CN109741011A - A kind of service platform and method optimizing interior designer's workflow - Google Patents

A kind of service platform and method optimizing interior designer's workflow Download PDF

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Publication number
CN109741011A
CN109741011A CN201811536598.0A CN201811536598A CN109741011A CN 109741011 A CN109741011 A CN 109741011A CN 201811536598 A CN201811536598 A CN 201811536598A CN 109741011 A CN109741011 A CN 109741011A
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file
resource
unit
bundle
scene
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CN109741011B (en
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刘亮
向思行
刘秉东
熊鑫
陈维健
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Wuhan Xinglian Yuncube Technology Co Ltd
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Wuhan Xinglian Yuncube Technology Co Ltd
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Abstract

The invention proposes a kind of service platforms and method for optimizing interior designer's workflow, pass through resource management module, FBX file, AssetBundle file, SBSAR file, TXT text and PNG format image file can be uploaded onto the server by OSS, in Unity3D operation and when the editing machine port UE4, the information of request retrieval file is sent to server by the ID of resource, the JSON file of server passback Bundle, data normalization when running Unity3D editing machine, Unity3D between UE4 editing machine, without repeatedly downloading;Pass through plan of establishment book generation module, the ID of commodity in threedimensional model, the quantity of commodity, area, length, length, scenario name, author information, floor plan, effect picture, panorama sketch, design description and inventory can be made into a html link, user is facilitated to check and buy commodity.

Description

A kind of service platform and method optimizing interior designer's workflow
Technical field
The present invention relates to 3D modeling field more particularly to a kind of service platforms for optimizing interior designer's workflow.
Background technique
The current way of interior designer is usual are as follows: one, production CAD floor plan, two, three-dimensional by the production of CAD floor plan House type model, three, self-built or obtained and mock-up funiture resource and be arranged in three-dimensional house type model by other channels, four, logical It crosses voluntarily or other channels renders offline, and obtain the effect picture of specified camera seat in the plane, panorama sketch, five, by floor plan, effect Figure, panorama sketch typesetting arrange be scheme book, printing or in the form of electronics shelves transmit, six, confirmed by buyer after, designer exists Sales field is found approximate furniture and is sold to buyer under own supply chain or line, on line.Currently, the entire stream of indoor design Cheng Wufa is coherent, i.e., since obtaining owner's essential information, is reduced to threedimensional model to owner's house type, to arrangement furniture, arrives Scene effect picture, panorama sketch are made, to price list is generated, arrives generation scheme book, to the payment that places an order, such process can not be held in the mouth It connects, after completing, also floor plan, effect picture and panorama sketch are checked in inconvenience.To sum up, design software is lacked there are following in conventional chamber Fall into: using upper hand difficulty caused by software diversity, excessively high, file data is transmitted between different software when indoor design Problem cumbersome, that largely the automatable desktops of unnecessary repetition work, the difficulty of order goods and drafting time are long.Cause This now need one kind can with data normalization, and can be realized user efficiently, easily convert mentality of designing to it is referable The continuous service platform and method of scheme book.
Summary of the invention
Can be with data normalization in view of this, the invention proposes one kind, and can be realized user and efficiently, easily incite somebody to action Mentality of designing is converted into the continuous service platform and method of referable scheme book.
The technical scheme of the present invention is realized as follows:
On the one hand, the present invention provides a kind of service platforms for optimizing interior designer's workflow comprising draws mould Block, scene arrangement module, roaster and server, further include resource management module, project management module, scheme inteilectual Cheng Mo Block;
Resource management module realizes the resource management and transmitting when Unity3D, Unity are run between UE4 engine;
Project management module stores each associated project information of user;
Drafting module draws figure according to two-dimensional surface and generates threedimensional model;
Scene arrange module by model, three kinds of modes of material and pipeline to the AssetBundle resource in Bundle in It is arranged in scene;
Roaster is constructed offline using UE4 to reach advanced effect of shadow, is reached using UE4 material system advanced Material expression effect uses NVDIAANSEL technique intercepts picture and panorama sketch;
Scheme book generation module retouches the scenario name of threedimensional model, author information, floor plan, effect picture, panorama sketch, design It states, inventory is made into html link;
Resource transfer when server admin Unity3D, Unity are run between UE4 engine;
Resource management module arranges that module and server signal are connect with scene respectively, and drafting module, scene arrange module It is connect respectively with project management module signal with scheme book generation module, roaster is connect with scheme inteilectual at module by signal, side Case book generation module is connect with server signal.
