CN110496393A - Control method of motion trace and device, medium, the electronic equipment of virtual objects - Google Patents
Control method of motion trace and device, medium, the electronic equipment of virtual objects Download PDFInfo
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- CN110496393A CN110496393A CN201910775255.8A CN201910775255A CN110496393A CN 110496393 A CN110496393 A CN 110496393A CN 201910775255 A CN201910775255 A CN 201910775255A CN 110496393 A CN110496393 A CN 110496393A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
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- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y02—TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
- Y02P—CLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS
- Y02P90/00—Enabling technologies with a potential contribution to greenhouse gas [GHG] emissions mitigation
- Y02P90/02—Total factory control, e.g. smart factories, flexible manufacturing systems [FMS] or integrated manufacturing systems [IMS]
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Abstract
The embodiment of the present invention is about the control method of motion trace and device of a kind of virtual objects, medium, equipment, be related to game technical field, this method comprises: according to the virtual objects in virtual scene there are time, spring number and present day analog times of the virtual scene to determine time parameter;Real-time ordinate of the virtual objects in the virtual scene is calculated according to the time parameter;According to the present day analog time, there are the default lateral displacement of time and the virtual objects in the virtual scene to calculate real-time lateral coordinates of the virtual objects in the virtual scene;Based on the real-time lateral coordinates and the real-time longitudinal coordinate, the virtual objects are controlled in the motion profile there are in the time.The embodiment of the present invention improves the accuracy rate of motion profile control.
Description
Technical field
The present embodiments relate to game technical fields, control in particular to a kind of motion profile of virtual objects
Motion profile control device, computer readable storage medium and the electronic equipment of method, virtual objects.
Background technique
In current game, many game meeting after opening the precious case in UI (User Interface, user interface)
Several reward icons are jumped out in precious case, these reward icons can generate physics spring on UI, after then flying to meeting point
It disappears.
It, can be by adjusting particle (Particular) parameter to go to realize in order to show the effect that reward icon jumps out.Specifically
, initial position, launch angle, transmitting dynamics and the gravity of icon can be set by particIe system, then pass through game again
Code realizes entire simulation process.
But on the one hand above scheme has following defects that, due to the UI particle module of most of game engine on the market
It does not support to collide, so spring needs program in addition to write function, therefore a large amount of human cost and time cost can be wasted;Separately
On the one hand, icon flight course under this physical analogy and the result is that temporally adding up after generate, accumulative fortune can only be passed through
It calculates and obtains;Therefore, if being intended to know the position at some corresponding time point, it can only be iterated to calculate by formula and repeatedly be tied
Fruit can not obtain answer by single formula operation, this to need to be tied according to simulation repeatedly when adjusting pop effect
Fruit readjustment primary data is multiple, increases the fussy degree of pop effect adjustment, while also reducing the standard of pop effect
Exactness.
Accordingly, it is desirable to provide a kind of control method of motion trace and device of new virtual objects.
It should be noted that the information in the invention of above-mentioned background technology part is only used for reinforcing the reason to background of the invention
Solution, therefore may include the information not constituted to the prior art known to persons of ordinary skill in the art.
Summary of the invention
The purpose of the present invention is to provide a kind of control method of motion trace of virtual objects, the motion profile of virtual objects
Control device, computer readable storage medium and electronic equipment, and then overcome at least to a certain extent due to the relevant technologies
Limitation and defect caused by pop effect the lower problem of accuracy.
According to one aspect of the disclosure, a kind of control method of motion trace of virtual objects is provided, comprising:
According to the virtual objects in virtual scene there are the time, spring number and the virtual scene it is current
Simulated time determines time parameter;
Real-time ordinate of the virtual objects in the virtual scene is calculated according to the time parameter;
According to the present day analog time, the default cross there are time and the virtual objects in the virtual scene
Real-time lateral coordinates of the virtual objects in the virtual scene are calculated to displacement;
Based on the real-time lateral coordinates and the real-time longitudinal coordinate, the virtual objects are controlled in the presence of described
Interior motion profile.
In a kind of exemplary embodiment of the disclosure, according to the virtual objects in virtual scene there are the time,
The present day analog time of spring number and the virtual scene determines that time parameter includes:
Calculate the virtual scene the present day analog time and the virtual objects in virtual scene there are the time
Ratio;
The present day analog time is carried out by quadrature operation there are the ratio of time and the spring number obtains with described
The time parameter.
In a kind of exemplary embodiment of the disclosure, according to the virtual objects in virtual scene there are the time,
The present day analog time of spring number and the virtual scene determines time parameter further include:
Offset is configured according to the motion profile that the default lateral displacement is the virtual objects;
Calculate the first difference between the present day analog time of the virtual scene and the offset and described virtual
Object in virtual scene there are the second differences between time and the offset;
The ratio of first difference Yu second difference is calculated, and to first difference and second difference
Ratio and the spring number carry out quadrature operation and obtain the time parameter.
In a kind of exemplary embodiment of the disclosure, the virtual objects are calculated in the void according to the time parameter
Real-time ordinate in quasi- scene includes:
Quadrature operation is carried out to the time parameter and default value and obtains the first operation result, and to first operation
As a result it carries out cosine and cosine value is calculated;
According to the spring number and it is described there are the times to configure attenuation parameter, and to the attenuation parameter and described
The value that rounds up of time parameter carries out power operation and obtains the first power operation value;
Absolute value and the first power operation value to the cosine value carry out quadrature operation and obtain the real-time ordinate.
In a kind of exemplary embodiment of the disclosure, the virtual objects are calculated in the void according to the time parameter
Real-time ordinate in quasi- scene further include:
Jumping height is preset according to the spring number and described configure there are the time;
Quadrature operation is carried out to the time parameter and default value and obtains the first operation result, and to first operation
As a result it carries out cosine and cosine value is calculated;
According to the spring number and it is described there are the times to configure attenuation parameter, and to the attenuation parameter and described
The value that rounds up of time parameter carries out the second power operation and obtains the second power operation value;
Quadrature operation is carried out to the absolute value of the cosine value, the second power operation value and the default jumping height
Obtain the real-time ordinate.
