CN110090445A - A kind of plug-in detection method, client and server - Google Patents

A kind of plug-in detection method, client and server Download PDF

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Publication number
CN110090445A
CN110090445A CN201910390402.XA CN201910390402A CN110090445A CN 110090445 A CN110090445 A CN 110090445A CN 201910390402 A CN201910390402 A CN 201910390402A CN 110090445 A CN110090445 A CN 110090445A
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China
Prior art keywords
game
plug
data
client
server
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Granted
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CN201910390402.XA
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Chinese (zh)
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CN110090445B (en
Inventor
殷赵辉
胡和君
彭青白
肖纯
付博文
李多航
王蕾
王坤
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Shenzhen Tencent Domain Computer Network Co Ltd
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Shenzhen Tencent Domain Computer Network Co Ltd
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Priority to CN201910390402.XA priority Critical patent/CN110090445B/en
Publication of CN110090445A publication Critical patent/CN110090445A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Stored Programmes (AREA)
  • Pinball Game Machines (AREA)

Abstract

This application discloses a kind of plug-in detection method, client and servers, wherein method includes: that anti-plug-in server receives the first game data that game client is sent, and the first game data is obtained by the anti-plug-in detection program for being embedded in game thread by hook hook technology;Anti- plug-in server obtains current corresponding second game data of game progress of game client from game server;Anti- plug-in server determines on game client according to the first game data and the second game data with the presence or absence of plug-in.The application is by the way that anti-plug-in detection program to be embedded into game by hook technology, so that anti-plug-in detection program is not easy targetedly to be fought or be stripped, as long as the games of game client can be performed, anti- plug-in detection program also can be centainly performed, so that the application improves the effect of anti-plug-in detection.

Description

A kind of plug-in detection method, client and server
Technical field
This application involves game security technical field more particularly to a kind of plug-in detection methods, client and server.
Background technique
Plug-in to refer to that by modifying game be the cheating program that player speculates, main application principle is to pass through Game normal code or data are modified, to change game charater ability.The plug-in of fair play can be destroyed due to plug-in, in Be plug-in detection be very it is necessary to.
Common plug-in detection is realized generally by anti-external store system.Specifically, anti-external store system passes through detection trip The game command of abnormal game data or exception realizes plug-in detection in play.
But what the program of anti-external store system was easy to be analyzed and identified by plug-in author, then targetedly fought, Even removed from game.
Summary of the invention
The embodiment of the present application provides a kind of plug-in detection method, client and server, can protect in game client Anti- plug-in detection program targetedly do not fought or be stripped by plug-in, and improve the effect of anti-plug-in detection.
In a first aspect, the embodiment of the present application provides a kind of plug-in detection method, this method comprises:
Anti- plug-in server receives the first game data that game client is sent, and first game data is by passing through What the anti-plug-in detection program that hook hook technology is embedded in game thread obtained;
The anti-plug-in server obtains the current game progress of the game client corresponding the from game server Two game datas;
The anti-plug-in server determines the game visitor according to first game data and second game data With the presence or absence of plug-in on the end of family.
Second aspect, another embodiment of the application provide a kind of plug-in detection method, this method comprises:
Game client calls anti-plug-in detection program to obtain anti-plug-in detection data, and the anti-plug-in detection program passes through Hook hook technology is embedded in game thread;
The game client calls anti-plug-in thread to pre-process the anti-plug-in detection data, obtains the first trip Play data;
The game client sends first game data to anti-plug-in server, in order to the anti-plug-in service Device obtains corresponding second game data of the current game progress of the game client from game server, and according to described One game data and second game data determine on the game client with the presence or absence of plug-in.
The third aspect, another embodiment of the application provide a kind of plug-in detection method, this method comprises:
Game client calls anti-plug-in detection program to obtain anti-plug-in detection data, and the anti-plug-in detection program passes through Hook hook technology is embedded in game thread;
The game client calls anti-plug-in thread to pre-process the anti-plug-in detection data, obtains the first trip Play data;
The game client sends first game data to anti-plug-in server;
The anti-plug-in server receives first game data;
The anti-plug-in server obtains the current game progress of the game client corresponding the from game server Two game datas;
The anti-plug-in server determines the game visitor according to first game data and second game data With the presence or absence of plug-in on the end of family.
Fourth aspect, the embodiment of the present application provide a kind of server, which includes:
Receiving unit, for receiving the first game data of game client transmission, first game data is by leading to Cross the anti-plug-in detection program acquisition of hook hook technology insertion game thread;
The receiving unit is also used to obtain the current game progress of the game client from game server corresponding Second game data;
Determination unit, it is true according to first game data and second game data for the anti-plug-in server With the presence or absence of plug-in on the fixed game client.
5th aspect, the embodiment of the present application provide a kind of client, which includes:
Call unit, for calling anti-plug-in detection program to obtain anti-plug-in detection data, the anti-plug-in detection program Game thread is embedded in by hook hook technology;
Pretreatment unit obtains first for calling anti-plug-in thread to pre-process the anti-plug-in detection data Game data;
Transmission unit, for sending first game data to anti-plug-in server, in order to the anti-plug-in service Device obtains corresponding second game data of the current game progress of the game client from game server, and according to described One game data and second game data determine on the game client with the presence or absence of plug-in.
6th aspect, the embodiment of the present application provides a kind of server, which includes that processor, communication connect Mouth and memory, the processor, communication interface and memory are connected with each other, wherein the communication interface with other for setting Standby to carry out data interaction, the memory is for storing computer program, and the computer program includes program instruction, the place Reason device is configured for calling described program instruction, the method to execute above-mentioned first aspect.
