CN109858956A - A kind of game articles method for pushing and system based on big data - Google Patents

A kind of game articles method for pushing and system based on big data Download PDF

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Publication number
CN109858956A
CN109858956A CN201910033188.2A CN201910033188A CN109858956A CN 109858956 A CN109858956 A CN 109858956A CN 201910033188 A CN201910033188 A CN 201910033188A CN 109858956 A CN109858956 A CN 109858956A
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game
user
model
information
article
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CN201910033188.2A
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CN109858956B (en
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易罗阳
徐飞
赖炳新
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Zhuhai Kingsoft Online Game Technology Co Ltd
Chengdu Xishanju Interactive Entertainment Technology Co Ltd
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Zhuhai Kingsoft Online Game Technology Co Ltd
Chengdu Xishanju Interactive Entertainment Technology Co Ltd
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Abstract

Technical solution of the present invention includes a kind of game articles method for pushing and system based on big data, for realizing: according to probability system, designed according to the system that traditional mode carries out game;It is designed according to the system of game, establishes data model;It is designed according to the system of game, establishes feedback system model and carry out dynamic modification;Game test carries out user data acquisition, allows system according to game data, and dynamic generates auto-adaptive parameter;Corresponding parameter is published on formal game system, online operation.The invention has the benefit that the reward system of game more has dynamic coordinate, the balance of game system is kept, so that player be allowed to search out oneself target and expectation in game system kind, and then extends the survival life cycle of game;Addition more various dimensions give big data system;Reward system is allowed to have variability big data system according to the game data of all players, dynamic adjusts the generating probability of incentive goods, has real-time change.

Description

A kind of game articles method for pushing and system based on big data
Technical field
The present invention relates to a kind of game articles method for pushing and system based on big data, belongs to Internet technical field.
Background technique
With increasingly identical, the production method of traditional game of game, be often based on the whole system of game according to The granting above method that probability carries out game reward article is often accounted for according to the whole system of game, but not The demand of with good grounds player carry out system design and consider because the demand of player in gaming be it is different, with side Method has certain one-sidedness.
The defect of traditional approach:
1. the generation of incentive goods is carried out according to probability, so that the dynamic equilibrium reference factor for reaching game system compares It is single;
2. incentive goods cannot it is expected to carry out dynamic adjustment according to player, to allow game to have interest and playability.
(often rewarded many articles, but be not oneself demand, it is superfluous to be referred to as assets in economics).
Summary of the invention
To solve the above problems, the game articles method for pushing that the purpose of the present invention is to provide a kind of based on big data and System is designed according to probability system according to the system that traditional mode carries out game;It is designed according to the system of game, establishes data Model (essentially according to normal distribution model and is uniformly distributed model, exponential distribution model etc.);It is designed, is built according to the system of game Vertical feedback system model (mainly using exponential fitting model, deviation minimizes model etc.) carries out dynamic modification;Game test into The acquisition of row user data, allows system according to game data, and dynamic generates auto-adaptive parameter;Corresponding parameter is published on formal game System, online operation.
On the one hand technical solution used by the present invention solves the problems, such as it is: a kind of game articles push based on big data Method, which comprises the following steps: S100, acquisition user information, wherein user information includes that user currently equips The Item Information and user gradation information that Item Information, user are held;S200, user is arranged to game according to user information The initial desired value of article;S300, starting game operation, and user information is acquired in real time, it is used by establishing data model Family to the desired value of article in game, wherein data model include but is not limited to normal distribution model, be uniformly distributed model and Exponential distribution model;S400, the user for obtaining S300 are expected that by feedback system model and carry out secondary treatment, obtain dynamic and repair Users' expectation after just, wherein feedback system model includes but is not limited to that exponential fitting model and deviation minimize model; S500, step S300 to S400 is executed repeatedly, and Real-time Feedback is carried out according to the Item Information that game system provides, obtain adaptive Parameter is answered, according to the users' expectation after auto-adaptive parameter and secondary treatment, obtains dynamic users' expectation.
Further, the S100 includes: S101, the user's history by storing in internet and/or game server Data obtain user information, and wherein user information includes article equipment information, the user's back that user is currently worn on personage The class information and Role Information of the article equipment information and user role that are stored in packet/or warehouse.
