CN109876437A - A kind of game role interaction flow creation method and its device, storage medium - Google Patents
A kind of game role interaction flow creation method and its device, storage medium Download PDFInfo
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- CN109876437A CN109876437A CN201910026667.1A CN201910026667A CN109876437A CN 109876437 A CN109876437 A CN 109876437A CN 201910026667 A CN201910026667 A CN 201910026667A CN 109876437 A CN109876437 A CN 109876437A
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Abstract
The invention discloses a kind of game role interaction flow creation method and its devices, storage medium, by defining logic module, and by each logic module graph-based, so that the creation of game role and interaction is apparent from intuitively, and it can be in order to press natural thinking organizational logical, the mode for comparing hard coded can more easily complete the logic of game role interaction;And the logic module of graph-based is directly connected to the creation that game role interaction can be completed, so that the non-programmers such as game plan can also participate in game role creation, it can effectively shorten development cycle of game, it demands reduction the number of change, greatly improves the development efficiency of game;In addition, it is indicated by the way that the logic module after connection is converted into digitization, improves the convenience of program realization, alleviate the workload of programmer, and can in order to programmer to actual program carry out examination and it is further perfect, be conducive to improve game total quality.
Description
Technical field
The present invention relates to game role create technical field, especially a kind of game role interaction flow creation method and its
Device, storage medium.
Background technique
With the fast development of Internet technology, electronic game has become more and more general in people's daily life
And type becomes more and more.General game all has non-character player (i.e. NPC), during development of games, NPC
Usually realized by the way of hard coded, i.e., each NPC is realized with one section of code or a class, program it is open wherein certain
A little parameters carry out the adjustment of some numerical value to game plan, reach certain convertibility, but cannot change journey therein
Sequence logic.The total amount of the class of NPC is up to as many as tens in general single game, but the process features of game are mutability, phase
Like property and repeatability, that is, the NPC interaction schemes for needing a large amount of substantially similar but specific logics to be not quite similar again, and game plan
Demand is among continuous variation with adjustment, therefore, if carrying out the game role interaction flow wound of NPC by the way of hard coded
It builds, can have the disadvantage in that the period for first is that game plan cannot participate in the actual development of game, program being waited to complete
It is too long, and submit the period of demand change similarly long, test it is also very troublesome, very to the effect of final game role creation
Uncontrollable, needing to adjust iteration repeatedly can be only achieved good user experience, if the excessive cycle of iteration can serious contusion plan
The efficiency of the work incentive and exploitation drawn.Second is that the workload that program is realized is very big, a large amount of similar programs functions will be repeated
It develops and adjusts repeatedly, often can give up to fall the beneficial of a large amount of game plans propositions because workload is too big in actual operation
Design so that the quality of game entirety is affected.
Summary of the invention
To solve the above problems, the purpose of the present invention is to provide a kind of game role interaction flow creation method and its dresses
It sets, storage medium, is able to ascend development efficiency, shorten the development cycle, reduce development cost.
Technical solution used by the present invention solves the problems, such as it is:
In a first aspect, the embodiment of the present invention proposes a kind of game role interaction flow creation method, comprising:
Define the classification and function of each logic module;
It will be attached to form logic flow after each logic module graph-based;
Logic module after connection, which is converted into digitization, to be indicated;
The logic module include for executing the behavior component specifically acted, the condition group for inquiring and judging state
Part and the connection component for being used to form logic flow.
Further, the classification and function for defining each logic module, comprising:
Establish the typelib of logic module;
The classification and function of each logic module are selected from typelib.
It is further, described to be attached to form logic flow after each logic module graph-based, comprising:
Visually connect each logic module;
Generate the dendrogram of each logic module.
Further, the logic module by after connection is converted into digitization expression, comprising:
By the attribute and connection relationship of each logic module of tag representation, corresponding code is generated;
At least one routine interface is set.
