CN110090439B - Special effect display method, terminal and computer readable storage medium - Google Patents

Special effect display method, terminal and computer readable storage medium Download PDF

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Publication number
CN110090439B
CN110090439B CN201910341050.9A CN201910341050A CN110090439B CN 110090439 B CN110090439 B CN 110090439B CN 201910341050 A CN201910341050 A CN 201910341050A CN 110090439 B CN110090439 B CN 110090439B
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China
Prior art keywords
scene
special effect
game
mobile terminal
special
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CN110090439A (en
Inventor
唐以森
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Fujian Weixuntong Technology Co ltd
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Fujian Weixuntong Technology Co ltd
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Priority to CN201910341050.9A priority Critical patent/CN110090439B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6692Methods for processing data by generating or executing the game program for rendering three dimensional images using special effects, generally involving post-processing, e.g. blooming

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Acoustics & Sound (AREA)
  • Telephone Function (AREA)

Abstract

The application provides a special effect display method, which comprises the following steps: when the mobile terminal and the wearable equipment are in signal connection, a corresponding relation between a preset game scene and a scene special effect is established; acquiring a game scene of a game application program currently operated by the mobile terminal; if the game scene belongs to the preset game scene, triggering a scene special effect corresponding to the game scene; and controlling the mobile terminal and/or the wearable equipment to display the scene special effect according to the triggered special effect form of the scene special effect. The application also provides a terminal and a computer readable storage medium. Through the mode, the signal connection can be established between the mobile terminal and the wearable equipment, so that the mobile terminal and/or the wearable equipment can display the scene special effect, and the use experience of a user is improved.

Description

Special effect display method, terminal and computer readable storage medium
Technical Field
The present application relates to the field of game development technologies, and in particular, to a special effect display method, a terminal, and a computer readable storage medium.
Background
To enrich the daily life, more and more people choose to spend time often by playing games, especially some cell phone games, network games. To enrich the game content in the game, enhance the visual effect of the game, it is common to set a great deal of game special effects to be added in the game scene. Game special effects refer to special effects, typically produced by computer software. The game effects are well subdivided in the game, such as game start effects, scene effects, character skill effects, and the like.
The existing game special effects can only be displayed through the mobile terminal, and user experience is affected.
Disclosure of Invention
The application mainly aims to provide a special effect display method, a terminal and a computer readable storage medium, aiming at establishing signal connection between a mobile terminal and wearable equipment so as to realize that the mobile terminal and/or the wearable equipment display a game special effect.
In order to achieve the above object, the present application provides a special effect display method, including:
when the mobile terminal and the wearable equipment are in signal connection, a corresponding relation between a preset game scene and a scene special effect is established;
Acquiring a game scene of a game application program currently operated by the mobile terminal;
if the game scene belongs to the preset game scene, triggering a scene special effect corresponding to the game scene; and
And controlling the mobile terminal and/or the wearable equipment to display the scene special effect according to the triggered special effect form of the scene special effect.
Optionally, after the step when the mobile terminal establishes a signal connection with the wearable device, the method further includes:
and setting special effects of the game application program, wherein the special effects of the game application program comprise a game starting special effect and a scene special effect of a game scene.
Optionally, the special effect display method further includes:
and if the game application program is started, triggering a game starting special effect of the game application program.
Optionally, the game scene includes at least a competitive game scene and a game copy scene.
Optionally, the step of establishing the correspondence between the preset game scene and the scene special effect includes:
determining scene special effects matched with the preset game scene according to the preset game scene to establish a corresponding relation between the preset game scene and the scene special effects; if the preset game scene is the competitive game scene, determining a scene special effect matched with the competitive game scene according to the result of the competitive game, and if the preset game scene is the game copy scene, determining a scene special effect matched with the game copy scene according to the result of the game copy.
Optionally, the scene special effects include preset special effects and custom special effects, the preset special effects include at least a winning special effect and a failure encouragement special effect, and the custom special effects include at least a sound special effect, an action special effect, a ticker special effect and a dazzling lamp special effect.
Optionally, the step of controlling the mobile terminal and/or the wearable device to display the scene special effect according to the triggered special effect form of the scene special effect includes:
if the special effect form is the first special effect form, controlling the mobile terminal to display the scene special effect;
if the special effect form is the second special effect form, controlling the wearable equipment to display the scene special effect; and
And if the special effect form is a third special effect form, controlling the mobile terminal and the wearable equipment to jointly display the scene special effect.
Optionally, the scene effect includes at least one of a picture effect and a voice effect, and the step of controlling the mobile terminal and/or the wearable device to display the scene effect further includes:
controlling a display screen of the mobile terminal and/or the wearable device to display the picture special effects; or (b)
Controlling a loudspeaker of the mobile terminal and/or the wearable device to play the voice special effect; or (b)
And controlling a display screen of the mobile terminal and/or the wearable device to display the picture special effect, and controlling a loudspeaker of the mobile terminal and/or the wearable device to play the voice special effect.