7th aspect, the embodiment of the present application provide a kind of client, which includes processor, communication interface And memory, the processor, communication interface and memory are connected with each other, wherein the communication interface is used for and other equipment Data interaction is carried out, the memory is for storing computer program, and the computer program includes program instruction, the processing Device is configured for calling described program instruction, the method to execute above-mentioned second aspect.
Eighth aspect, the embodiment of the present application provide a kind of computer readable storage medium, which is characterized in that the calculating Machine storage medium is stored with computer program, and the computer program includes program instruction, and described program instruction is held by processor Row, the method to execute above-mentioned first aspect.
9th aspect, the embodiment of the present application provide a kind of computer readable storage medium, which is characterized in that the calculating Machine storage medium is stored with computer program, and the computer program includes program instruction, and described program instruction is held by processor Row, the method to execute above-mentioned second aspect.
The application is by the way that anti-plug-in detection program to be embedded into game thread by hook technology, so that game thread comes Anti- plug-in detection program is executed, opposite to be executed for anti-plug-in detection program using anti-plug-in thread, anti-plug-in detection program It is not easy targetedly to be fought or be stripped, as long as the games of game client can be performed, anti-plug-in detection Program also can be centainly performed, so that the application realizes the anti-plug-in detection of intervention game logic, protect anti-plug-in inspection Ranging sequence and anti-plug-in detection process are not easy targetedly to be fought or be stripped, even and anti-plug-in detection program It is either stripped by targetedly fighting, anti-plug-in server passes through to the first game data received and the second game number It is found according to auditing, then the application improves the effect of anti-plug-in detection on the whole.
Detailed description of the invention
Technical solution in ord to more clearly illustrate embodiments of the present application, below will be to needed in embodiment description Attached drawing is briefly described.
Figure 1A is a kind of configuration diagram of plug-in detection system provided by the embodiments of the present application;
Figure 1B is a kind of schematic diagram of plug-in detection process provided by the embodiments of the present application;
Fig. 2 is a kind of schematic diagram of a scenario of plug-in detection method provided by the embodiments of the present application;
Fig. 3 is the schematic diagram of a scenario of the plug-in detection method of another kind provided by the embodiments of the present application;
Fig. 4 is a kind of game that anti-plug-in detection program is embedded in by hook hook technology provided by the embodiments of the present application The schematic diagram of program;
Fig. 5 is a kind of schematic flow diagram of plug-in detection method provided by the embodiments of the present application;
Fig. 6 is a kind of schematic flow diagram for plug-in detection method that another embodiment of the application provides;
Fig. 7 is a kind of schematic flow diagram for plug-in detection method that another embodiment of the application provides;
Fig. 8 is a kind of schematic block diagram of server provided by the embodiments of the present application;
Fig. 9 is a kind of structural diagram of server provided by the embodiments of the present application;
Figure 10 is a kind of schematic block diagram of client provided by the embodiments of the present application;
Figure 11 is a kind of structural diagram of client provided by the embodiments of the present application.
Specific embodiment
Below in conjunction with the attached drawing in the embodiment of the present application, technical solutions in the embodiments of the present application carries out clear, complete Site preparation description, it is clear that described embodiments are only a part of embodiments of the present application, instead of all the embodiments.It is based on Embodiment in the application, it is obtained by those of ordinary skill in the art without making creative efforts every other Embodiment shall fall within the protection scope of the present invention.
What the program of traditional plug-in detection system was easy to be analyzed and identified by plug-in author, then by targetedly Confrontation, or even removed from game, then realize that the efficiency of plug-in detection is relatively low using anti-external store system.It can See, now also lacks a kind of plug-in detection method of higher efficiency at present.
To solve the above-mentioned problems, the embodiment of the present application provides a kind of plug-in detection method, not only can protect anti-plug-in Detection program is not stripped, but also can be effectively used for quickly detecting to plug-in.
It as shown in Figure 1A, is a kind of configuration diagram for realizing plug-in detection system provided by the present application, plug-in inspection Examining system includes: game client, anti-plug-in server and game server, in which:
Game client obtains anti-plug-in testing number by calling the anti-plug-in detection program being embedded into games According to, then game client calls anti-plug-in thread to pre-process the anti-plug-in detection data, the first game data is obtained, And first game data is sent to anti-plug-in server.Anti- plug-in server receives first game data, and from Current corresponding second game data of game progress of game client is obtained in game server, finally according to first game Data and the second game data determine on game client with the presence or absence of plug-in.
In order to more fully understand the embodiment of the present invention, below in conjunction with Figure 1B, to the side of the application embodiment of the present invention Method is introduced, and the embodiment of the present invention can be applied to such as Fig. 2 and first person shooting game as shown in Figure 3 (First-person shooting game, FPS) is carried out in the scene of plug-in detection.
Anti- plug-in detection program is embedded in the game thread of game client by the application by hook hook technology, game Client can call the anti-plug-in detection program to obtain anti-plug-in detection data during a game running process, then game visitor Family end calls anti-plug-in thread to pre-process the anti-plug-in detection data, obtains the first game data, and this first is swum Play data are sent to anti-plug-in server.Anti- plug-in server receives first game data, and from game server Current corresponding second game data of game progress of game client is obtained, is finally swum according to first game data and second Play data determine on game client with the presence or absence of plug-in.It should be noted that since anti-plug-in detection program is to pass through hook Technology is embedded into the games of game client, as long as then games can execute, then anti-plug-in detection journey Sequence can be performed.In order to make it easy to understand, next the above process will be specifically described in the application.
