CN110363837A - The processing method and processing device of texture image, electronic equipment, storage medium in game - Google Patents
The processing method and processing device of texture image, electronic equipment, storage medium in game Download PDFInfo
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- CN110363837A CN110363837A CN201910666818.XA CN201910666818A CN110363837A CN 110363837 A CN110363837 A CN 110363837A CN 201910666818 A CN201910666818 A CN 201910666818A CN 110363837 A CN110363837 A CN 110363837A
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- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
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Abstract
The embodiment of the present application provides the processing method and processing device of texture image, electronic equipment, storage medium in game, which comprises obtains corresponding first texture image of scene of game;Response is requested for the drafting of the scene of game, is carried out random offset according to first texture image and is generated at least one sampling texture image;It carries out being mixed to get third texture image according at least one sampling texture image, and is drawn.By the embodiment of the present application, the optimization to texture image in scene of game is realized, texture repeatability is can reduce, and keep original texture feature, improves the visual performance effect of texture image.
Description
Technical field
This application involves field of play, more particularly to the processing method and processing device of texture image in game, electronic equipment,
Storage medium.
Background technique
In 3D scene of game or environment Visualization, usually there is large-scale terrain rendering, in order to show landform abundant
Visual effect, terrain rendering generally use texture mapping.
However, large-scale terrain needs the extensive texture mapping of identical size, it is limited to the hardware of common computer,
Developer is usually only capable of carrying out texture tiling using the texture of finite size, but the extensive texture mapping that this mode generates
Repeatability it is too high, reduce visual performance effect.
Summary of the invention
In view of the above problems, it proposes in order to provide overcoming the above problem or at least being partially solved the trip of the above problem
The processing method and processing device of texture image, electronic equipment, storage medium in play, comprising:
The processing method of texture image in a kind of game, which comprises
Obtain corresponding first texture image of scene of game;
Response for the scene of game drafting request, according to first texture image carry out random offset generate to
Few sampling texture image;
It carries out being mixed to get third texture image according at least one sampling texture image, and is drawn.
Optionally, described that the step that random offset generates at least one sampling texture image is carried out according to first texture image
Suddenly include:
First texture image is generated into the second texture image according to Gaussian Profile;
Random offset, which is carried out, according to second texture image generates at least one sampling texture image;
At least one sampling texture image according to carries out the step of being mixed to get third texture image, comprising:
It carries out being mixed to get the 4th texture image according at least one sampling texture image;
The third texture image is mapped as according to the 4th texture image.
Optionally, described that the step that random offset generates at least one sampling texture image is carried out according to second texture image
Suddenly include:
Piecemeal is carried out to second texture image, obtains an at least image block;
Random offset is carried out to an at least image block respectively, obtains at least one sampling texture image;
At least one sampling texture image according to carries out the step of being mixed to get four texture images and includes:
In at least one sampling texture image, corresponding second color of image block in second texture image is determined
Value;Wherein, image block has the first color value in second texture image;
Second color value is mixed, third color value is obtained;
Corresponding first color value of image block in second texture image is replaced using the third color value, obtains the
Four texture images.
Optionally, described the step of mixing to second color value, obtain third color value, includes:
For pixel in second texture image, image block where determining, and with it is every in the image block at place
The weighted value of a vertex correspondence;
Using the weighted value, second color value is weighted, third color value is obtained.
Optionally, further includes:
Generate second texture image anti-mapping function corresponding with first texture image;
Described the step of being mapped as the third texture image according to the 4th texture image includes:
Using the anti-mapping function, the 4th texture image is mapped as third texture image.
Optionally, third texture image image expectation corresponding with first texture image and variance are identical.
Optionally, first texture image is the corresponding texture image of the scene of game mesorelief.
The processing unit of texture image, described device include: in a kind of game
First texture image obtains module, for obtaining corresponding first texture image of scene of game;
Texture image synthesis module is sampled, for responding the drafting request for being directed to the scene of game, according to described first
Texture image carries out random offset and generates at least one sampling texture image;
Third texture Image Rendering module, for carrying out being mixed to get third line according at least one sampling texture image
Image is managed, and is drawn.
