CN110052034A - Information labeling method, apparatus, medium and electronic equipment in game - Google Patents
Information labeling method, apparatus, medium and electronic equipment in game Download PDFInfo
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- CN110052034A CN110052034A CN201910292709.6A CN201910292709A CN110052034A CN 110052034 A CN110052034 A CN 110052034A CN 201910292709 A CN201910292709 A CN 201910292709A CN 110052034 A CN110052034 A CN 110052034A
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- Prior art keywords
- game
- game object
- point identification
- mark
- markup information
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The embodiment provides a kind of information labeling methods in game, information labeling device, computer-readable medium and the electronic equipment in game, are related to field of computer technology.This method comprises: response acts on the first preset touch operation of the first game object mark, point identification is shown;The operation of the second preset touch is responded, the pointing direction of control point identification is operated according to the second preset touch and is directed toward distance;The pointing direction for responding point identification, which is identified to be directed toward the second game object and identify and be directed toward distance by the first game object, is greater than pre-determined distance, and markup information region is shown in the preset range of point identification;Markup information region is for receiving information input.The technical solution for implementing the embodiment of the present invention can overcome the problems, such as that user is higher by reading textual memory object relationship difficulty to a certain extent, and then improvement user experience, promote user and use viscosity.
Description
Technical field
The present invention relates to field of computer technology, in particular in a kind of game information labeling method, in game
Information labeling device, computer-readable medium and electronic equipment.
Background technique
Currently, player can carry out game by mobile terminal and other players with the development of game of mobile terminal.?
Include multiple roles in some game, therefore, player when playing game it should be understood that relationship between role, for example, can lead to
It crosses and the clue of the game is combed out to the memory of relationship between role, determine that game fighting restrains strategy etc..But role's quantity
In the case that relationship between more and role is complex, then, player remembers role relation by way of reading text
Difficulty will may be relatively high, the game experiencing that will lead to player in this way is bad, and then can reduce user using viscosity.
It should be noted that information is only used for reinforcing the reason to background of the invention disclosed in above-mentioned background technology part
Solution, therefore may include the information not constituted to the prior art known to persons of ordinary skill in the art.
Summary of the invention
A kind of information labeling method of the embodiment of the present invention being designed to provide in game, the information labeling dress in game
It sets, computer-readable medium and electronic equipment, can overcome user by reading textual memory object at least to a certain extent
The higher problem of relationship difficulty, and then improve user experience, it promotes user and uses viscosity.
The first aspect of the embodiment of the present invention provides a kind of information labeling method in game, is applied to mobile terminal,
The content shown in the touching display screen of mobile terminal includes at least the first game object mark and the second game object mark, packet
Include: response acts on the first preset touch operation of the first game object mark, shows point identification;Respond the second preset touch
Operation operates the pointing direction of control point identification according to the second preset touch and is directed toward distance;Respond the direction of point identification
Direction, which is identified to be directed toward the second game object and identify and be directed toward distance by the first game object, is greater than pre-determined distance, in point identification
Preset range in show markup information region;Markup information region is for receiving information input.
In a kind of exemplary embodiment of the invention, markup information region is shown in the preset range of point identification,
It include: to obtain the first game object to identify corresponding first game object and corresponding second game pair of the second game object mark
Markup information as between;If markup information is sky, markup information input control is shown in markup information region;If markup information
It is not sky, shows markup information in markup information region.
In a kind of exemplary embodiment of the invention, the operation of the second preset touch is slide.
In a kind of exemplary embodiment of the invention, the pointing direction for responding point identification is identified by the first game object
It is directed toward the second game object mark, comprising: according to pointing direction direction Dynamic Graph corresponding with the determining point identification of distance is directed toward
And export, wherein be directed toward Dynamic Graph for indicating that point identification is identified by the first game object and be directed toward the second game object mark.
Information labeling method in a kind of exemplary embodiment of the invention, in game further include: according to user's operation
The current state of markup information is converted into editing mode by display state.
Information labeling method in a kind of exemplary embodiment of the invention, in game further include: at markup information
When editing mode, markup information is updated according to edit operation.
In a kind of exemplary embodiment of the invention, response acts on the first preset touch of the first game object mark
Operation shows point identification, comprising: when the first preset touch for acting on the first game object mark operates corresponding operation
When length is greater than preset duration, point identification is shown.
In a kind of exemplary embodiment of the invention, response acts on the first preset touch of the first game object mark
Operation shows point identification, comprising: when detecting the first default touching for acting on the first game object mark in predeterminable area
When control operation, point identification is shown.
