CN110209284B - Virtual reality helmet for playing animation media - Google Patents

Virtual reality helmet for playing animation media Download PDF

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Publication number
CN110209284B
CN110209284B CN201910509366.4A CN201910509366A CN110209284B CN 110209284 B CN110209284 B CN 110209284B CN 201910509366 A CN201910509366 A CN 201910509366A CN 110209284 B CN110209284 B CN 110209284B
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helmet
touch sensing
touch
head
assembly
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CN201910509366.4A
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CN110209284A (en
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纪元元
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Dalian Jiaotong University
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Dalian Jiaotong University
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Priority to CN201910509366.4A priority Critical patent/CN110209284B/en
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    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/163Wearable computers, e.g. on a belt
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Computer Hardware Design (AREA)
  • Optics & Photonics (AREA)
  • Helmets And Other Head Coverings (AREA)

Abstract

The invention discloses a virtual reality helmet for playing animation media, wherein a touch component can perform corresponding actions according to the content of animation, so that the user experience effect is improved, the user can perform touch experience on the head of the user according to the motion condition of the animation content, when the animation content in a display component moves towards a certain direction, the touch component which is positioned in the motion direction and is opposite to the motion direction acts, and the touch force along the motion direction is applied to the head of a wearer; when the animation content in the display assembly moves in a turning way from the original direction to the other direction, the touch assembly action which is positioned in the original direction and is opposite to the original direction moving direction applies the touch force along the original direction to the head of the wearer, and the touch assembly action which is positioned in the other direction and is opposite to the other direction moving direction applies the touch force along the other direction to the head of the wearer, so that the experience effect of the user following the animation content can be effectively improved.