A kind of electronic equipment, including processor, memory and be stored on the memory and can be in the processor
The computer program of upper operation, the computer program realize texture maps in game as described above when being executed by the processor
The step of processing method of picture.
A kind of computer readable storage medium stores computer program, the meter on the computer readable storage medium
The step of calculation machine program realizes the processing method of texture image in game as described above when being executed by processor.
The embodiment of the present application has the advantage that
In the embodiment of the present application, by obtaining corresponding first texture image of scene of game, response is directed to scene of game
Drafting request, random offset is carried out according to the first texture image and generates at least one sampling texture image, then according at least one
Sampling texture image carries out being mixed to get third texture image, and is drawn, and realizes to texture image in scene of game
Optimization can reduce texture repeatability, and keep original texture feature, improve the visual performance effect of texture image.
Detailed description of the invention
It, below will be to attached needed in the description of the present application in order to illustrate more clearly of the technical solution of the application
Figure is briefly described, it should be apparent that, the drawings in the following description are only some examples of the present application, for this field
For those of ordinary skill, without any creative labor, it can also be obtained according to these attached drawings other attached
Figure.
Fig. 1 is the step flow chart of the processing method of texture image in a kind of game of one embodiment of the application offer;
Fig. 2 is the step flow chart of the processing method of texture image in another game of one embodiment of the application offer;
Fig. 3 is the structural schematic diagram of the processing unit of texture image in a kind of game of one embodiment of the application offer.
Specific embodiment
In order to make the above objects, features, and advantages of the present application more apparent, with reference to the accompanying drawing and it is specific real
Applying mode, the present application will be further described in detail.Obviously, described embodiment is some embodiments of the present application, without
It is whole embodiments.Based on the embodiment in the application, those of ordinary skill in the art are not before making creative work
Every other embodiment obtained is put, shall fall in the protection scope of this application.
Referring to Fig.1, the step of processing method of texture image in a kind of game of one embodiment of the application offer is provided
Flow chart can specifically include following steps:
Step 101, corresponding first texture image of scene of game is obtained;
As an example, the first texture image can be the corresponding texture image of scene of game mesorelief.
During game is pretreated, corresponding first texture image of scene of game can be set, for drawing game
Scene mesorelief, and the size of the first texture image is less than the size of landform to be drawn.
Step 102, response is requested for the drafting of the scene of game, is carried out according to first texture image random inclined
Innidiation is at least one sampling texture image;
Since the size of the first texture image is less than the size of landform to be drawn, if constantly being carried out using the first texture image
Terrain rendering, repeatability is too high, then during game running, can request in response to the drafting for scene of game, root
Random offset is carried out according to the first texture image, random offset such as is carried out to the first texture image itself, and laggard in random offset
Row sampling obtains at least one sampling texture image.
Step 103, it carries out being mixed to get third texture image according at least one sampling texture image, and is drawn
System.
After obtaining at least one sampling texture image, it can be mixed according at least one sampling texture image, such as to face
Color value is mixed, and then obtains third texture image, and carries out the drafting of scene of game.
In the embodiment of the present application, by obtaining corresponding first texture image of scene of game, response is directed to scene of game
Drafting request, random offset is carried out according to the first texture image and generates at least one sampling texture image, then according at least one
Sampling texture image carries out being mixed to get third texture image, and is drawn, and realizes to texture image in scene of game
Optimization can reduce texture repeatability, and keep original texture feature, improve the visual performance effect of texture image.
Referring to Fig. 2, the step of the processing method of texture image in another game of one embodiment of the application offer is shown
Rapid flow chart, can specifically include following steps:
Step 201, corresponding first texture image of scene of game is obtained;
Step 202, response is requested for the drafting of the scene of game, by first texture image according to Gaussian Profile
Generate the second texture image;
After obtaining the first texture image, the corresponding channel color histogram of the first texture image can be generated, then adopt
It is distributed with standard gaussian, is mapped as standard gaussian distribution texture, obtains the second texture image.