According to a second aspect of the embodiments of the present invention, the information labeling device in a kind of game is provided, be applied to it is mobile eventually
It holds, the content shown in the touching display screen of mobile terminal includes at least the first game object mark and the second game object mark
Know, comprising: the first touch control operation response unit, for responding the first preset touch behaviour for acting on the first game object mark
Make, shows point identification;Second touch control operation response unit, for responding the operation of the second preset touch, according to the second default touching
The pointing direction and direction distance of control operation control point identification;Third touch control operation response unit, for responding point identification
Pointing direction by the first game object identify be directed toward the second game object identify and be directed toward distance be greater than pre-determined distance, referring to
Markup information region is shown into the preset range of mark;Markup information region is for receiving information input.
In a kind of exemplary embodiment of the invention, preset range of the third touch control operation response unit in point identification
The mode in interior display markup information region specifically: it is corresponding that third touch control operation response unit obtains the first game object mark
First game object and the second game object identify the markup information between corresponding second game object;If markup information is
Sky shows markup information input control in markup information region;If markup information is not sky, shows and mark in markup information region
Information.
In a kind of exemplary embodiment of the invention, the operation of the second preset touch is slide.
In a kind of exemplary embodiment of the invention, third touch control operation response unit responds the direction side of point identification
To by the first game object identify be directed toward the second game object identify mode specifically: third touch control operation response unit according to
Pointing direction direction Dynamic Graph corresponding with the determining point identification of distance is directed toward simultaneously exports, wherein is directed toward Dynamic Graph for indicating
Point identification is identified by the first game object is directed toward the second game object mark.
In a kind of exemplary embodiment of the invention, the information labeling device in game further includes state conversion unit,
Wherein: state conversion unit, for the current state of markup information to be converted to editor's shape by display state according to user's operation
State.
In a kind of exemplary embodiment of the invention, the information labeling device in game further includes information updating unit,
Wherein: information updating unit, for being carried out more to markup information according to edit operation when markup information is in editing mode
Newly.
In a kind of exemplary embodiment of the invention, the response of the first touch control operation response unit acts on the first game pair
As mark the first preset touch operate, show the mode of point identification specifically: when act on the first game object mark
When first preset touch operates corresponding operation duration greater than preset duration, the first touch control operation response unit shows directional beacon
Know.
In a kind of exemplary embodiment of the invention, the response of the first touch control operation response unit acts on the first game pair
As the first preset touch operation of mark, the mode of point identification is shown specifically: act on when detecting in predeterminable area
When the first preset touch operation of the first game object mark, the first touch control operation response unit shows point identification.
According to a third aspect of the embodiments of the present invention, a kind of computer-readable medium is provided, computer is stored thereon with
Program realizes the information labeling method in the game as described in first aspect in above-described embodiment when program is executed by processor.
According to a fourth aspect of the embodiments of the present invention, a kind of electronic equipment is provided, comprising: one or more processors;
Storage device, for storing one or more programs, when one or more programs are executed by one or more processors, so that
One or more processors realize the information labeling method in the game as described in first aspect in above-described embodiment.
Technical solution provided in an embodiment of the present invention can include the following benefits:
In the technical solution provided by some embodiments of the present invention, terminal device or server can be according to acting on
(e.g., the first preset touch operation (e.g., the operation of the mark of long-pressing object A) of first game object mark shows point identification
Arrow logo), and then (e.g., slide) control point identification is operated according to the second preset touch and is identified by the first game object
(e.g., the mark of object A) is directed toward the second game object mark (e.g., the mark of object B), that is, controls arrow according to the sliding of user
The mark of object B is directed toward in operation by the mark of object A, and then shows markup information area in the preset range of point identification again
Domain, to export the information for indicating the corresponding relationship of the first game object and the second game object in markup information region
(e.g., the younger brother that object A is object B);Wherein, it is directed toward distance and is greater than pre-determined distance, pre-determined distance can be the first game object
The product of the distance between mark and the second game object mark with preset percentage (e.g., 60%).It is described according to above scheme,
One aspect of the present invention can overcome the problems, such as that user is higher by reading textual memory object relationship difficulty to a certain extent, into
And improve user experience, it promotes user and uses viscosity.It on the other hand can be based on interacting offer between user and terminal device
The way of output of corresponding relationship between a kind of object, increases interest, further promotes user and uses viscosity.
It should be understood that above general description and following detailed description be only it is exemplary and explanatory, not
It can the limitation present invention.