Description

Virtual reality helmet for playing animation media
Technical Field
The invention relates to a virtual reality helmet, in particular to a virtual reality helmet for playing animation media.
Background
The virtual reality helmet, VR head display, is one kind and utilizes head mounted display to seal people's vision, sense of hearing to the external world, guide user to produce the sensation of one kind of body in virtual environment, and head mounted display is the earliest virtual reality display, and its display principle is that left and right eyes screen shows the image of left and right eyes respectively, and the people's eye produces the third dimension in the mind after obtaining this kind of information that has the difference. However, the virtual reality helmet can only affect the vision and hearing of the user, cannot affect the touch of the user, is poor in reality, and the weight of the whole helmet is attached to the head of the user, so that the burden on the neck of the user is increased.
Accordingly, the present invention is directed to a virtual reality helmet for playing animation media, which solves the above problems related to the related art.
Disclosure of Invention
The present invention is directed to a virtual reality helmet for playing animation media, which solves the above problems.
In order to achieve the purpose, the invention provides the following technical scheme:
a virtual reality helmet for playing animation media comprises a helmet body, a plurality of touch sensing components arranged inside the helmet body, a display component and a control system, wherein the display component is arranged on the front side of the helmet body,
the helmet is characterized in that the touch sensing components at least comprise six touch sensing components which are arranged in six directions of the upper direction, the lower direction, the left direction, the right direction, the front direction and the rear direction in the helmet body;
the control system is connected with the touch sensing assembly and the display assembly and can control the touch sensing assembly to perform corresponding actions according to the animation content displayed in the display assembly; and is
When the animation content in the display component moves to a certain direction, the touch sensing component which is positioned in the moving direction and is opposite to the moving direction acts, and applies touch sensing force along the moving direction to the head of the wearer;
when the animation content in the display component moves from the original direction to the other direction in a turning way, the touch sensing component action which is positioned in the original direction and is opposite to the original direction moving direction applies touch sensing force along the original direction to the head of the wearer, and meanwhile, the touch sensing component action which is positioned in the other direction and is opposite to the other direction moving direction applies touch sensing force along the other direction to the head of the wearer.
Further, preferably, the magnitude of the tactile force is proportional to the rate of movement of the animated content within the display assembly.
Further, as preferred, helmet body includes helmet shell, fan assembly, display element, neck brace, shoulder brace and earphone subassembly, wherein, the inside left side of helmet shell is provided with left connection platform, and display element installs in left connection platform below, and left connection platform right side below is provided with the head brace, the inside right side of helmet shell is provided with right connection platform, is provided with down the shrouding between left connection platform and the right connection platform, and helmet shell, left connection platform, lower shrouding and the right gap between the connection platform constitute the air cavity, both sides all are provided with earphone subassembly around helmet shell is inside, neck brace top fixed connection is in right connection platform bottom, shoulder brace right-hand member and neck brace fixed connection.
Further, as the preferred, the top of the helmet shell is provided with a fan assembly, the left connecting table is internally provided with a first air pipe, the top of the first air pipe is inserted into the air cavity, the front side and the rear side of the interior of the helmet shell are respectively provided with a second air pipe, and the top of the second air pipe is connected with the air cavity.
Further, as preferred, it is spacing to be provided with the side corresponding earphone subassembly top on the helmet shell inner wall, and right side connection platform left side is provided with the right side spacing.
Further, as preferred, the second trachea right-hand member corresponds earphone subassembly department and is provided with a plurality of gas pocket, all is provided with a plurality of sense of touch subassembly on at least side spacing, head rest, the right side spacing and the neck rest.
Further, as preferred, the sense of touch subassembly includes fixed plate, push pedal, spring, wherein, the push pedal sets up in the one side that is close to the helmet inboard of fixed plate, through a plurality of spring coupling between push pedal and the fixed plate, just the push pedal top corresponds the spring endotheca and is equipped with a plurality of location inserted bar, and the location inserted bar is inserted and is established in the fixed plate, the fixed plate with be provided with the touching driving piece between the push pedal, the touching driving piece drive the push pedal motion, one side in the helmet body of orientation of push pedal still is provided with a plurality of contacts, the tip of contact is provided with the rubber pad.
Further, as preferred, the touch driving piece includes eccentric wheel, first gear, second gear and motor, wherein, the eccentric wheel bottom is laminated with the push pedal, eccentric wheel left side and first gear coaxial coupling, and first gear top is connected with the meshing of second gear, and the second gear left side is connected with the motor, first gear and eccentric wheel are all installed on the fixed plate.
Further, preferably, the touch driving part adopts an electromagnetic telescopic driving part, a screw rod driving mechanism or a linear motor.
Further, as preferred, the lower shrouding top is provided with soundproof cotton.
