CN110064198A - Processing method and processing device, storage medium and the electronic device of resource - Google Patents
Processing method and processing device, storage medium and the electronic device of resource Download PDFInfo
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- CN110064198A CN110064198A CN201910289095.6A CN201910289095A CN110064198A CN 110064198 A CN110064198 A CN 110064198A CN 201910289095 A CN201910289095 A CN 201910289095A CN 110064198 A CN110064198 A CN 110064198A
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- 238000003672 processing method Methods 0.000 title claims abstract description 10
- 238000000034 method Methods 0.000 claims abstract description 31
- 238000011068 loading method Methods 0.000 claims abstract description 24
- 238000004590 computer program Methods 0.000 claims description 12
- 238000005516 engineering process Methods 0.000 abstract description 3
- 238000010586 diagram Methods 0.000 description 12
- 230000006870 function Effects 0.000 description 8
- 230000004048 modification Effects 0.000 description 4
- 238000012986 modification Methods 0.000 description 4
- 238000004364 calculation method Methods 0.000 description 3
- 238000009877 rendering Methods 0.000 description 3
- 230000005540 biological transmission Effects 0.000 description 2
- 238000010276 construction Methods 0.000 description 2
- 230000001360 synchronised effect Effects 0.000 description 2
- 230000001052 transient effect Effects 0.000 description 2
- 241001269238 Data Species 0.000 description 1
- 230000015556 catabolic process Effects 0.000 description 1
- 230000003247 decreasing effect Effects 0.000 description 1
- 238000005538 encapsulation Methods 0.000 description 1
- 230000007717 exclusion Effects 0.000 description 1
- 238000005457 optimization Methods 0.000 description 1
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Image Generation (AREA)
Abstract
The present invention provides a kind of processing method and processing device of resource, storage medium and electronic devices;Wherein, this method comprises: multiple tasks relevant to texture resource are loaded into load thread pool in the task queue of at least one load thread;Pending task is obtained from the task queue of at least one load thread, and loads the pending task to generate image data.Through the invention, it solves the problems, such as in the related technology in a short time to put vast resources loading procedure into and carries out causing game main thread to generate Caton phenomenon in game main thread.
Description
Technical field
The present invention relates to computer field, in particular to a kind of processing method and processing device of resource, storage medium and
Electronic device.
Background technique
Network game client when rendering game picture needs that texture resource is loaded into memory from storage equipment
In, and it is converted to the picture format that can be rendered, and pass data to graphics processor (Graphics Processing
Unit, referred to as GPU) it is rendered.And the process of memory is loaded into from storage equipment, often process is very slow, and game is needed to open
Originator is specifically handled and is optimized to loading procedure, otherwise may result in game Caton, resource loaded it is slow etc. bad
Experience.
Currently, resource loading scheme commonly used in the prior art has: (1) synchronous load, this mode loaded resource
Journey is placed into the progress of game main thread, and rendering program is enable to obtain resource data with prestissimo.(2) the asynchronous load of single thread.
This mode is put resource loading procedure into a specified thread and is executed, etc. after the completion of resources load, by data back to wash with watercolours
Contaminate thread.In this way, rendering thread cannot obtain resource data at once, but the calculation amount of the thread can be greatly decreased.
Above-mentioned resource loading scheme in the prior art can preferably solve the resource loading problem under most of scene, but
There is also following drawbacks: (1) synchronous loading method cannot load excessive, excessive resource simultaneously in a short time, otherwise load
Process is deposited in game main thread, it will so that game main thread generates serious Caton phenomenon, game experiencing is deteriorated.(2) single
If the asynchronous load of thread encounters short time excessive resource load condition, although not will lead to main thread Caton, load speed
Degree is still limited to the computing capability and disk I/O speed of the thread, and causing rendering program to obtain the speed of resource data may
It is very slow.
In view of the above problems in the related art, not yet there is effective solution at present.
Summary of the invention
The embodiment of the invention provides a kind of processing method and processing device of resource, storage medium and electronic devices, at least
Solution, which in the related technology in a short time puts vast resources loading procedure into, to be carried out leading to game main thread in game main thread
Lead to the problem of Caton phenomenon.
According to one embodiment of present invention, a kind of processing method of resource is provided, comprising: will be related to texture resource
Multiple tasks be loaded into load thread pool at least one load thread task queue in;From at least one described loaded line
Pending task is obtained in the task queue of journey, and loads the pending task to generate image data.