On the basis of above technical scheme, it is preferred that resource management module includes packaged unit and administrative unit;
Resource is packaged by packaged unit using Unity3D function BuildPipeline.BuildAssetBundles AssetBundle file is simultaneously passed in Assetbundles classification automatically, and FBX, SBSAR file are added AssetBundles points The text information of resource is made into JSON format using file iostream by class, and JSON format is packaged into TXT text simultaneously certainly In dynamic incoming Texts classification, Textures classification is added in resource picture, using dynamic resource management object pool by FBX file, AssetBundle file, SBSAR file, TXT text and PNG format image file upload resource to server by OSS;
Administrative unit includes resource set data model, resource manager, file manager and file data model;
Resource manager stores the JSON file of all Bundle by OSS downloading, obtains the file letter of all Bundle Parsing is stored in resource set data model after breath, and file manager takes all resource set numbers from resource set manager According to the information of request retrieval file is sent to OSS by the ID of resource, the JSON file that server returns is parsed and stored up It is stored in file data model;
Packaged unit, resource manager and file manager are connect with server signal respectively, resource set data model with The connection of resource manager signal, file data model are connect with file manager and resource manager signal respectively.
On the basis of above technical scheme, it is preferred that project management module includes project information unit, plane drafting number According to storage unit, geometric data storage unit and object serialization unit;
The entry name and creation time of project information unit preservation project;
The two-dimensional surface drawing data of plane drawing data storage unit preservation project;
Geometric data storage unit saves the three-dimensional data information other than two-dimensional surface drawing data;
The data of object serialization unit saving scenario arrangement;
Plane drawing data storage unit and geometric data storage unit are connect with drafting module signal respectively, object sequence Change unit to connect with scene arrangement module by signal.
It is further preferred that scene arrangement module includes model unit, material unit and pipeline unit;
Model unit loads AssetBundle using Unity WWW method, and directly extracts its GameObject Object is generated by Unity Instantiate method in scene, to arrange furniture;
Material unit loads AssetBundle using Unity WWW method, and directly extracts its Material pairs As by Unity MeshRenderer SharedMaterial method substitution model Facing material in scene, to arrange porcelain Brick, floor, furred ceiling, wall brick and wallpaper;
Pipeline unit loads AssetBundle using Unity WWW method, and directly extracts its GameObject Object is generated pipeline using third side plug SuperSplinesPro, to arrange skirting, external corner line, light bar;
Model unit, material unit and pipeline unit respectively with the object serialization unit and file in project management module The connection of manager signal.
Still more preferably, scheme book generation module includes commodity data control unit and generation unit;
Commodity data control unit is that scene arranges that the furniture arranged in module is numbered, and the logistics category of commodity is arranged Property, inventory's attribute, payment attribute, rebating attribute;
Generation unit selects picture and panorama sketch path using the file selection window function in win32.dll, and passes through For the SDK of OSS to OSS uploading pictures and panorama sketch, rear end server stores a scheme secretary record, and is returned by back-end server Return the html link of the record;
Commodity data control unit is connect with object serialization cell signal, generation unit respectively with roaster and server Signal connection.