In a kind of exemplary embodiment of the disclosure, according to the present day analog time, the time parameter and institute
Virtual objects are stated to preset lateral displacement in the virtual scene to calculate the virtual objects real-time in the virtual scene
Lateral coordinates include:
The present day analog time and the time parameter are carried out that quotient's operation is asked to obtain the second operation result;
Lateral displacement is preset in the virtual scene to second operation result and the virtual objects and carries out quadrature
Operation obtains real-time lateral coordinates of the virtual objects in the virtual scene.
In a kind of exemplary embodiment of the disclosure, according to the present day analog time, the time parameter and institute
Virtual objects are stated to preset lateral displacement in the virtual scene to calculate the virtual objects real-time in the virtual scene
Lateral coordinates include:
According to it is described there are the time, the default lateral displacement and the spring number configure preset air Resistance Value;
The present day analog time and the time parameter are carried out that quotient's operation is asked to obtain the second operation result;
Power operation is carried out to second operation result and the Air Drag values and obtains third power operation value;
Lateral displacement is preset in the virtual scene to the third power operation value and the virtual objects and carries out quadrature
Operation obtains real-time lateral coordinates of the virtual objects in the virtual scene.
According to one aspect of the disclosure, a kind of motion profile control device of virtual objects is provided, comprising:
Time parameter determining module, for according to the virtual objects in virtual scene there are the time, spring number
And the present day analog time of the virtual scene determines time parameter;
Ordinate computing module, for calculating the virtual objects in the virtual scene according to the time parameter
Real-time ordinate;
Abscissa computing module, for according to the present day analog time, there are times and the virtual objects in institute
It states the default lateral displacement in virtual scene and calculates real-time lateral coordinates of the virtual objects in the virtual scene;
Motion profile control module controls institute for being based on the real-time lateral coordinates and the real-time longitudinal coordinate
Virtual objects are stated in the motion profile there are in the time.
According to one aspect of the disclosure, a kind of computer readable storage medium is provided, computer program is stored thereon with,
The computer program realizes the control method of motion trace of virtual objects described in above-mentioned any one when being executed by processor.
According to one aspect of the disclosure, a kind of electronic equipment is provided, comprising:
Processor;And
Memory, for storing the executable instruction of the processor;
Wherein, the processor is configured to execute void described in above-mentioned any one via the executable instruction is executed
The control method of motion trace of quasi- object.
A kind of control method of motion trace of virtual objects of the embodiment of the present invention, on the one hand, by being existed according to virtual objects
In virtual scene there are time, spring number and present day analog times of virtual scene to determine time parameter;Further according to when
Between parameter calculate real-time ordinate of the virtual objects in virtual scene;And according to the present day analog time, there are time and void
Default lateral displacement of the quasi- object in virtual scene calculates real-time lateral coordinates of the virtual objects in virtual scene;Last base
In real-time lateral coordinates and real-time longitudinal coordinate, virtual objects are controlled there are the motion profiles in the time;It solves existing
When the position for needing to know some corresponding time point in technology, it can only be iterated to calculate by formula and repeatedly be obtained as a result, can not lead to
It crosses single formula operation and obtains answer, so that needing to adjust again according to analog result repeatedly when adjusting pop effect
Whole primary data is multiple, increases the fussy degree of pop effect adjustment, while the accuracy for also reducing pop effect is asked
Topic reduces to virtual objects there are the fussy degrees of the motion profile in the time control, while also improving fortune
The accuracy of dynamic TRAJECTORY CONTROL;On the other hand, the UI particle in the prior art due to most of game engine on the market is solved
Module is not supported to collide, thus spring need program in addition to write function, therefore can waste a large amount of human cost and time at
This problem of;In another aspect, by according to virtual objects in virtual scene there are times, spring number and virtual scene
The present day analog time determine time parameter;Real-time vertical seat of the virtual objects in virtual scene is calculated further according to time parameter
Mark;And it is calculated according to present day analog time, the default lateral displacement that there are times and virtual objects in virtual scene virtual
Real-time lateral coordinates of the object in virtual scene, improve real-time ordinate and real-time abscissa and computational accuracy, into
And the accuracy controlled the motion profile of virtual objects is further improved, and then improve user experience.
It should be understood that above general description and following detailed description be only it is exemplary and explanatory, not
It can the limitation present invention.
Detailed description of the invention
The drawings herein are incorporated into the specification and forms part of this specification, and shows and meets implementation of the invention
Example, and be used to explain the principle of the present invention together with specification.It should be evident that the accompanying drawings in the following description is only the present invention
Some embodiments for those of ordinary skill in the art without creative efforts, can also basis
These attached drawings obtain other attached drawings.
Fig. 1 schematically shows a kind of by manually adjusting jumping out of beating that key frame obtains of example embodiment according to the present invention
The exemplary diagram of effect.
Fig. 2 schematically shows the control method of the motion profile of a kind of virtual objects of example embodiment according to the present invention
Flow chart.
Fig. 3 schematically shows a kind of Application Scenarios-Example figure of example embodiment according to the present invention.
Fig. 4 schematically shows a kind of change curve of ordinate of example embodiment according to the present invention.
Fig. 5 schematically shows the change curve of another ordinate of example embodiment according to the present invention.
Fig. 6 and Fig. 7 schematically shows one kind of example embodiment according to the present invention in different time parameter and difference
The change curve of ordinate when attenuation parameter.
Fig. 8 schematically shows the another kind of example embodiment according to the present invention according to the virtual objects in virtual scene
There are the present day analog times of time, spring number and the virtual scene to determine the method flow diagram of time parameter.
Fig. 9 schematically shows a kind of virtual objects of example embodiment according to the present invention there are the motion profiles in the time
Exemplary diagram.
