CN110215712B - Editing method and device of virtual resources, storage medium and electronic equipment - Google Patents

Editing method and device of virtual resources, storage medium and electronic equipment Download PDF

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Publication number
CN110215712B
CN110215712B CN201910413286.9A CN201910413286A CN110215712B CN 110215712 B CN110215712 B CN 110215712B CN 201910413286 A CN201910413286 A CN 201910413286A CN 110215712 B CN110215712 B CN 110215712B
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virtual resource
preset shape
target virtual
touch operation
building
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CN110215712A (en
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万长锟
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The disclosure provides a method and a device for editing virtual resources, a storage medium and an electronic device: providing an editing control in the graphical user interface; responding to a first touch operation acting on the editing control, determining a target virtual resource in the game scene, acquiring at least one preset shape according to the target virtual resource, and displaying in the graphical user interface; and responding to a second touch operation acting on the at least one preset shape, and updating the target virtual resource according to the preset shape selected by the second touch operation. According to the multi-style editing scheme for the building model or the building, the multi-style building requirements of users are met, the system performance overhead is reduced, and the operation smoothness of the mobile terminal is effectively improved.

Description

Editing method and device of virtual resource, storage medium and electronic equipment
Technical Field
The present disclosure relates to the field of game technologies, and in particular, to a method and an apparatus for editing virtual resources, a storage medium, and an electronic device.
Background
Under the wave of the internet, the continuous development and evolution of hardware and software technologies have promoted the emergence of intelligent devices and software. Meanwhile, a great amount of handtrips with different subjects emerge to meet the requirements of users.
At present, there are a plurality of different subject matters and play types in the application of the hand game operated by the mobile terminal, and it is a development direction in the field to combine a plurality of different play methods to improve the playability of the hand game. For example: a shooting type game is combined with a construction type game, a strategy type game is combined with a running type game, and the like. For a mobile terminal for building and shooting games, the mobile terminal for running game applications is limited by hardware conditions, such as a smaller terminal display, a smaller control dimension, a lower graphics processing capability, and the like, and when implementing a building play method in a game, selectable building models are usually fewer and fixed, and only several basic models preset in advance by a system can be provided for a user, for example: vertical dough sheets, horizontal dough sheets, inclined scaling ladders and the like, thereby greatly limiting the imagination and creativity of users in games, failing to meet the actual requirements of users on multi-style building, failing to provide a smooth operation solution for more convenient and rapid multi-style model building and editing,
it is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
An object of the present disclosure is to provide a method and apparatus for editing a virtual resource, a storage medium, and an electronic device, which overcome one or more of the problems due to the limitations and disadvantages of the related art, at least to some extent.
According to an aspect of the present disclosure, there is provided a method for editing a virtual resource, where a software application is executed on a processor of a mobile terminal and a graphical user interface is rendered on a touch display of the mobile terminal, where content displayed on the graphical user interface at least partially includes a partial or full game scene, where the game scene includes at least one virtual character and at least one virtual resource, the method including:
providing an editing control in the graphical user interface;
responding to a first touch operation acting on the editing control, determining a target virtual resource in the game scene, acquiring at least one preset shape according to the target virtual resource, and displaying the preset shape in the graphical user interface, wherein the target virtual resource is a built model or a building corresponding to the built model;
and responding to a second touch operation acting on the at least one preset shape, and updating the target virtual resource according to the preset shape selected by the second touch operation.
According to another aspect of the present disclosure, there is provided an editing apparatus of a virtual resource, the apparatus including:
the providing module is used for providing an editing control in the graphical user interface;
the determining module is used for responding to a first touch operation acted on the editing control, determining a target virtual resource in a game scene, acquiring at least one preset shape according to the target virtual resource, and displaying the preset shape in the graphical user interface, wherein the target virtual resource is a built model or a building corresponding to the built model;
and the editing module is used for responding to a second touch operation acting on the at least one preset shape and updating the target virtual resource according to the preset shape selected by the second touch operation.
According to another aspect of the present disclosure, there is provided an electronic device including:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the method of editing of a virtual resource of any preceding claim via execution of the executable instructions.
According to another aspect of the present disclosure, there is provided a computer readable storage medium having stored thereon a computer program which, when executed by a processor, implements the method of editing a virtual resource as described in any one of the above.
According to the multi-style editing scheme for the building model or the building, the multi-style building requirements of users are met, the system performance overhead is reduced, and the operation smoothness of the mobile terminal is effectively improved.
Drawings
The above and other features and advantages of the present disclosure will become more apparent by describing in detail exemplary embodiments thereof with reference to the attached drawings. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty. In the drawings:
fig. 1 is a flowchart of a method for editing a virtual resource according to an embodiment of the present disclosure;
FIG. 2 is a schematic diagram of a graphical user interface in one embodiment of the present disclosure;
FIG. 3 is a schematic diagram of a graphical user interface in one embodiment of the present disclosure;
FIG. 4 is a schematic diagram of a graphical user interface in one embodiment of the present disclosure;
FIG. 5 is a schematic diagram of a graphical user interface in one embodiment of the present disclosure;
fig. 6 is a block diagram of an apparatus for editing a virtual resource according to an embodiment of the present disclosure;
FIG. 7 is a schematic structural diagram of an electronic device according to an embodiment of the present disclosure;
fig. 8 is a schematic structural diagram of one of the storage media according to one embodiment of the present disclosure.