Detailed description of the invention
The drawings herein are incorporated into the specification and forms part of this specification, and shows and meets implementation of the invention
Example, and be used to explain the principle of the present invention together with specification.It should be evident that the accompanying drawings in the following description is only the present invention
Some embodiments for those of ordinary skill in the art without creative efforts, can also basis
These attached drawings obtain other attached drawings.In the accompanying drawings:
Fig. 1 diagrammatically illustrates the flow diagram of the information labeling method in game according to an embodiment of the present invention;
Fig. 2 diagrammatically illustrates response in the information labeling method in game according to an embodiment of the present invention and acts on first
The application scenarios schematic diagram of the first preset touch operation display point identification of game object mark;
Fig. 3, which is diagrammatically illustrated, responds point identification in the information labeling method in game according to an embodiment of the present invention
Pointing direction is identified the application scenarios schematic diagram for being directed toward the second game object mark by the first game object;
Fig. 4 is diagrammatically illustrated in the information labeling method in game according to an embodiment of the present invention in the pre- of point identification
If the application scenarios schematic diagram in display markup information region in range;
Fig. 5 diagrammatically illustrates the structural block diagram of the information labeling device in game according to an embodiment of the present invention;
Fig. 6 shows the structural schematic diagram for being suitable for the computer system for the electronic equipment for being used to realize the embodiment of the present invention.
Specific embodiment
Example embodiment is described more fully with reference to the drawings.However, example embodiment can be with a variety of shapes
Formula is implemented, and should not be by be limited to example set forth herein;On the contrary, thesing embodiments are provided so that the present invention will more comprehensively
With it is complete, and the design of example embodiment is comprehensively communicated to those skilled in the art.
In addition, described feature, structure or characteristic can be incorporated in one or more implementations in any suitable manner
In example.In the following description, many details are provided to provide and fully understand to the embodiment of the present invention.However,
It will be appreciated by persons skilled in the art that technical solution of the present invention can be practiced without one or more in specific detail,
Or it can be using other methods, constituent element, device, step etc..In other cases, it is not shown in detail or describes known side
Method, device, realization or operation are to avoid fuzzy each aspect of the present invention.
Block diagram shown in the drawings is only functional entity, not necessarily must be corresponding with physically separate entity.
I.e., it is possible to realize these functional entitys using software form, or realized in one or more hardware modules or integrated circuit
These functional entitys, or these functional entitys are realized in heterogeneous networks and/or processor device and/or microcontroller device.
Flow chart shown in the drawings is merely illustrative, it is not necessary to including all content and operation/step,
It is not required to execute by described sequence.For example, some operation/steps can also decompose, and some operation/steps can close
And or part merge, therefore the sequence actually executed is possible to change according to the actual situation.
Referring to Fig. 1, Fig. 1 diagrammatically illustrates the process of the information labeling method in game according to an embodiment of the present invention
Schematic diagram, information labeling method in the game can by server or terminal device (such as mobile terminal) Lai Shixian, it is mobile eventually
The content shown in the touching display screen at end includes at least the first game object mark and the second game object mark.
As shown in Figure 1, the information labeling method in game according to an embodiment of the invention, includes the following steps
S110, step S120 and step S130, in which:
Step S110: response acts on the first preset touch operation of the first game object mark, shows point identification.
Step S120: response the second preset touch operation operates the direction of control point identification according to the second preset touch
Direction and direction distance.
Step S130: the pointing direction for responding point identification is identified by the first game object is directed toward the second game object mark
And it is directed toward distance and is greater than pre-determined distance, markup information region is shown in the preset range of point identification.Markup information region
It can be used for receiving information input.
Each step is described in detail below:
In step s 110, the operation of the first preset touch can be user's long-pressing (e.g., pressing duration greater than preset duration)
The operation of object identity, is also possible to the operation that user clicks object identity, and the embodiment of the present invention is not construed as limiting.In addition, being directed toward
Mark can be the mark with direction-pointing function, such as arrow logo.Optionally, when terminal device or server detect that first is pre-
If the first preset touch can be operated corresponding operating area as starting point when touch control operation exports point identification, the directional beacon
Know the region being directed toward in addition to operating area.
In the step s 120, the second preset touch operation can be slide, i.e., where being identified by the first game object
Region slide into the second game object mark where region.When detecting slide, terminal device or server can
To control point identification according to the corresponding sliding trace of slide, is identified by the first game object and be directed toward the second game object mark
Know;Wherein, the first game object mark and the second game object mark can be mark, predeterminable area, still image, Dynamic Graph
Picture or text information, the embodiment of the present invention are not construed as limiting.In addition, pointing direction can according to glide direction determine direction,
Be directed toward distance can according to sliding distance determine distance.
In step s 130, optionally, show that the mode in markup information region can be in the preset range of point identification
Are as follows: it, can when terminal device or server control point identification are identified by the first game object is directed toward the second game object mark
With from determined in multiple default corresponding relationships for indicates the first game object mark the second game object identify between close
The corresponding relationship of system, and then display includes the markup information region of the correspondence relationship information in the preset range of point identification.