The application also provides a terminal, which comprises:
a memory, a processor, and a computer program stored on the memory and executable on the processor;
the computer program, when executed by the processor, implements the steps of the special effects display method as claimed in any one of claims 1 to 8.
The present application also provides a computer-readable storage medium having one or more programs executed by one or more processors to implement the above-described special effect display method.
According to the special effect display method, the terminal and the computer readable storage medium, when the mobile terminal is connected with the wearable device through signals, the corresponding relation between the preset game scene and the scene special effect is built, the game scene of the game application program currently operated by the mobile terminal is obtained, if the game scene belongs to the preset game scene, the scene special effect corresponding to the game scene is triggered to control the mobile terminal and/or the wearable device to display the scene special effect according to the triggered special effect mode of the scene special effect, and meanwhile, the game starting special effect of the game application program can be triggered when the game application program is started, that is, the mobile terminal is connected with the wearable device through signals, so that the mobile terminal and/or the wearable device can carry out enhanced display on the scene special effect or the game starting special effect, the interactive capability between the mobile terminal and the wearable device is improved, and meanwhile, the use experience of a user is improved.
The foregoing description is only an overview of the present application, and is intended to be implemented in accordance with the teachings of the present application in order that the same may be more clearly understood and to make the same and other objects, features and advantages of the present application more readily apparent.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the application and together with the description, serve to explain the principles of the application.
In order to more clearly illustrate the embodiments of the application or the technical solutions of the prior art, the drawings which are used in the description of the embodiments or the prior art will be briefly described, and it will be obvious to a person skilled in the art that other drawings can be obtained from these drawings without inventive effort.
Fig. 1 is a schematic hardware structure of an implementation manner of a wearable device according to an embodiment of the present application;
fig. 2 is a hardware schematic diagram of an implementation manner of a wearable device according to an embodiment of the present application;
fig. 3 is a hardware schematic of an implementation manner of a wearable device according to an embodiment of the present application;
Fig. 4 is a hardware schematic of an implementation manner of a wearable device according to an embodiment of the present application;
fig. 5 is a hardware schematic of an implementation manner of a wearable device according to an embodiment of the present application;
FIG. 6 is a flowchart of a special effect display method according to an embodiment of the present application;
fig. 7 is a schematic structural diagram of a terminal according to an embodiment of the present application.
The achievement of the objects, functional features and advantages of the present application will be further described with reference to the accompanying drawings, in conjunction with the embodiments.
Detailed Description
It should be understood that the specific embodiments described herein are for purposes of illustration only and are not intended to limit the scope of the application.
In the following description, suffixes such as "module", "component", or "unit" for representing elements are used only for facilitating the description of the present application, and have no specific meaning per se. Thus, "module," "component," or "unit" may be used in combination.
The wearable device provided by the embodiment of the application comprises a mobile terminal such as an intelligent bracelet, an intelligent watch and an intelligent mobile phone. With the continuous development of screen technology, mobile terminals such as smart phones and the like can also be used as wearable devices due to the appearance of screen forms such as flexible screens, folding screens and the like. The wearable device provided in the embodiment of the application can comprise: RF (Radio Frequency) unit, wiFi module, audio output unit, A/V (audio/video) input unit, sensor, display unit, user input unit, interface unit, memory, processor, and power supply.
In the following description, a wearable device will be taken as an example, please refer to fig. 1, which is a schematic hardware structure of a wearable device implementing various embodiments of the present invention, where the wearable device 100 may include: an RF (Radio Frequency) unit 101, a WiFi module 102, an audio output unit 103, an a/V (audio/video) input unit 104, a sensor 105, a display unit 106, a user input unit 107, an interface unit 108, a memory 109, a processor 110, and a power supply 111. Those skilled in the art will appreciate that the wearable device structure shown in fig. 1 does not constitute a limitation of the wearable device, and that the wearable device may include more or fewer components than shown, or certain components in combination, or a different arrangement of components.
The following describes the various components of the wearable device in detail with reference to fig. 1:
the radio frequency unit 101 may be used to send and receive information or send signals in a call process, specifically, the radio frequency unit 101 may send uplink information to the base station, or may send downlink information sent by the base station to the processor 110 of the wearable device to process the downlink information, where the downlink information sent by the base station to the radio frequency unit 101 may be generated according to the uplink information sent by the radio frequency unit 101, or may be actively pushed to the radio frequency unit 101 after detecting that the information of the wearable device is updated, for example, after detecting that the geographic position where the wearable device is located changes, the base station may send a notification of the change of the geographic position to the radio frequency unit 101 of the wearable device, after receiving the notification of the message, the radio frequency unit 101 may send the notification of the message to the processor 110 of the wearable device to process, and the processor 110 of the wearable device may control the notification of the message to be displayed on the display panel 1061 of the wearable device; typically, the radio frequency unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like. In addition, the radio frequency unit 101 may also communicate with a network and other devices through wireless communication, which may specifically include: through wireless communication with a server in a network system, for example, the wearable device can download file resources from the server through wireless communication, for example, an application program can be downloaded from the server, after the wearable device finishes downloading a certain application program, if the file resources corresponding to the application program in the server are updated, the server can push a message notification of the resource update to the wearable device through wireless communication so as to remind a user to update the application program. The wireless communication may use any communication standard or protocol, including but not limited to GSM (Global System of Mobile communication, global System for Mobile communications), GPRS (General Packet Radio Service ), CDMA2000 (Code Division Multiple Access, CDMA 2000), WCDMA (Wideband Code Division Multiple Access ), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access, time Division synchronous code Division multiple Access), FDD-LTE (Frequency Division Duplexing-Long Term Evolution, frequency Division Duplex Long term evolution), and TDD-LTE (Time Division Duplexing-Long Term Evolution, time Division Duplex Long term evolution), etc.
