CN110308787A - The AR interaction systems and method of a kind of multidimensional interactive identification in conjunction with chess/card game - Google Patents

The AR interaction systems and method of a kind of multidimensional interactive identification in conjunction with chess/card game Download PDF

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Publication number
CN110308787A
CN110308787A CN201910040836.7A CN201910040836A CN110308787A CN 110308787 A CN110308787 A CN 110308787A CN 201910040836 A CN201910040836 A CN 201910040836A CN 110308787 A CN110308787 A CN 110308787A
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chess
player
host
card
data
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孙建
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Shanghai Toupai Technology Co Ltd
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Shanghai Toupai Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • G06V40/174Facial expression recognition

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Software Systems (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Oral & Maxillofacial Surgery (AREA)
  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

It is disclosed by the invention to belong to AR technical field, AR interaction systems and method of specially a kind of multidimensional interactive identification in conjunction with chess/card game, including the acquisition of server, host, display unit group and human body 3D skeleton data and face recognition data acquisition group, the host is electrically bi-directionally connected with the server, electrically output connects for the host and the display unit group, and electrically input connects for the host and the skeleton data acquisition group.Player's posture is acquired by skeleton data acquisition group, and generate the 3D skeleton model of player, skeleton data acquisition group is acquired the movement of player picks chess and card element simultaneously, pass through data processing, virtual chess and card element is chosen in virtual scene with real-time control player's 3D skeleton model, avoid current chess and card Elements Game that mouse and keyboard is mostly used to manipulate greatly, the poor problem with the interactivity and game feeling of immersion of player.