On the other hand, the present invention provides a kind of methods for optimizing interior designer's workflow, comprising the following steps:
S101, Unity3D function is used in Unity3D editing machine port Resource is packaged into AssetBundle file and is passed to automatically by BuildPipeline.BuildAssetBundles In Assetbundles classification, AssetBundles classification is added in FBX, SBSAR file;It will be provided using file iostream The text information in source is made into JSON format, is finally packaged into TXT text and is passed in Texts classification automatically;Resource picture is added Textures classification, FBX file, AssetBundle file, SBSAR file, TXT text and PNG format image file are passed through OSS uploads resource to server, and server distributes ID to the resource;
S102, the port in Unity3D operation, the JSON file of all Bundle is stored by OSS downloading, is owned Parsing is stored in resource set data model after the file information of Bundle, and file manager takes institute from resource set manager Some resource set data send the information of request retrieval file, the JSON file that server is returned by the ID of resource to OSS It is parsed and is stored into file data model;
S103, CAD floor plan is copied, threedimensional model is generated according to the floor plan of imitation, and plane drawing data is stored In Profile_PPM, three-dimensional data is stored in Profile_SGM;
S104, model file, material file and the pipeline file that Bundle is obtained from file manager, use UnityWWW method loads model file, and directly extracts the GameObject object of model file, passes through Unity Instantiate method generates in scene, to arrange furniture;Material file is loaded using UnityWWW method, and The Material object for directly extracting material file, by UnityMeshRenderer SharedMaterial method in scene Middle substitution model Facing material, to arrange ceramic tile, floor, furred ceiling, wall brick, wallpaper;Using UnityWWW method to pipeline file Loaded, and the GameObject object of directly extraction tube line file, using third side plug SuperSplinesPro by its Pipeline is generated, to arrange skirting, external corner line, light bar;
S105, Unity operation when to UE4 editing machine transmitting data procedures in, download currently associated Bundle FBX, SBSAR file.In UE4 editing machine, be loaded directly into when being run by Unity transmit come scene information abstract, and load by Unity FBX, SBSAR file downloaded when operation;
S106, roaster are constructed offline using UE4 to reach advanced effect of shadow, are reached using UE4 material system Advanced material expression effect, uses NVDIAANSEL technique intercepts picture and panorama sketch;
S107, it arranges that the commodity in module are numbered for scene, generates inventory, and its logistics attribute, library is set Attribute, payment attribute and rebating attribute are deposited, selects picture and panorama sketch road using the file selection window function in win32.dll Diameter, by the SDK of OSS to OSS uploading pictures and panorama sketch, rear end server stores a scheme secretary record, and by rear end Server returns to the html link of the record.
On the basis of above technical scheme, it is preferred that Bundle is managed by BundleManager class in S101, Resource is by FileManager and the management of Storage class;
When carrying out Resource Access to the Resource in Bundle, the ID of corresponding Resource is passed to Bundle, and Corresponding Resource is extracted by FileManager, Storage caches the resource extracted.
On the basis of above technical scheme, it is preferred that scene informative abstract is had recorded in S105 with JSON format Gridding information and corresponding material Bundle information in the instantiation supplemental characteristic and scene of Bundle and Bundle.
On the basis of above technical scheme, it is preferred that scheme school bag includes scenario name, author information, floor plan, effect Figure, panorama sketch, design description, inventory.
The service platform and method of a kind of optimization interior designer workflow of the invention have compared with the existing technology Below the utility model has the advantages that
(1) by resource management module, can by FBX file, AssetBundle file, SBSAR file, TXT text and PNG format image file uploads resource by OSS and arrives server, can be with when Unity3D is run and when the editing machine port UE4 The information of request retrieval file is sent to server by the ID of resource, server returns the Json file of Bundle, makes Data normalization when Unity3D editing machine, Unity3D operation between UE4 editing machine, without repeatedly downloading;
(2) by plan of establishment book generation module, can by the ID of the commodity in threedimensional model, the quantity of commodity, area, Length, length, scenario name, author information, floor plan, effect picture, panorama sketch, design description and inventory are made into one Html link facilitates user to check and buy commodity;
(3) entire platform can be by the data normalization in indoor design, and design cycle is coherent, can be realized user's height Effect easily converts referable scheme book for mentality of designing and accelerates city to reduce the technical threshold of indoor design Field demand conversion rate.
Detailed description of the invention
In order to more clearly explain the embodiment of the invention or the technical proposal in the existing technology, to embodiment or will show below There is attached drawing needed in technical description to be briefly described, it should be apparent that, the accompanying drawings in the following description is only this Some embodiments of invention for those of ordinary skill in the art without creative efforts, can be with It obtains other drawings based on these drawings.
Fig. 1 is a kind of structure chart for the service platform for optimizing interior designer's workflow of the present invention;
Fig. 2 is a kind of flow chart for optimizing interior designer's workflow methods of the present invention.
Specific embodiment
Below in conjunction with embodiment of the present invention, the technical solution in embodiment of the present invention is carried out clearly and completely Description, it is clear that described embodiment is only some embodiments of the invention, rather than whole embodiments.Base Embodiment in the present invention, it is obtained by those of ordinary skill in the art without making creative efforts all Other embodiments shall fall within the protection scope of the present invention.
As shown in Figure 1, a kind of service platform of optimization interior designer workflow of the invention comprising draw mould Block, scene arrangement module, roaster, server, resource management module, project management module and scheme book generation module.Wherein, Drafting module includes plane drawing unit and three-dimensional modeling unit, and scene arranges that module includes model unit, material unit and pipe Line unit, project management module include project information unit, plane drawing data storage unit, geometric data storage unit and right As serialization unit, scheme book generation module includes commodity data control unit and generation unit.