Detailed Description
It should be noted that the embodiments and features of the embodiments in the present application may be combined with each other without conflict. The present invention will be described in detail below with reference to the embodiments with reference to the attached drawings.
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged under appropriate circumstances in order to facilitate the description of the embodiments of the invention herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
It should be further noted that various trigger events disclosed in this specification may be preset, and different trigger events may trigger different functions to be executed.
The embodiment of the disclosure provides a method for editing virtual resources, which obtains a graphical user interface by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, wherein the content displayed by the graphical user interface at least partially comprises a local or whole game scene, the game scene comprises at least one virtual character and at least one virtual resource, and an execution main body of the method can be any mobile terminal device such as a mobile phone, a PDA, a tablet computer, a handheld game terminal and an electronic device. Fig. 1 is a flowchart of an editing method for a virtual resource according to an embodiment of the present invention. As shown in fig. 1, the method in this embodiment includes the steps of:
step S110, providing an editing control in the graphical user interface;
step S120, responding to a first touch operation acting on the editing control, determining a target virtual resource in the game scene, acquiring at least one preset shape according to the target virtual resource, and displaying the preset shape in the graphical user interface, wherein the target virtual resource is a built model or a built object corresponding to the built model;
step S130, in response to a second touch operation applied to the at least one preset shape, updating the target virtual resource according to the preset shape selected by the second touch operation.
According to the multi-style editing scheme for the building model or the building, the multi-style building requirements of users are met, the system performance overhead is reduced, and the operation smoothness of the mobile terminal is effectively improved.
In one optional implementation, the content presented by the graphical user interface may include all of the game scene, or may be a part of the game scene. For example, when the game scene is relatively large, the partial content of the game scene is displayed on the graphical user interface of the mobile terminal in the process of the game. The game scene can be a square shape, and can also be other shapes (such as a circle and the like). The game scene can include ground, mountain, stone, flower, grass, tree, building and the like.
In an alternative embodiment, the game scene includes at least one virtual character, and the content presented may include all of the virtual character or a part of the virtual character. For example, in the third person perspective game, the content presented by the graphical user interface may include all of the virtual characters; as another example, in a first person perspective game, the content presented by the graphical user interface may comprise portions/parts of a virtual character. The virtual character may be set to be operation-controlled by a user through the mobile terminal so that the virtual character executes a specific instruction in the game scene. The virtual character may be a virtual character for enemy camping or a virtual character for self camping, and the virtual character may implement corresponding behavior in the game scene in response to the operation of the user, for example, the user may control the virtual character to walk, run, squat, lie prone, attack, shoot, and the like in the game scene, which is not limited in this disclosure.
In an alternative embodiment, the game scene includes at least one virtual resource, and the virtual resource may be ground, mountain, stone, flower, grass, tree, building, object element constituting building, and the like. The virtual resources are divided into dynamic virtual resources and static virtual resources, the dynamic virtual resources refer to virtual resources which can respond to control instructions input by a user through a mobile terminal to make corresponding feedback, and further the dynamic virtual resources are divided into reconfigurable virtual resources and non-reconfigurable virtual resources. The reconfigurable virtual resource is, for example, a building such as a house or a certain wall of the building, and when the reconfigurable virtual resource is attacked, the reconfigurable virtual resource is damaged or even disappears, and a new virtual resource can be built on the basis of the building or the wall, wherein the association is that the associated virtual resources can mutually influence the state change of each other, specifically, when a new building is built on a reconfigurable virtual resource such as a house, at this time, the new building can establish an association with the house, and when the house is attacked and removed, the new building having an association with the house can be removed together; the non-reconfigurable virtual resources refer to the physical relationship established between the non-reconfigurable virtual resources and the newly generated virtual resources, for example, the non-reconfigurable virtual resources are roads, bridges, ground and the like, and new buildings can be built on the non-reconfigurable virtual resources and physical supporting relationships can be formed. The static virtual resource refers to a virtual resource which cannot respond to a control instruction input by a user through the mobile terminal to make corresponding feedback, such as a bush, a shrub, water and the like in a game picture.
In one alternative embodiment, the graphical user interface includes a small map. The mini-map (mini-map) may be a thumbnail of the entire game scene or a thumbnail of a part of the game scene. Different details that may be displayed in a minimap for different types of games (e.g., details of a map that may be used to assist players in determining their location in the game world, real-time location of teammates, real-time location of enemy, current game scene view information, etc.). The minimap may be displayed in the graphical user interface at an upper left, upper right, or other location, as the present exemplary embodiment is not limiting.
In one optional implementation, step S110 provides an editing control in the graphical user interface.
The editing control may be preset at any position of the graphical user interface, may also be provided at a specific position according to a touch operation of a user, and may also be provided at a suitable position automatically selected according to a layout of the current graphical user interface, which is not limited in this embodiment.
In an alternative embodiment, the editing control is a touch control with a visual indication, for example, a touch control with a bounding box, or a touch control filled with a color, or a touch control with a predetermined transparency, or other control controls capable of visually indicating a range of the editing control, and the virtual character is controlled to enter the editing state of the virtual resource according to a touch operation such as sliding, clicking and the like received by the touch control. The touch control with the visual indication can enable a user to quickly locate the touch control, reduce the operation difficulty of a game beginner and improve the smoothness of operation.