Specifically, mapping can be executed respectively to Color Channel (RGB) each in the first texture image, it specifically can be to list
The pixel color of a Color Channel is ranked up, and generates channel color histogram.
After generating channel color histogram, sorting position of the pixel color in the color histogram of channel can be determined,
Then it is mapped according to sorting position, obtains the second texture image.
In fact, channel color histogram needs to calculate Cumulative Distribution Function CDF (x), cumulative distribution letter to Gaussian Profile
Number can recorde x point probability distribution below it is accumulative and, it is specific as follows:
Correspondingly, then needing the inverse function CDF using Cumulative Distribution Function from Gaussian Profile to channel color histogram-1
(x), specific as follows:
Wherein, erf is error function, and μ=0.5 (the Gaussian Profile image value of μ=0.5 is in [0,1] section) can be set,
σ=1/6 (σ=1/6 guarantees eight bit image floating point precisions).
Step 203, random offset is carried out according to second texture image and generates at least one sampling texture image;
After obtaining the second texture image, random offset can be carried out to the second texture image, and laggard in random offset
Row sampling obtains at least one sampling texture image.
In one embodiment of the application, step 203 may include following sub-step:
Sub-step 11 carries out piecemeal to second texture image, obtains an at least image block;
In the concrete realization, piecemeal can be carried out to the second texture image, such as carry out the division of triangular mesh piecemeal, then
An available at least image block.
Sub-step 12 carries out random offset to an at least image block respectively, obtains at least one sampling texture image.
For each image block, the first vertex can have, random offset can be carried out to the first vertex, obtain second
Vertex, and then determine the sampling texture image of the second vertex correspondence.
For example, image block is triangle, then three the first vertex (v1, v2, v3) of image block can be carried out random inclined
It moves, obtains the second vertex (v4, v5, v6), and then determine sampling texture image.
Specifically, hash operation can be carried out to the apex coordinate on the first vertex, out-of-order value is obtained, then using out-of-order value
Fractional part obtain random value, carry out random offset.
Step 204, it carries out being mixed to get the 4th texture image according at least one sampling texture image;
After obtaining at least one sampling texture image, it can be mixed according at least one sampling texture image, such as to face
Color value is mixed, and the 4th texture image is obtained.
In one embodiment of the application, step 204 may include following sub-step:
Sub-step 21 determines that image block is corresponding in second texture image in at least one sampling texture image
The second color value;Wherein, image block has the first color value in second texture image;
In practical applications, image block can have the first color value in the second texture image, for the second texture image
Middle any pixel point (each pixel has the first color value in image block), belongs to a certain image block, then carry out with
In sampling texture image after machine offset, corresponding second color value of the pixel can be determined in sampling texture image.
For example, in the second texture image image block three the first vertex (v1, v2, v3), sample texture image in second
Vertex (v4, v5, v6), for the pixel p of image block, original coordinates uv, then pixel p is pushed up relative to three second
The sample coordinate of point is (v4+ (uv-v1), v5+ (uv-v2), v6+ (uv-v3)), is adopted three times in three sample coordinates
Sample obtains three the second color values.
Sub-step 22 mixes second color value, obtains third color value;
After obtaining the second color value, the second color value can be mixed, obtain third color value.
In one embodiment of the application, sub-step 22 may include following sub-step:
Sub-step 221, for pixel in second texture image, image block where determining, and with place
The weighted value of each vertex correspondence in image block;
To any pixel point in the second texture image, the weighted value relative to the first vertex in image block can be determined, such as
It can be acquired by the vertical line range normalization of pixel to the first vertex opposite side.
Sub-step 222 is weighted second color value, is obtained third color value using the weighted value.
After obtaining weighted value, the second color value can be weighted, obtain third color value.
Specifically, can be mixed at random using one-dimensional linear, i.e., directly it is weighted using weighted value, but Gauss can be reduced
The variance of distribution is not able to maintain the statistical information of original input picture.