In one embodiment, the wearable device 100 may access an existing communication network by inserting a SIM card.
In another embodiment, the wearable device 100 may access an existing communication network by setting an esim card (Embedded-SIM), and by adopting the esim card, the internal space of the wearable device may be saved and the thickness may be reduced.
It will be appreciated that although fig. 1 shows a radio frequency unit 101, it will be appreciated that the radio frequency unit 101 is not an essential component of a wearable device and may be omitted entirely as required within the scope of not changing the essence of the invention. The wearable device 100 may implement communication connection with other devices or communication networks through the wifi module 102 alone, which is not limited by the embodiment of the present invention.
WiFi belongs to a short-distance wireless transmission technology, and the wearable device can help a user to send and receive emails, browse webpages, access streaming media and the like through the WiFi module 102, so that wireless broadband Internet access is provided for the user. Although fig. 1 shows a WiFi module 102, it is understood that it does not belong to the necessary constitution of the wearable device, and can be omitted entirely as required within the scope of not changing the essence of the invention.
The audio output unit 103 may convert audio data received by the radio frequency unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output as sound when the wearable device 100 is in a call signal reception mode, a talk mode, a recording mode, a voice recognition mode, a broadcast reception mode, or the like. Also, the audio output unit 103 may also provide audio output (e.g., call signal reception sound, message reception sound, etc.) related to a specific function performed by the wearable device 100. The audio output unit 103 may include a speaker, a buzzer, and the like.
The a/V input unit 104 is used to receive an audio or video signal. The a/V input unit 104 may include a graphics processor (Graphics Processing Unit, GPU) 1041 and a microphone 1042, the graphics processor 1041 processing image data of still pictures or video obtained by an image capturing device (e.g., a camera) in a video capturing mode or an image capturing mode. The processed image frames may be displayed on the display unit 106. The image frames processed by the graphics processor 1041 may be stored in the memory 109 (or other storage medium) or transmitted via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 can receive sound (audio data) via the microphone 1042 in a phone call mode, a recording mode, a voice recognition mode, and the like, and can process such sound into audio data. The processed audio (voice) data may be converted into a format output that can be transmitted to the mobile communication base station via the radio frequency unit 101 in the case of a telephone call mode. The microphone 1042 may implement various types of noise cancellation (or suppression) algorithms to cancel (or suppress) noise or interference generated in the course of receiving and transmitting the audio signal.
In one embodiment, the wearable device 100 includes one or more cameras, and by opening the cameras, capturing of images, photographing, video recording and other functions can be achieved, and the positions of the cameras can be set as required.
The wearable device 100 further comprises at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor and a proximity sensor, wherein the ambient light sensor can adjust the brightness of the display panel 1061 according to the brightness of ambient light, and the proximity sensor can turn off the display panel 1061 and/or the backlight when the wearable device 100 moves to the ear. As one type of motion sensor, the accelerometer sensor can detect the acceleration in all directions (typically three axes), and can detect the gravity and direction when stationary, and can be used for applications for recognizing the gesture of a mobile phone (such as horizontal-vertical screen switching, related games, magnetometer gesture calibration), vibration recognition related functions (such as pedometer, knocking), and the like.
In one embodiment, the wearable device 100 further comprises a proximity sensor, by employing the proximity sensor, the wearable device is able to achieve non-contact manipulation, providing more modes of operation.
In one embodiment, the wearable device 100 further comprises a heart rate sensor, which when worn, enables detection of heart rate by being in close proximity to the user.
In one embodiment, the wearable device 100 may further include a fingerprint sensor, by reading a fingerprint, security verification or the like can be achieved.
The display unit 106 is used to display information input by a user or information provided to the user. The display unit 106 may include a display panel 1061, and the display panel 1061 may be configured in the form of a liquid crystal display (Liquid Crystal Display, LCD), an Organic Light-Emitting Diode (OLED), or the like.
In one embodiment, the display panel 1061 employs a flexible display screen, and the wearable device employing the flexible display screen is capable of bending when worn, thereby fitting more. Optionally, the flexible display screen may be an OLED screen body and a graphene screen body, and in other embodiments, the flexible display screen may also be other display materials, which is not limited to this embodiment.
In one embodiment, the display panel 1061 of the wearable device 100 may take a rectangular shape for ease of wrapping when worn. In other embodiments, other approaches may be taken as well.
