CN109727302A - Bone creation method, device, electronic equipment and storage medium - Google Patents

Bone creation method, device, electronic equipment and storage medium Download PDF

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Publication number
CN109727302A
CN109727302A CN201811624487.5A CN201811624487A CN109727302A CN 109727302 A CN109727302 A CN 109727302A CN 201811624487 A CN201811624487 A CN 201811624487A CN 109727302 A CN109727302 A CN 109727302A
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initial point
facial
bone
expression
point
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CN201811624487.5A
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CN109727302B (en
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乔磊
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Abstract

The application provides a kind of bone creation method, device, electronic equipment and storage medium, this method comprises: creating the facial initial point on each location point according to preset location point for animation model;According to facial initial point, expression bone is generated;According to facial initial point, creation control node corresponding with each face initial point, obtains the animation object for being provided with facial skeleton on expression bone, wherein control node has interaction relation between different control nodes for driving expression skeleton motion.The negligible amounts of the expression bone for the animation object being created that, do not interfere with the fluency of game, can promote the performance of game and terminal;It can quickly be created that the facial expression skeletal system of animation model, it does not need to be created that bone one by one manually and manually matches the control planning between bone, it obtains that the time required for being provided with the animation object of facial skeleton is less, the design cost of animation object can be reduced.

Description

Bone creation method, device, electronic equipment and storage medium
Technical field
This application involves game technical fields more particularly to a kind of bone creation method, device, electronic equipment and storage to be situated between Matter.
Background technique
With the development of electronic entertainment industry, game is liked by more and more users, and three-dimensional (3 is provided in game Dimensions, abbreviation 3D) animation object.The user of requirement with to(for) game experiencing it is higher and higher, can be animation pair As facial expression is arranged.
In the prior art, when needing that facial skeleton is arranged for animation object, the table of BonyFace a kind of can be used Feelings the Bind tool.Firstly, generating point and lines;Then, point lines are matched with the model of animation object, and then generate face Bone, to generate expression system.The movement of facial skeleton is realized to drive animation object to carry out the embodiment of facial expression.
However in the prior art, more using expression the Bind tool of BonyFace facial skeleton quantity generated, meeting The fluency of game is influenced, the process of game is lower, and then influences the performance of game and terminal.Also, BonyFace work Tool is suitably for the model of video display animation creation animation object, because video display animation only needs render video without exporting mould Type, when using BonyFace tool for animation Object Creation facial skeleton, BonyFace tool can also be to animation object Model carry out further specially treated, and then change model;But need to export the model of animation object in gaming, it is It is not intended to change model, so that the animation object of the game obtained using BonyFace tool, is not suitable for being applied in game.
Summary of the invention
The application provides a kind of bone creation method, device, electronic equipment and storage medium, in the prior art to solve The process of game is lower, and the performance of game and terminal is lower;Using the animation object for the game that BonyFace tool obtains, no It is suitble to be applied to the problems in game.
In a first aspect, the embodiment of the present application provides a kind of bone creation method, comprising:
It is the facial initial point on each location point of animation Object Creation according to preset location point;
According to the facial initial point, expression bone is generated;
According to the facial initial point, control corresponding with face initial point described in each is created on the expression bone Node processed obtains the animation object for being provided with facial skeleton, wherein the control node is for driving the expression bone to transport It is dynamic, there is interaction relation between the different control nodes.
Further, described according to preset location point, it is the face on each described location point of animation Object Creation Initial point, comprising:
Creation instruction is received, and the location point is obtained according to creation instruction, wherein each location point constitutes The profile of the expression bone of the animation object;
Facial initial point is generated on each described location point.
Further, the face on the facial initial point and the other half face on the half face of the animation object is initial There is mirror between point;
Described according to preset location point, be facial initial point on each described location point of animation Object Creation it Afterwards, further includes:
First movement instruction is received, and is instructed according to the first movement, the mobile first movement instructs indicated Facial initial point, and mirror image is had according to the mobile facial initial point indicated with first movement instruction of the mirror Facial initial point on the other half described face of relationship.
Further, there is connection relationship between different facial initial points;According to the facial initial point, expression is generated Bone, comprising:
Facial initial point with connection relationship is attached, each expression bone is obtained.
Further, after according to the facial initial point, generating expression bone, further includes:
The second move is received, and according to second move, is moved indicated by second move Facial initial point obtains adjusting the facial initial point after movement;
Triggering command is received, and according to the triggering command, the expression of the facial initial point after moving through the movement The position of bone, so that expression bone and facial initial point matching.
Further, according to the facial initial point, creation and each described face are initial on the expression bone The corresponding control node of point, comprising:
On the position that each described facial initial point is characterized, generate corresponding at least with each facial initial point Two control nodes, wherein there is interaction relation, tool between at least two control node corresponding with each face initial point Having has interaction relation between the control node on the expression bone of connection relationship;
Master control point is generated for the animation object, wherein the master control point is for driving all facial initial points On control node it is mobile to drive expression bone mobile.
Further, according to the facial initial point, creation and each described face are first on the expression bone The corresponding control node of initial point obtains being provided with after the animation object of facial skeleton, further includes:
The eye for creating each eyeball of the animation object watches controller attentively;
Watch the eye of each eyeball attentively controller to be associated with expression bone corresponding to each eyeball.
