CN110519619B - Speed-variable playing method and system based on multiple speed playing - Google Patents

Speed-variable playing method and system based on multiple speed playing Download PDF

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Publication number
CN110519619B
CN110519619B CN201910885111.8A CN201910885111A CN110519619B CN 110519619 B CN110519619 B CN 110519619B CN 201910885111 A CN201910885111 A CN 201910885111A CN 110519619 B CN110519619 B CN 110519619B
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speed
playing
double
bandwidth
broadcasting
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CN110519619A (en
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罗叶飞
喻巍
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Hunan Happly Sunshine Interactive Entertainment Media Co Ltd
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Hunan Happly Sunshine Interactive Entertainment Media Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/238Interfacing the downstream path of the transmission network, e.g. adapting the transmission rate of a video stream to network bandwidth; Processing of multiplex streams
    • H04N21/2387Stream processing in response to a playback request from an end-user, e.g. for trick-play
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/262Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission, generating play-lists
    • H04N21/26208Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission, generating play-lists the scheduling operation being performed under constraints
    • H04N21/26216Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission, generating play-lists the scheduling operation being performed under constraints involving the channel capacity, e.g. network bandwidth
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/437Interfacing the upstream path of the transmission network, e.g. for transmitting client requests to a VOD server
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • H04N21/47202End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for requesting content on demand, e.g. video on demand
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/63Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
    • H04N21/637Control signals issued by the client directed to the server or network components
    • H04N21/6377Control signals issued by the client directed to the server or network components directed to server

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Television Signal Processing For Recording (AREA)

Abstract

The invention discloses a speed-changing playing method and system based on double-speed playing, wherein the speed-changing playing method based on double-speed playing comprises the following steps: in the process of video on demand, entering a double-speed playing mode by pressing a playing screen for a long time, and releasing the screen to exit the double-speed playing mode; switching the speed multiplying rate through a left gesture and a right gesture in a long-time pressing state; the method also comprises the steps of entering a speed doubling play mode by utilizing the floating menu and selecting a speed doubling rate; dynamically adjusting the preloading time of the player according to the speed multiplying rate; when the current network speed cannot meet the preloading requirement, the client sends a card pause heartbeat to the server and applies for higher bandwidth; and the server sends a video playing stream address with higher bandwidth according to the pause heartbeat and the preloading time. The invention flexibly switches the speed multiplying rate in the video playing process; the floating menu is adopted to start and stop the double-speed playing mode, so that the user can conveniently browse the integral play and the double-speed; the bandwidth is configured intelligently and dynamically, more users can be served under the condition of certain bandwidth, the user experience is not influenced, and the cost is saved.