Description

The AR interaction systems and method of a kind of multidimensional interactive identification in conjunction with chess/card game
Technical field
Disclosed by the invention to belong to AR technical field, AR of specially a kind of multidimensional interactive identification in conjunction with chess/card game is mutual Dynamic system and method.
Background technique
AR (Augmented Reality) technology refers to augmented reality, specifically refers to and is generated using computer A kind of virtual environment of vision, hearing, touch true to nature and the feelings such as dynamic.AR can be VR (Virtual Reality) virtual reality In a branch, but it is slightly different be VR one completely new virtual world of creation, and AR is then to emphasize that actual situation combines, Chess and card Elements Game is very popular with its games cost bottom, playing method multiplicity, more and more with the development of cybertimes People chess and card Elements Game is carried out in computer or mobile phone, but compared to the chess and card Elements Game mode of " more people's embroidered cloths covering the front side of a table ", in electricity The enterprising play chess board Elements Game of brain is increasingly liked by people, but chess and card Elements Game mostly uses greatly mouse and keyboard at present Manipulation, it is poor with the interactivity of player, in addition user keep for a long time certain posture to cervical vertebra cause damage the problems such as this purpose, I Propose the AR interaction systems and method of a kind of multidimensional interactive identification in conjunction with chess/card game and come into operation, to solve above-mentioned ask Topic.
Summary of the invention
The AR interaction systems and method that the purpose of the present invention is to provide a kind of multidimensional interactive identifications in conjunction with chess/card game, Mouse and keyboard is mostly used to manipulate greatly to solve current chess and card Elements Game mentioned above in the background art, the interaction with player Property it is poor, in addition user keep for a long time certain posture to cervical vertebra cause damage the problems such as.
To achieve the above object, the invention provides the following technical scheme: a kind of multidimensional interactive identification is in conjunction with chess/card game AR interaction systems and method, including server, host, display unit group and human body 3D skeleton data acquisition and face recognition Data acquisition group, the host are electrically bi-directionally connected with the server, and the host and the display unit group electrically export Connection, the host and the human body 3D skeleton data acquire and face recognition data acquisition group is electrically inputted and connected.
Preferably, the human body 3D skeleton data acquisition and face recognition data acquisition group include 1 group or multiple groups people Volume data acquires equipment, body-sensing picture pick-up device or common picture pick-up device.
Preferably, the specific steps of the control method of AR interaction systems of the multidimensional interactive identification in conjunction with chess/card game It is as follows:
S1: one or more users are acquired in real time using the acquisition of human body 3D skeleton data and face recognition data acquisition group 3D skeleton data and face recognition data, and import the 3D model construction unit in host;
S2: virtual portrait model and face of the 3D model construction unit according to the data reconstruction user in S1 in host Portion, and import the graph image engine in host;
S3: host controls display unit group and launches camera acquisition picture onto corresponding display unit, then again will 2D the and 3D element picture (such as chess and card element) of scene of game is superimposed upon in camera picture, to build reality-virtualizing game field Scape;
S4: host launches the personage 3D model of real-time reconstruction and face 3D model into virtual game scene, and can It is interacted with the virtual element total with virtual game scene;
S5: player is operated at the appointed time the process of chess and card element and final board face at the end of playtime according to Uniform rules is compared, to calculate the information of winning player and score;
S6: it is loaded and is shown using display unit group and winning player 3D skeleton model and failure player 3D skeleton model phase Matched 2D and 3D element animation effect;
S7: scoreboard is settled accounts and generated to the integral of each player, while showing scoreboard picture in display unit group It shows and, and player's public information and statistical data such as score etc. is uploaded to remote server unit storage, remote service Device end is shown according to data-pushing advertisement, gift, the data informations such as discount coupon are uploaded back to client;
Preferably, host launches the personage 3D model of real-time reconstruction and face 3D model to virtual in the step S4 In scene of game, and can be with the virtual chess and card element interactions in virtual scene.The specific steps of which are as follows:
S41: player makes corresponding chess and card grasping movement, human body 3D bone number according to the chess and card picture being scattered in sports ground Player's human body limb, face organ position, operation by human hand chess and card are acquired in real time according to acquisition and face recognition data acquisition group The behavior act of element;
S42: host extracts the time and space data of skeleton model, mask according to data are collected in S41 in real time Time and space data and finger model time and space data and be output to various dimensions human body interactive identification engine to handle;
S43: various dimensions human body interactive identification engine can be divided into three main modulars, and body posture identifies engine, facial expression Identify engine and gesture recognition engine, body posture identify engine, human facial expression recognition engine and gesture recognition engine according to when Between and spatial data information identify user various natural interactions movement and the movement occur space initial time and sit Mark, end time and coordinate;
