CN109568941A - A kind of Internet of Things intelligent game racing car control system and method - Google Patents
A kind of Internet of Things intelligent game racing car control system and method Download PDFInfo
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- CN109568941A CN109568941A CN201811466989.XA CN201811466989A CN109568941A CN 109568941 A CN109568941 A CN 109568941A CN 201811466989 A CN201811466989 A CN 201811466989A CN 109568941 A CN109568941 A CN 109568941A
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/404—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
- A63F2300/405—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Abstract
The invention proposes a kind of Internet of Things intelligent game racing car control system and methods, pass through setting Zigbee Transmit-Receive Unit, NB-lot Transmit-Receive Unit, bluetooth Transmit-Receive Unit, WiFi Transmit-Receive Unit and 2.4G Transmit-Receive Unit, mobile platform can couple the communication terminal of communication, increase the compatibility of system;By the way that master controller, accelerometer and gyroscope are arranged in racing car, the operating parameter of racing car can be controlled according to the operating status of racing car, player can be interacted by mobile platform and racer toy vehicles, improve the degree of participation of player during racer toy vehicles are competed;Whole system can be communicated by Zigbee, NB-lot, bluetooth, WiFi and 2.4G communication mode with racing car, and the compatibility of system is increased, and player controls the operating status of racing car by mobile platform, improve the degree of participation that player participates in match.
Description
Technical field
The present invention relates to internet of things field more particularly to a kind of Internet of Things intelligent game racing car control systems and method.
Background technique
The autodrome that racer toy vehicles tournament system generally comprises racer toy vehicles and puts up in advance is carrying out racer toy vehicles
During match, respective racing car can be put on autodrome by each player, travel racing car on autodrome, in institute
When thering is racing car all to break through the terminal being arranged on autodrome, a racer toy vehicles match is completed.Carrying out racer toy vehicles match
In the process, player can only just watch racer toy vehicles on autodrome after the racer toy vehicles of oneself are put into autodrome
Traveling, and the racing car that cannot be compared in match is controlled, the degree of participation of player is lower during causing racer toy vehicles to be competed,
The interest for also greatly limiting racer toy vehicles match simultaneously, in addition, racing car makes since there are many producer for generating racing car on the market
Communication mode is also a variety of, when racing car is broken down, needs to replace the racing car of identical producer or same communication mode, no
The racing car of different communication mode can be accessed in identical control system, this mode reduces the use scope of player, so
It now needs one kind that can be communicated by Zigbee, NB-lot, bluetooth, WiFi and 2.4G communication mode, and obtains racing car operation
State and the intelligent game racing car control system and method for controlling racing car operating status.
Summary of the invention
In view of this, the invention proposes one kind can pass through Zigbee, NB-lot, bluetooth, WiFi and 2.4G communication party
Formula is communicated, and is obtained racing car operating status and controlled intelligent game racing car control system and the side of racing car operating status
Method.
The technical scheme of the present invention is realized as follows: on the one hand, the present invention provides a kind of matches of Internet of Things intelligent game
Vehicle control comprising master controller, moving state acquisition module, motion-control module, transmitting-receiving control module and movement
Platform, it is characterised in that: the transmitting-receiving control module includes Zigbee Transmit-Receive Unit, NB-lot Transmit-Receive Unit, bluetooth transmitting-receiving list
Member, WiFi Transmit-Receive Unit and 2.4G Transmit-Receive Unit;
The movement state information of moving state acquisition module acquisition racing car;
Moving control module for controlling motor sport speed and direction;
It receives and dispatches control module and receives the control instruction that mobile platform is sent, the running state information for sending racing car is put down to mobile
Platform;
Zigbee Transmit-Receive Unit is communicated by Zigbee wireless network with mobile platform;
NB-lot Transmit-Receive Unit is communicated by NB-lot wireless network with mobile platform;
Bluetooth Transmit-Receive Unit is communicated by blueteeth network with mobile platform;
WiFi Transmit-Receive Unit is communicated by WiFi with mobile platform;
2.4G Transmit-Receive Unit is communicated by 2.4G with mobile platform;
Mobile platform sends the transmitting-receiving control module of control instruction to racing car, receives the movement shape that transmitting-receiving control module is sent
State information;
Master controller makes corresponding movement according to the transmitting-receiving received control instruction of control module, controls mould by transmitting-receiving
The operating status of racing car is sent to mobile platform by block;
Moving state acquisition module and motion-control module are electrically connected with master controller respectively, and Zigbee transmitting-receiving is single
Member, NB-lot Transmit-Receive Unit, bluetooth Transmit-Receive Unit, WiFi Transmit-Receive Unit and 2.4G Transmit-Receive Unit electrically connect with master controller
Connect, Zigbee Transmit-Receive Unit, NB-lot Transmit-Receive Unit, bluetooth Transmit-Receive Unit, WiFi Transmit-Receive Unit and 2.4G Transmit-Receive Unit with
Mobile platform is wirelessly connected.