Further, the S300 includes: S301, open game operation, while recording user in real time in game of playing User information;S302, establish data model, the model include but is not limited to normal distribution model, be uniformly distributed model and Exponential distribution model;S303, using user information as input source, data model is carried out desired value based on user information and counted It calculates, the desired value of each game user after obtaining single treatment, expected value is the article that user provides game Desired value size.
Further, the S400 includes: S401, establishes feedback system model, which includes but is not limited to that index is quasi- Molding type and deviation minimize model;The desired value of user after S402, the single treatment obtained according to step S300, as Feedback system mode input source, feedback system model obtain secondary treatment based on the desired value of the user after single treatment The desired value of each game user afterwards, expected value are the desired value size for the article that user provides game.
Further, the S500 include: users' expectation after S501, the secondary treatment obtained according to step S400 into The push of row article, and in real-time monitoring game number of articles and information variation;S502, according to the type of article in game Quantity variation combines expectation of each player to article, and dynamic adjusts user's expectation, the number of articles and object for appreciation that wherein game provides Family is desired for inverse relation to the article;S503, dynamic self-adapting parameter is arranged according to the treatment principle of S502, wherein adaptive Answering parameter input source is the users' expectation and the game number of articles and type that provide after secondary treatment, and output result is to use The dynamic desirable value at family.
The present invention solves the problems, such as on the other hand technical solution used by it is: a kind of game articles based on big data push away Send system characterized by comprising acquisition module, for acquiring user information, wherein user information includes that user currently equips Item Information, the Item Information held of user and user gradation information;Setup module is used for being arranged according to user information Initial desired value of the family to game articles;Server module for starting game operation, and acquires user information in real time, passes through It establishes data model and obtains user to the desired value of article in game;Dynamic adjustment module, for what is provided according to game system Item Information carries out Real-time Feedback, obtains auto-adaptive parameter, according to the users' expectation after auto-adaptive parameter and secondary treatment, obtains To dynamic users' expectation.
Further, the server module includes: operation and information search module, for opening game operation, simultaneously User information of the record user in game of playing in real time;First modeling module, for establishing data model, the model include but It is not limited to normal distribution model, is uniformly distributed model and exponential distribution model;Single treatment module, for being made with user information For input source, data model carries out desired value calculating, each game user after obtaining single treatment based on user information Desired value, expected value is the desired value size for the article that user provides game.
Further, the server module further include: the second modeling module, for establishing feedback system model, the mould Type includes but is not limited to that exponential fitting model and deviation minimize model;Secondary treatment module, for according to single treatment mould The desired value of user after the single treatment that block obtains, as feedback system mode input source, feedback system model is once to locate Based on the desired value of user after reason, the desired value of each game user after obtaining secondary treatment, expected value is The desired value size for the article that user provides game.
Further, the dynamic adjustment module includes: pushing module, secondary for being obtained according to secondary treatment module Users' expectation that treated carry out article push, and in real-time monitoring game number of articles and information variation;Adjust mould Block, for combining expectation of each player to article according to the quantity variation of the type of article in game, dynamic adjusts user's phase It hopes, the number of articles and player that wherein game provides are desired for inverse relation to the article;Parameter module, for according to adjustment Dynamic self-adapting parameter is arranged in the treatment principle of module setting, and auto-adaptive parameter input source is the users' expectation after secondary treatment And number of articles and type that game provides, output result are the dynamic desirable value of user.
The beneficial effects of the present invention are: allowing the reward system of game that more there is dynamic coordinate, game system is kept Balance so that player be allowed to search out oneself target and expectation in game system kind, and then extends the survival life cycle of game; Other than Probability scheme reaches the balance of game system, the dimensions for adding player's self-demands, that is to say, that from single more Reference factor becomes two-dimentional reference factor, naturally it is also possible to which addition more various dimensions give big data system;It allows reward system to have to become The property changed, big data system is according to the game data of all players, and dynamic adjusts the generating probability of incentive goods, with real-time change Property.
Detailed description of the invention
Fig. 1 show the method flow schematic diagram of preferred embodiment according to the present invention;
Fig. 2 show the system structure diagram of preferred embodiment according to the present invention;
Fig. 3 show the system schematic of traditional game reward system;
Fig. 4 show preferred embodiment according to the present invention.
Specific embodiment
It is carried out below with reference to technical effect of the embodiment and attached drawing to design of the invention, specific structure and generation clear Chu, complete description, to be completely understood by the purpose of the present invention, scheme and effect.