S44: the interactive action space coordinate that S43 is exported is converted to camera by space matrix and acquired in picture by host Plane coordinates so that player in the collected real scene of camera can in virtual scene superposed thereon Virtual chess and card element carries out seamless interaction, and is output in display unit simultaneously, and show that corresponding chess and card element flies to corresponding object for appreciation Below the head portrait of family, while player waves to the right, and the chess and card of player's crawl carry out size comparison from instead to just successively opening, Calculate grabbed chess and card score;
It is preferred: the identification process of various dimensions human body interactive identification engine in the step S43, the specific steps of which are as follows:
S431: body posture identifies the height distance angular position information of engine identification human body, quadruped locomotion information and trunk Worn the clothes colouring information, these information can be positioned more accurately during player is mobile whether be same position player with And body posture action data;
S432: human facial expression recognition engine can identify the facial expression of player, and by the judgement of expression information come with AR situation elements interact and operate game flow;
S433: the action form that gesture recognition engine is specific to the human body palm the five fingers tracked and identified to AR situation elements interact and operate game flow.
Compared with prior art, the beneficial effects of the present invention are: passing through the acquisition of human body 3D skeleton data and face recognition Data acquisition group shooting, collecting player's posture, hand, the information such as facial expression and height dress, and the 3D of player is generated in real time Skeleton model and mask;By body posture, gesture and the various dimensions information such as facial expression and height dress are virtual to operate Scene and virtual chess and card element had both avoided current chess and card type game and mouse and keyboard are mostly used to manipulate greatly, with player's The problem of interactivity is poor, and experience sense is not good enough and user keeps certain posture to cause damage to cervical vertebra for a long time, is also improved Single latitude human body hands over the stability of family identification and the not high problem of robustness.
Detailed description of the invention
Fig. 1 is client operation flow chart of the present invention;
Fig. 2 is server workflow figure of the present invention;
Fig. 3 is client topological diagram of the present invention;
Fig. 4 is server-side topological diagram of the present invention.
Specific embodiment
Following will be combined with the drawings in the embodiments of the present invention, and technical solution in the embodiment of the present invention carries out clear, complete Site preparation description, it is clear that described embodiments are only a part of the embodiments of the present invention, instead of all the embodiments.It is based on Embodiment in the present invention, it is obtained by those of ordinary skill in the art without making creative efforts every other Embodiment shall fall within the protection scope of the present invention.
The present invention provides a kind of technical solution: the AR interaction systems and side of a kind of multidimensional interactive identification in conjunction with chess/card game Method, for improving player in the interactivity for carrying out chess and card Elements Game, referring to Fig. 2, including server, host, display unit Group and human body 3D skeleton data acquisition and face recognition data acquisition group, host be electrically bi-directionally connected with server, host and The electrically output connection of display unit group, host and human body 3D skeleton data acquire and face recognition data acquisition group electrically inputs Connection, display unit group include that 1 group or multiple groups show that equipment includes liquid crystal display, LED screen and projector etc., human body The acquisition of 3D skeleton data and face recognition data acquisition group include 1 group or multiple groups somatic data acquires equipment, body-sensing camera shooting Equipment or common picture pick-up device, referring to Fig. 1, the controlling party of AR interaction systems of the multidimensional interactive identification in conjunction with chess/card game Specific step is as follows for method:
S1: one or more users are acquired in real time using the acquisition of human body 3D skeleton data and face recognition data acquisition group 3D skeleton data and face recognition data, and import the 3D model construction unit in host;
S2: virtual portrait model and face of the 3D model construction unit according to the data reconstruction user in S1 in host Portion, and import the graph image engine in host;
S3: host controls display unit group and launches camera acquisition picture onto corresponding display unit, then again will 2D the and 3D element picture (such as chess and card element) of scene of game is superimposed upon in camera picture, to build reality-virtualizing game field Scape;
S4: host launches the personage 3D model of real-time reconstruction and face 3D model into virtual game scene, and can It is interacted with the virtual element total with virtual game scene;
S5: player is operated at the appointed time the process of chess and card element and final board face at the end of playtime according to Uniform rules is compared, to calculate the information of winning player and score;
S6: it is loaded and is shown using display unit group and winning player 3D skeleton model and failure player 3D skeleton model phase Matched 2D and 3D element animation effect;
