CN110075529A - Display methods, system, device and the storage medium of data are encouraged in a kind of game - Google Patents
Display methods, system, device and the storage medium of data are encouraged in a kind of game Download PDFInfo
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- CN110075529A CN110075529A CN201910248353.6A CN201910248353A CN110075529A CN 110075529 A CN110075529 A CN 110075529A CN 201910248353 A CN201910248353 A CN 201910248353A CN 110075529 A CN110075529 A CN 110075529A
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- Prior art keywords
- game
- honor
- account
- group
- game account
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
The invention discloses display methods, system, device and storage mediums that data are encouraged in a kind of game, wherein method is the following steps are included: obtain the collecting amount information of the first game account, and when detection determines collecting amount information greater than preset threshold, the honor numerical value and triggering for increasing by the first game account generate casting information;The game group where first game account is obtained, and casting information is respectively sent to the second game account in the game group;According to the honor list of the triggering more new game group of casting information.The present invention is when game account increases honor numerical value, other game account in game group are notified by casting information, and the honor list of corresponding more new game group, more convenient game account understands the honor information obtained between good friend, preferably game user is driven to participate in various activities, the liveness and participation of player are promoted, the value of game is improved indirectly, can be widely applied to computer data processing technology field.
Description
Technical field
The present invention relates to computer data processing technology field more particularly to a kind of game encourage data display methods,
System, device and storage medium.
Background technique
With the development of mobile intelligent terminal technology, occur more and more mobile phone games, present mobile phone games now
Networked games and non-networking game, networked games such as king's honor and ant forest can be divided into, non-networking game has " repeatedly
See " etc..Game can help user to dismiss leisure time, and game developer can obtain flow by game, while can be with
Low-carbon theory is propagated by game distribution theory, such as ant forest.In ant forest game, system can show each game
The environmentally friendly certificate that user obtains encourages the environmental consciousness of game user by the honor of environmentally friendly certificate.If game user needs
It checks the case where good friend obtains environmentally friendly certificate, then needs to browse the interface of good friend one by one, it is unfavorable mutually to be looked into game user
See the honor information of good friend.
Summary of the invention
In order to solve the above-mentioned technical problem, the object of the present invention is to provide a kind of game that honor numerical value is more intuitively shown
Encourage display methods, system, device and the storage medium of data.
First technical solution of the present invention is:
The display methods of data is encouraged in a kind of game, comprising the following steps:
The collecting amount information of the first game account is obtained, and when detection determines collecting amount information greater than preset threshold,
The honor numerical value and triggering for increasing by the first game account generate casting information;
The game group where first game account is obtained, and casting information is respectively sent in the game group
Second game account;
According to the honor list of the triggering more new game group of casting information.
Further, further include the steps that building game group, specifically:
The second game account with the first game account addition good friend is obtained, according to getting the second all game account
It builds as game group.
Further, the collecting amount information for obtaining the first game account, and determine collecting amount information in detection and be greater than
When preset threshold, the honor numerical value and triggering for increasing by the first game account generate the step for broadcasting information, specifically:
The collecting amount information of the first game account is counted using preset statistics array, and determines collecting amount letter in detection
When breath is greater than preset threshold, the honor numerical value and triggering for increasing by the first game account generate casting information.
Further, specific to wrap the step for the honor list according to the triggering more new game group of casting information
Include following steps:
Descending sort is carried out to the honor numerical value of each game account in game group, and generates honor list;
Descending sort is carried out to the honor numerical value of each game account in game group again according to the triggering of casting information, and
Generate new honor list.
Second technical solution of the present invention is:
The display system of data is encouraged in a kind of game, comprising:
Statistical module, for obtaining the collecting amount information of the first game account, and it is big in detection to determine collecting amount information
When preset threshold, the honor numerical value and triggering for increasing by the first game account generate casting information;
Sending module is respectively sent to for obtaining the game group where first game account, and by casting information
The second game account in the game group;
Ranking update module, for the honor list for triggering more new game group according to casting information.
Further, further include building group's module, it is described build group's module for obtain with the first game account addition
The second game account of good friend is built according to the second all game account is got as game group.
