acceleration private network when communicating with the game target IP to be processed, compared with the prior art, the game playing mode of the game IP is not planned in advance, the technical problem of cost increase caused by adopting a manual grabbing mode can be solved, and meanwhile, the problem of the operator attribution of the game target IP is considered, so that the game target IP is accessed close to the local, and a better time delay effect is achieved.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and other drawings can be obtained by those skilled in the art without creative efforts.
FIG. 1 is a block diagram of a game acceleration private network according to an embodiment of the present invention;
FIG. 2 is a flowchart of an online game acceleration method according to an embodiment of the present invention;
FIG. 3 is a flowchart of an optimization process of an online game acceleration method according to an embodiment of the present invention;
FIG. 4 is a flowchart of another online game acceleration method according to an embodiment of the present invention;
FIG. 5 is a block diagram of an acceleration device for online games according to an embodiment of the present invention;
fig. 6 is a structural diagram of another online game acceleration device according to an embodiment of the present invention.
Detailed Description
The technical solutions of the present invention will be described clearly and completely with reference to the following embodiments, and it should be understood that the described embodiments are some, but not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The invention provides a network game acceleration method, a device, electronic equipment and a computer readable medium, the method is applied to a cloud server of a game acceleration private network, can determine the operator attribution of the game target IP to be processed by acquiring the game target IP to be processed (Internet Protocol address), extracts an operator host corresponding to the operator attribution of the game target IP to be processed from the game acceleration private network as a routing distribution point of the game target IP to be processed, and distributes the game target IP to be processed to the game acceleration private network through the routing distribution point, the invention can plan the routing distribution point of the game target IP to be processed in advance, namely, distributes the game target IP to the game acceleration private network, so that a user can directly surf the Internet through the game acceleration private network when communicating with the game target IP to be processed, compared with the prior art, the method has the advantages that a game IP is not planned in advance, the technical problem of cost increase caused by a manual grabbing mode can be solved, meanwhile, the problem of the attribution of an operator of the game target IP is considered, so that the game target IP is accessed to the local place, and a better time delay effect is achieved.
The following detailed description is made with reference to the accompanying drawings:
the invention provides an online game acceleration method, which is applied to a cloud server of a game acceleration private network, wherein the game acceleration private network consists of different operator hosts 11 and cloud servers 10, wherein the different operators comprise operators in different places and operators of different types, the operators in different places comprise operators in Zhejiang, Jiangsu, Shanghai and the like, and the operators of different types comprise telecom, Unicom, mobile and the like. The multiple operators comprise Zhejiang telecommunication, Zhejiang Unicom, Jiangsu telecommunication, Jiangsu Unicom, Shanghai telecommunication, Shanghai Unicom, Guangdong telecommunication and Guangdong Unicom. Referring to fig. 1, a block diagram of a game acceleration private network is shown. The operator host 11 is connected to the cloud server 10, the cloud server 10 may be a cloud center server cluster, and the plurality of operator hosts 11 and the cloud server 10 form a game acceleration private network.
As shown in fig. 2, the method includes:
s110: and acquiring the IP of the game target to be processed.
In detail, first, message data in the operator network is acquired. Wherein, the message data can be collected in the operator network according to the log mode. And extracting IP information from the message data, judging whether the IP information is a game IP, and if so, determining the IP information as a game target IP to be processed.
That is, the message data may include a game message, or certainly, may not include a game message, and the message data that does not include a game message belongs to a fee package for the processing procedure. The corresponding IP information is removed.
S120: and determining the operator attribution of the game target IP to be processed.
In detail, the operator attribution of the game target IP to be processed can be obtained by using the game target IP to be processed as an input.
When the operator attribution of the game target IP to be processed is obtained, the nearest exit address of the game target IP to be processed can be obtained. The invention takes the game acceleration private network as the bearing network, which is the basis of game acceleration. The whole game acceleration virtual private network can cover all the operator networks in the whole country, and simultaneously, the problem of the attribution of the operators is also considered, so that the game target IP is accessed locally, and a better time delay effect is achieved.
