CN110215700A - Interaction control method, device, computer equipment and storage medium - Google Patents
Interaction control method, device, computer equipment and storage medium Download PDFInfo
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- CN110215700A CN110215700A CN201810175487.5A CN201810175487A CN110215700A CN 110215700 A CN110215700 A CN 110215700A CN 201810175487 A CN201810175487 A CN 201810175487A CN 110215700 A CN110215700 A CN 110215700A
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
Abstract
This application involves a kind of interaction control method, device, computer equipment and storage mediums.The described method includes: determining the rank of object in the presence of the first interaction area;First interaction area is used to the multiple objects for meeting synthesis condition synthesizing new object for accommodating object;Matched first virtual objects of the rank for showing and determining in the second interaction area;When the target piece in first interaction area is moved into the second virtual objects in second interaction area, the target piece is converted to the attribute value of second virtual objects;According to the attribute value of the attribute value of second virtual objects and first virtual objects, the result that second virtual objects operate first virtual objects is determined.It can be improved the interactive efficiency between user and game using this method.
Description
Technical field
This application involves field of computer technology, more particularly to a kind of interaction control method, device, computer equipment and
Storage medium.
Background technique
In traditional synthesis class game, new object can be constantly added in game system into interaction area, need to use
Family is combined using the similar item in interaction area and generates other high level objects, to reduce in the interaction area
There is the quantity of object, to ensure that existing object cannot be full of entire interaction area.For example, game system is according to user's operation by three
A or three or more similar items are combined, and a high level object are generated, to reduce object in interaction area
Quantity.In above-mentioned synthesis class game, user is reduced in interaction area by way of the similar item combination in interaction area
Quantity so that the interactive efficiency between user and game is low.
Summary of the invention
Based on this, it is necessary to for the interactive efficiency low technical problem between user and game, provide a kind of interactive controlling
Method, apparatus, computer equipment and storage medium.
A kind of interaction control method, which comprises
Determine the rank of object in the presence of the first interaction area;First interaction area is used in combination for accommodating object
In the multiple objects for meeting synthesis condition are synthesized new object;
Matched first virtual objects of the rank for showing and determining in the second interaction area;
When the target piece in first interaction area be moved into second interaction area it is second virtual right
As when, the target piece is converted to the attribute value of second virtual objects;
According to the attribute value of the attribute value of second virtual objects and first virtual objects, determine that described second is empty
The result that quasi- object operates first virtual objects.
A kind of interaction control device, described device include:
First determining module, for determining the rank of object in the presence of the first interaction area;First interaction area
For accommodating object, and for the multiple objects for meeting synthesis condition to be synthesized new object;
First display module, the rank matched first for showing with determining in the second interaction area are virtual right
As;
Conversion module, for being moved into second interaction area when the target piece in first interaction area
The second virtual objects when, the target piece is converted to the attribute value of second virtual objects;
Second determining module, for according to the attribute value of second virtual objects and the attribute of first virtual objects
Value, determines the result that second virtual objects operate first virtual objects.
A kind of computer equipment, including memory and processor, the memory are stored with computer program, the processing
Device performs the steps of when executing the computer program
Determine the rank of object in the presence of the first interaction area;First interaction area is used in combination for accommodating object
In the multiple objects for meeting synthesis condition are synthesized new object;
Matched first virtual objects of the rank for showing and determining in the second interaction area;
When the target piece in first interaction area be moved into second interaction area it is second virtual right
As when, the target piece is converted to the attribute value of second virtual objects;
According to the attribute value of the attribute value of second virtual objects and first virtual objects, determine that described second is empty
The result that quasi- object operates first virtual objects.
A kind of computer readable storage medium, is stored thereon with computer program, and the computer program is held by processor
It is performed the steps of when row
Determine the rank of object in the presence of the first interaction area;First interaction area is used in combination for accommodating object
In the multiple objects for meeting synthesis condition are synthesized new object;
Matched first virtual objects of the rank for showing and determining in the second interaction area;
When the target piece in first interaction area be moved into second interaction area it is second virtual right
As when, the target piece is converted to the attribute value of second virtual objects;
According to the attribute value of the attribute value of second virtual objects and first virtual objects, determine that described second is empty
The result that quasi- object operates first virtual objects.
Above-mentioned interaction control method, device, computer equipment and storage medium, by by the target in the first interaction area
Object moves to the second virtual objects of the second interaction area, and the target piece is converted to the attribute value of the second virtual objects,
Wherein, which is used to the multiple objects for meeting synthesis condition synthesizing new object, therefore, can be according to conjunction
At the quantity for reducing object in the presence of the first interaction area with mobile mode.According to the attribute value of the second virtual objects and
The attribute value of one virtual objects determines that the second virtual objects to the operating result of the first virtual objects, increase user and game
Interactive mode, improve the interactive efficiency between user and game.
Detailed description of the invention
Fig. 1 is the flow diagram of interaction control method in one embodiment;
Fig. 2 is the schematic diagram of the first interaction area and the second interaction area in one embodiment;
Fig. 3 is the schematic diagram of selection and mobile target piece in one embodiment;
Fig. 4 is the schematic diagram of selection and mobile target piece in another embodiment;
Fig. 5 is to determine that the first state of upper first virtual objects and selection current first are virtual right in one embodiment
As and flow diagram the step of show;
Fig. 6 is the step for determining the second state of the first virtual objects in one embodiment and being operated according to the second state
Rapid flow diagram;
Fig. 7 is to determine current the according to the rank of object and the rank of upper first virtual objects in another embodiment
One virtual objects and flow diagram the step of show;
Fig. 8 is that the second virtual objects are shown using target object what the first virtual objects were operated in another embodiment
It is intended to;
Fig. 9 is the flow diagram of interaction control method in another embodiment;
Figure 10 is the flow diagram of interaction control method in another embodiment;
Figure 11 is the structural block diagram of interaction control device in one embodiment;
Figure 12 is the structural block diagram of interaction control device in another embodiment;
Figure 13 is the internal structure chart of computer equipment in one embodiment.