Description

Speed-variable playing method and system based on multiple speed playing
Technical Field
The invention belongs to the technical field of video playing of mobile terminals, and particularly relates to a variable-speed playing method and system based on double-speed playing.
Background
The video double-speed playing refers to accelerating playing of images and sound in the video, so that a user can quickly preview the whole video. In the prior art, a specific speed is selected through a menu key, and then a video is played at the selected speed. In the whole double-speed playing process, the speed is constant, the requirement that the user needs different speed in different video segments cannot be met, and the user experience is poor.
Disclosure of Invention
The present invention aims to provide a speed-doubling-based variable-speed playing method and system, which can flexibly switch speed doubling rates during video playing, meet different film watching requirements of users, and provide good user experience, in view of the above-mentioned deficiencies of the prior art.
In order to solve the technical problems, the technical scheme adopted by the invention is as follows:
a variable speed playing method based on double speed playing is characterized by comprising the following steps:
in the process of video on demand, the double-speed playing mode is entered by pressing the playing screen for a long time, and the double-speed playing mode is exited by releasing the screen.
Further, after the long press of the play screen enters the double speed play mode, the double speed rate is switched by the left and right gestures in the long press state.
Further, the method also comprises the steps of entering a double-speed playing mode by using the floating layer menu and selecting a double-speed rate.
Further, the method also comprises the step of dynamically adjusting the preloading time of the player according to the speed doubling rate.
Further, when the current network speed cannot meet the preloading requirement, the client sends a card heartbeat to the server and applies for a higher bandwidth; and the server sends a video playing stream address with higher bandwidth according to the pause heartbeat and the preloading time.
Based on the same inventive concept, the invention also provides a variable-speed playing system based on double-speed playing, which is characterized by comprising the following components:
and (4) playing a screen: and in the process of video on demand, the method is used for entering the double-speed playing mode by long pressing the playing screen and releasing the screen to exit the double-speed playing mode.
Furthermore, the playing screen is also used for switching the speed multiplying rate through left and right gestures in a long-press state after the long-press playing screen enters the speed multiplying playing mode.
Further, the method also comprises the following steps: for entering a double speed play mode and selecting a double speed rate.
Further, the device also comprises a preloading time adjusting unit: for dynamically adjusting the player preload time according to the multiple speed rate.
Further, when the current network speed cannot meet the preloading requirement, the client sends a card heartbeat to the server and applies for a higher bandwidth; and the server sends a video playing stream address with higher bandwidth according to the pause heartbeat and the preloading time.
Compared with the prior art, the invention has the following beneficial effects:
firstly, the speed multiplying rate can be flexibly switched in the video playing process, different film watching requirements of users are met, the users can quickly preview the whole video, key pictures concerned by the users cannot be lost, sound and pictures are synchronous, the users do not need to repeatedly drag and review missed scenarios, the switching cost of the flow saving speed multiplying rate is low, and the user experience is good.
And secondly, a floating menu is adopted to start and stop a double-speed playing mode, so that the user can conveniently browse the integral play at double speed.
And thirdly, the bandwidth can be intelligently and dynamically configured, more users can be served under the condition of certain bandwidth, the user experience is not influenced, and the cost is saved.
Drawings
Fig. 1 is a schematic diagram illustrating a double-speed play mode entered through a floating menu.
Fig. 2 is a schematic diagram of entering a double-speed playing mode by pressing a playing screen for a long time.
FIG. 3 is a schematic diagram of switching speed by left and right gestures.
Fig. 4 is a diagram of client processing logic.
FIG. 5 is a diagram of server processing logic.
Detailed Description
As shown in fig. 1, the variable speed playing method based on double speed playing of the present invention includes:
the method comprises the following steps that a user enters a double-speed playing mode through a long-press playing screen in the process of using mobile equipment to request a video; and releasing the screen, exiting the double-speed playing mode and entering a normal playing mode.
As shown in fig. 2, in the process of requesting a video by using the mobile device, after entering the double-speed playing mode by long-pressing the playing screen, the user switches the double-speed rate by left and right gestures in the long-pressing state. Specifically, if the user needs to view the video content in an accelerated manner for a long time, the user can slide by a right gesture in an accelerated manner to switch to a higher-speed-rate playing mode; if some users feel that the default multiple speed is too fast, the user can slide to the left by gestures when pressing the acceleration button for a long time, and the user switches to a lower multiple speed playing mode. The mode meets the requirement that users need to accelerate watching on partial plots, and also meets the requirement of browsing partial plots more quickly.
As shown in fig. 3, the present invention adopts a floating menu to start and stop a multiple speed play mode and selects a required multiple speed rate, so as to facilitate the user to browse the play in the whole play. When a user uses the mobile equipment to request video, if the whole video needs to be browsed at double speed, the user only needs to open the pop-up floating layer to open the corresponding double speed, and then the whole video can be played at the corresponding double speed
The method of the present invention further comprises dynamically adjusting the player preload time according to the speed doubling rate. In the process of double-speed playing, when the current network speed cannot meet the preloading requirement, the client sends a card heartbeat to the server and applies for higher bandwidth; and the server sends a video playing stream address with higher bandwidth according to the pause heartbeat and the preloading time.
The common standard definition code rate is between hundreds of bps to Mbps, hundreds of thousands of videos are played on line simultaneously, and consumed bandwidth is huge. How to save bandwidth and guarantee the quality of the service user, need to adjust the preloading time of the video dynamically at first, if users press and enter the playing mode of the multiple speed for a long time, the player of the customer end needs to load more preloading data than under the ordinary mode at this moment, if users release the playing screen and push out the playing mode of the multiple speed, the player of the customer end can preload the data according to the ordinary mode at this moment; secondly, if the current network speed does not meet the preloading requirement under the double speed, the client sends a card heartbeat report to the video server and applies for a higher bandwidth, the application bandwidth is determined by the frequency of the card heartbeat, and the specific process is shown in fig. 4 and fig. 5.
The invention relates to a variable speed playing system based on double speed playing, which comprises:
and (4) playing a screen: in the process of video on demand, the method is used for entering a double-speed playing mode by long pressing a playing screen, and releasing the screen to exit the double-speed playing mode; after the long-press playing screen enters a speed-multiplying playing mode, the speed-multiplying rate is switched through left and right gestures in a long-press state.
The variable speed playing system based on the double speed playing further comprises a floating layer menu: for entering a double speed play mode and selecting a double speed rate.
The variable speed playing system based on the double speed playing further comprises a preloading time adjusting unit: for dynamically adjusting the player preload time according to the multiple speed rate.
In the variable-speed playing system based on the multiple speed playing, when the current network speed can not meet the preloading requirement, the client sends a card pause heartbeat to the server and applies for higher bandwidth; and the server sends a video playing stream address with higher bandwidth according to the pause heartbeat and the preloading time.
While the present invention has been described with reference to the embodiments shown in the drawings, the present invention is not limited to the embodiments, which are illustrative and not restrictive, and it will be apparent to those skilled in the art that various changes and modifications can be made therein without departing from the spirit and scope of the invention as defined in the appended claims.