Compared with the prior art, the invention has the beneficial effects that:
1. the touch sensing component can perform corresponding actions according to the content of the animation, so that the user experience effect is improved, the user can perform touch experience on the head of the user according to the motion condition of the animation content, and when the animation content in the display component moves towards a certain direction, the touch sensing component which is positioned in the motion direction and is opposite to the motion direction acts, and applies touch sensing force along the motion direction to the head of the wearer; when the animation content in the display assembly moves in a turning way from the original direction to the other direction, the touch assembly action which is positioned in the original direction and is opposite to the original direction moving direction applies the touch force along the original direction to the head of a wearer, and the touch assembly action which is positioned in the other direction and is opposite to the other direction moving direction applies the touch force along the other direction to the head of the wearer, so that the experience effect of the user following the animation content can be effectively improved, and the control is simple and effective;
2. after the user wears the helmet, the helmet is supported by the shoulder rest and the head rest together, so that the pressure on the head and the neck of the user is relieved, and the user feels more comfortable;
3. the fan assembly is matched with the air cavity, the air pipe and other assemblies, so that a user can experience the blowing feeling and can radiate heat inside the helmet;
4. the user can experience the feeling of being struck through the touch sensing components, and the feeling of being struck can be better through the mutual cooperation of the touch sensing components.
Drawings
FIG. 1 is a schematic diagram of a virtual reality helmet for playing animation media;
FIG. 2 is a cross-sectional view of a virtual reality helmet for animated media playback;
FIG. 3 is a schematic diagram of a configuration of a haptic element in a virtual reality helmet for playing animated media;
FIG. 4 is a schematic diagram of the relationship between motion of animation contents and motion of a haptic element of a virtual reality helmet for playing animation media;
FIG. 5 is a schematic diagram of the structure of the relationship between the turning motion of the animation contents and the motion of the touch sensing component of the virtual reality helmet for playing the animation media;
in the figure: 1. a helmet shell; 2. a fan assembly; 3. a display component; 4. a neck support; 5. carrying out shoulder rest; 6. a left connecting table; 7. a first air pipe; 8. a second air pipe; 9. a head rest; 10. an air cavity; 11. sound insulation cotton; 12. a lower sealing plate; 13. side limiting; 14. limiting the position on the right; 15. a right connecting table; 16. an earphone assembly; 17. a fixing plate; 18. pushing the plate; 19. positioning the inserted rod; 20. a spring; 21. an eccentric wheel; 22. a first gear; 23. a second gear; 24. motor, 25, contact.
Detailed Description
Referring to fig. 1 to 5, in an embodiment of the present invention, a virtual reality helmet for playing animation media includes a helmet body, a plurality of touch sensing components disposed inside the helmet body, a display component 3 and a control system, the display component is disposed on a front side of the helmet body,
the helmet is characterized in that the touch sensing components at least comprise six touch sensing components which are arranged in six directions of the upper direction, the lower direction, the left direction, the right direction, the front direction and the rear direction in the helmet body;
the control system is connected with the touch sensing assembly and the display assembly and can control the touch sensing assembly to perform corresponding actions according to the animation content displayed in the display assembly; and is
When the animation content in the display component moves to a certain direction, the touch sensing component which is positioned in the moving direction and is opposite to the moving direction acts, and applies touch sensing force along the moving direction to the head of the wearer; for example, when the animated content moves backward, the front-to-back and front-side tactile members act to apply a rearward tactile force to the wearer's head, as shown in fig. 4.
When the animation content in the display component moves in a turning way from the original direction to the other direction, the touch sensing component action which is positioned in the original direction and is opposite to the original direction moving direction applies a touch sensing force along the original direction to the head of the wearer, and the touch sensing component action which is positioned in the other direction and is opposite to the other direction moving direction applies a touch sensing force along the other direction to the head of the wearer; for example, when the animated content in the display assembly is converted from a forward movement to a turning movement to the right, the haptic assembly action located in the front-rear direction and located at the rear applies a haptic force to the wearer's head in the forward direction, and the haptic assembly action located in the left-right direction and located at the left applies a haptic force to the wearer's head in the right direction, as shown in fig. 5.
In the present invention, to enhance the realism of the animated content experience, the magnitude of the application of the tactile force is proportional to the rate of movement of the animated content within the display assembly.
As a preferred embodiment, the helmet body comprises a helmet shell 1, a fan assembly 2, a display assembly 3, a neck brace 4, a shoulder brace 5 and an earphone assembly 16, wherein a left connecting platform 6 is arranged on the left side inside the helmet shell 1, the display assembly 3 is installed below the left connecting platform 6, a head brace 9 is arranged below the right side of the left connecting platform 6, a right connecting platform 15 is arranged on the right side inside the helmet shell 1, a lower sealing plate 12 is arranged between the left connecting platform 6 and the right connecting platform 15, air cavities 10 are formed by gaps among the helmet shell 1, the left connecting platform 6, the lower sealing plate 12 and the right connecting platform 15, the earphone assemblies 16 are arranged on the front side and the rear side inside the helmet shell 1, the top of the neck brace 4 is fixedly connected to the bottom of the right connecting platform 15, and the right end of the shoulder brace 5 is fixedly connected to the neck brace 4.