Specific embodiment
It is with reference to the accompanying drawings and embodiments, right in order to which the objects, technical solutions and advantages of the application are more clearly understood
The application is further elaborated.It should be appreciated that specific embodiment described herein is only used to explain the application, not
For limiting the application.
In one embodiment, as shown in Figure 1, providing a kind of interaction control method, it is applied to terminal in this way
Example is illustrated, wherein the terminal can be mobile terminal or computer, and mobile terminal may include mobile phone, tablet computer
At least one of with the equipment such as personal digital assistant, method includes the following steps:
Step 102, the rank of object in the presence of the first interaction area is determined;First interaction area is used to accommodate object,
And for the multiple objects for meeting synthesis condition to be synthesized new object.
Wherein, object can include but is not limited to food, plant or other stage properties.The food may include bread, corn,
Cake, fish and various other foods, the plant may include the various plants such as pea, dragon fruit, apple and pears, other roads
Tool may include various knives, sword and the lance etc. for attack.In subsequent embodiment, said so that object is food as an example
It is bright.
First interaction area is the sub- game area in game application, which includes synthesis class game, at this
The multiple objects for meeting synthesis condition can be synthesized into new object in first interaction area, wherein first interaction area
Size can be made of m × n grid, 4≤m≤10,4≤n≤10, as shown in Figure 2.Game application starting in terminal
Afterwards, the object every a period to the one or more objects of addition in first interaction area, in the first interaction area
Part combination meets synthesis condition, and an object more higher than the rank of the similar item is generated in the first interaction area.Wherein,
It may include: that three or three or more similar items are successively arranged by row or column or diagonal line that object combination, which meets synthesis condition,
Mode combine.
Specifically, after starting the game application in terminal, terminal is regular by object according to the addition of preset object
The first interaction area is added, the rank of object in the presence of the first interaction area is determined according to the object being currently added.Alternatively,
The object after game application in terminal starts, when exiting the game application according to the last time in the first interaction area
Part determines the rank of object in the presence of current first interaction area.It should be noted that object in the presence of the first interaction area
The rank of part is expressed as the highest level of each object in the first interaction area.
For example, as illustrated in fig. 2, it is assumed that object demonstrated in Figure 2 is the object of first level, wherein N is greater than 1
Positive integer, first level is lowest level.For starting game application for the first time, alternatively, n-th starts the game application
Program and game application Shi Junwei is exited each time saving historical data, the object of first level is added first mutually by terminal
It moves in region, and the first level is determined as to the rank of the first interaction area.
In another example as illustrated in fig. 2, it is assumed that when object demonstrated in Figure 2 is last exits in the first interaction area
Object.The game application is started for n-th and is saved historical data when exiting game application each time, terminal
Object when last time is exited in the first interaction area is determined as the rank of object in the presence of current first interaction area.
Step 104, matched first virtual objects of rank for showing and determining in the second interaction area.
Wherein, the second interaction area is to capture the region of class game, the capture class game and first in the second interaction area
Game in interaction area is linkage game, includes the first virtual objects and the second virtual objects in second interaction area,
For capturing and collecting the first virtual objects, animal is such as captured and collected.Wherein, the first virtual objects are object to be captured,
Such as virtual ox, sheep, the various animals of horse;Second virtual objects are the object for capturing the first virtual objects, such as virtual bear or
People etc..
Specifically, it in the presence of determining the first interaction area when the rank of object, is selected at random in virtual objects set
The first virtual objects corresponding with identified rank are taken, the first selected virtual objects are showed in the second interaction area.
Wherein, corresponding first virtual objects of each rank are saved in the virtual objects set, each rank corresponding first is virtually right
The quantity of elephant can be one or more.
For example, as illustrated in fig. 2, it is assumed that the rank of object demonstrated in Figure 2 is first level, and in virtual objects set
The first virtual objects corresponding with first level are elephant, wolf and tiger etc..So, terminal is selected at random from virtual objects set
The first virtual objects taken, if first virtual objects are elephant, then elephant is showed in the second interaction area.
Step 106, when the target piece in the first interaction area be moved into the second interaction area it is second virtual right
As when, target piece is converted to the attribute value of the second virtual objects.
Wherein, attribute value includes at least one of attack, phylactic power defensive power, strength, empirical value and vital values etc..
Specifically, terminal receives the selection instruction of input, chooses target piece from object present in the first interaction area.
Terminal according to the move of input, by target piece be moved to the second interaction area from the first interaction area it is second virtual right
As, or it is moved to region near the second virtual objects of the second interaction area.When target piece is moved to the second virtual objects
Or when the second region near virtual objects, terminal calculates the energy value of target piece, and the energy value of target piece is converted
For the attribute value of the second virtual objects.It should be noted that when target piece is moved to the second virtual objects and is converted into attribute
When value, target piece is consumed.
For example, as shown in figure 3, (a) is that terminal operates according to the user's choice, from object present in the first interaction area
Target piece corn is chosen, is (b) mobile selected corn, (c) is that the corn selected is moved to the first virtual objects.When
When chosen corn is moved near the first virtual objects or the first virtual objects, corn is eaten and is converted to corresponding by bear
Attribute value.
