CN110300404B - Network control method and mobile terminal - Google Patents

Network control method and mobile terminal Download PDF

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Publication number
CN110300404B
CN110300404B CN201910570486.5A CN201910570486A CN110300404B CN 110300404 B CN110300404 B CN 110300404B CN 201910570486 A CN201910570486 A CN 201910570486A CN 110300404 B CN110300404 B CN 110300404B
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preset
game
mobile terminal
online game
game program
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CN110300404A (en
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黄黎
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Vivo Mobile Communication Co Ltd
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Vivo Mobile Communication Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72448User interfaces specially adapted for cordless or mobile telephones with means for adapting the functionality of the device according to specific conditions
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W36/00Hand-off or reselection arrangements
    • H04W36/14Reselecting a network or an air interface
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W36/00Hand-off or reselection arrangements
    • H04W36/16Performing reselection for specific purposes
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W8/00Network data management
    • H04W8/18Processing of user or subscriber data, e.g. subscribed services, user preferences or user profiles; Transfer of user or subscriber data
    • H04W8/183Processing at user equipment or user record carrier
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W88/00Devices specially adapted for wireless communication networks, e.g. terminals, base stations or access point devices
    • H04W88/02Terminal devices
    • H04W88/06Terminal devices adapted for operation in multiple networks or having at least two operational modes, e.g. multi-mode terminals

Abstract

The invention provides a network control method and a mobile terminal. The mobile terminal is configured with a first SIM card and a second SIM card, and the second SIM card is registered with an IMS service. The method comprises the following steps: detecting whether the game progress of the online game program reaches a preset game node, wherein the preset game node represents a game node with tolerable network delay larger than a first preset delay threshold value; if the game progress of the online game program reaches a preset game node, switching the mobile network connected with the mobile terminal to the network of the second SIM card; and sending a preset message to the IMS server and restarting a timer, wherein the timer is used for triggering and executing the step of sending the preset message, and the preset message is used for maintaining the mobile terminal to continuously use the IMS service. The invention can effectively reduce the influence of the card pause of the online game service on the user experience under the condition of not influencing the maintenance and the use of the IMS service.

Description

Network control method and mobile terminal
Technical Field
The embodiment of the invention relates to the technical field of communication, in particular to a network control method and a mobile terminal.
Background
At present, terminal communication modes such as a dual-card single-pass mode, a three-card single-pass mode and the like are mainstream modes of an intelligent terminal, in the terminal communication modes, no matter a terminal inserts a dual-card, a three-card or more Subscriber Identity Module (SIM) cards, although all inserted SIM cards can simultaneously keep a registration state, because the number of antennas of the terminal cannot meet the requirement that all SIM cards transmit data simultaneously (a set of antennas is usually configured for the terminal, namely, a single-pass mode), when the terminal adopts one SIM card to connect a mobile network for data transceiving, antenna resources need to be occupied, and other installed SIM cards cannot be connected with respective mobile networks for data transceiving.
Along with the functions of the intelligent terminal becoming more powerful, the online game service is becoming more popular with users. However, online game programs need to be networked, and the requirement on real-time performance of data is high and the fault tolerance of the data is low.
In addition, the current communication service also provides an IP Multimedia Subsystem (IMS) service, and the SIM card of the terminal can enable the terminal to use various instant communication services by using a mobile network of the SIM card by registering the IMS service. In order to maintain the continuous use of the IMS service by the terminal, the protocol corresponding to the IMS requires the terminal to periodically send a preset message for maintaining the continuous use of the IMS service, and then when sending the preset message, the SIM card of the registered IMS needs to be used for performing mobile network connection for message sending. Therefore, the terminal needs to periodically use the SIM card of the registered IMS to perform mobile network connection to send the preset message, otherwise, the IMS service is abnormal.
When the secondary SIM card registering the IMS service in the terminal is different from the default primary SIM card providing data network connection, the terminal needs to periodically send a preset message to occupy antenna resources in order to use the IMS service, which causes interruption of data transmission in the on-line game service, resulting in a game jam and affecting user experience.
Disclosure of Invention
The embodiment of the invention provides a network control method and a mobile terminal, which are used for effectively reducing the influence of the card pause of an online game service on user experience under the condition of not influencing the maintenance and the use of an IMS service.
In order to solve the technical problem, the invention is realized as follows:
in a first aspect, an embodiment of the present invention provides a network control method, which is applied to a mobile terminal, where the mobile terminal is equipped with a first SIM card and a second SIM card, and the second SIM card is registered with an IMS service, and the method includes:
detecting whether the game progress of an operating online game program reaches a preset game node, wherein the preset game node represents a game node with tolerable network delay larger than a first preset delay threshold value, and the online game program adopts a first mobile network of the first SIM card for network connection;
if the game progress of the online game program reaches the preset game node, switching the mobile network connected with the mobile terminal to a second mobile network of the second SIM card;
and sending a preset message to an IMS server and restarting a timer, wherein the timer is used for triggering and executing the step of sending the preset message, and the preset message is used for maintaining the mobile terminal to continuously use the IMS service.