On the basis of above technical scheme, it is preferred that center processor includes general GPIO interface, SPI interface, I2C
Interface and PWM Universal joint hardware interface.
On the basis of above technical scheme, it is preferred that moving state acquisition module includes speed acquiring unit and movement
Direction acquiring unit;
Speed acquiring unit obtains motor sport velocity information by light emitting and received time;
Direction of motion unit is big by the acceleration and angular speed that accelerometer and gyroscope obtain in the operational process of racing car
It is small;
Speed acquiring unit and direction of motion acquiring unit are electrically connected with center processor respectively.
Still more preferably, speed acquiring unit includes light emitting unit and light receiving unit;
Light emitting unit be generated and transmitted by infrared ray, ultraviolet light, can be by light or ultrasonic wave to light receiving unit;
Light receiving unit receives infrared ray, ultraviolet light, visible light or the ultrasonic wave of light emitting units emitting, and optical signal is turned
Become electric signal, and electric signal is sent to master controller;
Light emitting unit and light receiving unit electrically connect with master controller.
Still more preferably, direction of motion acquiring unit includes acceleration detecting unit and angular velocity detection unit;
Acceleration detecting unit detects the acceleration of racing car by accelerometer;
Angular velocity detection unit detects the acceleration of racing car by gyroscope;
Acceleration detecting unit and angular velocity detection unit are electrically connected with master controller respectively.
Still more preferably, motion-control module includes speed gear control unit, power control unit and balance control
Unit processed;
The opening and closing of speed gear control unit regulation speed gear;
Power control unit controls the opening and closing of power supply when racing car accelerates, and provides kinetic energy for racing car acceleration;
It balances control unit and controls gyroscope;
Speed gear control unit and racing car driving switch are electrically connected, and power control unit electrically connects with positive pole
It connects, balance control unit and gyroscope are electrically connected.
On the basis of above technical scheme, it is preferred that mobile platform includes mobile terminal of mobile telephone, PC host and XBOX master
Machine.
On the other hand, the present invention provides a kind of Internet of Things intelligent game racing car control methods comprising following steps:
S101, mobile platform by Zigbee, NB-lot, bluetooth, wifi or 2.4G it is general communication detection
Whether racing car is connected to, if having connection, master controller starting transmitting-receiving control module, movement state information module and movement control
Molding block;
S102, mobile platform will be controlled by Zigbee, NB-lot, bluetooth, wifi or the general communication of 2.4G
System instruction is sent to transmitting-receiving control module, and master controller controls moving control module for controlling speed, electric power starting and gyroscope,
Make racing car according to the data run of control instruction;
Infrared, ultraviolet, visible light or ultrasonic wave, light connect by light emitting units emitting for S103, movement state information module
Light or ultrasonic wave that unit receives light emitting units emitting by reflection or direct manner are received, the speed of analysis identification racing car is big
Small, formation speed metadata is transmitted newest speed metadata by Zigbee, NB-lot, bluetooth, wifi or 2.4G mode
To mobile platform;
S104, movement state information module obtain the acceleration and angular speed of racing car operation by accelerometer and gyroscope,
Metadata, is sent to movement by Zigbee, NB-lot, bluetooth, wifi or 2.4G mode by the metadata for generating motion state
Platform.
On the basis of above technical scheme, it is preferred that logical by Handshake Protocol between mobile platform and racing car in S102
Letter.