In addition, pre-determined distance can be the distance between the first game object mark and the second game object mark and preset percentage
The product of (e.g., 60%) can show mark letter as long as can be that the distance of user's sliding is greater than percent the 60% of total distance
Breath.Markup information region is the region for exporting markup information, and markup information is for indicating the first game object and the second game pair
The corresponding relationship of elephant.
It should be noted that the embodiment of the present invention can be applied to the TRPG game on terminal device, user is according to terminal
The multiple player identifications shown in equipment choose two players it should be understood that its corresponding relationship, are grasped by the first preset touch
Make and the second preset touch operation triggering terminal equipment exports the information for indicating corresponding relationship between above-mentioned two player.
As it can be seen that implementing information output method shown in FIG. 1, user can be overcome by reading textual memory to a certain extent
The higher problem of object relationship difficulty, and then improve user experience, it promotes user and uses viscosity;And it is based on user and terminal
Interaction between equipment provides a kind of way of output of corresponding relationship between object, increases interest, and further promoting user makes
Use viscosity.
As another optional embodiment, markup information region is shown in the preset range of point identification, comprising:
Obtain the first game object identify corresponding first game object and the second game object identify corresponding second game object it
Between markup information;If markup information is sky, markup information input control is shown in markup information region;If markup information is not
Sky shows markup information in markup information region.Markup information can be the information of the input of game player before this, herein it
The information of preceding game player's input can be stored in server or this equipment.
In a kind of exemplary embodiment of the invention, markup information input control is used to indicate user and inputs information, with
And receive the information of user's input.
As it can be seen that implementing the optional embodiment, user can be with the corresponding relationship between customized game object, to be promoted
The game experiencing of user.
As another optional embodiment, the pointing direction for responding point identification is identified by the first game object to be directed toward
Second game object mark, comprising: according to pointing direction and be directed toward the distance corresponding direction Dynamic Graph of determination point identification and defeated
Out, wherein be directed toward Dynamic Graph for indicating that point identification is identified by the first game object and be directed toward the second game object mark.
In the embodiment of the present invention, being directed toward Dynamic Graph can be by the change in size of displaying point identification, so that directional beacon
Know to be identified by the first game object and be directed toward the second game object mark, for example, output is for indicating arrow logo by short elongated
It is directed toward Dynamic Graph, so that arrow logo is identified by the first game object is directed toward the second game object mark.
As it can be seen that implement the optional embodiment, can make in such a way that Dynamic Graph is directed toward in output point identification by
First object is directed toward the second object, a kind of mode of corresponding relationship between show object is provided, to improve user experience, Jin Erti
It rises user and uses viscosity.
As another optional embodiment, the information labeling method in the game can also include: to be grasped according to user
Make the current state of markup information being converted to editing mode by display state.
In the embodiment of the present invention, user's operation can be the operation for clicking the information that terminal device or server export, and go back
It can be not construed as limiting for non-touch-control voice operating or non-touch-control gesture operation, the embodiment of the present invention.When detecting user's operation,
The display state of markup information can be converted to editing mode by terminal device or server, wherein can be managed for editing mode
The state that solution increases and/or deletes to the content of information convenient for user.
As it can be seen that implementing the optional embodiment, it is capable of providing a kind of mode modified for relationship between object,
So that user can modify corresponding relationship in corresponding relationship when the error occurs or for the ease of memory, modify corresponding relationship.
Information labeling method as another optional embodiment, in game further include: compiled when markup information is in
When the state of collecting, markup information is updated according to edit operation.
In the embodiment of the present invention, edit operation can set for the operation that user increases information and/or deletes, terminal
Standby or server can be updated information according to edit operation, for example, the first game object is the younger brother of the second game object
Younger brother, user are deleted corresponding relationship younger brother by edit operation, increase corresponding relationship elder brother, then, terminal device or service
Device can swim the elder brother that the first game object is the second game object as the first game object and second according to edit operation
New corresponding relationship between play object, to achieve the purpose that be updated information.
As it can be seen that implement the optional embodiment, can the user of modification by to(for) information, pair between upgating object
It should be related to, so that user remembers it, user experience can be improved in this way, promote user and use viscosity.
As another optional embodiment, response acts on the first preset touch behaviour of the first game object mark
Make, show point identification, comprising: when the first preset touch for acting on the first game object mark operates corresponding operation duration
When greater than preset duration, point identification is shown.
In the embodiment of the present invention, if the operation of the first preset touch is long press operation, terminal device or server can be examined
Survey that long press operation is corresponding presses whether duration is greater than preset duration (e.g., two seconds), if it is greater, then output point identification.
As it can be seen that implement the optional embodiment, point identification can be exported by the detection to long press operation, reduce because
User accidentally touches and exports the probability of point identification.