In a second aspect, an embodiment of the present invention further provides a mobile terminal, where the mobile terminal is installed with a first SIM card and a second SIM card, and the second SIM card is registered with an IMS service, and the mobile terminal includes:
the online game system comprises a first detection module, a second detection module and a third detection module, wherein the first detection module is used for detecting whether the game progress of an operating online game program reaches a preset game node, the preset game node represents a game node with tolerable network delay larger than a first preset delay threshold value, and the online game program adopts a first mobile network of a first SIM card to carry out network connection;
the first switching module is used for switching the mobile network connected with the mobile terminal to a second mobile network of the second SIM card if the game progress of the online game program reaches the preset game node;
and the operation module is used for sending a preset message to the IMS server and restarting a timer, wherein the timer is used for triggering and executing the step of sending the preset message, and the preset message is a message used for maintaining the mobile terminal to continuously use the IMS service.
In a third aspect, an embodiment of the present invention further provides a mobile terminal, including: a memory, a processor and a computer program stored on the memory and executable on the processor, the computer program, when executed by the processor, implementing the steps of the network control method.
In a fourth aspect, an embodiment of the present invention further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the computer program implements the steps of the network control method.
In the embodiment of the present invention, during the running of the online game program through the first mobile network using the first SIM card, if the game progress of the running online game program is detected to reach the preset game node, switching the mobile network of the mobile terminal to a second mobile network of a second SIM card registered with the IMS service, and actively running a target logic code corresponding to the second SIM card and restarting a timer for triggering the target logic code, therefore, the preset message for maintaining the terminal to continuously use the IMS service in the mobile can be sent to the IMS server, the mobile network can be switched to trigger the sending of the preset message of the second SIM card when the game progress reaches the game node with tolerable network delay, and the influence of the card pause of the online game service on the user experience can be effectively reduced under the condition of not influencing the maintenance and use of the IMS service.
Drawings
Fig. 1 is a flow chart of a network control method of one embodiment of the present invention;
FIG. 2 is a system architecture diagram of a network control system of one embodiment of the present invention;
FIG. 3 is a block diagram of a mobile terminal of one embodiment of the present invention;
fig. 4 is a schematic diagram of a hardware structure of a mobile terminal according to an embodiment of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Referring to fig. 1, an embodiment of the present invention provides a flowchart of a network control method, which is applied to a mobile terminal, where the mobile terminal is equipped with a first SIM card and a second SIM card, the mobile terminal is configured to default to use the first SIM card for mobile network communication, and the second SIM card is registered with an IMS service.
IMS is the basic scheme for providing voice and video communications over LTE (Long Term Evolution) today. The IMS installed in the 4G network may provide VoLTE (Voice over Long-Term Evolution) service. The network, e.g. the second SIM of the mobile terminal, is a 4G network, VoLTE service may be provided.
The IMS provides a call service through a PS domain (Packet Switch) based on a TCP/IP connection based on an SIP (Session Initiation Protocol) Protocol, and can make good use of bandwidth and delay characteristics of LTE and 5G, thereby providing a high-quality call service.
The SIP protocol requires that the terminal should register with the SIP server before using the SIP service, and must send a re-registration message to the server at regular time (the period for sending the re-registration message is controlled by a registration timer) to keep the state on the server and the state of the mobile terminal synchronous, and update the encrypted information in time. Both the registration and re-registration steps may be accomplished by periodically sending a REGISTER message to the server.
In addition, a subscription service exists in the SIP protocol, and thus, the mobile terminal can subscribe to a specific event at the server. When the specific event occurs, the server can actively send a notification message to the mobile terminal, so that the state synchronization of the mobile terminal and the server can be ensured. The SIP protocol specifies that the mobile terminal needs to periodically send subscription refresh messages (the period for sending the subscription refresh messages is controlled by a subscription timer) to keep the state synchronization. The subscription and subscription refreshing steps are all completed by the mobile terminal sending a SUBSCRIBE message to the server at regular time.
The period T1 for sending the REGISTER message and the period T2 for sending the SUBSCRIBE message are both specified by the server, and the mobile terminal cannot dynamically configure the two periods, that is, the timing periods of the two timers. T1 and T2 may be the same or different, and the present invention is not limited thereto. It is understood that the REGISTER message is a message for maintaining the registration state of the mobile terminal for maintaining the IMS service, and the SUBSCRIBE message is a message for maintaining the subscription state of the mobile terminal. These two messages may maintain the mobile terminal to continue using the IMS service.
It can be seen that the REGISTER and SUBSCRIBE messages described above need to be sent periodically, even if the mobile terminal does not use services provided by IMS, such as voice over internet protocol, document reception, etc. This presents a problem. As described above, the mobile terminal is configured to perform mobile network communication by default using the first SIM card, that is, the first SIM card is the primary card, the second SIM card is registered with the IMS service, and the second SIM card is the secondary card. Then the network of the secondary card would need to occupy antenna resources when the mobile terminal uses the mobile network of the secondary card to periodically send the two messages. In order to make the mobile terminal receive the IMS message (e.g., an incoming network phone) in time, the mobile terminal must maintain the SIP registration status all the time, i.e., must periodically send a REGISTER message; optionally, in order for the mobile terminal to maintain the subscription state, it also needs to periodically send SUBSCRIBE messages. If the main card is performing a service with a high requirement on low latency, such as online game, at the time point when the secondary card sends any one of the two messages, the main card will be affected by the secondary card preempting the antenna resource, which results in network latency, so that the online game is paused, and user experience is seriously affected.