The user input unit 107 may be used to receive input numeric or character information and to generate key signal inputs related to user settings and function control of the wearable device. In particular, the user input unit 107 may include a touch panel 1071 and other input devices 1072. The touch panel 1071, also referred to as a touch screen, may collect touch operations thereon or thereabout by a user (e.g., operations of the user on the touch panel 1071 or thereabout by using any suitable object or accessory such as a finger, a stylus, etc.) and drive the corresponding connection device according to a predetermined program. The touch panel 1071 may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends the touch point coordinates to the processor 110, and can receive and execute commands sent from the processor 110. Further, the touch panel 1071 may be implemented in various types such as resistive, capacitive, infrared, and surface acoustic wave. The user input unit 107 may include other input devices 1072 in addition to the touch panel 1071. In particular, other input devices 1072 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, mouse, joystick, etc., as specifically not limited herein.
In one embodiment, the sides of the wearable device 100 may be provided with one or more buttons. The button can realize a plurality of modes such as short pressing, long pressing, rotation and the like, thereby realizing a plurality of operation effects. The number of the buttons can be multiple, and different buttons can be combined for use, so that multiple operation functions are realized.
Further, the touch panel 1071 may overlay the display panel 1061, and when the touch panel 1071 detects a touch operation thereon or thereabout, the touch panel 1071 is transferred to the processor 110 to determine the type of touch event, and then the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of touch event. Although in fig. 1, the touch panel 1071 and the display panel 1061 are two independent components for implementing the input and output functions of the wearable device, in some embodiments, the touch panel 1071 may be integrated with the display panel 1061 to implement the input and output functions of the wearable device, which is not limited herein. For example, when a message notification of a certain application is received through the rf unit 101, the processor 110 may control the message notification to be displayed in a certain preset area of the display panel 1061, where the preset area corresponds to a certain area of the touch panel 1071, and may control the message notification displayed in the corresponding area on the display panel 1061 by performing a touch operation on the certain area of the touch panel 1071.
The interface unit 108 serves as an interface through which at least one external device can be connected with the wearable apparatus 100. For example, the external devices may include a wired or wireless headset port, an external power (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input/output (I/O) port, a video I/O port, an earphone port, and the like. The interface unit 108 may be used to receive input (e.g., data information, power, etc.) from an external device and transmit the received input to one or more elements within the wearable apparatus 100 or may be used to transmit data between the wearable apparatus 100 and the external device.
In one embodiment, the interface unit 108 of the wearable device 100 adopts a contact structure, and is connected with other corresponding devices through the contact, so as to realize functions of charging, connection and the like. The contact can also be waterproof.
Memory 109 may be used to store software programs as well as various data. The memory 109 may mainly include a storage program area that may store an operating system, application programs required for at least one function (such as a sound playing function, an image playing function, etc.), and a storage data area; the storage data area may store data (such as audio data, phonebook, etc.) created according to the use of the handset, etc. In addition, memory 109 may include high-speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid-state storage device.
The processor 110 is a control center of the wearable device, connects various parts of the entire wearable device with various interfaces and lines, performs various functions of the wearable device and processes data by running or executing software programs and/or modules stored in the memory 109, and invoking data stored in the memory 109, thereby performing overall monitoring of the wearable device. Processor 110 may include one or more processing units; preferably, the processor 110 may integrate an application processor that primarily handles operating systems, user interfaces, applications, etc., with a modem processor that primarily handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 110.
The wearable device 100 may further include a power source 111 (such as a battery) for powering the various components, and preferably, the power source 111 may be logically connected to the processor 110 through a power management system, so as to perform functions of managing charging, discharging, and power consumption management through the power management system.
Although not shown in fig. 1, the wearable device 100 may further include a bluetooth module or the like, which is not described herein. The wearable device 100 can be connected with other terminal devices through bluetooth to realize communication and information interaction.
Fig. 2 to fig. 4 are schematic structural diagrams of a wearable device 100 according to an embodiment of the present application. The wearable device 100 in an embodiment of the present application comprises a flexible screen. When the wearable device is unfolded, the flexible screen is in a strip shape; when the wearable device 100 is in the worn state, the flexible screen is bent in a loop shape. Fig. 2 and 3 show schematic structural diagrams of the wearable device 100 when the screen is unfolded, and fig. 4 shows schematic structural diagrams of the wearable device 100 when the screen is bent.
Based on the above embodiments, it can be seen that if the device is a wristwatch, a bracelet, or a wearable device, the screen of the device may not cover the watchband area of the device, or may cover the watchband area of the device. The application proposes an alternative embodiment, in which the device may be a wristwatch, a bracelet or a wearable device, comprising a screen and a connection. The screen may be a flexible screen and the connection may be a wristband. Alternatively, the screen of the device or the display area of the screen may be partially or fully overlaid on the wristband of the device. Fig. 5 is a schematic hardware diagram of an embodiment of a wearable device 100 according to the present application, where a screen of the device extends to two sides, and a part of the screen is covered on a watchband of the device. In other embodiments, the screen of the device may also be entirely covered on the watchband of the device, which is not limited to the embodiment of the present application.