It should be noted that unless otherwise specified, when a certain feature referred to as " fixation ", " connection " are in another feature, It can directly fix, be connected to another feature, and can also fix, be connected to another feature indirectly.In addition, this The descriptions such as the upper and lower, left and right used in open are only the mutual alignment pass relative to each component part of the disclosure in attached drawing For system.The "an" of used singular, " described " and "the" are also intended to including most forms in the disclosure, are removed Non- context clearly expresses other meaning.In addition, unless otherwise defined, all technical and scientific terms used herein It is identical as the normally understood meaning of those skilled in the art.Term used in the description is intended merely to describe herein Specific embodiment is not intended to be limiting of the invention.Term as used herein "and/or" includes one or more relevant The arbitrary combination of listed item.
It will be appreciated that though various elements, but this may be described using term first, second, third, etc. in the disclosure A little elements should not necessarily be limited by these terms.These terms are only used to for same type of element being distinguished from each other out.For example, not departing from In the case where disclosure range, first element can also be referred to as second element, and similarly, second element can also be referred to as One element.The use of provided in this article any and all example or exemplary language (" such as ", " such as ") is intended merely to more Illustrate the embodiment of the present invention well, and unless the context requires otherwise, otherwise the scope of the present invention will not be applied and be limited.
Normal distribution (Normal distribution), also referred to as " normal distribution " also known as Gaussian Profile (Gaussian Distribution), obtained in the asymptotic formula for asking bi-distribution by A. Abraham de Moivre earliest.C.F. Gauss is missed in research measurement It is derived from another angle when poor.P.S. Laplce and Gauss have studied its property.Be one mathematics, physics and The all very important probability distribution in the fields such as engineering has great influence power at statistical many aspects.
Normal curve is in bell, and both ends are low, intermediate high, and symmetrically because its curve is bell-like, therefore people often claim again Be bell curve.
If stochastic variable X one mathematic expectaion of obedience is μ, the normal distribution that variance is σ ^2, it is denoted as N (μ, σ ^2).It is general Rate density function is that the desired value μ of normal distribution determines its position, and standard deviation sigma determines the amplitude of distribution.As μ=0, σ Normal distribution when=1 is standardized normal distribution.
In probability theory and statistics, exponential distribution (also referred to as quantum condition entropy) is the event described in Poisson process Between time probability distribution, i.e., event is with constant Mean Speed is continuous and process independently occurring.This is gamma distribution A special circumstances.It is the continuous analog of geometry distribution, it has memoryless key property.In addition to for analyzing Poisson Outside process, it can also be found in other various environment.
Exponential distribution is different from the classification of profile exponent race, and the latter is the major class comprising exponential distribution as one of its member Probability distribution also includes normal distribution, bi-distribution, gamma distribution, Poisson distribution etc..
One important feature of exponential function is (Memoryless Property, also known as loss Memorability) without memory. This indicates if a stochastic variable is exponentially distributed, and works as s, and there is P (T > t+s | T > t)=P (T > s) in when t > 0.That is, if T is certain The service life of one element, it is known that element has used t hours, it uses at least s+t hours conditional probability in total, and from beginning to use When to count it equal using at least s hours probability.
If all probable values of continuous random variable X are full of a finite interval [a, b], and arbitrary point is general in the section The density of rate is identical, i.e. density function f (x) is constant on section [a, b], claims this to be distributed as being uniformly distributed, is denoted as U (a, b)
When X obeys distribution U (a, b) on [a, b], it is denoted as X~U (a, b),
The equally distributed meaning of two:
Equally distributed stochastic variable X is obeyed on section [a, b], falls in the sub-district of any equal length in section [a, b] A possibility that interior be it is identical,
1. probability density
Probability density f (x)=C (constant) on section [a, b], then
It is bound that defining integration operation, which is inte (a, b) [] a, b,
Inte (a, b) [C] dx=C* (b-a)=1=> C=1/ (b-a)
Again because stochastic variable X can not obtain the value of section [a, b] outside, so [a, b] outside, probability density 0, in It is that probability density is
F (x)={ 1/ (b-1), a≤x≤b;0,else}
It show the method flow schematic diagram of preferred embodiment according to the present invention referring to Fig.1,
The following steps are included: S100, acquisition user information, wherein user information includes the article letter that user currently equips The Item Information and user gradation information that breath, user are held;S200, user is arranged to game articles according to user information Initial desired value;S300, starting game operation, and user information is acquired in real time, user is obtained to trip by establishing data model The desired value of article in playing, wherein data model includes but is not limited to normal distribution model, is uniformly distributed model and index point Cloth model;S400, the user for obtaining S300 are expected that by feedback system model and carry out secondary treatment, after obtaining dynamic corrections Users' expectation, wherein feedback system model includes but is not limited to that exponential fitting model and deviation minimize model;It is S500, anti- Step S300 to S400 is executed again, and Real-time Feedback is carried out according to the Item Information that game system provides, and obtains auto-adaptive parameter, According to the users' expectation after auto-adaptive parameter and secondary treatment, dynamic users' expectation is obtained.