Based on this, the corresponding first distribution of color expectation of the first texture image can be determined, and then combine the first color point
Cloth expectation and weighted value, are weighted the second color value, obtain third color value, to keep input picture it is expected and variance,
Keep original texture feature.
For example, if the second color value of above pixel p sampling is C1, C2, C3, the of the first texture image of input
One distribution of color is desired for E (C), then third color value C:
Sub-step 23 replaces corresponding first color of image block in second texture image using the third color value
Value, obtains the 4th texture image.
After obtaining third color value, the picture can be replaced using third color value in the second original texture image
First color value of vegetarian refreshments, and then available 4th texture image.
In one embodiment of the application, the image expectation corresponding with the first texture image of third texture image and variance phase
Together, original texture feature is maintained.
Step 205, the third texture image is mapped as according to the 4th texture image, and is drawn.
After obtaining the 4th texture image, the 4th texture image can be mapped as third texture image, it then can be right
Third texture image is drawn, and scene of game is obtained.
In one embodiment of the application, this method can also include the following steps:
Generate second texture image anti-mapping function corresponding with first texture image.
Correspondingly, step 205 may include following sub-step:
Using the anti-mapping function, the 4th texture image is mapped as third texture image.
During being Gaussian Profile by Histogram Mapping, channel color histogram can recorde to the of Gaussian Profile
The mapping relations of two texture images can specifically include histogram to the mapping function and Gaussian Profile of Gaussian Profile to histogram
The anti-mapping function of figure.
, can be using the mapping relations (anti-mapping function) of record after the 4th texture image for obtaining Gaussian Profile, it will
4th texture image is mapped as third texture image.
It should be noted that for simple description, therefore, it is stated as a series of action groups for embodiment of the method
It closes, but those skilled in the art should understand that, the embodiment of the present application is not limited by the described action sequence, because according to
According to the embodiment of the present application, some steps may be performed in other sequences or simultaneously.Secondly, those skilled in the art also should
Know, the embodiments described in the specification are all preferred embodiments, and related movement not necessarily the application is implemented
Necessary to example.
Referring to Fig. 3, the structure of the processing unit of texture image in a kind of game of one embodiment of the application offer is shown
Schematic diagram can specifically include following module:
First texture image obtains module 301, for obtaining corresponding first texture image of scene of game;
Texture image synthesis module 302 is sampled, for respond the drafting request for being directed to the scene of game, according to described the
One texture image carries out random offset and generates at least one sampling texture image;
Third texture Image Rendering module 303, for be mixed to get the according at least one sampling texture image
Three texture images, and drawn.
In one embodiment of the application, the sampling Texture image synthesis module 302 includes:
Second Texture image synthesis submodule, for first texture image to be generated the second texture according to Gaussian Profile
Image;
Second texture image deviates submodule, generates at least one for carrying out random offset according to second texture image
Sample texture image;
In one embodiment of the application, the third texture Image Rendering module 303 includes:
4th texture image obtains submodule, for carrying out being mixed to get the 4th according at least one sampling texture image
Texture image;
4th texture image mapping submodule, for being mapped as the third texture image according to the 4th texture image.
In one embodiment of the application, the second texture image offset submodule includes:
Image block obtains unit, for carrying out piecemeal to second texture image, obtains an at least image block;
Image block offset units obtain at least one sampling for carrying out random offset to an at least image block respectively
Texture image;
In one embodiment of the application, the 4th texture image obtains submodule and includes:
Second color value determination unit, for determining second texture maps in at least one sampling texture image
Corresponding second color value of image block as in;Wherein, image block has the first color value in second texture image;
Third color value obtains unit, for mixing to second color value, obtains third color value;
Color value replacement unit, it is corresponding for replacing image block in second texture image using the third color value
The first color value, obtain the 4th texture image.
In one embodiment of the application, the third color value obtains unit and includes:
Weighted value determines subelement, for determining the image block at place for pixel in second texture image, with
And the weighted value with each vertex correspondence in the image block at place;
Color value weights subelement, for using the weighted value, is weighted to second color value, obtains third
Color value.
