CN109671148A - A kind of human face three-dimensional model automatic generation method with dynamic expression movement - Google Patents

A kind of human face three-dimensional model automatic generation method with dynamic expression movement Download PDF

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CN109671148A
CN109671148A CN201910079081.1A CN201910079081A CN109671148A CN 109671148 A CN109671148 A CN 109671148A CN 201910079081 A CN201910079081 A CN 201910079081A CN 109671148 A CN109671148 A CN 109671148A
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faceform
standard
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vertices
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何懂
喻晓
彭海林
张青松
刘梦龙
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SHENZHEN ESUN DISPLAY CO Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/30Subject of image; Context of image processing
    • G06T2207/30196Human being; Person
    • G06T2207/30201Face

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Abstract

The present invention provides a kind of human face three-dimensional model automatic generation method with dynamic expression movement, comprising the following steps: makes the standard three-dimensional faceform with movement expression, the three-dimensional vertices P in record standard three-dimensional face modelm, and mark the first key point O in standard three-dimensional faceformm;Static three-dimensional faceform is obtained using structural light three-dimensional scanning system, records the three-dimensional vertices P in static three-dimensional faceformn, and mark the second key point in static three-dimensional faceform;By by static three-dimensional faceform the second key point and standard three-dimensional faceform in the first key point OmIt is corresponding to be overlapped, using Principal Component Analysis by the three-dimensional vertices P in standard faces modelmIt is matched to the three-dimensional vertices P of static three-dimensional faceformnIn, realize that static three-dimensional faceform is merged with standard three-dimensional faceform.Human face three-dimensional model automatic generation method provided by the invention with dynamic expression movement, it is easy to use, producing efficiency is high.