S100 includes: S101, the user's history data by storing in internet and/or game server, obtains user Information, wherein user information includes storing in article equipment information, user's knapsack/or warehouse that user is currently worn on personage Article equipment information and user role class information and Role Information.
S300 includes: S301, open game operation, while recording user information of the user in game of playing in real time; S302, data model is established, which includes but is not limited to normal distribution model, is uniformly distributed model and exponential distribution mould Type;S303, using user information as input source, data model carries out desired value calculating based on user information, obtains primary The desired value of treated each game user, expected value is the desired value size for the article that user provides game.
S400 includes: S401, establishes feedback system model, which includes but is not limited to exponential fitting model and deviation Minimize model;The desired value of user after S402, the single treatment obtained according to step S300, it is defeated as feedback system model Enter source, feedback system model based on the desired value of the user after single treatment, use by each game after obtaining secondary treatment The desired value at family, expected value are the desired value size for the article that user provides game.
S500 includes: the push that users' expectation after S501, the secondary treatment obtained according to step S400 carries out article, And in real-time monitoring game number of articles and information variation;S502, combination is changed according to the quantity of the type of article in game Expectation of each player to article, dynamic adjust user's expectation, and wherein the number of articles of game offer and player are to the article It is desired for inverse relation;S503, dynamic self-adapting parameter is arranged according to the treatment principle of S502, wherein auto-adaptive parameter input source For the users' expectation and the game number of articles and type that provide after secondary treatment, output result is the dynamic desirable of user Value.
It should be appreciated that the embodiment of the present invention can be by computer hardware, the combination of hardware and software or by depositing The computer instruction in non-transitory computer-readable memory is stored up to be effected or carried out.Standard volume can be used in the method Journey technology-includes that the non-transitory computer-readable storage media configured with computer program is realized in computer program, In configured in this way storage medium computer is operated in a manner of specific and is predefined --- according in a particular embodiment The method and attached drawing of description.Each program can with the programming language of level process or object-oriented come realize with department of computer science System communication.However, if desired, the program can be realized with compilation or machine language.Under any circumstance, which can be volume The language translated or explained.In addition, the program can be run on the specific integrated circuit of programming for this purpose.
In addition, the operation of process described herein can be performed in any suitable order, unless herein in addition instruction or Otherwise significantly with contradicted by context.Process described herein (or modification and/or combination thereof) can be held being configured with It executes, and is can be used as jointly on the one or more processors under the control of one or more computer systems of row instruction The code (for example, executable instruction, one or more computer program or one or more application) of execution, by hardware or its group It closes to realize.The computer program includes the multiple instruction that can be performed by one or more processors.
In summary that is,
Step 1: being designed according to probability system according to the system that traditional mode carries out game
Step 2: being designed according to the system of game, establishes data model and (essentially according to normal distribution model and be uniformly distributed Model, exponential distribution model etc.)
Step 3: designing according to the system of game, feedback system model is established (mainly using exponential fitting model, deviation Minimize model etc.) carry out dynamic modification
Step 4: game test carries out user data acquisition, allow system according to game data, dynamic generates auto-adaptive parameter
Step 5: corresponding parameter is published on formal game system, online operation.
The system structure diagram of preferred embodiment according to the present invention is shown referring to Fig. 2,
It include: acquisition module, for acquiring user information, wherein user information includes the article letter that user currently equips The Item Information and user gradation information that breath, user are held;Setup module, for user to be arranged to game according to user information The initial desired value of article;Server module for starting game operation, and acquires user information, by establishing data in real time Model obtains user to the desired value of article in game;Dynamic adjustment module, the Item Information for being provided according to game system Real-time Feedback is carried out, auto-adaptive parameter is obtained, according to the users' expectation after auto-adaptive parameter and secondary treatment, is obtained dynamic Users' expectation.