Further, the behavior component or regulatory components are only connect with connection component, and at least two connection components are mutual
Connection forms logic flow.
Further, the behavior component after perhaps regulatory components are performed Xiang Suoshu behavior component or regulatory components connect
The connection component connect sends result data, and the connection component sends number of results to the connection component of its upper level connected again
According to until another behavior component is performed.
Further, the behavior component or regulatory components unidirectionally block, and only can be carried out unidirectional stream compression.
Further, realize that the logic module after connection, which is converted into digitization, to be indicated using XML tool.
Second aspect, the embodiment of the present invention also proposed a kind of game role interaction flow creation system, comprising:
Attribute definition module, for defining the classification and function of each logic module;
Visual edit module, for that will be attached to form logic flow after each logic module graph-based;
Conversion module is indicated for the logic module after connection to be converted into digitization.
The third aspect, the embodiment of the present invention also proposed a kind of game role interaction flow creating device, comprising:
At least one processor;And
The memory being connect at least one described processor communication;Wherein,
The memory is stored with the instruction that can be executed by least one described processor, and described instruction is by described at least one
A processor executes, so that at least one described processor is able to carry out method described in first aspect present invention.
Fourth aspect, the embodiment of the present invention also proposed a kind of computer readable storage medium, described computer-readable to deposit
Storage media is stored with computer executable instructions, and the computer executable instructions are for making computer execute first party of the present invention
Method described in face.
The one or more technical solutions provided in the embodiment of the present invention at least have the following beneficial effects: that the present invention mentions
A kind of game role interaction flow creation method supplied, by defining logic module, and by the graphical table of each logic module
Show, so that the creation of game role and interaction is apparent from intuitively, and the mode of graph-based can be in order to by nature think of
Organizational logical is tieed up, the mode for comparing hard coded can more easily complete the logic of game role interaction;And directly by figure
The logic module that changing indicates connects the creation that game role interaction can be completed, so that the non-programmers such as game plan
Also game role creation can be participated in, by the joint development of the personnel such as programmer and game plan, game can be effectively shortened
Development cycle, the number for change of demaning reduction greatly improves the development efficiency of game;In addition, by after connecting
Logic module is converted into digitization expression, improves the convenience of program realization, alleviates the workload of programmer, and can be with
Convenient for programmer to actual program carry out examination and it is further perfect, be conducive to improve game total quality.
A kind of game role interaction flow creation system, device and storage medium provided by the invention, pass through attribute definition
Module definition logic module, and using visual edit module by each logic module graph-based, so that game role
And the creation of interaction is apparent from intuitively, and the mode of graph-based can compare in order to press natural thinking organizational logical
The mode of hard coded can more easily complete the logic of game role interaction;And directly by the logic module of graph-based
The creation that game role interaction can be completed is connected, so that the non-programmers such as game plan can also participate in game angle
Color creation can effectively shorten development cycle of game by the joint development of the personnel such as programmer and game plan, reduce need
The number for asking change greatly improves the development efficiency of game;In addition, the logic module after connection is turned by conversion module
It changes digitization expression into, improves the convenience of program realization, alleviate the workload of programmer, and can be in order to programmer
To actual program carry out examination and it is further perfect, be conducive to improve game total quality.
Detailed description of the invention
The invention will be further described with example with reference to the accompanying drawing.
Fig. 1 is a kind of flow chart of one embodiment of game role interaction flow creation method of the present invention;
Fig. 2 is the flow chart that the classification and function of each logic module are defined in one embodiment of the invention;
Fig. 3 is will to be attached to form logic flow after each logic module graph-based in one embodiment of the invention
Flow chart;
Fig. 4 is the flow chart that the logic module after connection is converted into digitization expression in one embodiment of the invention;
Fig. 5 is a kind of flow chart of another embodiment of game role interaction flow creation method of the present invention;
Fig. 6 is a kind of schematic diagram of one embodiment of game role interaction flow creation method of the present invention;
Fig. 7 is a kind of schematic diagram of game role interaction flow creation system of the present invention;
Fig. 8 is a kind of schematic diagram of game role interaction flow creating device of the present invention.