As another optional embodiment, response acts on the first preset touch behaviour of the first game object mark
Make, show point identification, comprising: when detected in predeterminable area act on the first game object mark the first preset touch
When operation, point identification is shown.
In the embodiment of the present invention, predeterminable area can be the region that point identification is exported for triggering terminal equipment, preset
It may include the first game object mark in region.It, can be with if detecting that the first preset touch operates in predeterminable area
Think user it should be understood that a certain game object (e.g., the second game object) in the first game object and other game objects it
Between relationship, and then export point identification, so as to according to the second preset touch operation be user output for indicate the first game
The markup information of corresponding relationship between object and the second game object.Predeterminable area be the identifiable region of terminal device, when with
Family it should be understood that when relationship of a certain game object and other game objects can be by carrying out the first default touching in predeterminable area
Control operation, will pass through the corresponding relationship between point identification understanding object.
As it can be seen that implementing the optional embodiment, the detection to the first preset touch operation in predeterminable area can be passed through
Reduce the probability that user causes terminal device output point identification to cause user experience bad because accidentally touching.
It is responded in the information labeling method in game according to an embodiment of the present invention referring to Fig. 2, Fig. 2 is diagrammatically illustrated
Act on the application scenarios schematic diagram of the first preset touch operation display point identification of the first game object mark.It is wrapped in Fig. 2
A containing player, player B, player C, player D and arrow logo;Wherein, player A, player B, player C and player D are this hair
The object being previously mentioned in bright embodiment, player A, player B, player C and player D can may be virtual right for real object
As each player plays a role in the game, and the first object can be in player A, player B, player C and player D
Any one, arrow logo can be the point identification mentioned in the embodiment of the present invention.Using player B as the first object in Fig. 2
For, user can be with the mark of long-pressing player B, in turn, and terminal device or server can export arrow logo, and arrow logo refers to
To other regions in addition to the region where the mark of player B.
As it can be seen that response shown in Fig. 2 acts on the first preset touch operation display directional beacon of the first game object mark
The application scenarios schematic diagram of knowledge can export point identification, according to the subsequent of user by the interaction of user and terminal device
Operation exports corresponding object relationship, and then improves the higher problem of user's memory object relationship difficulty.
It is responded in the information labeling method in game according to an embodiment of the present invention referring to Fig. 3, Fig. 3 is diagrammatically illustrated
The pointing direction of point identification is identified the application scenarios schematic diagram for being directed toward the second game object mark by the first game object, this is answered
It can be the scene of game of TRPG with scene.It include player A, player B, player C, player D and arrow logo in Fig. 3.Work as end
When end equipment or server detect the slide of user's input (that is, sliding into player C by player B), arrow can control
Mark is directed toward player C by player B, that is, operates control point identification according to second user and is directed toward the second object by the first object.
As it can be seen that the pointing direction of response point identification shown in Fig. 3 is identified by the first game object and is directed toward the second game pair
As the application scenarios schematic diagram of mark, can be promoted corresponding between understanding object by the interaction between user and terminal device
The interest of relationship improves the game experiencing of user, and then promotes user and use viscosity.
Referring in the information labeling method in game according to an embodiment of the present invention referring to Fig. 4, Fig. 4 is diagrammatically illustrated
The application scenarios schematic diagram in markup information region is shown into the preset range of mark, which can be the game of TRPG
Scene.It include player A, player B, player C, player D, arrow logo and for indicating right between player B and player C in Fig. 4
The information that should be related to.Terminal device or server control arrow logo by player B be directed toward player C after, can with output information,
The information is younger brother in Fig. 4, which is used to indicate the corresponding relationship between player B and player C.
As it can be seen that the application scenarios schematic diagram shown in Fig. 4 that markup information region is shown in the preset range of point identification,
It is higher by reading textual memory object relationship difficulty that user can be overcome the problems, such as to a certain extent, and then improves user's body
It tests, promotes user and use viscosity;And corresponding relationship between a kind of object is provided based on the interaction between user and terminal device
The way of output, increase interest, further promoted user use viscosity.
Referring to Fig. 5, Fig. 5 diagrammatically illustrates the structure of the information labeling device in game according to an embodiment of the present invention
Block diagram.Information labeling device in the game includes: the first touch control operation response unit 501, the second touch control operation response unit
502 and third touch control operation response unit 503.
Wherein, the first touch control operation response unit 501 acts on the first default of the first game object mark for responding
Touch control operation shows point identification;Second touch control operation response unit 502, for responding the operation of the second preset touch, according to the
The pointing direction and direction distance of two preset touches operation control point identification;Third touch control operation response unit 503, for ringing
It answers the pointing direction of point identification to be identified by the first game object to be directed toward the second game object mark and be directed toward distance greater than pre-
If distance, markup information region is shown in the preset range of point identification;Markup information region is for receiving information input.