In the present invention, basic single resource file is known as Resource, the file of one group of single resource file composition Packet is known as Bundle.There are three types of types by Bundle, are respectively as follows: model, material, pipeline, three types all have recorded Bundle Title, file name, specific classification, goods number.Wherein, model is by FBX format model file Resource, AssetBundle Format model file Resource, SBSAR format material file Resource, PNG format image file Resource, txt lattice Formula text file Resource composition;Material is by AssetBundle format material file Resource, SBSAR format material text Part Resource, PNG format image file Resource, txt format text file Resource composition;Pipeline by AssetBundle format unit model file Resource, SBSAR format material file Resource, PNG format image Resource, txt format text file Resource composition.Bundle is managed by BundleManager class, Resource by FileManager and the management of Storage class.It, will be corresponding when carrying out Resource Access for the Resource in Bundle The ID of Resource is passed to Bundle, and extracts corresponding Resource by FileManager, and Storage is to the money extracted Source is cached.
In the present invention, a subscription number has several different Bundle to be associated, and user can create, deletes, repair Change design packet, and can be added in design packet, delete Bundle association.Wherein, Bundle be subscribed number process for including in It manages console to complete, by user, DesignPackManager when Unity is run is complete by designing the process for including by Bundle At the collection operation of Bundle is completed by CollectionManager.User can add, delete and rename design packet, if The storage of meter packet is in the database.In design packet comprising the intersection of customized Bundle, increase and delete Bundle number method, Material and pipeline.
Bundle of resource management module, the subscription number subscribed to according to user and its design packet addition, when Unity is run Associated all Bundle information can be loaded.Resource management module includes packaged unit and administrative unit, in Unity operation, Use all AssetBundle, PNG in dynamic resource management object pool management Bundle, txt file data, packaged unit Resource is packaged into AssetBundle file simultaneously certainly using Unity3D function BuildPipeline.BuildAssetBundles In dynamic incoming Assetbundles classification, AssetBundles classification is added in FBX, SBSAR file, uses file input and output The text information of resource is made into JSON format by stream, and JSON format is packaged into TXT text and is passed in Texts classification automatically, Textures classification is added in resource picture.Administrative unit administrative unit includes resource set data model, resource manager, file Manager and file data model;Resource manager stores the JSON file of all Bundle by OSS downloading, is owned Parsing is stored in resource set data model after the file information of Bundle, and file manager takes institute from resource set manager Some resource set data send the information of request retrieval file, the JSON file that server is returned by the ID of resource to OSS It is parsed and is stored into file data model.In Unity operation into UE4 editing machine transmitting data procedures, downloading is worked as FBX, SBSAR file of preceding correlation Bundle.In UE4 editing machine, be loaded directly into when being run by Unity transmit Lai scene information Abstract, and load FBX, SBSAR file downloaded when being run by Unity.Wherein, scene information abstract is in disk stationary phase To the text file stored in path, the instantiation supplemental characteristic of Bundle and Bundle is had recorded with JSON format, and Gridding information and corresponding material Bundle information in scene.Packaged unit, resource manager and file manager respectively with Server signal connection, resource set data model connect with resource manager signal, file data model respectively with file management Device is connected with resource manager signal.
Project management module stores the associated project information of each user.Each project has unique portion Profile data, which includes four sections of JSON data, respectively PI, PPM, SGM, OSM.PI is ProjectInfo, i.e. item Mesh information, main entry name, the creation time etc. for saving project.PPM is PlanePaintMap, i.e., plane draws figure, main to protect The two-dimensional surface drawing data of inventory item;SGM is StereoGenerationMap, i.e., geometry generates figure, and main preservation two dimension is flat Three-dimensional data information except iso-surface patch data, including mosaic surface etc.;OSM is ObjectSerializationMap, i.e. object Serializing figure, the data of main saving scenario arrangement.Project management module includes project information unit, the storage of plane drawing data Unit, geometric data storage unit and object serialization unit.Project information unit, plane drawing data storage unit, geometry Data storage cell and object serialization unit are corresponded with PI, PPM, SGM, OSM respectively.Plane drawing data storage unit It is connect respectively with drafting module signal with geometric data storage unit, object serialization unit and scene arrangement module by signal connect It connects.