Description

A kind of human face three-dimensional model automatic generation method with dynamic expression movement
[technical field]
The present invention relates to technical field of computer vision more particularly to a kind of face three-dimensional moulds with dynamic expression movement Type automatic generation method.
[background technique]
With the development of computer graphics techniques, three-dimensional face modeling and the three-dimensional face model with facial expressions and acts become One research hotspot of field of Computer Graphics.Three-dimensional face modeling and the three-dimensional face model with facial expressions and acts gradually by It promotes and applies to numerous areas such as virtual reality, production of film and TV, recognition of face, Entertainments, there is very strong application value.
The method that three-dimensional face model with facial expressions and acts generates at present are as follows: obtained by structured light three-dimensional imaging equipment Static Human Face threedimensional model (referring in particular to CN106164979A) then recycles animation soft (such as U.S. Autodesk The Maya software of company) it is acted manually to the binding of Static Human Face model, make the three-dimensional face with facial expressions and acts.But Movement binding is carried out by Three-dimensional Animation Software, is appropriate only for the three-dimensional face production of single facial expressions and acts;In large batch of table The three-dimensional face production of feelings movement, such as personalized face three-dimensional expression production (are embodied in same static three-dimensional model Binding covers facial expressions and acts), the role switching in personalized three-dimensional game updates and (is embodied in different static models bindings Identical facial expressions and acts) etc. application in, by animation soft carry out movement binding have considerable repetitive operation, make Time length, low efficiency.
In consideration of it, it is really necessary to provide a kind of new human face three-dimensional model automatic generation method with dynamic expression movement To overcome drawbacks described above.
[summary of the invention]
The object of the present invention is to provide a kind of easy to use, three-dimensional face model expression that producing efficiency is high sides of binding automatically Method.
To achieve the goals above, the present invention provide it is a kind of with dynamic expression movement human face three-dimensional model automatically generate Method, comprising the following steps:
S1 makes the standard three-dimensional faceform with movement expression, the three-dimensional top in record standard three-dimensional face model Point Pm, and mark the first key point O in standard three-dimensional faceformm
S2 obtains static three-dimensional faceform using structural light three-dimensional scanning system, records in static three-dimensional faceform Three-dimensional vertices Pn, and mark the second key point in static three-dimensional faceform;
S3, by the way that first in the second key point and standard three-dimensional faceform in static three-dimensional faceform is crucial Point OmIt is corresponding to be overlapped, using Principal Component Analysis by the three-dimensional vertices P in standard faces modelmIt is matched to static three-dimensional face mould The three-dimensional vertices P of typenIn, realize that static three-dimensional faceform is merged with standard three-dimensional faceform.
In a preferred embodiment, the prenasale of the standard three-dimensional faceform is the first key point Om, described The prenasale of static three-dimensional faceform is the second key point On
In a preferred embodiment, by by the second key point in static three-dimensional faceform described in step S3 With the first key point O in standard three-dimensional faceformmIt is corresponding be overlapped the following steps are included:
S31, respectively with the first key point O of standard three-dimensional faceformmCentered on point, static three-dimensional faceform Two key point OnCentered on point, take the three-dimensional vertices P of standard three-dimensional faceform Yu static three-dimensional faceform respectivelym、Pn
S32, by principal component analysis system, respectively by the three-dimensional top of standard three-dimensional faceform and static three-dimensional faceform Point Pm、PnIt is reduced to 2 D vertex data;In Two dimensional Distribution, the standard system of standard three-dimensional faceform is Om-XmYmZm, static state three The standard system for tieing up faceform is On-XnYnZn
Then the standard system of static three-dimensional faceform is O by S33n-XnYnZnBecome by spin matrix R, transfer matrix T It changes so that On-XnYnZnStandard system with standard three-dimensional faceform is Om-XmYmZmIt is overlapped.
In a preferred embodiment, described in step S32 in Two dimensional Distribution, the standard of standard three-dimensional faceform System is Om-XmYmZm, the standard system of static three-dimensional faceform is On-XnYnZnDetailed process are as follows:
Standard three-dimensional faceform is to cross the first key point O in standard three-dimensional faceform front viewmLine of symmetry be Ym Axis, excessively corresponding first key point OmAnd vertical YmThe straight line of axis is XmAxis is respectively perpendicular YmAxis, XmThe straight line of axis is ZmAxis is established The standard system of standard three-dimensional faceform is Om-XmYmZm
Static three-dimensional faceform is to cross the second key point O in static three-dimensional faceform's front viewnLine of symmetry be Yn Axis crosses the second key point OnAnd vertical YnThe straight line of axis is XnAxis is respectively perpendicular YnAxis, XnThe straight line of axis is ZnAxis establishes standard The standard system of three-dimensional face model is On-XnYnZn
