CN109985387A - Automated testing method and device - Google Patents
Automated testing method and device Download PDFInfo
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- CN109985387A CN109985387A CN201910227885.1A CN201910227885A CN109985387A CN 109985387 A CN109985387 A CN 109985387A CN 201910227885 A CN201910227885 A CN 201910227885A CN 109985387 A CN109985387 A CN 109985387A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F11/00—Error detection; Error correction; Monitoring
- G06F11/36—Preventing errors by testing or debugging software
- G06F11/3668—Software testing
- G06F11/3672—Test management
- G06F11/3688—Test management for test execution, e.g. scheduling of test suites
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F11/00—Error detection; Error correction; Monitoring
- G06F11/36—Preventing errors by testing or debugging software
- G06F11/3668—Software testing
- G06F11/3672—Test management
- G06F11/3692—Test management for test results analysis
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- General Engineering & Computer Science (AREA)
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Abstract
The embodiment of the present invention provides a kind of automated testing method and device, this method comprises: obtaining the agreement log generated when the first game of operation from game client, obtain the first mode of operation of virtual objects in virtual client, according to the first mode of operation and agreement log, determine whether virtual objects being adjusted to the second mode of operation by the first mode of operation, second mode of operation is next state of the first mode of operation, if, virtual objects are adjusted to the second mode of operation by the first mode of operation, to complete the automatic test to the first game using virtual client, improve testing efficiency.
Description
Technical field
The present embodiments relate to automatization testing technique field more particularly to a kind of automated testing methods and device.
Background technique
In development of games iterative process, the verifying and test of game function be it is essential, using automatic test
It can be improved the testing efficiency of game, wherein automatic test is the behavioral test taking human as driving to be converted into machine execution
A kind of process.
In current game automatic test scheme, the icon in AirTest identification game is generallyd use, operation is preparatory
The click logic set completes some simple tests, however, for some first person shooting game (First-
Person Shooting, FPS), due to these game can not by simply clicking, sliding mode complete, be difficult to pass through
Preset script carries out automatic test, therefore is unable to complete automatic test using AirTest.
Summary of the invention
The embodiment of the present invention provides a kind of automated testing method and device, for realizing automatic test, improves game
Testing efficiency.
In a first aspect, the embodiment of the present invention provides a kind of automated testing method, comprising:
The agreement log generated when the first game of operation is obtained from game client;
Obtain the first mode of operation of virtual objects in the virtual client;
According to the first mode of operation and agreement log, it is determined whether be adjusted to virtual objects by first mode of operation
Second mode of operation, second mode of operation are next state of first mode of operation;
If so, the virtual objects are adjusted to second mode of operation by first mode of operation.
Optionally, which is characterized in that described according to first mode of operation and the agreement log, it is determined whether by institute
It states virtual objects and the second mode of operation is adjusted to by first mode of operation, comprising:
According to first mode of operation and the agreement log, the second mode of operation of virtual objects is determined;
According to first mode of operation and second mode of operation, it is determined whether by the virtual objects by described
One mode of operation is adjusted to second mode of operation.
Optionally, described according to first mode of operation and second mode of operation, it is determined whether will be described virtual
Object is adjusted to second mode of operation by first mode of operation, comprising:
First mode of operation is sent to server, and receives the first message that the server returns, described the
One message includes the dbjective state of the check results and the virtual objects to first mode of operation;
If the check results instruction verification passes through, and the dbjective state is consistent with second mode of operation, determines
The virtual objects are adjusted to second mode of operation by first mode of operation.
Optionally, further includes:
If check results instruction verification do not pass through and/or the dbjective state and second mode of operation it is different
It causes, keeping the state of the virtual objects is first mode of operation.
Optionally, after the agreement log generated when acquisition first game of operation from game client, further includes:
According to default resolution rules, the agreement log is parsed, the agreement log after obtaining parsing.
Optionally, the basis presets resolution rules, parses to the agreement log, the agreement day after obtaining parsing
After will, the method also includes:
The corresponding virtual objects of agreement log according to the operation logic of first game, after obtaining the parsing
Mode of operation, the operation logic is used to characterize the operation order of first game.
Optionally, the operation logic according to first game, the agreement log after obtaining the parsing are corresponding
After the mode of operation of the virtual objects, further includes:
According to preset test case and the mode of operation of the virtual objects, to the agreement log after the parsing into
Row, which is sorted out, to be divided.
Second aspect, the embodiment of the present invention provide a kind of automated testing method, comprising:
Receive the first mode of operation of the virtual objects that virtual client is sent;
Verification is carried out to first mode of operation and obtains check results, and determines the dbjective state of the virtual objects;
First message is sent to the virtual client, the first message includes the verification to first mode of operation
As a result with the dbjective state of the virtual objects.
Optionally, the method also includes:
First mode of operation is sent to client of watching.
The third aspect, the embodiment of the present invention provide a kind of automated testing method, comprising:
Obtain the agreement log generated when the first game of operation;
The first request sent according to virtual client, is sent to virtual client for the agreement log.