Drafting module draws the threedimensional model of house type according to floor plan.Drafting module includes plane drawing unit and three-dimensional Modeling unit.Plane drawing unit copies CAD floor plan, generates door and window hole parameter.Plane drawing unit includes that plane draws shape State machine.Plane draws the final result that CAD floor plan is copied in state machine management and load is drawn, the final result that plane is drawn Serializing is stored in Profile_PPM, i.e. in PPM in project management module, reads current Profile_PPM and in the scene Reappear the drawing result finally saved.Three-dimensional modeling unit, when loading three-dimensional scenic, according to the sequence of plane drawing unit generation Columnization result generates threedimensional model.Three-dimensional modeling unit loads PPM data and SGM parquets face data in Profile_PPM information And threedimensional model is generated by algorithm, the algorithm for generating threedimensional model is the prior art, no longer burdensome herein.Three-dimensional modeling unit The threedimensional model of generation possesses house type spatial character, the i.e. incidence relation of the every floorboard in region and its metope, furred ceiling.
Scene arranges module, after three-dimensional scenic load, by three-dimensional scenic manager read current Profile_OSM and The arrangement result finally saved is reappeared in scene.It can add from server or local load Bundle file, the Bundle after load Its correlation Resource is carried, according to its txt_Resource display Name, its button cover is shown according to its png_Resouce Figure.Scene arranges that module includes model unit, material unit and pipeline unit.Model unit is using UnityWWW method to model File is loaded, and directly extracts its GameObject object, raw in scene by Unity Instantiate method At to arrange furniture;Material unit loads material file using Unity WWW method, and directly extracts it Material object passes through Unity MeshRenderer SharedMaterial method substitution model surface material in scene Matter, to arrange ceramic tile, floor, furred ceiling, wall brick, wallpaper;Pipeline unit adds pipeline file using UnityWWW method It carries, and directly extracts its GameObject object, pipeline is generated using third side plug SuperSplinesPro, with cloth Set skirting, external corner line, light bar.Final result after the completion of arrangement is stored in Profile_ by the serializing of three-dimensional scenic manager In OSM, i.e. OSM in project management module.Three-dimensional scenic uses the basic shadow of Unity, i.e., direct illumination, using SEGI, That is the real-time global illumination based on voxel of third party's shadow plug-in unit, i.e. indirect light are according to reach preliminary effect of shadow. Model unit, material unit and pipeline unit respectively in project management module object serialization unit and file manager believe Number connection.
Roaster is constructed offline to reach advanced effect of shadow using UE4, is reached using UE4 material system advanced Material expression effect.Roaster loads element by the scene grid information and JSON information transmitted when parsing Unity3D operation Material configuration information uses NVDIAANSEL technique intercepts picture and panorama sketch.
Scheme book generation module is numbered for the commodity in scene, generates inventory, by OSS uploading pictures and Panorama sketch, rear end server store a scheme secretary record, and the html link of the record is returned by back-end server.Scheme Book generation module includes commodity data control unit and generation unit.Commodity data control unit is the quotient that scene is arranged in module Product are numbered, and logistics attribute, inventory's attribute, payment attribute and the rebating attribute of commodity are arranged, wherein do shopping when user shares When vehicle and its sharing source, once the shopping cart shared strikes a bargain, rebating is paid to source is shared according to the rebating attribute of its commodity. Generation unit delivers in Unity3D operation and fills in the essential information of Current protocols in scene and create scheme book.Wherein, side The essential information of case includes scenario name, author information, floor plan, effect picture, panorama sketch, design description, inventory.It uses File selection window function selection in win32.dll needs uploading pictures and panorama sketch path, and by the SDK of OSS to OSS Uploading pictures and panorama sketch, rear end server stores a scheme secretary record, and returns to the record by back-end server Html link, inventory are generated from three dimensional arrangement scene to the data that scene is transmitted are delivered, each inventory element includes The ID of Bundle, goods number, quantity, area and length.
Workflow of the invention are as follows: Unity3D function is used in Unity3D editing machine port Resource is packaged into AssetBundle file and is passed to automatically by BuildPipeline.BuildAssetBundles In Assetbundles classification, FBX, SBSAR file is also required supplementation with according to Bundle type difference, AssetBundles is added Classification;The text information of resource is made into JSON format using file iostream, TXT text is finally packaged into and passes automatically Enter in Texts classification;Resource picture be added Textures classification, by FBX file, AssetBundle file, SBSAR file, By OSS upload resource to server, server distributes ID to the resource for TXT text and PNG format image file.By Bundle It ranges in subscription number, a subscription number has several different Bundle to be associated, and another user can create, deletes, modify Design packet.