Game client receives the operational order of user by peripheral hardware (keyboard, mouse etc.), and in the behaviour for receiving user After instructing, in response to the operational order of user, i.e., games is executed according to the operational order and obtain being used to indicate game The basic data of the operating condition of client, such as the position of the game charater that is logged on game client on map, Weapon starting when weapon homing position and weapon the quasi- heart before barrier, game charater information, weapon information etc. letter Breath, then the basic data is sent to game server by game client, so that game server carries out the basic data The operation of game logic obtains the second game data for being used to indicate game client operation result, such as Position/Point Of Contact, if Hit or kill, always kill number, kill people's identity (ID, Identity), killed people ID, before the quasi- heart of weapon whether there is or not Not transparent barrier etc..
Anti- plug-in detection program is embedded in by hook hook technology in the game client of the application, then as game visitor It is when the game progress at family end is run in certain game threads at the position for being embedded in anti-plug-in detection program, i.e., executable anti-plug-in Program is detected to acquire the anti-plug-in detection data for the operating condition for being used to indicate game client.Then game client The anti-plug-in detection data of acquisition is carried out in logic calculation, serializing operation and data statistics extremely using anti-plug-in thread A kind of few pretreatment, obtains the first game data after pretreatment.In more detail, as shown in fig. 1b, anti-plug-in detection program Hook 1, hook 2, hook 3, hook 4......hook x, hook y and hook z are embedded into the (trip of 3 game threads Play thread 1, game thread 2, game thread 3) in, at least one anti-plug-in detection program, trip are embedded in a game thread Play thread by execute that at least one anti-plug-in detection program respectively obtains at least one anti-plug-in detection data by identical or Different anti-plug-in threads are pre-processed, an anti-plug-in thread for realizing a plug-in detection subfunction, for example, instead Plug-in thread 1 is responsible for the plug-in detection of automatic aiming, and anti-plug-in thread 2 is responsible for the plug-in detection automatically moved, anti-plug-in thread n It is responsible for killing the plug-in detection of result.
It should be noted that in game client there is no it is plug-in in the case where, anti-plug-in detection data should with it is upper It is consistent to state basic data, but if then above-mentioned basic data may be deleted, be distorted and/or pseudo- there are plug-in in client It makes, it is inconsistent so as to cause anti-plug-in detection data and above-mentioned basic data, it is obtained to further result in anti-plug-in server The first game data, with game server obtain the second game data it is inconsistent.As it can be seen that the first game data and the second trip Play data all correspond to the data of the identical game progress of game client, and the application can be according to the first game data Determined with the second game data in game client whether have it is plug-in.
Anti- plug-in server receives the first game data of game client transmission, and obtains game from game server Corresponding second game data of the current game progress of client, then anti-plug-in server according to first game data and is somebody's turn to do Second game data determines on game client with the presence or absence of plug-in.Specifically, the application is only needed by comparing the first game Data and the second game data are assured that on game client with the presence or absence of plug-in.In order to improve the efficiency of plug-in detection, The application can be directed to different situations, take different plug-in determining methods.Next two kinds of situations are carried out more detailed Explanation.
The first situation is the detection to scoring event (such as killing result), specifically, when the first game data and the Two game datas are when being used to indicate the data of game points situation (such as killing result), and anti-plug-in server is first according to second Game data judges whether the first game data is complete, if incomplete, it is determined that there are plug-in on game client, if complete, Then compare the first game data and whether the second game data is consistent, and is inconsistent in the first game data and the second game data In the case where, determine that there are plug-in on game client.It is used to execute the trip killed for example, anti-plug-in detection program is embedded into In play thread, when anti-plug-in server, which receives, is used to indicate the first game data for killing situation and the second game data, Anti- plug-in server is first according to the quantity of the data in the second game data and type etc., to judge in the first game data Data it is whether complete, determine on game client that if complete, comparing the first game data is there are plug-in if incomplete No consistent, explanation is killed in the presence of exception if inconsistent, and determines that there are plug-in on game client.
Second situation is the detection to automatic control (such as automatic aiming, automatically move), specifically, when the first trip Play data and the second game data are when being used to indicate the data of game normal operation, and anti-plug-in server is according to the first trip Play data and the second game data judge whether current game logic is correct, if incorrect, it is determined that the game client On there are plug-in.For example, anti-plug-in detection program is embedded into the game thread for being used to execute the rotation of game charater visual angle, when Anti- plug-in server, which receives to be used to indicate visual angle and turn to the first game data of situation, (detects that the visual angle of game charater turns It is dynamic) and when the second game data (player is not detected and passes through mouse or the move of keyboard generation), according to the first game Data and the second game data may determine that current game logic is incorrect, and can determine and exist on game client It is plug-in.
In the embodiment of the present invention, by the way that anti-plug-in detection program to be embedded into game by hook technology, so that game Thread executes anti-plug-in detection program, opposite to be executed for anti-plug-in detection program using anti-plug-in thread, anti-plug-in inspection Ranging sequence is not easy targetedly to be fought or be stripped, anti-outer as long as the games of game client can be performed Hanging detection program also can centainly be performed, so that the application realizes the anti-plug-in detection of intervention game logic, protect anti- Plug-in detection program and anti-plug-in detection process are not easy targetedly to be fought or be stripped, and anti-plug-in detection program Even being either stripped by targetedly fighting, anti-plug-in server passes through to the first game data received and second Game data audits to find, then the application improves the effect of anti-plug-in detection on the whole.