In one alternative embodiment, the editing control is a touch-control in the graphical user interface without a visual indication. The touch control without visual indication can not cover or influence the game picture, provides better picture effect, can save screen space and is suitable for the operation of high hands of the game.
In an optional implementation manner, in step S120, in response to a first touch operation performed on the editing control, a target virtual resource in the game scene is determined, at least one preset shape is obtained according to the target virtual resource, and the target virtual resource is displayed in the graphical user interface, where the target virtual resource is a built model or a building corresponding to the built model.
The first touch operation may be a touch operation, or may also be a contactless operation, or a click operation, a sliding operation, or the like performed through a touch medium. When a first touch operation acting on an editing control is detected, an editing instruction is generated inside the system, and in response to the editing instruction, a target virtual resource is determined according to a preset condition in at least one virtual resource in a game scene or a virtual resource is newly established according to the preset condition in the game scene and is determined as the target virtual resource. The preset condition may be a preset position in a game scene, a current position and/or a current orientation of the virtual character, or one or more other arbitrarily set judgment conditions.
In an alternative embodiment, the target virtual resource is a building model or a building corresponding to the building model. The building model can be a virtual resource of at least one model to be built preset by the system in advance, and the building model is a previewing body of a building placed in a game scene and used for providing visual feedback for a user; the building corresponding to the building model may be a built virtual resource corresponding to at least one basic building model preset in advance by the system, and the building is placed in a game scene and converted from a preview body through a preset trigger condition, wherein the preset trigger condition may be that a trigger instruction is received, or a preset parameter threshold is reached, or a preset time interval is reached, and the like.
In an alternative embodiment, the target virtual resource may be a building model or a building corresponding to the building model, and the building model may be preset by the system, for example: vertical patches, horizontal patches, inclined scaling ladders, etc. For different building models, the system provides at least one preset shape, for example: for a vertical patch, the predetermined shape includes at least: vertical patches, window hollowed patches, rectangular door hollowed patches and the like; for a horizontal sheet, the predetermined shape includes at least: dividing a horizontal plane sheet into 4 palace lattices, digging out a surface sheet behind 1-3 palace lattices, dividing the horizontal plane sheet into 9 palace lattices, digging out a surface sheet behind 1-8 palace lattices, and the like; for a tilting aerial ladder, the preset shapes include at least: dividing the inclined scaling ladder into 4 grids, digging out the surface patches behind 1-3 grids, dividing the inclined scaling ladder into 9 grids, digging out the surface patches behind 1-8 grids, and the like. And after the at least one preset shape is obtained, displaying in a graphical user interface.
In one optional implementation manner, according to a first touch operation received by an editing control in a graphical user interface, a virtual character is controlled to enter a multi-style editing state, so that a target virtual resource is determined as a virtual resource to be edited in at least one virtual resource in a game scene, where the target virtual resource may be a building model or a building corresponding to the building model.
In one optional implementation manner, in step S120, determining a target virtual resource in a game scene further includes the following steps:
step S210, determining a first building area according to the current position and the current orientation of the virtual character in the game scene, wherein the first building area is used for placing the virtual resource;
step S220, determining the virtual resource in the first building area as the target virtual resource.
The virtual character can change the moving direction in the game scene according to the control instruction received by the mobile terminal, so that the virtual character can move freely, and the current position of the virtual character in the game scene is changed. The virtual character can also change the current orientation in the game scene according to the touch operation of the user in the game scene.
In one optional implementation, a movement controller is provided in the graphical user interface, and the virtual character is configured to move in the game scene according to a touch operation received by the movement controller. The motion controller may be, for example, a virtual joystick, a direction control virtual key, and the like, and the exemplary embodiment is not particularly limited thereto.
Specifically, touch operation acting on the movement controller is detected, and the virtual character is controlled to move in the game scene according to movement of a touch point of the touch operation.
In one optional implementation, the movement controller is a virtual joystick, and controls the virtual character to move in the game scene according to the touch operation received by the virtual joystick.
In an alternative embodiment, the movement controller is a virtual cross key/virtual direction key (D-PAD), and controls the virtual character to move in the game scene according to the touch operation received by the virtual cross key.
In one optional implementation, an orientation control area is provided in the graphical user interface, and the virtual character is configured to adjust the orientation in the game scene according to the touch operation received by the orientation control area.
Specifically, a touch operation acting on the orientation control area is detected, and the orientation of the virtual character in the game scene is adjusted according to the movement of a touch point of the touch operation.
In one of the alternative embodiments, the orientation control area may be in different ways such as a virtual joystick area, a direction control virtual key, and the like.
In one optional implementation manner, the orientation control area is a virtual joystick area, and the orientation of the virtual character in the game scene is controlled according to the touch operation received by the virtual joystick area.
In an alternative embodiment, the orientation control area is a virtual cross key area/virtual direction key (D-PAD) area, and the virtual character is controlled to adjust the orientation in the game scene according to the touch operation received by the virtual cross key area.
Adjusting the orientation of the virtual character in the game scene is adjusting the current orientation of the virtual character in the game scene to change. It should be noted that the orientation and the moving direction of the virtual character in the game scene are different concepts, and the orientation and the moving direction of the virtual character in the game scene are independent of each other and can be superimposed on each other. For example: the orientation of the virtual character A in the game scene is controlled to be north, and meanwhile, the virtual character A moves by taking a preset speed V1 as a moving speed and taking the west as a moving direction, so that the virtual character A has the following expression effects in the game scene: the virtual character A takes north as the current orientation, takes preset speed V1 as the moving speed and takes west as the moving direction to change the position in the game scene.
