CN109966735B - Touch simulation game handle system and touch simulation method - Google Patents
Touch simulation game handle system and touch simulation method Download PDFInfo
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- CN109966735B CN109966735B CN201910157755.5A CN201910157755A CN109966735B CN 109966735 B CN109966735 B CN 109966735B CN 201910157755 A CN201910157755 A CN 201910157755A CN 109966735 B CN109966735 B CN 109966735B
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- vibration
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- touch simulation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
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- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y02—TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
- Y02T—CLIMATE CHANGE MITIGATION TECHNOLOGIES RELATED TO TRANSPORTATION
- Y02T90/00—Enabling technologies or technologies with a potential or indirect contribution to GHG emissions mitigation
Abstract
The invention discloses a touch simulation game handle system and a touch simulation method, comprising a game handle main body, a touch simulation system arranged in the game handle main body and a touch response device arranged on the game handle, wherein the input end of the touch response device is connected with the output end of the touch simulation system, and the touch response device comprises a vibration block arranged on the surface of the game handle, a gyroscope arranged on the vibration block and an eccentric motor group for driving the vibration block.
Description
Technical Field
The invention relates to the technical field of haptic feedback, in particular to a haptic simulation game handle system and a haptic simulation method.
Background
The largest short board in the market of computer peripheral (mainly game peripheral) is that users only have visual and auditory experiences, and the tactile experiences still stay on the original vibration and linear force feedback level; taking the most common role playing action game as an example, the main angle hand-held weapon can perform various actions in a scene, such as hitting different objects, the feedback vibration sense of the weapon is completely different, and the difference between the vibration senses cannot be realized in the prior art, so that the believed tactile sense cannot be obtained.
Disclosure of Invention
In order to solve the technical problems, the technical scheme provided by the invention is as follows: the haptic simulation game handle system comprises a game handle main body, a haptic simulation system arranged in the game handle main body and a haptic response device arranged on the game handle, wherein the input end of the haptic response device is connected with the output end of the haptic simulation system, and the haptic response device comprises a vibrating block arranged on the surface of the game handle, a gyroscope arranged on the vibrating block and an eccentric motor group for driving the vibrating block;
the touch simulation system comprises a signal receiving module and a signal processing module for carrying out data transmission with the signal receiving module, wherein the signal receiving module is used for receiving a touch simulation signal and transmitting the touch simulation signal to the signal processing module, and the signal receiving module comprises a hardware interface unit for carrying out signal transmission with hardware, a communication protocol unit and a control protocol unit; the signal processing unit is used for receiving the touch simulation signals transmitted by the signal receiving unit, processing the touch simulation signals and mobilizing the touch response device to realize touch simulation, and comprises a control chip, an operation chip connected with the control chip, a sample library storage unit, a control protection circuit and a driver, wherein the sample library storage unit is used for storing a vibration sample library matrix and defining various vibration waveforms and is used for mobilizing the control chip.
The invention also discloses a touch simulation method of the touch simulation game handle system, which comprises the following steps:
s1, firstly, various vibration samples are required to be collected or simulated to generate, a tactile sample matrix library is gradually formed, and the tactile sample matrix library is stored in a sample library storage unit;
s2, a hardware interface unit and a communication protocol unit in the signal receiving module receive the signal codes sent by software or games and transmit the signal codes to the signal processing module;
and S3, a control chip and an operation chip in the signal processing module search and calculate the tactile sample matrix library, finally generate corresponding vibration instructions, send the vibration instructions to a tactile response device, and form perceivable vibration by combining actions of an eccentric motor and a gyroscope.
Further, the constitution of the haptic sample matrix library includes the following steps:
s101, setting a matrix library of tactile samples of M rows and N columns, wherein M and N are integers greater than 1;
s102, setting a vibration trigger piece and a vibration triggered piece, wherein the vibration trigger piece is an object which is contacted by a human body and senses vibration through the vibration trigger piece, and the vibration triggered piece is a second object which is contacted by the trigger piece and causes vibration;
s103, defining a vibration trigger piece as A, defining a vibration triggered piece as B, recording or simulating a unit matrix A0000B of the vibration triggered piece B when the vibration trigger piece A collides with the vibration triggered piece B, and recording the unit matrix in the touch active matrix;
s104, recording or simulating a plurality of vibration triggering pieces and vibration triggered pieces to generate a plurality of corresponding unit matrixes, and recording the unit matrixes in the touch active matrix.