A kind of Internet of Things intelligent game racing car control system of the invention has the advantages that compared with the existing technology
(1) by setting Zigbee Transmit-Receive Unit, NB-lot Transmit-Receive Unit, bluetooth Transmit-Receive Unit, WiFi Transmit-Receive Unit and
2.4G Transmit-Receive Unit can pass through Zigbee, NB-lot, bluetooth, WiFi and 2.4G communication mode between mobile platform and racing car
It is communicated, compares traditional control system, the present invention can couple the communication terminal of communication, increase the simultaneous of system
Capacitive;
(2) by being arranged master controller, accelerometer and gyroscope in racing car, the operating status of available racing car,
The operating parameter of racing car can be controlled according to the operating status of racing car, player can hand over by mobile platform and racer toy vehicles
Mutually, it allows player to participate in racer toy vehicles match, improves the degree of participation of player during racer toy vehicles are competed, and mention
The high interest of racer toy vehicles matches, so that more people be attracted to participate in racer toy vehicles match;
(3) whole system can receive by Zigbee, NB-lot, bluetooth, WiFi and 2.4G communication mode and racing car into
Row communication, increases the compatibility of system, and optionally hand can control the operating status of racing car by mobile platform, improves player and participates in
The degree of participation of match.
Detailed description of the invention
In order to more clearly explain the embodiment of the invention or the technical proposal in the existing technology, to embodiment or will show below
There is attached drawing needed in technical description to be briefly described, it should be apparent that, the accompanying drawings in the following description is only this
Some embodiments of invention for those of ordinary skill in the art without creative efforts, can be with
It obtains other drawings based on these drawings.
Fig. 1 is a kind of structure chart of Internet of Things intelligent game racing car control system of the present invention;
Fig. 2 is a kind of flow chart of Internet of Things intelligent game racing car control method of the present invention.
Specific embodiment
Below in conjunction with embodiment of the present invention, the technical solution in embodiment of the present invention is carried out clearly and completely
Description, it is clear that described embodiment is only some embodiments of the invention, rather than whole embodiments.Base
Embodiment in the present invention, it is obtained by those of ordinary skill in the art without making creative efforts all
Other embodiments shall fall within the protection scope of the present invention.
Embodiment one,
As shown in Figure 1, a kind of Internet of Things intelligent game racing car control system of the invention comprising master controller, fortune
Dynamic state acquisition module, motion-control module, transmitting-receiving control module and mobile platform.
Master controller is made corresponding movement according to the transmitting-receiving received control instruction of control module, is controlled by transmitting-receiving
The operating status of racing car is sent to mobile platform by module.Master controller includes general GPIO interface, SPI interface, I2C interface
With PWM Universal joint hardware interface.
Mobile platform sends the transmitting-receiving control module of control instruction to racing car, receives the movement that transmitting-receiving control module is sent
Status information.Mobile platform includes mobile terminal of mobile telephone, PC host and XBOX host.
Control module is received and dispatched, the control instruction that mobile platform is sent is received, sends the running state information of racing car to movement
Platform.Receiving and dispatching control module includes Zigbee Transmit-Receive Unit, NB-lot Transmit-Receive Unit, bluetooth Transmit-Receive Unit, WiFi Transmit-Receive Unit
With 2.4G Transmit-Receive Unit.Zigbee Transmit-Receive Unit is communicated by Zigbee wireless network with mobile platform;NB-lot Transmit-Receive Unit
It is communicated by NB-lot wireless network with mobile platform;Bluetooth Transmit-Receive Unit is communicated by blueteeth network with mobile platform;WiFi
Transmit-Receive Unit is communicated by WiFi with mobile platform;2.4G Transmit-Receive Unit is communicated by 2.4G with mobile platform;
Motion-control module controls motor sport speed and direction.In the present embodiment, racing car has two sets of points and Ah slave,
Wherein a set of device to racing car is powered, and another set of power supply is rechargable power supplies, and when racing car needs to accelerate, rechargable power supplies are
Motor provides more electric energy, and when racing car needs to accelerate, motion-control module drives racing car electricity by opening rechargable power supplies
Machine, rechargable power supplies provide electric energy to racing car motor, make racing car motor to run at high speed.Motion-control module motion-control module
Including speed gear control unit, power control unit and balance control unit.The gear of speed gear control unit and racing car
Switch is electrically connected, the opening and closing of regulation speed gear;Power control unit controls rechargeable battery when racing car accelerates
Opening and closing, for racing car acceleration kinetic energy is provided;It balances control unit and controls gyroscope;
Moving state acquisition module obtains parameter when racing car motion state.Moving state acquisition module includes that speed obtains
Take unit and direction of motion acquiring unit;
Wherein, speed acquiring unit obtains motor sport velocity information by light emitting and received time.Speed obtains
Unit includes light emitting unit and light receiving unit;Light emitting unit be generated and transmitted by infrared ray, ultraviolet light, can be by light or ultrasound
Wave is to light receiving unit;Light receiving unit receives infrared ray, ultraviolet light, visible light or the ultrasonic wave of light emitting units emitting, will
Optical signal is changed into electric signal, and electric signal is sent to master controller.Speed acquiring unit and direction of motion acquiring unit
It is electrically connected respectively with center processor.