Fig. 6 is a flowchart of an embodiment of a special effect display method provided by the present application. Once triggered by the user, the process in this embodiment automatically operates through the mobile terminal and/or the wearable device 100, where each step may be performed sequentially or simultaneously according to the actual situation, and this is not limited herein. The special effect display method provided by the application comprises the following steps:
step S310, when the mobile terminal and the wearable device 100 are connected by signals, a corresponding relation between a preset game scene and a scene special effect is established;
step S330, obtaining a game scene of a game application program currently operated by the mobile terminal;
step S350, if the game scene belongs to the preset game scene, triggering a scene special effect corresponding to the game scene;
step S370, controlling the mobile terminal and/or the wearable device 100 to display the scene special effect according to the triggered special effect form of the scene special effect.
Through the above embodiment, when the signal connection is established between the mobile terminal and the wearable device 100, the scene special effect of the game scene is displayed through the mobile terminal and/or the wearable device 100, so that the user experience is improved.
The above steps will be specifically described with reference to specific embodiments.
In step S310, when the mobile terminal establishes signal connection with the wearable device 100, a corresponding relationship between the preset game scene and the scene special effect is established.
Specifically, if the mobile terminal is in signal connection with the wearable device 100, the mobile terminal may obtain game scene information of game application software running in the mobile terminal and send the game scene information to the wearable device 100, so that a scene special effect of the game scene is displayed through the mobile terminal and/or the wearable device 100. The game scenes may include, but are not limited to, a competitive game scene and a game copy scene.
In this embodiment, after the step of establishing a signal connection between the mobile terminal and the wearable device, the method further includes:
and setting special effects of the game application program, wherein the special effects of the game application program comprise a game starting special effect and a scene special effect of a game scene.
Specifically, when the mobile terminal establishes a signal connection with the wearable device 100, a game start special effect and/or a scene special effect of a game scene may be set. The scene effect may include a preset effect and a custom effect. The preset special effects may include winning special effects and failure encouragement special effects. The custom special effects may include sound special effects, action special effects, ticker special effects, and colorful lamp special effects. It will be appreciated that the game start special effects may also include the preset special effects and the custom special effects. The game start special effect may be a special effect at the time of game start.
In this embodiment, the step of establishing a correspondence between a preset game scene and a scene special effect includes:
determining scene special effects matched with the preset game scene according to the preset game scene to establish a corresponding relation between the preset game scene and the scene special effects; if the preset game scene is the competitive game scene, determining a scene special effect matched with the competitive game scene according to the result of the competitive game, and if the preset game scene is the game copy scene, determining a scene special effect matched with the game copy scene according to the result of the game copy.
Specifically, the mobile terminal and the wearable device 100 may prestore, for each game, a correspondence between the preset game scene and the scene special effect. In practical applications, the corresponding relationship between the mobile terminal and the wearable device 100 may be pre-established, or the corresponding relationship may be received from other devices, which may be specifically determined according to actual needs, which is not limited in the embodiments of the present invention.
In this embodiment, when the mobile terminal and the wearable device 100 establish signal connection, if the preset game scene is the competitive game scene, a scene special effect matched with the competitive game scene is determined according to a result of the competitive game, so as to establish a corresponding relationship between the competitive game scene and the scene special effect. The outcome of the competitive game may be a competitive advantage or a competitive failure. For example, if the preset game scene is an competitive game scene and the result of the competitive game is the competitive win, determining a scene special effect matched with the competitive game scene according to the competitive win, for example, the competitive win corresponds to a first game special effect, and the first game special effect is a winning special effect; if the preset game scene is a competitive game scene and the result of the competitive game is the competitive failure, determining scene special effects matched with the competitive game scene according to the competitive failure, for example, the competitive failure corresponds to a second game special effect, and the second game special effect is a failed encouragement special effect.
In this embodiment, when the mobile terminal and the wearable device 100 establish signal connection, if the preset game scene is the game copy scene, a scene special effect matched with the game copy scene is determined according to a result of the game copy. The outcome of the game copy may be a copy completion or a copy failure. If the preset game scene is a game copy scene and the result of the game copy is that the copy is completed, determining a scene special effect matched with the game copy scene according to the copy completion, for example, the copy completion corresponds to a third game special effect, and the third game special effect is a winning special effect. If the preset game scene is a game copy scene and the result of the game copy is that the copy fails, determining a scene special effect matched with the game copy scene according to the copy failure, for example, the copy failure corresponds to a fourth game special effect, and the fourth game special effect is a failure encouragement special effect.
In step S330, a game scenario of a game application currently running on the mobile terminal is acquired.
Specifically, when a user plays a game using the mobile terminal, a game scene of a game application currently running by the mobile terminal may be acquired.
In the present embodiment, before step S330, the method further includes:
and if the game application program is started, triggering a game starting special effect of the game application program.