Optionally, the second preset touch operation can be slide.
As it can be seen that implementing the information labeling device in game shown in fig. 5, user can be overcome to pass through reading to a certain extent
The higher problem of textual memory object relationship difficulty, and then improve user experience, it promotes user and uses viscosity;And based on use
Interaction between family and terminal device provides a kind of way of output of corresponding relationship between object, increases interest, further mentions
It rises user and uses viscosity.
As an alternative embodiment, third touch control operation response unit 503 is in the preset range of point identification
Show the mode in markup information region specifically: third touch control operation response unit 503 obtains the first game object mark and corresponds to
The first game object and the second game object identify the markup information between corresponding second game object;If markup information is
Sky shows markup information input control in markup information region;If markup information is not sky, shows and mark in markup information region
Information.
As it can be seen that implementing the optional embodiment, user can be with the corresponding relationship between customized game object, to be promoted
The game experiencing of user.
As another optional embodiment, third touch control operation response unit 503 responds the direction side of point identification
The mode that the second game object of direction identifies is identified to by the first game object specifically: third touch control operation response unit 503
It according to pointing direction direction Dynamic Graph corresponding with the determining point identification of distance is directed toward and exports, wherein be directed toward Dynamic Graph and be used for
It indicates that point identification is identified by the first game object and is directed toward the second game object mark.
As it can be seen that implement the optional embodiment, can make in such a way that Dynamic Graph is directed toward in output point identification by
First object is directed toward the second object, a kind of mode of corresponding relationship between show object is provided, to improve user experience, Jin Erti
It rises user and uses viscosity.
As another optional embodiment, the information labeling device in game further includes that state conversion unit (is not schemed
Show), in which: state conversion unit, for the current state of markup information to be converted to volume by display state according to user's operation
The state of collecting.
As it can be seen that implementing the optional embodiment, it is capable of providing a kind of mode modified for relationship between object,
So that user can modify corresponding relationship in corresponding relationship when the error occurs or for the ease of memory, modify corresponding relationship.
As another optional embodiment, the information labeling device in game further includes that information updating unit (is not schemed
Show), in which: information updating unit, for being carried out to markup information according to edit operation when markup information is in editing mode
It updates.
As it can be seen that implement the optional embodiment, can the user of modification by to(for) information, pair between upgating object
It should be related to, so that user remembers it, user experience can be improved in this way, promote user and use viscosity.
As another optional embodiment, the response of the first touch control operation response unit 501 acts on the first game pair
As mark the first preset touch operate, show the mode of point identification specifically: when act on the first game object mark
When first preset touch operates corresponding operation duration greater than preset duration, the display of the first touch control operation response unit 501 is directed toward
Mark.
As it can be seen that implement the optional embodiment, point identification can be exported by the detection to long press operation, reduce because
User accidentally touches and exports the probability of point identification.
As another optional embodiment, the response of the first touch control operation response unit 501 acts on the first game pair
As the first preset touch operation of mark, the mode of point identification is shown specifically: act on when detecting in predeterminable area
When the first preset touch operation of the first game object mark, the first touch control operation response unit 501 shows point identification.
As it can be seen that implementing the optional embodiment, the detection to the first preset touch operation in predeterminable area can be passed through
Reduce the probability that user causes terminal device output point identification to cause user experience bad because accidentally touching.
Due to each functional module and above-mentioned game of the information labeling device in the game of example embodiments of the present invention
In information labeling method example embodiment the step of it is corresponding, therefore for undisclosed thin in apparatus of the present invention embodiment
Section please refers to the embodiment of the information labeling method in the above-mentioned game of the present invention.
Referring to Fig. 6, it illustrates the computer systems 600 for the electronic equipment for being suitable for being used to realize the embodiment of the present invention
Structural schematic diagram.The computer system 600 of electronic equipment shown in Fig. 6 is only an example, should not be to the embodiment of the present invention
Function and use scope bring any restrictions.
As shown in fig. 6, computer system 600 includes central processing unit (CPU) 601, it can be read-only according to being stored in
Program in memory (ROM) 602 or be loaded into the program in random access storage device (RAM) 603 from storage section 608 and
Execute various movements appropriate and processing.In RAM 603, it is also stored with various programs and data needed for system operatio.CPU
601, ROM 602 and RAM 603 is connected with each other by bus 604.Input/output (I/O) interface 605 is also connected to bus
604。
I/O interface 605 is connected to lower component: the importation 606 including keyboard, mouse etc.;It is penetrated including such as cathode
The output par, c 607 of spool (CRT), liquid crystal display (LCD) etc. and loudspeaker etc.;Storage section 608 including hard disk etc.;
And the communications portion 609 of the network interface card including LAN card, modem etc..Communications portion 609 via such as because
The network of spy's net executes communication process.Driver 610 is also connected to I/O interface 605 as needed.Detachable media 611, such as
Disk, CD, magneto-optic disk, semiconductor memory etc. are mounted on as needed on driver 610, in order to read from thereon
Computer program be mounted into storage section 608 as needed.