It should be noted that content shown in Figure 1A, Figure 1B, Fig. 2 and Fig. 3 is a kind of citing, do not constitute to the present invention The restriction of embodiment.Such as plug-in detection method described herein in this application can be applied in multiclass game, and The quantity and position for being embedded into the anti-plug-in detection program in game thread by hook technology can be according to different demands and field Scape is configured, and the application is not construed as limiting this.
It is that the embodiment of the present application provides a kind of schematic flow diagram of plug-in detection method referring to Fig. 5, it is plug-in as shown in Figure 5 Detection method can include:
501: anti-plug-in server receives the first game data that game client is sent, which is by leading to Cross the anti-plug-in detection program acquisition of hook hook technology insertion game thread.
In the embodiment of the present application, anti-plug-in server receives the first game data that game client is sent, this first Game data is to be embedded in the anti-plug-in detection program of game thread in game client by hook hook technology to obtain, can be with The operation result for being used to indicate game client execution games kills quantity etc. for example whether killing success.
It should be noted that hook hook technology is called and does Hook Function, original game journey can be executed in game thread When sequence, game thread is pulled out and executes anti-plug-in detection program to be embedded, and is executing anti-plug-in detection journey Source code program is jumped back to after sequence, continues to execute original program, and will not impact to original program, such as scheme The original game program block on right side shown in 4 has become the right side after being embedded in by hook technology come anti-plug-in detection code Program block shown in side.
502: anti-plug-in server obtains corresponding second trip of the current game progress of game client from game server Play data.
In the embodiment of the present application, anti-plug-in server obtains the second of game server in game server Game data.Similar to the first game data, the second game data is also to be used to indicate game client to execute games Operation result, the first game data and the second game data are all that game client generates when running to current game progress Data.First game data and the second game data difference are that the second game data is stored in game server, trip Data in play server in general can not be by plug-in modification, and then the first game data of game server is correct; First game data is stored in game client, and there is high risks for the data in game client by plug-in modification, Then the first game data may be by plug-in modification.
It should be noted that being closed as described above it can be seen that existing between above-mentioned first game information and the second game information Connection relationship, since the speed of service of game client, anti-plug-in server and game server is all unusual high speed, then Anti- plug-in server can receive game client hair while receiving the first game data of game client transmission The second game data sent, successive received time delay can almost be ignored, and then anti-plug-in server can be obtained readily Corresponding second game data of the game progress current to game client.Further, game client and game services Device is respectively that the first game data and the second game data stamp timestamp and be then forwarded to anti-plug-in server later, so that anti-outer Corresponding second game data of the current game progress of game client can be rapidly obtained by hanging server, that is to say quickly It obtains and first associated second game data of above-mentioned the first game data received.
503: anti-plug-in server determines on game client according to above-mentioned first game data and the second game data is It is no that there are plug-in.
In the embodiment of the present application, anti-plug-in server determines trip according to above-mentioned first game data and the second game data With the presence or absence of plug-in in client of playing.Specifically, the application is only needed by comparing the first game data and the second game data It is assured that on game client with the presence or absence of plug-in.In order to improve the efficiency of plug-in detection, the application can be for difference The case where, take different plug-in determining methods.Next two kinds of situations be relatively described in detail.
The first situation is the detection to scoring event (such as killing result), specifically, when the first game data and the Two game datas are when being used to indicate the data of game points situation (such as killing result), and anti-plug-in server is first according to second Game data judges whether the first game data is complete, if incomplete, it is determined that there are plug-in on game client, if complete, Then compare the first game data and whether the second game data is consistent, and is inconsistent in the first game data and the second game data In the case where, determine that there are plug-in on game client.It is used to execute the trip killed for example, anti-plug-in detection program is embedded into In play thread, when anti-plug-in server, which receives, is used to indicate the first game data for killing situation and the second game data, Anti- plug-in server is first according to the quantity of the data in the second game data and type etc., to judge in the first game data Data it is whether complete, determine on game client that if complete, comparing the first game data is there are plug-in if incomplete No consistent, explanation is killed in the presence of exception if inconsistent, and determines that there are plug-in on game client.
Second situation is the detection to automatic control (such as automatic aiming, automatically move), specifically, when the first trip Play data and the second game data are when being used to indicate the data of game normal operation, and anti-plug-in server is according to the first trip Play data and the second game data judge whether current game logic is correct, if incorrect, it is determined that the game client On there are plug-in.For example, anti-plug-in detection program is embedded into the game thread for being used to execute the rotation of game charater visual angle, when Anti- plug-in server, which receives to be used to indicate visual angle and turn to the first game data of situation, (detects that the visual angle of game charater turns It is dynamic) and when the second game data (player is not detected and passes through mouse or the move of keyboard generation), according to the first game Data and the second game data may determine that current game logic is incorrect, and can determine and exist on game client It is plug-in.
In the embodiment of the present invention, the process of plug-in detection is described in detail from the angle of anti-plug-in server, Anti- plug-in server can find anti-plug-in detection program by being audited to the first game data and the second game data Whether, which targetedly fought, is either stripped, and then the application improves the effect of anti-plug-in detection on the whole.
It is that the embodiment of the present application provides the schematic flow diagram of another plug-in detection method referring to Fig. 6, it is outer as shown in Figure 6 Hang detection method can include:
601: game client calls anti-plug-in detection program to obtain anti-plug-in detection data, and anti-plug-in detection program passes through Hook hook technology is embedded in game thread.