Specific embodiment
In order to make the objectives, technical solutions, and advantages of the present invention clearer, with reference to the accompanying drawings and embodiments, right
The present invention is further elaborated.It should be appreciated that described herein, specific examples are only used to explain the present invention, not
For limiting the present invention.
It should be noted that each feature in the embodiment of the present invention can be combined with each other, in this hair if do not conflicted
Within bright protection scope.In addition, though having carried out functional module division in system schematic, shows patrol in flow charts
Sequence is collected, but in some cases, it can be shown in the sequence execution in the module division being different from system or flow chart
The step of out or describing.
With the fast development of Internet technology, electronic game has become more and more general in people's daily life
And type becomes more and more.General game all has non-character player (i.e. NPC), during development of games, NPC
Usually realized by the way of hard coded, i.e., each NPC is realized with one section of code or a class, program it is open wherein certain
A little parameters carry out the adjustment of some numerical value to game plan, reach certain convertibility, but cannot change journey therein
Sequence logic.The total amount of the class of NPC is up to as many as tens in general single game, but the process features of game are mutability, phase
Like property and repeatability, that is, the NPC interaction schemes for needing a large amount of substantially similar but specific logics to be not quite similar again, and game plan
Demand is among continuous variation with adjustment, therefore, if carrying out the game role interaction flow wound of NPC by the way of hard coded
It builds, can have the disadvantage in that the period for first is that game plan cannot participate in the actual development of game, program being waited to complete
It is too long, and submit the period of demand change similarly long, test it is also very troublesome, very to the effect of final game role creation
Uncontrollable, needing to adjust iteration repeatedly can be only achieved good user experience, if the excessive cycle of iteration can serious contusion plan
The efficiency of the work incentive and exploitation drawn.Second is that the workload that program is realized is very big, a large amount of similar programs functions will be repeated
It develops and adjusts repeatedly, often can give up to fall the beneficial of a large amount of game plans propositions because workload is too big in actual operation
Design so that the quality of game entirety is affected.
Based on this, the present invention provides a kind of game role interaction flow creation method and its devices, storage medium, pass through
Logic module is defined, and by each logic module graph-based, so that the creation of game role and interaction is apparent from directly
It sees, and the mode of graph-based can be in order to press natural thinking organizational logical, the mode for comparing hard coded can be more square
Just the logic of game role interaction is completed;And directly the logic module of graph-based is connected, game angle can be completed
The creation of color interaction passes through programmer and trip so that the non-programmers such as game plan can also participate in game role creation
The joint development of the personnel such as play planning, can effectively shorten development cycle of game, and the number for change of demaning reduction greatly mentions
The high development efficiency of game;In addition, indicating by the way that the logic module after connection is converted into digitization, program realization is improved
Convenience, alleviate the workload of programmer, and examination and further can be carried out to actual program in order to programmer
It is perfect, be conducive to the total quality for improving game.
With reference to the accompanying drawing, the embodiment of the present invention is further elaborated.
Referring to Fig.1, the first embodiment of the present invention provides a kind of game role interaction flow creation method, including but not
It is limited to following steps:
S100: the classification and function of each logic module are defined;
S200: it will be attached to form logic flow after each logic module graph-based;
S300: the logic module after connection, which is converted into digitization, to be indicated;
The logic module include for executing the behavior component specifically acted, the condition group for inquiring and judging state
Part and the connection component for being used to form logic flow.