The port in Unity3D operation, the JSON file of all Bundle is stored by OSS downloading, is owned Parsing is stored in resource set data model after the file information of Bundle, and file manager takes institute from resource set manager Some resource set data send the information of request retrieval file, the JSON file that server is returned by the ID of resource to OSS It is parsed and is stored into file data model.In Unity operation, Bundle is managed using dynamic resource management object pool In all AssetBundle, PNG, txt file data, copy CAD floor plan, obtain door and window hole parameter, pass through two dimension to three The algorithm for tieing up perspective view conversion generates 3 dimensional drawing.Use OSS FileBundle's related to server communication download items FBX, SBSAR file transmit scene abstract information to UE4 editing machine.
At the editing machine port UE4, using the FBX of the related FileBundle of OSS and server communication download items, SBSAR file simultaneously imports FBX file to UE4.SBSAR file is being loaded after starting UE4.Pass through model AssetBundle, material The mode of AssetBundle and pipeline AssetBundle carry out cloth to the AssetBundle resource in Bundle in scene It sets, selects the region in threedimensional model, paving floor material, metope material, furred ceiling material, skirting, external corner line.Arrangement is backward Scene transmitting is delivered, and generates inventory, is rendered using roaster, using camera screenshot and is generated panorama sketch, pass through For the SDK of OSS to OSS uploading pictures and panorama sketch, rear end server stores a scheme secretary record, and is returned by back-end server Return the html link of the record.
Embodiment two,
As shown in Fig. 2, the present invention provides a kind of methods for optimizing interior designer's workflow, comprising the following steps:
S101, Unity3D function is used in Unity3D editing machine port Resource is packaged into AssetBundle file and is passed to automatically by BuildPipeline.BuildAssetBundles In Assetbundles classification, AssetBundles classification is added in FBX, SBSAR file;It will be provided using file iostream The text information in source is made into JSON format, is finally packaged into TXT text and is passed in Texts classification automatically;Resource picture is added Textures classification, FBX file, AssetBundle file, SBSAR file, TXT text and PNG format image file are passed through OSS uploads resource to server, and server distributes ID to the resource;
S102, the port in Unity3D operation, the JSON file of all Bundle is stored by OSS downloading, is owned Parsing is stored in resource set data model after the file information of Bundle, and file manager takes institute from resource set manager Some resource set data send the information of request retrieval file, the JSON file that server is returned by the ID of resource to OSS It is parsed and is stored into file data model;
S103, CAD floor plan is copied, threedimensional model is generated according to the floor plan of imitation, and plane drawing data is stored In Profile_PPM, three-dimensional data is stored in Profile_SGM;
S104, model file, material file and the pipeline file that Bundle is obtained from file manager, use UnityWWW method loads model file, and directly extracts the GameObject object of model file, passes through Unity Instantiate method generates in scene, to arrange furniture;Material file is loaded using UnityWWW method, and The Material object for directly extracting material file, by UnityMeshRenderer SharedMaterial method in scene Middle substitution model Facing material, to arrange ceramic tile, floor, furred ceiling, wall brick, wallpaper;Using UnityWWW method to pipeline file Loaded, and the GameObject object of directly extraction tube line file, using third side plug SuperSplinesPro by its Pipeline is generated, to arrange skirting, external corner line, light bar;
S105, Unity operation when to UE4 editing machine transmitting data procedures in, download currently associated Bundle FBX, SBSAR file.In UE4 editing machine, be loaded directly into when being run by Unity transmit come scene information abstract, and load by Unity FBX, SBSAR file downloaded when operation;
S106, roaster are constructed offline using UE4 to reach advanced effect of shadow, are reached using UE4 material system Advanced material expression effect, uses NVDIAANSEL technique intercepts picture and panorama sketch;
S107, it arranges that the commodity in module are numbered for scene, generates inventory, and its logistics attribute, library is set Attribute, payment attribute and rebating attribute are deposited, selects picture and panorama sketch road using the file selection window function in win32.dll Diameter, by the SDK of OSS to OSS uploading pictures and panorama sketch, rear end server stores a scheme secretary record, and by rear end Server returns to the html link of the record.