In another example as shown in figure 4, (a) is that terminal operates according to the user's choice, the object present in the first interaction area
Target piece bread is arrived in middle selection, is (b) mobile selected bread, (c) is that the bread selected is moved to the first virtual objects
Near region.When chosen bread is moved to region near the first virtual objects or the first virtual objects, bread quilt
Bear eats and is converted to corresponding attribute value.
Step 108, according to the attribute value of the attribute value of the second virtual objects and the first virtual objects, determine that second is virtual right
As the result operated to the first virtual objects.
Specifically, terminal judges the size of the attribute value of the second virtual objects and the attribute value of the first virtual objects, obtains
Judging result determines the result that the second virtual objects operate the first virtual objects according to judging result.
For example, bread is converted to the attribute value (such as attack) of bear after being eaten by bear, terminal judges bear as shown in Fig. 4 (c)
Attribute value and elephant attribute value between size.If the attribute value of bear is greater than the attribute value of elephant, elephant is gone down simultaneously
It captures.If the attribute value of bear is less than the attribute value of elephant, elephant is not gone down, and elephant can not be captured.
In above-described embodiment, by the way that the target piece in the first interaction area is moved to the second virtual of the second interaction area
Object, and the target piece is converted to the attribute value of the second virtual objects, wherein first interaction area will be for that will meet conjunction
New object is synthesized at multiple objects of condition, therefore, the first interaction area can be reduced according to synthesis and mobile mode
In the presence of object quantity.According to the attribute value of the attribute value of the second virtual objects and the first virtual objects, the second void is determined
Intend object to the operating result of the first virtual objects, increase the interactive mode of user and game, improve user and game it
Between interactive efficiency.
In one embodiment, step 106 can specifically include: when verifying the plug-in journey there is no for generating object
When sequence, alternatively, when the mark of target piece matches with the mark of any object generated in the first interaction area, it will
Target piece is converted to the attribute value of the second virtual objects.
Specifically, terminal check game application whether there is plug-in program, be not present when verifying for product
When the plug-in program of part, indicates that selected target piece meets game conditions, target piece is converted into the second virtual objects
Attribute value.Alternatively, whether the target piece that terminal check is moved to the second interaction area is that the first interaction area is generated
Object, when the mark for verifying target piece matches with the mark of any object generated in the first interaction area,
It indicates that the target piece is game application object generated, target piece is converted to the attribute of the second virtual objects
Value.
In above-described embodiment, by examine game application whether there is plug-in program, test-target object whether be
First interaction area object generated improves the validity of operation data so as to avoid the abnormal operation of user.
As shown in figure 5, in one embodiment, after step 108, this method further include:
Step 502, when attribute value of the attribute value of the second virtual objects less than the first virtual objects and it is moved into second
When the quantity of the target piece of virtual objects is greater than or equal to preset threshold, the first virtual objects are determined according to the result of operation
First state.
Wherein, when attribute value of the attribute value of the second virtual objects less than the first virtual objects, the second virtual objects pair
The result that first virtual objects are operated includes that the second virtual objects are captured less than the first virtual objects.For capturing less than the
Whether the case where one virtual objects can escape the state demarcation of the first object are as follows: first state according to the first virtual objects
With the second state.Wherein, first state is that the first virtual objects are at large catches and escape, the second state be the first virtual objects not
It is captured but does not escape.
Specifically, when attribute value of the attribute value of the second virtual objects less than the first virtual objects, terminal is further true
The quantity of the fixed accumulative target piece for being moved into the second virtual objects.When the accumulative object for being moved into the second virtual objects
When the quantity of part is greater than preset threshold, terminal determines the first state of the first virtual objects according to the result of operation.
For example, when the attribute value (such as attack) of bear is less than the attribute value (such as attack) of ox and is moved to the target of bear
When the accumulated quantity of object is greater than or equal to 3, terminal determines that bear captures less than ox and ox has escaped according to the result of operation.
Step 504, it chooses and matched, new first virtually right of the rank of object current existing in the first interaction area
As;Wherein, the first selected virtual objects the first virtual objects corresponding from first state are different.
Specifically, when the first virtual objects are first state, terminal is chosen from virtual objects set and is interacted with first
In region the rank of current existing object match and it is different from the first virtual objects that the last time shows first virtual
Object.
For example, it is assumed that the first virtual objects in first state are ox, when ox is not captured and is escaped by bear, then,
The rank of terminal current existing object from selection in virtual objects set and the first interaction area is matched and is not ox
Animal.
Step 506, the first virtual objects of selection are showed in the second interaction area.
In above-described embodiment, the first state of the first virtual objects is determined according to the result of operation, and according to first shape
The rank of object determines the first virtual objects of next displaying in state and current first interaction area, avoids when first is virtual
The problem of object in the first interaction area can not be reduced by way of synthesis when object is first state, improve user with
Interactive efficiency between game.
As shown in fig. 6, in one embodiment, after step 108, this method further include:
Step 602, when attribute value of the attribute value of the second virtual objects less than the first virtual objects and it is moved into second
When the quantity of the target piece of virtual objects is less than preset threshold, the second shape of the first virtual objects is determined according to the result of operation
State.
Wherein, when attribute value of the attribute value of the second virtual objects less than the first virtual objects, the second virtual objects pair
The result that first virtual objects are operated includes that the second virtual objects are captured less than the first virtual objects.For capturing less than the
Whether the case where one virtual objects can escape the state demarcation of the first object are as follows: first state according to the first virtual objects
With the second state.Wherein, first state is that the first virtual objects are at large catches and escape, the second state be the first virtual objects not
It is captured but does not escape.