In a preferred embodiment, it is described using Principal Component Analysis by the three-dimensional vertices P in standard faces modelm It is matched to the three-dimensional vertices P of static three-dimensional faceformnIn the following steps are included:
S34, static three-dimensional faceform is with the first key point OmFor the center of circle, rmFor the ball internal cutting of the radius of a ball, by static state three Dimension faceform's is cut into the effective coverage that can cover face's main feature;
S35, each three-dimensional vertices P of standard three-dimensional faceformmAlong corresponding normal orientation, in static three-dimensional face mould The three-dimensional vertices P of nearest static three-dimensional faceform is searched in the corresponding effective coverage that can cover face's main feature of typen
S36, then by the three-dimensional vertices P of static three-dimensional faceformnIn three-dimensional vertices PmThrowing in corresponding normal orientation Shadow is as the corresponding points in three-dimensional face model after fusion.
In a preferred embodiment, the standard three-dimensional faceform includes colorful three-dimensional model file and movement text Part;The colorful three-dimensional model file includes the three-dimensional vertices P in standard faces modelmTriangle list, normal direction list, line Reason and texture picture;The motion file includes the three-dimensional vertices P in standard faces modelmBinding relationship and movement with movement The direction of motion.
In a preferred embodiment, static three-dimensional people is obtained using structural light three-dimensional scanning system described in step S2 Face model the following steps are included:
S21 orients the 2 D vertex in static three-dimensional faceform's image;
S22 orients three-dimensional vertices corresponding with the 2 D vertex in step S21 in static three-dimensional faceform's image Pn
S23 utilizes the three-dimensional vertices P in S2nThe shape similarity metric coefficient of weighted calculation static three-dimensional faceform, Yi Jicheng As model parameter;
S24 using reconstructed coefficients and three-dimensional deformation model sub-unit synthesis three-dimensional face shape and is merged;
S25 extracts three-dimensional face texture using imaging model and facial symmetry.
Human face three-dimensional model automatic generation method provided by the invention with dynamic expression movement, by by standard three-dimensional Three-dimensional vertices P in faceformmWith the three-dimensional vertices P in static three-dimensional faceformnFusion is corresponded, so that static state three Tie up the three-dimensional vertices P in faceformnInherit the three-dimensional vertices P in standard three-dimensional faceformmColorful three-dimensional model file and Motion file, and then three-dimensional face model dynamic expression automatically generates.People provided by the invention with dynamic expression movement Face three-dimensional model automatic generation method, it is easy to use, producing efficiency is high.
[Detailed description of the invention]
Fig. 1 is the schematic diagram of the human face three-dimensional model automatic generation method provided by the invention with dynamic expression movement.
Fig. 2 is the schematic diagram of standard three-dimensional faceform provided by the invention.
Fig. 3 is the schematic diagram of static three-dimensional faceform provided by the invention.
Fig. 4 is standard three-dimensional faceform provided by the invention and the fused schematic diagram of static three-dimensional faceform.
Fig. 5 is standard three-dimensional faceform shown in Fig. 4 and the fused schematic diagram of static three-dimensional faceform.
[specific embodiment]
It is clear in order to be more clear the purpose of the present invention, technical solution and advantageous effects, below in conjunction with attached drawing and Specific embodiment, the present invention will be described in further detail.It should be understood that specific implementation described in this specification Mode is not intended to limit the present invention just for the sake of explaining the present invention.
Fig. 1 to Fig. 4 is please referred to, the present invention provides a kind of human face three-dimensional model side of automatically generating with dynamic expression movement Method, comprising the following steps:
S1 makes the standard three-dimensional faceform with movement expression, the three-dimensional top in record standard three-dimensional face model Point Pm, and mark the first key point O in standard three-dimensional faceformm
Specifically, the prenasale of the standard three-dimensional faceform is the first key point O in step S1m
The standard three-dimensional faceform includes colorful three-dimensional model file and motion file;The colorful three-dimensional model text Part includes the three-dimensional vertices P in standard faces modelmTriangle list, normal direction list, texture and texture picture;The movement File includes the three-dimensional vertices P in standard faces modelmWith the binding relationship of movement and the direction of motion of movement.
S2 obtains static three-dimensional faceform using structural light three-dimensional scanning system, records in static three-dimensional faceform Three-dimensional vertices Pn, and mark the second key point O in static three-dimensional faceformn
Specifically, the prenasale of the static three-dimensional faceform is the second key point O in step S2n
Described in step S2 using structural light three-dimensional scanning system obtain static three-dimensional faceform the following steps are included:
S21 orients the 2 D vertex in static three-dimensional faceform's image;
S22 orients three-dimensional vertices corresponding with the 2 D vertex in step S21 in static three-dimensional faceform's image Pn
S23 utilizes the three-dimensional vertices P in S2nThe shape similarity metric coefficient of weighted calculation static three-dimensional faceform, Yi Jicheng As model parameter;