Claims (4)

1. A variable speed playing method based on double speed playing is characterized by comprising the following steps:
in the process of video on demand, a speed doubling playing mode is entered through a long press playing screen, and after the speed doubling playing mode is entered through the long press playing screen, the speed doubling speed is switched through left and right gestures in a long press state; the double-speed playing mode is exited by releasing the screen, and the normal playing mode is entered; the left and right gestures can be operated by a single finger;
dynamically adjusting the preloading time of the player according to the speed doubling rate, and when the current network speed cannot meet the preloading requirement, the client sends a card heartbeat to the server and applies for higher bandwidth; the server sends a video playing stream address with higher bandwidth according to the pause heartbeat and the preloading time, wherein the height of the applied bandwidth is determined by the pause heartbeat frequency;
wherein the client further executes the following logic:
after the broadcasting is started, judging whether variable speed broadcasting is started or not, if so, adopting common variable speed broadcasting to acquire streams; if not, adopting common flow taking;
after the stream is played and fetched at the normal speed change, judging whether a high bandwidth is needed, if so, adopting the high bandwidth speed change to play and fetch the stream; if not, continuing to adopt the common variable speed broadcast stream;
after the stream is fetched by the common variable speed broadcasting, judging whether the variable speed broadcasting is closed, if so, adopting the common stream fetching; if not, executing the step of judging whether the high bandwidth is needed or not;
wherein the server further executes the following logic:
after the report of the stuck heartbeat is obtained, judging whether variable speed broadcasting is started or not, if so, judging the stuck times and the preloading time; if not, using the common stream bandwidth;
if the judgment result of the number of times of pause and the preloading time is positive, high-bandwidth variable speed broadcasting is used; if not, the ordinary speed-change broadcasting bandwidth is used.
2. The speed-doubling-based variable speed playback method as claimed in claim 1, further comprising entering a speed-doubling playback mode using a floating menu and selecting a speed-doubling rate.
3. A variable speed playing system based on double speed playing is characterized by comprising:
the playing screen is used for entering a speed doubling playing mode by long pressing the playing screen in the video on demand process, and switching the speed doubling rate by left and right gestures in a long pressing state after the long pressing of the playing screen enters the speed doubling playing mode; the double-speed playing mode is exited by releasing the screen, and the normal playing mode is entered; the left and right gestures can be operated by a single finger;
the system comprises a preloading time adjusting unit, a server and a client side, wherein the preloading time adjusting unit is used for dynamically adjusting the preloading time of a player according to a double speed rate, and when the current network speed can not meet the preloading requirement, the client side sends a card pause heartbeat to the server and applies for higher bandwidth; the server sends a video playing stream address with higher bandwidth according to the pause heartbeat and the preloading time, wherein the height of the applied bandwidth is determined by the pause heartbeat frequency;
wherein the client further executes the following logic:
after the broadcasting is started, judging whether variable speed broadcasting is started or not, if so, adopting common variable speed broadcasting to acquire streams; if not, adopting common flow taking;
after the stream is played and fetched at the normal speed change, judging whether a high bandwidth is needed, if so, adopting the high bandwidth speed change to play and fetch the stream; if not, continuing to adopt the common variable speed broadcast stream;
after the stream is fetched by the common variable speed broadcasting, judging whether the variable speed broadcasting is closed, if so, adopting the common stream fetching; if not, executing the step of judging whether the high bandwidth is needed or not;
wherein the server further executes the following logic:
after the report of the stuck heartbeat is obtained, judging whether variable speed broadcasting is started or not, if so, judging the stuck times and the preloading time; if not, using the common stream bandwidth;
if the judgment result of the number of times of pause and the preloading time is positive, high-bandwidth variable speed broadcasting is used; if not, the ordinary speed-change broadcasting bandwidth is used.
4. The multiple speed play-based variable speed play system according to claim 3, further comprising a floating menu: for entering a double speed play mode and selecting a double speed rate.
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