Specifically, when attribute value of the attribute value of the second virtual objects less than the first virtual objects, terminal is further true
The quantity of the fixed accumulative target piece for being moved into the second virtual objects.When the accumulative object for being moved into the second virtual objects
When the quantity of part is less than preset threshold, terminal determines the second state of the first virtual objects according to the result of operation.
For example, when the attribute value (such as attack) of bear is less than the attribute value (such as attack) of ox and is moved into the second void
When the accumulated quantity of the target piece of quasi- object is less than 3, terminal determines that ox is at large according to the result of operation and catches but do not escape, such as
Shown in Fig. 3.
Step 604, operational order corresponding with the second state is received.
Specifically, when the first virtual objects are in the second state, terminal receive input operation, and to the input operate into
Row parsing, obtains about the corresponding operational order of the second state.Wherein, which includes choosing the instruction and synthesis of target object
The instruction of object in first interaction area.
Step 606, operational order is responded, new target piece is chosen from the first interaction area, when the first interaction area
In target piece when being moved into the second virtual objects in the second interaction area, it is virtual right that target piece is converted to second
The attribute value of elephant.
Specifically, when the operational order is to choose the instruction of target object, terminal responds the operational order, mutually from first
New target piece is chosen in dynamic region, and the target piece is moved to the second virtual objects in the second interaction area, executes
Step 106, until determining the result that the second virtual objects operate the first virtual objects.
For example, it is assumed that terminal is chosen for the first time, corn is edible by bear, and bear captures elephant not successfully and elephant does not escape.This
When, when terminal receives the operational order for choosing bread, bread is moved to the region of bear.Terminal calculates the energy value of bread,
And the energy value calculated is converted to the attribute value (such as attack) of bear, compare the attribute value of bear and the attribute value of elephant.
When the attribute value of bear is greater than the attribute value of elephant, bear can successfully capture elephant;When the attribute value of bear is less than the category of elephant
When property value, Xiong Wufa captures elephant.
In one embodiment, when the operational order is to synthesize the instruction of object in the first interaction area, terminal response
The multiple objects for meeting synthesis condition are synthesized new object by the operational order.
In above-described embodiment, the second state of the first virtual objects is determined according to the result of operation, is received and the second state
Corresponding operational order chooses new target piece from the first interaction area and is moved to the second virtual right of the second interaction area
As to reduce the quantity of object in the first interaction area.Second virtual objects convert resulting attribute according to target piece
Value carries out corresponding operation to the first virtual objects, increases the interactive interface between user and game, effectively raises use
Family and the direct interaction effect of game.
As shown in fig. 7, in one embodiment, after step 108, this method further include:
Step 702, when the attribute value of the second virtual objects is greater than the attribute value of the first virtual objects, the first interaction is determined
The rank of the rank of object and the first virtual objects for carrying out operation in the presence of region.
Wherein, when the attribute value of the second virtual objects is greater than the attribute value of the first virtual objects, indicate that second is virtual right
As successfully capturing the first virtual objects.
Specifically, terminal obtains the rank of each object in current first interaction area, and number of levels is maximum as current
The rank of each object present in first interaction area, in addition, terminal also determines the rank for carrying out the first virtual objects of operation.
As shown in figure 8, terminal need to show new animal in the second interaction area when bear successfully captures elephant, with
Just for capturing.At this point, terminal obtain the first interaction area in various foods rank, by number of levels it is highest represent first mutually
The rank of food in dynamic region, to apply to the rank of food when the first new virtual objects of subsequent displaying.In addition it is also necessary to
The rank for the elephant being captured is obtained, in order to combine the rank of food and the rank of elephant in current first interaction area to determine
First virtual objects of next displaying.
Step 704, according to the rank of the rank of identified object and the first virtual objects for carrying out operation, from virtual
First virtual objects different from the first virtual objects for carrying out operation are chosen in library of object.
In one embodiment, the rank of identified object is converted to the rank of the first virtual objects by terminal, judgement
Convert the size between the rank of resulting first virtual objects and the rank for carrying out the first virtual objects operated.Work as judgement
When carrying out the rank of the first virtual objects of operation greater than the rank for converting resulting first virtual objects, from virtual objects library
Middle selection first virtual objects different from the first virtual objects for carrying out operation, wherein the first virtual objects of selection
Rank is greater than or equal to the rank for carrying out the first virtual objects of operation.When the first virtual objects for determining operate
When rank is equal to the rank for converting resulting first virtual objects, terminal is according to the ranks of the first virtual objects for carrying out operation
First virtual objects different from the first virtual objects for carrying out operation are chosen from virtual objects library;Alternatively, terminal according to
It is virtual that the rank of identified object chooses first different from the first virtual objects for carrying out operation from virtual objects library
Object.
For example, the first interaction area is deposited in terminal acquisition as shown in figure 8, bear successfully captures elephant after eating bread
In the rank of food and the rank of elephant, and the rank of bread is converted to the rank of animal.Pass through when the rank of elephant is greater than
When bread is converted to the rank of animal, illustrates that bread is highest-ranking food, successfully capture elephant after bear eats bread
Later, in order to avoid because in Fig. 8 (b) without high level bread due to influence in the second interaction area show animal grade
Not, at this point, terminal can choose the animal different from elephant according to the rank of elephant from virtual objects library, wherein get
Animal rank be greater than or equal to elephant rank.When the rank of elephant is equal to the rank for being converted to animal by bread,
Illustrating bread not is highest-ranking food, and terminal chooses different from elephant move according to the rank of elephant from virtual objects library
Object;Alternatively, terminal chooses the animal different from elephant according to the rank of bread from virtual objects library.