The fan assembly 2 is installed at the top of the helmet shell 1, the first air pipe 7 is arranged in the left connecting table 6, the top of the first air pipe 7 is inserted into the air cavity 10, the second air pipes 8 are arranged on the front side and the rear side of the interior of the helmet shell 1, and the top of each second air pipe 8 is connected with the air cavity 10. The inner wall of the helmet shell 1 is provided with a side limit 13 above the corresponding earphone component 16, and the left side of the right connecting platform 15 is provided with a right limit 14.
In the invention, a plurality of air holes are formed in the right end of the second air pipe 8 corresponding to the earphone component 16, a plurality of touch components are arranged on at least the side limit 13, the head support 9, the right limit 14 and the neck support 4, after the fan component 2 is started, air flow enters the air cavity 10 and blows out through the first air pipe 7 and the second air pipe 8, the first air pipe 7 blows air to the face of a user, the front second air pipe 8 and the rear second air pipe 8 blow air to the side face and the ears of the user, the user can experience the blowing feeling, the user experience is enhanced, the helmet is supported through the neck support 4 and the shoulder support 5, the neck burden of the user is reduced, and the wearing is more comfortable.
Wherein, the sense of touch subassembly includes fixed plate 17, push pedal 18, spring 20, wherein, push pedal 18 sets up in one side that is close to the helmet inboard of fixed plate 17, is connected through a plurality of spring 20 between push pedal 18 and the fixed plate 17, just push pedal 18 top corresponds the spring 20 endotheca and is equipped with a plurality of location inserted bar 19, and location inserted bar 19 is inserted and is established in fixed plate 17, the fixed plate with be provided with the touching driving piece between the push pedal, the driving of touching driving piece the push pedal motion, one side in the helmet body of orientation of push pedal still is provided with a plurality of contacts 25, the tip of contact is provided with the rubber pad.
As one embodiment, the touch driving member includes an eccentric wheel 21, a first gear 22, a second gear 23 and a motor 24, wherein the bottom of the eccentric wheel 21 is attached to the push plate 18, the left side of the eccentric wheel 21 is coaxially connected to the first gear 22, the upper side of the first gear 22 is connected to the second gear 23 in a meshing manner, the left side of the second gear 23 is connected to the motor 24, the first gear 22 and the eccentric wheel 21 are all mounted on the fixing plate 17, the motor 24 drives the eccentric wheel 21 to rotate through the gear, the push plate 18 is pushed downwards, so that the head or neck of a user is pushed by the push plate 18, the head or neck of the user is pressed, the user can experience a feeling of uniform animation content, and the user experience can be more lifelike through the mutual cooperation of the respective touch sensing components.
In another embodiment, the touch driving part adopts an electromagnetic telescopic driving part, a screw rod driving mechanism or a linear motor.
In addition, in order to guarantee to experience effect and audio effect ability, lower shrouding 12 top is provided with soundproof cotton 11.
The working principle of the invention is as follows:
when the helmet is used, a user wears the helmet, the shoulder rest 5 is placed on the shoulder, the head rest 9 is placed on the forehead, the whole helmet is supported by the shoulder rest 5 and the head rest 9, the pressure of the head and the neck of the user is relieved, after the fan assembly 2 is started, air flow enters the air cavity 10 and blows out through the first air pipe 7 and the second air pipe 8, the first air pipe 7 blows air to the face of the user, the front second air pipe 8 and the rear second air pipe 8 blow air to the side face and the ears of the user, the user can experience the blowing feeling, the user experience is enhanced, the control system is connected with the touch sensing assembly and the display assembly, and the control system can control the touch sensing assembly to perform corresponding actions according to animation contents displayed in the display assembly; when the animation content in the display component moves to a certain direction, the touch sensing component which is positioned in the moving direction and is opposite to the moving direction acts, and applies touch sensing force along the moving direction to the head of the wearer; when the animation content in the display component moves from the original direction to the other direction in a turning way, the touch sensing component action which is positioned in the original direction and is opposite to the original direction moving direction applies touch sensing force along the original direction to the head of the wearer, and meanwhile, the touch sensing component action which is positioned in the other direction and is opposite to the other direction moving direction applies touch sensing force along the other direction to the head of the wearer. During specific touch, the touch driving piece pushes the push plate 18 downwards, so that the head or the neck of a user is pushed through the push plate 18, the head or the neck of the user is pressed, the user can experience the feeling consistent with the animation content, and the touch components can be matched with each other, so that the user experience is more vivid, and the user experiences the feeling of being personally on the scene through the fan component 2 and the touch components.
The above description is only for the preferred embodiment of the present invention, but the scope of the present invention is not limited thereto, and any person skilled in the art should be considered to be within the technical scope of the present invention, and the technical solutions and the inventive concepts thereof according to the present invention are equivalent to or changed within the technical scope of the present invention.