The computer peripheral with high haptic simulation realizes real handfeel in various scenes, can store different vibration characteristics including waveform, frequency, amplitude and the like by arranging the haptic sample matrix library, and restores the vibration by the haptic response device in the handle, so that a human body can perceive, the simulation degree of a game is greatly improved, and the interest of the game is increased.
Drawings
FIG. 1 is a schematic view of the structure of a game handle body in a haptic simulated game handle system of the present invention.
FIG. 2 is a schematic diagram of a haptic emulation system in a haptic emulation gamepad system of the present invention.
In the figure: 1. vibration block, 2, gyroscope, 3, eccentric motor group.
Detailed Description
With reference to the accompanying drawings, the haptic simulation game handle system comprises a game handle main body, a haptic simulation system arranged in the game handle main body and a haptic response device arranged on the game handle, wherein the input end of the haptic response device is connected with the output end of the haptic simulation system, and the haptic response device comprises a vibrating block arranged on the surface of the game handle, a gyroscope arranged on the vibrating block and an eccentric motor group for driving the vibrating block;
the touch simulation system comprises a signal receiving module and a signal processing module for carrying out data transmission with the signal receiving module, wherein the signal receiving module is used for receiving a touch simulation signal and transmitting the touch simulation signal to the signal processing module, and the signal receiving module comprises a hardware interface unit for carrying out signal transmission with hardware, a communication protocol unit and a control protocol unit; the signal processing unit is used for receiving the touch simulation signals transmitted by the signal receiving unit, processing the touch simulation signals and mobilizing the touch response device to realize touch simulation, and comprises a control chip, an operation chip connected with the control chip, a sample library storage unit, a control protection circuit and a driver, wherein the sample library storage unit is used for storing a vibration sample library matrix and defining various vibration waveforms and is used for mobilizing the control chip.
The invention also discloses a touch simulation method of the touch simulation game handle system, which comprises the following steps:
s1, firstly, various vibration samples are required to be collected or simulated to generate, a tactile sample matrix library is gradually formed, and the tactile sample matrix library is stored in a sample library storage unit;
s2, a hardware interface unit and a communication protocol unit in the signal receiving module receive the signal codes sent by software or games and transmit the signal codes to the signal processing module;
and S3, a control chip and an operation chip in the signal processing module search and calculate the tactile sample matrix library, finally generate corresponding vibration instructions, send the vibration instructions to a tactile response device, and form perceivable vibration by combining actions of an eccentric motor and a gyroscope.
Further, the constitution of the haptic sample matrix library includes the following steps:
s101, setting a matrix library of tactile samples of M rows and N columns, wherein M and N are integers greater than 1;
s102, setting a vibration trigger piece and a vibration triggered piece, wherein the vibration trigger piece is an object which is contacted by a human body and senses vibration through the vibration trigger piece, and the vibration triggered piece is a second object which is contacted by the trigger piece and causes vibration;
s103, defining a vibration trigger piece as A, defining a vibration triggered piece as B, recording or simulating a unit matrix A0000B of the vibration triggered piece B when the vibration trigger piece A collides with the vibration triggered piece B, and recording the unit matrix in the touch active matrix;
in the construction of a matrix library of tactile samples, the vibrating trigger is an object that a person touches and perceives a vibration through it, and the vibration triggered is a second object that the trigger touches and causes a vibration, such as a long sword hitting the trunk: the long sword is a vibration trigger piece A, the trunk is a vibration triggered piece B, the vibration triggered piece B is defined as '100001', the rock hit by the long sword is defined as '100002', the rock hit by the long sword is defined as '300001', the rock hit by the short sword is '400002', and the like, and a user can also define a sample library.