The method comprises the steps of providing an orientation control area in the graphical user interface, detecting touch operation acting on the orientation control area, and adjusting the orientation of the virtual character in the game scene according to movement of a touch point of the touch operation.
And determining a first building area according to the current position and the current orientation of the virtual character in the game scene, wherein the first building area is used for placing the virtual resource, acquiring the virtual resource placed in the first building area, and determining the virtual resource as the target virtual resource.
Through the embodiment, the position of the first building area is determined by controlling the current position and the current orientation of the virtual character in the game scene, the target virtual resource is determined according to the first building area, and the user can quickly select and correct the first building area in the game on the premise of not increasing the number of controls in the graphical user interface, so that the control smoothness of the game is improved.
In one alternative embodiment, the space of the game scene is divided into a plurality of geometric bodies which are spliced with each other. The geometric bodies can be cuboids, cubes, parallelepipeds, honeycomb bodies and the like, and can be understood to be spliced with each other, so that the space of the whole game scene is formed. It should be noted that the geometric body into which the space of the game scene is divided is a logical area, for example: and the x, y and z coordinates are in a space area within the range of 0-50.
In an alternative embodiment, the geometric body is a rectangular parallelepiped with the same length and width. And establishing a coordinate system XYZ in the space of the game scene, wherein the coordinate system XYZ is respectively a horizontal direction XZ coordinate and a vertical direction coordinate Y. The space is divided into infinite cuboids with a horizontal X of 5 meters, a Z of 5 meters, and a vertical upward Y of 3.5 meters, and the length, width, and height division values of the cuboids can be arbitrarily set by developers according to actual conditions.
In one alternative embodiment, the following description is given by taking the case of dividing the space into a plurality of rectangular solids which are spliced with each other and have the same length and width as an example, and it should be noted that a plurality of geometric bodies which can be spliced with each other and divide the space into any shape are included in the scope of the present disclosure. It should be noted that, in a game scene space divided into a plurality of mutually spliced geometric bodies with the same length and width, the surface and the internal section of each geometric body can be used as an optional area to be built, and meanwhile, components of an original building in the game scene are pre-built according to the surface and the internal section of the geometric body.
In an alternative embodiment, since the space of the game scene is divided into a plurality of mutually spliced geometric objects with the same length and width, the geometric object where the virtual character is located can be determined according to the current position of the virtual character, and the geometric object is determined to be the first geometric object.
Centering on the first geometric body, determining a plurality of second geometric bodies adjacent to the first geometric body, wherein the first geometric bodies and the second geometric bodies are adjacent to each other by: the first geometry and the second geometry present a common surface or the first geometry and the second geometry present a common edge.
In an alternative embodiment, a surface or an internal cross section in the first or second geometry that appears directly in front of the current orientation of the virtual character is used as the first building area.
Through the embodiment, on one hand, the target virtual resources and the original buildings in the game scene can be aligned and spliced; on the other hand, physical collision detection between virtual resources is avoided when the virtual resources are built or modified in a game scene, so that the system overhead can be effectively reduced, and the smoothness of game operation is improved.
In an alternative embodiment, the step S220 of determining the virtual resource in the first construction area as the target virtual resource further includes the following steps:
step S310, judging whether a building corresponding to the building model exists in the first building area;
step S320, if the building exists, the building is determined as a target virtual resource;
step S330, if not, placing the selected building model in the first building area in response to a first selection instruction for at least one of the building models, and determining the selected building model as the target virtual resource.
The method comprises the steps of judging whether a building corresponding to a building model exists in a first building area or not, wherein the judgment can be realized in a collision body detection mode or a resource table look-up mode, namely dividing a game scene into a plurality of scene units, determining the scene unit where the first building area is located, acquiring a resource list corresponding to the scene unit, and judging whether a serial number or a hash value of the building exists in the resource list corresponding to the first building area or not according to the resource list and the first building area.
And if the building corresponding to the building model in the first building area is stored, determining the building as a target virtual resource. After the target virtual resource is determined, the target virtual resource is differentially displayed in the graphical user interface, for example: highlighting, flashing, transparentizing, adding layers and the like.
If there is no monument corresponding to a building model within the first building area, placing the selected building model within the first building area in response to a first selection instruction for at least one of the building models, and determining the selected building model as the target virtual resource. The first selection instruction can be selected by a user through a preset optional building model provided by the system, and the corresponding first selection instruction is generated according to the selection of the user. The preset optional building model provided by the system can be displayed through a graphical user interface, can be broadcasted through voice, and can be prompted to the user through a third-party screen or equipment, which is not limited herein.
According to a first selection instruction, placing the selected as-built model within the first as-built area and determining the selected as-built model as the target virtual resource. It should be noted that, in the present embodiment, the selected building model is placed in the first building area, and instead of building the model to be built directly at the first building area, the model to be built is displayed in a preview manner at the first building area, and optionally, a corresponding feedback prompt may be issued to the user, for example: and performing differentiation processing, such as blurring display, highlighting display and the like, on the model to be built placed in the first building area.
