CN110209973B - Webpage game loading method and device - Google Patents
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- CN110209973B CN110209973B CN201910437637.XA CN201910437637A CN110209973B CN 110209973 B CN110209973 B CN 110209973B CN 201910437637 A CN201910437637 A CN 201910437637A CN 110209973 B CN110209973 B CN 110209973B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/90—Details of database functions independent of the retrieved data types
- G06F16/95—Retrieval from the web
- G06F16/955—Retrieval from the web using information identifiers, e.g. uniform resource locators [URL]
- G06F16/9566—URL specific, e.g. using aliases, detecting broken or misspelled links
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/90—Details of database functions independent of the retrieved data types
- G06F16/95—Retrieval from the web
- G06F16/957—Browsing optimisation, e.g. caching or content distillation
- G06F16/9574—Browsing optimisation, e.g. caching or content distillation of access to content, e.g. by caching
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
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Abstract
The invention discloses a webpage game loading method and a webpage game loading device, wherein the method comprises the following steps: judging that the URL accords with a preset character rule, creating WebView, loading a configuration template, loading a cache API according to the configuration template to receive and store game setting data, selecting a data loading path according to specific characters of the URL, and generating a game interface according to the game setting data. The apparatus performs the method. According to the method and the device, the corresponding data source can be obtained by judging that the URL accords with the preset character rule, the WebView is created to improve the forming speed of the browser webpage, the configuration template is loaded, the game setting data is received and stored through the cache API, the data loading path is selected according to the specific characters of the URL to adapt to different data obtaining requirements, the game interface is generated according to the game setting data, the loading speed of the webpage game can be improved, and the use experience of a user is improved.
Description
Technical Field
The invention relates to the technical field of web games, in particular to a web game loading method and device.
Background
The webpage game has the advantages of cross-system, cross-terminal and cross-platform, has multiple flow entries and can be played on demand, and the requirements of people needing to have a nap can be met.
The traditional webpage game is popular in a browser at a PC (personal computer) end, and the quick webpage response speed and display effect can be provided through the information processing capability and the large display screen of the PC end; however, compared with computers, the number of generations of mobile intelligent terminals more accustomed to using mobile phones and the like is also increasing, when a browser of the existing intelligent terminal loads a web game, resource loading depends on a network environment and hardware equipment, and when the network environment is severe or the hardware equipment cannot support rapid loading of the web game, smoothness of game running is affected, and user experience effect is reduced.
Disclosure of Invention
The present invention is directed to solving, at least to some extent, one of the technical problems in the related art described above. Therefore, the invention aims to provide a webpage game loading method and device.
The technical scheme adopted by the embodiment of the invention is as follows:
in a first aspect, a method for loading a web game is provided, which is suitable for a device using an Android system, and includes: judging that the URL accords with a preset character rule; creating WebView; loading a configuration template, and loading a cache API according to the configuration template to receive and store game setting data; and selecting a loading path of game setting data according to the specific characters of the URL, and generating a game interface according to the game setting data.
Preferably, the data loading path comprises a local load and a network load; selecting a loading path of the game setting data according to the specific character of the URL includes: selecting a loading path of corresponding game setting data according to different specific characters; generating a load path link; and splicing specific marks for the load path links.
Preferably, the method further comprises the following steps: and storing the generated HTML text of the game interface locally on the device using the Android system.
Preferably, loading the configuration template comprises: asynchronously downloading the configuration template from the designated address and loading the configuration template; and when the configuration template cannot be loaded normally, acquiring webpage rendering parameters from the specified address, and generating a game interface according to the webpage rendering parameters.
Preferably, the creating of the WebView includes initializing and completing initialization, and the configuration template is asynchronously downloaded from the designated address while the WebView is initialized.
Preferably, the method further comprises the following steps: intercepting a webpage refreshing request output by the WebView, and asynchronously acquiring real-time data provided by a webpage game server; and calling JavaScript to render the real-time data.
Preferably, the game setting data comprises static resources and configuration files.
Preferably, the compressed package of game setting data is downloaded from a specified content distribution network.
In a second aspect, a web game loading apparatus is provided, including: the judging module is used for judging that the URL accords with a preset character rule; the WebView component is used for creating WebView; the control module is used for loading a configuration template and loading a cache API according to the configuration template so as to receive and store game setting data; selecting a loading path of game setting data according to specific characters of the URL; and the rendering module is used for generating a game interface according to the game setting data.