S104, recording or simulating a plurality of vibration triggering pieces and vibration triggered pieces to generate a plurality of corresponding unit matrixes, and recording the unit matrixes in the touch active matrix.
The invention and its embodiments have been described above with no limitation, and the actual construction is not limited to the embodiments of the invention as shown in the drawings. In summary, if one of ordinary skill in the art is informed by this disclosure, a structural manner and an embodiment similar to the technical solution should not be creatively devised without departing from the gist of the present invention.
Claims (1)
1. A haptic simulated gamepad system, characterized by: the touch simulation device comprises a game handle main body, a touch simulation system arranged in the game handle main body and a touch response device arranged on the game handle, wherein the input end of the touch response device is connected with the output end of the touch simulation system, and the touch response device comprises a vibration block arranged on the surface of the game handle, a gyroscope arranged on the vibration block and an eccentric motor group for driving the vibration block;
the touch simulation system comprises a signal receiving module and a signal processing module for carrying out data transmission with the signal receiving module, wherein the signal receiving module is used for receiving a touch simulation signal and transmitting the touch simulation signal to the signal processing module, and the signal receiving module comprises a hardware interface unit for carrying out signal transmission with hardware, a communication protocol unit and a control protocol unit; the signal processing module is used for receiving the touch simulation signals transmitted by the signal receiving unit, processing the touch simulation signals and mobilizing the touch response device to realize touch simulation, and comprises a control chip, an operation chip connected with the control chip, a sample library storage unit, a control protection circuit and a driver, wherein the sample library storage unit is used for storing a vibration sample library matrix and defining various vibration waveforms and is used for mobilizing the control chip;
the simulation method comprises the following steps:
s1, firstly, various vibration samples are required to be collected or simulated to generate, a tactile sample matrix library is gradually formed, and the tactile sample matrix library is stored in a sample library storage unit;
s101, setting a matrix library of tactile samples of M rows and N columns, wherein M and N are integers greater than 1;
s102, setting a vibration trigger piece and a vibration triggered piece, wherein the vibration trigger piece is an object which is contacted by a human body and senses vibration through the vibration trigger piece, and the vibration triggered piece is a second object which is contacted by the trigger piece and causes vibration;
s103, defining a vibration trigger piece as A, defining a vibration triggered piece as B, recording or simulating a unit matrix A0000B of the vibration triggered piece B when the vibration trigger piece A collides with the vibration triggered piece B, and recording the unit matrix in the touch active matrix;
s104, generating a plurality of corresponding unit matrixes by recording or simulating a plurality of vibration triggering pieces and vibration triggered pieces, and recording the unit matrixes in the touch active matrix;
s2, a hardware interface unit and a communication protocol unit in the signal receiving module receive the signal codes sent by software or games and transmit the signal codes to the signal processing module;
and S3, a control chip and an operation chip in the signal processing module search and calculate the tactile sample matrix library, finally generate corresponding vibration instructions, send the vibration instructions to a tactile response device, and form perceivable vibration by combining actions of an eccentric motor and a gyroscope.
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CN104049748A (en) * | 2013-03-15 | 2014-09-17 | 英默森公司 | User interface device provided with surface haptic sensations |
CN104623897A (en) * | 2013-11-14 | 2015-05-20 | 意美森公司 | Haptic spatialization system |
CN105718053A (en) * | 2010-03-31 | 2016-06-29 | 意美森公司 | System and method for providing haptic stimulus based on position |
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US9436280B2 (en) * | 2010-01-07 | 2016-09-06 | Qualcomm Incorporated | Simulation of three-dimensional touch sensation using haptics |
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CN105718053A (en) * | 2010-03-31 | 2016-06-29 | 意美森公司 | System and method for providing haptic stimulus based on position |
CN104049748A (en) * | 2013-03-15 | 2014-09-17 | 英默森公司 | User interface device provided with surface haptic sensations |
CN104623897A (en) * | 2013-11-14 | 2015-05-20 | 意美森公司 | Haptic spatialization system |
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