Figure 10 schematically shows the another of example embodiment according to the present invention and calculates the void according to the time parameter
The method flow diagram of quasi- real-time ordinate of the object in the virtual scene.
Figure 11 schematically shows another virtual objects of example embodiment according to the present invention there are the movements in the time
The exemplary diagram of track.
Figure 12 schematically shows the another kind of basic open example embodiment according to the present day analog time, the time
Parameter and the virtual objects preset lateral displacement in the virtual scene and calculate the virtual objects in the virtual field
The method flow diagram of real-time lateral coordinates in scape.
The variation that Figure 13 schematically shows a kind of real-time lateral coordinates of virtual objects of basic open example embodiment is bent
Line chart.
Figure 14 schematically shows the change curve of another ordinate of example embodiment according to the present invention.
Figure 15 schematically shows another virtual objects of example embodiment according to the present invention there are the movements in the time
The exemplary diagram of track.
The method that Figure 16 schematically shows a kind of example embodiment through the invention of example embodiment according to the present invention obtains
The effect exemplary diagram arrived.
Figure 17 schematically shows the motion profile control device of a kind of virtual objects of example embodiment according to the present invention
Block diagram.
Figure 18 schematically shows a kind of movement rail for realizing above-mentioned virtual objects of example embodiment according to the present invention
The electronic equipment of mark control method.
Specific embodiment
Example embodiment is described more fully with reference to the drawings.However, example embodiment can be with a variety of shapes
Formula is implemented, and is not understood as limited to example set forth herein;On the contrary, thesing embodiments are provided so that the present invention will more
Fully and completely, and by the design of example embodiment comprehensively it is communicated to those skilled in the art.Described feature, knot
Structure or characteristic can be incorporated in any suitable manner in one or more embodiments.In the following description, it provides perhaps
More details fully understand embodiments of the present invention to provide.It will be appreciated, however, by one skilled in the art that can
It is omitted with practicing technical solution of the present invention one or more in the specific detail, or others side can be used
Method, constituent element, device, step etc..In other cases, be not shown in detail or describe known solution to avoid a presumptuous guest usurps the role of the host and
So that each aspect of the present invention thickens.
In addition, attached drawing is only schematic illustrations of the invention, it is not necessarily drawn to scale.Identical attached drawing mark in figure
Note indicates same or similar part, thus will omit repetition thereof.Some block diagrams shown in the drawings are function
Energy entity, not necessarily must be corresponding with physically or logically independent entity.These function can be realized using software form
Energy entity, or these functional entitys are realized in one or more hardware modules or integrated circuit, or at heterogeneous networks and/or place
These functional entitys are realized in reason device device and/or microcontroller device.
In a kind of scheme of effect that performance reward icon jumps out, key frame realization can be played by manually adjusting.Tool
Body, refering to what is shown in Fig. 1, if it is desired to exchanging the effect bounced after icon is fallen, Ke Yixuan for fewer program work amount
It selects and motion profile is planned by way of curve in advance, it is then fixed to play.But it can make to own in this way
The motion profile of treasure be it is relatively-stationary, to make can be relatively difficult than more random spring, limit game performance effect
Fruit.Also, also need to prepare the curve of multiple versions in some cases, it is bent that this makes the fine arts need to consume a large amount of time adjustment
Line is to get a desired effect.
A kind of control method of motion trace of virtual objects is provided firstly in this example embodiment, this method can transport
Row can also be run and device end in server, server cluster or Cloud Server etc.;Certainly, those skilled in the art
Method of the invention can be run in other platforms according to demand, does not do particular determination to this in the present exemplary embodiment.With reference to
Shown in Fig. 2, the control method of motion trace of the virtual objects be may comprise steps of:
In step S210, according to the virtual objects in virtual scene there are times, spring number and described
The present day analog time of virtual scene determines time parameter.
In step S220, it is real-time vertical in the virtual scene that the virtual objects are calculated according to the time parameter
Coordinate.
In step S230, according to the present day analog time, there are times and the virtual objects described virtual
Default lateral displacement in scene calculates real-time lateral coordinates of the virtual objects in the virtual scene.
In step S240, it is based on the real-time lateral coordinates and the real-time longitudinal coordinate, it is described virtual right to control
As in the motion profile there are in the time.
In the control method of motion trace of above-mentioned virtual objects, on the one hand, by according to virtual objects in virtual scene
There are time, spring number and present day analog times of virtual scene to determine time parameter;It is calculated further according to time parameter
Real-time ordinate of the virtual objects in virtual scene;And according to the present day analog time, there are times and virtual objects in void
Default lateral displacement in quasi- scene calculates real-time lateral coordinates of the virtual objects in virtual scene;Finally based on lateral in real time
Coordinate and real-time longitudinal coordinate, control virtual objects are there are the motion profiles in the time;It solves in the prior art when need
It is to be understood that the position at some corresponding time point, can only be iterated to calculate by formula and repeatedly be obtained as a result, can not pass through single formula
Operation obtains answer, so that needing to readjust primary data according to analog result repeatedly when adjusting pop effect
Repeatedly, the fussy degree of pop effect adjustment is increased, while the problem of also reduce the accuracy of pop effect, reduced pair
Virtual objects also improve motion profile control there are the fussy degrees of the motion profile in the time control
Accuracy;On the other hand, it solves in the prior art since the UI particle module of most of game engine on the market is not supported to touch
The problem of hitting, needing program in addition to write function so bouncing, therefore a large amount of human cost and time cost can be wasted;Further
Aspect, by according to virtual objects in virtual scene there are the time, spring number and virtual scene present day analog when
Between determine time parameter;Real-time ordinate of the virtual objects in virtual scene is calculated further according to time parameter;And according to current
Simulated time, the default lateral displacement that there are times and virtual objects in virtual scene calculate virtual objects in virtual scene
In real-time lateral coordinates, improve real-time ordinate and real-time abscissa and computational accuracy, and then further improve
Accuracy that the motion profile of virtual objects is controlled, and then improve user experience.