Fourth aspect, the embodiment of the present invention provide a kind of virtual client, comprising:
Module is obtained, for obtaining the agreement log generated when the first game of operation from game client;
The acquisition module is also used to obtain the first mode of operation of virtual objects in the virtual client;
Determining module, for according to the first mode of operation and agreement log, it is determined whether by virtual objects by described first
Mode of operation is adjusted to the second mode of operation, and second mode of operation is next state of first mode of operation;
Processing module, for if so, the virtual objects are adjusted to second operation by first mode of operation
State.
Optionally, the determining module, is specifically used for:
According to first mode of operation and the agreement log, the second mode of operation of virtual objects is determined;
According to first mode of operation and second mode of operation, it is determined whether by the virtual objects by described
One mode of operation is adjusted to second mode of operation.
Optionally, the determining module, is specifically used for:
First mode of operation is sent to server, and receives the first message that the server returns, described the
One message includes the dbjective state of the check results and the virtual objects to first mode of operation;
If the check results instruction verification passes through, and the dbjective state is consistent with second mode of operation, determines
The virtual objects are adjusted to second mode of operation by first mode of operation.
Optionally, the determining module, is specifically used for:
If check results instruction verification do not pass through and/or the dbjective state and second mode of operation it is different
It causes, keeping the state of the virtual objects is first mode of operation.
Optionally, the acquisition module, is also used to:
According to default resolution rules, the agreement log is parsed, the agreement log after obtaining parsing.
Optionally, the acquisition module, is also used to:
The corresponding virtual objects of agreement log according to the operation logic of first game, after obtaining the parsing
Mode of operation, the operation logic is used to characterize the operation order of first game.
The processing module, is also used to:
According to preset test case and the mode of operation of the virtual objects, to the agreement log after the parsing into
Row, which is sorted out, to be divided.
5th aspect, the embodiment of the present invention provide a kind of server, comprising:
Receiving module, the first mode of operation of the virtual objects for receiving virtual client transmission;
Determining module obtains check results for carrying out verification to first mode of operation, and determining described virtual right
The dbjective state of elephant;
Sending module, for sending first message to the virtual client, the first message includes to described first
The dbjective state of the check results of mode of operation and the virtual objects.
Optionally, the sending module, is also used to:
First mode of operation is sent to client of watching, so that the client of watching operates shape for described first
State is shown.
6th aspect, the embodiment of the present invention provide a kind of game client, comprising:
Module is obtained, for obtaining the agreement log generated when the first game of operation;
Sending module, the first request for being sent according to virtual client, is sent to virtual visitor for the agreement log
Family end.
7th aspect, the embodiment of the present invention provide a kind of terminal, comprising: memory and processor;
The memory, for storing program code;
The processor, for calling the automated testing method of said program code execution as described in relation to the first aspect.
Eighth aspect, the embodiment of the present invention provide a kind of server, comprising: memory and processor;
The memory, for storing program code;
The processor, for calling said program code to execute the automated testing method as described in second aspect.
9th aspect, the embodiment of the present invention provide a kind of terminal, comprising: memory and processor;
The memory, for storing program code;
The processor, for calling said program code to execute the automated testing method as described in the third aspect.
Tenth aspect, the embodiment of the present invention provide a kind of readable storage medium storing program for executing, meter are stored on the readable storage medium storing program for executing
Calculation machine program;The computer program when executed, realizes automated testing method as described in relation to the first aspect.
Tenth on the one hand, and the embodiment of the present invention provides a kind of readable storage medium storing program for executing, is stored on the readable storage medium storing program for executing
Computer program;The computer program when executed, realizes the automated testing method as described in second aspect.
12nd aspect, the embodiment of the present invention provide a kind of readable storage medium storing program for executing, are stored on the readable storage medium storing program for executing
Computer program;The computer program when executed, realizes the automated testing method as described in the third aspect.
The embodiment of the present invention provides a kind of automated testing method and device, this method comprises: obtaining from game client
The agreement log generated when the first game is operated, the first mode of operation of virtual objects in virtual client is obtained, according to first
Mode of operation and agreement log, it is determined whether virtual objects are adjusted to the second mode of operation, the second behaviour by the first mode of operation
Make next state that state is the first mode of operation, if so, virtual objects are adjusted to the second operation by the first mode of operation
State, to complete to improve testing efficiency to the automatic test of the first game using virtual client.
Detailed description of the invention
Fig. 1 is the application scenarios schematic diagram for the automatization test system that one embodiment of the invention provides;
Fig. 2 is the flow chart for the automated testing method that one embodiment of the invention provides;
Fig. 3 be another embodiment of the present invention provides automated testing method flow chart;
Fig. 4 is the schematic diagram for the virtual client that one embodiment of the invention provides;
Fig. 5 is the flow chart for the automated testing method that further embodiment of this invention provides;
Fig. 6 is the structural schematic diagram for the virtual client that one embodiment of the invention provides;
Fig. 7 be another embodiment of the present invention provides terminal structural schematic diagram;
Fig. 8 is the structural schematic diagram for the server that one embodiment of the invention provides;
Fig. 9 be another embodiment of the present invention provides server structural schematic diagram;
Figure 10 is the structural schematic diagram for the game client that one embodiment of the invention provides;
Figure 11 be another embodiment of the present invention provides terminal structural schematic diagram.