Second aspect, the embodiment of the present application provide a kind of bone creating device, comprising:
First creating unit, for being on each described location point of animation Object Creation according to preset location point Facial initial point;
Generation unit, for generating expression bone according to the facial initial point;
Second creating unit, for according to the facial initial point, on the expression bone creation with described in each The corresponding control node of facial initial point, obtains the animation object for being provided with facial skeleton, wherein the control node is used for band The expression skeleton motion is moved, there is interaction relation between the different control nodes.
Further, first creating unit, comprising:
First receiving module, for receiving creation instruction;
Module is obtained, for obtaining the location point according to creation instruction, wherein each location point constitutes institute State the profile of the expression bone of animation object;
First generation module, for generating facial initial point on each described location point.
Further, the face on the facial initial point and the other half face on the half face of the animation object is initial There is mirror between point;Described device, further includes:
First receiving unit is used in first creating unit according to preset location point, is that animation Object Creation is every After facial initial point on one location point, first movement instruction is received;
First movement unit is used for and is instructed according to the first movement, indicated by the mobile first movement instruction Facial initial point, and mirror image is had according to the mobile facial initial point indicated with first movement instruction of the mirror Facial initial point on the other half described face of relationship.
Further, there is connection relationship between different facial initial points;The generation unit, is specifically used for:
Facial initial point with connection relationship is attached, each expression bone is obtained.
Further, described device, further includes:
Second receiving unit, for being connect after generating expression bone in the generation unit according to the facial initial point Receive the second move;
Second mobile unit is used for according to second move, face indicated by mobile second move Portion's initial point obtains adjusting the facial initial point after movement;
Third receiving unit, for receiving triggering command;
Third mobile unit, for moving through the expression of the facial initial point after the movement according to the triggering command The position of bone, so that expression bone and facial initial point matching.
Further, second creating unit, comprising:
Second generation module, for generating and each face in the position that each described facial initial point is characterized Corresponding at least two control node of portion's initial point, wherein at least two control node corresponding with each face initial point Between there is interaction relation, with interaction relation between the control node on the expression bone with connection relationship;
Third generation module, for generating master control point for the animation object, wherein the master control point is for driving Control node on all facial initial points is mobile to drive expression bone mobile.
Further, described device, further includes:
Third creating unit, for creating before the second creating unit obtains being provided with the animation object of facial skeleton The eye of each eyeball of the animation object watches controller attentively;
Associative cell, for watching the eye of each eyeball attentively corresponding to controller and each eyeball expression bone It is associated.
The third aspect, the embodiment of the present application provide a kind of electronic equipment, comprising: memory and processor are deposited in memory Contain the executable instruction of the processor;Wherein, the processor is configured to execute via the executable instruction is executed Method described in any one of first aspect.
Fourth aspect, the embodiment of the present application provide a kind of computer readable storage medium, are stored thereon with computer program, First aspect described in any item methods are realized when the program is executed by processor.
The application provides a kind of bone creation method, device, electronic equipment and storage medium, by according to preset position Point is the facial initial point on each location point of animation Object Creation;According to facial initial point, expression bone is generated;According to Facial initial point, creation control node corresponding with each face initial point, obtains being provided with facial bone on expression bone The animation object of bone, wherein control node between different control nodes there is linkage to close for driving expression skeleton motion System.Thus by being automatically animation Object Creation face initial point according to preset location point, due to the position of facial initial point And connection relationship, so as to automatically generate expression bone;Then creation control node corresponding with each face initial point; The creation process of the above expression bone is simple to operation, cracking can go out bone for animation Object Creation.Using the application reality The negligible amounts for applying the expression bone for the animation object that example is created that, do not interfere with the fluency of game, can promote trip The performance of play and terminal;Also, process is created using the bone of the embodiment of the present application, can quickly be created that animation object Expression bone does not need to be created that bone one by one manually and manually matches the control planning between bone, and the application is implemented Example obtains that the time required for being provided with the animation object of facial skeleton is less, can reduce the design cost of animation object;And And due to having interaction relation between different control nodes, control node can drive relevant expression bone to be moved, So as to restore the linkage effect of facial movement well, available a variety of expressions improve user in game process User experience;The animation object created using the method for the present embodiment, when for animation Object Creation facial skeleton, The model that animation object will not be changed, the model of obtained animation object are suitble to be applied in game.
Detailed description of the invention
In order to illustrate the technical solutions in the embodiments of the present application or in the prior art more clearly, to embodiment or will show below There is attached drawing needed in technical description to be briefly described, it should be apparent that, the accompanying drawings in the following description is this Shen Some embodiments please for those of ordinary skill in the art without any creative labor, can be with It obtains other drawings based on these drawings.