S24 using reconstructed coefficients and three-dimensional deformation model sub-unit synthesis three-dimensional face shape and is merged;
S25 extracts three-dimensional face texture using imaging model and facial symmetry.
S3, by by the second key point O in static three-dimensional faceformnIt is closed with first in standard three-dimensional faceform Key point OmIt is corresponding to be overlapped, using Principal Component Analysis by the three-dimensional vertices P in standard faces modelmIt is matched to static three-dimensional face The three-dimensional vertices P of modelnIn, realize that static three-dimensional faceform is merged with standard three-dimensional faceform.
Specifically, by by the second key point O in static three-dimensional faceform described in step S3nWith standard three-dimensional people The first key point O in face modelmIt is corresponding be overlapped the following steps are included:
S31, respectively with the first key point O of standard three-dimensional faceformmCentered on point, static three-dimensional faceform Two key point OnCentered on point, take the three-dimensional vertices P of standard three-dimensional faceform Yu static three-dimensional faceform respectivelym、Pn
S32, by principal component analysis system, respectively by the three-dimensional top of standard three-dimensional faceform and static three-dimensional faceform Point Pm、PnIt is reduced to 2 D vertex data;In Two dimensional Distribution, the standard system of standard three-dimensional faceform is Om-XmYmZm, static state three The standard system for tieing up faceform is On-XnYnZn
Then the standard system of static three-dimensional faceform is O by S33n-XnYnZnBecome by spin matrix R, transfer matrix T It changes so that On-XnYnZnStandard system with standard three-dimensional faceform is Om-XmYmZmIt is overlapped.
Further, described in step S32 in Two dimensional Distribution, the standard system of standard three-dimensional faceform is Om- XmYmZm, the standard system of static three-dimensional faceform is On-XnYnZnDetailed process are as follows:
Standard three-dimensional faceform is to cross the first key point O in standard three-dimensional faceform front viewmLine of symmetry be Ym Axis, excessively corresponding first key point OmAnd vertical YmThe straight line of axis is XmAxis is respectively perpendicular YmAxis, XmThe straight line of axis is ZmAxis is established The standard system of standard three-dimensional faceform is Om-XmYmZm
Static three-dimensional faceform is to cross the second key point O in static three-dimensional faceform's front viewnLine of symmetry be Yn Axis crosses the second key point OnAnd vertical YnThe straight line of axis is XnAxis is respectively perpendicular YnAxis, XnThe straight line of axis is ZnAxis establishes standard The standard system of three-dimensional face model is On-XnYnZn
Referring to figure 5., utilize Principal Component Analysis by the three-dimensional vertices P in standard faces model described in step S3m? It is fitted on the three-dimensional vertices P of static three-dimensional faceformnIn the following steps are included:
S34, static three-dimensional faceform is with the first key point OmFor the center of circle, rmFor the ball internal cutting of the radius of a ball, by static state three Dimension faceform's is cut into multiple effective coverages that can cover face's main feature;
S35, each three-dimensional vertices P of standard three-dimensional faceformmAlong corresponding normal orientation, in static three-dimensional face mould The three-dimensional vertices P of nearest static three-dimensional faceform is searched in the corresponding effective coverage that can cover face's main feature of typen
S36, then by the three-dimensional vertices P of static three-dimensional faceformnIn three-dimensional vertices PmThrowing in corresponding normal orientation Shadow is as the corresponding points in three-dimensional face model after fusion.
Specifically, the three-dimensional vertices P of standard three-dimensional faceformmIncluding Pm1、Pm2、Pm3Deng static three-dimensional faceform's Three-dimensional vertices PnIncluding Pn1、Pn2、Pn3Deng the three-dimensional vertices P of standard three-dimensional faceformm1、Pm2、Pm3Deng respectively with static three-dimensional The three-dimensional vertices P of faceformn1、Pn2、Pn3Deng one-to-one correspondence, and then form the corresponding points in fused three-dimensional face model Px1、Px2、Px3.Corresponding points P after fusion in three-dimensional face modelx1Inherit Pm1Colorful three-dimensional model file and motion file, Inherit P again simultaneouslyn1Color texture and three-dimensional appearance, and then realize that dimension faceform dynamic expression automatically generates.
Human face three-dimensional model automatic generation method provided by the invention with dynamic expression movement, by by standard three-dimensional Three-dimensional vertices P in faceformmWith the three-dimensional vertices P in static three-dimensional faceformnFusion is corresponded, so that static state three Tie up the three-dimensional vertices P in faceformnInherit the three-dimensional vertices P in standard three-dimensional faceformmColorful three-dimensional model file and Motion file, and then three-dimensional face model dynamic expression automatically generates.People provided by the invention with dynamic expression movement Face three-dimensional model automatic generation method, it is easy to use, producing efficiency is high.
The present invention is not only in the description and the implementation described, therefore for the personnel of familiar field Other advantage and modification is easily implemented, therefore in the essence without departing substantially from universal defined by claim and equivalency range In the case where mind and range, the present invention is not limited to specific details, representative equipment and diagrams shown and described herein Example.