Specific embodiment
In order to make the object, technical scheme and advantages of the embodiment of the invention clearer, below in conjunction with the embodiment of the present invention
In attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment is
A part of the embodiment of the present invention, instead of all the embodiments.Based on the embodiments of the present invention, those of ordinary skill in the art
Every other embodiment obtained without creative efforts, shall fall within the protection scope of the present invention.
Currently, AirTest is a kind of very common test method in the automatic test scheme of game, specifically,
Using the icon in AirTest identification game, pre-set click logic is run, some simple tests are completed, still,
For FPS game instantly, can not by simply clicking, sliding mode completes, therefore is difficult through preset script
Carry out automatic test.
In addition, providing the method for two kinds of reproduction BUG, one is record by video in current automatic test scheme
All operations of virtual objects processed then observe playback video location BUG after there is BUG, and another kind is that game is added in log
The log of operation, the process that monitoring BUG occurs, and then position BUG.But for game, occur during the test
BUG is difficult to stablize reproduction, therefore infeasible using the method for the first reproduction BUG;The log of game running is added in log,
The operational efficiency of code is not only influenced, but also it is very big log amount when BUG in game occur, needs to clear all programmed logics
Then the precondition occurred with BUG removes reproduction BUG according to these preconditions, this also increases workload, and it is multiple to reduce BUG
Existing efficiency.
To solve the above-mentioned problems, the embodiment of the invention provides a kind of automated testing method, this method may include:
The agreement log generated when the first game of operation is obtained from game client, according to default resolution rules, analysis protocol log is obtained
Agreement log after taking parsing obtains the first mode of operation of virtual objects in virtual client, according to the first mode of operation, with
And the agreement log after parsing, determine that the second mode of operation of virtual objects, the second mode of operation are under the first mode of operation
One state, according to the first mode of operation and the second mode of operation, it is determined whether adjust virtual objects by the first mode of operation
For the second mode of operation, to complete to improve testing efficiency, together to the automatic test of the first game using virtual client
When realize reproduction to BUG.
Technical term of the present invention is explained first.
Game client agreement log: game is communicated with server according to the agreement of agreement in the process of running, visitor
The protocol informations such as the protocol name of transmitting, parameter list are recorded in log by family end, which is known as game client agreement day
Will.
Virtual client: game client includes game engine, fine arts resource and logical code etc., and virtual client only wraps
Most simplified logical code has been included, for being communicated with server, has completed the basic procedure of game.In the embodiment of the present invention,
Virtual client is communicated by client protocol log, simulation client with server foundation.
It watches: a kind of function of observing the operation of other virtual objects of being provided in FPS game.
It watches client: the client for other virtual objects operation that can watch, for example, virtual right with virtual client
Client as where A in the virtual objects B in same office's game.
Fig. 1 is the application scenarios schematic diagram for the automatization test system that one embodiment of the invention provides, as shown in Figure 1, this
The automatization test system of embodiment may include: virtual client, server, game client, client of watching.It needs
Bright, although the quantity of various pieces shown in Fig. 1 is one, the present embodiment is not limited to this, and can be at least one
It is a.Wherein, virtual client may operate in any terminal, for example, computer, game client and client of watching can pacify
It fills at the terminal, for example, mobile phone, computer etc..
Wherein, user can pass through game client respectively, client of watching logs in game and plays game, and user can be with
Game is loaded onto virtual client, and is run on computers.User can be by the virtual objects A for client of watching and game visitor
Virtual objects B in the end of family is matched in same office's game, so as to watch to virtual objects B in virtual client.
It will be appreciated by those skilled in the art that a series of game can only be run in running game on virtual client
Logical code can not show entire interface.In addition, the game in the embodiment of the present invention can be any in online game
Money game.
Wherein, game client is stored in client protocol log library operating the client protocol log generated when game
In.
The technical solution of the above embodiment of the present invention is described in detail using several specific embodiments below.
Fig. 2 is the flow chart for the automated testing method that one embodiment of the invention provides, as shown in Fig. 2, the present embodiment
Method may include:
S201, virtual client obtain the agreement log generated when the first game of operation from game client.
Since many operations of virtual objects are all the confirmations for needing to obtain server, game client can obtain
Server confirmed just execute relevant operation, therefore, server return agreement be only game client played certain animations or
Person has carried out the reason of certain operation.In the present embodiment, when user successfully logins to the first game using game client, and
When operating the first game (playing the first game), it can be interacted with server, generate the agreement log with server.