Specifically, the operation information of the user on the mobile terminal is obtained, and if the operation information of the user is a game starting application program, a game starting special effect corresponding to the game starting application program is triggered. The game application may be, for example, a competitive game such as a queen glory, a Dota, or the like. For example, if the user operates to launch the queen glowing application, triggering a game launch special effect corresponding to the launched queen glowing application; and if the user operation is to start the Dota application program, triggering a game starting special effect corresponding to the started Dota application program.
In other embodiments, when the copy is started, the preset copy starting special effect may be triggered, and when each game of the athletic game starts, the preset athletic starting special effect may be triggered.
In step S350, if the game scene belongs to the preset game scene, a scene special effect corresponding to the game scene is triggered.
Specifically, if the game scene of the game application currently operated by the mobile terminal belongs to the preset game scene, triggering a scene special effect corresponding to the game scene. Namely, as the game progresses, when a certain scene of the game belongs to the preset game scene, triggering a scene special effect corresponding to the game scene.
In step S370, the mobile terminal and/or the wearable device 100 is controlled to display the scene special effect according to the triggered special effect form of the scene special effect.
In this embodiment, before step S370, the method may further include:
step S3701, setting a special effect form according to the game start special effect and the scene special effect.
In particular, different scene effects may be provided in the same or different effect forms. The mobile terminal and/or the wearable device 100 can set a special effect form according to the game starting special effect and the scene special effect, and the mobile terminal and/or the wearable device 100 is controlled to display the scene special effect according to the triggered special effect form of the scene special effect, so that the interaction capability between the mobile terminal and the wearable device 100 is improved, and the use experience of a user is also improved. The special effects forms may include a first special effects form, a second special effects form, a third special effects form, and the like. The third effect form may be a combination of the first effect form and the second effect form.
In this embodiment, the step of controlling the mobile terminal and/or the wearable device 100 to display the scene special effect according to the triggered special effect form of the scene special effect includes:
If the special effect form is the first special effect form, controlling the mobile terminal to display the scene special effect;
if the special effect form is the second special effect form, controlling the wearable device 100 to display the scene special effect; and
And if the special effect form is a third special effect form, controlling the mobile terminal and the wearable device 100 to jointly display the scene special effect.
In this embodiment, the scene special effects include at least one of a picture special effect and a voice special effect, and the step of controlling the mobile terminal and/or the wearable device 100 to display the scene special effects further includes:
controlling the mobile terminal and/or the display screen of the wearable device 100 to display the picture special effects; or (b)
Controlling a loudspeaker of the mobile terminal and/or the wearable device 100 to play the voice effect; or (b)
And controlling the display screen of the mobile terminal and/or the wearable device 100 to display the picture special effect, and controlling the loudspeaker of the mobile terminal and/or the wearable device 100 to play the voice special effect.
Specifically, the scene special effect may include only the picture special effect, only the voice special effect, and both the picture special effect and the voice special effect. The picture special effects can comprise a shaking special effect of a screen, a firework special effect, an expression package special effect and the like. The speech effects may include applause effects, cheering effects, eating effects, and the like. And if the special effect form is the first special effect form, controlling a display screen of the mobile terminal to display the picture special effect and/or controlling a loudspeaker of the mobile terminal to play the voice special effect. And if the special effect form is the second special effect form, controlling a display screen of the wearable device 100 to display the picture special effect and/or controlling a loudspeaker of the wearable device 100 to play the voice special effect. And if the special effect form is the third special effect form, controlling a display screen of the mobile terminal to display the picture special effect and controlling a loudspeaker of the wearable device 100 to play the voice special effect, or controlling a display screen of the wearable device 100 to display the picture special effect and controlling a loudspeaker of the mobile terminal to play the voice special effect. It will be appreciated that, in other embodiments, if the special effect form is the third special effect form, the mobile terminal and the wearable device 100 may also be controlled to display the screen special effect or the voice special effect simultaneously.
Through the above embodiment, when the mobile terminal and the wearable device are connected by signals, a corresponding relation between a preset game scene and a scene special effect is established, a game scene of a game application program currently operated by the mobile terminal is obtained, if the game scene belongs to the preset game scene, the scene special effect corresponding to the game scene is triggered to control the mobile terminal and/or the wearable device to display the scene special effect according to the triggered special effect form of the scene special effect, and meanwhile, a game starting special effect of the game application program can be triggered when the game application program is started, that is, the mobile terminal and the wearable device are connected by signals, so that the mobile terminal and/or the wearable device can perform enhanced display on the scene special effect or the game starting special effect, the interactive capability between the mobile terminal and the wearable device is improved, and meanwhile, the use experience of a user is improved.
Fig. 7 is a schematic structural diagram of a terminal 200 according to an embodiment of the present application, where the terminal 200 includes: a memory 109, a processor 110, and a computer program stored on the memory 109 and executable on the processor; the computer program when executed by the processor 110 performs the steps of:
When the mobile terminal and the wearable equipment are in signal connection, a corresponding relation between a preset game scene and a scene special effect is established; acquiring a game scene of a game application program currently operated by the mobile terminal; if the game scene belongs to the preset game scene, triggering a scene special effect corresponding to the game scene; and controlling the mobile terminal and/or the wearable equipment to display the scene special effect according to the triggered special effect form of the scene special effect.