According to one embodiment of present invention, a kind of processing unit of resource is provided, comprising: loading module, being used for will
Multiple tasks relevant to texture resource are loaded into load thread pool in the task queue of at least one load thread;At first
Module is managed, for obtaining pending task from the task queue of at least one load thread, and is loaded described pending
Task is to generate image data.
According to still another embodiment of the invention, a kind of storage medium is additionally provided, meter is stored in the storage medium
Calculation machine program, wherein the computer program is arranged to execute the step in any of the above-described embodiment of the method when operation.
According to still another embodiment of the invention, a kind of electronic device, including memory and processor are additionally provided, it is described
Computer program is stored in memory, the processor is arranged to run the computer program to execute any of the above-described
Step in embodiment of the method.
Through the invention, multiple tasks are loaded into the task queue of at least one of thread pool load thread, are made
Obtaining multiple tasks can record simultaneously, be the equal of the asynchronous load of multithreading, increase the handling capacity of transient resource load, but
It is not that task load is carried out by main thread, puts vast resources loading procedure into game main thread in a short time to solve
In carry out that game main thread is caused to lead to the problem of Caton phenomenon.
Detailed description of the invention
The drawings described herein are used to provide a further understanding of the present invention, constitutes part of this application, this hair
Bright illustrative embodiments and their description are used to explain the present invention, and are not constituted improper limitations of the present invention.In the accompanying drawings:
Fig. 1 is the processing method flow chart of resource according to an embodiment of the present invention;
Fig. 2 is code schematic diagram one according to an embodiment of the present invention;
Fig. 3 is code schematic diagram two according to an embodiment of the present invention;
Fig. 4 is code schematic diagram three according to an embodiment of the present invention;
Fig. 5 is code schematic diagram four according to an embodiment of the present invention;
Fig. 6 is code schematic diagram five according to an embodiment of the present invention;
Fig. 7 is code schematic diagram six according to an embodiment of the present invention;
Fig. 8 is code schematic diagram seven according to an embodiment of the present invention;
Fig. 9 is code schematic diagram eight according to an embodiment of the present invention;
Figure 10 is the structural block diagram of the processing unit of resource according to an embodiment of the present invention;
Figure 11 is the alternative construction block diagram of the processing unit of resource according to an embodiment of the present invention.
Specific embodiment
Hereinafter, the present invention will be described in detail with reference to the accompanying drawings and in combination with Examples.It should be noted that not conflicting
In the case of, the features in the embodiments and the embodiments of the present application can be combined with each other.
It should be noted that description and claims of this specification and term " first " in above-mentioned attached drawing, "
Two " etc. be to be used to distinguish similar objects, without being used to describe a particular order or precedence order.
Embodiments herein provides a kind of processing method of resource, and Fig. 1 is resource according to an embodiment of the present invention
Processing method flow chart, as shown in Figure 1, the process includes the following steps:
Multiple tasks relevant to texture resource are loaded at least one load thread in load thread pool by step S102
Task queue in;
Step S104 obtains pending task from the task queue of at least one load thread, and loads pending
Business is to generate image data.
Multiple tasks are loaded at least one of thread pool load thread by S102 and step S104 through the above steps
Task queue in, multiple tasks are recorded simultaneously, is the equal of the asynchronous load of multithreading, increases transient resource and add
The handling capacity of load, but be not that task load is carried out by main thread, vast resources was loaded in a short time to solve
It carries out that game main thread is caused to lead to the problem of Caton phenomenon in Cheng Fangjin game main thread.
It should be noted that the executing subject of the method and step in the embodiment of the present application can be with terminal, server etc..
In addition, being to determine the number for loading thread in load thread pool according to the core number of processor in the embodiment of the present application
Amount.For example, this is then arranged after having got the core amounts of processor of the equipment for executing the application method and step
The thread amount of the load thread of thread pool is 2 times of processor core quantity in embodiment.Certainly above-mentioned is only to illustrate, can also
To be 1.5 times or 3 times etc., can be arranged accordingly according to the actual situation.
In the optional embodiment of the present embodiment, add for what is be related in the present embodiment step S104 from least one
It carries in the task queue of thread and obtains pending task, and load pending task in a manner of generating image data, Ke Yitong
It crosses such as under type and realizes:
Step S104-11 obtains the identification information of current load thread;
Step S104-12, according to the determining task queue corresponding with current load thread of identification information;
Step S104-13, in the case where the currently corresponding task queue of load thread is non-empty, from current load thread
Pending task is obtained in corresponding task queue, and loads pending task to generate image data.
S104-11 to step S104-13 through the above steps, for the loading procedure of task, it is necessary first to pass through load
The determining task queue corresponding with current load thread of the identification information of thread, only just in the case where task queue is non-empty
The operation of loading tasks can be executed.Certainly, if task queue is sky, load thread is allowed to enter wait state.