Step 706, the first selected virtual objects are shown in the second interaction area.
In above-described embodiment, according to the rank of object in the presence of the first interaction area and operate first was carried out virtually
The rank of object is chosen first virtual objects different from the first virtual objects for carrying out operation from virtual objects library, is kept away
Exempt to influence the rank to the first virtual objects shown next time because of the target piece of consumption, it is virtual to improve displaying first
The accuracy of object.
In one embodiment, as shown in figure 9, providing another interaction control method, it is applied to service in this way
It is illustrated for device, method includes the following steps:
Step 901, the rank of object in the presence of the first interaction area is determined;First interaction area is used to accommodate object,
And for the multiple objects for meeting synthesis condition to be synthesized new object.
Step 902, it will be sent to terminal with determining matched first virtual objects of rank, instruction terminal is in the second interaction
Matched first virtual objects of rank for showing and determining in region.
Step 903, when the target piece in the first interaction area be moved into the second interaction area it is second virtual right
As when, target piece is converted to the attribute value of the second virtual objects.
In one embodiment, step 903 can specifically include: when verifying the plug-in journey there is no for generating object
When sequence, alternatively, when the mark of target piece matches with the mark of any object generated in the first interaction area, it will
Target piece is converted to the attribute value of the second virtual objects.
Step 904, according to the attribute value of the attribute value of the second virtual objects and the first virtual objects, determine that second is virtual right
As the result operated to the first virtual objects.
Step 905, when attribute value of the attribute value of the second virtual objects less than the first virtual objects and it is moved into second
When the quantity of the target piece of virtual objects is greater than or equal to preset threshold, the first virtual objects are determined according to the result of operation
First state.
Step 906, it chooses and matched, new first virtually right of the rank of object current existing in the first interaction area
As;Wherein, the first selected virtual objects the first virtual objects corresponding from first state are different.
Step 907, the first virtual objects of selection are sent to terminal, instruction terminal is by the first virtual objects exhibition of selection
It is shown in the second interaction area.
Step 908, when attribute value of the attribute value of the second virtual objects less than the first virtual objects and it is moved into second
When the quantity of the target piece of virtual objects is less than preset threshold, the second shape of the first virtual objects is determined according to the result of operation
State.
Step 909, operational order corresponding with the second state is received.
Step 910, operational order is responded, new target piece is chosen from the first interaction area.
Step 911, when the attribute value of the second virtual objects is greater than the attribute value of the first virtual objects, the first interaction is determined
The rank of the rank of object and the first virtual objects for carrying out operation in the presence of region.
Step 912, according to the rank of the rank of identified object and the first virtual objects for carrying out operation, from virtual
First virtual objects different from the first virtual objects for carrying out operation are chosen in library of object.
Step 913, the first virtual objects of selection are sent to terminal, instruction terminal is by the first virtual objects exhibition of selection
It is shown in the second interaction area.
In one embodiment, as shown in Figure 10, another interaction control method is provided, this method is to be applied to interaction
Illustrate for control system, which includes rear end, front end and presentation layer, wherein front end and presentation layer can be
A part of terminal;Rear end can be server, be also possible to a part of terminal, method includes the following steps:
Step 1011, object is synthesized.
Step 1012, the animal of next appearance is calculated according to current existing object.
Step 1013, the front end animal ID to be occurred is notified.
Step 1014, the notice for receiving rear end transmission, loads corresponding resource.
Step 1015, zoologic animation is shown.
Step 1016, it determines and captures this animal.
Step 1017, moving article makes leading role eat object and captures the animal.
Step 1018, pre- playing animation initiates request to the back-end.
The request carries mobile item identification, judges whether it is the first interaction area according to item identification for rear end
The mark of object generated.
Step 1019, request is received, consumption is calculated and captures result.
Step 1020, notice front end captures result.
Step 1021, when receiving capture result, full animation is played.
Step 1022, judge to capture whether animal succeeds.
Step 1023, failure is captured, but animal does not escape.
Step 1024, failure, and animals escape are captured.
Step 1025, it captures successfully, obtains animal.
It should be understood that although each step in the flow chart of Fig. 1,5-7,9-10 is successively shown according to the instruction of arrow
Show, but these steps are not that the inevitable sequence according to arrow instruction successively executes.Unless expressly state otherwise herein, this
There is no stringent sequences to limit for the execution of a little steps, these steps can execute in other order.Moreover, Fig. 1,5-7,9-
At least part step in 10 may include that perhaps these sub-steps of multiple stages or stage be not necessarily for multiple sub-steps
It is to execute completion in synchronization, but can execute at different times, the execution sequence in these sub-steps or stage
It is not necessarily and successively carries out, but can be at least part wheel of the sub-step or stage of other steps or other steps
Stream alternately executes.
In one embodiment, as shown in figure 11, a kind of interaction control device is provided, comprising: the first determining module
1101, the first display module 1102, conversion module 1103 and the second determining module 1104, in which:
First determining module 1101, for determining the rank of object in the presence of the first interaction area;First interaction
Region is used to the multiple objects for meeting synthesis condition synthesizing new object for accommodating object;
First display module 1102, the rank matched first for showing with determining in the second interaction area are empty
Quasi- object;
Conversion module 1103, for being moved into second interactive sections when the target piece in first interaction area
When the second virtual objects in domain, the target piece is converted to the attribute value of second virtual objects;
Second determining module 1104, for according to the attribute values of second virtual objects and first virtual objects
Attribute value determines the result that second virtual objects operate first virtual objects.