Fig. 1 is a kind of flow chart of bone creation method provided by the embodiments of the present application;
Fig. 2 is a kind of schematic diagram of operation interface provided by the embodiments of the present application;
Fig. 3 is the illustraton of model one of bone provided by the embodiments of the present application creation;
Fig. 4 is the illustraton of model two of bone provided by the embodiments of the present application creation;
Fig. 5 is the illustraton of model three of bone provided by the embodiments of the present application creation;
Fig. 6 is the flow chart of another bone creation method provided by the embodiments of the present application;
Fig. 7 is the illustraton of model three of bone provided by the embodiments of the present application creation;
Fig. 8 is the schematic diagram one of expression bone provided by the embodiments of the present application;
Fig. 9 is the schematic diagram two of expression bone provided by the embodiments of the present application;
Figure 10 is the schematic diagram three of expression bone provided by the embodiments of the present application;
Figure 11 is the illustraton of model four of bone provided by the embodiments of the present application creation;
Figure 12 is a kind of structural schematic diagram of bone creating device provided by the embodiments of the present application;
Figure 13 is the structural schematic diagram of another bone creating device provided by the embodiments of the present application;
Figure 14 is the structural schematic diagram of a kind of electronic equipment provided by the embodiments of the present application.
Through the above attached drawings, it has been shown that the specific embodiment of the application will be hereinafter described in more detail.These attached drawings It is not intended to limit the range of the application design in any manner with verbal description, but is by referring to specific embodiments Those skilled in the art illustrate the concept of the application.
Specific embodiment
To keep the purposes, technical schemes and advantages of the embodiment of the present application clearer, below in conjunction with the embodiment of the present application In attached drawing, the technical scheme in the embodiment of the application is clearly and completely described, it is clear that described embodiment is Some embodiments of the present application, instead of all the embodiments.Based on the embodiment in the application, those of ordinary skill in the art Every other embodiment obtained without making creative work, shall fall in the protection scope of this application.
The description and claims of this application and term " first ", " second ", " third " " in above-mentioned attached drawing The (if present)s such as four " are to be used to distinguish similar objects, without being used to describe a particular order or precedence order.It should manage The data that solution uses in this way are interchangeable under appropriate circumstances, so that embodiments herein described herein for example can be to remove Sequence other than those of illustrating or describe herein is implemented.In addition, term " includes " and " having " and theirs is any Deformation, it is intended that cover it is non-exclusive include, for example, containing the process, method of a series of steps or units, system, production Product or equipment those of are not necessarily limited to be clearly listed step or unit, but may include be not clearly listed or for this A little process, methods, the other step or units of product or equipment inherently.
It is described in detail below with technical solution of the specifically embodiment to the application.These specific implementations below Example can be combined with each other, and the same or similar concept or process may be repeated no more in some embodiments.
The user of requirement with to(for) game experiencing it is higher and higher, facial expression can be set for animation object.To move Drawing object is no longer single stiff facial expression, lively expression animation can be arranged for animation object;Lively expression The quality of game can be greatly improved in animation, and cater to the higher game of player it is aesthetic with experience.For example, can be trip Face expression is pinched in the animation object setting of play.
Before, the manufacturing process of game animation is different from the manufacturing process of video display animation;In video display animation, animation binding Teacher can be animation object binding role bone expression, and then achieve the effect that lively body language and facial expression;It is swimming In the manufacturing process of animation of playing, due to needing mainly to be embodied in the physical task of animation object will act, and at The considerations of this time and performance, tends not to spend too many energy cost input in the expression of animation object.
In the prior art, when facial expression is set for the animation object of game, expression the Bind tool can be used The design of BonyFace completion facial expression.However in the prior art, needing animation binding teacher is that the face of animation object carries out Then the design of everywhere bone binds the face of bone and animation object one by one, so that animation object completes face Expression;To which the bone for needing to be arranged for animation object is more, the fluency of game is influenced whether, and then influence game and terminal Performance;Also, due to needing animation binding Shi Yiyi design bone and control planning, need to consume a large amount of time, in turn The design cost of each animation object is higher.
The application provides a kind of bone creation method, device, electronic equipment and storage medium, can make expression bone Negligible amounts do not interfere with the fluency of game, can promote the performance of game and terminal;It can quickly be created that animation The expression bone of object, needs the time less, can reduce the design cost of animation object.
How the technical solution of the application and the technical solution of the application are solved with specifically embodiment below above-mentioned Technical problem is described in detail.These specific embodiments can be combined with each other below, for the same or similar concept Or process may repeat no more in certain embodiments.Below in conjunction with attached drawing, embodiments herein is described.
Fig. 1 is a kind of flow chart of bone creation method provided by the embodiments of the present application, as shown in Figure 1, in the present embodiment Method may include:
S101, according to preset location point, be the facial initial point on each location point of animation Object Creation.
Optionally, step S101 is specifically included: being received creation instruction, and is instructed according to creation and obtain location point, wherein Each position point constitutes the profile of the expression bone of animation object;Facial initial point is generated on each location point.
In the present embodiment, the executing subject of the embodiment of the present application can be terminal or server or bone creation dress Set or equipment or other can execute the device or equipment of method provided by the present application.
Firstly, being configured with preset multiple location points for animation object;So as to create one on each location point A face initial point a, so that location point matches a facial initial point.
