CN110325965A - 虚拟场景中的对象处理方法、设备及存储介质 - Google Patents
虚拟场景中的对象处理方法、设备及存储介质 Download PDFInfo
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Abstract
本发明提供了一种虚拟场景中的对象处理方法、设备及存储介质,包括:在样本虚拟场景中采集第一对象与第二对象的交互过程;根据所采集的场景数据样本和操作数据样本构建训练样本,合并在交互过程的不同采样点构建的训练样本形成训练样本集合;对训练样本集合进行预处理;以经过预处理的训练样本集合包括的场景数据样本为输入,并以预处理的训练样本集合包括的操作数据样本为输出,训练人工神经网络模型。
Description
PCT国内申请,说明书已公开。
Claims (32)
- PCT国内申请,权利要求书已公开。
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PCT/CN2018/074156 WO2019144346A1 (zh) | 2018-01-25 | 2018-01-25 | 虚拟场景中的对象处理方法、设备及存储介质 |
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Cited By (4)
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CN112245921A (zh) * | 2020-11-17 | 2021-01-22 | 腾讯科技(深圳)有限公司 | 虚拟对象控制方法、装置、设备及存储介质 |
CN112947809A (zh) * | 2021-01-29 | 2021-06-11 | 北京三快在线科技有限公司 | 知识学习方法、装置、电子设备 |
CN114442888A (zh) * | 2022-02-08 | 2022-05-06 | 联想(北京)有限公司 | 对象确定方法、装置及电子设备 |
CN115953706A (zh) * | 2023-01-09 | 2023-04-11 | 支付宝(杭州)信息技术有限公司 | 虚拟形象处理方法及装置 |
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2018
- 2018-01-25 WO PCT/CN2018/074156 patent/WO2019144346A1/zh active Application Filing
- 2018-01-25 CN CN201880003364.1A patent/CN110325965B/zh active Active
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CN104866860A (zh) * | 2015-03-20 | 2015-08-26 | 武汉工程大学 | 一种室内人体行为识别方法 |
CN106503787A (zh) * | 2016-10-26 | 2017-03-15 | 腾讯科技(深圳)有限公司 | 一种获取游戏数据的方法及电子设备 |
CN106897738A (zh) * | 2017-01-22 | 2017-06-27 | 华南理工大学 | 一种基于半监督学习的行人检测方法 |
CN106909891A (zh) * | 2017-01-24 | 2017-06-30 | 华南农业大学 | 一种基于自反馈基因表达式编程的人体行为识别方法 |
CN107168530A (zh) * | 2017-04-26 | 2017-09-15 | 腾讯科技(深圳)有限公司 | 虚拟场景中的对象处理方法和装置 |
CN107291232A (zh) * | 2017-06-20 | 2017-10-24 | 深圳市泽科科技有限公司 | 一种基于深度学习与大数据的体感游戏交互方法及系统 |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
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CN112245921A (zh) * | 2020-11-17 | 2021-01-22 | 腾讯科技(深圳)有限公司 | 虚拟对象控制方法、装置、设备及存储介质 |
CN112947809A (zh) * | 2021-01-29 | 2021-06-11 | 北京三快在线科技有限公司 | 知识学习方法、装置、电子设备 |
CN114442888A (zh) * | 2022-02-08 | 2022-05-06 | 联想(北京)有限公司 | 对象确定方法、装置及电子设备 |
CN115953706A (zh) * | 2023-01-09 | 2023-04-11 | 支付宝(杭州)信息技术有限公司 | 虚拟形象处理方法及装置 |
CN115953706B (zh) * | 2023-01-09 | 2024-04-26 | 支付宝(杭州)信息技术有限公司 | 虚拟形象处理方法及装置 |
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WO2019144346A1 (zh) | 2019-08-01 |
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