For example, in the present embodiment, game client gets the agreement log generated when the first game of operation, will
The agreement log is sent to virtual client, alternatively, virtual client sends acquisition request to game client, to receive game
The agreement log generated when the first game of operation that client is sent.Those skilled in the art can realize void in any manner
Quasi- client obtains the agreement log generated when the first game of operation from game client, and details are not described herein again.
Wherein, the log of game client agreement can be exports sequentially in time, including protocol name, design parameter
Information etc..
It should be noted that user is successfully logged onto the first game by game client, the first game can be network
Any money game in game, the quantity of game client are not limited to one.
S202, virtual client obtain the first mode of operation of virtual objects in virtual client.
For virtual client unlike game client, user logs in the first game, game visitor by game client
Show the corresponding interface of the first game on the end of family, and only included on virtual client simplified logical code for and
Server communication, that is to say, that interface can not be shown on virtual client.In the present embodiment, the first mode of operation is
When loading the first game on virtual client, the current state of virtual objects in virtual client, the first mode of operation can be with
Including blood volume information, location information, action message etc., wherein virtual objects are the virtual role in the first game.
For example, the first mode of operation can be the original state of virtual objects in virtual client, for example, a certain
A position, movement are upright, correspondingly, in the available virtual client of virtual client virtual objects original state.
S203, virtual client are according to the first mode of operation and agreement log, it is determined whether by virtual objects by the first behaviour
The second mode of operation is adjusted to as state.Second mode of operation is next state of the first mode of operation.
It in the present embodiment, can be according to the operation logic of the first game, the i.e. fortune of the first game after obtaining agreement log
Row sequence, for example, being introduced into Games Lobby, enters back into game, obtains the mode of operation that each agreement log represents, then looks into
The first mode of operation is found in inquiry, determines the second mode of operation of virtual objects.
Next, first mode of operation and second mode of operation of the virtual client according to virtual objects, it is determined whether will
Virtual objects are adjusted to the second mode of operation by the first mode of operation, and virtual client determines whether to be permitted virtual objects by first
The realization process that mode of operation is adjusted to the second mode of operation is similar with the realization process of the prior art, and details are not described herein again.
S204, if so, virtual objects are adjusted to the second mode of operation by the first mode of operation by virtual client.
If it is determined that virtual objects are adjusted to the second mode of operation by the first mode of operation, then by virtual objects by the first behaviour
It is adjusted to the second mode of operation as state, for example, current blood volume is increased to 100% by 10%.In the present embodiment, by that will work as
Preceding blood volume increases to 100% by 10%, realizes and completes automatic test using virtual client, and in this operation, not
There is BUG.
S205, if it is not, keep virtual objects state be the first mode of operation.
If it is determined that virtual objects are not adjusted to the second mode of operation by the first mode of operation, the state of virtual objects is kept
For the first mode of operation, then show that there are BUG in current automatic test, can not execute next operation, test crash.It is optional
, the message of test crash is pushed to user, so that user understands test case in time, while also achieving and BUG is answered
It is existing.
Automated testing method provided in this embodiment obtains the agreement generated when the first game of operation from game client
Log obtains the first mode of operation of virtual objects in virtual client, and according to the first mode of operation and agreement log, determination is
No that virtual objects are adjusted to the second mode of operation by the first mode of operation, the second mode of operation is the next of the first mode of operation
A state, if so, virtual objects are adjusted to the second mode of operation by the first mode of operation, to complete using virtual client
To the automatic test of the first game, testing efficiency is improved, while realizing the reproduction to BUG.
Fig. 3 be another embodiment of the present invention provides automated testing method flow chart, as shown in figure 3, the present embodiment
Method may include:
S301, game client obtain the agreement log generated when the first game of operation.
In the present embodiment, the collection that the agreement log generated when the first game is the corresponding agreement log of different operation is operated
It closes.The specific implementation process of S301 may refer to the associated description of embodiment illustrated in fig. 2, and details are not described herein again.
The first request that S302, game client are sent according to virtual client, is sent to virtual client for agreement log
End.
In the present embodiment, the first request that game client is sent according to virtual client, agreement log is sent to
Virtual client, correspondingly, virtual client obtains the agreement log generated when the first game of operation from game client.
S303, virtual client parse agreement log according to default resolution rules, the agreement day after obtaining parsing
Will.
In the present embodiment, analysis protocol log purpose is, filters out the log unrelated with the agreement log, is solved
Agreement log after analysis only includes transmitting-receiving agreement log related with server in the agreement log after parsing.Association after parsing
Discuss includes protocol name, design parameter information etc. in log.Specific resolving is similar with the parsing of the prior art, herein not
It repeats again.
It is corresponding virtual to obtain the agreement log after parsing according to the operation logic of the first game for S304, virtual client
The mode of operation of object.Operation logic is used to characterize the operation order of the first game.
In the present embodiment, since the agreement log after parsing respectively corresponds different modes of operation, then according to the first trip
The time that the operation logic of play and agreement log generate, the operation of the corresponding virtual objects of agreement log after obtaining parsing
State.