Obviously, the message for maintaining the mobile terminal to continuously use the IMS service cannot be sent with a delay, because the mobile terminal does not trigger SIP re-registration after timeout, and its registration state is lost; if the mobile terminal does not refresh the subscription upon timeout, its subscription status will also be ended. However, in the process of implementing the present invention, the inventor finds that, according to the SIP protocol, if the mobile terminal performs re-registration and subscription refreshing before the mobile terminal advances, both the registration state and the subscription state can be refreshed normally.
For services with high requirements for low latency (i.e., services with low tolerable network delay), including but not limited to real-time services such as video call, online video play, online game, 5G teleoperation, etc., especially for both real-time services such as online game and 5G teleoperation, not every time point of providing services requires small network delay. Taking the online game as an example, the online game has a round system or a level control system, and the game nodes have low requirements on data real-time performance between game rounds and level switching, that is, the tolerable network delay of the game nodes is relatively high; in contrast, in the game process, for example, the game nodes in the two character fighting processes have lower tolerable network delay, the network delay in the character fighting process can seriously affect the game experience of the user, and the network delay in the non-important game nodes such as the level can reduce the influence of the delay on the user.
Therefore, in the embodiment of the present invention, a network control method as shown in fig. 1 is provided to solve the above problem. The method shown in fig. 1 is applied to a mobile terminal, where the mobile terminal is equipped with a first SIM card and a second SIM card, the mobile terminal is configured to default to use the first SIM card for mobile network communication, and the second SIM card is registered with an IMS service.
Fig. 2 shows a system architecture diagram corresponding to the network control method of fig. 1.
As shown in fig. 2, the network control system may include a mobile terminal and a network device/server. The mobile terminal is installed with a game program (i.e. game APP shown in fig. 2) that can tolerate network delay less than a second preset delay threshold, the mobile terminal is inserted with SIM1 (i.e. first SIM card) and SIM2 (i.e. second SIM card), and SIM2 is registered with IMS services. Since the mobile terminal is configured to perform mobile network communication by default by using the SIM1, the APP communicates with the APP server based on the SIM 1; and the terminal communicates with the IMS server via the SIM2 to maintain and use IMS services.
The method shown in fig. 1 is described in detail with reference to fig. 2, before the process of fig. 1 starts, the initial state of the mobile terminal is that the SIM1 is used by default for mobile network connection, and the SIM2 is registered with the IMS service, so that when a subsequent user uses an online service, for example, an online game service, a data network using the SIM1 is required, and when IMS re-registration and subscription refresh are required, a data network using the SIM2 is required for connecting to the IMS server.
As shown in fig. 1, the method may specifically include the following steps:
optionally, step 100, detecting whether the started online game program belongs to a preset game list;
the content in the preset game list may be unique identification information of the game, such as a game name, a game ID, and the like.
Then execution of step 100 is triggered when the user initiates an online game program.
The preset game list may be user-configurable and/or automatically configured by the system. The games configured in the game list are all games that the user requires to have low network delay.
The games in the preset game list are generally online games because the games require less network delay. When the user configures the preset game list, the user may configure the games into the preset game list according to the experience of using each game, which games are less tolerant to have network delay.
Optionally, the preset game list includes games for which tolerable network delay is less than a second preset delay threshold;
when the preset game list is automatically configured by the system, the network delay value of each game installed on the mobile terminal can be counted, and the user quits the game under the condition of the network delay value, so that the network delay value when the user quits the game is used as the basic data of the game, which can tolerate the network delay. Then, through multiple experiences of the user, the network delay values of multiple groups of users with any installed game program exiting the game can be obtained, and the maximum value or the average value of the network delay values can be used as the tolerable network delay of the game.
Then games with tolerable network delays less than the second predetermined delay threshold may be configured into the predetermined game list when the system automatically configures the predetermined game list.
When the network delay value of the game is counted, the network delay PING value can be used for counting, wherein the PING value is the network delay value, for example.
Since the mobile terminal is initially connected to the first mobile network using the SIM1, the online game program is network-connected to the first mobile network using the SIM1 when the online game program is started.
After the judgment of step 100, if the online game program belongs to the preset game list, the following step 102 is executed;
if the started online game program belongs to a game requiring a low time delay, the periodic transmission of the REGISTER message and the SUBSCRIBE message in the conventional technology will affect the game fluency of the online game program. Therefore, in the embodiment of the present invention, it may be proceeded to perform step 102 and then perform step 103. That is, at the time point when the online game program is started, the network to which the mobile terminal is connected is switched to the mobile network of the SIM2, such that the first target logic code for sending the REGISTER message is executed to send the REGISTER message to the IMS server and the second target logic code for sending the SUBSCRIBE message is executed to send the SUBSCRIBE message to the IMS server at the time point when the online game program is started, and the registration timer (which is used to run the first target logic code at the end of the countdown) described above is restarted at the time point when the first target logic code is executed (i.e., the time point when the online game program is started, or the time point when the REGISTER message and the SUBSCRIBE message are sent) to cause the registration timer to count down again; and restarting the subscription timer (which is used to run the second target logic code at the end of the countdown) at the time point when the second target logic code is run (i.e., the time point when the online game program is started, or the time point when the REGISTER message and the SUBSCRIBE message are sent) to cause the subscription timer to count down again.