S7: scoreboard is settled accounts and generated to the integral of each player, while showing scoreboard picture in display unit group It shows and, and player's public information and statistical data such as score etc. is uploaded to remote server unit storage, remote service Device end is shown according to data-pushing advertisement, gift, the data informations such as discount coupon are uploaded back to client;
Host launches the personage 3D model of real-time reconstruction and face 3D model into virtual game scene in step S4, And it can be with the virtual chess and card element interactions in virtual scene.The specific steps of which are as follows:
S41: player makes corresponding chess and card grasping movement, human body 3D bone number according to the chess and card picture being scattered in sports ground Player's human body limb, face organ position, operation by human hand chess and card are acquired in real time according to acquisition and face recognition data acquisition group The behavior act of element;
S42: host extracts the time and space data of skeleton model, mask according to data are collected in S41 in real time Time and space data and finger model time and space data and be output to various dimensions human body interactive identification engine to handle;
S43: various dimensions human body interactive identification engine can be divided into three main modulars, and body posture identifies engine, facial expression Identify engine and gesture recognition engine, body posture identify engine, human facial expression recognition engine and gesture recognition engine according to when Between and spatial data information identify user various natural interactions movement and the movement occur space initial time and sit Mark, end time and coordinate;
S44: the interactive action space coordinate that S43 is exported is converted to camera by space matrix and acquired in picture by host Plane coordinates so that player in the collected real scene of camera can in virtual scene superposed thereon Virtual chess and card element carries out seamless interaction, and is output in display unit simultaneously, and show that corresponding chess and card element flies to corresponding object for appreciation Below the head portrait of family, while player waves to the right, and the chess and card of player's crawl carry out size comparison from instead to just successively opening, Calculate grabbed chess and card score;
The identification process of various dimensions human body interactive identification engine in step S43, the specific steps of which are as follows:
S431: body posture identifies the height distance angular position information of engine identification human body, quadruped locomotion information and trunk Worn the clothes colouring information, these information can be positioned more accurately during player is mobile whether be same position player with And body posture action data;
S432: human facial expression recognition engine can identify the facial expression of player, and by the judgement of expression information come with AR situation elements interact and operate game flow;
S433: the action form that gesture recognition engine is specific to the human body palm the five fingers tracked and identified to AR situation elements interact and operate game flow;
Each player may stand in the shooting area of the acquisition of each group human body 3D skeleton data and face recognition data acquisition group, The acquisition of human body 3D skeleton data and face recognition data acquisition group shoot the posture of a player, and are uploaded to corresponding Host is handled, and constructs the information such as 3D skeleton model and the mask of corresponding player, while carrying out various dimensions human body Interactive identification obtains the body posture of player, facial expression and gesture information, in display unit group by real-time photography head picture and void After quasi- chess and card scenic picture Overlapping display, then game running, virtual scene picture is scattered under upper chess and card, and player need to only do Corresponding chess and card grasping movement out, the acquisition of human body 3D skeleton data and face recognition data acquisition group acquire the chess of player in real time The movement of board crawl, host extract the time and space data of skeleton model according to data are collected in real time, mask when Between the time and space data of spatial data and finger model and be output to various dimensions human body interactive identification engine to handle, host In human facial expression recognition engine and gesture recognition engine according to time and spatial data information identify user it is various from The space initial time and coordinate, end time and coordinate that right interactive action and the movement occur, host is by the interaction of output Motion space coordinate is converted to the plane coordinates in camera acquisition picture by space matrix, so that camera collects Real scene in player can carry out seamless interaction with the virtual chess and card element in virtual scene superposed thereon, and simultaneously It is output in display unit, and shows that corresponding chess and card element is flown to below the head portrait of corresponding player, while player waves to the right, play The chess and card of family's crawl carry out size comparison from instead to just successively opening, and calculate grabbed chess and card score, and select score Highest player is winning player, while by the score of each player and player's wechat ID and wechat head portrait, and the figure clapped Piece is uploaded to server, shows gamer score list finally by display.
It although an embodiment of the present invention has been shown and described, for the ordinary skill in the art, can be with A variety of variations, modification, replacement can be carried out to these embodiments without departing from the principles and spirit of the present invention by understanding And modification, the scope of the present invention is defined by the appended.

