CN110490969A - The design method of system is controlled in Qin Dynasty battlebus simulation based on virtual reality technology - Google Patents

The design method of system is controlled in Qin Dynasty battlebus simulation based on virtual reality technology Download PDF

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Publication number
CN110490969A
CN110490969A CN201910701202.1A CN201910701202A CN110490969A CN 110490969 A CN110490969 A CN 110490969A CN 201910701202 A CN201910701202 A CN 201910701202A CN 110490969 A CN110490969 A CN 110490969A
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virtual reality
carriage
qin dynasty
battlebus
qin
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高嘉兴
杨智
韩冬
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Tianjin University
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Tianjin University
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/21Collision detection, intersection
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20Indexing scheme for editing of 3D models
    • G06T2219/2024Style variation

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Software Systems (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Architecture (AREA)
  • Geometry (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The present invention discloses a kind of Qin Dynasty battlebus simulation based on virtual reality technology and controls the design method of system, comprising the following steps: (1) obtains Qin Dynasty copper carriage and horse material using spatial digitizer;(2) copper carriage and horse is simplified by inspection information;(3) virtual Qin Dynasty Training scene is built;(4) textures and light source are set;(5) design carriage controls function, archery function and audio effect;(6) interactive function between system and user is set;(7) virtual reality interface is set, Qin Dynasty battlebus driving experience is realized by the VR helmet and handle.The method of the present invention is not only to provide the approach of close contact historical relic for user, and realize that scene substitutes into sense by virtual reality technology, it allows user to experience Qin Dynasty carriage in person in systems to control, optimizes picture design, reduce user and enter the dizzy sense generated after system.