In above-described embodiment, by the way that the target piece in the first interaction area is moved to the second virtual of the second interaction area
Object, and the target piece is converted to the attribute value of the second virtual objects, wherein first interaction area will be for that will meet conjunction
New object is synthesized at multiple objects of condition, therefore, the first interaction area can be reduced according to synthesis and mobile mode
In the presence of object quantity.According to the attribute value of the attribute value of the second virtual objects and the first virtual objects, the second void is determined
Intend object to the operating result of the first virtual objects, increase the interactive mode of user and game, improve user and game it
Between interactive efficiency.
In one embodiment, conversion module 1103, which is also used to work as, verifies that there is no the plug-in programs for generating object
When, alternatively, when the mark and the mark phase of any object generated in first interaction area of the target piece
The target piece is converted to the attribute value of second virtual objects by timing.
In above-described embodiment, by examine game application whether there is plug-in program, test-target object whether be
First interaction area object generated improves the validity of operation data so as to avoid the abnormal operation of user.
In one embodiment, as shown in figure 12, described device further include: third determining module 1105, virtual objects choosing
Modulus block 1106 and the second display module 1107, in which:
Third determining module 1105 is less than first virtual objects for the attribute value when second virtual objects
Attribute value and be moved into second virtual objects target piece quantity be greater than or equal to preset threshold when, according to institute
The result for stating operation determines the first state of first virtual objects;
Virtual objects choose module 1106, for choosing the rank with existing object current in first interaction area
The first matched, new virtual objects;Wherein, the first selected virtual objects are corresponding with the first state first virtual
Object is different;
Second display module 1107, the first virtual objects for that will choose are showed in second interaction area.
In above-described embodiment, the first state of the first virtual objects is determined according to the result of operation, and according to first shape
The rank of object determines the first virtual objects of next displaying in state and current first interaction area, avoids when first is virtual
The problem of object in the first interaction area can not be reduced by way of synthesis when object is first state, improve user with
Interactive efficiency between game.
In one embodiment, as shown in figure 12, described device further include: the 4th determining module 1108, receiving module
1109 and target piece choose module 1110, in which:
4th determining module 1108 is less than first virtual objects for the attribute value when second virtual objects
Attribute value and be moved into second virtual objects target piece quantity be less than preset threshold when, according to the operation
Result determine the second state of first virtual objects;
Receiving module 1109, for receiving operational order corresponding with second state;
Target piece chooses module 1110, for responding the operational order, chooses from first interaction area new
Target piece, execute the target piece when in first interaction area and be moved into second interaction area
When the second virtual objects, the step of target piece is converted into the attribute value of second virtual objects.
In above-described embodiment, the second state of the first virtual objects is determined according to the result of operation, is received and the second state
Corresponding operational order chooses new target piece from the first interaction area and is moved to the second virtual right of the second interaction area
As to reduce the quantity of object in the first interaction area.Second virtual objects convert resulting attribute according to target piece
Value carries out corresponding operation to the first virtual objects, increases the interactive interface between user and game, effectively raises use
Family and the direct interaction effect of game.
In one embodiment, as shown in figure 12, described device further include: the 5th determining module 1111, third choose mould
Block 1112 and third display module 1113, in which:
5th determining module 1111 is greater than first virtual objects for the attribute value when second virtual objects
When attribute value, the rank and the grade for the first virtual objects for carrying out operation of object in the presence of first interaction area are determined
Not;
Third chooses module 1112, for according to the rank of identified object and carrying out the first virtual objects of operation
Rank, chosen from virtual objects library and different the first virtual objects of the first virtual objects that carried out operation;
Third display module 1113, for showing the first selected virtual objects in second interaction area.
In above-described embodiment, according to the rank of object in the presence of the first interaction area and operate first was carried out virtually
The rank of object is chosen first virtual objects different from the first virtual objects for carrying out operation from virtual objects library, is kept away
Exempt to influence the rank to the first virtual objects shown next time because of the target piece of consumption, it is virtual to improve displaying first
The accuracy of object.
Specific about interaction control device limits the restriction that may refer to above for interaction control method, herein not
It repeats again.Modules in above-mentioned interaction control device can be realized fully or partially through software, hardware and combinations thereof.On
Stating each module can be embedded in the form of hardware or independently of in the processor in computer equipment, can also store in a software form
In memory in computer equipment, the corresponding operation of the above modules is executed in order to which processor calls.
In one embodiment, a kind of computer equipment is provided, is illustrated so that computer equipment is terminal as an example,
Internal structure chart can be as shown in figure 13.The computer equipment includes processor, the memory, network connected by system bus
Interface, display screen and input unit.Wherein, the processor of the computer equipment is for providing calculating and control ability.The calculating
The memory of machine equipment includes non-volatile memory medium, built-in storage.The non-volatile memory medium is stored with operating system
And computer program.The built-in storage provides ring for the operation of operating system and computer program in non-volatile memory medium
Border.The network interface of the computer equipment is used to communicate with external terminal by network connection.The computer program is processed
To realize a kind of interaction control method when device executes.The display screen of the computer equipment can be liquid crystal display or electronic ink
Water display screen, the input unit of the computer equipment can be the touch layer covered on display screen, be also possible to computer equipment
Key, trace ball or the Trackpad being arranged on shell can also be external keyboard, Trackpad or mouse etc..