Before the step of determining the operator attribution of the game target IP to be processed, the method further comprises the following steps: wherein, the game acceleration private network records a plurality of game IPs;
judging whether the game target IP to be processed is recorded in the game acceleration private network or not;
if so, the process is ended.
If not, determining the operator attribution of the game target IP to be processed.
In some embodiments, the process is to obtain the game target IP to be processed, then determine whether the game target IP to be processed is recorded in the game acceleration private network, if yes, then end, if no, then execute step S120 and step S130.
S130: and extracting the operator host corresponding to the operator attribution of the game target IP to be processed from the game acceleration private network as a routing and publishing point of the game target IP to be processed. The game target IP to be processed can be issued to the game acceleration private network through the routing issuing point, so that a user can directly surf the internet through the game acceleration private network when communicating with the game target IP to be processed.
As shown in fig. 1, if the game acceleration private network includes different operators, when the operator attribution of the game target IP to be processed is determined, the operator attribution having the same operator attribution in the game acceleration private network may be extracted as a routing distribution point of the game target IP to be processed.
For example, it is determined that the operator of the game target IP to be processed belongs to shanghai, and if the operator is a telecommunications, the operator is a shanghai telecommunications, and a shanghai telecommunications host corresponding to the shanghai telecommunications is found in the game acceleration private network as a routing distribution point of the game target IP to be processed.
The routing distribution point can be understood as an exit of the pending game object IP. After the operator host is used as a routing distribution point of the game target IP to be processed, namely the game target IP to be processed can be accessed to the Internet by adopting a game acceleration private network. The cloud server of the game acceleration private network can record the game target IP to be processed.
The game target IP may also be referred to as a game route.
Thus, the game is distributed through the operator host, and after the game route is distributed, the whole game acceleration private network knows where to access the IP of the game target to be tested. This corresponds to a drainage effect.
As an example, as shown in fig. 1, SD-WAN (wide area software defined network) acceleration tunnels may also be established between the hosts of multiple operators and the cloud server to form a game acceleration private network, that is, a bearer network of game traffic, so as to distribute game routes into the game acceleration private network. Based on terminal equipment distributed in operators all over the country, a game acceleration virtual private network covering the country is built with a cloud server in an SD-WAN (secure digital-Wide area network) private line mode.
Compared with the traditional scheme, the method does not need to purchase the export of each place, greatly reduces the purchase cost, and simultaneously, through the automatic updating iteration of software, the whole process does not need manual intervention, and the labor cost is greatly reduced. In conclusion, the invention can greatly improve the game experience of the user while saving the cost, and overcomes the defects of the traditional scheme.
Of course, for the route recorded by the game target IP in the game acceleration private network, the route relates to the service quality and the operation and maintenance level, and based on this, the route may further include: as shown in connection with fig. 3:
s210: acquiring user experience and message delay data of game flow borne on a game acceleration private network; through the delay of the message, the network message has time stamps, and the delay can be calculated by the time difference of one time and one time. And indexes such as retransmission rate and the like can be obtained by analyzing the message, so that the quality condition is obtained.
S220: determining the game quality condition of an acceleration circuit in the game acceleration private network according to the user experience of the game flow and the message delay data; namely, when the game target IP to be tested adopts the special acceleration network, whether the game is smooth, the conditions of packet loss, time delay and the like do not exist, and the game quality condition is that the conditions of packet loss, time delay and the like do not exist in the game. The acceleration route is a route recorded by the game target IP in the game acceleration private network, namely a route from the user terminal to the game target IP.
S230: and optimizing the acceleration route according to the game quality condition of the acceleration route. The process of optimizing the acceleration route may be that if one route is poor in quality, the route may be fed back to the operator host corresponding to the route, so that the operator host cancels all issued game routes, and thus, no traffic may run to the route.