In one of the alternative embodiments, a monument corresponding to the selected construction model is constructed at a first construction area in the game scene upon detecting a construction confirmation trigger event. The building confirmation trigger event may be triggered by detecting a touch operation of a specific trigger control provided in the user graphical interface, or may be triggered according to a preset interaction condition, for example: pressing, shaking, voice input, special gesture operation, etc. by the user.
Through the embodiment, whether the building exists in the first building area or not is judged, whether the existing building is edited or the default template of the building model is edited is determined, and therefore the multi-style editing efficiency is effectively improved, and the building operation fluency is improved.
In one optional implementation, before responding to the first selection instruction for at least one of the built models in step S330, the method further includes the following steps:
step S410, providing at least one model control corresponding to the built model in the graphical interface;
step S420, generating a first selection instruction of at least one built model according to a third touch operation acted on the model control.
The model control can be displayed at any position on the graphical user interface, and the position can be preset by the system or can be set by user according to the requirements of the user. The build model may be preset by the system, for example: vertical patches, horizontal patches, inclined scaling ladders, etc. The model control is used for receiving touch operation of a user to determine the selected building model. And generating a first selection instruction of at least one built model according to the third touch operation acting on the model control.
Through the embodiment, the model control is preset in the graphical user interface, and the corresponding instruction is generated according to the selection of the user for construction, so that the construction efficiency is effectively improved, and the construction operation fluency is improved.
In one optional implementation manner, in step S120, obtaining at least one preset shape according to the target virtual resource, and displaying the preset shape in the graphical user interface further includes:
step S510, providing a preset shape selection control in the graphical user interface, wherein the preset shape selection control is distributed around the boundary of the editing control;
step S520, obtaining at least one preset shape according to the target virtual resource, and displaying the preset shape in the preset shape selection control.
The preset shape selection control is arranged to surround and distribute at the boundary of the editing control, and the preset shape selection control is in a ring shape, an elliptical ring shape, a rectangular ring shape, a square ring shape and the like. Simultaneously, the preset shape selection control is equally divided into a plurality of regions by at least one preset shape, for example: and if the ring-shaped preset shape selection control has 3 preset shapes, the ring-shaped preset shape selection control is equally divided into 3 segments of fan-shaped areas, and the 3 segments of fan-shaped areas are respectively displayed in the graphical user interface corresponding to the 3 preset shapes.
Through the embodiment, the preset shape selection control is displayed in the form of the wheel disc, so that the control in the graphical user interface is displayed more simply, and the operation convenience of a user can be effectively improved.
In an alternative implementation, fig. 2 is a schematic diagram of a graphical user interface in one embodiment of the present disclosure. As shown in fig. 2, it includes: a graphical user interface 200, a virtual character 201, an edit control 202, a target virtual resource 203, and a model control 204. The virtual character 201 can execute instructions such as moving, steering, shooting, building and the like according to touch operation received by the mobile terminal in a game scene, wherein a corresponding building model or a building corresponding to the building model can be placed in the game scene according to selection operation received by the model control 204, and the built building or the building model to be built meeting preset conditions is determined as a target virtual resource 203 through the touch operation received by the editing control 202, the virtual character is controlled to enter a custom editing state, and the target virtual resource 203 is custom edited.
In an alternative implementation, fig. 3 is a schematic diagram of a graphical user interface in one embodiment of the present disclosure. As shown in fig. 3, among others: a graphical user interface 200, a virtual character 201, an edit control 202, a target virtual resource 203, a model control 204. Responding to a first touch operation acting on the editing control 202, determining a target virtual resource 203 in a game scene, acquiring a building model type corresponding to the target virtual resource 203 as a vertical patch, and acquiring a corresponding preset shape: vertical patches, window hollowed patches, rectangular door hollowed patches. A preset shape selection control 205 is provided in the graphical user interface, the preset shape selection control 205 is distributed around the boundary of the editing control 202, and is displayed by an annular wheel disc, and the preset shape selection control 205 includes trigger regions 206 corresponding to the three preset shapes respectively.
Through the embodiment, the preset shape selection control is displayed in a wheel disc mode, so that the control in the graphical user interface is displayed more simply, and the operation convenience of a user can be effectively improved.
In an optional implementation manner, in step S130, in response to a second touch operation applied to the at least one preset shape, the target virtual resource is updated according to the preset shape selected by the second touch operation.
The second touch operation may be a click operation, a slide operation, or a contactless operation. And updating the target virtual resource and displaying the target virtual resource in a graphical user interface according to the preset shape selected by the second touch operation.
In an optional implementation manner, the second touch operation is a continuous sliding operation after the first touch operation, and the step S130, in response to the second touch operation applied to the at least one preset shape, updates and displays the target virtual resource according to a preset shape selected by the second touch operation, further includes the following steps:
step S610, acquiring a current position of a touch point corresponding to a second touch operation in the graphical user interface;
step S620, determining a preset shape selected according to the second touch operation according to the current position and the area where at least one preset shape in the preset shape selection control is located;
step S630, updating and displaying the target virtual resource according to the selected preset shape.
The second touch operation is a continuous sliding operation after the first touch operation, that is, the first touch operation is not interrupted, and the second touch operation is directly entered, for example: the first touch operation is a click operation, and after the first touch operation touches the screen, the touch medium generating the first touch operation directly starts to slide without leaving the screen, so as to enter the second touch operation.