In a third aspect, a computer-readable storage medium is provided, having stored thereon computer-executable instructions for causing a computer to perform the above-described method.
The embodiment of the invention has the beneficial effects that:
according to the main technical scheme, the URL is judged to accord with the preset character rule, the corresponding data source can be obtained, WebView is established to improve the forming speed of the browser webpage, the configuration template is loaded, game setting data are received and stored through the cache API, the loading path of the game setting data is selected according to the specific characters of the URL to adapt to different data obtaining requirements, a game interface is generated according to the game setting data to realize webpage loading, the problem that the network environment is poor or the hardware environment performance is weak can be solved, the webpage game loading speed is improved, and the use experience of a user is improved.
According to the preferred scheme, the webpage rendering parameters are obtained from the designated address to generate the game interface, so that the condition that the webpage game can be normally started under the condition that the configuration template cannot be loaded can be avoided; and the specific parameters required by starting the webpage next time can be provided through the HTML text of the generated game interface stored locally, so that the speed of starting the webpage again is improved.
Drawings
FIG. 1 is a schematic diagram of a method for loading a web game according to an embodiment of the present invention;
FIG. 2 is a schematic illustration of a web game loading flow according to an embodiment of the invention;
FIG. 3 is a server process flow diagram of one embodiment of the invention;
fig. 4 is a schematic diagram of a webgame loading apparatus according to an embodiment of the present invention.
Detailed Description
It should be noted that the embodiments and features of the embodiments in the present application may be combined with each other without conflict.
Examples of related art terms include:
URL, Uniform Resource Locator.
WebView is a network view, and a control for showing a web page is based on a webkit engine.
An API, Application Programming Interface, is a predefined function that is intended to provide applications and developers the ability to access a set of routines based on certain software or hardware without having to access source code or understand the details of internal workings.
JavaScript, JS, is an transliterated scripting language, which is a dynamic-type, weak-type, prototype-based language, and has a built-in support type, and its interpreter is called JavaScript engine, which is a part of a browser and is widely used in scripting languages of clients.
Ajax, i.e., "Asynchronous JavaScript And XML, refers to a web page development technology for creating interactive web page applications.
Example 1.
An object of the present embodiment is to provide a method for loading a web game as shown in fig. 1, which is suitable for a device using an Android system, and includes:
s1, judging that the URL accords with a preset character rule;
s2, establishing WebView;
s3, loading a configuration template, loading a cache API according to the configuration template to receive and store game setting data, and selecting a loading path of the game setting data according to specific characters of the URL;
and S4, generating a game interface according to the game setting data.
The practical implementation process comprises the following steps:
starting an intelligent terminal (such as a mobile phone, a tablet and the like, namely a device using an Android system), opening a self-set browser, initializing a web page by the browser, inputting a URL (uniform resource locator), analyzing the URL by the web page, and judging whether the URL meets a preset character rule or not, wherein the judgment purpose comprises two purposes, one is to access a correct data source, and the other is to determine a source of a compressed packet of correct game setting data;
when the URL is determined to accord with the character rule, the intelligent terminal executes two operations at the same time:
1) the method comprises the steps that a main thread creates WebView which is a component applied to a browser of an Android system;
2) loading a configuration template, wherein the configuration template is specifically used for providing configuration guidance of an interface, and aims to coordinate each interface of an intelligent terminal, a compressed package of the configuration template can be downloaded in advance, or asynchronously downloaded from a specified address (namely CDN) according to a URL while WebView is initialized, and meanwhile, if the compressed package cannot be unpacked normally or downloaded normally (namely the configuration template cannot be loaded normally, specific situations include that a game version corresponding to the compressed package is too low, a server is abnormal and other reasons), a source of the compressed package is considered to be abnormal, a normal webpage game loading mode is adopted, namely webpage rendering parameters required by a webpage game are obtained from the specified address (namely a game provider/server), rendering of a game page is finished according to the webpage rendering parameters, and when the compressed package cannot be loaded according to a specific mode provided by the embodiment 1, the normal loading can still be carried out to generate the game interface, so that the normal utilization of the game by the user can not be influenced.