This ensures that when the user starts the game, the two timers are at their initial countdown time points, so that the remaining time before the timer expires is the longest, and the online game program is not substantially interfered by the restart of the timers during the longest time, which results in the problem of network delay.
In practical applications, T of the two timers is generally greater than the game duration of one game turn or one level, and then the two messages are actively triggered to be sent at the time of game start, so that the game experience of the first game turn or the game level can be ensured not to be influenced by the sending of the two messages.
Step 101, detecting whether the game progress of the running online game program reaches a preset game node;
the preset game nodes represent game nodes with tolerable network delay larger than a first preset delay threshold value, and the online game program adopts a first mobile network of the first SIM card to carry out network connection;
in the process that the online game program (i.e., the game APP in fig. 2) adopts the first mobile network of the SIM1 to perform online connection with the server of the game APP in fig. 2, that is, in the process that the game APP runs in the foreground, whether the game progress of the game APP reaches the preset game node can be detected in real time.
The preset game nodes are a plurality of game nodes which are configured in advance aiming at the online game program, and the tolerable network delay of the game nodes is larger than a first preset delay threshold value.
It should be noted that, since the preset game nodes are some game nodes with higher network delay tolerable by the user in the online game program, the first preset delay threshold is far smaller than the second preset delay threshold.
For example, each game round in the online game program is ended, or the game is paused, or the game is set up, the requirement of the user on the network delay at this game node is low, and even if the network delay of the game node is high (for example, the PING value is between 51 and 100 ms), the game experience of the user is not affected.
How to detect whether the current game progress of the online game program reaches a game node where the user can tolerate a large network delay, in an optional embodiment of the present invention, in step 101, it may be detected whether the frequency of the screen touch input to the running online game program is less than a preset frequency threshold; if so, confirming that the game progress of the online game program reaches a preset game node; if not, the game progress of the online game program is confirmed to not reach the preset game node.
Because the game progress reaches a game node where the user can tolerate higher network delay, the frequency of screen touch inputs by the user to the screen on which the online game program content is being displayed is lower than the frequency of screen touch inputs during the game. For example, in the process of a battle game, a user needs to click a screen more frequently to participate in the game and perform various operations in the game, but at the end of a game round or at a game node such as a game pause, the user does not need to perform touch input frequently, and therefore, whether the current game progress reaches the game node with the user-tolerable network delay higher than the first preset delay threshold value or not can be determined through the frequency of the touch input.
In the embodiment of the invention, the frequency of screen touch input of a user in the process of running the online game program is detected, if the frequency is less than the preset frequency threshold, the game progress reaches the preset game node, otherwise, the game progress does not reach the preset game node, and only when the game progress reaches the preset game node, the method of the embodiment of the invention triggers the sending of the preset message, so that the sending of the preset message can be completed at the game node with higher network delay which can be tolerated by the user, and the game experience of the user on the online game program due to the sending of the preset message is avoided.
Alternatively, the screen touch input in the above embodiment may also be a screen touch input for transmitting data to a server of the online game program. Because the screen trigger input for sending data to the server has great influence on the delay degree of the game, whether the game progress reaches the preset game node or not can be accurately positioned by detecting the frequency of the screen touch input
Optionally, when step 101 is executed, it may be detected whether a screen touch area triggered and input by a user belongs to a target touch area when an online game program is run, where the target touch area is a preset touch area corresponding to the online game program; if not, confirming that the game progress of the online game program reaches a preset game node; and if so, confirming that the game progress of the online game program does not reach a preset game node.
Specifically, in a game link in which a user cannot tolerate a high network delay, the user often needs to click one or more screen areas relatively fixedly to perform game operation, and therefore, in the process of displaying the game content of the online game program on a screen, a screen touch area where an input triggered by the user to the screen is located is detected, and whether the screen touch area belongs to a preset touch area is determined, wherein the method of the embodiment of the present invention can configure the preset touch area for each game in a preset game list in advance. The preset touch area of each game configuration may be one or more.
The preset touch area is a screen area which needs the user to frequently trigger screen input in the main game process of the game.
If the screen touch area triggered and input by the current user does not belong to the preset touch area corresponding to the online game program through judgment, the game progress reaches the preset game node with high tolerance of the user to network delay.
In the embodiment of the invention, the screen touch area input by the screen touch of the user in the process of running the online game program is detected, if the screen touch area does not belong to the preset screen touch area corresponding to the online game program, the game progress reaches the preset game node, otherwise, the game progress does not reach the preset game node, and only when the game progress reaches the preset game node, the method of the embodiment of the invention triggers the sending of the preset message, so that the sending of the preset message can be completed at the game node with higher network delay which can be tolerated by the user, and the game experience of the user on the online game program due to the sending of the preset message is avoided.
If the game progress of the online game program reaches the preset game node, step 102, switching the mobile network connected with the mobile terminal to a second mobile network of the second SIM card;
since the running online game program is in the first mobile network using the SIM1 in step 101, when the game progress reaches the preset game node, it indicates that the game progress reaches an opportunity that can trigger the sending of the preset message, and in order to send the preset message corresponding to the IMS service, the mobile network of the mobile terminal needs to be switched to the second mobile network registered with the SIM2 of the IMS service.
103, sending a preset message to an IMS server and restarting a timer, wherein the timer is used for triggering and executing the step of sending the preset message, and the preset message is used for maintaining the mobile terminal to continuously use the IMS service.