The current position of a touch point corresponding to a second touch operation on the graphical user interface is obtained, whether the current position falls into an area corresponding to at least one preset shape in a preset shape selection control is judged, if yes, the corresponding preset shape is determined according to the area where the touch point falls, namely the preset shape selected according to the second touch operation is determined, and the target virtual resource is updated according to the preset shape selected by the second touch operation.
Through above-mentioned embodiment to after the shape selection control is predetermine in the form show of rim plate, predetermine the shape through the operation selection of sliding, promote the smoothness nature of operation, and can effectively improve user's the simple operation nature.
In an alternative embodiment, fig. 4 is a schematic diagram of a graphical user interface according to an embodiment of the present disclosure. As shown in fig. 4, among others: the method comprises the steps of a graphical user interface 200, a virtual role 201, an editing control 202, a target virtual resource 203, a model control 204, a preset shape selection control 205 and a trigger area 206 of a preset shape. According to a second touch operation generated by the touch medium 207 through touch on the graphical user interface 200, the current position of a touch point corresponding to the second touch operation in the graphical user interface 200 is obtained in real time, when the touch point moves to a trigger area 206 corresponding to a window hollowed-out patch, the window hollowed-out patch is determined to be a preset shape, and the shape of the target virtual resource 203 is displayed in the graphical user interface 200 after being updated to be the shape of the window hollowed-out patch.
In an optional embodiment, the target virtual resource is a building corresponding to the building model. By implementing the implementation mode, the multi-style editing of the existing current target virtual resource can be realized, so that the multi-style construction requirements of users are met, the system performance overhead is reduced, and the operation smoothness of the mobile terminal is effectively improved.
In one optional embodiment, the target virtual resource is a build model. The method further comprises the steps of:
step S710, replacing the updated preset shape corresponding to the target virtual resource with the default shape of the building model;
step S720, responding to a second selection instruction of the building model, determining a second building area in the game scene, and placing the building model with the default shape replaced in the second building area.
Wherein the building models are preset by the system, each building model having a corresponding default shape, for example: vertical patches, horizontal patches, inclined scaling ladders, etc. The default shape refers to that the building model corresponding to the default shape is directly placed in a default mode without further selection in a game scene each time the corresponding building model is selected.
And when the target virtual resource is the building model, replacing the preset shape corresponding to the updated target virtual resource with the default shape of the building model. For example: the target virtual resource is a vertical patch, the default shape of the vertical patch is a vertical patch, the updated preset shape corresponding to the target virtual resource is a window hollowed patch, and the window hollowed patch is replaced with the default shape at the moment. Therefore, when the vertical surface patch is selected as the building model next time, the building model corresponding to the window hollowed-out surface patch is directly placed in a default mode without further selection in a game scene.
In response to a second selection instruction for the built model, a second built area is determined in the game scene, and the built model after replacing the default shape is placed in the second built area.
Through the above embodiment, the default shape of the building model is replaced, so that a new shape can be directly built when building is performed later. Therefore, through the replacement of the default shape, the quick construction of the custom shape is realized, the smoothness of operation is improved, and the user experience is further improved.
In an alternative implementation, fig. 5 is a schematic diagram of a graphical user interface in one embodiment of the present disclosure. As shown in fig. 5, it includes: the system comprises a graphical user interface 200, a virtual character 201, an editing control 202, a model control 204, a preset shape selection control 205, a trigger area 206 of a preset shape, a touch medium 207 and a built model 208. When the target virtual resource is the building model (taking a vertical patch as an example in fig. 5), the updated preset shape corresponding to the target virtual resource (taking a window hollowed patch as an example in fig. 5) is replaced with the default shape of the vertical patch, and the updated preset shape is displayed on the editing control 202 (the default shape icon is replaced with the window hollowed patch from the vertical patch) to prompt modification of the default shape of the building model (vertical patch). In response to a second selection instruction for building the model, as indicated by the second selection instruction in FIG. 5 for building the model as a vertical patch, a second building region is determined in the game scene and the building model 208 replacing the default shape as a window cutout patch is placed directly within the second building region.
One embodiment of the present disclosure further discloses an editing apparatus for virtual resources, where the graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, and a content displayed by the graphical user interface at least partially includes a local or full game scene, where the game scene includes at least one virtual character and at least one virtual resource. Fig. 6 is a block diagram of an apparatus for editing a virtual resource according to an embodiment of the present disclosure. As shown in fig. 6, the apparatus includes:
the providing module is used for providing an editing control in the graphical user interface;
the determining module is used for responding to a first touch operation acting on the editing control, determining a target virtual resource in a game scene, acquiring at least one preset shape according to the target virtual resource, and displaying the preset shape in the graphical user interface, wherein the target virtual resource is a built model or a built object corresponding to the built model;
and the editing module is used for responding to a second touch operation acting on the at least one preset shape and updating the target virtual resource according to the preset shape selected by the second touch operation.
According to the multi-style editing scheme for the building model or the building, the multi-style building requirements of users are met, the system performance overhead is reduced, and the operation smoothness of the mobile terminal is effectively improved.
The specific details of each module unit in the foregoing embodiments have been described in detail in the editing method of the corresponding virtual resource, and in addition, it can be understood that the editing apparatus of the virtual resource also includes other unit modules corresponding to the editing method of the virtual resource, and therefore details are not described here again.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
The electronic equipment comprises at least one processor and at least one memory for storing executable instructions of the processor; wherein the processor is configured to perform the method steps in the above-described exemplary embodiments of the disclosure via execution of the executable instructions.