As an example, the method further comprises:
and displaying one or more of the game quality condition, the game route and the feature library.
And the whole game accelerates the management and monitoring of the state, quality and statistical data of the private network, the checking and exporting of a feature library and game routing and the like.
The invention also provides another online game acceleration method, wherein the method is applied to a cloud server of a game acceleration private network, and as shown in fig. 1, the game acceleration private network is shown.
As shown in fig. 4, the method includes:
s410: acquiring message data;
s420: comparing the message data with a feature library;
s430: and determining the game message with the highest similarity between the message data and the target characteristics in the characteristic library as the game message to be processed.
In detail, in step S440, the game message to be processed is extracted according to the message data. Before the step is carried out, establishing a feature library, wherein the feature library stores features of a large number of game messages, such as: the game of the hero alliance extracts the characteristics of the hero alliance game and records the characteristics in a characteristic library. The feature library can be stored in different parts according to different games, namely, features of the same game are stored in the same file. When the step is carried out, the message data can be compared with the feature library, namely, the message data is searched and compared in the feature library directly, the similarity is calculated, and the game message corresponding to the highest similarity between the message data and the target feature in the feature library is determined as the game message to be processed.
S440: extracting a game target IP to be processed from the game message to be processed;
s450: judging whether the game target IP to be processed is recorded in the game acceleration private network or not;
in detail, the game acceleration private network records a plurality of game IPs, and the game IPs are all already published in the game acceleration private network, and the step is mainly to check whether the game target IP to be processed is already published in the game acceleration private network, if so, the process is ended, and if not, that is, the game target IP is not published in the game acceleration private network, the step S460 is executed.
S460: determining an operator attribution of a game target IP to be processed;
s470: and extracting a host of the operator to be selected corresponding to the operator attribution place of the game target IP to be processed from the game acceleration private network as a routing and publishing point of the game target IP to be processed. The host of the operator to be selected corresponding to the operator attribution of the game target IP to be processed is the host of the operator to be selected, and the game target IP is specially issued on the host of the operator to be selected.
The routing and issuing point of the game target IP to be processed is in the game acceleration private network at the routing and issuing point, the problem of the home location of an operator is considered, so that the game target IP is accessed nearby locally, and a better time delay effect is achieved.
The invention also provides a network game acceleration device corresponding to the network game acceleration method, the device is applied to a cloud server of a game acceleration private network, and as shown in a combined figure 5, the device comprises: the obtaining module 501, the determining module 502 and the publishing module 503 are connected one by one.
The acquiring module 501 is configured to acquire a game target IP to be processed;
a determining module 502, configured to determine an operator attribution of the game target IP to be processed;
the issuing module 503 is configured to extract, from the game acceleration private network, an operator host corresponding to an operator attribution of the game target IP to be processed, as a routing issuing point of the game target IP to be processed, so as to issue the game target IP to be processed to the game acceleration private network through the routing issuing point.
The invention also provides another online game acceleration device corresponding to the online game acceleration method, wherein the device is applied to a cloud server of a game acceleration private network and comprises the following components: the connection mode of each module in the device is as shown in fig. 6, and the message obtaining module 601, the comparison module 602, the game message determining module 603, the target extracting module 604, the target IP judging module 605, the home location determining module 606, and the publishing point extracting module 607 are connected one by one.
The message obtaining module 601 is configured to obtain message data;
a comparison module 602, configured to compare the message data with the feature library;
a game message determining module 603, configured to determine that the game message corresponding to the highest similarity between the message data and the target feature in the feature library is the game message to be processed.
An extraction target module 604, configured to extract a game target IP to be processed from the game message to be processed;
a target IP determining module 605, configured to determine whether the target IP of the game to be processed is recorded in the game acceleration private network;
an attribution determining module 606, configured to determine an operator attribution of the game target IP to be processed, if the game target IP to be processed is not recorded in the game acceleration private network;
the point extraction and distribution module 607 is configured to extract, from the game acceleration private network, the to-be-selected operator host corresponding to the operator attribution of the to-be-processed game target IP as a routing and distribution point of the to-be-processed game target IP.