Specifically, a bone creation tool is provided, and provides an operation interface, Fig. 2 is that the application is real The schematic diagram for applying a kind of operation interface of example offer is being grasped as shown in Fig. 2, can show an action bar in operation interface Make to provide option " creation initial point " in column, " creation bone ", " creation controller ", " creation interaction relation ", " choose link Bone " etc..User can choose " creation initial point ";And then it can receive the creation instruction of user's transmission;In advance Profile provided with expression bone is provided with multiple location points on the profile, so as to instruct according to creation, gets the wheel Exterior feature, and then obtain multiple location points.
Then, on each location point, a facial initial point is generated.
For example, Fig. 3 is the illustraton of model one of bone provided by the embodiments of the present application creation, as shown in figure 3, being a people Face generates multiple facial initial points.
For example, 4 facial initial points are generated for each eyebrow of animation object, is each of animation object Eyes generate 4 facial initial points, generate 4 facial initial points for the nose of animation object, are animation object per half A face generates 10 facial initial points.
If desired the bone quantity generated is more, then pre-set location point is more, and then the facial initial point generated It is more.
S102, according to facial initial point, generate expression bone.
Optionally, step S102 is specifically included: having connection relationship between different facial initial points;There to be connection The facial initial point of relationship is attached, and obtains each expression bone.
In the present embodiment, due to having connection relationship between facial initial point, at the beginning of can will have the face of connection relationship Initial point is attached, and then obtains each expression bone.
For example, operation interface according to fig. 2, user can choose " creation bone ";Then, Fig. 4 is that the application is real The illustraton of model two of the bone creation of example offer is provided, as shown in figure 4, according to the connection relationship of the facial initial point of animation object, it is raw At each expression bone.
For example, after obtaining facial initial point, facial initial point configuration is numbered, and has connection relationship between number, For example facial initial point 1 is connect with facial initial point 2, facial initial point 2 respectively with facial initial point 3, face initial point 4 Connection;And then can connect facial initial point 1 with facial initial point 2, obtain expression bone 1;Can by facial initial point 2 with Facial initial point 3 connects, and obtains expression bone 2;Facial initial point 2 can be connect with facial initial point 4, obtain expression bone 3。
S103, according to facial initial point, the creation control node corresponding with each face initial point on expression bone, Obtain the animation object for being provided with facial skeleton, wherein control node is for driving expression skeleton motion, different control nodes Between have interaction relation.
In the present embodiment, the corresponding control node of a facial initial point, so as on expression bone creation with Each corresponding control node of face initial point.And in order to enable expression skeleton motion, when creating control node, Being pre-configured between which control node has interaction relation, and then control node can drive relevant expression bone to carry out Movement;To automatically configure out facial skeleton for the model of animation object.
For example, operation interface according to fig. 2, user can choose " creation controller ";Then, Fig. 5 is the application The illustraton of model three for the bone creation that embodiment provides, as shown in figure 5, creation and each facial initial point pair on expression bone The control node answered.
It, can be right according to each control node on each expression bone and expression bone after obtaining expression bone Animation object carries out Skeletal Skinned and rendering processing, and then the animation object after available Skeletal Skinned.
The present embodiment, by according to preset location point, being that the face on each location point of animation Object Creation is initial Point;According to facial initial point, expression bone is generated;According to facial initial point, created at the beginning of with each face on expression bone The corresponding control node of initial point obtains the animation object for being provided with facial skeleton, wherein control node is for driving expression bone It moves, there is interaction relation between different control nodes.To by being automatically animation object wound according to preset location point Facial initial point is built, position and connection relationship due to facial initial point, so as to automatically generate expression bone;Then it creates Control node corresponding with each face initial point;The creation process of the above expression bone is simple to operation, can be cracking Go out bone for animation Object Creation.The negligible amounts of the expression bone for the animation object being created that using the embodiment of the present application, The fluency of game is not interfered with, the performance of game and terminal can be promoted;Also, it is created using the bone of the embodiment of the present application Process is built, can quickly be created that the expression bone of animation object, does not need to be created that bone and manually one by one manually Match bone between control planning, the embodiment of the present application obtain the time required for being provided with the animation object of facial skeleton compared with It is few, the design cost of animation object can be reduced;Also, due to having interaction relation, control section between different control nodes Point can drive relevant expression bone to be moved, and so as to restore the linkage effect of facial movement well, can obtain To a variety of expressions, user experience of the user in game process is improved;The animation pair created using the method for the present embodiment As when for animation Object Creation facial skeleton, the model of animation object will not be changed, the model of obtained animation object It is suitble to be applied in game.
Fig. 6 is the flow chart of another bone creation method provided by the embodiments of the present application, as shown in fig. 6, the present embodiment In method may include:
S201, according to preset location point, be the facial initial point on each location point of animation Object Creation.
In the present embodiment, the executing subject of the embodiment of the present application can be terminal or server or bone creation dress Set or equipment or other can execute the device or equipment of method provided by the present application.
This step may refer to the step S101 of Fig. 1, not repeat.
S202, animation object half face on facial initial point and the other half face on facial initial point between have There is mirror;First movement instruction is received, and is instructed according to first movement, the indicated face of mobile first movement instruction is just Initial point, and according to the mobile facial initial point another demifacet with mirror indicated with first movement instruction of mirror Facial initial point in portion.
In the present embodiment, the option of one " mobile initial point " can be shown;After user selects the option, user's selection Need mobile facial initial point.