Optionally, after the step when the mobile terminal establishes a signal connection with the wearable device, the method further includes: and setting special effects of the game application program, wherein the special effects of the game application program comprise a game starting special effect and a scene special effect of a game scene.
Optionally, if the game application is launched, a game launch special effect of the game application is triggered.
Optionally, the game scene includes at least a competitive game scene and a game copy scene.
Optionally, the step of establishing the correspondence between the preset game scene and the scene special effect includes: determining scene special effects matched with the preset game scene according to the preset game scene to establish a corresponding relation between the preset game scene and the scene special effects; if the preset game scene is the competitive game scene, determining a scene special effect matched with the competitive game scene according to the result of the competitive game, and if the preset game scene is the game copy scene, determining a scene special effect matched with the game copy scene according to the result of the game copy.
Optionally, the scene special effects include preset special effects and custom special effects, the preset special effects include at least a winning special effect and a failure encouragement special effect, and the custom special effects include at least a sound special effect, an action special effect, a ticker special effect and a dazzling lamp special effect.
Optionally, the step of controlling the mobile terminal and/or the wearable device to display the scene special effect according to the triggered special effect form of the scene special effect includes: if the special effect form is the first special effect form, controlling the mobile terminal to display the scene special effect; if the special effect form is the second special effect form, controlling the wearable equipment to display the scene special effect; and if the special effect form is a third special effect form, controlling the mobile terminal and the wearable equipment to jointly display the scene special effect.
Optionally, the scene effect includes at least one of a picture effect and a voice effect, and the step of controlling the mobile terminal and/or the wearable device to display the scene effect further includes: controlling a display screen of the mobile terminal and/or the wearable device to display the picture special effects; or controlling a loudspeaker of the mobile terminal and/or the wearable device to play the voice special effect; or controlling the display screen of the mobile terminal and/or the wearable device to display the picture special effect, and controlling the loudspeaker of the mobile terminal and/or the wearable device to play the voice special effect.
Through the terminal 200, when the signal connection is established between the mobile terminal and the wearable device, a corresponding relation between a preset game scene and a scene special effect is established, a game scene of a game application program currently operated by the mobile terminal is obtained, if the game scene belongs to the preset game scene, the scene special effect corresponding to the game scene is triggered to control the mobile terminal and/or the wearable device to display the scene special effect according to the triggered scene special effect, and meanwhile, a game starting special effect of the game application program can be triggered when the game application program is started, that is, the signal connection is established between the mobile terminal and the wearable device, so that the mobile terminal and/or the wearable device can strengthen the display of the scene special effect or the game starting special effect, the interactive capability between the mobile terminal and the wearable device is improved, and the use experience of a user is improved.
The embodiment of the present application also provides a computer-readable storage medium having one or more programs executed by one or more processors to implement the steps of:
When the mobile terminal and the wearable equipment are in signal connection, a corresponding relation between a preset game scene and a scene special effect is established; acquiring a game scene of a game application program currently operated by the mobile terminal; if the game scene belongs to the preset game scene, triggering a scene special effect corresponding to the game scene; and controlling the mobile terminal and/or the wearable equipment to display the scene special effect according to the triggered special effect form of the scene special effect.
Optionally, after the step when the mobile terminal establishes a signal connection with the wearable device, the method further includes: and setting special effects of the game application program, wherein the special effects of the game application program comprise a game starting special effect and a scene special effect of a game scene.
Optionally, if the game application is launched, a game launch special effect of the game application is triggered.
Optionally, the game scene includes at least a competitive game scene and a game copy scene.
Optionally, the step of establishing the correspondence between the preset game scene and the scene special effect includes: determining scene special effects matched with the preset game scene according to the preset game scene to establish a corresponding relation between the preset game scene and the scene special effects; if the preset game scene is the competitive game scene, determining a scene special effect matched with the competitive game scene according to the result of the competitive game, and if the preset game scene is the game copy scene, determining a scene special effect matched with the game copy scene according to the result of the game copy.
Optionally, the scene special effects include preset special effects and custom special effects, the preset special effects include at least a winning special effect and a failure encouragement special effect, and the custom special effects include at least a sound special effect, an action special effect, a ticker special effect and a dazzling lamp special effect.
Optionally, the step of controlling the mobile terminal and/or the wearable device to display the scene special effect according to the triggered special effect form of the scene special effect includes: if the special effect form is the first special effect form, controlling the mobile terminal to display the scene special effect; if the special effect form is the second special effect form, controlling the wearable equipment to display the scene special effect; and if the special effect form is a third special effect form, controlling the mobile terminal and the wearable equipment to jointly display the scene special effect.
Optionally, the scene effect includes at least one of a picture effect and a voice effect, and the step of controlling the mobile terminal and/or the wearable device to display the scene effect further includes: controlling a display screen of the mobile terminal and/or the wearable device to display the picture special effects; or controlling a loudspeaker of the mobile terminal and/or the wearable device to play the voice special effect; or controlling the display screen of the mobile terminal and/or the wearable device to display the picture special effect, and controlling the loudspeaker of the mobile terminal and/or the wearable device to play the voice special effect.