Claims (6)

1. A virtual reality helmet for playing animation media comprises a helmet body, a plurality of touch sensing components arranged inside the helmet body, a display component (3) and a control system, wherein the display component is arranged on the front side of the helmet body,
the helmet is characterized in that the touch sensing components at least comprise six touch sensing components which are arranged in six directions of the upper direction, the lower direction, the left direction, the right direction, the front direction and the rear direction in the helmet body;
the control system is connected with the touch sensing assembly and the display assembly and can control the touch sensing assembly to perform corresponding actions according to the animation content displayed in the display assembly; and is
When the animation content in the display component moves to a certain direction, the touch sensing component which is positioned in the moving direction and is opposite to the moving direction acts, and applies touch sensing force along the moving direction to the head of the wearer;
when the animation content in the display component moves in a turning way from the original direction to the other direction, the touch sensing component action which is positioned in the original direction and is opposite to the original direction moving direction applies a touch sensing force along the original direction to the head of the wearer, and the touch sensing component action which is positioned in the other direction and is opposite to the other direction moving direction applies a touch sensing force along the other direction to the head of the wearer;
the helmet body comprises a helmet shell (1), a fan assembly (2), a display assembly (3), a neck support (4), a shoulder support (5) and an earphone assembly (16), wherein a left connecting platform (6) is arranged on the left side inside the helmet shell (1), the display assembly (3) is installed below the left connecting platform (6), a head support (9) is arranged below the right side of the left connecting platform (6), a right connecting platform (15) is arranged on the right side inside the helmet shell (1), a lower sealing plate (12) is arranged between the left connecting platform (6) and the right connecting platform (15), air cavities (10) are formed by gaps among the helmet shell (1), the left connecting platform (6), the lower sealing plate (12) and the right connecting platform (15), the earphone assemblies (16) are arranged on the front side and the rear side inside the helmet shell (1), and the top of the neck support (4) is fixedly connected to the bottom of the right connecting platform (15), the right end of the shoulder support (5) is fixedly connected with the neck support (4); the helmet is characterized in that a fan assembly (2) is installed at the top of the helmet shell (1), a first air pipe (7) is arranged in the left connecting table (6), the top of the first air pipe (7) is inserted into the air cavity (10), second air pipes (8) are arranged on the front side and the rear side of the interior of the helmet shell (1), and the top of each second air pipe (8) is connected with the air cavity (10);
a side limit (13) is arranged on the inner wall of the helmet shell (1) corresponding to the upper part of the earphone component (16), and a right limit (14) is arranged on the left side of the right connecting platform (15);
the position of the right end of the second air pipe (8) corresponding to the earphone component (16) is provided with a plurality of air holes, and at least a plurality of touch components are arranged on the side limit (13), the head support (9), the right limit (14) and the neck support (4).
2. The virtual reality helmet of claim 1, wherein the amount of tactile force applied is proportional to the rate of movement of animated content within the display assembly.
3. The virtual reality helmet for playing animation media according to claim 1, wherein the touch sensing assembly comprises a fixing plate (17), a push plate (18) and a spring (20), wherein the push plate (18) is arranged on one side of the fixing plate (17) close to the inner side of the helmet, the push plate (18) and the fixing plate (17) are connected through a plurality of springs (20), a plurality of positioning insertion rods (19) are sleeved in the spring (20) at the top of the push plate (18), the positioning insertion rods (19) are inserted in the fixing plate (17), a touch driving member is arranged between the fixing plate and the push plate and drives the push plate to move, a plurality of contacts (25) are further arranged on one side of the push plate facing the helmet body, and rubber pads are arranged at the ends of the contacts.
4. The virtual reality helmet for playing animation media according to claim 3, wherein the touch driving component comprises an eccentric wheel (21), a first gear (22), a second gear (23) and a motor (24), wherein the bottom of the eccentric wheel (21) is attached to the push plate (18), the left side of the eccentric wheel (21) is coaxially connected with the first gear (22), the upper side of the first gear (22) is connected with the second gear (23) in a meshed mode, the left side of the second gear (23) is connected with the motor (24), and the motor (24), the first gear (22) and the eccentric wheel (21) are all mounted on the fixing plate (17).
5. The virtual reality helmet of claim 3, wherein the touch actuator is an electromagnetic telescopic actuator, a screw rod actuator, or a linear motor.
6. A virtual reality helmet for playing animated media according to claim 1, wherein the lower closing plate (12) is provided with sound insulation cotton (11) on top.
CN201910509366.4A 2019-06-11 2019-06-11 Virtual reality helmet for playing animation media Active CN110209284B (en)

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Publication number Priority date Publication date Assignee Title
CN114035321A (en) * 2021-10-13 2022-02-11 章晓挺 VR glasses capable of improving wearing experience
CN115355588B (en) * 2022-10-19 2023-02-28 珠海翔翼航空技术有限公司 Closed flight training simulation cabin air filter

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CN103970208A (en) * 2013-02-04 2014-08-06 英默森公司 Wearable device manager
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CN108415169A (en) * 2018-05-27 2018-08-17 安徽尚游文化传媒有限公司 The aobvious equipment of comfort type VR

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