When step 103 is executed, a preset message may be sent to the IMS server by running a target logic code, and a timer for triggering running of the target logic code is restarted, that is, a timer for triggering execution of the step of sending the preset message, that is, a timer for triggering running of the target logic code;
by restarting the timer, the timer (for example, the timer time is T) may start to count down, and after the counted down time reaches T, for example, T is 1 minute, that is, after the timer counts down for 1 minute, the step of sending the preset message is triggered to be executed, specifically, the target logic code may be triggered to run, so as to implement sending of the preset message.
The target logic code may be pre-configured in the mobile terminal, and is configured to send a preset message to the IMS server, where the preset message is a message for maintaining that the mobile terminal continuously uses the IMS service. In addition, which SIM card of the mobile terminal is registered with the IMS service, in order to maintain that the mobile terminal continuously uses the IMS service, the method of the embodiment of the present invention may trigger sending a preset message to the IMS server by executing the same set of target logic code. The application scenario of the embodiment of the invention is that the SIM card registered with the IMS service is different from the SIM card using the mobile network configured by the terminal.
The mobile terminal is pre-configured with a first target logic code and a second target logic code which trigger sending of the REGISTER message and the SUBSCRIBE message, so that the first target logic code can be run and the registration timer can be restarted; and running the second target logic code and restarting the subscription timer. By running the first target logic code, the mobile terminal can send a REGISTER message to the IMS server through the second mobile network to maintain the mobile terminal in an IMS registration state; by running the second target logic code, the mobile terminal can be enabled to send a SUBSCRIBE message to the IMS server through the second mobile network to maintain the mobile terminal in a subscription state.
It should be noted that the steps related to running the second target logic code and restarting the subscription timer may be optional steps, because sending the SUBSCRIBE message for maintaining the subscription status does not affect the registration of the IMS service, and thus, it may be an optimized solution.
In addition, although the preset message is described as including a REGISTER message and a SUBSCRIBE message, since the IMS service registered by the SIM2 may be replaced by an RCS (Rich Communication Suite) service, the preset message is a message for maintaining the mobile terminal to continuously use the RCS service, and thus, the preset message is not limited to the REGISTER message and the SUBSCRIBE message. But rather to services registered by the SIM 2.
In the embodiment of the present invention, during the running of the online game program through the first mobile network using the first SIM card, if the game progress of the running online game program is detected to reach the preset game node, switching the mobile network of the mobile terminal to a second mobile network of a second SIM card registered with the IMS service, and actively running a target logic code corresponding to the second SIM card and restarting a timer for triggering the target logic code, therefore, the preset message for maintaining the terminal to continuously use the IMS service in the mobile can be sent to the IMS server, the mobile network can be switched to trigger the sending of the preset message of the second SIM card when the game progress reaches the game node with tolerable network delay, and the influence of the card pause of the online game service on the user experience can be effectively reduced under the condition of not influencing the maintenance and use of the IMS service.
For example, in view of the above, in combination with the aforementioned feature that the re-registration and subscription refreshing can be performed in advance, when the game progress reaches the end of the game round or the end of the checkpoint and other preset game nodes, if the relevant timer has not timed out, the method of the embodiment of the present invention may trigger the steps of re-registration and subscription refreshing in advance and restart the corresponding timer, so as to prolong the subsequent non-stuck time as much as possible, reduce the possibility that the timer times out before the game progress reaches the next preset game node (for example, the end of the next round), and thus, effectively reduce the influence of the IMS registration and subscription on the game experience of the user without affecting the IMS registration and subscription state.
Optionally, in step 104, if the preset message is sent to the IMS server, the mobile network connected to the mobile terminal is switched to the first mobile network of the first SIM card.
After the REGISTER message and the SUBSCRIBE message are sent to the IMS server, it indicates that the sending of the current periodic preset message is completed, and the mobile network connected to the mobile terminal can be switched from the second mobile network to the first mobile network in time, so as to reduce the delay time of the online game program at the preset game node; and when the next timing period is reached or the next timing period is reached and the game progress reaches the preset game node, the step 102 to the step 103 is executed.
In addition, a manufacturer of the mobile terminal may cooperate with a game developer to configure a preset interface in the online game program, and in any of the above embodiments, the mobile terminal may obtain the related information of the online game program through the preset interface. Such as detecting when an online game program is started (receiving a game program start notification through the preset interface), when the online game program is ended (receiving a game program shutdown notification through the preset interface), or when a game round is reached or a game stage is ended (receiving a notification that a game program reaches a preset game node through the preset interface), and the like.
Referring to fig. 3, a block diagram of a mobile terminal of one embodiment of the present invention is shown. The mobile terminal of the embodiment of the invention can realize the details of the network control method in the embodiment and achieve the same effect.
The mobile terminal is installed with a first SIM card and a second SIM card, optionally, the mobile terminal is configured to default to use the first SIM card for mobile network communication, and the second SIM card is registered with an IP multimedia subsystem IMS service, where the mobile terminal shown in fig. 3 includes:
a first detecting module 31, configured to detect whether a game progress of an operating online game program reaches a preset game node, where the preset game node represents a game node where tolerable network delay is greater than a first preset delay threshold, and the online game program uses a first mobile network of the first SIM card to perform network connection;
a first switching module 32, configured to switch a mobile network connected to the mobile terminal to a second mobile network of the second SIM card if the game progress of the online game program reaches the preset game node;
an operation module 33, configured to send a preset message to an IMS server and restart a timer, where the timer is configured to trigger execution of the step of sending the preset message, where the preset message is a message used to maintain that the mobile terminal continuously uses the IMS service.