Hereinafter, by conjunction with attached drawing to each step in the control method of motion trace of virtual objects in illustrated embodiments of the invention
Suddenly detailed explanation and explanation are carried out.
Firstly, explaining and illustrating in conjunction with application scenarios of the Fig. 3 to illustrated embodiments of the invention.In order to preferably mention
Sense of accomplishment when player obtains reward is risen, goes to express wherein needing to use some dynamic effects.Refering to what is shown in Fig. 3, the crystal meeting jumped out
It is scattered in different location, the position of end point also can be different due to the difference of article.Due to most of game engine on the market
UI particle emitter is free of collision on the ground bouncing function.Therefore, in order to reduce development of games workload, software operand, therefore
This programme is had developed, is just equal to by using simple displacement formula and completes the physical effects such as air drag, gravity and collision
Exploitation.Then, then by the way that the time is substituting to formula, icon corresponding position is obtained.As long as giving an icon in interface
Motion profile initial position and final position, the physical motion track an of object can be simulated by the formula.
Further, the Virtual Space in game can be thought of as the world without rebound decaying and air drag.Wherein,
Lengthwise position coordinate of the virtual objects in Virtual Space can be understood as: Y=Abs (Cos (Time));Further, in order to
Facilitate calculating that pi can be used to zoom in and out to there are the times, so that Y-axis displacement frequency becomes 1.Specifically, scaling
Later Y-coordinate can be as follows: Y=Abs (Cos (Time*Pi)), and specific change curve can be with reference to shown in Fig. 4.
Wherein, Abs () indicates signed magnitude arithmetic(al);Cos () indicates that cosine calculates;Pi indicates pi, and value can be 3.14159, but
This value is originally infinite decimal, has very big difference according to the different decimal bit lengths of computer hardware.
Since virtual objects are there are limited time, in order to can make virtual objects within there are the time by
Occur to the motion profile of disappearance seeming more smooth, attenuation parameter can be added during the change in displacement of ordinate
Restitution, Y-coordinate can be as follows:
Y=abs (Cos (Time*Pi)) * (Restitution^Round (Time));
Wherein, ^ is power operation symbol, such as: 2^2=22=4,2^3=23=8;Round () be round up, such as:
Round (1.3)=1, Round (2.6)=3;Restitution is attenuation parameter.For example, after adding attenuation parameter, specifically
Curve graph can be with reference to shown in Fig. 5.
In step S210, according to the virtual objects in virtual scene there are times, spring number and described
The present day analog time of virtual scene determines time parameter.
In this exemplary embodiment, firstly, calculating the present day analog time of the virtual scene and the virtual objects exist
In virtual scene there are the ratios of time;Secondly, to the present day analog time with it is described there are the ratio of time with it is described
Spring number carries out quadrature operation and obtains the time parameter.Specifically:
TimeCount=(Time/TimeBase) * (0.5+Jump);
Wherein, TimeCount is time parameter, and Time is the present day analog time of virtual scene;TimeBase is virtual
Object in virtual scene there are the time (such as can be at the time of treasure is jumped out from precious case with treasure disappear at the time of it
Between difference);Jump is virtual objects there are the spring numbers in the time (such as can be treasure from precious case and jump out to treasured
Number of jumping between object disappearance).Herein it should be added that, the unit of Time and TimeBase can the second, can also
To be millisecond, there is no special restriction on this for this example.Also, for ease of calculation, still due to Time and TimeBase
It is identical, therefore scaling appropriate can be carried out to it.
In step S220, it is real-time vertical in the virtual scene that the virtual objects are calculated according to the time parameter
Coordinate.
In this exemplary embodiment, firstly, carrying out quadrature operation to the time parameter and default value obtains the first fortune
It calculates as a result, and cosine value is calculated to first operation result progress cosine;Secondly, according to the spring number and institute
State that there are the times to configure attenuation parameter, and to the value progress power operation that rounds up of the attenuation parameter and the time parameter
Obtain the first power operation value;It is obtained finally, carrying out quadrature operation with the first power operation value to the absolute value of the cosine value
The real-time ordinate.Specifically:
Y=Abs (Cos (TimeCount*Pi)) * (Restitution^Round (TimeCount);
Wherein, Y be real-time ordinate, wherein ^ be power operation symbol, Round () be round up, such as: Round
(1.3)=1, (2.6)=3 Round;Restitution is attenuation parameter.Specifically, with the variation of present day analog time, it is real
When ordinate change curve can be with reference to shown in Fig. 6 and Fig. 7.Wherein, in Fig. 6, TimeBase=3, Jump=2,
Restitution=0.7;In Fig. 7, TimeBase=0.5, Jump=3, Restitution=0.5.
In step S230, according to the present day analog time, there are times and the virtual objects described virtual
Default lateral displacement in scene calculates real-time lateral coordinates of the virtual objects in the virtual scene.
In this exemplary embodiment, firstly, to the present day analog time carrying out that quotient's operation is asked to obtain with the time parameter
To the second operation result;Secondly, being preset laterally in the virtual scene to second operation result and the virtual objects
Displacement carries out quadrature operation, obtains real-time lateral coordinates of the virtual objects in the virtual scene.Specifically:
X=(Time/TimeBase) * DistanceX;
Wherein, X is real-time lateral coordinates, and DistanceX is default lateral displacement.
In step S240, it is based on the real-time lateral coordinates and the real-time longitudinal coordinate, it is described virtual right to control
As in the motion profile there are in the time.
Fig. 8 schematically shows the another kind of basic open example embodiment according to the virtual objects in virtual scene
The method flow diagram of time parameter is determined there are the present day analog time of time, spring number and the virtual scene.With reference to
Shown in Fig. 8, according to the virtual objects in virtual scene there are the time, spring number and the virtual scene it is current
Simulated time determines that time parameter may include step S810- step S830, is described in detail below.
In step S810, offset is configured according to the motion profile that the default lateral displacement is the virtual objects
Amount.