The invention further provides an electronic device, which includes a memory and a processor, wherein the memory stores a computer program capable of running on the processor, and the processor implements the steps of the online game acceleration method according to any one of the above embodiments when executing the computer program.
The invention also provides a computer readable medium, which stores a computer program, and the computer program is executed by a processor to execute the online game acceleration method in any one of the above embodiments.
Finally, it should be noted that: the above embodiments are only used to illustrate the technical solution of the present invention, and not to limit the same; while the invention has been described in detail and with reference to the foregoing embodiments, it will be understood by those skilled in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some or all of the technical features may be equivalently replaced; and the modifications or the substitutions do not make the essence of the corresponding technical solutions depart from the scope of the technical solutions of the embodiments of the present invention.

Claims (9)

1. A network game acceleration method is applied to a cloud server of a game acceleration private network, wherein the game acceleration private network comprises the cloud server and a plurality of operator hosts, and the method comprises the following steps:
obtaining a game target IP to be processed;
determining an operator attribution of the game target IP to be processed;
and extracting an operator host corresponding to the operator attribution of the game target IP to be processed from the game acceleration private network as a routing publishing point of the game target IP to be processed, so as to publish the game target IP to be processed to the game acceleration private network through the routing publishing point.
2. The online game acceleration method of claim 1, wherein the step of obtaining the game target IP to be processed comprises:
acquiring message data in an operator network;
extracting game messages to be processed according to the message data;
and acquiring a game target IP to be processed from the game message to be processed.
3. The method for accelerating online games according to claim 2, wherein said step of extracting the game message to be processed according to the message data comprises:
comparing the message data with a feature library;
and determining the game message with the highest similarity between the message data and the target characteristics in the characteristic library as the game message to be processed.
4. The method for accelerating online games as claimed in claim 1, wherein said step of determining the operator's home location of said pending game target IP is preceded by the steps of:
wherein, the game acceleration private network records a plurality of game IPs;
judging whether the game target IP to be processed is recorded in the game acceleration private network or not;
if not, determining the operator attribution of the game target IP to be processed.
5. The online game acceleration method according to claim 1, characterized in that the method further comprises:
SD-WAN acceleration tunnels are mutually established between the hosts of multiple operators and the cloud server to form the game acceleration private network so as to release the game target IP to be processed into the game acceleration private network.
6. The online game acceleration method according to claim 1, characterized in that the method further comprises:
acquiring user experience and message delay data of game flow borne on a game acceleration private network;
determining the game quality condition of an acceleration circuit in the game acceleration private network according to the user experience of the game flow and the message delay data; the acceleration route is a route recorded by the game target IP in the game acceleration private network;
and optimizing the acceleration route according to the game quality condition of the acceleration route.
7. An online game acceleration device, wherein the device is applied to a cloud server of a game acceleration private network, the game acceleration private network comprises the cloud server and a plurality of operator hosts, and the device comprises:
the acquisition module is used for acquiring a game target IP to be processed;
the determining module is used for determining the operator attribution of the game target IP to be processed;
and the extracting module is used for extracting the operator host corresponding to the operator attribution of the game target IP to be processed from the game acceleration private network as a routing publishing point of the game target IP to be processed so as to publish the game target IP to be processed to the game acceleration private network through the routing publishing point.
8. An electronic device comprising a memory and a processor, wherein the memory stores a computer program operable on the processor, and the processor executes the computer program to implement the steps of the network game acceleration method according to any one of claims 1 to 6.
9. A computer-readable medium, wherein a computer program is stored on the computer-readable medium, and when executed by a processor, the computer program performs the online game acceleration method according to any one of claims 1 to 6.
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