Direction of motion unit is big by the acceleration and angular speed that accelerometer and gyroscope obtain in the operational process of racing car
It is small.Direction of motion acquiring unit includes acceleration detecting unit and angular velocity detection unit;Acceleration detecting unit passes through acceleration
The acceleration of meter detection racing car;Angular velocity detection unit detects the acceleration of racing car by gyroscope;Acceleration detecting unit and
Angular velocity detection unit is electrically connected with master controller respectively.
Embodiment two,
As shown in Fig. 2, a kind of Internet of Things intelligent game racing car control method of the invention comprising following steps:
S101, mobile platform by Zigbee, NB-lot, bluetooth, wifi or 2.4G it is general communication detection
Whether racing car is connected to, if having connection, master controller starting transmitting-receiving control module, movement state information module and movement control
Molding block;
S102, mobile platform will be controlled by Zigbee, NB-lot, bluetooth, wifi or the general communication of 2.4G
System instruction is sent to transmitting-receiving control module, and master controller controls moving control module for controlling speed, electric power starting and gyroscope,
Make racing car according to the data run of control instruction;
Infrared, ultraviolet, visible light or ultrasonic wave, light connect by light emitting units emitting for S103, movement state information module
Light or ultrasonic wave that unit receives light emitting units emitting by reflection or direct manner are received, the speed of analysis identification racing car is big
Small, formation speed metadata is transmitted newest speed metadata by Zigbee, NB-lot, bluetooth, wifi or 2.4G mode
To mobile platform;
S104, movement state information module obtain the acceleration and angular speed of racing car operation by accelerometer and gyroscope,
Metadata, is sent to movement by Zigbee, NB-lot, bluetooth, wifi or 2.4G mode by the metadata for generating motion state
Platform.
It is communicated between mobile platform and racing car by Handshake Protocol in S102.
Operating system of the invention includes IOS, Android, Windows phone, Windows store, Windows
8.1 and Windows10 operating system.
Bluetooth uses 4.0 or more version of bluetooth, and other bluetooths are not supported.
The foregoing is merely better embodiments of the invention, are not intended to limit the invention, all of the invention
Within spirit and principle, any modification, equivalent replacement, improvement and so on be should all be included in the protection scope of the present invention.
Claims (9)
1. a kind of Internet of Things intelligent game racing car control system comprising master controller, moving state acquisition module, movement control
Molding block, transmitting-receiving control module and mobile platform, it is characterised in that: the transmitting-receiving control module include Zigbee Transmit-Receive Unit,
NB-lot Transmit-Receive Unit, bluetooth Transmit-Receive Unit, WiFi Transmit-Receive Unit and 2.4G Transmit-Receive Unit;
The moving state acquisition module obtains the movement state information of racing car;
The moving control module for controlling motor sport speed and direction;
The transmitting-receiving control module receives the control instruction that mobile platform is sent, and the running state information for sending racing car is put down to mobile
Platform;
The Zigbee Transmit-Receive Unit is communicated by Zigbee wireless network with mobile platform;
The NB-lot Transmit-Receive Unit is communicated by NB-lot wireless network with mobile platform;
The bluetooth Transmit-Receive Unit is communicated by blueteeth network with mobile platform;
The WiFi Transmit-Receive Unit is communicated by WiFi with mobile platform;
The 2.4G Transmit-Receive Unit is communicated by 2.4G with mobile platform;
The mobile platform sends the transmitting-receiving control module of control instruction to racing car, receives the movement shape that transmitting-receiving control module is sent
State information;
The master controller makes corresponding movement according to the transmitting-receiving received control instruction of control module, controls mould by transmitting-receiving
The operating status of racing car is sent to mobile platform by block;
The moving state acquisition module and motion-control module are electrically connected with master controller respectively, and Zigbee transmitting-receiving is single
Member, NB-lot Transmit-Receive Unit, bluetooth Transmit-Receive Unit, WiFi Transmit-Receive Unit and 2.4G Transmit-Receive Unit electrically connect with master controller
Connect, Zigbee Transmit-Receive Unit, NB-lot Transmit-Receive Unit, bluetooth Transmit-Receive Unit, WiFi Transmit-Receive Unit and 2.4G Transmit-Receive Unit with
Mobile platform is wirelessly connected.