Claims (5)

1. AR interaction systems and method of a kind of multidimensional interactive identification in conjunction with chess/card game, it is characterised in that: including server, Host, display unit group and the acquisition of human body 3D skeleton data and face recognition data acquisition group, the host and the service Device is electrically bi-directionally connected, and electrically output connects for the host and the display unit group, the host and the human body 3D bone Data acquisition and the electrically input connection of face recognition data acquisition group.
2. AR interaction systems and method of a kind of multidimensional interactive identification according to claim 1 in conjunction with chess/card game, Be characterized in that: the host includes that one or more includes the computing system equipment of operating system, the display unit group packet It includes 1 group or multiple groups and shows that equipment includes liquid crystal display, LED screen and projector etc., the human body 3D skeleton data are adopted Collection and face recognition data acquisition group include 1 group of perhaps multiple groups somatic data acquisition equipment body-sensing picture pick-up device or common Picture pick-up device.
3. a kind of control method of AR interaction systems of multidimensional interactive identification as described in claim 1 in conjunction with chess/card game, It is characterized by: the specific steps of the control method of AR interaction systems of the multidimensional interactive identification in conjunction with chess/card game are such as Under:
S1: the 3D of one or more users is acquired in real time using the acquisition of human body 3D skeleton data and face recognition data acquisition group Skeleton data and face recognition data, and import the 3D model construction unit in host;
S2: 3D model construction unit in host according to the virtual portrait model and face of the data reconstruction user in S1, and Import the graph image engine in host;
S3: host controls display unit group and launches camera acquisition picture onto corresponding display unit, then again by game 2D the and 3D element picture of scene, i.e. chess and card element, are superimposed upon in camera picture, to build reality-virtualizing game scene;
S4: host launches the personage 3D model of real-time reconstruction and face 3D model into virtual game scene, and can be with The total virtual element interaction of virtual game scene;
S5: player is operated to the process of chess and card element and the final board face at the end of playtime at the appointed time according to unified Rule is compared, to calculate the information of winning player and score;
S6: being loaded using display unit group and display matches with winning player 3D skeleton model and failure player 3D skeleton model 2D and 3D element animation effect;
S7: scoreboard is settled accounts and generated to the integral of each player, while showing scoreboard picture in display unit group Come, and player's public information and statistical data such as score etc. is uploaded to remote server unit storage, remote server According to data-pushing advertisement, gift is uploaded, the data informations such as discount coupon are shown back to client.
4. a kind of AR of the multidimensional interactive identification as described in claim 1 according to claim 3 in conjunction with chess/card game The control method of interaction systems, it is characterised in that: host is by the personage 3D model and face of real-time reconstruction in the step S4 3D model is launched into virtual game scene, and can be with the virtual chess and card element interactions in virtual scene, and specific steps are such as Under:
S41: player makes corresponding chess and card selection according to the chess and card picture being scattered in sports ground and acts, and human body 3D skeleton data is adopted Collection and face recognition data acquisition group acquire player's human body limb, face organ position, operation by human hand chess and card element in real time Behavior act;
S42: host extracts the time and space data of skeleton model according to data are collected in S41 in real time, mask when Between the time and space data of spatial data and finger model and be output to various dimensions human body interactive identification engine to handle;
S43: various dimensions human body interactive identification engine can be divided into three main modulars, and body posture identifies engine, human facial expression recognition Engine and gesture recognition engine, body posture identify engine, human facial expression recognition engine and gesture recognition engine according to the time and Spatial data information identifies the space initial time and coordinate that the various natural interactions movement of user and the movement occur, knot Beam time and coordinate;
S44: the interactive action space coordinate that S43 is exported is converted to camera by space matrix and acquires putting down in picture by host Areal coordinate so that player in the collected real scene of camera can with it is virtual in virtual scene superposed thereon Chess and card element carries out seamless interaction, and is output in display unit simultaneously, shows that corresponding chess and card element flies to the head of corresponding player As lower section, while player waves to the right, and the chess and card of player's crawl carry out size comparison from instead to just successively opening, and calculates institute The chess and card score of crawl.
5. a kind of AR of the multidimensional interactive identification as described in claim 1 according to claim 4 in conjunction with chess/card game The control method of interaction systems, it is characterised in that: the identification process of various dimensions human body interactive identification engine in the step S43, The specific steps of which are as follows:
S431: body posture identifies the height distance angular position information of engine identification human body, and quadruped locomotion information and trunk are worn Clothes colouring information, whether it is same position player and body that these information can be positioned more accurately during player is mobile Gesture action data;
S432: human facial expression recognition engine can identify the facial expression of player, and by the judgement of expression information come with AR Scape element interacts and operates game flow;
S433: the action form that gesture recognition engine is specific to the human body palm the five fingers is tracked and is identified thus with AR Scape element interacts and operates game flow.
CN201910040836.7A 2019-01-16 2019-01-16 The AR interaction systems and method of a kind of multidimensional interactive identification in conjunction with chess/card game Pending CN110308787A (en)

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CN111639613A (en) * 2020-06-04 2020-09-08 上海商汤智能科技有限公司 Augmented reality AR special effect generation method and device and electronic equipment
CN112675539A (en) * 2020-12-30 2021-04-20 成都乐信圣文科技有限责任公司 Card game difficulty level judging method, card surface generating method and electronic equipment
CN113780141A (en) * 2021-08-31 2021-12-10 Oook(北京)教育科技有限责任公司 Method and device for constructing playing model

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CN111639613A (en) * 2020-06-04 2020-09-08 上海商汤智能科技有限公司 Augmented reality AR special effect generation method and device and electronic equipment
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CN112675539A (en) * 2020-12-30 2021-04-20 成都乐信圣文科技有限责任公司 Card game difficulty level judging method, card surface generating method and electronic equipment
CN112675539B (en) * 2020-12-30 2024-05-03 成都乐信圣文科技有限责任公司 Difficulty level judging method for card game, card surface generating method and electronic equipment
CN113780141A (en) * 2021-08-31 2021-12-10 Oook(北京)教育科技有限责任公司 Method and device for constructing playing model

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