In the embodiment of the present application, game client calls anti-plug-in detection program to obtain anti-plug-in detection data.Wherein, Anti- plug-in detection program is the game thread that game client is embedded in by hook hook technology, be that is to say anti-plug-in detection journey Sequence has been embedded into original game program, so that anti-plug-in detection program is also to be executed by game thread, as long as original game Program can be performed, then anti-plug-in detection program can be also performed.Specifically, above-mentioned game client calls anti-plug-in inspection Ranging sequence obtains anti-plug-in detection data and refers to when game thread executes the anti-plug-in detection journey being embedded in original game data When sequence, the anti-plug-in detection program is executed to obtain anti-plug-in detection data.
It should be noted that anti-plug-in detection program is specifically embedded into target in the game client by hook technology The specified location of game thread, correspondingly, above-mentioned game client calls anti-plug-in detection program to obtain anti-plug-in testing number According to referring to when game progress runs to the specified location of the target game thread, the game client calls anti- Plug-in detection program obtains anti-plug-in detection data.Wherein, designated position can be the specified position of game developer, such as The position where games for generating game points point, the position where games for executing game charater movement It sets, the embodiment of the present application is not construed as limiting this.
In one embodiment, as shown in figure 4, anti-plug-in detection program is embedded in the designated position in games Place, such as after being embedded into the games for generating game points point, or be embedded in for executing game charater movement Games after.In Fig. 4, to carrying out being embedded with anti-plug-in detection after hook as shown in the figure to original game program block The original game program block of program, it can be seen that the original game program in original game program is replaced by a jmp and refers to It enables, when game thread goes to this jmp instruction, game thread, which can jump, executes hookstub instruction block, that is, first carries out Then the instruction such as pushfd, pushad in hookstub instruction block executes hookstub instruction with the environment of save register Call instruction in block executes anti-plug-in detection program HookProessCode so that game thread jumps, and has executed anti-plug-in After detecting program HookProessCode, game thread has been returned to the position of hookstub instruction block, and executes Popad, popfd of hookstub instruction block are instructed to restore registers contexts, subsequently execute the original program of game, finally Jmp instruction is executed again, and game thread jumps back to the logic of game itself again, i.e., other in execution original game program block are former Beginning games.Original game program can be such as aforementioned behind hookstub instruction block (as shown in Figure 4), can also be Before hookstub instruction block, the sequencing that the application executes the two is not construed as limiting.
As it can be seen that anti-plug-in detection program can be flexibly embedded in any position in games by hook technology.And Excessive development cost is not will increase also.Then embedded location and quantity can be by games for anti-plug-in detection program Game developer is artificially arranged, the design without will affect former games, even if after games completion, trip The developer that plays can also carry out arbitrary hook to games, so that any position in games increases arbitrary number newly The anti-plug-in detection program of amount.
In one embodiment, above-mentioned anti-plug-in detection program can also by Software Development Kit (SDK, Software Development Kit) it is embedded into game client.
Wherein, game thread has game main thread, image rendering thread, music thread and asynchronous reading resource line Journey etc., each game thread for realizing different game subfunctions, game subfunction for example have image rendering, music and Resource reading etc., the application is not construed as limiting this.
Wherein, target game thread can be set according to actual plug-in detection demand, for example, can be by game main thread It is set as target game thread, game main thread, image rendering thread can also be set as target game thread.
602: game client calls anti-plug-in thread to pre-process above-mentioned anti-plug-in detection data, obtains the first trip Play data.
In the embodiment of the present application, game client calls anti-outer hanging wire after obtaining above-mentioned anti-plug-in detection data Journey pre-processes the anti-plug-in detection data, to obtain can serve to indicate that the fortune that game client executes games First game data of row result.Wherein, pretreatment includes at least one in logic calculation, serializing operation and data statistics Kind.Logic calculation, which for example can be, calculates the remaining blood volume of game charater, and serializing operation, which for example can be, indicates military with 0 and 1 Whether barrier is had before the quasi- heart of device, and data statistics refers to the number etc. that statistics kills, and the application is not construed as limiting this.
603: game client sends above-mentioned first game data to anti-plug-in server, in order to anti-plug-in server from Game server obtains current corresponding second game data of game progress of game client, and according to first game data It determines on game client with the second game data with the presence or absence of plug-in.
In the embodiment of the present application, game client is after obtaining above-mentioned first game data, just by first game Data are sent to anti-plug-in server, in order to anti-plug-in server by utilizing first game data, and from game server Second game data of middle acquisition judges the game client with the presence or absence of plug-in.
In the embodiment of the present invention, the process of plug-in detection is described in detail from the angle of game client, is swum Game thread in play client is embedded in anti-plug-in detection program by hook technology, so that the game line in game client Journey has i.e. to games and executes anti-plug-in program, anti-plug-in as long as then the games of game client can be performed Detection program can be also performed surely, so that the application realizes the anti-plug-in detection of intervention game logic, be protected anti-plug-in Detection program and anti-plug-in detection process are not easy targetedly to be fought or be stripped.
It should be noted that tending to emphasize the difference between each embodiment to the description of each embodiment above Place, same or similar place can refer to mutually, for sake of simplicity, repeats no more herein.
It is that the embodiment of the present application provides the schematic flow diagram of another plug-in detection method referring to Fig. 7, it is outer as shown in Figure 7 Hang detection method can include:
S701: game client calls anti-plug-in detection program to obtain anti-plug-in detection data, and anti-plug-in detection program is logical Cross hook hook technology insertion game thread.