For example, for example the operation logic of the first game is to be introduced into game main interface and then open fire, jump again
Umbrella can obtain the corresponding mode of operation of each agreement log according to the time that every agreement log generates, for example, the first association
The corresponding mode of operation of view log is into game main interface, the corresponding mode of operation of second protocol log be open fire, the
The corresponding mode of operation of three agreement logs is parachute jumping.
S305, virtual client are according to preset test case and the mode of operation of virtual objects, to the association after parsing
View log carries out classification division.
The present embodiment is specifically described below with reference to Fig. 4.
Fig. 4 is the schematic diagram for the virtual client that one embodiment of the invention provides, as shown in figure 4, virtual client includes
Frame per second analog module and protocol resolution module, wherein frame per second analog module includes processing network protocol event module, analog frame mould
Block, frame logic processing module.
Protocol resolution module is responsible for carrying out context resolution logic to the agreement in agreement log.Protocol resolution module includes
Test case module, parsing module and filtering module, wherein test case module be used for by agreement log according to test case into
Row divides, and the classification of test case is carried out to each agreement log;Parsing module is for parsing agreement log;Filter module
Block is for being filtered agreement log, to obtain transmitting-receiving agreement log related with server.
In the present embodiment, the test case module in Fig. 4 is for carrying out classification division, Ying Li to the agreement log after parsing
Solution, the corresponding test case of at least one agreement log.
For example, the mode of operation of virtual objects include running, parachute jumping, running of the virtual objects in the first game and
It parachutes and corresponds to a test case, it is determined that corresponding agreement log of running is tested with corresponding one of corresponding agreement log of parachuting
Use-case.Certainly, corresponding agreement log of running and parachute can also respectively correspond a test case, totally two test cases.
Those skilled in the art carry out the agreement log after parsing it is to be understood that for according to preset test case
Sort out and divide, can include but is not limited to aforesaid way.
S306, virtual client obtain the first mode of operation of virtual objects in virtual client.
In the present embodiment, the implementation procedure of S306 is similar with the implementation procedure of step 202 shown in Fig. 2, no longer superfluous herein
It states.
In addition, S306 can be executed before S301, can also be executed after S301, the present embodiment does not limit this
It is fixed.
S307, virtual client according to the first mode of operation and sort out the agreement log divided, determine the of virtual objects
Two modes of operation.
For example, in the present embodiment, the first mode of operation includes including shooting, in sorting out the agreement log divided
The corresponding agreement log of shooting is inquired, then determines the next agreement log for shooting corresponding agreement log, for example, running
With corresponding agreement log of parachuting, then the second mode of operation of virtual objects includes running and parachute jumping.
First mode of operation is sent to server by S308, virtual client.
S309, virtual client receive the first message that server returns.
Specifically, the first mode of operation of virtual objects is sent to server by virtual client, server receive this
One mode of operation, and verification is carried out to first mode of operation and obtains check results, while determining the dbjective state of virtual objects.
For example, if the first mode of operation includes 10% blood volume, server need to veritify 10% blood volume whether be lower than it is default
Blood volume, if passing through lower than default blood volume verification;When server determines that 10% blood volume is lower than default blood volume simultaneously, it is determined that the
The dbjective state of one mode of operation, the dbjective state include 100% blood volume.
Correspondingly, server sends first message to virtual client, which includes to the first mode of operation
The dbjective state of check results and virtual objects.
If the instruction verification of S310, check results passes through, and dbjective state is consistent with second mode of operation, virtual client
End, which is determined, is adjusted to the second mode of operation by the first mode of operation for virtual objects.
If check results instruction verification passes through, and the dbjective state of the virtual objects of server determination and the second operation shape
State is consistent, then virtual client, which is determined, by virtual objects is adjusted to the second mode of operation by the first mode of operation, for this plus
Blood operation, is successfully tested.
If S311, check results instruction verification do not pass through and/or dbjective state and the second mode of operation it is inconsistent, keep
The state of virtual objects is the first mode of operation.
If check results instruction verification do not pass through and/or dbjective state and the second mode of operation it is inconsistent, keep virtual right
The state of elephant is the first mode of operation, BUG, test crash occurs in this operation.Optionally, disappearing for test crash is pushed to user
Breath.
Automated testing method provided in this embodiment, game client obtain the agreement day generated when the first game of operation
Will, virtual client parse agreement log according to default resolution rules, the agreement log after obtaining parsing, virtual visitor
Operation logic of the family end according to the first game, the mode of operation of the corresponding virtual objects of agreement log after obtaining parsing, virtually
Client sort out to the agreement log after parsing and be drawn according to preset test case and the mode of operation of virtual objects
Point, virtual client obtains the first mode of operation of virtual objects in virtual client, and virtual client is according to the first operation shape
State and the agreement log for sorting out division, determine that the second mode of operation of virtual objects, virtual client send out the first mode of operation
Server is given, and receives the first message of server return, if check results instruction verification passes through, and dbjective state and described
Second mode of operation is consistent, and virtual client, which is determined, is adjusted to the second mode of operation by the first mode of operation for virtual objects, if
Check results instruction verification passes through, and dbjective state is consistent with second mode of operation, and virtual client determines will be virtual right
As being adjusted to the second mode of operation by the first mode of operation, if check results instruction verification does not pass through and/or dbjective state and the
Two modes of operation are inconsistent, and keeping the state of virtual objects is the first mode of operation, to be completed using virtual client to the
The automatic test of one game improves testing efficiency, while realizing the reproduction to BUG.