So as to receive first movement instruction, first movement, which indicates, needs mobile facial initial point;Then The facial initial point for needing movement is moved according to first movement instruction, the facial initial point after being moved.
Since when presetting each location point, the facial left side and the right side have mirror, thus It is also facial initial point with mirror, i.e., on the half face of animation object between obtained facial initial point and another There is mirror between facial initial point on half face.
So that the facial initial point of corresponding mirror also can when the facial initial point on mobile half face In real time with movement.And then the matching of left and right face can be quickly finished.
S203, according to facial initial point, generate expression bone.
In the present embodiment, this step may refer to the step S102 of Fig. 1, not repeat.
S204, the second move is received, and according to the second move, moves face indicated by the second move Initial point obtains adjusting the facial initial point after movement.
In the present embodiment, after having created expression bone, mobile facial initial point can also continue to match animation pair The model of elephant, and then the position of adjustment expression bone is gone to, so that being matched between expression bone and the model of animation object.
User selects to need mobile facial initial point.And then receive the second move of user's transmission.Then root According to the second move, facial initial point indicated by mobile second move.
S205, triggering command is received, and according to triggering command, the expression bone of the facial initial point after moving through movement Position so that expression bone and the matching of facial initial point.
In the present embodiment, due to being after being attached facial initial point, to obtain expression bone;To facial initial For point by after movement, expression bone also can be with movement.Specifically, after moving facial initial point, user can point Hit the option of " mobile bone ";Then, the triggering command of user's sending is received, then the position of automatic mobile expression bone It sets, so that the position of expression bone and facial initial point is matched.To realize according to the facial initial point after movement, go to move The position of the expression bone of the dynamic facial initial point after movement.
S206, according to facial initial point, the creation control node corresponding with each face initial point on expression bone, Wherein, control node has interaction relation between different control nodes for driving expression skeleton motion.
Optionally, S206 is specifically included:
On the position that each face initial point is characterized, generate and each facial initial point corresponding at least two Control node, wherein there is interaction relation between at least two control node corresponding with each face initial point, have and connect Connecing has interaction relation between the control node on the expression bone of relationship;Master control point is generated for animation object, wherein master control System point is for driving the control node on all facial initial points mobile to drive expression bone mobile.
In the present embodiment, in order to enable the movement between bone meets expression needs, control section can be pre-configured with Interaction relation between point.Specifically, it is each facial initial point, generates at least two control nodes, each face There is interaction relation between two control nodes of portion's initial point.
For example, the right end of expression bone 1 is arranged in facial initial point 1, and facial initial point 1 is arranged in expression bone 2 Left end, thus the facial artis between expression bone 1 and expression bone 2 of initial point 1;Control is configured with for facial initial point 1 Node a and control node b processed, control node a can drive the movement of control node b, and control node a and control node b The movement of expression bone 1, expression bone 2 can be driven.
For another example for example, the right end of expression bone 1 is arranged in facial initial point 1, and facial initial point 1 is arranged in table The left end of feelings bone 2, thus the facial artis between expression bone 1 and expression bone 2 of initial point 1;Match for facial initial point 1 Control node a and control node b are set, control node a can drive the movement of control node b, and control node b can drive control The movement of system section a, and control node a and control node b can drive the movement of expression bone 1, expression bone 2.
Also, due to having connection relationship between expression bone, thus the control node on the expression bone of connection relationship Between also have interaction relation.For example, due to having artis between expression bone interconnected, thus the control in artis The movement of node processed, will drive expression bone interconnected can all be moved.For another example each expression bone interconnected Relationship between bone is more close, thus when an expression bone is mobile wherein, remaining each table interconnected Feelings bone can also move;For example, expression bone 1 is connect with expression bone 2, and expression bone 2 is connect with expression bone 3, expression Bone 3 is connect with expression bone 4, and when expression bone 3 is mobile, expression bone 1, expression bone 2 and expression bone 4 all can There is the movement of different amplitudes.
Further, it is also possible to master control point be generated for animation object, so that master control point can when master control point is mobile To drive all expression bones to be moved.For example, user can choose the option " choosing link bone " in Fig. 2, Fig. 7 is The illustraton of model three of bone creation provided by the embodiments of the present application, as shown in fig. 7, then user is that a master control is arranged in animation object Processed, which is located in the minimum point on the chin of animation object shown in Fig. 7.
For example, 3 controllers can be generated on one of the eyebrow of animation object facial initial point, respectively the One controller, second controller and third controller;First controller is used to drive second controller, third controller mobile, Second controller is for driving third controller mobile, and third controller English drives second controller mobile, each of the above Controller is used to drive and be moved by the expression bone of facial initial point.Have between institute's espressiove bone on one eyebrow There is connection relationship, to generate the 4th controller, the 4th controller is for driving tool for institute's espressiove bone on an eyebrow There is each second controller on the expression bone of connection relationship mobile.The 5th controller is generated for the animation object, the Five controllers drive all expression bones to be moved for driving the first all controllers to be moved.Fig. 8 is The schematic diagram one of expression bone provided by the embodiments of the present application, as shown in figure 8, being set for positions such as eyes, eyebrow, nose, chins Expression bone has been set, and has been provided with controller on expression bone.