It will be understood by those skilled in the art that structure shown in Figure 13, only part relevant to application scheme
The block diagram of structure, does not constitute the restriction for the computer equipment being applied thereon to application scheme, and specific computer is set
Standby may include perhaps combining certain components or with different component layouts than more or fewer components as shown in the figure.
Wherein, it is performed the steps of when processor executes computer program
Determine the rank of object in the presence of the first interaction area;First interaction area is used in combination for accommodating object
In the multiple objects for meeting synthesis condition are synthesized new object;The rank for showing and determining in the second interaction area
Matched first virtual objects;When the target piece in first interaction area is moved into second interaction area
When the second virtual objects, the target piece is converted to the attribute value of second virtual objects;It is virtual according to described second
The attribute value of object's property value and first virtual objects determines second virtual objects to first virtual objects
The result operated.
In one embodiment, it is also performed the steps of when processor executes computer program
When verify the plug-in program for generating object is not present when, alternatively, when the target piece mark with
When the mark of any object generated in first interaction area matches, the target piece is converted to described second
The attribute value of virtual objects.
In one embodiment, it is also performed the steps of when processor executes computer program
When the attribute value of second virtual objects is less than the attribute value of first virtual objects and is moved into described
When the quantity of the target piece of second virtual objects is greater than or equal to preset threshold, described the is determined according to the result of the operation
The first state of one virtual objects;It chooses matched, new with the rank of object current existing in first interaction area
First virtual objects;Wherein, the first selected virtual objects the first virtual objects corresponding from the first state are different;It will
The first virtual objects chosen are showed in second interaction area.
In one embodiment, it is also performed the steps of when processor executes computer program
When the attribute value of second virtual objects is less than the attribute value of first virtual objects and is moved into described
When the quantity of the target piece of second virtual objects is less than preset threshold, determine that described first is virtual according to the result of the operation
Second state of object;Receive operational order corresponding with second state;The operational order is responded, mutually from described first
New target piece is chosen in dynamic region, is executed the target piece when in first interaction area and is moved into described the
When the second virtual objects in two interaction areas, the target piece is converted to the step of the attribute value of second virtual objects
Suddenly.
In one embodiment, it is also performed the steps of when processor executes computer program
When the attribute value of second virtual objects is greater than the attribute value of first virtual objects, described first is determined
The rank of the rank of object and the first virtual objects for carrying out operation in the presence of interaction area;According to identified object
Rank and the rank for carrying out the first virtual objects operated, first for choosing and carrying out operation from virtual objects library are virtual
The first different virtual objects of object;The first selected virtual objects are shown in second interaction area.
In one embodiment, a kind of computer readable storage medium is provided, computer program is stored thereon with, is calculated
Machine program performs the steps of when being executed by processor
Determine the rank of object in the presence of the first interaction area;First interaction area is used in combination for accommodating object
In the multiple objects for meeting synthesis condition are synthesized new object;The rank for showing and determining in the second interaction area
Matched first virtual objects;When the target piece in first interaction area is moved into second interaction area
When the second virtual objects, the target piece is converted to the attribute value of second virtual objects;It is virtual according to described second
The attribute value of object's property value and first virtual objects determines second virtual objects to first virtual objects
The result operated.
In one embodiment, it is also performed the steps of when computer program is executed by processor
When verify the plug-in program for generating object is not present when, alternatively, when the target piece mark with
When the mark of any object generated in first interaction area matches, the target piece is converted to described second
The attribute value of virtual objects.
In one embodiment, it is also performed the steps of when computer program is executed by processor
When the attribute value of second virtual objects is less than the attribute value of first virtual objects and is moved into described
When the quantity of the target piece of second virtual objects is greater than or equal to preset threshold, described the is determined according to the result of the operation
The first state of one virtual objects;It chooses matched, new with the rank of object current existing in first interaction area
First virtual objects;Wherein, the first selected virtual objects the first virtual objects corresponding from the first state are different;It will
The first virtual objects chosen are showed in second interaction area.
In one embodiment, it is also performed the steps of when computer program is executed by processor
When the attribute value of second virtual objects is less than the attribute value of first virtual objects and is moved into described
When the quantity of the target piece of second virtual objects is less than preset threshold, determine that described first is virtual according to the result of the operation
Second state of object;Receive operational order corresponding with second state;The operational order is responded, mutually from described first
New target piece is chosen in dynamic region, is executed the target piece when in first interaction area and is moved into described the
When the second virtual objects in two interaction areas, the target piece is converted to the step of the attribute value of second virtual objects
Suddenly.
In one embodiment, it is also performed the steps of when computer program is executed by processor
When the attribute value of second virtual objects is greater than the attribute value of first virtual objects, described first is determined
The rank of the rank of object and the first virtual objects for carrying out operation in the presence of interaction area;According to identified object
Rank and the rank for carrying out the first virtual objects operated, first for choosing and carrying out operation from virtual objects library are virtual
The first different virtual objects of object;The first selected virtual objects are shown in second interaction area.