Claims (7)

1. a kind of human face three-dimensional model automatic generation method with dynamic expression movement, which comprises the following steps:
S1 makes the standard three-dimensional faceform with movement expression, the three-dimensional vertices P in record standard three-dimensional face modelm, And mark the first key point O in standard three-dimensional faceformm
S2 obtains static three-dimensional faceform using structural light three-dimensional scanning system, records three in static three-dimensional faceform Tie up vertex Pn, and mark the second key point in static three-dimensional faceform;
S3, by by static three-dimensional faceform the second key point and standard three-dimensional faceform in the first key point Om It is corresponding to be overlapped, using Principal Component Analysis by the three-dimensional vertices P in standard faces modelmIt is matched to static three-dimensional faceform's Three-dimensional vertices PnIn, realize that static three-dimensional faceform is merged with standard three-dimensional faceform.
2. the human face three-dimensional model automatic generation method as described in claim 1 with dynamic expression movement, which is characterized in that The prenasale of the standard three-dimensional faceform is the first key point Om, the prenasale of the static three-dimensional faceform is the Two key point On
3. the human face three-dimensional model automatic generation method as claimed in claim 2 with dynamic expression movement, which is characterized in that By closing first in the second key point and standard three-dimensional faceform in static three-dimensional faceform described in step S3 Key point OmIt is corresponding be overlapped the following steps are included:
S31, respectively with the first key point O of standard three-dimensional faceformmCentered on point, static three-dimensional faceform second close Key point OnCentered on point, take the three-dimensional vertices P of standard three-dimensional faceform Yu static three-dimensional faceform respectivelym、Pn
S32, by principal component analysis system, respectively by the three-dimensional vertices P of standard three-dimensional faceform and static three-dimensional faceformm、 PnIt is reduced to 2 D vertex data;In Two dimensional Distribution, the standard system of standard three-dimensional faceform is Om-XmYmZm, static three-dimensional people The standard system of face model is On-XnYnZn
Then the standard system of static three-dimensional faceform is O by S33n-XnYnZnMade by spin matrix R, transfer matrix T transformation Obtain On-XnYnZnStandard system with standard three-dimensional faceform is Om-XmYmZmIt is overlapped.
4. the human face three-dimensional model automatic generation method as claimed in claim 3 with dynamic expression movement, which is characterized in that Described in step S32 in Two dimensional Distribution, the standard system of standard three-dimensional faceform is Om-XmYmZm, static three-dimensional faceform Standard system be On-XnYnZnDetailed process are as follows:
Standard three-dimensional faceform is to cross the first key point O in standard three-dimensional faceform front viewmLine of symmetry be YmAxis, mistake Corresponding first key point OmAnd vertical YmThe straight line of axis is XmAxis is respectively perpendicular YmAxis, XmThe straight line of axis is ZmAxis establishes standard three The standard system for tieing up faceform is Om-XmYmZm
Static three-dimensional faceform is to cross the second key point O in static three-dimensional faceform's front viewnLine of symmetry be YnAxis, mistake Second key point OnAnd vertical YnThe straight line of axis is XnAxis is respectively perpendicular YnAxis, XnThe straight line of axis is ZnAxis establishes standard three-dimensional people The standard system of face model is On-XnYnZn
5. the human face three-dimensional model automatic generation method as claimed in claim 3 with dynamic expression movement, which is characterized in that Utilize Principal Component Analysis by the three-dimensional vertices P in standard faces model described in step S3mIt is matched to static three-dimensional face mould The three-dimensional vertices P of typenIn the following steps are included:
S34, static three-dimensional faceform is with the first key point OmFor the center of circle, rmFor the ball internal cutting of the radius of a ball, by static three-dimensional people Face model is cut into the effective coverage that can cover face's main feature;
S35, each three-dimensional vertices P of standard three-dimensional faceformmAlong corresponding normal orientation, in static three-dimensional faceform couple The three-dimensional vertices P of nearest static three-dimensional faceform is searched in the effective coverage that can cover face's main feature answeredn
S36, then by the three-dimensional vertices P of static three-dimensional faceformnIn three-dimensional vertices PmProjection in corresponding normal orientation is made For the corresponding points in three-dimensional face model after fusion.
6. the human face three-dimensional model automatic generation method as described in claim 1 with dynamic expression movement, which is characterized in that The standard three-dimensional faceform includes colorful three-dimensional model file and motion file;The colorful three-dimensional model file includes mark Three-dimensional vertices P in quasi- faceformmTriangle list, normal direction list, texture and texture picture;The motion file includes Three-dimensional vertices P in standard faces modelmWith the binding relationship of movement and the direction of motion of movement.
7. the human face three-dimensional model automatic generation method as described in claim 1 with dynamic expression movement, which is characterized in that
Described in step S2 using structural light three-dimensional scanning system obtain static three-dimensional faceform the following steps are included:
S21 orients the 2 D vertex in static three-dimensional faceform's image;
S22 orients three-dimensional vertices P corresponding with the 2 D vertex in step S21 in static three-dimensional faceform's imagen
S23 utilizes the three-dimensional vertices P in S2nThe shape similarity metric coefficient of weighted calculation static three-dimensional faceform, and imaging mould Shape parameter;
S24 using reconstructed coefficients and three-dimensional deformation model sub-unit synthesis three-dimensional face shape and is merged;
S25 extracts three-dimensional face texture using imaging model and facial symmetry.
CN201910079081.1A 2019-01-28 2019-01-28 A kind of human face three-dimensional model automatic generation method with dynamic expression movement Pending CN109671148A (en)

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