In the present embodiment, behavior component refers to changing the logic module of system mode, for example releases in actual play
Put technical ability, movement, facial expressions and acts etc.;Regulatory components refer to the logic module of inquiry system state, in actual play for example
Judge blood volume, distance, time etc.;Connection component refers to connecting behavior component and regulatory components to form logic flow
Logic module, such as sequencer, selector, circulator and random device.By defining logic module, and by each logic module
Graph-based, so that the creation of game role and interaction is apparent from intuitively, and the mode of graph-based can be in order to
By natural thinking organizational logical, the mode for comparing hard coded can more easily complete the logic of game role interaction;And it is straight
The creation for the logic module of graph-based being connected, game role interaction can be completed is connect, so that game plan etc.
Non-programmers can also participate in game role creation, can be effective by the joint development of the personnel such as programmer and game plan
Shorten the development cycle of game, the number for change of demaning reduction greatly improves the development efficiency of game;In addition, pass through by
Logic module after connection is converted into digitization expression, improves the convenience of program realization, alleviates the workload of programmer,
And can in order to programmer to actual program carry out examination and it is further perfect, be conducive to improve game total quality.
Further, referring to Fig. 2, it is based on first embodiment, the second embodiment of the present invention additionally provides a kind of game angle
Color interaction flow creation method, wherein S100: the classification and function for defining each logic module specifically includes following step
It is rapid:
S110: the typelib of logic module is established;
S120: the classification and function of each logic module are selected from typelib.
In the present embodiment, the typelib of logic module is stored with the different classes of and function of logic module, passes through foundation
The typelib of logic module can be searched quickly from typelib when defining the classification and function of each logic module
Rope selection, the concrete mode for defining the attribute of logic module can be to provide drop-down menu, and corresponding number is read from typelib
It is selected according to for user.
Further, referring to Fig. 3, it is based on first embodiment, the third embodiment of the present invention additionally provides a kind of game angle
Color interaction flow creation method, wherein S200: described to be attached to form logic flow after each logic module graph-based
Journey, comprising:
S210: each logic module is visually connected;
S220: the dendrogram of each logic module is generated.
In the present embodiment, it visually connects, can be one operation interface of setting and operated for user, passed through
Visually connect each logic module, can it is clear, easily operate, improve the efficiency of operation, it is then, each by generating
The dendrogram of logic module can clearly give expression to the logic flow of entire game role interaction, be easy to understand, check.
Further, referring to Fig. 4, it is based on first embodiment, the fourth embodiment of the present invention additionally provides a kind of game angle
Color interaction flow creation method, wherein S300: the logic module by after connection is converted into digitization expression, comprising:
S310: by the attribute and connection relationship of each logic module of tag representation, corresponding code is generated;
S320: at least one routine interface is set.
Patterned logic module, which finally needs to be converted into code, could create final games.By utilizing label
It indicates the attribute and connection relationship of each logic module, may include the attribute and its connection of a logic module in single label
Relationship, thus only must output label content i.e. produce the corresponding code of single logic module, without programmer rearrange,
Effectively increase the working efficiency of programmer.As for mode derived from label, can be realized using XML language, XML language
Extending mark language, the subset of standard generalized markup language is a kind of for marking electronic document to make it have structural mark
Remember language.
Further, it is based on the 5th embodiment, the fifth embodiment of the present invention additionally provides a kind of game role interactive stream
Journey creation method, wherein the behavior component or regulatory components are only connect with connection component, and at least two connection components are mutual
Connection forms logic flow.
In the present embodiment, behavior component or regulatory components are only connect with connection component, so that behavior component and condition
Do not interacted between component, can simplify entire logic flow so that entire logic flow be more clear it is understandable.
Further, it is based on sixth embodiment, the sixth embodiment of the present invention additionally provides a kind of game role interactive stream
Journey creation method, wherein the behavior component after perhaps regulatory components are performed Xiang Suoshu behavior component or regulatory components connect
The connection component connect sends result data, and the connection component sends number of results to the connection component of its upper level connected again
According to until another behavior component is performed.