In step S820, it is first poor between the present day analog time of the virtual scene and the offset to calculate
Value and the virtual objects in virtual scene there are the second differences between time and the offset.
In step S830, calculate the ratio of first difference and second difference, and to first difference and
The ratio of second difference and the spring number carry out quadrature operation and obtain the time parameter.
Hereinafter, step S810- step S830 is explained and is illustrated.Specifically, TimeCount=(Time-
YChange)/(TimeBase-YChange)*(0.5+Jump).Wherein, Ychange is motion profile configuration offset, also,
YChang is curvilinear translation displacement, rather than object translation displacement, and curve X-axis is the time, and unit is consistent.It is shown in Fig. 8
Embodiment in, by configuring offset according to presetting the motion profile that lateral displacement is virtual objects, icon can be made (empty
Quasi- object) in rigid start, motion profile is that first obliquely upward then movement is just fallen.Specifically, when increase offset with
Afterwards, virtual objects there are the motion profiles in the time can be with reference to shown in Fig. 9;Wherein, in Fig. 9, DistanceX=3,
Jump=3, Restitution=0.5, Hight=10, YChange=0.2.In this way, virtual objects can be made
Motion profile can be more diversified, increases interest of the player in game process, improves user experience.
Figure 10 schematically shows the another described virtual according to time parameter calculating of basic open example embodiment
The method flow diagram of real-time ordinate of the object in the virtual scene.Refering to what is shown in Fig. 10, this is according to the time parameter
Calculating real-time ordinate of the virtual objects in the virtual scene may include step S1010- step S1040, below
It is described in detail.
In step S1010, jumping height is preset according to the spring number and described configure there are the time.
In step S1020, quadrature operation is carried out to the time parameter and default value and obtains the first operation result, and
Cosine is carried out to first operation result, cosine value is calculated.
In step S1030, according to the spring number and it is described there are the times to configure attenuation parameter, and decline to described
The value progress power operation that rounds up for subtracting parameter and the time parameter obtains the second power operation value.
It is high to the absolute value of the cosine value, the second power operation value and the default spring in step S1040
Degree carries out quadrature operation and obtains the real-time ordinate.
Hereinafter, will step S1010- step S1040 be explained and be illustrated.Specifically, Y=Abs (Cos
(TimeCount*Pi))*(Restitution^Round(TimeCount))*Hight;Wherein, Hight is that default spring is high
Degree.Specifically, with reference to shown in Figure 11, after being configured with default jumping height, virtual objects are there are the movement rails in the time
Mark can be with reference to shown in Figure 11.Wherein, in Figure 11, DistanceX=3, Jump=3, Restitution=0.5, Hight
=10.In this way, in the limited situation of screen ranges of terminal device, it is ensured that the final position of virtual objects exists
In a certain range, the accuracy of the virtually control to the motion profile of object is further improved.
Figure 12 schematically shows the another kind of basic open example embodiment according to the present day analog time, the time
Parameter and the virtual objects preset lateral displacement in the virtual scene and calculate the virtual objects in the virtual field
The method flow diagram of real-time lateral coordinates in scape.With reference to shown in Figure 12, this joins according to the present day analog time, the time
The several and described virtual objects preset lateral displacement in the virtual scene and calculate the virtual objects in the virtual scene
In real-time lateral coordinates may include step S1210- step S1240, be described in detail below.
In step S1210, according to it is described there are the time, the default lateral displacement and the spring number configure it is pre-
If Air Drag values.
In step S1220, the present day analog time and the time parameter are carried out that quotient's operation is asked to obtain the second fortune
Calculate result.
In step S1230, power operation is carried out to second operation result and the Air Drag values and obtains third power
Operation values.
In step S1240, cross is preset in the virtual scene to the third power operation value and the virtual objects
Quadrature operation is carried out to displacement, obtains real-time lateral coordinates of the virtual objects in the virtual scene.
Hereinafter, will step S1210- step S1240 be explained and be illustrated.Specifically, X=((Time/
TimeBase)^Force)*DistanceX.Wherein, Force is above-mentioned preset air Resistance Value.Specifically, with reference to Figure 13 institute
Show, after being configured with preset air resistance, the change curve of the real-time lateral coordinates of virtual objects can be with reference to shown in Figure 13.
Further, Figure 14 is shown as DistanceX=5, Jump=3, Restitution=0.5, Hight=10, YChange
When=0.2, the change curve of real-time ordinate.Also, when being added to after preset air resistance, virtual objects are there are the times
Interior motion profile can be with reference to shown in Figure 15.In this way, the effect of puppet 3D scene depth can be realized in 2D plane,
Specific effect picture can be with reference to shown in Figure 16.
Further, using the Arithmetic Expressions Using for based on the time being foundation in the embodiment of the present invention, therefore can be quickly quasi-
Any time respective coordinates position is really obtained, it is multiple without accumulating operation or formula iteration.And the included spring of formula effect, do not have
The support of physical impacts module can also make the effect of spring.Program is not necessarily to realize that art effect consumes extra time supplement and compile
Write physical analogy module.
Also, the very strong effect of diversity can be generated by the data of random end-state, generates picture every time all
It is different, allow player to feel fresh every time and be not easy to be bored with.As long as providing final position and spring number, process being direct
Simulation, without repeatedly adjusting back and forth, setting settles at one go the fine arts, saves the job costs of a large amount of developments of games.By to progress
Judgement adjust picture size, it might even be possible to the effect of pseudo- 3D scene depth is made in 2D plane.
Further, the embodiment of the present invention can also promote the expressive force of interface dynamic effect, reduce development cost, lower
The operation consumption of dynamic effect, the degree of screaming for improving player, to effectively improve the competitiveness of product.
The disclosure additionally provides a kind of motion profile control device of virtual objects.With reference to shown in Figure 17, the virtual objects
Motion profile control device may include time parameter determining module 1710, ordinate calculate mould 1720, abscissa calculate mould
Block 1730 and motion profile control module 1740.Wherein:
Time parameter determining module 1710 can be used for according to the virtual objects in virtual scene there are times, bullet
The present day analog time for hopping the several and described virtual scene determines time parameter.