Wherein, Bundle is managed by BundleManager class in S101, and Resource is by FileManager and Storage Class management;When carrying out Resource Access to the Resource in Bundle, by the incoming Bundle of the ID of corresponding Resource, and by FileManager extracts corresponding Resource, and Storage caches the resource extracted.
Scene informative abstract has recorded the instantiation supplemental characteristic of Bundle and Bundle with JSON format in S105, and Gridding information and corresponding material Bundle information in scene.
Scheme school bag includes scenario name, author information, floor plan, effect picture, panorama sketch, design description, inventory.
The foregoing is merely better embodiments of the invention, are not intended to limit the invention, all of the invention Within spirit and principle, any modification, equivalent replacement, improvement and so on be should all be included in the protection scope of the present invention.

Claims (9)

1. a kind of service platform for optimizing interior designer's workflow comprising drafting module, scene arrange module, roaster And server, it is characterised in that: further include resource management module, project management module, scheme book generation module;
The resource management module realizes the resource management and transmitting when Unity3D, Unity are run between UE4 engine;
The project management module stores each associated project information of user;
The drafting module draws figure according to two-dimensional surface and generates threedimensional model;
Scene arrangement module by model, three kinds of modes of material and pipeline to the AssetBundle resource in Bundle in It is arranged in scene;
The roaster is constructed offline using UE4 to reach advanced effect of shadow, is reached using UE4 material system advanced Material expression effect uses NVDIAANSEL technique intercepts picture and panorama sketch;
The scheme book generation module retouches the scenario name of threedimensional model, author information, floor plan, effect picture, panorama sketch, design It states, inventory is made into html link;
Resource transfer when described server admin Unity3D, Unity are run between UE4 engine;
The resource management module arranges that module and server signal are connect with scene respectively, and drafting module, scene arrange module It is connect respectively with project management module signal with scheme book generation module, roaster is connect with scheme inteilectual at module by signal, side Case book generation module is connect with server signal.
2. a kind of service platform for optimizing interior designer's workflow as described in claim 1, it is characterised in that: the money Source control module includes packaged unit and administrative unit;
Resource is packaged by the packaged unit using Unity3D function BuildPipeline.BuildAssetBundles AssetBundle file is simultaneously passed in Assetbundles classification automatically, and FBX, SBSAR file are added AssetBundles points The text information of resource is made into JSON format using file iostream by class, and JSON format is packaged into TXT text simultaneously certainly In dynamic incoming Texts classification, Textures classification is added in resource picture, using dynamic resource management object pool by FBX file, AssetBundle file, SBSAR file, TXT text and PNG format image file upload resource to server by OSS;
The administrative unit includes resource set data model, resource manager, file manager and file data model;
The resource manager stores the JSON file of all Bundle by OSS downloading, obtains the file letter of all Bundle Parsing is stored in resource set data model after breath, and file manager takes all resource set numbers from resource set manager According to the information of request retrieval file is sent to OSS by the ID of resource, the JSON file that server returns is parsed and stored up It is stored in file data model;
The packaged unit, resource manager and file manager are connect with server signal respectively, resource set data model with The connection of resource manager signal, file data model are connect with file manager and resource manager signal respectively.
3. a kind of service platform for optimizing interior designer's workflow as described in claim 1, it is characterised in that: the item Mesh management module includes project information unit, plane drawing data storage unit, geometric data storage unit and object serialization Unit;
The project information unit saves the entry name and creation time of project;
The plane drawing data storage unit saves the two-dimensional surface drawing data of project;
The geometric data storage unit saves the three-dimensional data information other than two-dimensional surface drawing data;
The data of the object serialization unit saving scenario arrangement;
The plane drawing data storage unit and geometric data storage unit are connect with drafting module signal respectively, object sequence Change unit to connect with scene arrangement module by signal.
4. a kind of service platform for optimizing interior designer's workflow as claimed in claim 3, it is characterised in that: the field Scape arranges that module includes model unit, material unit and pipeline unit;
The model unit loads AssetBundle using UnityWWW method, and directly extracts its GameObject Object is generated by Unity Instantiate method in scene, to arrange furniture;
The material unit loads AssetBundle using UnityWWW method, and directly extracts its Material pairs As by Unity MeshRenderer SharedMaterial method substitution model Facing material in scene, to arrange porcelain Brick, floor, furred ceiling, wall brick and wallpaper;
The pipeline unit loads AssetBundle using UnityWWW method, and directly extracts its GameObject Object is generated pipeline using third side plug SuperSplinesPro, to arrange skirting, external corner line, light bar;
The model unit, material unit and pipeline unit respectively with the object serialization unit and file in project management module The connection of manager signal.
