CN109646948A - A kind of appropriate penalty method for preventing wearing mould for reality-virtualizing game - Google Patents

A kind of appropriate penalty method for preventing wearing mould for reality-virtualizing game Download PDF

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Publication number
CN109646948A
CN109646948A CN201910068221.5A CN201910068221A CN109646948A CN 109646948 A CN109646948 A CN 109646948A CN 201910068221 A CN201910068221 A CN 201910068221A CN 109646948 A CN109646948 A CN 109646948A
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user
tracking
virtual
game
real
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CN109646948B (en
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翁冬冬
方慧
李冬
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Nanjing Future Vision Virtual Reality Industry Technology Research Institute Co ltd
Beijing Institute of Technology BIT
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Nanjing Future Vision Digital Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention discloses a kind of for the anti-appropriate penalty method for wearing mould of reality-virtualizing game, belong to VR technical field, tracking module including tracking user's body and other game entities, handle the computer processing module of data, show the wear-type display module of virtual scene, system tracks the position of user using tracking module, tracking module real-time display in HMD goes out the corresponding virtual body of user's real body, when user penetrates behavior, when virtual body will penetrate dummy object, position when virtual body will be left on collision, the body of a virtualization can be shown on the corresponding position of real body, follow user mobile.The present invention program is compared with the interaction process of traditional VR game, both game rule will not be destroyed, also avoids tracking the motion sickness for mismatching and generating by actual situation body, game experiencing effect can be promoted, increase game comfort level, roams game on a large scale for VR and provide a kind of effective interaction process scheme.