Fig. 5 is the flow chart for the automated testing method that further embodiment of this invention provides, as shown in figure 5, the present embodiment
Method may include:
S401, game client obtain the agreement log generated when the first game of operation.
The first request that S402, game client are sent according to virtual client, is sent to virtual client for agreement log
End.
S403, virtual client parse agreement log according to default resolution rules, the agreement day after obtaining parsing
Will.
It is corresponding virtual to obtain the agreement log after parsing according to the operation logic of the first game for S404, virtual client
The mode of operation of object.
S405, virtual client are according to preset test case and the mode of operation of the virtual objects, after parsing
Agreement log carry out classification division.
S406, virtual client obtain the first mode of operation of virtual objects in virtual client.
S407, virtual client determine the second mode of operation of virtual objects according to the first mode of operation and agreement log.
First mode of operation is sent to server by S408, virtual client.
First mode of operation is sent to client of watching by S409, server.
In the present embodiment, for the BUG on game picture, server can turn the first mode of operation of virtual objects
Client of watching is issued, so as to show the performance situation of virtual objects in virtual client in client of watching.Optionally, it watches
Client saves the performance of virtual objects in virtual client in a manner of prefixed time interval screenshot, alternatively, user is watching
Client observes the performance of virtual objects in virtual client.Further, server virtual client can also be sent the
Two modes of operation are transmitted to client of watching.
For example, it is had occurred when virtual objects hit building using carrier in virtual client and wears mould phenomenon, used
Existing BUG reappears scheme, and one kind is difficult to reappear BUG out, and a kind of BUG reappears low efficiency, and in the present solution, virtual client
Simulation client establishes communication by agreement log and server, and by client of watching to empty in virtual client
Quasi- object is watched, and BUG reproduction efficiency is improved.
Those skilled in the art are it is to be understood that be illustratively above is referred to the first mode of operation and the second mode of operation
Illustrate realization process of the invention, in practical applications, virtual client needs to repeat to send to server according to agreement log
Mode of operation repeats the above process, until the agreement log is sent completely, that is, completes automatic test.
In the present embodiment, the specific implementation process of S401-S408 may refer to the associated description of embodiment illustrated in fig. 3, separately
Above-mentioned S309-S311 can be executed after outer S409, details are not described herein again.
Automated testing method provided in this embodiment, game client obtain the agreement day generated when the first game of operation
Will, virtual client parse agreement log according to default resolution rules, the agreement log after obtaining parsing, virtual visitor
Operation logic of the family end according to the first game, the mode of operation of the corresponding virtual objects of agreement log after obtaining parsing, virtually
Client sort out to the agreement log after parsing and be drawn according to preset test case and the mode of operation of virtual objects
Point, virtual client obtains the first mode of operation of virtual objects in virtual client, and virtual client is according to the first operation shape
State and the agreement log for sorting out division, determine that the second mode of operation of virtual objects, virtual client send out the first mode of operation
Server is given, and receives the first message of server return, if check results instruction verification passes through, and dbjective state and described
Second mode of operation is consistent, and virtual client, which is determined, is adjusted to the second mode of operation by the first mode of operation for virtual objects, if
Check results instruction verification passes through, and dbjective state is consistent with second mode of operation, and virtual client determines will be virtual right
As being adjusted to the second mode of operation by the first mode of operation, if check results instruction verification does not pass through and/or dbjective state and the
Two modes of operation are inconsistent, and keeping the state of virtual objects is the first mode of operation, to be completed using virtual client to the
The automatic test of one game, improves testing efficiency;Meanwhile by watch client to virtual objects in virtual client into
Row is watched, and BUG reproduction efficiency is improved.
Fig. 6 is the structural schematic diagram for the virtual client that one embodiment of the invention provides, as shown in fig. 6, the present embodiment
Virtual client 60 includes: to obtain module 601, determining module 602, processing module 603.
Module 601 is obtained, for obtaining the agreement log generated when the first game of operation from game client;
The acquisition module 601, is also used to obtain the first mode of operation of virtual objects in the virtual client;
Determining module 602, for according to the first mode of operation and agreement log, it is determined whether by virtual objects by described the
One mode of operation is adjusted to the second mode of operation, and second mode of operation is next state of first mode of operation;
Processing module 603, for if so, the virtual objects are adjusted to second behaviour by first mode of operation
Make state.
Optionally, the determining module 602, is specifically used for:
According to first mode of operation and the agreement log, the second mode of operation of virtual objects is determined;
According to first mode of operation and second mode of operation, it is determined whether by the virtual objects by described
One mode of operation is adjusted to second mode of operation.