Server module includes: operation and information search module, and for opening game operation, while in real time, record user exists The user information played in game;First modeling module, for establishing data model, which includes but is not limited to normal distribution Model is uniformly distributed model and exponential distribution model;Single treatment module is used for using user information as input source, data Model carries out desired value calculating based on user information, the desired value of each game user after obtaining single treatment, wherein Desired value is the desired value size for the article that user provides game.
Server module further include: the second modeling module, for establishing feedback system model, which includes but is not limited to Exponential fitting model and deviation minimize model;Secondary treatment module, the primary place for being obtained according to single treatment module The desired value of user after reason, as feedback system mode input source, feedback system model is with the phase of the user after single treatment Based on prestige value, the desired value of each game user after obtaining secondary treatment, expected value is that user provides game Article desired value size.
Dynamic adjustment module includes: pushing module, the user after secondary treatment for being obtained according to secondary treatment module Desired value carry out article push, and in real-time monitoring game number of articles and information variation;Module is adjusted, for according to trip The quantity variation of the type of article combines expectation of each player to article in play, and dynamic adjusts user's expectation, and wherein game mentions The number of articles of confession and player are desired for inverse relation to the article;Parameter module, for the place according to adjustment module setting Manage principle be arranged dynamic self-adapting parameter, auto-adaptive parameter input source for after secondary treatment users' expectation and game provide Number of articles and type, output result be user dynamic desirable value.
It is traditional jackpot system referring to Fig. 3, single incentive goods are corresponding with single reward module.
It is jackpot system of the invention referring to Fig. 4, single incentive goods are corresponding with multiple reward modules, single to reward The probability and user that article is fallen it is expected to link, and are corrected in real time in conjunction with big data dynamic correction system.
Further, the method can be realized in being operably coupled to suitable any kind of computing platform, wrap Include but be not limited to PC, mini-computer, main frame, work station, network or distributed computing environment, individual or integrated Computer platform or communicated with charged particle tool or other imaging devices etc..Each aspect of the present invention can be to deposit The machine readable code on non-transitory storage medium or equipment is stored up to realize no matter be moveable or be integrated to calculating Platform, such as hard disk, optical reading and/or write-in storage medium, RAM, ROM, so that it can be read by programmable calculator, when Storage medium or equipment can be used for configuration and operation computer to execute process described herein when being read by computer.This Outside, machine readable code, or part thereof can be transmitted by wired or wireless network.When such media include combining microprocessor Or other data processors realize steps described above instruction or program when, invention as described herein including these and other not The non-transitory computer-readable storage media of same type.When methods and techniques according to the present invention programming, the present invention It further include computer itself.
Computer program can be applied to input data to execute function as described herein, to convert input data with life At storing to the output data of nonvolatile memory.Output information can also be applied to one or more output equipments as shown Device.In the preferred embodiment of the invention, the data of conversion indicate physics and tangible object, including the object generated on display Reason and the particular visual of physical objects are described.
The above, only presently preferred embodiments of the present invention, the invention is not limited to above embodiment, as long as It reaches technical effect of the invention with identical means, all within the spirits and principles of the present invention, any modification for being made, Equivalent replacement, improvement etc., should be included within the scope of the present invention.Its technical solution within the scope of the present invention And/or embodiment can have a variety of different modifications and variations.

Claims (9)

1. a kind of game articles method for pushing based on big data, which comprises the following steps:
S100, acquisition user information, wherein user information includes the article that the Item Information currently equipped of user, user are held Information and user gradation information;
S200, user is arranged to the initial desired value of game articles according to user information;
S300, starting game operation, and user information is acquired in real time, user is obtained to article in game by establishing data model Desired value, wherein data model includes but is not limited to normal distribution model, is uniformly distributed model and exponential distribution model;
S400, the user for obtaining S300 are expected that by feedback system model and carry out secondary treatment, the use after obtaining dynamic corrections Family desired value, wherein feedback system model includes but is not limited to that exponential fitting model and deviation minimize model;
S500, step S300 to S400 is executed repeatedly, and Real-time Feedback is carried out according to the Item Information that game system provides, obtain Auto-adaptive parameter obtains dynamic users' expectation according to the users' expectation after auto-adaptive parameter and secondary treatment.
2. the game articles method for pushing according to claim 1 based on big data, which is characterized in that the S100 packet It includes:
S101, the user's history data by storing in internet and/or game server, obtain user information, wherein user Information includes the article equipment letter stored in article equipment information, user's knapsack/or warehouse that user is currently worn on personage The class information and Role Information of breath and user role.