Description

A kind of appropriate penalty method for preventing wearing mould for reality-virtualizing game
Technical field
Prevent wearing mould method the present invention relates to a kind of VR game, prevents wearing mould for reality-virtualizing game more particularly to a kind of Appropriate penalty method belongs to VR technical field.
Background technique
Current most of reality-virtualizing game, i.e. VR game after user puts on head-mounted display, pass through virtual reality Tracking system energy real-time tracking user position, and corresponding virtual body is shown in HMD, other objects in scene It is all that entity, user do not complete game by interacting with dummy object.
In traditional VR game system, user does not need a wide range of movement, when scene needs to change, generally passes through Virtual body " movement " is arrived new scene by the mode of screen switching, but when user needs to move in the scene, it can be frequent Generate the contradiction between the matching and game rule of actual situation body tracking.
Such as when tracking system tracks user and passing through dummy object, in order to avoid system generates biggish swoon It is dizzy, guarantee continuous tracking, prevents actual situation body from tracking unmatched problem, can show virtual body accordingly in HMD Dummy object is penetrated, but such processing can destroy game rule, therefore the game having can add collision body for dummy object, When virtual body touches body surface, collision body can stop penetrating for virtual body, but if at this time user continue into Row penetrates behavior, and virtual body cannot be corresponding with real body, and the mismatch of actual situation body can be generated because of tracking problem.
The technical solution of the prior art one
VIVETracker plinker: the VIVETracker of HTC company is embedded into gun body, and will be on Tracker Key is connected with the button on rifle, and when reaching true cocking, the rifle in game can also be shot, on rifle VIVETracker enables the base station of HTCVIVE to track the position of rifle, when user hold rifle it is mobile when, the virtual gun seen in HMD Also mobile in real time, since the plinker has entity, when user goes to take rifle, true hand will not penetrate true rifle, it is corresponding Therefore the virtual hand seen in HMD will not also penetrate virtual gun.The behavior that penetrates of user is avoided, and can also be provided for user Force feedback is touched, feeling of immersion is improved.The program not only supports plinker, other is also supported to pass through the racket of keystroke handling, light sword Deng can be respectively used to VR plays ball, and VR cuts fruit.
But program processing is complicated, needs to avoid penetrating to all, interactive object occurs and all makes the identical entity of shape Model, and it is embedded in VIVETracker, it is at high cost, therefore it is normally only used for crucial interaction object, such as in shooting game Rifle, and some wisps can only be handled, for object bulky in scene can not really make corresponding entity (for example, A stifled wall as in scene of game can not be built really to avoid the behavior through walls of user), therefore be of limited application.
The technical solution of the prior art two
OrbusVR game: the game is a Massively Multiplayer Online role playing VR game, and user can take a risk in game Monster is killed, is gone fishing, raising pet etc..User controls the movement of virtual portrait with the key on handle in game, and user can only see To the virtual both hands of oneself, when user removes to take dummy object, virtual hand is reached near dummy object, then pull handle by Key can pick up object.After picking up object, the virtual hand of user be will no longer be shown.
But in the game, user does not control the movement of virtual body instead of by the movement in real world, uses hand It is mobile by key control on handle, reduce the property of participation and interest of game.The virtual hand of user and dummy object be all in game Collision body is not added, therefore virtual hand can penetrate the object in scene, when user goes to caress a pet, can obviously feel virtual Hand breaks through pet, violates the cognition of people, will be greatly reduced feeling of immersion.
Summary of the invention
The main object of the present invention is to provide for a kind of appropriate penalty method for preventing wearing mould for reality-virtualizing game, when Virtual camera is in contact with dummy object, and when starting to penetrate behavior, and generation " is One'sed spirit has freed itself from his body " phenomenon, that is to say, that The virtual body of user generates a virtualization for because dummy object is left on the position before colliding there are collision body at this time Virtual body, corresponding in real time with the real body position of user, the visual field of user is limited at this time, and cannot with it is any Object interacts, but the object or other users in game can still make the virtual body for being left on collision front position At injury, prevents the appropriate punishment scheme of user's breakthrough model from solving contradiction mentioned above in the background art, both avoided Actual situation body tracks unmatched problem, and can not destroy game rule, can improve the feeling of immersion of game, promotes game experiencing.
The purpose of the present invention can reach by using following technical solution:
A kind of appropriate penalty method for preventing wearing mould for reality-virtualizing game, which is characterized in that the program is based on virtual existing Real wear-type display system, the tracking module including tracking user's body and other game entities, is handled at the computer of data Manage module, show the wear-type display module of virtual scene, wear display module i.e. HMD, system using tracking module come to The position at family is tracked, and tracking module real-time display in HMD goes out the corresponding virtual body of user's real body, when user sends out It is raw when penetrating behavior, when virtual body will penetrate dummy object, position when virtual body will be left on collision, in real body The body that a virtualization can be shown on corresponding position follows user mobile.
Preferably, when virtual body will penetrate dummy object, position when virtual body will be left on collision, in true body The body that a virtualization can be shown on the corresponding position of body follows user mobile, under this state, the visual field of user and interaction all by To limitation, but other objects or user can still damage the virtual body of user, after virtualization body generates, virtual body On can generate a highlighted hemisphere to guide user to return to the position of virtual body as early as possible.
Preferably, tracking module includes base station and induction point, and induction point is fixed on the major joint position of user's body, According to the virtual body precision of game demand, the tracking number of nodes needed is selected.
Preferably, above-mentioned base station is used to emit signal and receives inductive signal, is responsible for the body of head-mounted display, user Body and other configurations have the equipment of tracking induction point to carry out location tracking, and base station is to the user's body for being equipped with tracking induction point Real-time tracking is carried out, after computer disposal position data, calculates user's body freedom degree pose, and by computer, will use The virtual image real-time rendering of family body guarantees that the position movement of virtual body and real body is corresponding in real time in HMD.Base station Guarantee can be with transmitting and receiving signal for position, quantity, model etc. are chosen according to different tracking systems.
Preferably, tracking module is that optical sensing tracking, ultrasonic wave tracking, inertia tracking or SIFT pose calculate, tracking Module can calculate the freedom degree pose of user's body;The visual appearance of the virtual body rendered in HMD is the virtual of cartoon The interaction position of body, real character's body model or key.