It is directed to the requirement of different shapes of face, different accuracy, position and the number difference of the facial initial point configured, thus The position of expression bone and number difference.For example, Fig. 9 is the schematic diagram two of expression bone provided by the embodiments of the present application, As shown in figure 9, the number of the facial initial point of setting is less, and the number of expression bone is less when required precision is lower;Figure 10 For the schematic diagram three of expression bone provided by the embodiments of the present application, as shown in Figure 10, when required precision is higher, the face of setting The number of initial point is more, and the number of expression bone is more.
Due to adjustable facial initial point, facial initial point can also be deleted and be increased, and then increases and increase expression Bone.Also, the interaction relation between control node can increase and delete, so that the interaction relation between expression bone can be with Increase and deletes;Interaction relation between the control node of somewhere is adjusted, does not interfere with and does not have linkage pass with these control nodes The control node of system.For example, expression bone is divided into the parts such as eyebrow, eyes, nose, mouth, with the mutual phase of upper connecting part point To independence, if deleting the interaction relation between the controller on eyebrow, the interaction relation at other positions is not influenced.
S207, making of cartoon object the eye of each eyeball watch controller attentively;The eye of each eyeball is watched attentively Controller is associated with expression bone corresponding to each eyeball.
It can also be the eye of each eyeball of animation object in the present embodiment, controller is watched in creation one attentively, thus Watching attentively has incidence relation between controller and eyeball.Due to having automatically generated the corresponding expression bone of eyeball for eyeball, thus Automatically the eye of each eyeball can be watched attentively controller to be associated with expression bone corresponding to each eyeball.
For example, Figure 11 is the illustraton of model four of bone provided by the embodiments of the present application creation, is left eye as shown in figure 11 Ball, which creates, watches controller L attentively, creates for right eye ball and watches controller R attentively.
The present embodiment, by being automatically animation Object Creation face initial point according to preset location point, as at the beginning of face The position of initial point and connection relationship, so as to automatically generate expression bone;Then creation is corresponding with each facial initial point Control node;The creation process of the above expression bone is simple to operation, cracking can go out bone for animation Object Creation.It adopts The negligible amounts of the expression bone for the animation object being created that with the embodiment of the present application, do not interfere with the fluency of game, The performance of game and terminal can be promoted;Also, process is created using the bone of the embodiment of the present application, can be quickly created that The expression bone of animation object does not need to be created that bone one by one manually and manually matches the control planning between bone, The embodiment of the present application obtains that the time required for being provided with the animation object of facial skeleton is less, can reduce setting for animation object Count cost;Also, due to having interaction relation between different control nodes, control node can drive relevant expression bone It is moved, so as to restore the linkage effect of facial movement well, available a variety of expressions improve user and swimming User experience during play;The animation object created using the method for the present embodiment, for animation Object Creation face bone When bone, the model of animation object will not be changed, the model of obtained animation object is suitble to be applied in game.Also, it can To adjust the position of facial initial point, and then the position of expression bone corresponding with facial initial point is adjusted, may be implemented quickly Adjust expression bone;Eye can also be configured for eyeball and watch controller attentively, so that eyeball can be with flexible motion.
Figure 12 is a kind of structural schematic diagram of bone creating device provided by the embodiments of the present application, as shown in figure 12, this reality The device for applying example may include:
First creating unit 31, for being the face on each location point of animation Object Creation according to preset location point Portion's initial point.
Generation unit 32, for generating expression bone according to facial initial point.
Second creating unit 33, for according to facial initial point, being created on expression bone and each facial initial point Corresponding control node obtains the animation object for being provided with facial skeleton, wherein control node is for driving expression bone to transport It is dynamic, there is interaction relation between different control nodes.
The bone creating device of the present embodiment can execute the technical solution in method shown in Fig. 1, implement process With the associated description in technical principle method shown in Figure 1, details are not described herein again.
The present embodiment, by being automatically animation Object Creation face initial point according to preset location point, as at the beginning of face The position of initial point and connection relationship, so as to automatically generate expression bone;Then creation is corresponding with each facial initial point Control node;The creation process of the above expression bone is simple to operation, cracking can go out bone for animation Object Creation.It adopts The negligible amounts of the expression bone for the animation object being created that with the embodiment of the present application, do not interfere with the fluency of game, The performance of game and terminal can be promoted;Also, process is created using the bone of the embodiment of the present application, can be quickly created that The expression bone of animation object does not need to be created that bone one by one manually and manually matches the control planning between bone, The embodiment of the present application obtains that the time required for being provided with the animation object of facial skeleton is less, can reduce setting for animation object Count cost;Also, due to having interaction relation between different control nodes, control node can drive relevant expression bone It is moved, so as to restore the linkage effect of facial movement well, available a variety of expressions improve user and swimming User experience during play;The animation object created using the method for the present embodiment, for animation Object Creation face bone When bone, the model of animation object will not be changed, the model of obtained animation object is suitble to be applied in game.
Figure 13 is the structural schematic diagram of another bone creating device provided by the embodiments of the present application, as shown in figure 13, On the basis of embodiment illustrated in fig. 12, the device of the present embodiment, the first creating unit 31, comprising:
First receiving module 311, for receiving creation instruction.