3. the game articles method for pushing according to claim 1 based on big data, which is characterized in that the S300 packet It includes:
S301, open game operation, while user information of the record user in game of playing in real time;
S302, data model is established, which includes but is not limited to normal distribution model, is uniformly distributed model and exponential distribution Model;
S303, using user information as input source, data model carries out desired value calculating based on user information, obtains primary The desired value of treated each game user, expected value is the desired value size for the article that user provides game.
4. the game articles method for pushing according to claim 1 based on big data, which is characterized in that the S400 packet It includes:
S401, feedback system model is established, which includes but is not limited to that exponential fitting model and deviation minimize model;
The desired value of user after S402, the single treatment obtained according to step S300, as feedback system mode input source, instead Feedback system model is based on the desired value of the user after single treatment, the expectation of each game user after obtaining secondary treatment Value, expected value is the desired value size for the article that user provides game.
5. the game articles method for pushing according to claim 1 based on big data, which is characterized in that the S500 packet It includes:
Users' expectation after S501, the secondary treatment obtained according to step S400 carries out the push of article, and real-time monitoring is swum The variation of number of articles and information in play;
S502, expectation of each player to article is combined according to the quantity variation of the type of article in game, dynamic adjusts user It is expected that number of articles and player that wherein game provides are desired for inverse relation to the article;
S503, dynamic self-adapting parameter is arranged according to the treatment principle of S502, wherein auto-adaptive parameter input source is secondary treatment The number of articles and type that users' expectation and game afterwards provides, output result are the dynamic desirable value of user.
6. a kind of game articles supplying system based on big data characterized by comprising
Acquisition module, for acquiring user information, wherein user information includes that the Item Information currently equipped of user, user are held Some Item Information and user gradation information;
Setup module, for the initial desired value according to user information setting user to game articles;
Server module for starting game operation, and acquires user information in real time, obtains user couple by establishing data model The desired value of article in game;
Dynamic adjustment module, the Item Information for being provided according to game system carry out Real-time Feedback, obtain auto-adaptive parameter, root According to the users' expectation after auto-adaptive parameter and secondary treatment, dynamic users' expectation is obtained.
7. the game articles supplying system according to claim 6 based on big data, which is characterized in that the server mould Block includes:
Operation and information search module, for opening game operation, while user letter of the record user in game of playing in real time Breath;
First modeling module, for establishing data model, which includes but is not limited to normal distribution model, is uniformly distributed model And exponential distribution model;
Single treatment module, for using user information as input source, data model to carry out desired value based on user information It calculates, the desired value of each game user after obtaining single treatment, expected value is the article that user provides game Desired value size.
8. the game articles supplying system according to claim 6 based on big data, which is characterized in that the server mould Block further include:
Second modeling module, for establishing feedback system model, which includes but is not limited to exponential fitting model and deviation Minimize model;
Secondary treatment module, the desired value of the user after single treatment for being obtained according to single treatment module, as feedback System model input source, feedback system model is based on the desired value of the user after single treatment, after obtaining secondary treatment The desired value of each game user, expected value are the desired value size for the article that user provides game.
9. the game articles supplying system according to claim 6 based on big data, which is characterized in that the dynamic adjustment Module includes:
Pushing module, the users' expectation after the secondary treatment for being obtained according to secondary treatment module carry out the push of article, And in real-time monitoring game number of articles and information variation;
Module is adjusted, for combining expectation of each player to article, dynamic according to the quantity variation of the type of article in game User's expectation is adjusted, the number of articles and player that wherein game provides are desired for inverse relation to the article;
Parameter module, for dynamic self-adapting parameter, auto-adaptive parameter input to be arranged according to the treatment principle of adjustment module setting Source is the users' expectation and the game number of articles and type that provide after secondary treatment, and output result is the dynamic phase of user Prestige value.
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CN110807150A (en) * 2019-10-14 2020-02-18 腾讯科技(深圳)有限公司 Information processing method and device, electronic equipment and computer readable storage medium
CN110975289A (en) * 2019-11-14 2020-04-10 腾讯科技(深圳)有限公司 Shooting mode switching control method and device, storage medium and electronic device
CN114712851A (en) * 2022-03-25 2022-07-08 深圳鼎鸿保龄球有限公司 Game design method, bowling score game system and readable storage medium

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