Ordinate computing module 1720 can be used for calculating the virtual objects according to the time parameter described virtual
Real-time ordinate in scene.
Abscissa computing module 1730 can be used for according to the present day analog time, there are times and described virtual right
As the default lateral displacement in the virtual scene calculates real-time laterally seat of the virtual objects in the virtual scene
Mark.
Motion profile control module 1740 can be used for based on the real-time lateral coordinates and the real-time longitudinal coordinate,
The virtual objects are controlled in the motion profile there are in the time.
In a kind of exemplary embodiment of the disclosure, according to the virtual objects in virtual scene there are the time,
The present day analog time of spring number and the virtual scene determines that time parameter includes:
Calculate the virtual scene the present day analog time and the virtual objects in virtual scene there are the time
Ratio;
The present day analog time is carried out by quadrature operation there are the ratio of time and the spring number obtains with described
The time parameter.
In a kind of exemplary embodiment of the disclosure, according to the virtual objects in virtual scene there are the time,
The present day analog time of spring number and the virtual scene determines time parameter further include:
Offset is configured according to the motion profile that the default lateral displacement is the virtual objects;
Calculate the first difference between the present day analog time of the virtual scene and the offset and described virtual
Object in virtual scene there are the second differences between time and the offset;
The ratio of first difference Yu second difference is calculated, and to first difference and second difference
Ratio and the spring number carry out quadrature operation and obtain the time parameter.
In a kind of exemplary embodiment of the disclosure, the virtual objects are calculated in the void according to the time parameter
Real-time ordinate in quasi- scene includes:
Quadrature operation is carried out to the time parameter and default value and obtains the first operation result, and to first operation
As a result it carries out cosine and cosine value is calculated;
According to the spring number and it is described there are the times to configure attenuation parameter, and to the attenuation parameter and described
The value that rounds up of time parameter carries out power operation and obtains the first power operation value;
Absolute value and the first power operation value to the cosine value carry out quadrature operation and obtain the real-time ordinate.
In a kind of exemplary embodiment of the disclosure, the virtual objects are calculated in the void according to the time parameter
Real-time ordinate in quasi- scene further include:
Jumping height is preset according to the spring number and described configure there are the time;
Quadrature operation is carried out to the time parameter and default value and obtains the first operation result, and to first operation
As a result it carries out cosine and cosine value is calculated;
According to the spring number and it is described there are the times to configure attenuation parameter, and to the attenuation parameter and described
The value that rounds up of time parameter carries out power operation and obtains the second power operation value;
Quadrature operation is carried out to the absolute value of the cosine value, the second power operation value and the default jumping height
Obtain the real-time ordinate.
In a kind of exemplary embodiment of the disclosure, according to the present day analog time, the time parameter and institute
Virtual objects are stated to preset lateral displacement in the virtual scene to calculate the virtual objects real-time in the virtual scene
Lateral coordinates include:
The present day analog time and the time parameter are carried out that quotient's operation is asked to obtain the second operation result;
Lateral displacement is preset in the virtual scene to second operation result and the virtual objects and carries out quadrature
Operation obtains real-time lateral coordinates of the virtual objects in the virtual scene.
In a kind of exemplary embodiment of the disclosure, according to the present day analog time, the time parameter and institute
Virtual objects are stated to preset lateral displacement in the virtual scene to calculate the virtual objects real-time in the virtual scene
Lateral coordinates include:
According to it is described there are the time, the default lateral displacement and the spring number configure preset air Resistance Value;
The present day analog time and the time parameter are carried out that quotient's operation is asked to obtain the second operation result;
Power operation is carried out to second operation result and the Air Drag values and obtains third power operation value;
Lateral displacement is preset in the virtual scene to the third power operation value and the virtual objects and carries out quadrature
Operation obtains real-time lateral coordinates of the virtual objects in the virtual scene.
The detail of each module is in corresponding virtual objects in the motion profile control device of above-mentioned virtual objects
Control method of motion trace in be described in detail, therefore details are not described herein again.
It should be noted that although being referred to several modules or list for acting the equipment executed in the above detailed description
Member, but this division is not enforceable.In fact, embodiment according to the present invention, it is above-described two or more
Module or the feature and function of unit can embody in a module or unit.Conversely, an above-described mould
The feature and function of block or unit can be to be embodied by multiple modules or unit with further division.
In addition, although describing each step of method in the present invention in the accompanying drawings with particular order, this does not really want
These steps must be executed in this particular order by asking or implying, or having to carry out step shown in whole could realize
Desired result.Additional or alternative, it is convenient to omit multiple steps are merged into a step and executed by certain steps, and/
Or a step is decomposed into execution of multiple steps etc..
Through the above description of the embodiments, those skilled in the art is it can be readily appreciated that example described herein is implemented
Mode can also be realized by software realization in such a way that software is in conjunction with necessary hardware.Therefore, according to the present invention
The technical solution of embodiment can be embodied in the form of software products, which can store non-volatile at one
Property storage medium (can be CD-ROM, USB flash disk, mobile hard disk etc.) in or network on, including some instructions are so that a calculating
Equipment (can be personal computer, server, mobile terminal or network equipment etc.) executes embodiment according to the present invention
Method.
In an exemplary embodiment of the present invention, a kind of electronic equipment that can be realized the above method is additionally provided.
Person of ordinary skill in the field it is understood that various aspects of the invention can be implemented as system, method or
Program product.Therefore, various aspects of the invention can be embodied in the following forms, it may be assumed that complete hardware embodiment, complete
The embodiment combined in terms of full Software Implementation (including firmware, microcode etc.) or hardware and software, can unite here
Referred to as circuit, " module " or " system ".
The electronic equipment 1800 of this embodiment according to the present invention is described referring to Figure 18.The electricity that Figure 18 is shown
Sub- equipment 1800 is only an example, should not function to the embodiment of the present invention and use scope bring any restrictions.