Optionally, the determining module 602, is specifically used for:
First mode of operation is sent to server, and receives the first message that the server returns, described the
One message includes the dbjective state of the check results and the virtual objects to first mode of operation;
If the check results instruction verification passes through, and the dbjective state is consistent with second mode of operation, determines
The virtual objects are adjusted to second mode of operation by first mode of operation.
Optionally, the determining module 602, is specifically used for:
If check results instruction verification do not pass through and/or the dbjective state and second mode of operation it is different
It causes, keeping the state of the virtual objects is first mode of operation.
Optionally, the acquisition module 601, is also used to:
According to default resolution rules, the agreement log is parsed, the agreement log after obtaining parsing.
Optionally, the acquisition module 601, is also used to:
The corresponding virtual objects of agreement log according to the operation logic of first game, after obtaining the parsing
Mode of operation, the operation logic is used to characterize the operation order of first game.
The processing module 603, is also used to:
According to preset test case and the mode of operation of the virtual objects, to the agreement log after the parsing into
Row, which is sorted out, to be divided.
The virtual client of the present embodiment can be used for executing the technical side of virtual client in above-mentioned each method embodiment
Case, it is similar that the realization principle and technical effect are similar, and details are not described herein again.
Fig. 7 be another embodiment of the present invention provides terminal structural schematic diagram, as shown in fig. 7, the terminal of the present embodiment
70 may include: memory 701 and processor 702.Wherein, memory 701 can for example be connected with processor 702 by bus
It connects.
The memory 701, for storing program code;
The processor 702, for calling said program code to execute virtual client in above-mentioned each method embodiment
Technical solution.
Fig. 8 is the structural schematic diagram for the server that one embodiment of the invention provides, as shown in figure 8, the service of the present embodiment
Device 80 includes: receiving module 801, determining module 802, sending module 803.
Receiving module 801, the first mode of operation of the virtual objects for receiving virtual client transmission;
Determining module 802 obtains check results for carrying out verification to first mode of operation, and determines described virtual
The dbjective state of object;
Sending module 803, for sending first message to the virtual client, the first message includes to described the
The dbjective state of the check results of one mode of operation and the virtual objects.
Optionally, the sending module 803, is also used to:
First mode of operation is sent to client of watching, so that the client of watching operates shape for described first
State is shown.
The server of the present embodiment can be used for executing the technical solution of server in above-mentioned each method embodiment, in fact
Existing principle is similar with technical effect, and details are not described herein again.
Fig. 9 be another embodiment of the present invention provides server structural schematic diagram, as shown in figure 9, the clothes of the present embodiment
Business device 90 may include: memory 901 and processor 902.Wherein, memory 901 and processor 902 can for example pass through bus
Connection.
The memory 901, for storing program code;
The processor 902, for calling said program code to execute the technology of server in above-mentioned each method embodiment
Scheme.
Figure 10 is the structural schematic diagram for the game client that one embodiment of the invention provides, as shown in Figure 10, the present embodiment
Game client 100 include: obtain module 101, sending module 102.
Module 101 is obtained, for obtaining the agreement log generated when the first game of operation;
Sending module 102, the first request for being sent according to virtual client, the agreement log is sent to virtually
Client.
The game client of the present embodiment can be used for executing the technical side of game client in above-mentioned each method embodiment
Case, it is similar that the realization principle and technical effect are similar, and details are not described herein again.
Figure 11 be another embodiment of the present invention provides terminal structural schematic diagram, as shown in figure 11, the end of the present embodiment
End 110 may include: memory 111 and processor 112.Wherein, memory 111 and processor 112 can for example pass through bus
Connection.
The memory 111, for storing program code;
The processor 112, for calling said program code to execute game client in above-mentioned each method embodiment
Technical solution.
Those of ordinary skill in the art will appreciate that: realize that all or part of the steps of above-mentioned each method embodiment can lead to
The relevant hardware of program instruction is crossed to complete.Program above-mentioned can be stored in a computer readable storage medium.The journey
When being executed, execution includes the steps that above-mentioned each method embodiment to sequence;And storage medium above-mentioned includes: read-only memory (Read-
Only Memory, ROM), random access memory (Random Access Memory, RAM), magnetic or disk etc. it is various
It can store the medium of program code.
Finally, it should be noted that the above embodiments are only used to illustrate the technical solution of the present invention., rather than its limitations;To the greatest extent
Pipe present invention has been described in detail with reference to the aforementioned embodiments, those skilled in the art should understand that: its according to
So be possible to modify the technical solutions described in the foregoing embodiments, or to some or all of the technical features into
Row equivalent replacement;And these are modified or replaceed, various embodiments of the present invention technology that it does not separate the essence of the corresponding technical solution
The range of scheme.
Claims (19)
1. a kind of automated testing method, which is characterized in that be applied to virtual client, comprising:
The agreement log generated when the first game of operation is obtained from game client;
Obtain the first mode of operation of virtual objects in the virtual client;
According to the first mode of operation and agreement log, it is determined whether virtual objects are adjusted to second by first mode of operation
Mode of operation, second mode of operation are next state of first mode of operation;
If so, the virtual objects are adjusted to second mode of operation by first mode of operation.