In the another embodiment of the present embodiment, obtained from the task queue of at least one load thread in step S104
Pending task is taken, and after loading pending task to generate image data, the method for the present embodiment further include:
The image data of generation is input in the consumption queue of main thread by step S106;
It should be noted that the main thread being related in the application is for being responsible for game picture rendering, game logic executes
The thread of equal related works;And thread is loaded for being responsible for the thread of texture resource loading tasks.
Step S108 obtains the image data for being no more than preset quantity from consumption queue to execute texture and generates operation;
It should be noted that the preset quantity being related in above-mentioned steps S106 and step S108 is that the every frame of main thread is maximum
The View data quantity that can be handled.
As it can be seen that only needing to load the image data based on generation for main thread, without to texture resource
Multiple tasks are loaded;Moreover, because the quantity for executing the image data that texture generates operation does not exceed the every frame of main thread
The View data quantity that maximum can be handled, avoids the Caton of main thread.
The application is illustrated below with reference to the alternative embodiment of the present embodiment.
How optimization Cocos2dx game engine is passed through in concrete application scene with the application in this alternative embodiment
Mode to realize is illustrated.
Firstly, modification engine CCTextureCache module, supports the asynchronous load based on thread pool.
Modification this sector of breakdown data structure as shown in Figure 2, wherein
_ loadingThreads indicates all thread objects in thread pool;
_ asyncStructQueueOnOneThread indicates the loading tasks queue on some current thread;
_ asyncStructQueueMutexOnOneThread indicates the task queue operation mutual exclusion device of some thread;
_ sleepConditionOnOneThread indicates the waiting conditional-variable of some thread;
_ maxCbPerFrame indicates manageable stock number when the every frame of main thread is adjusted back;
_ ioThreadNum indicates the thread amount in current thread pond, can be configured according to actual needs;
_ curThreadIdxToPutTask indicates next task thread to be assigned to;
Then TextureCache::addImageAsync function is modified, as shown in figure 3, in 149~155 rows, when putting
When entering a new task, whether the lower thread that will handle this task of judgement has been created, if not having, creates a load
Thread executes TextureCache::loadImage function, and creates a task queue for it.In 166 rows, according to parameter,
Generate task structure.The task structure that 166 rows generate is put into the task queue of the thread by 169~172 rows.174 rows lead to
It crosses conditional-variable and wakes up the thread.176 rows modify next Thread Id that will receive task.
As it can be seen that by modifying this function, asynchronous operation request will alternately be put into these threads in order and be held
Row.
As shown in figure 4, then modifying TextureCache::loadImage function, in function parameter, we can know
The ID of road current thread, i.e. threadIdx.By this variable, we can take the task queue of the thread, and take out the
One task carries out IO load.If task queue is sky, the thread is allowed to enter wait state, waited corresponding
SleepCondtion conditional-variable issues notify event.It loads and completes to IO, and after generating image data, image data
It is placed in the consumption queue of main thread, main thread is waited to generate real texture object.
As shown in figure 5, TextureCache::addImageAsyncCallBack function is next modified, due to main line
Journey is limited in the execution time of every frame, it is not desired that main thread processes more image datas in the readjustment of every frame,
Cause main thread that Caton occurs.Therefore it joined maxCbPerFrame, control the image data number that every frame maximum can be handled.
, can be by the way that maxCbPerFrame parameter be arranged such as 335~336 rows, then this function is at most executed from image data queue
Texture generation operation is carried out by maxCbPerFrame data are no more than.
As shown in fig. 6, addition TextureCache::setIOThreadNum interface, setting load thread amount.
As shown in fig. 7, addition TextureCache::setMaxCbPerFrame interface, the every frame readjustment of setting main thread
Amount.
Secondly, the modification asynchronous loading module of script, is arranged thread amount and readjustment amount, and connect with association's asynchronous load of journey encapsulation
Mouthful.
As shown in figure 8, in the asynchronous loading module of script, the code in frame above, most provided with the every frame of main thread
Big readjustment amount, the code in following frame first obtain the CPU quantity of this equipment, are then provided with 2 times of CPU numbers
The thread amount of amount, for executing asynchronous load operation.
As shown in figure 9, the association Cheng Gongneng provided by Lua language, packaged asynchronous loading interface.Allow to by same
The written in code asynchronous logic of step form.