In the embodiment of the present application, game client calls anti-plug-in detection program to obtain anti-plug-in detection data.Wherein, Anti- plug-in detection program is embedded in the game thread of game client by hook hook technology, that is to say anti-plug-in detection Program has been embedded into original game program, so that anti-plug-in detection program is also to be executed by game thread, as long as original trip Play program can be performed, then anti-plug-in detection program can be also performed.Specifically, above-mentioned game client calling is anti-plug-in Detection program obtains anti-plug-in detection data and refers to when game thread executes the anti-plug-in detection being embedded in original game data When program, the anti-plug-in detection program is executed to obtain anti-plug-in detection data.
Wherein, game thread has game main thread, image rendering thread, music thread and asynchronous reading resource line Journey etc., each game thread for realizing different game subfunctions, game subfunction for example have image rendering, music and Resource reading etc., the application is not construed as limiting this.
S702: game client calls anti-plug-in thread to pre-process anti-plug-in detection data, obtains the first game Data.
In the embodiment of the present application, game client calls anti-outer hanging wire after obtaining above-mentioned anti-plug-in detection data Journey pre-processes the anti-plug-in detection data, to obtain can serve to indicate that the fortune that game client executes games First game data of row result.Wherein, pretreatment includes at least one in logic calculation, serializing operation and data statistics Kind.Logic calculation, which for example can be, calculates the remaining blood volume of game charater, and serializing operation, which for example can be, indicates military with 0 and 1 Whether barrier is had before the quasi- heart of device, and data statistics refers to the number etc. that statistics kills, and the application is not construed as limiting this.
S703: game client sends the first game data.
S704: anti-plug-in server receives the first game data.
S705: anti-plug-in server obtains corresponding second trip of the current game progress of game client from game server Play data.
In the embodiment of the present application, anti-plug-in server obtains the second of game server in game server Game data.Similar to the first game data, the second game data is also to be used to indicate game client to execute games Operation result, the first game data and the second game data are all that game client generates when running to current game progress Data.First game data and the second game data difference are that the second game data is stored in game server, trip Data in play server in general can not be by plug-in modification, and then the first game data of game server is correct; First game data is stored in game client, and there is high risks for the data in game client by plug-in modification, Then the first game data may be by plug-in modification.
It should be noted that be in the ideal situation in game client there is no in the case where plug-in, the first game number Data in should be consistent with the second game data, but if there are plug-in in client, in the first game data Data may be inconsistent with the second game data.Then the first game data and the second game data all correspond to game client The data of identical game progress are held, and the application can determine game according to the first game data and the second game data Whether have in client plug-in.
S706: anti-plug-in server determines whether deposit on game client according to the first game data and the second game data Plug-in.
In the embodiment of the present application, anti-plug-in server determines trip according to above-mentioned first game data and the second game data With the presence or absence of plug-in in client of playing.Specifically, the application is only needed by comparing the first game data and the second game data It is assured that on game client with the presence or absence of plug-in.
In the embodiment of the present invention, while coming from the angle at game client and anti-plug-in server both ends to plug-in detection Process is described in detail.Games are embedded in anti-plug-in detection program by hook technology first in game client, So that game thread in game client has i.e. to games and executes anti-plug-in program, as long as then game client Games can be performed, and anti-plug-in detection program also can be centainly performed, and be patrolled so that the application realizes intervention game Volume anti-plug-in detection, protect anti-plug-in detection program and anti-plug-in detection process be not easy targetedly to be fought or by Removing.Secondly, anti-plug-in server can be found by being audited to the first game data and the second game data outside anti- Hang whether detection program is targetedly fought or be stripped, then the application improves the effect of anti-plug-in detection on the whole Fruit.
It should be noted that tending to emphasize the difference between each embodiment to the description of each embodiment above Place, same or similar place can refer to mutually, for sake of simplicity, repeats no more herein.
The embodiment of the present application also provides a kind of server, which corresponds specifically to and previously described anti-plug-in service Device, the server include the unit for executing aforementioned detection method plug-in as corresponding to Fig. 5.Specifically, referring to Fig. 8, it is A kind of schematic block diagram of server provided by the embodiments of the present application.The server of the present embodiment include: receiving unit 810 and really Order member 820.It is specific:
Receiving unit 810, for receive game client transmission the first game data, above-mentioned first game data be by It is obtained by the anti-plug-in detection program that hook hook technology is embedded in game thread;Above-mentioned receiving unit is also used to from game Server obtains corresponding second game data of the current game progress of above-mentioned game client;Determination unit 820, for above-mentioned It is determined on above-mentioned game client according to above-mentioned first game data and above-mentioned second game data with the presence or absence of plug-in.
In a kind of implementation, above-mentioned determination unit 820 is specifically used for: judging above-mentioned according to above-mentioned second game data Whether one game data is complete;If incomplete, it is determined that there are plug-in on above-mentioned game client;If complete, above-mentioned In the case that one game data and above-mentioned second game data are inconsistent, determine that there are plug-in on above-mentioned game client.
In a kind of implementation, above-mentioned determination unit 820 is specifically used for: according to above-mentioned first game data and above-mentioned second Game data judges whether current game logic is correct;If incorrect, it is determined that there are plug-in on above-mentioned game client.