The corresponding web game loading flow is shown in fig. 2:
s01, judging that the URL accords with a preset character rule;
s02, establishing WebView and downloading a configuration template at the same time;
s03, when loading the configuration template, if the template is loaded normally, executing S04, otherwise executing S06;
s04, loading the cache API according to the configuration template to receive and store the game setting data, selecting a loading path of the game setting data according to the specific characters of the URL, and executing S05;
s05, generating a game interface according to the game setting data;
s06, acquiring webpage rendering parameters from the specified address to finish rendering the game page (i.e. starting Ajax mode).
The purpose of loading the configuration template of S03 is to determine acquisition of game setting data, where the acquisition includes downloading and an application process of the downloaded data, and specifically includes:
1) loading the cached API interface data, performing memory caching processing, asynchronously requesting the API interface of the page and automatically caching the data of the content interface, namely downloading/storing the game setting data from a preset path, wherein the game setting data may exist locally or be a CDN (content distribution network) according to the actual situation, and the key point is to see whether a compression packet for downloading the corresponding data in advance exists;
2) judging whether a complete html cache exists, namely the game setting data exists, if the complete html cache exists, loading the html cache, or loading the locally stored game setting data, which can be pre-downloaded data, for example, the intelligent terminal has already played the web game before, so that various data and parameters required by the corresponding web game are locally reserved, the web page of the game can be reestablished according to the data and parameters, and meanwhile, a memory cache mechanism is started.
After initialization of WebView is completed, WebView takes over establishment of a webpage, specifically:
WebView adopts loadHTML: baseURL: loading the API;
judging whether the URL has a mywtb _ fileonly parameter of 1, namely selecting a loading path of game setting data according to specific characters;
if the file only is 1, then the baseURL adopts a local path mode of file:// host/template _ path/page.html, namely local loading, and is used for loading locally stored game setting data or local static resources;
if the URL does not have the character fileonly ═ 1, the baseURL adopts the way of an original web URL path, namely network loading, of http:// host/news. html, and is used for acquiring data from a server of the web game, for example, some static resources are not available to local resources of the intelligent device and need to be acquired from the server;
after the baseURL is generated, mywtb _ loading is spliced on the baseURL, namely a specific mark indicates that the client side adopts a template loading mode, the aim is to select corresponding game setting data according to the type of the client, and the aim is to classify the client, and the clients in different classifications can set the data from different channel games, so that the load on a server can be reduced.
In order to improve the loading speed of the first screen, the method can reduce the step of analyzing interface data into dom labels, and can support a complete html cache strategy; after the page is rendered, the web end can actively call a protocol to enable the client end to cache the complete HTML text in the directory of the template package, namely the generated HTML text of the game interface is locally stored in the device using the Android system.
The server processing/generating configuration template and game setting data of the web game, as shown in the server processing flow shown in fig. 3, specifically includes:
s11, acquiring a static resource path and automatically performing resource compression and integration processing, wherein the compression is normal compression processing and aims at reducing the transmission quantity of data; the integration comprises the steps of merging the data with the same class and the same data and setting the corresponding reference link relation, and the purpose is to reduce the transmission quantity of the data;
s12, generating a static template configuration file, namely the configuration file, according to the current game directory relation, wherein the purpose of the configuration file is to call static resources according to the game directory), and automatically packaging the static resources (html, css, JS, image and the like) and the configuration file into a zip mode to form a compressed package of game setting data;
s13, transmitting the zip package to a CDN (Content Delivery Network), and automatically configuring a game entry address URL to a Web resource matching background (the resource matching background is a supplier/server of the game);
s14, obtaining the matching keywords of the game URL and matching with the template package (namely the compressed package of the game setting data) issued by the background, and selecting whether to start static resource loading, if the static resource loading is selected to start, executing the step S15, and if the static resource loading is not selected to start, stopping the step;
s15, the client side adopts a single thread queue to pre-download zip packages and decompress the zip packages to the local when starting;
s16, loading by the client side in an asynchronous queue mode, downloading and decompressing each template packet, and reducing the influence on a CPU as much as possible;
s17, the client side initializes the WebView and synchronously and asynchronously requests an interface and obtains data for interface rendering, so that the problems of time consumption of a network when a page is opened and a template package is downloaded are reduced.
Example 2.