In one embodiment of the application, further includes:
Anti- mapping function generation module, it is corresponding with first texture image anti-for generating second texture image
Mapping function;
The 4th texture image mapping submodule includes:
4th texture image is mapped as third texture figure for using the anti-mapping function by anti-map unit
Picture.
In one embodiment of the application, the expectation of the third texture image corresponding with first texture image image and
Variance is identical.
In one embodiment of the application, first texture image is the corresponding texture maps of the scene of game mesorelief
Picture.
For device embodiment, since it is basically similar to the method embodiment, related so being described relatively simple
Place illustrates referring to the part of embodiment of the method.
One embodiment of the application additionally provides a kind of electronic equipment, may include processor, memory and is stored in storage
On device and the computer program that can run on a processor, line in game as above is realized when computer program is executed by processor
The step of managing the processing method of image.
One embodiment of the application additionally provides a kind of computer readable storage medium, stores on computer readable storage medium
Computer program, the step of processing method of texture image in game as above is realized when computer program is executed by processor.
All the embodiments in this specification are described in a progressive manner, the highlights of each of the examples are with
The difference of other embodiments, the same or similar parts between the embodiments can be referred to each other.
It should be understood by those skilled in the art that, the embodiment of the present application can provide as method, apparatus or computer program production
Product.Therefore, in terms of the embodiment of the present application can be used complete hardware embodiment, complete software embodiment or combine software and hardware
Embodiment form.Moreover, it wherein includes computer available programs generation that the embodiment of the present application, which can be used in one or more,
The meter implemented in the computer-usable storage medium (including but not limited to magnetic disk storage, CD-ROM, optical memory etc.) of code
The form of calculation machine program product.
The embodiment of the present application is referring to according to the method for the embodiment of the present application, terminal device (system) and computer program
The flowchart and/or the block diagram of product describes.It should be understood that flowchart and/or the block diagram can be realized by computer program instructions
In each flow and/or block and flowchart and/or the block diagram in process and/or box combination.It can provide these
Computer program instructions are set to general purpose computer, special purpose computer, Embedded Processor or other programmable data processing terminals
Standby processor is to generate a machine, so that being held by the processor of computer or other programmable data processing terminal devices
Capable instruction generates for realizing in one or more flows of the flowchart and/or one or more blocks of the block diagram
The device of specified function.
These computer program instructions, which may also be stored in, is able to guide computer or other programmable data processing terminal devices
In computer-readable memory operate in a specific manner, so that instruction stored in the computer readable memory generates packet
The manufacture of command device is included, which realizes in one side of one or more flows of the flowchart and/or block diagram
The function of being specified in frame or multiple boxes.
These computer program instructions can also be loaded into computer or other programmable data processing terminal devices, so that
Series of operation steps are executed on computer or other programmable terminal equipments to generate computer implemented processing, thus
The instruction executed on computer or other programmable terminal equipments is provided for realizing in one or more flows of the flowchart
And/or in one or more blocks of the block diagram specify function the step of.
Although preferred embodiments of the embodiments of the present application have been described, once a person skilled in the art knows bases
This creative concept, then additional changes and modifications can be made to these embodiments.So the following claims are intended to be interpreted as
Including preferred embodiment and all change and modification within the scope of the embodiments of the present application.
Finally, it is to be noted that, herein, relational terms such as first and second and the like be used merely to by
One entity or operation are distinguished with another entity or operation, without necessarily requiring or implying these entities or operation
Between there are any actual relationship or orders.Moreover, the terms "include", "comprise" or its any other variant meaning
Covering non-exclusive inclusion, so that process, method, article or terminal device including a series of elements not only wrap
Those elements are included, but also including other elements that are not explicitly listed, or further includes for this process, method, article
Or the element that terminal device is intrinsic.In the absence of more restrictions, being wanted by what sentence "including a ..." limited
Element, it is not excluded that there is also other identical elements in process, method, article or the terminal device for including the element.