Further, it is based on the 5th embodiment, the seventh embodiment of the present invention additionally provides a kind of game role interactive stream
Journey creation method, wherein the behavior component or regulatory components unidirectionally block, and only can be carried out unidirectional stream compression.
In the present embodiment, by the way that by behavior component, perhaps regulatory components are set as unidirectionally blocking behavior component or item
Part component is necessarily the end of some logic flow, and behavior component or regulatory components can only return to upper level after being finished
Connection component further simplify entire logic flow so that the circulation of entire logic flow is realized by connection component
Journey so that entire logic flow be more clear it is understandable.
In addition, the eighth embodiment of the present invention additionally provides a kind of game role interaction flow creation method referring to Fig. 5,
Including but not limited to following steps:
S410: establishing the typelib of logic module, and the classification and function of each logic module are selected from typelib, completes
The definition of logic module;
S420: each logic module is visually connected using dendrogram;
S430: it by the attribute and connection relationship of each logic module of tag representation, generates corresponding code and is arranged extremely
A few routine interface.
In the present embodiment, by defining logic module, and by each logic module graph-based, so that game angle
The creation of color and interaction is apparent from intuitively, and the mode of graph-based can be right in order to press natural thinking organizational logical
Than the logic that the mode of hard coded can more easily complete game role interaction;And directly by the logical groups of graph-based
Part connects the creation that game role interaction can be completed, so that the non-programmers such as game plan can also participate in game
Role's creation can effectively shorten development cycle of game by the joint development of the personnel such as programmer and game plan, reduction
The number of demand change, greatly improves the development efficiency of game;In addition, by the way that the logic module after connection is converted into counting
It is indicated according to changing, improves the convenience of program realization, alleviate the workload of programmer, and can be in order to which programmer is to reality
Program carry out examination and it is further perfect, be conducive to improve game total quality.
It is of the invention for ease of understanding, the present embodiment is described in detail with a concrete instance below.
Fig. 6 is that a simple monster NPC role creates logic flow, and since root component, logic module includes connection
Component, regulatory components and behavior component, connection component include sequencer, selector and random device, and regulatory components include " sentencing
Whether disconnected player enters fight circle " and " judging whether player enters nearly body attack circle ", behavior component includes " implementing to player
Physical attacks ", " chasing player ", " roaming " and " being in idle condition ".Wherein, if the regulatory components of sequencer connection are returned as
When true, just next logic module is arrived in circulation;And selector does not flow then and turns to its logic module for being returned as vacation, and flow and turn to it
It is returned as genuine logic module;Random device then turns to the logic module of its connection according to preset probability current.
When player does not enter fight circle, monster NPC continues to execute " roaming " behavior component in situ, until player enters
It fights and encloses, but be not in nearly body attack circle, then " judge whether player attacks into nearly body to enclose " regulatory components to the second sequence
Device is returned as vacation, therefore selector selection circulates to the second random device, thereby executing " chasing player " behavior component;At player
When in Yu Jinshen attack circle, then " judging whether player enters nearly body attack circle ", regulatory components are returned as very to the second sequencer,
Therefore selector selection circulation is circulated again to the first sequencer, the first sequencer to the first random device, thereby executing " to player's reality
Apply physical attacks " behavior component.First random device and the second random device have been also connected with " being in idle condition " behavior component, and first
The probability of random device circulation to " implementing physical attacks to player " behavior component can be set to 85%, correspondingly " in idle shape
The probability of state " behavior component is 15%, and the probability setting of the second random device can be consistent with the first random device;Furthermore it is possible to set
It sets the duration being in idle condition and continues 0.6 second, arrangement above mode advantageously allows " implementing physical attacks to player ", " chases after
By player " behavior component executes more smooth.
After some behavior component is finished, it is return back to the connection component of upper level, which circulates layer by layer again
Or retrospect, until finding next executable behavior component, or it is return back to root component, and so on executed.
It, can be by generating XML file output into data code after the connection for completing each logic module.Further, it marks
Knowing the content that label includes can have:
Title annotates the function of a logic module for game plan.