Description

The design method of system is controlled in Qin Dynasty battlebus simulation based on virtual reality technology
Technical field
The present invention relates to technical field of virtual reality, and in particular to a kind of Qin Dynasty battlebus simulation based on virtual reality technology Control the design method of system.
Background technique
Virtual reality technology is an important directions of emulation technology, is emulation technology and computer graphics man-machine interface The set of the multiple technologies such as technology multimedia technology sensing technology network technology is a challenging interleaving techniques forward position Subject and research field.Virtual reality technology (VR) mainly includes simulated environment, perception, the natural side such as technical ability and sensing equipment Face[1].Simulated environment be generated by computer, dynamic 3 D stereo photorealism in real time.Perception refers to that ideal VR should With perception possessed by all people.In addition to computer graphics techniques visual perception generated, there are also the sense of hearing, tactile, power to feel, The perception such as movement, or even further include smell and sense of taste etc., also referred to as more perception.Natural technical ability refers to the head rotation of people, eyes, Gesture or other human body behavior acts are handled the data adaptable with the movement of participant by computer, and to the defeated of user Enter and make real-time response, and feedback arrives the face of user respectively.Sensing equipment refers to three-dimension interaction equipment.Virtual reality technology because Its unique immersion experience and sound picture effect true to nature, have a wide range of applications in many fields.And because it can not The advantages of being limited by time and space becomes the break-through point of many conventional entity industry transition.
The worker that engages in archaeological studies in December, 1980 excavates in a pit for the person buried alive with the dead in about 20 meters of Qin Shihuang Tomb grave mound west side is unearthed two Multiply large-scale colored drawing copper carriage and horse, pressing sequence of being unearthed and compiling is No.1 copper carriage and horse and No. two copper carriage and horses.This two pieces large size copper carriage and horse is unearthed The world has been caused a sensation, extensive concern is caused, since its high archaeological significance and artistic value are known as " hat of bronze ".Copper The unearthed research for making ancient vehicle of vehicle and horse is advanced to the new stage, and the structure and purposes of Qin Dynasty vehicle and horse are defined.[2]
Most museum, China all occurs that exhibition means are single, and showpiece and visitor's interaction forms are single at present, The single situation of cultural derivative simultaneously causes museum to reduce the attraction of visitor.In recent years, with digital museum It proposes and continues to develop, society is more more and more intense for the cry of traditional museum transformation development, and virtual reality technology is in recent years The extensive use come provides the fabulous opportunity extricated oneself from a predicament for the rich unit of text.How our existing money is made full use of Source, by the cooperation with soft and hardware manufacturer tactic, the revolutionary historical relic's protection cause for pushing China plays museum's text The value for changing spin-off becomes the general inclined focus of attention of current China's conservation field.
Current stage, the exhibition mode in museum still based on static state display, are aided with simple explanatory note and language Sound explanation, visitor have only rested on vision and sense of hearing level for the understanding and interaction of showpiece mostly, have lacked more attractive Displaying and interaction mode, be difficult to leave deep visit impression to visitor, the value of historical relic itself is because of display form It is single and be weakened.And virtual reality technology is because of the experience of its immersion and sound picture effect true to nature, for the exhibition for innovating historical relic The mode of showing provides new approach.By virtual unit, visitor can also be in void while realizing closely viewing historical relic It realizes in the quasi- world and to be interacted with historical relic.In addition, building recovery by scene, visitor can pass through back in virtual world The Qin Dynasty, Qin Dynasty scene and battlebus of the experience before more than 2000 years are controlled.
Summary of the invention
Purpose of the invention is to overcome the shortcomings in the prior art, provides a kind of Qin Dynasty based on virtual reality technology Battlebus simulates the design method for system of controlling, and the present invention is based on virtual reality technology, provides the mode convenient for participating in, can interact, To simulate the driving experience of Qin Dynasty battlebus.During museum is visited, it can be driven in person by virtual reality system visitor Qin Dynasty battlebus is driven, Qin Dynasty military culture and local conditions and customs are known from experience.The propagation that the historical relic can be extended through system simultaneously, to tradition Culture, which has, centainly inherits and develops effect.The exploitation of Qin Dynasty battlebus driving analog system not only can provide one for visitor The chance that a museum scene is interacted with historical relic, for paying close attention to terra cotta warriors and horses, to the interested user of Qin Dynasty copper carriage and horse, as long as downloading This system is installed, can be experienced anywhere or anytime.
The purpose of the present invention is what is be achieved through the following technical solutions:
The design method of system is controlled in Qin Dynasty battlebus simulation based on virtual reality technology, comprising the following steps:
(1) Qin Dynasty copper carriage and horse material is obtained using spatial digitizer;
(2) copper carriage and horse is simplified by inspection information;
(3) virtual Qin Dynasty Training scene is built;
(4) textures and light source are set;
(5) design carriage controls function, archery function and audio effect;
(6) interactive function between system and user is set;
(7) virtual reality interface is set, Qin Dynasty battlebus driving experience is realized by the VR helmet and handle.
Further, the mode that Qin Dynasty copper carriage and horse model is simplified using 3-D scanning, Maya is obtained in step (1).
Further, when building scene in step (3), the polygon modeling of scene is carried out using Maya, and combine history Picture information carries out threedimensional model creation, and Static reference object is arranged in modeling process.