Optionally, the operation module 33 is further configured to run a target logic code to send a preset message to the IMS server and restart a timer for triggering the running of the target logic code.
That is, a timer for triggering the execution of the step of sending the preset message, that is, a timer for triggering the running of the target logic code;
the target logic code is used for sending a preset message to an IMS server, wherein the preset message is used for maintaining the mobile terminal to continuously use the IMS service.
Optionally, the mobile terminal further includes:
the second detection module is used for detecting whether the started online game program belongs to a preset game list, wherein the preset game list comprises games with tolerable network delay smaller than a second preset delay threshold value;
the first switching module 32 is further configured to switch the mobile network connected to the mobile terminal to a second mobile network of the second SIM card if the online game program belongs to the preset game list.
Optionally, the mobile terminal further includes:
and the second switching module is used for switching the mobile network connected with the mobile terminal to the first mobile network of the first SIM card if the preset message is sent to the IMS server.
Optionally, the first detection module 31 includes:
the first detection submodule is used for detecting whether the frequency of screen touch input of the running online game program is smaller than a preset frequency threshold value;
the first confirming submodule is used for confirming that the game progress of the online game program reaches a preset game node if the first detecting submodule detects that the frequency of screen touch input to the running online game program is smaller than a preset frequency threshold value;
and the second confirming submodule is used for confirming that the game progress of the online game program does not reach a preset game node if the first detecting submodule detects that the frequency of screen touch input to the running online game program is greater than or equal to a preset frequency threshold value.
Optionally, the first detection module 31 includes:
the second detection submodule is used for detecting whether a screen touch area triggered and input by a user belongs to a target touch area when an online game program is operated, wherein the target touch area is a preset touch area corresponding to the online game program;
the third confirming submodule is used for confirming that the game progress of the online game program reaches a preset game node if the screen touch area triggered and input by the user does not belong to the target touch area when the online game program is operated by the second detecting submodule;
and the fourth confirming submodule is used for confirming that the game progress of the online game program does not reach a preset game node if the screen touch area triggered and input by the user belongs to the target touch area when the online game program is operated by the second detecting submodule.
The mobile terminal provided by the embodiment of the present invention can implement each process implemented by the mobile terminal in the above method embodiments, and is not described herein again to avoid repetition.
Fig. 4 is a schematic diagram of a hardware structure of a mobile terminal implementing each embodiment of the present invention, where the mobile terminal is installed with a first SIM card and a second SIM card, the mobile terminal is configured to default to use the first SIM card for mobile network communication, and the second SIM card is registered with an IMS service.
The mobile terminal 400 includes, but is not limited to: radio frequency unit 401, network module 402, audio output unit 403, input unit 404, sensor 405, display unit 406, user input unit 407, interface unit 408, memory 409, processor 410, and power supply 411. Those skilled in the art will appreciate that the mobile terminal architecture shown in fig. 4 is not intended to be limiting of mobile terminals, and that a mobile terminal may include more or fewer components than shown, or some components may be combined, or a different arrangement of components. In the embodiment of the present invention, the mobile terminal includes, but is not limited to, a mobile phone, a tablet computer, a notebook computer, a palm computer, a vehicle-mounted terminal, a wearable device, a pedometer, and the like.
A processor 410, configured to detect whether a game progress of an online game program running reaches a preset game node, where the preset game node represents a game node where tolerable network delay is greater than a first preset delay threshold, and the online game program uses a first mobile network of the first SIM card to perform network connection; if the game progress of the online game program reaches the preset game node, switching the mobile network connected with the mobile terminal to a second mobile network of the second SIM card; and running a target logic code corresponding to the second SIM card and re-starting a timer for triggering the target logic code, wherein the target logic code is used for sending a preset message to an IMS server, and the preset message is used for maintaining the mobile terminal to continuously use the IMS service.
In the embodiment of the present invention, during the running of the online game program through the first mobile network using the first SIM card, if the game progress of the running online game program is detected to reach the preset game node, switching the mobile network of the mobile terminal to a second mobile network of a second SIM card registered with the IMS service, and actively running a target logic code corresponding to the second SIM card and restarting a timer for triggering the target logic code, therefore, the preset message for maintaining the terminal to continuously use the IMS service in the mobile can be sent to the IMS server, the mobile network can be switched to trigger the sending of the preset message of the second SIM card when the game progress reaches the game node with tolerable network delay, and the influence of the card pause of the online game service on the user experience can be effectively reduced under the condition of not influencing the maintenance and use of the IMS service.
It should be understood that, in the embodiment of the present invention, the radio frequency unit 401 may be used for receiving and sending signals during a message sending and receiving process or a call process, and specifically, receives downlink data from a base station and then processes the received downlink data to the processor 410; in addition, the uplink data is transmitted to the base station. Typically, radio unit 401 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like. Further, the radio unit 401 can also communicate with a network and other devices through a wireless communication system.
The mobile terminal provides the user with wireless broadband internet access through the network module 402, such as helping the user send and receive e-mails, browse web pages, and access streaming media.