In the embodiment of the present application, server receives the first game number that game client is sent by receiving unit 810 According to above-mentioned first game data is obtained by the anti-plug-in detection program for being embedded in game thread by hook hook technology, so Corresponding second game of the current game progress of above-mentioned game client is obtained from game server again by receiving unit afterwards Data finally determine above-mentioned game visitor according to above-mentioned first game data and above-mentioned second game data using determination unit 820 With the presence or absence of plug-in on the end of family.
It is a kind of structural diagram for server that another embodiment of the application provides, the service implement body pair referring to Fig. 9 The previously described anti-plug-in server of Ying Yuyu.Server in the present embodiment as shown in the figure may include: processor 910, Communication interface 920 and memory 930.Above-mentioned processor 910, communication interface 920 and memory 930 are connected by bus 940.Tool Body:
Above-mentioned communication interface 920, for executing the function of receiving unit 810, for receiving the of game client transmission One game data, above-mentioned first game data are obtained by the anti-plug-in detection program for being embedded in game thread by hook hook technology It takes;Above-mentioned communication interface 920 is also used to obtain the current game progress of above-mentioned game client from game server corresponding Second game data;Above-mentioned processor 910 is used to execute the function of determination unit 820, for above-mentioned according to above-mentioned first game Data and above-mentioned second game data determine on above-mentioned game client with the presence or absence of plug-in.
In a kind of implementation, above-mentioned processor 910 is specifically used for: judging above-mentioned first according to above-mentioned second game data Whether game data is complete;If incomplete, it is determined that there are plug-in on above-mentioned game client;If complete, above-mentioned first In the case that game data and above-mentioned second game data are inconsistent, determine that there are plug-in on above-mentioned game client.
In a kind of implementation, above-mentioned processor 910 is specifically used for: according to above-mentioned first game data and above-mentioned second trip Play data judge whether current game logic is correct;If incorrect, it is determined that there are plug-in on above-mentioned game client.
The embodiment of the present application also provides a kind of client, which corresponds specifically to and previously described game client End, the client include the unit for executing aforementioned detection method plug-in as corresponding to Fig. 6.Specifically, referring to Figure 10, it is A kind of schematic block diagram of client provided by the embodiments of the present application.The client of the present embodiment includes: call unit 1010, pre- Processing unit 1020 and transmission unit 1030.It is specific:
Call unit 1010, for calling anti-plug-in detection program to obtain anti-plug-in detection data, above-mentioned anti-plug-in detection Program is embedded in game thread by hook hook technology;Pretreatment unit 1020, for calling anti-plug-in thread to above-mentioned anti-outer It hangs detection data to be pre-processed, obtains the first game data;Transmission unit 1030, it is above-mentioned for being sent to anti-plug-in server First game data, in order to above-mentioned anti-plug-in server from game server obtain the current game of above-mentioned game client into Corresponding second game data is spent, and above-mentioned game client is determined according to above-mentioned first game data and above-mentioned second game data With the presence or absence of plug-in on end.
In a kind of implementation, above-mentioned anti-plug-in detection program is specifically embedded into above-mentioned game client by hook technology The specified location of target game thread.
In a kind of implementation, above-mentioned call unit 1010 is specifically used for, when game progress runs to above-mentioned target game line When the specified location of journey, above-mentioned game client calls anti-plug-in detection program to obtain anti-plug-in detection data.
In a kind of implementation, above-mentioned pretreatment includes at least one of logic calculation, serializing operation and data statistics.
In the embodiment of the present application, client calls anti-plug-in detection program acquisition anti-plug-in first with call unit 1010 Detection data, above-mentioned anti-plug-in detection program are embedded in game thread by hook hook technology, then utilize pretreatment unit 1020 call anti-plug-in thread to pre-process above-mentioned anti-plug-in detection data, the first game data are obtained, finally by hair Unit 1030 is sent to send above-mentioned first game data to anti-plug-in server, in order to which above-mentioned anti-plug-in server is from game services Device obtains corresponding second game data of the current game progress of above-mentioned game client, and according to above-mentioned first game data and Above-mentioned second game data determines on above-mentioned game client with the presence or absence of plug-in.
It is a kind of structural diagram for client that another embodiment of the application provides referring to Figure 11, the client is specific Corresponding to previously described game client.Client in the present embodiment as shown in the figure may include: processor 1110, Communication interface 1120 and memory 1130.Above-mentioned processor 1110, communication interface 1120 and memory 1130 pass through bus 1140 Connection.It is specific:
Above-mentioned processor 1110, for executing the function of call unit 1010, for calling anti-plug-in detection program to obtain Anti- plug-in detection data, above-mentioned anti-plug-in detection program are embedded in game thread by hook hook technology;Above-mentioned processor 1110, It is also used to execute the function of pretreatment unit 1020, for calling anti-plug-in thread to locate above-mentioned anti-plug-in detection data in advance Reason, obtains the first game data;Above-mentioned communication interface 1120 is used to execute the function of transmission unit 1030, is used for anti-plug-in clothes Business device sends above-mentioned first game data, in order to which above-mentioned anti-plug-in server obtains above-mentioned game client from game server Corresponding second game data of current game progress, and determined according to above-mentioned first game data and above-mentioned second game data With the presence or absence of plug-in on above-mentioned game client.
In a kind of implementation, above-mentioned anti-plug-in detection program is specifically embedded into above-mentioned game client by hook technology The specified location of target game thread.
In a kind of implementation, above-mentioned processor 1110 is specifically used for, when game progress runs to above-mentioned target game thread Specified location when, above-mentioned game client calls anti-plug-in detection program to obtain anti-plug-in detection data.