2. the method according to claim 1, wherein described according to first mode of operation and the agreement day
Will, it is determined whether the virtual objects are adjusted to the second mode of operation by first mode of operation, comprising:
According to first mode of operation and the agreement log, the second mode of operation of virtual objects is determined;
According to first mode of operation and second mode of operation, it is determined whether grasp the virtual objects by described first
Second mode of operation is adjusted to as state.
3. according to the method described in claim 2, it is characterized in that, described grasp according to first mode of operation with described second
Make state, it is determined whether the virtual objects are adjusted to second mode of operation by first mode of operation, comprising:
First mode of operation is sent to server, and receives the first message that the server returns, described first disappears
Breath includes the dbjective state of the check results and the virtual objects to first mode of operation;
If the check results instruction verification passes through, and the dbjective state is consistent with second mode of operation, determines institute
It states virtual objects and second mode of operation is adjusted to by first mode of operation.
4. according to the method described in claim 3, it is characterized by further comprising:
If check results instruction verification do not pass through and/or the dbjective state and second mode of operation it is inconsistent, protect
The state for holding the virtual objects is first mode of operation.
5. according to the method described in claim 4, it is characterized in that, it is described from game client obtain operation the first game when produce
After raw agreement log, further includes:
According to default resolution rules, the agreement log is parsed, the agreement log after obtaining parsing.
6. according to the method described in claim 5, it is characterized in that, the basis presets resolution rules, to the agreement log
It is parsed, after the agreement log after obtaining parsing, the method also includes:
According to the operation logic of first game, the behaviour of the corresponding virtual objects of agreement log after obtaining the parsing
Make state, the operation logic is used to characterize the operation order of first game.
7. according to the method described in claim 6, it is characterized in that, the operation logic according to first game, obtains
After the mode of operation of the corresponding virtual objects of agreement log after the parsing, further includes:
According to preset test case and the mode of operation of the virtual objects, the agreement log after the parsing is returned
Class divides.
8. a kind of automated testing method, which is characterized in that be applied to server, comprising:
Receive the first mode of operation of the virtual objects that virtual client is sent;
Verification is carried out to first mode of operation and obtains check results, and determines the dbjective state of the virtual objects;
First message is sent to the virtual client, the first message includes the check results to first mode of operation
With the dbjective state of the virtual objects.
9. according to the method described in claim 8, it is characterized in that, the method also includes:
First mode of operation is sent to client of watching.
10. a kind of automated testing method, which is characterized in that be applied to game client, comprising:
Obtain the agreement log generated when the first game of operation;
The first request sent according to virtual client, is sent to virtual client for the agreement log.
11. a kind of virtual client characterized by comprising
Module is obtained, for obtaining the agreement log generated when the first game of operation from game client;
The acquisition module is also used to obtain the first mode of operation of virtual objects in the virtual client;
Determining module, for according to the first mode of operation and agreement log, it is determined whether operate virtual objects by described first
State is adjusted to the second mode of operation, and second mode of operation is next state of first mode of operation;
Processing module, for if so, the virtual objects are adjusted to second mode of operation by first mode of operation.
12. a kind of server characterized by comprising
Receiving module, the first mode of operation of the virtual objects for receiving virtual client transmission;
Processing module obtains check results for carrying out verification to first mode of operation, and determines the virtual objects
Dbjective state;
Sending module, for sending first message to the virtual client, the first message includes to first operation
The dbjective state of the check results of state and the virtual objects.
13. a kind of game client characterized by comprising
Module is obtained, for obtaining the agreement log generated when the first game of operation;
Sending module, the first request for being sent according to virtual client, is sent to virtual client for the agreement log.
14. a kind of terminal characterized by comprising memory and processor;
The memory, for storing program code;
The processor, for calling said program code to execute the automatic test as described in claim 1-7 any one
Method.
15. a kind of server characterized by comprising memory and processor;
The memory, for storing program code;
The processor, for calling said program code to execute automated testing method as claimed in claim 8 or 9.
16. a kind of terminal characterized by comprising memory and processor;
The memory, for storing program code;
The processor, for calling said program code to execute automated testing method as claimed in claim 10.
17. a kind of readable storage medium storing program for executing, which is characterized in that be stored with computer program on the readable storage medium storing program for executing;The meter
Calculation machine program when executed, realizes the automated testing method as described in claim 1-7 any one.
18. a kind of readable storage medium storing program for executing, which is characterized in that be stored with computer program on the readable storage medium storing program for executing;The meter
Calculation machine program when executed, realizes automated testing method as claimed in claim 8 or 9.
19. a kind of readable storage medium storing program for executing, which is characterized in that be stored with computer program on the readable storage medium storing program for executing;The meter
Calculation machine program when executed, realizes automated testing method as claimed in claim 10.
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