Further, the statistical module is specifically used for counting the collecting amount of the first game account using preset statistics array
Information, and when detection determines collecting amount information greater than preset threshold, increase honor numerical value and the triggering of the first game account
Generate casting information.
Further, the ranking update module includes establishing ranking table unit and update ranking table unit;
The ranking table unit of establishing is used to carry out descending sort to the honor numerical value of each game account in game group, and
Generate honor list;
The ranking table unit that updates is used for the triggering according to casting information again to each game account in game group
Honor numerical value carries out descending sort, and generates new honor list.
Third technical solution of the present invention is:
A kind of computer code automatically generating device, the memory is for storing at least one program, the processor
For loading at least one described program to execute upper the method.
4th technical solution of the present invention is:
A kind of storage medium, wherein be stored with the executable instruction of processor, the executable instruction of the processor by
For executing method as described above when processor executes.
The beneficial effects of the present invention are: the present invention when game account increases honor numerical value, passes through casting information notice trip
Other game account in play group, and the honor list of corresponding more new game group, more convenient game account understand
The honor information obtained between good friend solves game account and needs to click asking for the honor information for checking each game account one by one
Topic, preferably drive game user participate in various activities, promote the liveness and participation of player, improve the valence of game indirectly
Value.
Detailed description of the invention
Fig. 1 is the step flow chart for the display methods that data are encouraged in a kind of game of the present invention;
Fig. 2 is the structural block diagram for the display system that data are encouraged in a kind of game of the present invention.
Specific embodiment
Embodiment one
As shown in Figure 1, present embodiments providing a kind of display methods of game encouragement data, comprising the following steps:
S1, game group is built;
S2, the collecting amount information for obtaining the first game account, and collecting amount information is determined greater than preset threshold in detection
When, the honor numerical value and triggering for increasing by the first game account generate casting information;
S3, game group where first game account is obtained, and casting information is respectively sent to the game group
The second interior game account;
S4, according to casting information triggering more new game group honor list.
Above-mentioned game has front end page layer, data analysis layer and data storage layer, and the front end page layer is for rendering
Game picture out, the data analysis layer are used to handle the data of game, and the data storage layer is for storing game data, originally
Game is similar with ant forest, of less demanding to rendering and Real-time Feedback, using existing frame structure.Specifically, institute
It states front end page layer and the balanced deployment of progress is loaded to the page by the way of load balancing, thus the expansion for supporting landscape to dispose
Exhibition, the data analysis layer support operation and operation by deployment JAVA service, generate corresponding data, the data storage
Layer does data supporting and storing data using the cluster of mongoDB and redis.
The game of the present embodiment needs user first to buy commodity in advance, is similar to bank's purchase periodically then purchase
Commodity can generate corresponding income daily.It is described in embodiment in order to allow game user to better understand financing theory
Commodity are flower, and game user has purchased a flower, then a flower is rendered in interface, and the identity of player is equivalent to
One gardener, these flowers can generate seed daily, and daily gardener can be benefited by collecting seed.Game is pre-set
The program of honor numerical value is obtained, for example is obtained with a honor numerical value when the seed number of game account reaches 1000;Or
The seed amount that the help of person's game account is collected reaches 100 and is obtained with a honor numerical value;Or game account is participated in
Certain ludic activities.Game backstage implements to obtain the collecting amount information of game account, when to determine collecting amount information big for detection
When preset threshold value, triggering increases the honor numerical value of game account, and renders corresponding honor a surname chapter in interface, together
When triggering generate casting information.Casting information is sent to all game account in game group by game backstage, so that should
The user of the second game account in game group both knows about the first game account and obtains honor numerical value.According to casting information
The honor list of the more new game group of triggering is equipped with the key for opening honor list on interface, works as game user
The key is clicked, the honor ranking of each game account in game group can be checked, without checking each game account one by one
Honor numerical value.The method of the present embodiment increases the sense of honour of game user, more by carrying out honor ranking in game group
It drives game user to participate in various activities well, promotes the liveness and participation of player, improve the value of game indirectly.
Wherein, the step S1 specifically: the second game account with the first game account addition good friend is obtained, according to obtaining
The second all game account is got to build as game group.