Classification, and classification can be further divided into major class and group, major class such as sequencer, selector etc.;Group example
The specific Rule of judgment of such as regulatory components, behavior component specifically act.
Component ID, for marking single logic module.
Connection relationship, for marking the connection relationship of single logic module Yu other logic modules.
In addition, can be extended, debug and realize in order to programmer about routine interface, can be set following several
Routine interface:
Init method: when initialization AI tree, the attribute data in XML is taken;
Execut method: every frame executes process inlet
Can_use method: judging whether to be able to use, and mainly whether technical ability or behavior are in cooling (CD) state;
Activate method: it is carried out every time to call, for sending out agreement etc., pathfinding calculating etc.;
Step method: every frame process performing, such as every framing bit move setting position;
Update method: superior logic module returns to true or false state;
Termiate method: trip is calls every time, for the state of clearing up.
The working principle of this example game role interaction flow creation method for explaining only the invention, be not used in restriction this
Invention, connection when practical application between various logic component is varied, herein no longer expansion description one by one.
In addition, the ninth embodiment of the present invention additionally provides a kind of game role interaction flow creation system referring to Fig. 7,
Include:
Attribute definition module, for defining the classification and function of each logic module;
Visual edit module, for that will be attached to form logic flow after each logic module graph-based;
Conversion module is indicated for the logic module after connection to be converted into digitization.
It should be noted that due to one of the present embodiment game role interaction flow creation system and above-mentioned one kind
Game role interaction flow creation method is based on identical inventive concept, therefore, respective party in the above-mentioned first to the 9th embodiment
The content of method is equally applicable to the present embodiment, and and will not be described here in detail.
Referring to Fig. 8, the tenth embodiment of the present invention additionally provides a kind of game role interaction flow creating device, comprising:
At least one processor;
And the memory being connect at least one described processor communication;
Wherein, the memory is stored with the instruction that can be executed by least one described processor, and described instruction is described
At least one processor executes, so that at least one described processor is able to carry out as any in the above-mentioned first to the 9th embodiment
A kind of game role interaction flow creation method.
The device can be any type of intelligent terminal, such as mobile phone, tablet computer, personal computer etc..
Processor can be connected with memory by bus or other modes, in Fig. 8 for being connected by bus.
Memory as a kind of non-transient computer readable storage medium, can be used for storing non-transient software program, it is non-temporarily
State property computer executable program and module, as the game role interaction flow creation method in the embodiment of the present invention is corresponding
Program instruction/module.Processor, which passes through, runs non-transient software program, instruction and module stored in memory, thus
The various function application and data processing for executing game role interaction flow creating device realize that any of the above-described method is implemented
The game role interaction flow creation method of example.
Memory may include storing program area and storage data area, wherein storing program area can storage program area, extremely
Application program required for a few function;Storage data area can store the use according to game role interaction flow creating device
The data etc. created.In addition, memory may include high-speed random access memory, it can also include non-transient memory,
A for example, at least disk memory, flush memory device or other non-transient solid-state memories.In some embodiments, it deposits
Optional reservoir includes the memory remotely located relative to processor, these remote memories can pass through network connection to the trip
Play role's interaction flow creating device.The example of above-mentioned network includes but is not limited to internet, intranet, local area network, shifting
Dynamic communication network and combinations thereof.
One or more of module storages in the memory, are executed when by one or more of processors
When, the game role interaction flow creation method in above-mentioned any means embodiment is executed, for example, executing Fig. 1 described above
In method and step S100 to S300, the method and step S410 to S430 in Fig. 5.