The audio output unit 403 may convert audio data received by the radio frequency unit 401 or the network module 402 or stored in the memory 409 into an audio signal and output as sound. Also, the audio output unit 403 may also provide audio output related to a specific function performed by the mobile terminal 400 (e.g., a call signal reception sound, a message reception sound, etc.). The audio output unit 403 includes a speaker, a buzzer, a receiver, and the like.
The input unit 404 is used to receive audio or video signals. The input Unit 404 may include a Graphics Processing Unit (GPU) 4041 and a microphone 4042, and the Graphics processor 4041 processes image data of a still picture or video obtained by an image capturing apparatus (such as a camera) in a video capturing mode or an image capturing mode. The processed image frames may be displayed on the display unit 406. The image frames processed by the graphic processor 4041 may be stored in the memory 409 (or other storage medium) or transmitted via the radio frequency unit 401 or the network module 402. The microphone 4042 may receive sound, and may be capable of processing such sound into audio data. The processed audio data may be converted into a format output transmittable to a mobile communication base station via the radio frequency unit 401 in case of the phone call mode.
The mobile terminal 400 also includes at least one sensor 405, such as a light sensor, motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor that can adjust the brightness of the display panel 4061 according to the brightness of ambient light, and a proximity sensor that can turn off the display panel 4061 and/or the backlight when the mobile terminal 400 is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally three axes), detect the magnitude and direction of gravity when stationary, and can be used to identify the posture of the mobile terminal (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), and vibration identification related functions (such as pedometer, tapping); the sensors 405 may also include a fingerprint sensor, a pressure sensor, an iris sensor, a molecular sensor, a gyroscope, a barometer, a hygrometer, a thermometer, an infrared sensor, etc., which will not be described in detail herein.
The display unit 406 is used to display information input by the user or information provided to the user. The Display unit 406 may include a Display panel 4061, and the Display panel 4061 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
The user input unit 407 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the mobile terminal. Specifically, the user input unit 407 includes a touch panel 4071 and other input devices 4072. Touch panel 4071, also referred to as a touch screen, may collect touch operations by a user on or near it (e.g., operations by a user on or near touch panel 4071 using a finger, a stylus, or any suitable object or attachment). The touch panel 4071 may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 410, receives a command from the processor 410, and executes the command. In addition, the touch panel 4071 can be implemented by using various types such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. In addition to the touch panel 4071, the user input unit 407 may include other input devices 4072. Specifically, the other input devices 4072 may include, but are not limited to, a physical keyboard, function keys (such as volume control keys, switch keys, etc.), a track ball, a mouse, and a joystick, which are not described herein again.
Further, the touch panel 4071 can be overlaid on the display panel 4061, and when the touch panel 4071 detects a touch operation thereon or nearby, the touch operation is transmitted to the processor 410 to determine the type of the touch event, and then the processor 410 provides a corresponding visual output on the display panel 4061 according to the type of the touch event. Although in fig. 4, the touch panel 4071 and the display panel 4061 are two separate components to implement the input and output functions of the mobile terminal, in some embodiments, the touch panel 4071 and the display panel 4061 may be integrated to implement the input and output functions of the mobile terminal, which is not limited herein.
The interface unit 408 is an interface through which an external device is connected to the mobile terminal 400. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input/output (I/O) port, a video I/O port, an earphone port, and the like. The interface unit 408 may be used to receive input (e.g., data information, power, etc.) from external devices and transmit the received input to one or more elements within the mobile terminal 400 or may be used to transmit data between the mobile terminal 400 and external devices.
The memory 409 may be used to store software programs as well as various data. The memory 409 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. Further, the memory 409 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The processor 410 is a control center of the mobile terminal, connects various parts of the entire mobile terminal using various interfaces and lines, and performs various functions of the mobile terminal and processes data by operating or executing software programs and/or modules stored in the memory 409 and calling data stored in the memory 409, thereby integrally monitoring the mobile terminal. Processor 410 may include one or more processing units; preferably, the processor 410 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 410.
The mobile terminal 400 may further include a power supply 411 (e.g., a battery) for supplying power to various components, and preferably, the power supply 411 may be logically connected to the processor 410 through a power management system, so as to implement functions of managing charging, discharging, and power consumption through the power management system.
In addition, the mobile terminal 400 includes some functional modules that are not shown, and thus, are not described in detail herein.
Preferably, an embodiment of the present invention further provides a mobile terminal, which includes a processor 410, a memory 409, and a computer program that is stored in the memory 409 and can be run on the processor 410, and when being executed by the processor 410, the computer program implements each process of the above network control method embodiment, and can achieve the same technical effect, and in order to avoid repetition, details are not described here again.
The embodiment of the present invention further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the computer program implements each process of the above-mentioned network control method embodiment, and can achieve the same technical effect, and in order to avoid repetition, details are not repeated here. The computer-readable storage medium may be a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal (such as a mobile phone, a computer, a server, an air conditioner, or a network device) to execute the method according to the embodiments of the present invention.
While the present invention has been described with reference to the embodiments shown in the drawings, the present invention is not limited to the embodiments, which are illustrative and not restrictive, and it will be apparent to those skilled in the art that various changes and modifications can be made therein without departing from the spirit and scope of the invention as defined in the appended claims.