Particularly, according to an embodiment of the invention, may be implemented as computer above with reference to the process of flow chart description
Software program.For example, the embodiment of the present invention includes a kind of computer program product comprising be carried on computer-readable medium
On computer program, which includes the program code for method shown in execution flow chart.In such reality
It applies in example, which can be downloaded and installed from network by communications portion 609, and/or from detachable media
611 are mounted.When the computer program is executed by central processing unit (CPU) 601, executes and limited in the system of the application
Above-mentioned function.
It should be noted that computer-readable medium shown in the present invention can be computer-readable signal media or meter
Calculation machine readable storage medium storing program for executing either the two any combination.Computer readable storage medium for example can be --- but not
Be limited to --- electricity, magnetic, optical, electromagnetic, infrared ray or semiconductor system, device or device, or any above combination.Meter
The more specific example of calculation machine readable storage medium storing program for executing can include but is not limited to: have the electrical connection, just of one or more conducting wires
Taking formula computer disk, hard disk, random access storage device (RAM), read-only memory (ROM), erasable type may be programmed read-only storage
Device (EPROM or flash memory), optical fiber, portable compact disc read-only memory (CD-ROM), light storage device, magnetic memory device,
Or above-mentioned any appropriate combination.In the present invention, computer readable storage medium can be it is any include or storage journey
The tangible medium of sequence, the program can be commanded execution system, device or device use or in connection.And at this
In invention, computer-readable signal media may include in a base band or as carrier wave a part propagate data-signal,
Wherein carry computer-readable program code.The data-signal of this propagation can take various forms, including but unlimited
In electromagnetic signal, optical signal or above-mentioned any appropriate combination.Computer-readable signal media can also be that computer can
Any computer-readable medium other than storage medium is read, which can send, propagates or transmit and be used for
By the use of instruction execution system, device or device or program in connection.Include on computer-readable medium
Program code can transmit with any suitable medium, including but not limited to: wireless, electric wire, optical cable, RF etc. are above-mentioned
Any appropriate combination.
Flow chart and block diagram in attached drawing are illustrated according to the system of various embodiments of the invention, method and computer journey
The architecture, function and operation in the cards of sequence product.In this regard, each box in flowchart or block diagram can generation
A part of one module, program segment or code of table, a part of above-mentioned module, program segment or code include one or more
Executable instruction for implementing the specified logical function.It should also be noted that in some implementations as replacements, institute in box
The function of mark can also occur in a different order than that indicated in the drawings.For example, two boxes succeedingly indicated are practical
On can be basically executed in parallel, they can also be executed in the opposite order sometimes, and this depends on the function involved.Also it wants
It is noted that the combination of each box in block diagram or flow chart and the box in block diagram or flow chart, can use and execute rule
The dedicated hardware based systems of fixed functions or operations is realized, or can use the group of specialized hardware and computer instruction
It closes to realize.
Being described in unit involved in the embodiment of the present invention can be realized by way of software, can also be by hard
The mode of part realizes that described unit also can be set in the processor.Wherein, the title of these units is in certain situation
Under do not constitute restriction to the unit itself.
As on the other hand, present invention also provides a kind of computer-readable medium, which be can be
Included in electronic equipment described in above-described embodiment;It is also possible to individualism, and without in the supplying electronic equipment.
Above-mentioned computer-readable medium carries one or more program, when the electronics is set by one for said one or multiple programs
When standby execution, so that the electronic equipment is realized such as the information labeling method in above-mentioned game as described in the examples.
For example, the electronic equipment may be implemented as shown in Figure 1: step S110, response act on the first game
First preset touch of object identity operates, and shows point identification;Step S120, response the second preset touch operation, according to the
The pointing direction and direction distance of two preset touches operation control point identification;Step S130, responds the direction side of point identification
It is greater than pre-determined distance to being identified to be directed toward the second game object and identify and be directed toward distance by the first game object, in point identification
Markup information region is shown in preset range;Markup information region is for receiving information input.
It should be noted that although being referred to several modules or list for acting the equipment executed in the above detailed description
Member, but this division is not enforceable.In fact, embodiment according to the present invention, it is above-described two or more
Module or the feature and function of unit can embody in a module or unit.Conversely, an above-described mould
The feature and function of block or unit can be to be embodied by multiple modules or unit with further division.