The electronic apparatus 1000 in the present exemplary embodiment is described below with reference to fig. 7. The electronic device 1000 is only one example and should not bring any limitations to the functionality or scope of use of embodiments of the present disclosure.
Referring to FIG. 7, an electronic device 1000 is shown in the form of a general purpose computing device. The components of the electronic device 1000 may include, but are not limited to: at least one processor 1010, at least one memory 1020, a bus 1030 that couples various system components including the processor 1010 and the memory 1020, and a display unit 1040.
Wherein the memory 1020 stores program code executable by the processor 1010 such that the processor 1010 implements the following steps via execution of the executable instructions:
providing an editing control in the graphical user interface;
responding to a first touch operation acting on the editing control, determining a target virtual resource in the game scene, acquiring at least one preset shape according to the target virtual resource, and displaying the preset shape in the graphical user interface, wherein the target virtual resource is a built model or a building corresponding to the built model;
and responding to a second touch operation acting on the at least one preset shape, and updating the target virtual resource according to the preset shape selected by the second touch operation.
Optionally, the determining a target virtual resource in a game scene includes:
determining a first building area according to the current position and the current orientation of the virtual character in the game scene, wherein the first building area is used for placing the virtual resource;
determining a virtual resource within the first as-built area as the target virtual resource.
Optionally, the determining that the virtual resource in the first construction area is the target virtual resource includes:
judging whether a building corresponding to the building model exists in the first building area or not;
if so, determining the monument as a target virtual resource;
if not, in response to a first selection instruction for at least one of the build models, placing the selected build model within the first build area and determining the selected build model as the target virtual resource.
Optionally, before the responding to the first selection instruction of at least one of the built models, the method further comprises:
providing at least one model control corresponding to the built model in the graphical interface;
and generating a first selection instruction of at least one built model according to the third touch operation acted on the model control.
Optionally, the obtaining at least one preset shape according to the target virtual resource and displaying the preset shape in the graphical user interface includes:
providing a preset shape selection control in the graphical user interface, wherein the preset shape selection control is distributed around the boundary of the editing control;
and acquiring at least one preset shape according to the target virtual resource, and displaying in the preset shape selection control.
Optionally, the second touch operation is a continuous sliding operation after the first touch operation, and the updating the target virtual resource according to the preset shape selected by the second touch operation by the response acting on the second touch operation of the at least one preset shape includes:
acquiring the current position of a touch point corresponding to a second touch operation in the graphical user interface;
determining a preset shape selected according to the second touch operation according to the area where at least one preset shape in the current position and the preset shape selection control is located;
and updating the target virtual resource according to the selected preset shape.
Optionally, when the target virtual resource is a build model, the method further includes:
replacing the preset shape corresponding to the updated target virtual resource with the default shape of the building model;
in response to a second selection instruction for the built model, a second built area is determined in the game scene, and the built model after replacing the default shape is placed in the second built area.
According to the multi-style editing scheme for the building model or the building, the multi-style building requirements of users are met, the system performance overhead is reduced, and the operation fluency of the mobile terminal is effectively improved.
In one alternative embodiment, the memory 1020 may include a readable medium in the form of a volatile memory unit, such as random access memory 1021(RAM) and/or cache memory 1022, and may further include read only memory 1023 (ROM).
Memory 1020 may also include a program/utility 1024 having a set (at least one) of program modules 1025, including but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.
Bus 1030 may be any one or more of several types of bus structures including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.
The electronic device 1000 may also communicate with one or more external devices 1100 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 1000, and/or with any device (e.g., router, modem, etc.) that enables the electronic device 1000 to communicate with one or more other computing devices. Such communication may occur through input/output (I/O) interfaces 1050. Also, the electronic device 1000 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the internet) through the network adapter 1060. As shown in FIG. 7, the network adapter 1060 may communicate with other modules of the electronic device 1000 via the bus 1030. It should be appreciated that although not shown, other hardware and/or software modules may be used in conjunction with the electronic device 1000, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
Fig. 8 is a schematic structural diagram of one of the storage media according to one embodiment of the present disclosure. As shown in fig. 8, a program product 1100 according to an embodiment of the invention is depicted, on which a computer program is stored which, when being executed by a processor, carries out the steps of:
providing an editing control in the graphical user interface;
responding to a first touch operation acting on the editing control, determining a target virtual resource in the game scene, acquiring at least one preset shape according to the target virtual resource, and displaying the preset shape in the graphical user interface, wherein the target virtual resource is a built model or a building corresponding to the built model;
and responding to a second touch operation acting on the at least one preset shape, and updating the target virtual resource according to the preset shape selected by the second touch operation.
Optionally, the determining a target virtual resource in a game scene includes:
determining a first building area according to the current position and the current orientation of the virtual character in the game scene, wherein the first building area is used for placing the virtual resource;
determining a virtual resource within the first as-built area as the target virtual resource.
Optionally, the determining that the virtual resource in the first construction area is the target virtual resource includes:
judging whether a building corresponding to the building model exists in the first building area or not;
if so, determining the monument as a target virtual resource;
if not, in response to a first selection instruction for at least one of the build models, placing the selected build model within the first build area and determining the selected build model as the target virtual resource.