Further, it when design carriage controls mode in step (5), simulates true carriage and controls mode.
Compared with prior art, the beneficial effects brought by the technical solution of the present invention are as follows:
1. method provided by the invention is not only to provide the approach of close contact historical relic for user, and pass through void Quasi- reality technology is felt to realize that scene substitutes into, and allows user to experience Qin Dynasty carriage in person in systems and controls, optimizes picture and set Meter reduces user and enters the dizzy sense generated after system.
2. in the present invention, software and hardware combining can be manufactured more life-like pseudo-experience system, halter rope and horse are simulated Vehicle movement.Fill up the blank that museum lacks interaction content in copper carriage and horse museum.
3. the present invention can be issued in each pad optimization, such as Virtual Reality Platform, PC platform has been taken into account under various environment Operation, had both allowed that experience apparatus is arranged under museum environment, can also experience on PC.
Detailed description of the invention
Fig. 1 is archetype material obtaining and manufacturing process schematic diagram.
Fig. 2 is program development process schematic diagram.
Fig. 3-1 and Fig. 3-2 is virtual reality device involved in specific implementation process of the present invention, operation computer configuration respectively Parameter schematic diagram.
Fig. 4 is that carriage controls system logic figure.
Specific embodiment
The present invention is described in further detail below in conjunction with the drawings and specific embodiments.It should be appreciated that described herein Specific embodiment be only used to explain the present invention, be not intended to limit the present invention.
Extremely such as Fig. 1
Qin Dynasty battlebus controls the realization of simulation, first has to true, the Qin that followed by investigate at that time for guaranteeing vehicle structure Generation building, environment etc., the actual conditions that final upper hand needs that carriage is combined to control.And in order to attract user to need in stylization It is designed under scene, this also proposed certain requirement to artistic design.In the design of system, need to take into account history historical facts with The characteristics of virtual reality technology, what there is historical foundation for innovate, and provides for tourist and preferably visits experience.
The realization for virtually controlling system is divided into model material obtaining stage, program development stage
1, the model material obtaining stage
In the model material obtaining stage, the mode created again using three-dimensional acquisition+Maya, the concrete implementation process such as following figure Shown in 1.
The data of copper carriage and horse obtain the basic specification of battlebus by the data using obtained by spatial digitizer, begin in conjunction with the Qin The data of Mausoleum of Yellow Emperor museum has reset battlebus using low polygon style (LowPoly) in Maya modeling software, low polygon Although shape style details is less, the important feature and sample of copper carriage and horse are refined and remained in this instance according to related data Formula.With certain reference significance.
It is also made using this method with the subsidiary crossbow bolt of battlebus, to match with historical relic
The data of environment are created in conjunction with environment that may be present in Qin Dynasty territory, are made to build pattern as far as possible, be planted Object, object etc. meet historical facts.Entire experiencing system has been divided into 4 outposts in this program, has provided 4 kinds of experience rings for user Border and 4 kinds of experience modes, are divided into time trial, hit bucket match, archery and highly difficult plank road challenge.
2, the program development stage
After obtaining and can carry out the model material that program development uses, start the development phase for carrying out function.This is System carries out functional development using 4 engine of Unreal Engine.Specific development process is as shown in Figure 2.
When building scene, scene modeling mainly is carried out using Maya.Using polygon modeling, in conjunction with historical summary picture into The creation of row threedimensional model.The Lowpoly stylization of Qin Dynasty building is paid attention in the part, tries hard to ensure compliance with historical facts and the Beauty It sees.Main means are first to build master pattern, and reference simultaneously analyzes Lowpoly style works outstanding both at home and abroad.Then added Face and trigonometric ratio are operated and are carved, and keep model more naturally random.It carries out subtracting face work again to produce naturally Lowpoly Style Model.Since whole style is Lowpoly style, the terrain editor device not being available built in UE4 and layering material The convenient scene of game modeling pattern such as matter, all roads and landform are required to create in Maya manually.
After completing basic modeling in Maya, model is exported as into .fbx format and is properly saved.
Followed by the exploitation of engine section, scene is created in Unreal Engine 4, is named as " Level ".It will Derived model file before, the Geometry text being put into the Content file under 4 project file of Unreal Engine Under part folder.After completing this step operation, model can be dragged in editor's form directly in Unreal Engine 4, adjustment is suitable Size and location.This system devises 4 outposts altogether, uses a large amount of original model buildings different Qin of four style environments For scene.
Need to make material after importing model, under Lowpoly style, material production is relatively simple, does not need external importing Diffusing reflection textures normal map etc., it is only necessary to which the diffusing reflection color and metal color of different objects are set.
After the completion of scene construction, need that light source and environment are arranged in Unreal Engine 4.Newest illumination is used Technical solution, combines dynamic illumination and static light shines, and realizes the scene of better quality in current low polygon style game Overall effect.Especially in the 4th outpost, preferable picture effect, the water for needing to calculate river are reflective to bank stone in order to obtain Light bounces back phenomenon in first-class situation, on the river water surface be provided with PlanarReflection reflector, using and bake and bank up with earth Solar irradiation.Realize the effect in preferable clear water blue sky.