Those of ordinary skill in the art will appreciate that realizing all or part of the process in above-described embodiment method, being can be with
Relevant hardware is instructed to complete by computer program, the computer program can be stored in a non-volatile computer
In read/write memory medium, the computer program is when being executed, it may include such as the process of the embodiment of above-mentioned each method.Wherein,
To any reference of memory, storage, database or other media used in each embodiment provided herein,
Including non-volatile and/or volatile memory.Nonvolatile memory may include read-only memory (ROM), programming ROM
(PROM), electrically programmable ROM (EPROM), electrically erasable ROM (EEPROM) or flash memory.Volatile memory may include
Random access memory (RAM) or external cache.By way of illustration and not limitation, RAM is available in many forms,
Such as static state RAM (SRAM), dynamic ram (DRAM), synchronous dram (SDRAM), double data rate sdram (DDRSDRAM), enhancing
Type SDRAM (ESDRAM), synchronization link (Synchlink) DRAM (SLDRAM), memory bus (Rambus) direct RAM
(RDRAM), direct memory bus dynamic ram (DRDRAM) and memory bus dynamic ram (RDRAM) etc..
Each technical characteristic of above embodiments can be combined arbitrarily, for simplicity of description, not to above-described embodiment
In each technical characteristic it is all possible combination be all described, as long as however, the combination of these technical characteristics be not present lance
Shield all should be considered as described in this specification.
The several embodiments of the application above described embodiment only expresses, the description thereof is more specific and detailed, but simultaneously
It cannot therefore be construed as limiting the scope of the patent.It should be pointed out that coming for those of ordinary skill in the art
It says, without departing from the concept of this application, various modifications and improvements can be made, these belong to the protection of the application
Range.Therefore, the scope of protection shall be subject to the appended claims for the application patent.
Claims (10)
1. a kind of interaction control method, which comprises
Determine the rank of object in the presence of the first interaction area;First interaction area is for accommodating object, and being used for will
The multiple objects for meeting synthesis condition synthesize new object;
Matched first virtual objects of the rank for showing and determining in the second interaction area;
When the target piece in first interaction area is moved into the second virtual objects in second interaction area,
The target piece is converted to the attribute value of second virtual objects;
According to the attribute value of the attribute value of second virtual objects and first virtual objects, determine that described second is virtual right
As the result operated to first virtual objects.
2. the method according to claim 1, wherein described be converted to described second virtually for the target piece
Object's property value, comprising:
When verify the plug-in program for generating object is not present when, alternatively, when the target piece mark with described
When the mark of any object generated in first interaction area matches, it is virtual that the target piece is converted to described second
Object's property value.
3. the method according to claim 1, wherein the determination second virtual objects are empty to described first
After the result that quasi- object is operated, the method also includes:
When the attribute value of second virtual objects is less than the attribute value of first virtual objects and is moved into described second
When the quantity of the target piece of virtual objects is greater than or equal to preset threshold, determine that described first is empty according to the result of the operation
The first state of quasi- object;
Choose first virtual objects matched, new with the rank of existing object current in first interaction area;Wherein,
The first selected virtual objects the first virtual objects corresponding from the first state are different;
First virtual objects of selection are showed in second interaction area.
4. the method according to claim 1, wherein the determination second virtual objects are empty to described first
After the result that quasi- object is operated, the method also includes:
When the attribute value of second virtual objects is less than the attribute value of first virtual objects and is moved into described second
When the quantity of the target piece of virtual objects is less than preset threshold, first virtual objects are determined according to the result of the operation
The second state;
Receive operational order corresponding with second state;
The operational order is responded, new target piece is chosen from first interaction area, is executed described when described first
When target piece in interaction area is moved into the second virtual objects in second interaction area, by the target piece
The step of being converted to the attribute value of second virtual objects.
5. method according to claim 1 to 4, which is characterized in that determination second virtual objects
After the result operated to first virtual objects, the method also includes:
When the attribute value of second virtual objects is greater than the attribute value of first virtual objects, first interaction is determined
The rank of the rank of object and the first virtual objects for carrying out operation in the presence of region;
According to the rank of the rank of identified object and the first virtual objects for carrying out operation, chosen from virtual objects library
First virtual objects different from the first virtual objects for carrying out operation;
The first selected virtual objects are shown in second interaction area.
6. a kind of interaction control device, which is characterized in that described device includes:
First determining module, for determining the rank of object in the presence of the first interaction area;First interaction area is used for
Object is accommodated, and for the multiple objects for meeting synthesis condition to be synthesized new object;
First display module, matched first virtual objects of the rank for showing with determining in the second interaction area;
Conversion module, the be moved into for the target piece in first interaction area in second interaction area
When two virtual objects, the target piece is converted to the attribute value of second virtual objects;
Second determining module, for according to the attribute value of second virtual objects and the attribute value of first virtual objects,
Determine the result that second virtual objects operate first virtual objects.
7. device according to claim 6, which is characterized in that the conversion module, which is also used to work as, verifies that there is no be used for
When generating the plug-in program of object, alternatively, when the mark of the target piece and generated in first interaction area
When the mark of any object matches, the target piece is converted to the attribute value of second virtual objects.
8. device according to claim 6, which is characterized in that described device further include:
Third determining module, for when second virtual objects attribute value be less than first virtual objects attribute value,
And be moved into second virtual objects target piece quantity be greater than or equal to preset threshold when, according to the operation
As a result the first state of first virtual objects is determined;
Virtual objects choose module, for chooses with it is current in first interaction area present in object rank it is matched,
The first new virtual objects;Wherein, the first selected virtual objects the first virtual objects corresponding with the first state are not
Together;
Second display module, the first virtual objects for that will choose are showed in second interaction area.
9. a kind of computer equipment, including memory and processor, the memory are stored with computer program, feature exists
In the step of processor realizes any one of claims 1 to 5 the method when executing the computer program.
10. a kind of computer readable storage medium, is stored thereon with computer program, which is characterized in that the computer program
The step of method described in any one of claims 1 to 5 is realized when being executed by processor.
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