Optionally, before the responding to the first selection instruction of at least one of the built models, the method further comprises:
providing at least one model control corresponding to the built model in the graphical interface;
and generating a first selection instruction of at least one built model according to the third touch operation acted on the model control.
Optionally, the obtaining at least one preset shape according to the target virtual resource and displaying the preset shape in the graphical user interface includes:
providing a preset shape selection control in the graphical user interface, wherein the preset shape selection control is distributed around the boundary of the editing control;
and acquiring at least one preset shape according to the target virtual resource, and displaying in the preset shape selection control.
Optionally, the second touch operation is a continuous sliding operation after the first touch operation, and the updating the target virtual resource according to the preset shape selected by the second touch operation by the response acting on the second touch operation of the at least one preset shape includes:
acquiring the current position of a touch point corresponding to a second touch operation in the graphical user interface;
determining a preset shape selected according to the second touch operation according to the area where at least one preset shape in the current position and the preset shape selection control is located;
and updating the target virtual resource according to the selected preset shape.
Optionally, when the target virtual resource is a building model, the method further includes:
replacing the preset shape corresponding to the updated target virtual resource with the default shape of the building model;
in response to a second selection instruction for the built model, a second built area is determined in the game scene, and the built model after replacing the default shape is placed in the second built area.
According to the multi-style editing scheme for the building model or the building, the multi-style building requirements of users are met, the system performance overhead is reduced, and the operation smoothness of the mobile terminal is effectively improved.
In one alternative implementation, a computer readable storage medium may comprise a propagated data signal with readable program code embodied therein, either in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable storage medium may transmit, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied in a computer readable storage medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiment of the present invention can be embodied in the form of a software product, which can be stored in a non-volatile storage medium (which can be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to make a computing device (which can be a personal computer, a server, an electronic device, or a network device, etc.) execute the method according to the embodiment of the present invention.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements that have been described above and shown in the drawings, and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (10)

1. A method for editing virtual resources, which obtains a graphical user interface by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, where the content displayed on the graphical user interface at least partially includes a partial or complete game scene, and the game scene includes at least one virtual character and at least one virtual resource, the method comprising:
providing an editing control in the graphical user interface;
responding to a first touch operation acting on the editing control, determining at least one virtual resource in the game scene as a target virtual resource, acquiring at least one preset shape according to the target virtual resource, and displaying the preset shape in the graphical user interface, wherein the virtual resource and the target virtual resource are both a built model or a building corresponding to the built model;
and responding to a second touch operation acting on the at least one preset shape, and updating the target virtual resource according to the preset shape selected by the second touch operation.
2. The method of claim 1, the determining that at least one virtual resource in the game scene is a target virtual resource, comprising:
determining a first building area according to the current position and the current orientation of the virtual character in the game scene, wherein the first building area is used for placing the virtual resource;
determining a virtual resource within the first as-built area as the target virtual resource.
3. The method of claim 2, the determining that the virtual resource within the first as-built region is the target virtual resource, comprising:
judging whether a building corresponding to the built model exists in the first building area or not;
if so, determining the monument as a target virtual resource;
if not, in response to a first selection instruction for at least one of the build models, placing the selected build model within the first build area and determining the selected build model as the target virtual resource.
4. The method of claim 3, further comprising, prior to the responding to the first selection instruction for at least one of the build models:
providing at least one model control corresponding to the built model in the graphical interface;
and generating a first selection instruction of at least one built model according to the third touch operation acted on the model control.
5. The method of claim 1, wherein the obtaining at least one preset shape according to the target virtual resource for display in the graphical user interface comprises:
providing a preset shape selection control in the graphical user interface, wherein the preset shape selection control is distributed around the boundary of the editing control;
and acquiring at least one preset shape according to the target virtual resource, and displaying in the preset shape selection control.
6. The method of claim 5, wherein the second touch operation is a continuous sliding operation after the first touch operation, and the updating the target virtual resource according to the preset shape selected by the second touch operation in response to the second touch operation being performed on the at least one preset shape comprises:
acquiring the current position of a touch point corresponding to a second touch operation in the graphical user interface;
determining a preset shape selected according to the second touch operation according to the area where at least one preset shape in the current position and the preset shape selection control is located;
and updating the target virtual resource according to the selected preset shape.
7. The method of claim 1, when the target virtual resource is a as-built model, the method further comprising:
replacing the preset shape corresponding to the updated target virtual resource with the default shape of the building model;
in response to a second selection instruction for the built model, a second built area is determined in the game scene, and the built model after replacing the default shape is placed in the second built area.
8. An apparatus for editing a virtual resource, the apparatus comprising:
the providing module is used for providing an editing control in the graphical user interface;
the determining module is used for responding to a first touch operation acting on the editing control, determining at least one virtual resource in a game scene as a target virtual resource, acquiring at least one preset shape according to the target virtual resource, and displaying the preset shape in the graphical user interface, wherein the virtual resource and the target virtual resource are both a built model or a built object corresponding to the built model;
and the editing module is used for responding to a second touch operation acting on the at least one preset shape and updating the target virtual resource according to the preset shape selected by the second touch operation.
9. An electronic device, comprising:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the method of editing of a virtual resource of any of claims 1-7 via execution of the executable instructions.
10. A computer-readable storage medium on which a computer program is stored, the computer program, when being executed by a processor, implementing the method for editing a virtual resource according to any one of claims 1 to 7.
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