By the first account and so the second account is built for a game group, first account and so the second account
For the relationship for mutually adding good friend, ranking game user and oneself good friend on honor list can so directly arranged
Name, rather than with the direct ranking of unacquainted game user, game user can be increased and directly exchanged, can more encourage to stimulate
The sense of honour of game user preferably calls game user to participate in ludic activity.
Wherein, step S2 specifically: using the collecting amount information of preset statistics array the first game account of statistics, and
When detection determines collecting amount information greater than preset threshold, the honor numerical value and triggering for increasing by the first game account generate casting letter
Breath.
Statistical framework is built in game data process layer, and counts the collecting amount letter of each game account by counting array
Breath, since all game datas are required by data analysis layer, more convenient statistics, the statistics frame built in the present embodiment
Frame, using existing statistical framework.
Step S3 specifically includes step S31~S32:
S31, descending sort is carried out to the honor numerical value of each game account in game group, and generates honor list;
S32, descending row is carried out to the honor numerical value of each game account in game group again according to the triggering of casting information
Sequence, and generate new honor list.
Descending sort is carried out to the honor numerical value of each game account, convenience gaming user checks that the game of arrangement first is used
Family, and understand the honor data of the game user of arrangement first.The present embodiment, when establishing list, the shortcut key also set up,
The shortcut key is location information of the ranking in list of the game user.Game user can be quick by clicking shortcut key
The corresponding position of user's ranking is slided into, the game account of convenience gaming group is more, and the game user that honor ranks behind
Check information.
Embodiment two
As shown in Fig. 2, the present embodiment provides the display systems that data are encouraged in a kind of game, comprising:
Statistical module, for obtaining the collecting amount information of the first game account, and it is big in detection to determine collecting amount information
When preset threshold, the honor numerical value and triggering for increasing by the first game account generate casting information;
Sending module is respectively sent to for obtaining the game group where first game account, and by casting information
The second game account in the game group;
Ranking update module, for the honor list for triggering more new game group according to casting information.
It is further used as preferred embodiment, further includes building group's module, group's module of building is for obtaining
With the first game account addition good friend the second game account, according to get the second all game account build for game it is small
Group.
It is further used as preferred embodiment, the statistical module is specifically used for counting the using preset statistics array
The collecting amount information of one game account, and when detection determines collecting amount information greater than preset threshold, increase by the first game account
Number honor numerical value and triggering generate casting information.
It is further used as preferred embodiment, the ranking update module includes establishing ranking table unit and update ranking
Table unit;
The ranking table unit of establishing is used to carry out descending sort to the honor numerical value of each game account in game group, and
Generate honor list;
The ranking table unit that updates is used for the triggering according to casting information again to each game account in game group
Honor numerical value carries out descending sort, and generates new honor list.
The display system of data is encouraged in a kind of game of the present embodiment, can be performed provided by embodiment of the present invention method one
The display methods of data is encouraged in a kind of game, and it is corresponding to have this method for any combination implementation steps of executing method embodiment
Function and beneficial effect.
Embodiment three
A kind of computer code automatically generating device is present embodiments provided, the memory is for storing at least one journey
Sequence, the processor is for loading at least one described program to execute one the method for embodiment.
A kind of computer code automatically generating device of the present embodiment can be performed provided by embodiment of the present invention method one
The display methods of data is encouraged in a kind of game, and it is corresponding to have this method for any combination implementation steps of executing method embodiment
Function and beneficial effect.
Example IV
A kind of storage medium is present embodiments provided, wherein being stored with the executable instruction of processor, the processor can
The instruction of execution is used to execute when executed by the processor such as one the method for embodiment.
A kind of game encouragement number provided by embodiment of the present invention method one can be performed in a kind of storage medium of the present embodiment
According to display methods, any combination implementation steps of executing method embodiment, have the corresponding function of this method and beneficial to effect
Fruit.
It is to be illustrated to preferable implementation of the invention, but the invention is not limited to the implementation above
Example, those skilled in the art can also make various equivalent variations on the premise of without prejudice to spirit of the invention or replace
It changes, these equivalent deformations or replacement are all included in the scope defined by the claims of the present application.
Claims (10)
1. the display methods that data are encouraged in a kind of game, which comprises the following steps:
The collecting amount information of the first game account is obtained, and when detection determines collecting amount information greater than preset threshold, is increased
The honor numerical value of first game account and triggering generate casting information;
Second for obtaining the game group where first game account, and broadcasting that information is respectively sent in the game group
Game account;
According to the honor list of the triggering more new game group of casting information.