Preferably, above-mentioned induction point is fixed on palm and sole, the hand of virtual body and the position of foot and movement with it is true Real hand and foot is consistent, other physical feelings are roughly calculated according to IK Solvers.
Preferably, above-mentioned induction point is fixed on including thigh, shank, foot, fixed induction point at 32 nodes such as rear waist, All joints of virtual body are accurately tracked.
Advantageous effects of the invention: provided by the present invention for the anti-appropriate punishment side for wearing mould of reality-virtualizing game Method, can effectively solve the destruction game rule occurred when user interacts with dummy object in a wide range of VR game and actual situation body with Contradiction between track matching will avoid the object penetrated from all adding collision body, works as user in the virtual body of user and scene When penetrating dummy object, by generating a virtualization body come corresponding with the actual position of user and movement, actual situation body is avoided Tracking mismatches the motion sickness generated, and the shape for blurring body is identical with virtual body, but translucent is presented, and empty Quasi- body stays in collision front position.The visual field of user and interaction are restricted at this time, it is therefore prevented that user arbitrarily penetrates dummy object To destroy game rule.Also, after blurring body appearance, a highlighted hemisphere is generated on virtual body, guides user quick It returns in virtual body, makes fast quick-recovery game rule, the present invention program both will not compared with the interaction process of traditional VR game Game rule is destroyed, also avoids tracking the motion sickness for mismatching and generating by actual situation body, game experiencing effect can be promoted, increase Game comfort level roams game on a large scale for VR and provides a kind of effective interaction process scheme.
Detailed description of the invention
Fig. 1 is the preferred embodiment according to the invention for the anti-appropriate penalty method for wearing mould of reality-virtualizing game Explanatory diagram.
Specific embodiment
To make the more clear and clear technical solution of the present invention of those skilled in the art, below with reference to examples and drawings The present invention is described in further detail, and embodiments of the present invention are not limited thereto.
As shown in Figure 1, provided in this embodiment for the anti-appropriate penalty method for wearing mould of reality-virtualizing game, feature exists In, the program is based on virtual reality wear-type display system, the tracking module including tracking user's body and other game entities, The computer processing module for handling data, shows the wear-type display module of virtual scene, wears display module i.e. HMD, system The position of user is tracked using tracking module, it is corresponding that tracking module real-time display in HMD goes out user's real body Virtual body, when user penetrates behavior, when virtual body will penetrate dummy object, virtual body will be left on collision When position, the body of a virtualization can be shown on the corresponding position of real body, follows user mobile, when user wears When saturating behavior, by way of " One'sing spirit has freed itself from his body ", not only guarantee the matching of actual situation body when tracking, but also game rule can not be destroyed.
In the present embodiment, as shown in Figure 1, when virtual body will penetrate dummy object, virtual body will be left on collision When position, the body of a virtualization can be shown on the corresponding position of real body, follows user mobile, under this state, is used The visual field at family and interaction are all restricted, but other objects or user can still damage the virtual body of user, virtualization After body generates, a highlighted hemisphere can be generated on virtual body to guide user to return to the position of virtual body as early as possible, in order to Game rule is not destroyed, guarantees the balance of game, the visual field of user when " One'sing spirit has freed itself from his body " in gaming is limited, only It can see the picture at small range at the moment, the picture of distant place carries out Fuzzy Processing, also, user cannot hand over any object Mutually, cause scene changes, enemy can not be damaged, still, the object in game, enemy or other users still can be right The virtual body being left on collision front position damages, and supervises user to return to collision front position as early as possible with this, avoids again It carries out penetrating behavior.
In the present embodiment, tracking module includes base station and induction point, and induction point is fixed on the major joint of user's body On position, according to the virtual body precision of game demand, the tracking number of nodes needed is selected.
In the present embodiment, above-mentioned base station is used to emit signal and receives inductive signal, is responsible for head-mounted display, uses The body and other configurations at family have the equipment of tracking induction point to carry out location tracking, and base station is to the use for being equipped with tracking induction point Family body carries out real-time tracking, after computer disposal position data, calculates user's body freedom degree pose, and pass through calculating Machine guarantees that the position movement of virtual body and real body is right in real time by the virtual image real-time rendering of user's body in HMD It answers.The position of base station guarantees to be chosen with transmitting and receiving signal, quantity, model etc. according to different tracking systems.
In the present embodiment, tracking module is optical sensing tracking, ultrasonic wave tracking, inertia tracking or SIFT pose meter It calculates, tracking module can calculate the freedom degree pose of user's body;The visual appearance of the virtual body rendered in HMD is cartoon Virtual body, real character's body model or key interaction position.
In the present embodiment, above-mentioned induction point is fixed on palm and sole, the position of the hand of virtual body and foot and dynamic Work is consistent with true hand and foot, other physical feelings are roughly calculated according to IK Solvers.
In the present embodiment, above-mentioned induction point is fixed on including thigh, shank, foot, is fixed at 32 nodes such as rear waist Induction point accurately tracks all joints of virtual body.
In the present embodiment, provided in this embodiment for the anti-appropriate penalty method for wearing mould of reality-virtualizing game, have Following advantage:
Key of the invention is that the program roams game for VR on a large scale, uses virtual body to correspond to user in scene The position of real body and movement, and to preventing the object penetrated from adding collision body in virtual body and scene, avoid virtual body Body penetrates.When user penetrates behavior, virtual body is blocked in collision front position, and it is right in real time to generate a virtualization body Position and movement using family avoid actual situation body tracking in game and mismatch the motion sickness for generating.Body is blurred at this time The visual field and interaction are all restricted, and avoid damage to game rule, however enemy can still damage virtual body in game, with This supervises user to be quickly returning to collision front position, prevents next time from penetrating.After blurring body generation, produced in virtual body head position A raw highlighted hemisphere, guides user to be quickly returning to penetrate front position, guarantees the fast quick-recovery of game rule, when virtualization body Head enter highlighted hemisphere after, virtualization body disappears, and user restores the control of virtual body, and the visual field and interaction also restore just Often.
The above, further embodiment only of the present invention, but scope of protection of the present invention is not limited thereto, and it is any Within the scope of the present disclosure, according to the technique and scheme of the present invention and its design adds those familiar with the art With equivalent substitution or change, protection scope of the present invention is belonged to.