Module 312 is obtained, obtains location point for instructing according to creation, wherein each position point constitutes animation object The profile of expression bone.
First generation module 313, for generating facial initial point on each location point.
There is mirror between the facial initial point on facial initial point and the other half face on the half face of animation object As relationship;Device provided by the embodiments of the present application, further includes:
First receiving unit 41 is used in the first creating unit 31 according to preset location point, is that animation Object Creation is every After facial initial point on one location point, first movement instruction is received.
First movement unit 42, for being instructed according to first movement, the indicated face of mobile first movement instruction is initial Point, and according to the other half face of the mobile facial initial point indicated with first movement instruction of mirror with mirror On facial initial point.
There is connection relationship between different facial initial points;Generation unit 32, is specifically used for: will be with connection relationship Facial initial point is attached, and obtains each expression bone.
Device provided by the embodiments of the present application, further includes:
Second receiving unit 43, for according to facial initial point, after generating expression bone, receiving the in generation unit 32 Two moves.
Second mobile unit 44 is used for according to the second move, and face indicated by mobile second move is initial Point obtains adjusting the facial initial point after movement.
Third receiving unit 45, for receiving triggering command.
Third mobile unit 46, for according to triggering command move through it is mobile after facial initial point expression bone Position, so that expression bone and facial initial point matching.
Second creating unit 33, comprising:
Second generation module 331, for generating and each face in the position that each facial initial point is characterized Corresponding at least two control node of initial point, wherein at least two control node corresponding with each facial initial point it Between there is interaction relation, with interaction relation between the control node on the expression bone with connection relationship.
Third generation module 332, for generating master control point for animation object, wherein master control point is all for driving Facial initial point on control node it is mobile to drive expression bone mobile.
Device provided by the embodiments of the present application, further includes:
Third creating unit 47, for before the second creating unit 33 obtains being provided with the animation object of facial skeleton, The eye of each eyeball of making of cartoon object watches controller attentively;
Associative cell 48, for watching the eye of each eyeball attentively corresponding to controller and each eyeball expression bone Bone is associated.
The bone creating device of the present embodiment can execute the technical solution in method shown in Fig. 6, implement process With the associated description in technical principle method shown in Figure 6, details are not described herein again.
The present embodiment, by being automatically animation Object Creation face initial point according to preset location point, as at the beginning of face The position of initial point and connection relationship, so as to automatically generate expression bone;Then creation is corresponding with each facial initial point Control node;The creation process of the above expression bone is simple to operation, cracking can go out bone for animation Object Creation.It adopts The negligible amounts of the expression bone for the animation object being created that with the embodiment of the present application, do not interfere with the fluency of game, The performance of game and terminal can be promoted;Also, process is created using the bone of the embodiment of the present application, can be quickly created that The expression bone of animation object does not need to be created that bone one by one manually and manually matches the control planning between bone, The embodiment of the present application obtains that the time required for being provided with the animation object of facial skeleton is less, can reduce setting for animation object Count cost;Also, due to having interaction relation between different control nodes, control node can drive relevant expression bone It is moved, so as to restore the linkage effect of facial movement well, available a variety of expressions improve user and swimming User experience during play;The animation object created using the method for the present embodiment, for animation Object Creation face bone When bone, the model of animation object will not be changed, the model of obtained animation object is suitble to be applied in game.Also, it can To adjust the position of facial initial point, and then the position of expression bone corresponding with facial initial point is adjusted, may be implemented quickly Adjust expression bone;Eye can also be configured for eyeball and watch controller attentively, so that eyeball can be with flexible motion.
Figure 14 is the structural schematic diagram of a kind of electronic equipment provided by the embodiments of the present application, as shown in figure 14, the present embodiment Electronic equipment 50 may include: processor 51 and memory 52.
Memory 52, for storing computer program (such as realizing application program, the functional module of the above method), calculating Machine instruction etc.;
Above-mentioned computer program, computer instruction etc. can be with partitioned storages in one or more memories 42.And Above-mentioned computer program, computer instruction, data etc. can be called with device 51 processed.
Processor 51, for executing the computer program of the storage of memory 52, to realize method that above-described embodiment is related to In each step.
It specifically may refer to the associated description in previous methods embodiment.
Processor 51 and memory 52 can be absolute construction, be also possible to the integrated morphology integrated.Work as processing When device 51 and memory 52 are absolute construction, memory 52, processor 51 can be of coupled connections by bus 53.
The electronic equipment of the present embodiment can execute the technical solution in method shown in Fig. 1, Fig. 6, implement process With technical principle referring to the associated description in method shown in Fig. 1, Fig. 6, details are not described herein again.
In addition, the embodiment of the present application also provides a kind of computer readable storage medium, deposited in computer readable storage medium Computer executed instructions are contained, when at least one processor of user equipment executes the computer executed instructions, user equipment Execute above-mentioned various possible methods.