2. the display methods that data are encouraged in a kind of game according to claim 1, which is characterized in that further include building game
The step of group, specifically:
The second game account with the first game account addition good friend is obtained, is built according to the second game account for getting all
For game group.
3. the display methods that data are encouraged in a kind of game according to claim 2, which is characterized in that described to obtain the first trip
The collecting amount information for account of playing, and when detection determines collecting amount information greater than preset threshold, increase by the first game account
Honor numerical value and triggering generate the step for casting information, specifically:
The collecting amount information of first game account is counted using preset statistics array, and it is big in detection to determine collecting amount information
When preset threshold, the honor numerical value and triggering for increasing by the first game account generate casting information.
4. the display methods that data are encouraged in a kind of game according to claim 3, which is characterized in that described to be believed according to casting
The step for honor list of the triggering more new game group of breath, specifically includes the following steps:
Descending sort is carried out to the honor numerical value of each game account in game group, and generates honor list;
Descending sort is carried out to the honor numerical value of each game account in game group again according to the triggering of casting information, and is generated
New honor list.
5. the display system that data are encouraged in a kind of game characterized by comprising
Statistical module for obtaining the collecting amount information of the first game account, and determines collecting amount information in detection and is greater than in advance
If when threshold value, the honor numerical value and triggering for increasing by the first game account generate casting information;
Sending module is respectively sent to the trip for obtaining the game group where first game account, and by casting information
The second game account in play group;
Ranking update module, for the honor list for triggering more new game group according to casting information.
6. the display system that data are encouraged in a kind of game according to claim 5, which is characterized in that further include the group of building
Module, group's module of building is for obtaining the second game account for adding good friend with the first game account, according to getting
The second all game account is built as game group.
7. the display system that data are encouraged in a kind of game according to claim 6, which is characterized in that the statistical module tool
Body is used to count the collecting amount information of the first game account using preset statistics array, and determines collecting amount information in detection
When greater than preset threshold, the honor numerical value and triggering for increasing by the first game account generate casting information.
8. the display system that data are encouraged in a kind of game according to claim 7, which is characterized in that the ranking updates mould
Block includes establishing ranking table unit and update ranking table unit;
The ranking table unit of establishing is generated for the honor numerical value progress descending sort to each game account in game group
Honor list;
The ranking table unit that updates is used for the triggering according to casting information again to the honor of each game account in game group
Numerical value carries out descending sort, and generates new honor list.
9. a kind of computer code automatically generating device, which is characterized in that including memory and processor, the memory is used for
At least one program is stored, the processor requires any one of 1-4 institute for loading at least one described program with perform claim
State method.
10. a kind of storage medium, wherein being stored with the executable instruction of processor, which is characterized in that the processor is executable
Instruction be used to execute such as any one of claim 1-4 the method when executed by the processor.
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CN201910248353.6A CN110075529A (en) | 2019-03-29 | 2019-03-29 | Display methods, system, device and the storage medium of data are encouraged in a kind of game |
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CN201910248353.6A CN110075529A (en) | 2019-03-29 | 2019-03-29 | Display methods, system, device and the storage medium of data are encouraged in a kind of game |
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CN201910248353.6A Pending CN110075529A (en) | 2019-03-29 | 2019-03-29 | Display methods, system, device and the storage medium of data are encouraged in a kind of game |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN114146409A (en) * | 2021-12-10 | 2022-03-08 | 腾讯科技(深圳)有限公司 | Game management method, device, equipment and computer readable storage medium |
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2019
- 2019-03-29 CN CN201910248353.6A patent/CN110075529A/en active Pending
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN114146409A (en) * | 2021-12-10 | 2022-03-08 | 腾讯科技(深圳)有限公司 | Game management method, device, equipment and computer readable storage medium |
CN114146409B (en) * | 2021-12-10 | 2023-07-21 | 腾讯科技(深圳)有限公司 | Game management method, device, equipment and computer readable storage medium |
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WD01 | Invention patent application deemed withdrawn after publication |
Application publication date: 20190802 |
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