As shown in figure 18, electronic equipment 1800 is showed in the form of universal computing device.The component of electronic equipment 1800 can
To include but is not limited to: at least one above-mentioned processing unit 1810, connects not homologous ray at least one above-mentioned storage unit 1820
The bus 1830 of component (including storage unit 1820 and processing unit 1810).
Wherein, the storage unit is stored with program code, and said program code can be held by the processing unit 1810
Row, so that various according to the present invention described in the execution of the processing unit 1810 above-mentioned " illustrative methods " part of this specification
The step of illustrative embodiments.For example, the processing unit 1810 can execute step S110 as shown in Figure 2: from source
Transaction journal is read in database and by transaction journal storage into multiple first annular queues;S120: by each described
Transaction journal in one circle queue is stored into the second circle queue, and the transaction journal in second circle queue is sent out
It send to the thread for establishing connection with target database;Step S130: the target is written into the transaction journal by the thread
Database simultaneously records the coding of log corresponding to the transaction journal being successfully written.
Storage unit 1820 may include the readable medium of volatile memory cell form, such as Random Access Storage Unit
(RAM) 18201 and/or cache memory unit 18202, it can further include read-only memory unit (ROM) 18203.
Storage unit 1820 can also include program/utility with one group of (at least one) program module 18205
18204, such program module 18205 includes but is not limited to: operating system, one or more application program, other programs
It may include the realization of network environment in module and program data, each of these examples or certain combination.
Bus 1830 can be to indicate one of a few class bus structures or a variety of, including storage unit bus or storage
Cell controller, peripheral bus, graphics acceleration port, processing unit use any bus structures in a variety of bus structures
Local bus.
Electronic equipment 1800 can also be with one or more external equipments 1900 (such as keyboard, sensing equipment, bluetooth equipment
Deng) communication, can also be enabled a user to one or more equipment interact with the electronic equipment 1800 communicate, and/or with make
The electronic equipment 1800 can with it is one or more of the other calculating equipment be communicated any equipment (such as router, modulation
Demodulator etc.) communication.This communication can be carried out by input/output (I/O) interface 1850.Also, electronic equipment 1800
Network adapter 1860 and one or more network (such as local area network (LAN), wide area network (WAN) and/or public affairs can also be passed through
Common network network, such as internet) communication.As shown, network adapter 1860 passes through its of bus 1830 and electronic equipment 1800
The communication of its module.It should be understood that although not shown in the drawings, other hardware and/or software can be used in conjunction with electronic equipment 1800
Module, including but not limited to: microcode, device driver, redundant processing unit, external disk drive array, RAID system, magnetic
Tape drive and data backup storage system etc..
Through the above description of the embodiments, those skilled in the art is it can be readily appreciated that example described herein is implemented
Mode can also be realized by software realization in such a way that software is in conjunction with necessary hardware.Therefore, according to the present invention
The technical solution of embodiment can be embodied in the form of software products, which can store non-volatile at one
Property storage medium (can be CD-ROM, USB flash disk, mobile hard disk etc.) in or network on, including some instructions are so that a calculating
Equipment (can be personal computer, server, terminal installation or network equipment etc.) executes embodiment according to the present invention
Method.
In an exemplary embodiment of the present invention, a kind of computer readable storage medium is additionally provided, energy is stored thereon with
Enough realize the program product of this specification above method.In some possible embodiments, various aspects of the invention may be used also
In the form of being embodied as a kind of program product comprising program code, when described program product is run on the terminal device, institute
Program code is stated for executing the terminal device described in above-mentioned " illustrative methods " part of this specification according to this hair
The step of bright various illustrative embodiments.
The program product for realizing the above method of embodiment according to the present invention can use Portable, compact
Disk read-only memory (CD-ROM) and including program code, and can be run on terminal device, such as PC.However,
Program product of the invention is without being limited thereto, and in this document, readable storage medium storing program for executing, which can be, any includes or storage program has
Shape medium, the program can be commanded execution system, device or device use or in connection.
Described program product can be using any combination of one or more readable mediums.Readable medium can be readable letter
Number medium or readable storage medium storing program for executing.Readable storage medium storing program for executing for example can be but be not limited to electricity, magnetic, optical, electromagnetic, infrared ray or
System, device or the device of semiconductor, or any above combination.The more specific example of readable storage medium storing program for executing is (non exhaustive
List) include: electrical connection with one or more conducting wires, portable disc, hard disk, random access memory (RAM), read-only
Memory (ROM), erasable programmable read only memory (EPROM or flash memory), optical fiber, portable compact disc read only memory
(CD-ROM), light storage device, magnetic memory device or above-mentioned any appropriate combination.
Computer-readable signal media may include in a base band or as carrier wave a part propagate data-signal,
In carry readable program code.The data-signal of this propagation can take various forms, including but not limited to electromagnetic signal,
Optical signal or above-mentioned any appropriate combination.Readable signal medium can also be any readable Jie other than readable storage medium storing program for executing
Matter, the readable medium can send, propagate or transmit for by instruction execution system, device or device use or and its
The program of combined use.
The program code for including on readable medium can transmit with any suitable medium, including but not limited to wirelessly, have
Line, optical cable, RF etc. or above-mentioned any appropriate combination.
The program for executing operation of the present invention can be write with any combination of one or more programming languages
Code, described program design language include object oriented program language-Java, C++ etc., further include conventional
Procedural programming language-such as " C " language or similar programming language.Program code can be fully in user
It calculates and executes in equipment, partly executes on a user device, being executed as an independent software package, partially in user's calculating
Upper side point is executed on a remote computing or is executed in remote computing device or server completely.It is being related to far
Journey calculates in the situation of equipment, and remote computing device can pass through the network of any kind, including local area network (LAN) or wide area network
(WAN), it is connected to user calculating equipment, or, it may be connected to external computing device (such as utilize ISP
To be connected by internet).