Through the computer readable storage medium, when the mobile terminal and the wearable device are connected through signals, a corresponding relation between a preset game scene and a scene special effect is established, a game scene of a game application program currently operated by the mobile terminal is obtained, if the game scene belongs to the preset game scene, the scene special effect corresponding to the game scene is triggered to control the mobile terminal and/or the wearable device to display the scene special effect according to the triggered special effect form of the scene special effect, and meanwhile, a game starting special effect of the game application program can be triggered when the game application program is started, that is, the mobile terminal and the wearable device are connected through signals, so that the mobile terminal and/or the wearable device can carry out enhanced display on the scene special effect or the game starting special effect, the interactive capability between the mobile terminal and the wearable device is improved, and meanwhile, the use experience of a user is improved.
The embodiment of the application also provides a computer readable storage medium. The computer-readable storage medium here stores one or more programs. Wherein the computer readable storage medium may include volatile memory, such as random access memory; the memory may also include non-volatile memory, such as read-only memory, flash memory, hard disk, or solid state disk; the memory may also comprise a combination of the above types of memories.
The corresponding technical features in the above embodiments can be used mutually without causing contradiction between schemes or incapacitation.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The foregoing embodiment numbers of the present application are merely for the purpose of description, and do not represent the advantages or disadvantages of the embodiments.
From the above description of the embodiments, it will be clear to those skilled in the art that the above-described embodiment method may be implemented by means of software plus a necessary general hardware platform, but of course may also be implemented by means of hardware, but in many cases the former is a preferred embodiment. Based on such understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art in the form of a software product stored in a storage medium (e.g. ROM/RAM, magnetic disk, optical disk) comprising instructions for causing a terminal (which may be a mobile phone, a computer, a server, an air conditioner, or a network device, etc.) to perform the method according to the embodiments of the present application.
The embodiments of the present application have been described above with reference to the accompanying drawings, but the present application is not limited to the above-described embodiments, which are merely illustrative and not restrictive, and many forms may be made by those having ordinary skill in the art without departing from the spirit of the present application and the scope of the claims, which are to be protected by the present application.

Claims (3)

1. A special effect display method, characterized in that the special effect display method comprises:
when the mobile terminal and the wearable equipment are in signal connection, a corresponding relation between a preset game scene and a scene special effect is established;
acquiring a game scene of a game application program currently operated by the mobile terminal;
if the game scene belongs to the preset game scene, triggering a scene special effect corresponding to the game scene; and
Controlling the mobile terminal and/or the wearable equipment to display the scene special effect according to the triggered special effect form of the scene special effect;
after the step when the mobile terminal establishes the signal connection with the wearable device, the method further comprises the following steps:
setting special effects of the game application program, wherein the special effects of the game application program comprise a game starting special effect and a scene special effect of a game scene;
The special effect display method further comprises the following steps:
if the game application is started, triggering a game starting special effect of the game application;
the game scene at least comprises a competitive game scene and a game copy scene;
the step of establishing the corresponding relation between the preset game scene and the scene special effect comprises the following steps:
determining scene special effects matched with the preset game scene according to the preset game scene to establish a corresponding relation between the preset game scene and the scene special effects; if the preset game scene is the competitive game scene, determining a scene special effect matched with the competitive game scene according to the result of the competitive game, and if the preset game scene is the game copy scene, determining a scene special effect matched with the game copy scene according to the result of the game copy;
the scene special effects comprise preset special effects and custom special effects, wherein the preset special effects at least comprise victory special effects and failure encouragement special effects, and the custom special effects at least comprise sound special effects, action special effects, ticker special effects and colorful lamp special effects;
the step of controlling the mobile terminal and/or the wearable device to display the scene special effect according to the triggered special effect form of the scene special effect comprises the following steps:
If the special effect form is the first special effect form, controlling the mobile terminal to display the scene special effect;
if the special effect form is the second special effect form, controlling the wearable equipment to display the scene special effect; and
If the special effect form is a third special effect form, controlling the mobile terminal and the wearable equipment to jointly display the scene special effect;
the scene effect comprises at least one of a picture effect and a voice effect, and the step of controlling the mobile terminal and/or the wearable device to display the scene effect further comprises:
controlling a display screen of the mobile terminal and/or the wearable device to display the picture special effects; or (b)
Controlling a loudspeaker of the mobile terminal and/or the wearable device to play the voice special effect; or (b)
And controlling a display screen of the mobile terminal and/or the wearable device to display the picture special effect, and controlling a loudspeaker of the mobile terminal and/or the wearable device to play the voice special effect.
2. A terminal, the terminal comprising:
a memory, a processor, and a computer program stored on the memory and executable on the processor;
The computer program when executed by the processor implements the steps of the effect display method of claim 1.
3. A computer-readable storage medium having one or more programs for execution by one or more processors to implement the special effects display method of claim 1.
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