Through the above description of the embodiments, those skilled in the art can be understood that according to above-mentioned implementation
The method of example can be realized by means of software and necessary general hardware platform, naturally it is also possible to by hardware, but it is very much
In the case of the former be more preferably embodiment.Based on this understanding, technical solution of the present invention is substantially in other words to existing
The part that technology contributes can be embodied in the form of software products, which is stored in a storage
In medium (such as ROM/RAM, magnetic disk, CD), including some instructions are used so that a terminal device (can be mobile phone, calculate
Machine, server or network equipment etc.) execute method described in each embodiment of the present invention.
A kind of processing unit of resource is additionally provided in embodiments herein, the device is for realizing above-described embodiment
And preferred embodiment, the descriptions that have already been made will not be repeated.As used below, term " module " may be implemented to make a reservation for
The combination of the software and/or hardware of function.It is hard although device described in following embodiment is preferably realized with software
The realization of the combination of part or software and hardware is also that may and be contemplated.
Figure 10 is the structural block diagram of the processing unit of resource according to an embodiment of the present invention, as shown in Figure 10, the device packet
It includes: loading module 22, for multiple tasks relevant to texture resource to be loaded at least one loaded line in load thread pool
In the task queue of journey;First processing module 24 is of coupled connections with loading module 22, for appointing from least one load thread
Pending task is obtained in business queue, and loads pending task to generate image data.
Optionally, first processing module includes: acquiring unit, for obtaining the identification information of current load thread;It determines
Unit, for according to the determining task queue corresponding with current load thread of identification information;Processing unit, for being loaded currently
In the case that the corresponding task queue of thread is non-empty, pending is obtained from the corresponding task queue of current load thread
Business, and pending task is loaded to generate image data.
Figure 11 is the alternative construction block diagram of the processing unit of resource according to an embodiment of the present invention, as shown in figure 11, the dress
It sets further include: input module 32 is of coupled connections with first processing module 24, in the task team from least one load thread
Pending task is obtained in column, and after loading pending task to generate image data, the image data of generation is input to
In the consumption queue of main thread;Second processing module 34 is of coupled connections with input module 32, for obtaining not from consumption queue
Operation is generated more than the image data of preset quantity to execute texture.
It should be noted that above-mentioned modules can be realized by software or hardware, for the latter, Ke Yitong
Following manner realization is crossed, but not limited to this: above-mentioned module is respectively positioned in same processor;Alternatively, above-mentioned modules are with any
Combined form is located in different processors.
Embodiments herein additionally provides a kind of storage medium, is stored with computer program in the storage medium, wherein
The computer program is arranged to execute the step in any of the above-described embodiment of the method when operation.
Optionally, in the present embodiment, above-mentioned storage medium can be set to store by executing based on following steps
Calculation machine program:
Multiple tasks relevant to texture resource are loaded into the task of at least one load thread in load thread pool by S1
In queue;
S2 obtains pending task from the task queue of at least one load thread, and loads pending task with life
At image data.
Optionally, in the present embodiment, above-mentioned storage medium can include but is not limited to: USB flash disk, read-only memory (Read-
Only Memory, referred to as ROM), it is random access memory (Random Access Memory, referred to as RAM), mobile hard
The various media that can store computer program such as disk, magnetic or disk.
Embodiments herein additionally provides a kind of electronic device, including memory and processor, stores in the memory
There is computer program, which is arranged to run computer program to execute the step in any of the above-described embodiment of the method
Suddenly.
Optionally, above-mentioned electronic device can also include transmission device and input-output equipment, wherein the transmission device
It is connected with above-mentioned processor, which connects with above-mentioned processor.
Optionally, in the present embodiment, above-mentioned processor can be set to execute following steps by computer program:
Multiple tasks relevant to texture resource are loaded into the task of at least one load thread in load thread pool by S1
In queue;
S2 obtains pending task from the task queue of at least one load thread, and loads pending task with life
At image data.
Optionally, the specific example in the present embodiment can be with reference to described in above-described embodiment and optional embodiment
Example, details are not described herein for the present embodiment.
Obviously, those skilled in the art should be understood that each module of the above invention or each step can be with general
Computing device realize that they can be concentrated on a single computing device, or be distributed in multiple computing devices and formed
Network on, optionally, they can be realized with the program code that computing device can perform, it is thus possible to which they are stored
It is performed by computing device in the storage device, and in some cases, it can be to be different from shown in sequence execution herein
Out or description the step of, perhaps they are fabricated to each integrated circuit modules or by them multiple modules or
Step is fabricated to single integrated circuit module to realize.In this way, the present invention is not limited to any specific hardware and softwares to combine.