Claims (7)

1. a kind of for the anti-appropriate penalty method for wearing mould of reality-virtualizing game, which is characterized in that the program is based on virtual reality Wear-type display system, the tracking module including tracking user's body and other game entities, handles the computer disposal of data Module shows the wear-type display module of virtual scene, wears display module i.e. HMD, system is using tracking module come to user Position tracked, tracking module real-time display in HMD goes out the corresponding virtual body of user's real body, when user occur When penetrating behavior, when virtual body will penetrate dummy object, position when virtual body will be left on collision, in real body pair The body that a virtualization can be shown on the position answered follows user mobile.
2. as described in claim 1 a kind of for the anti-appropriate penalty method for wearing mould of reality-virtualizing game, which is characterized in that empty When quasi- body will penetrate dummy object, position when virtual body will be left on collision, the meeting on the corresponding position of real body The body for showing a virtualization follows user mobile, and under this state, the visual field of user and interaction are all restricted, but other objects Body or user can still damage the virtual body of user, and after virtualization body generates, a height can be generated on virtual body Bright hemisphere guides the user to return to the position of virtual body as early as possible.
3. as described in claim 1 a kind of for the anti-appropriate penalty method for wearing mould of reality-virtualizing game, which is characterized in that with Track module includes base station and induction point, and induction point is fixed on the major joint position of user's body, according to the void of game demand Quasi- body precision, selects the tracking number of nodes needed.
4. as claimed in claim 3 a kind of for the anti-appropriate penalty method for wearing mould of reality-virtualizing game, which is characterized in that on It states base station to be used to emit signal and receive inductive signal, being responsible for head-mounted display, the body of user and other configurations has The equipment for tracking induction point carries out location tracking, and base station carries out real-time tracking, meter to the user's body for being equipped with tracking induction point After calculation machine handles position data, user's body freedom degree pose is calculated, and by computer, by the virtual image of user's body Real-time rendering guarantees that the position movement of virtual body and real body is corresponding in real time in HMD.The position of base station guarantees to send out It penetrates and receives signal, quantity, model etc. are chosen according to different tracking systems.
5. as claimed in claim 3 a kind of for the anti-appropriate penalty method for wearing mould of reality-virtualizing game, which is characterized in that with Track module is that optical sensing tracking, ultrasonic wave tracking, inertia tracking or SIFT pose calculate, and tracking module can calculate user's body The freedom degree pose of body;The visual appearance of the virtual body rendered in HMD is virtual body, the real character's body of cartoon The interaction position of model or key.
6. as claimed in claim 3 a kind of for the anti-appropriate penalty method for wearing mould of reality-virtualizing game, which is characterized in that on It states induction point to be fixed on palm and sole, the hand of virtual body and the position of foot and movement are consistent with true hand and foot , other physical feelings are roughly calculated according to IK Solvers.
7. as claimed in claim 3 a kind of for the anti-appropriate penalty method for wearing mould of reality-virtualizing game, which is characterized in that on It states induction point to be fixed on including thigh, shank, foot, fixed induction point at 32 nodes such as rear waist, to virtual body, institute is related The accurate tracking of section.
CN201910068221.5A 2019-01-24 2019-01-24 Moderate punishment method for preventing virtual reality game from penetrating through model Active CN109646948B (en)

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Cited By (3)

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CN110665219A (en) * 2019-10-14 2020-01-10 网易(杭州)网络有限公司 Operation control method and device for virtual reality game
CN112379771A (en) * 2020-10-10 2021-02-19 杭州翔毅科技有限公司 Real-time interaction method, device and equipment based on virtual reality and storage medium
CN114495585A (en) * 2020-11-11 2022-05-13 郑州畅想高科股份有限公司 VR simulation training method for overhaul between machines

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