In a kind of implementation, above-mentioned pretreatment includes at least one of logic calculation, serializing operation and data statistics.
It should be appreciated that in the embodiment of the present application, above-mentioned mentioned processor can be central processing unit (Central Processing Unit, CPU), can also be other general processors, digital signal processor (Digital Signal Processor, DSP), specific integrated circuit (Application Specific Integrated Circuit, ASIC), ready-made programmable gate array (Field-Programmable Gate Array, FPGA) or other programmable logic Device, discrete gate or transistor logic, discrete hardware components etc..General processor can be microprocessor or this at Reason device is also possible to any conventional processor etc..
The above-mentioned memory being mentioned to may include read-only memory and random access memory, and refer to processor offer Order and data.The a part of of memory can also include nonvolatile RAM.For example, memory can also store The information of device type.
Computer readable storage medium can be the anti-plug-in server and/or game client of aforementioned any embodiment Internal storage unit, such as the hard disk or memory of anti-plug-in server and/or game client.Computer readable storage medium It can be the External memory equipment of anti-plug-in server and/or game client, such as anti-plug-in server and/or game client The plug-in type hard disk being equipped on end, intelligent memory card (Smart Media Card, SMC), secure digital (Secure Digital, SD) card, flash card (Flash Card) etc..Further, computer readable storage medium can also both include anti- The internal storage unit of plug-in server and/or game client also includes External memory equipment.Computer readable storage medium For storing other programs and data needed for computer program and image processing equipment.Computer readable storage medium may be used also For temporarily storing the data that has exported or will export.
Those of ordinary skill in the art may be aware that list described in conjunction with the examples disclosed in the embodiments of the present disclosure Member and algorithm steps, can be realized with electronic hardware, computer software, or a combination of the two, in order to clearly demonstrate hardware With the interchangeability of software, each exemplary composition and step are generally described according to function in the above description.This A little functions are implemented in hardware or software actually, the specific application and design constraint depending on technical solution.Specially Industry technical staff can realize described function to each specific application using different images processing method, but this Kind is realized it is not considered that exceeding scope of the present application.

Claims (10)

1. a kind of plug-in detection method characterized by comprising
Anti- plug-in server receives the first game data that game client is sent, and first game data is by passing through hook What the anti-plug-in detection program that hook technology is embedded in game thread obtained;
The anti-plug-in server obtains corresponding second trip of the current game progress of the game client from game server Play data;
The anti-plug-in server determines the game client according to first game data and second game data Above with the presence or absence of plug-in.
2. the method according to claim 1, wherein the anti-plug-in server is according to first game data It determines on the game client with second game data with the presence or absence of plug-in, comprising:
Judge whether first game data is complete according to second game data;
If incomplete, it is determined that there are plug-in on the game client;
If complete, in the case where first game data and second game data are inconsistent, the game is determined There are plug-in in client.
3. the method according to claim 1, wherein the anti-plug-in server is according to first game data It determines on the game client with second game data with the presence or absence of plug-in, comprising:
The anti-plug-in server judges current game logic according to first game data and second game data It is whether correct;
If incorrect, it is determined that there are plug-in on the game client.
4. a kind of plug-in detection method characterized by comprising
Game client calls anti-plug-in detection program to obtain anti-plug-in detection data, and the anti-plug-in detection program passes through hook Hook technology is embedded in game thread;
The game client calls anti-plug-in thread to pre-process the anti-plug-in detection data, obtains the first game number According to;
The game client sends first game data to anti-plug-in server, in order to the anti-plug-in server from Game server obtains corresponding second game data of the current game progress of the game client, and according to first trip Play data and second game data determine on the game client with the presence or absence of plug-in.
5. according to the method described in claim 4, it is characterized in that, the anti-plug-in detection program is specifically embedding by hook technology Enter the specified location of the target game thread into the game client.
6. according to the method described in claim 5, it is characterized in that, the game client calls anti-plug-in detection program to obtain Anti- plug-in detection data, comprising:
When game progress runs to the specified location of the target game thread, the game client calls anti-plug-in inspection Ranging sequence obtains anti-plug-in detection data.
7. according to the method described in claim 4, it is characterized in that, it is described pretreatment include logic calculation, serializing operation and At least one of data statistics.
8. a kind of plug-in detection method characterized by comprising
Game client calls anti-plug-in detection program to obtain anti-plug-in detection data, and the anti-plug-in detection program passes through hook Hook technology is embedded in game thread;
The game client calls anti-plug-in thread to pre-process the anti-plug-in detection data, obtains the first game number According to;
The game client sends first game data to anti-plug-in server;
The anti-plug-in server receives first game data;
The anti-plug-in server obtains corresponding second trip of the current game progress of the game client from game server Play data;
The anti-plug-in server determines the game client according to first game data and second game data Above with the presence or absence of plug-in.
9. a kind of server, which is characterized in that including processor, communication interface and memory, the processor, communication interface and Memory is connected with each other, wherein the communication interface is used to carry out data interaction with other equipment, and the memory is for storing Computer program, the computer program include program instruction, and the processor is configured for calling described program instruction, are used To execute the method according to claim 1.
10. a kind of client, which is characterized in that including processor, communication interface and memory, the processor, communication interface It is connected with each other with memory, wherein the communication interface is used to carry out data interaction with other equipment, and the memory is for depositing Computer program is stored up, the computer program includes program instruction, and the processor is configured for calling described program instruction, To execute such as the described in any item methods of claim 4-7.
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