The foregoing is only a preferred embodiment of the present invention, is not intended to restrict the invention, for the skill of this field
For art personnel, the invention may be variously modified and varied.It is all within principle of the invention, it is made it is any modification, etc.
With replacement, improvement etc., should all be included in the protection scope of the present invention.
Claims (10)
1. a kind of processing method of resource characterized by comprising
Multiple tasks relevant to texture resource are loaded into load thread pool in the task queue of at least one load thread;
Pending task is obtained from the task queue of at least one load thread, and loads the pending task with life
At image data.
2. the method according to claim 1, wherein being obtained from the task queue of at least one load thread
Pending task is taken, and loads the pending task to generate image data, comprising:
Obtain the identification information of current load thread;
According to the determining task queue corresponding with the current load thread of the identification information;
In the case where the corresponding task queue of the current load thread is non-empty, from described current load thread corresponding
The pending task is obtained in business queue, and loads the pending task to generate image data.
3. the method according to claim 1, wherein the method also includes:
The quantity that thread is loaded in the load thread pool is determined according to the core number of processor.
4. method according to claim 1 or 2, which is characterized in that in the task team from least one load thread
Pending task is obtained in column, and after loading the pending task to generate image data, the method also includes:
The image data of generation is input in the consumption queue of main thread;
The image data for being no more than preset quantity, which is obtained, from the consumption queue generates operation to execute texture.
5. according to the method described in claim 4, it is characterized in that, the method also includes:
It is the View data quantity that the every frame maximum of the main thread can be handled that the preset quantity, which is arranged,.
6. a kind of processing unit of resource characterized by comprising
Loading module, for multiple tasks relevant to texture resource to be loaded at least one load thread in load thread pool
Task queue in;
First processing module for obtaining pending task from the task queue of at least one load thread, and loads
The pending task is to generate image data.
7. device according to claim 6, which is characterized in that the first processing module includes:
Acquiring unit, for obtaining the identification information of current load thread;
Determination unit, for according to the determining task queue corresponding with the current load thread of the identification information;
Processing unit, for currently adding from described in the case where the corresponding task queue of the current load thread is non-empty
It carries in the corresponding task queue of thread and obtains the pending task, and load the pending task to generate image data.
8. device according to claim 6 or 7, which is characterized in that described device further include:
Input module for obtaining pending task in the task queue from least one load thread, and loads institute
After pending task is stated to generate image data, the image data of generation is input in the consumption queue of main thread;
Second processing module, it is raw to execute texture for obtaining the image data for being no more than preset quantity from the consumption queue
At operation.
9. a kind of storage medium, which is characterized in that be stored with computer program in the storage medium, wherein the computer
Program is arranged to execute method described in any one of claim 1 to 5 when operation.
10. a kind of electronic device, including memory and processor, which is characterized in that be stored with computer journey in the memory
Sequence, the processor are arranged to run the computer program to execute side described in any one of claim 1 to 5
Method.
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CN110908784A (en) * | 2019-11-12 | 2020-03-24 | 苏州智加科技有限公司 | Image labeling method, device, equipment and storage medium |
CN111831434A (en) * | 2020-07-01 | 2020-10-27 | Oppo广东移动通信有限公司 | Resource allocation method, device, storage medium and electronic equipment |
CN112604284A (en) * | 2020-12-29 | 2021-04-06 | 北京冰封互娱科技有限公司 | Task execution method, device and equipment of game and computer readable storage medium |
WO2024125273A1 (en) * | 2022-12-13 | 2024-06-20 | 华为技术有限公司 | Task concurrency method for interpreted scripting language, and related product |
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Cited By (6)
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CN110908784A (en) * | 2019-11-12 | 2020-03-24 | 苏州智加科技有限公司 | Image labeling method, device, equipment and storage medium |
CN110908784B (en) * | 2019-11-12 | 2022-09-20 | 苏州智加科技有限公司 | Image labeling method, device, equipment and storage medium |
CN111831434A (en) * | 2020-07-01 | 2020-10-27 | Oppo广东移动通信有限公司 | Resource allocation method, device, storage medium and electronic equipment |
CN112604284A (en) * | 2020-12-29 | 2021-04-06 | 北京冰封互娱科技有限公司 | Task execution method, device and equipment of game and computer readable storage medium |
CN112604284B (en) * | 2020-12-29 | 2024-04-16 | 北京冰封互娱科技有限公司 | Game task execution method, device, equipment and computer readable storage medium |
WO2024125273A1 (en) * | 2022-12-13 | 2024-06-20 | 华为技术有限公司 | Task concurrency method for interpreted scripting language, and related product |
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