Claims (12)

1. A network control method is applied to a mobile terminal, and is characterized in that the mobile terminal is provided with a first SIM card and a second SIM card, and the second SIM card is registered with an IP Multimedia Subsystem (IMS) service, and the method comprises the following steps:
detecting whether the game progress of an operating online game program reaches a preset game node, wherein the preset game node represents a game node with tolerable network delay larger than a first preset delay threshold value, and the online game program adopts a first mobile network of the first SIM card for network connection;
if the game progress of the online game program reaches the preset game node, switching the mobile network connected with the mobile terminal to a second mobile network of the second SIM card;
and sending a preset message to an IMS server and restarting a timer, wherein the timer is used for triggering and executing the step of sending the preset message, and the preset message is used for maintaining the mobile terminal to continuously use the IMS service.
2. The method of claim 1, wherein before detecting whether the game progress of the running online game program reaches a preset game node, the method further comprises:
detecting whether the started online game program belongs to a preset game list, wherein the preset game list comprises games of which the tolerable network delay is smaller than a second preset delay threshold value;
and if the online game program belongs to the preset game list, executing the steps of switching the mobile network connected with the mobile terminal to a second mobile network of the second SIM card, sending a preset message to an IMS server and restarting a timer.
3. The method according to claim 1 or 2, wherein after sending the preset message to the IMS server and restarting the timer, the method further comprises:
and if the preset message is sent to the IMS server, switching the mobile network connected with the mobile terminal to the first mobile network of the first SIM card.
4. The method of claim 1, wherein the detecting whether the game progress of the running online game program reaches a preset game node comprises:
detecting whether the frequency of screen touch input to the running online game program is less than a preset frequency threshold value;
if so, confirming that the game progress of the online game program reaches a preset game node;
if not, the game progress of the online game program is confirmed to not reach the preset game node.
5. The method of claim 1, wherein the detecting whether the game progress of the running online game program reaches a preset game node comprises:
when an online game program is operated, detecting whether a screen touch area triggered and input by a user belongs to a target touch area, wherein the target touch area is a preset touch area corresponding to the online game program;
if not, confirming that the game progress of the online game program reaches a preset game node;
and if so, confirming that the game progress of the online game program does not reach a preset game node.
6. A mobile terminal, wherein the mobile terminal is installed with a first SIM card and a second SIM card, and the second SIM card is registered with an IP multimedia subsystem, IMS, service, and the mobile terminal comprises:
the online game system comprises a first detection module, a second detection module and a third detection module, wherein the first detection module is used for detecting whether the game progress of an operating online game program reaches a preset game node, the preset game node represents a game node with tolerable network delay larger than a first preset delay threshold value, and the online game program adopts a first mobile network of a first SIM card to carry out network connection;
the first switching module is used for switching the mobile network connected with the mobile terminal to a second mobile network of the second SIM card if the game progress of the online game program reaches the preset game node;
and the operation module is used for sending a preset message to the IMS server and restarting a timer, wherein the timer is used for triggering and executing the step of sending the preset message, and the preset message is a message used for maintaining the mobile terminal to continuously use the IMS service.
7. The mobile terminal of claim 6, wherein the mobile terminal further comprises:
the second detection module is used for detecting whether the started online game program belongs to a preset game list, wherein the preset game list comprises games with tolerable network delay smaller than a second preset delay threshold value;
the first switching module is further configured to switch the mobile network connected to the mobile terminal to a second mobile network of the second SIM card if the online game program belongs to the preset game list.
8. The mobile terminal according to claim 6 or 7, characterized in that the mobile terminal further comprises:
and the second switching module is used for switching the mobile network connected with the mobile terminal to the first mobile network of the first SIM card if the preset message is sent to the IMS server.
9. The mobile terminal of claim 6, wherein the first detection module comprises:
the first detection submodule is used for detecting whether the frequency of screen touch input of the running online game program is smaller than a preset frequency threshold value;
the first confirming submodule is used for confirming that the game progress of the online game program reaches a preset game node if the first detecting submodule detects that the frequency of screen touch input to the running online game program is smaller than a preset frequency threshold value;
and the second confirming submodule is used for confirming that the game progress of the online game program does not reach a preset game node if the first detecting submodule detects that the frequency of screen touch input to the running online game program is greater than or equal to a preset frequency threshold value.
10. The mobile terminal of claim 6, wherein the first detection module comprises:
the second detection submodule is used for detecting whether a screen touch area triggered and input by a user belongs to a target touch area when an online game program is operated, wherein the target touch area is a preset touch area corresponding to the online game program;
the third confirming submodule is used for confirming that the game progress of the online game program reaches a preset game node if the screen touch area triggered and input by the user does not belong to the target touch area when the online game program is operated by the second detecting submodule;
and the fourth confirming submodule is used for confirming that the game progress of the online game program does not reach a preset game node if the screen touch area triggered and input by the user belongs to the target touch area when the online game program is operated by the second detecting submodule.
11. A mobile terminal, comprising: memory, processor and computer program stored on the memory and executable on the processor, which computer program, when executed by the processor, carries out the steps of the network control method according to any one of claims 1 to 5.
12. A computer-readable storage medium, characterized in that a computer program is stored thereon, which computer program, when being executed by a processor, carries out the steps in the network control method according to any one of claims 1 to 5.
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基于MTK平台的智能POS手机技术;李志生,等;《电子测量技术》;20180423;全文 *

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