In order to cooperate scene effect, this experiencing system joined complicated Special Effect System and later period toning, including fog, Vegetation particle and light efficiency etc. provide good vision for user and control experience.Wherein fog is provided with index height mist and grain Sub-volume mist, the nodal point of making an uproar that vegetation material has used Time to drive provides the wave effect on wind meadow, and passes through MaterialExpressionFunction obtains the position of carriage model to realize the effect for rolling vegetation.
This system joined many lens effects, be drawn first using PostProcessVolume post-processing volume to entire Face is mixed colours, and is kept picture more active bright-coloured, is met modern aesthetic, and joined the effect of Lens Flare.And add PostProcessMaterial post-processing material is entered to simulate the draught effect for having impact force in carriage accelerator.The effect Fruit uses following HLSL code, uses the fog-level of the carriage speed control effect.
Most crucial function is developed followed by this system, realizes that carriage controls system.The interaction design that carriage is controlled It is directly realized using blueprint (Blue Print) Functional Design of UE4 engine, has skipped the tedious steps for writing code.It improves Development rate.Blueprint basic logic is shown in attached drawing 4.
Furthermore for the design for some collision detections that there is a need, this needs carriage and varying environment object in setting system The collision attribute of body and channel, in order to increase the sense of reality of experiencing system, carriage, which bumps against wooden barrel, so that wooden barrel is split, and be pressed onto vegetation Plant can be made crooked.This has used the design of impact volume collision accident and special substance.
This program also has cloth system, and the flag in system is cloth production, by flag model with SkeletonMesh Mode imports UE4, and the weight of cloth can be activated to draw under physics module, and retaining with flagpole connected component is red, Remaining part point is plotted as the white i.e. correct cloth effect of analog, is also required to place Wind in the scene in actual use Directional Source node simulates wind direction.
The full experience effect for additionally relating to system needs to be arranged in systems UI, assists user's operation.UI, which is arranged, to be needed Shift to an earlier date and make graphical interfaces in photoshop, and interface is carried out to cut figure, the part for having interactive operation is individually led .png formatted file out is put into production UI module in scene.
After the completion of the basic function exploitation of program, need to be arranged the use under virtual reality, it can be more light from UE4 The realization of pine can connect test and experience that the VR helmet carries out system after being switched to VR play mode.
This program takes into account authenticity and game, increases certain trip on the basis of providing carriage and controlling more true experience Play property, design have the different modes that reaches a standard.The combination of attention and hardware handle and halter rope.Unique carriage is provided for user to control Experience.
The landing of this system is implemented, and has certain requirement for hardware and place.Need at least site area of 15 ㎡, void Quasi- real world devices, operation computer are configured with certain requirement.During specific implementation, the specifying information of above-mentioned condition is such as Under:
Place: about 3 × 4 × 3 meters of space, and other articles cannot be stacked in space, and require ground smooth, guarantee Activity space and safety of the user after entering virtual system.
Virtual reality device: see Fig. 3-1, HTC vive is relative to other empty seat reality helmets, system more early into market Relative maturity such as can provide perfect installation for user, use at the after-sale services.Even if museum personnel is without related warp It tests, the installation of equipment can also be completed in the case where new hand guides and debugging uses.In addition the equipment is as market mainstream virtual reality Equipment, developer is numerous, convenient for the expansion of museum's the relevant technologies.
System operation computer is shown in figure: virtual reality technology has certain requirement to host computer, and what configuration not enough required sets Standby often operation has some setbacks, and brings counter productive to using.The computer for being recommended to use the configuration of following and more high parameter runs this and is System.Concrete configuration requires such as Fig. 3-2.
In the ideal situation, this system should completely be equipped with the seat of simulation carriage vibration and the band rope hand of simulation halter rope Handle.To provide complete experience.
Under traditional visit mode, visitor lacks with copper carriage and horse showpiece to be interacted, it is difficult to be caused visitor's sympathetic response, is unfavorable for text The propagation and development of change.By virtual reality technology, traditional static display combination immersion VR interaction, the displaying being association of activity and inertia Mode can give full play to the enthusiasm of visitor, and visitor is allowed to return to the Qin Dynasty before more than 2000 years, allow the going of visitor's active Understand the relevant historical of historical relic, while also being brought to visitor and preferably visiting experience.
The present invention is not limited to embodiments described above.Above the description of specific embodiment is intended to describe and say Bright technical solution of the present invention, the above mentioned embodiment is only schematical, is not restrictive.This is not being departed from In the case of invention objective and scope of the claimed protection, those skilled in the art may be used also under the inspiration of the present invention The specific transformation of many forms is made, within these are all belonged to the scope of protection of the present invention.
Bibliography
[1] Hebei Shi Kankan virtual reality technology [J] vocational education, 2007,3 (7): 46-47.
[2] Zhao Shi Zhen Tumulus of Qin Shi Huang copper carriage and horses and Qin's vehicle and horse system -- it is big by the generation of copper carriage and horse, feature and the status northwest [D] It learns, 2005.
[3] Wu Min, Zhou Laishui, Wang Zhandong wait multi-view combination technical research [J] the Nanjing aviation of measurement pointcloud data to navigate Its college journal, 2003,35 (5): 96-101.
[4] research [D] the Central China University of Science and Technology of unmarked three dimensional point cloud splicing of Wu Mengqi, 2015.
[5] virtual assembly system exploitation [J] developmental research and design of Zhang Gang, Li Huosheng, the Hou Qiang based on VRML-Java Technology, 2008 (7)
[6] realization [J] north of Li Nan, Wang Xiaoning, Fu Wenhao, the Yao Wenbin based on illusory 4 SteamVR interactive function is magnificent Institute of Aerospace's journal, 2018,28 (03): 5-8.