Above to the processing method and processing device of texture image, electronic equipment, storage medium in provided game, carry out
It is discussed in detail, specific examples are used herein to illustrate the principle and implementation manner of the present application, above embodiments
Illustrate to be merely used to help understand the present processes and its core concept;At the same time, for those skilled in the art, according to
According to the thought of the application, there will be changes in the specific implementation manner and application range, in conclusion the content of the present specification
It should not be construed as the limitation to the application.
Claims (10)
1. the processing method of texture image in a kind of game, which is characterized in that the described method includes:
Obtain corresponding first texture image of scene of game;
Response is requested for the drafting of the scene of game, is carried out random offset according to first texture image and is generated at least one
Sample texture image;
It carries out being mixed to get third texture image according at least one sampling texture image, and is drawn.
2. the method according to claim 1, wherein described carry out random offset according to first texture image
Generate at least one sampling texture image the step of include:
First texture image is generated into the second texture image according to Gaussian Profile;
Random offset, which is carried out, according to second texture image generates at least one sampling texture image;
At least one sampling texture image according to carries out the step of being mixed to get third texture image, comprising:
It carries out being mixed to get the 4th texture image according at least one sampling texture image;
The third texture image is mapped as according to the 4th texture image.
3. according to the method described in claim 2, it is characterized in that, described carry out random offset according to second texture image
Generate at least one sampling texture image the step of include:
Piecemeal is carried out to second texture image, obtains an at least image block;
Random offset is carried out to an at least image block respectively, obtains at least one sampling texture image;
At least one sampling texture image according to carries out the step of being mixed to get four texture images and includes:
In at least one sampling texture image, corresponding second color value of image block in second texture image is determined;
Wherein, image block has the first color value in second texture image;
Second color value is mixed, third color value is obtained;
Corresponding first color value of image block in second texture image is replaced using the third color value, obtains the 4th line
Manage image.
4. according to the method described in claim 3, obtaining it is characterized in that, described mix second color value
The step of three color values includes:
For pixel in second texture image, image block where determining, and with each top in the image block at place
The corresponding weighted value of point;
Using the weighted value, second color value is weighted, third color value is obtained.
5. according to the method described in claim 2, it is characterized by further comprising:
Generate second texture image anti-mapping function corresponding with first texture image;
Described the step of being mapped as the third texture image according to the 4th texture image includes:
Using the anti-mapping function, the 4th texture image is mapped as third texture image.
6. according to the method described in claim 2, it is characterized in that, the third texture image and first texture image pair
The image expectation answered is identical with variance.
7. the method according to claim 1, wherein first texture image is the scene of game mesorelief
Corresponding texture image.
8. the processing unit of texture image in a kind of game, which is characterized in that described device includes:
First texture image obtains module, for obtaining corresponding first texture image of scene of game;
Texture image synthesis module is sampled, for responding the drafting request for being directed to the scene of game, according to first texture
Image carries out random offset and generates at least one sampling texture image;
Third texture Image Rendering module, for carrying out being mixed to get third texture figure according at least one sampling texture image
Picture, and drawn.
9. a kind of electronic equipment, which is characterized in that including processor, memory and be stored on the memory and can be in institute
The computer program run on processor is stated, such as claim 1 to 7 is realized when the computer program is executed by the processor
Any one of described in game in texture image processing method the step of.
10. a kind of computer readable storage medium, which is characterized in that store computer journey on the computer readable storage medium
Sequence realizes texture image in the game as described in any one of claims 1 to 7 when the computer program is executed by processor
Processing method the step of.
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CN111097169A (en) * | 2019-12-25 | 2020-05-05 | 上海米哈游天命科技有限公司 | Game image processing method, device, equipment and storage medium |
CN111667564A (en) * | 2020-06-22 | 2020-09-15 | 网易(杭州)网络有限公司 | Texture data processing method and device, electronic equipment and storage medium |
CN113744124A (en) * | 2020-05-29 | 2021-12-03 | 北京达佳互联信息技术有限公司 | Image processing method, image processing device, electronic equipment and computer storage medium |
CN114663567A (en) * | 2022-01-30 | 2022-06-24 | 金山世游(武汉)网络科技有限公司 | Surface texture drawing method and device and electronic equipment |
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