In addition, above-mentioned attached drawing is only the schematic theory of processing included by method according to an exemplary embodiment of the present invention
It is bright, rather than limit purpose.It can be readily appreciated that the time that above-mentioned processing shown in the drawings did not indicated or limited these processing is suitable
Sequence.In addition, be also easy to understand, these processing, which can be, for example either synchronously or asynchronously to be executed in multiple modules.
Those skilled in the art will readily occur to of the invention its after considering specification and the invention invented here of practice
His embodiment.This application is intended to cover any variations, uses, or adaptations of the invention, these modifications, purposes or
Adaptive change follow general principle of the invention and the common knowledge in the art do not invented including the present invention or
Conventional techniques.The description and examples are only to be considered as illustrative, and true scope and spirit of the invention are by claim
It points out.
Claims (10)
1. a kind of control method of motion trace of virtual objects characterized by comprising
According to the virtual objects in virtual scene there are the time, spring number and the virtual scene present day analog
Time determines time parameter;
Real-time ordinate of the virtual objects in the virtual scene is calculated according to the time parameter;
According to the present day analog time, the default lateral position that there are times and the virtual objects in the virtual scene
Move the real-time lateral coordinates for calculating the virtual objects in the virtual scene;
Based on the real-time lateral coordinates and the real-time longitudinal coordinate, controlling the virtual objects, there are in the time described
Motion profile.
2. the control method of motion trace of virtual objects according to claim 1, which is characterized in that according to described virtual right
Time parameter packet is determined as there are the present day analog times of time, spring number and the virtual scene in virtual scene
It includes:
Calculate the virtual scene the present day analog time and the virtual objects in virtual scene there are the ratios of time;
To the present day analog time and described there are the ratio of time and the spring numbers to carry out described in quadrature operation obtains
Time parameter.
3. the control method of motion trace of virtual objects according to claim 1, which is characterized in that according to described virtual right
To determine the time parameter also as there are the present day analog times of time, spring number and the virtual scene in virtual scene
Include:
Offset is configured according to the motion profile that the default lateral displacement is the virtual objects;
Calculate the first difference between the present day analog time of the virtual scene and the offset and the virtual objects
In virtual scene there are the second differences between time and the offset;
The ratio of first difference Yu second difference is calculated, and to the ratio of first difference and second difference
Quadrature operation, which is carried out, with the spring number obtains the time parameter.
4. the control method of motion trace of virtual objects according to claim 1, which is characterized in that joined according to the time
Number calculates real-time ordinate of the virtual objects in the virtual scene
Quadrature operation is carried out to the time parameter and default value and obtains the first operation result, and to first operation result
It carries out cosine and cosine value is calculated;
According to the spring number and it is described there are the times to configure attenuation parameter, and to the attenuation parameter and the time
The value that rounds up of parameter carries out power operation and obtains the first power operation value;
Absolute value and the first power operation value to the cosine value carry out quadrature operation and obtain the real-time ordinate.
5. the control method of motion trace of virtual objects according to claim 1, which is characterized in that joined according to the time
Number calculates real-time ordinate of the virtual objects in the virtual scene further include:
Jumping height is preset according to the spring number and described configure there are the time;
Quadrature operation is carried out to the time parameter and default value and obtains the first operation result, and to first operation result
It carries out cosine and cosine value is calculated;
According to the spring number and it is described there are the times to configure attenuation parameter, and to the attenuation parameter and the time
The value that rounds up of parameter carries out power operation and obtains the second power operation value;
Quadrature operation is carried out to the absolute value of the cosine value, the second power operation value and the default jumping height to obtain
The real-time ordinate.
6. the control method of motion trace of virtual objects according to claim 1, which is characterized in that according to the current mould
It is described virtual right that pseudotime, the time parameter and the virtual objects preset lateral displacement calculating in the virtual scene
As the real-time lateral coordinates in the virtual scene include:
The present day analog time and the time parameter are carried out that quotient's operation is asked to obtain the second operation result;
Lateral displacement is preset in the virtual scene to second operation result and the virtual objects and carries out quadrature operation,
Obtain real-time lateral coordinates of the virtual objects in the virtual scene.
7. the control method of motion trace of virtual objects according to claim 1, which is characterized in that according to the current mould
It is described virtual right that pseudotime, the time parameter and the virtual objects preset lateral displacement calculating in the virtual scene
As the real-time lateral coordinates in the virtual scene include:
According to it is described there are the time, the default lateral displacement and the spring number configure preset air Resistance Value;
The present day analog time and the time parameter are carried out that quotient's operation is asked to obtain the second operation result;
Power operation is carried out to second operation result and the Air Drag values and obtains third power operation value;
Lateral displacement is preset in the virtual scene to the third power operation value and the virtual objects and carries out quadrature operation,
Obtain real-time lateral coordinates of the virtual objects in the virtual scene.
8. a kind of motion profile control device of virtual objects characterized by comprising
Time parameter determining module, for according to the virtual objects in virtual scene there are the time, spring number and
The present day analog time of the virtual scene determines time parameter;
Ordinate computing module, it is real-time in the virtual scene for calculating the virtual objects according to the time parameter
Ordinate;
Abscissa computing module, for according to the present day analog time, there are times and the virtual objects in the void
Default lateral displacement in quasi- scene calculates real-time lateral coordinates of the virtual objects in the virtual scene;
Motion profile control module controls the void for being based on the real-time lateral coordinates and the real-time longitudinal coordinate
Intend object in the motion profile there are in the time.
9. a kind of computer readable storage medium, is stored thereon with computer program, which is characterized in that the computer program quilt
The control method of motion trace of the described in any item virtual objects of claim 1-7 is realized when processor executes.
10. a kind of electronic equipment characterized by comprising
Processor;And
Memory, for storing the executable instruction of the processor;
Wherein, the processor is configured to require 1-7 described in any item via executing the executable instruction and carry out perform claim
The control method of motion trace of virtual objects.
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