2. a kind of Internet of Things intelligent game racing car control system as described in claim 1, it is characterised in that: the center processing
Device includes general GPIO interface, SPI interface, I2C interface and PWM Universal joint hardware interface.
3. a kind of Internet of Things intelligent game racing car control system as described in claim 1, it is characterised in that: the motion state
Obtaining module includes speed acquiring unit and direction of motion acquiring unit;
The speed acquiring unit obtains motor sport velocity information by light emitting and received time;
The direction of motion unit is big by the acceleration and angular speed that accelerometer and gyroscope obtain in the operational process of racing car
It is small;
The speed acquiring unit and direction of motion acquiring unit are electrically connected with center processor respectively.
4. a kind of Internet of Things intelligent game racing car control system as claimed in claim 3, it is characterised in that: the speed obtains
Unit includes light emitting unit and light receiving unit;
The light emitting unit be generated and transmitted by infrared ray, ultraviolet light, can be by light or ultrasonic wave to light receiving unit;
The light receiving unit receives infrared ray, ultraviolet light, visible light or the ultrasonic wave of light emitting units emitting, and optical signal is turned
Become electric signal, and electric signal is sent to master controller;
The light emitting unit and light receiving unit are electrically connected with master controller.
5. a kind of Internet of Things intelligent game racing car control system as claimed in claim 3, it is characterised in that: the direction of motion
Acquiring unit includes acceleration detecting unit and angular velocity detection unit;
The acceleration detecting unit detects the acceleration of racing car by accelerometer;
The angular velocity detection unit detects the acceleration of racing car by gyroscope;
The acceleration detecting unit and angular velocity detection unit are electrically connected with master controller respectively.
6. a kind of Internet of Things intelligent game racing car control system as claimed in claim 3, it is characterised in that: the motion control
Module includes speed gear control unit, power control unit and balance control unit;
The opening and closing of the speed gear control unit regulation speed gear;
The power control unit controls the opening and closing of power supply when racing car accelerates, and provides kinetic energy for racing car acceleration;
The balance control unit controls gyroscope;
The speed gear control unit and racing car driving switch are electrically connected, and the anode of power control unit and power supply electrically connects
It connects, balance control unit and gyroscope are electrically connected.
7. a kind of Internet of Things intelligent game racing car control system as described in claim 1, it is characterised in that: the mobile platform
Including mobile terminal of mobile telephone, PC host and XBOX host.
8. a kind of Internet of Things intelligent game racing car control method comprising following steps:
S101, mobile platform are detected whether by Zigbee, NB-lot, bluetooth, wifi or the general communication of 2.4G
It is connected to racing car, if having connection, master controller starting transmitting-receiving control module, movement state information module and motion control mould
Block;
S102, mobile platform are referred to control by Zigbee, NB-lot, bluetooth, wifi or the general communication of 2.4G
Order is sent to transmitting-receiving control module, and master controller controls moving control module for controlling speed, electric power starting and gyroscope, makes to match
Vehicle is according to the data run of control instruction;
S103, movement state information module infrared, ultraviolet, visible light or ultrasonic wave, light-receiving list by light emitting units emitting
Member receives the light or ultrasonic wave of light emitting units emitting by reflection or direct manner, and the velocity magnitude of analysis identification racing car is raw
At speed metadata, newest speed metadata is sent to shifting by Zigbee, NB-lot, bluetooth, wifi or 2.4G mode
Moving platform;
S104, movement state information module obtain the acceleration and angular speed of racing car operation by accelerometer and gyroscope, generate
Metadata is sent to mobile platform by Zigbee, NB-lot, bluetooth, wifi or 2.4G mode by the metadata of motion state.
9. a kind of Internet of Things intelligent game racing car control method as claimed in claim 8, it is characterised in that: moved in the S102
It is communicated between moving platform and racing car by Handshake Protocol.
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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CN112964906A (en) * | 2021-02-02 | 2021-06-15 | 浙江强脑科技有限公司 | Toy racing car speed calibration method, device, equipment and readable storage medium |
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