Claims (4)

1. the design method that system is controlled in the Qin Dynasty battlebus simulation based on virtual reality technology, which is characterized in that including following step It is rapid:
(1) Qin Dynasty copper carriage and horse model raw data is obtained using spatial digitizer;
(2) simplified and art is carried out to raw data to process;
(3) Qin Dynasty stylization scene is built;
(4) textures and light source are set;
(5) setting carriage drives function and audio effect;
(6) interactive function between system and user is controlled in setting simulation;
(7) virtual reality interface is set, Qin Dynasty battlebus driving experience is realized by the VR helmet and handle.
2. the design method of system is controlled in the Qin Dynasty battlebus simulation based on virtual reality technology according to claim 1, special Sign is, Qin Dynasty copper carriage and horse model is obtained in step (1) and is obtained using 3-D scanning, Maya the simplified mode.
3. the design method of system is controlled in the Qin Dynasty battlebus simulation based on virtual reality technology according to claim 1, special Sign is, when building scene in step (3), the low polygon modeling of scene is carried out using Maya, and combine historical summary picture Carry out threedimensional model creation.
4. the design method of system is controlled in the Qin Dynasty battlebus simulation based on virtual reality technology according to claim 1, special Sign is, when setting carriage controls mode in step (5), simulates true carriage and controls mode.
CN201910701202.1A 2019-07-31 2019-07-31 The design method of system is controlled in Qin Dynasty battlebus simulation based on virtual reality technology Pending CN110490969A (en)

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106710362A (en) * 2016-11-30 2017-05-24 中航华东光电(上海)有限公司 Flight training method implemented by using virtual reality equipment
CN109584348A (en) * 2018-10-29 2019-04-05 天津大学 A kind of design method of the virtual painting system of Qin's figurines based on virtual reality technology
CN109671161A (en) * 2018-11-06 2019-04-23 天津大学 Immersion terra cotta warriors and horses burning makes process virtual experiencing system

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106710362A (en) * 2016-11-30 2017-05-24 中航华东光电(上海)有限公司 Flight training method implemented by using virtual reality equipment
CN109584348A (en) * 2018-10-29 2019-04-05 天津大学 A kind of design method of the virtual painting system of Qin's figurines based on virtual reality technology
CN109671161A (en) * 2018-11-06 2019-04-23 天津大学 Immersion terra cotta warriors and horses burning makes process virtual experiencing system

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