5. a kind of service platform for optimizing interior designer's workflow as claimed in claim 4, it is characterised in that: the side Case book generation module includes commodity data control unit and generation unit;
The commodity data control unit is that scene arranges that the furniture arranged in module is numbered, and the logistics category of commodity is arranged Property, inventory's attribute, payment attribute, rebating attribute;
The generation unit selects picture and panorama sketch path using the file selection window function in win32.dll, and passes through For the SDK of OSS to OSS uploading pictures and panorama sketch, rear end server stores a scheme secretary record, and is returned by back-end server Return the html link of the record;
The commodity data control unit is connect with object serialization cell signal, generation unit respectively with roaster and server Signal connection.
6. a kind of method for optimizing interior designer's workflow, it is characterised in that: the following steps are included:
S101, Unity3D function BuildPipeline.BuildAssetBundles is used in Unity3D editing machine port Resource is packaged into AssetBundle file and is passed in Assetbundles classification automatically, FBX, SBSAR file are added AssetBundles classification;The text information of resource is made into JSON format using file iostream, is finally packaged into TXT Text is simultaneously passed in Texts classification automatically;Resource picture be added Textures classification, by FBX file, AssetBundle file, SBSAR file, TXT text and PNG format image file upload resource to server by OSS, and server distribution ID give the money Source;
S102, the port in Unity3D operation, the JSON file of all Bundle is stored by OSS downloading, is owned Parsing is stored in resource set data model after the file information of Bundle, and file manager takes institute from resource set manager Some resource set data send the information of request retrieval file, the JSON file that server is returned by the ID of resource to OSS It is parsed and is stored into file data model;
S103, CAD floor plan is copied, threedimensional model is generated according to the floor plan of imitation, and plane drawing data is stored in Three-dimensional data is stored in Profile_SGM by Profile_PPM;
S104, model file, material file and the pipeline file that Bundle is obtained from file manager, use the side UnityWWW Method loads model file, and directly extracts the GameObject object of model file, passes through Unity Instantiate Method generates in scene, to arrange furniture;Material file is loaded using UnityWWW method, and directly extracts material The Material object of file passes through Unity MeshRenderer SharedMaterial method substitution model in scene Facing material, to arrange ceramic tile, floor, furred ceiling, wall brick, wallpaper;Pipeline file is loaded using UnityWWW method, and The GameObject object of direct extraction tube line file, is generated pipeline using third side plug SuperSplinesPro, with Arrange skirting, external corner line, light bar;
S105, Unity operation when to UE4 editing machine transmitting data procedures in, download FBX, SBSAR of currently associated Bundle File.In UE4 editing machine, be loaded directly into when being run by Unity transmit come scene information abstract, and load run by Unity When FBX, SBSAR file for having downloaded;
S106, roaster are constructed offline using UE4 to reach advanced effect of shadow, are reached using UE4 material system advanced Material expression effect, use NVDIAANSEL technique intercepts picture and panorama sketch;
S107, it arranges that the commodity in module are numbered for scene, generates inventory, and its logistics attribute, inventory's category are set Property, payment attribute and rebating attribute, using in win32.dll file selection window function selection picture and panorama sketch path, By the SDK of OSS to OSS uploading pictures and panorama sketch, rear end server stores a scheme secretary record, and by back-end services Device returns to the html link of the record.
7. a kind of optimization interior designer's workflow methods as claimed in claim 6, it is characterised in that: in the S101 Bundle is managed by BundleManager class, and Resource is by FileManager and the management of Storage class;
When carrying out Resource Access to the Resource in Bundle, by the incoming Bundle of the ID of corresponding Resource, and by FileManager extracts corresponding Resource, and Storage caches the resource extracted.
8. a kind of method for optimizing interior designer's workflow as claimed in claim 6, it is characterised in that: in the S105 Scene information abstract has recorded the letter of the grid in the instantiation supplemental characteristic and scene of Bundle and Bundle with JSON format Breath and corresponding material Bundle information.
9. a kind of method for optimizing interior designer's workflow as claimed in claim 6, it is characterised in that: the scheme book Including scenario name, author information, floor plan, effect picture, panorama sketch, design description, inventory.
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