The 11st embodiment of the present invention additionally provides a kind of computer readable storage medium, the computer-readable storage
Media storage has computer executable instructions, which is executed by one or more control processors, for example,
It is executed by a processor in Fig. 8, said one or multiple processors may make to execute one of above method embodiment
Game role interaction flow creation method, for example, executing method and step S100 in Fig. 1 described above into S300, Fig. 2
Method and step S210 method and step S310 to S320 into S220, Fig. 4, Fig. 5 of the method and step S110 into S120, Fig. 3
In method and step S410 to S430, realize Fig. 7 in game role interaction flow creation system modules function.
The apparatus embodiments described above are merely exemplary, wherein described, unit can as illustrated by the separation member
It is physically separated with being or may not be, it can it is in one place, or may be distributed over multiple network lists
In member.Some or all of the modules therein can be selected to achieve the purpose of the solution of this embodiment according to the actual needs.
Through the above description of the embodiments, those of ordinary skill in the art can be understood that each embodiment
The mode of general hardware platform can be added to realize by software, naturally it is also possible to pass through hardware.Those of ordinary skill in the art can
With understand all or part of the process realized in above-described embodiment method be can be instructed by computer program it is relevant hard
Part is completed, and the program can be stored in a computer-readable storage medium, the program is when being executed, it may include as above
State the process of the embodiment of each method.Wherein, the storage medium can be magnetic disk, CD, read-only memory (Read-
Only Memory, ROM) or random access memory (Random Access Memory, RAM) etc..
It is to be illustrated to preferable implementation of the invention, but the invention is not limited to above-mentioned embodiment party above
Formula, those skilled in the art can also make various equivalent variations on the premise of without prejudice to spirit of the invention or replace
It changes, these equivalent deformations or replacement are all included in the scope defined by the claims of the present application.
Claims (10)
1. a kind of game role interaction flow creation method characterized by comprising
Define the classification and function of each logic module;
It will be attached to form logic flow after each logic module graph-based;
Logic module after connection, which is converted into digitization, to be indicated;
The logic module include for execute the behavior component specifically acted, the regulatory components for inquiring and judging state and
It is used to form the connection component of logic flow.
2. a kind of game role interaction flow creation method according to claim 1, which is characterized in that the definition is each
The classification and function of logic module, comprising:
Establish the typelib of logic module;
The classification and function of each logic module are selected from typelib.
3. a kind of game role interaction flow creation method according to claim 1, which is characterized in that described to be patrolled each
It is attached to form logic flow after collecting component graph-based, comprising:
Visually connect each logic module;
Generate the dendrogram of each logic module.
4. a kind of game role interaction flow creation method according to claim 1, which is characterized in that it is described will connection after
Logic module be converted into digitization expression, comprising:
By the attribute and connection relationship of each logic module of tag representation, corresponding code is generated;At least one program is set
Interface.
5. a kind of game role interaction flow creation method according to claim 1, it is characterised in that: the behavior component
Or regulatory components are only connect with connection component, at least two connection components are interconnected to form logic flow.
6. a kind of game role interaction flow creation method according to claim 5, it is characterised in that: the behavior component
Perhaps Xiang Suoshu behavior component or the connection component of regulatory components connection send result data, institute after regulatory components are performed
It states connection component and sends result data to the connection component of its upper level connected again, until another behavior component is performed as
Only.
7. a kind of game role interaction flow creation method according to claim 1, it is characterised in that: the behavior component
Or regulatory components unidirectionally block, and only can be carried out unidirectional stream compression.
8. a kind of game role interaction flow creation method according to claim 1, it is characterised in that: use XML tool
Realize that the logic module after connection, which is converted into digitization, to be indicated.
9. a kind of game role interaction flow creating device characterized by comprising
At least one processor;And
The memory being connect at least one described processor communication;Wherein,
The memory is stored with the instruction that can be executed by least one described processor, and described instruction is by described at least one
It manages device to execute, so that at least one described processor is able to carry out the method according to claim 1.
10. a kind of computer readable storage medium, which is characterized in that the computer-readable recording medium storage has computer can
It executes instruction, the computer executable instructions are for making computer execute the method according to claim 1.
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