The purpose of this embodiment is to describe the extended flow after the loading is completed:
firstly, updating a game interface, and transmitting subsequent data from a web game server after finishing the setting of the game interface, wherein the sources comprise:
the method comprises the steps that an asynchronous request interface obtains data from a server and loads cached data, if the speed of the data obtained by the asynchronous request interface is higher than that of the cached data, the data of the asynchronous request interface is adopted to cover the cached data, the purpose is to simultaneously test two sources, the source which is most beneficial to updating of a webpage is used as the current source, at the moment, if the data of the asynchronous request interface is adopted, the webpage is constructed through the function of a web (browser), and otherwise, the webpage is rendered based on the cached data through WebView.
Secondly, if a subsequent user executes operations (namely a webpage refreshing request) such as reload and pull-down refreshing through the intelligent terminal, the client of the game intercepts the WebView request, asynchronously requests interface data again, and then continuously calls JavaScript rendering to obtain the interface data in real time.
Example 3.
The invention provides a webpage game loading device, which is suitable for the methods of embodiments 1 and 2 and comprises the following steps:
the judging module 1 is used for judging that the URL accords with a preset character rule;
the WebView component 2 is a function provided for an Android system kernel and is used for creating WebView;
the control module 3 is used for loading a configuration template and loading a cache API according to the configuration template so as to receive and store game setting data; selecting a loading path of game setting data according to specific characters of the URL;
and the rendering module 4 is used for generating a game interface according to the game setting data.
The invention also provides a computer-readable storage medium having stored thereon computer-executable instructions for causing a computer to perform the method as described above.
While the preferred embodiments of the present invention have been illustrated and described, it will be understood by those skilled in the art that various changes in form and details may be made therein without departing from the spirit and scope of the invention as defined by the appended claims.
Claims (10)
1. A webpage game loading method is suitable for a device using an Android system, and is characterized by comprising the following steps:
judging that the URL accords with a preset character rule;
creating WebView;
loading a configuration template, and loading a cache API according to the configuration template; the API is used for receiving and storing game setting data;
acquiring the game setting data according to the URL and the API, and generating a game interface according to the game setting data; the specific character of the URL is used to select a loading path of the game setting data.
2. The method for loading the web game according to claim 1, wherein the data loading path comprises a local loading and a network loading; selecting a loading path of the game setting data according to the specific character of the URL includes:
selecting a loading path of corresponding game setting data according to different specific characters;
generating a load path link;
and splicing specific marks for the load path links.
3. The method for loading the web game according to claim 1, further comprising:
and storing the generated HTML text of the game interface locally on the device using the Android system.
4. The method of claim 1, wherein loading the configuration template comprises:
asynchronously downloading the configuration template from the designated address and loading the configuration template;
and when the configuration template cannot be loaded normally, acquiring webpage rendering parameters from the specified address, and generating a game interface according to the webpage rendering parameters.
5. The method of claim 4, wherein the creating of the WebView comprises initializing and completing initialization, and the configuration template is loaded while initializing the WebView.
6. The method for loading the web game according to claim 1, further comprising:
intercepting a webpage refreshing request output by the WebView, and asynchronously acquiring real-time data provided by a webpage game server; and calling JavaScript to render the real-time data.
7. The method of claim 1, wherein the game setting data comprises static resources and configuration files.
8. The method of claim 7, wherein the compressed package of game setting data is downloaded from a designated content distribution network.
9. A web game loading apparatus, comprising:
the judging module is used for judging that the URL accords with a preset character rule;
the WebView component is used for creating WebView;
the control module is used for loading a configuration template and loading a cache API according to the configuration template; the API is used for receiving and storing game setting data; acquiring the game setting data according to the URL and the API; specific characters of the URL are used for selecting a loading path of the game setting data;
and the rendering module is used for generating a game interface according to the game setting data.
10. A computer-readable storage medium having stored thereon computer-executable instructions for causing a computer to perform the method of any one of claims 1 to 8.
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CN113117340A (en) * | 2021-04-29 | 2021-07-16 | 北京大米科技有限公司 | Game running method and device, storage medium and electronic equipment |
CN114797101A (en) * | 2022-04-11 | 2022-07-29 | 平安科技(深圳)有限公司 | Publishing method, device, equipment and storage medium of training game resources |
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