Wherein, computer-readable medium includes computer storage media and communication media, and wherein communication media includes being convenient for From a place to any medium of another place transmission computer program.Storage medium can be general or specialized computer Any usable medium that can be accessed.A kind of illustrative storage medium is coupled to processor, to enable a processor to from this Read information, and information can be written to the storage medium.Certainly, storage medium is also possible to the composition portion of processor Point.Pocessor and storage media can be located in ASIC.In addition, the ASIC can be located in user equipment.Certainly, processor and Storage medium can also be used as discrete assembly and be present in communication equipment.
Those of ordinary skill in the art will appreciate that: realize that all or part of the steps of above-mentioned each method embodiment can lead to The relevant hardware of program instruction is crossed to complete.Program above-mentioned can be stored in a computer readable storage medium.The journey When being executed, execution includes the steps that above-mentioned each method embodiment to sequence;And storage medium above-mentioned include: ROM, RAM, magnetic disk or The various media that can store program code such as person's CD.
The application also provides a kind of program product, and program product includes computer program, and computer program is stored in readable In storage medium, at least one processor of server can read computer program from readable storage medium storing program for executing, at least one Reason device executes the method that computer program makes the above-mentioned the embodiment of the present application of server implementation any.
Those of ordinary skill in the art will appreciate that: realize that all or part of the steps of above-mentioned each method embodiment can lead to The relevant hardware of program instruction is crossed to complete.Program above-mentioned can be stored in a computer readable storage medium.The journey When being executed, execution includes the steps that above-mentioned each method embodiment to sequence;And storage medium above-mentioned include: ROM, RAM, magnetic disk or The various media that can store program code such as person's CD.
Finally, it should be noted that the above various embodiments is only to illustrate the technical solution of the application, rather than its limitations;To the greatest extent Pipe is described in detail the application referring to foregoing embodiments, those skilled in the art should understand that: its according to So be possible to modify the technical solutions described in the foregoing embodiments, or to some or all of the technical features into Row equivalent replacement;And these are modified or replaceed, each embodiment technology of the application that it does not separate the essence of the corresponding technical solution The range of scheme.

Claims (10)

1. a kind of bone creation method characterized by comprising
It is the facial initial point on each described location point of animation Object Creation according to preset location point;
According to the facial initial point, expression bone is generated;
According to the facial initial point, control section corresponding with face initial point described in each is created on the expression bone Point obtains the animation object for being provided with facial skeleton, wherein the control node is for driving the expression skeleton motion, no There is interaction relation between the same control node.
2. being animation Object Creation the method according to claim 1, wherein described according to preset location point Facial initial point on each described location point, comprising:
Creation instruction is received, and the location point is obtained according to creation instruction, wherein each location point constitutes described The profile of the expression bone of animation object;
Facial initial point is generated on each described location point.
3. the method according to claim 1, wherein the facial initial point on the half face of the animation object There is mirror between the facial initial point on the other half face;
Described according to preset location point, after the facial initial point on each described location point of animation Object Creation, Further include:
First movement instruction is received, and is instructed according to the first movement, the indicated face of the mobile first movement instruction Initial point, and mirror is had according to the mobile facial initial point indicated with first movement instruction of the mirror The other half described face on facial initial point.
4. the method according to claim 1, wherein having connection relationship between different facial initial points;Root According to the facial initial point, expression bone is generated, comprising:
Facial initial point with connection relationship is attached, each expression bone is obtained.
5. according to the method described in claim 4, it is characterized in that, according to the facial initial point, generate expression bone it Afterwards, further includes:
The second move is received, and according to second move, moves face indicated by second move Initial point obtains adjusting the facial initial point after movement;
Triggering command is received, and according to the triggering command, the expression bone of the facial initial point after moving through the movement Position so that expression bone and the matching of facial initial point.
6. method according to claim 1-5, which is characterized in that according to the facial initial point, in the table Control node corresponding with face initial point described in each is created on feelings bone, comprising:
On the position that each described facial initial point is characterized, generate and each facial initial point corresponding at least two Control node, wherein there is interaction relation between at least two control node corresponding with each face initial point, have and connect Connecing has interaction relation between the control node on the expression bone of relationship;
Master control point is generated for the animation object, wherein the master control point is for driving on all facial initial points Control node is mobile to drive expression bone mobile.
7. method according to claim 1-5, which is characterized in that according to the facial initial point, described Control node corresponding with face initial point described in each is created on expression bone, obtains the animation pair for being provided with facial skeleton As later, further includes:
The eye for creating each eyeball of the animation object watches controller attentively;
Watch the eye of each eyeball attentively controller to be associated with expression bone corresponding to each eyeball.
8. a kind of bone creating device characterized by comprising
First creating unit, for being the face on each described location point of animation Object Creation according to preset location point Initial point;
Generation unit, for generating expression bone according to the facial initial point;
Second creating unit, for being created and each described face on the expression bone according to the facial initial point The corresponding control node of initial point obtains the animation object for being provided with facial skeleton, wherein the control node is for driving institute Expression skeleton motion is stated, there is interaction relation between the different control nodes.
9. a kind of electronic equipment characterized by comprising memory and processor are stored with the processor in memory Executable instruction;Wherein, the processor is configured to come via the execution executable instruction any in perform claim requirement 1-7 Method described in.
10. a kind of computer readable storage medium, is stored thereon with computer program, which is characterized in that the program is by processor Any one of claim 1-7 the method is realized when execution.
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