Through the above description of the embodiments, those skilled in the art is it can be readily appreciated that example described herein is implemented
Mode can also be realized by software realization in such a way that software is in conjunction with necessary hardware.Therefore, according to the present invention
The technical solution of embodiment can be embodied in the form of software products, which can store non-volatile at one
Property storage medium (can be CD-ROM, USB flash disk, mobile hard disk etc.) in or network on, including some instructions are so that a calculating
Equipment (can be personal computer, server, touch control terminal or network equipment etc.) executes embodiment according to the present invention
Method.
Those skilled in the art after considering the specification and implementing the invention disclosed here, will readily occur to of the invention its
Its embodiment.This application is intended to cover any variations, uses, or adaptations of the invention, these modifications, purposes or
Person's adaptive change follows general principle of the invention and including the undocumented common knowledge in the art of the present invention
Or conventional techniques.The description and examples are only to be considered as illustrative, and true scope and spirit of the invention are wanted by right
It asks and points out.
It should be understood that the present invention is not limited to the precise structure already described above and shown in the accompanying drawings, and
And various modifications and changes may be made without departing from the scope thereof.The scope of the present invention is limited only by the attached claims.
Claims (11)
1. a kind of information labeling method in game is applied to mobile terminal, which is characterized in that the touch-control of the mobile terminal is aobvious
The content shown in display screen includes at least the first game object mark and the second game object mark, which comprises
Response acts on the first preset touch operation of the first game object mark, shows point identification;
Respond the operation of the second preset touch, according to second preset touch operation control the point identification pointing direction and
It is directed toward distance;
The pointing direction for responding the point identification is directed toward second game object by first game object mark and identifies
And the direction distance is greater than pre-determined distance, and markup information region is shown in the preset range of the point identification;It is described
Markup information region is for receiving information input.
2. the method according to claim 1, wherein described show mark in the preset range of the point identification
Infuse information area, comprising:
It obtains first game object and identifies corresponding first game object and second game object mark corresponding the
Markup information between two game objects;
If the markup information is sky, markup information input control is shown in the markup information region;
If the markup information is not sky, the markup information is shown in the markup information region.
3. the method according to claim 1, wherein second preset touch operation is slide.
4. the method according to claim 1, wherein responding the pointing direction of the point identification by described first
Game object mark is directed toward the second game object mark, comprising:
The corresponding direction Dynamic Graph of the point identification is determined according to the pointing direction and direction distance and is exported,
In, the direction Dynamic Graph is for indicating that the point identification is directed toward second game pair by first game object mark
As mark.
5. according to the method described in claim 2, it is characterized in that, the method also includes:
The current state of the markup information is converted into editing mode by display state according to user's operation.
6. according to the method described in claim 5, it is characterized in that, the method also includes:
When the markup information is in the editing mode, the markup information is updated according to edit operation.
7. the method according to claim 1, wherein response acts on the first of the first game object mark
Preset touch operation, shows point identification, comprising:
It is greater than preset duration when the first preset touch for acting on the first game object mark operates corresponding operation duration
When, show point identification.
8. the method according to claim 1, wherein response acts on the first of the first game object mark
Preset touch operation, shows point identification, comprising:
When detecting the first preset touch operation for acting on the first game object mark in predeterminable area, display refers to
To mark.
9. the information labeling device in a kind of game is applied to mobile terminal, which is characterized in that the touch-control of the mobile terminal is aobvious
The content shown in display screen includes at least the first game object mark and the second game object mark, comprising:
First touch control operation response unit, for responding the first preset touch behaviour for acting on the first game object mark
Make, shows point identification;
Second touch control operation response unit is operated according to second preset touch and is controlled for responding the operation of the second preset touch
It makes the pointing direction of the point identification and is directed toward distance;
Third touch control operation response unit, the pointing direction for responding the point identification are identified by first game object
It is directed toward the second game object mark and direction distance is greater than pre-determined distance, in the preset range of the point identification
Interior display markup information region.
10. a kind of computer-readable medium, is stored thereon with computer program, which is characterized in that described program is held by processor
It realizes when row such as the information labeling method in game according to any one of claims 1 to 8.
11. a kind of electronic equipment characterized by comprising
One or more processors;
Storage device, for storing one or more programs, when one or more of programs are by one or more of processing
When device executes, so that one or more of processors are realized such as the information in game according to any one of claims 1 to 8
Mask method.
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CN201910292709.6A CN110052034A (en) | 2019-04-12 | 2019-04-12 | Information labeling method, apparatus, medium and electronic equipment in game |
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