CN109529337A - A kind of object's position is towards adaptive approach - Google Patents

A kind of object's position is towards adaptive approach Download PDF

Info

Publication number
CN109529337A
CN109529337A CN201811105591.3A CN201811105591A CN109529337A CN 109529337 A CN109529337 A CN 109529337A CN 201811105591 A CN201811105591 A CN 201811105591A CN 109529337 A CN109529337 A CN 109529337A
Authority
CN
China
Prior art keywords
player
towards
spherical rotary
component
adaptive approach
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
CN201811105591.3A
Other languages
Chinese (zh)
Inventor
蔡根
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Suzhou Snail Digital Technology Co Ltd
Original Assignee
Suzhou Snail Digital Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Suzhou Snail Digital Technology Co Ltd filed Critical Suzhou Snail Digital Technology Co Ltd
Priority to CN201811105591.3A priority Critical patent/CN109529337A/en
Publication of CN109529337A publication Critical patent/CN109529337A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)

Abstract

A kind of object's position is put object and is placed into three-dimensional sphere scene towards adaptive approach, including selection;The transformation matrix of player is calculated, and obtains spherical rotary component;The existing spherical rotary component of object, and final spherical rotary component are put described in acquisition;Using the final spherical rotary component rotation process is carried out to described put on object.Towards adaptive approach the position that object is put when object is put in any position of three-dimensional global world and tool may be implemented towards the position and orientation that can adapt to player automatically, placement position and direction are more reasonable in object's position of the invention.

Description

A kind of object's position is towards adaptive approach
Technical field
The present invention relates to three dimensional virtual technique field, more particularly to a kind of object's position towards adaptive approach.
Background technique
In the three-dimensional spherical variable world, player needs to put object in spherical any position.Simultaneously with player's angle Observation, puts object and needs position reasonable, and can respond the rotation process of player, and needs after rotating from player visual angle correct.
Summary of the invention
In order to solve the shortcomings of the prior art, the purpose of the present invention is to provide a kind of object's positions towards adaptively Method may be implemented when object is put in any position of global world, and placement position is reasonable.
To achieve the above object, object's position provided by the invention is towards adaptive approach, comprising the following steps:
Selection is put object and is placed into three-dimensional sphere scene;
The transformation matrix of player is calculated, and obtains spherical rotary component;
The existing spherical rotary component of object, and final spherical rotary component are put described in acquisition;
Using the final spherical rotary component rotation process is carried out to described put on object.
Further, the step of transformation matrix for calculating player, including,
By player towards crown direction, right-hand direction is as coordinate system;
Successively using player towards, crown direction, right-hand direction as the first row row vector, the second every trade vector, third every trade Vector calculates transformation matrix.
Further, described the step of obtaining spherical rotary component is that the transformation matrix of the player is decomposited rotating part It is allocated as the spherical rotary component for player.
Further, the transformation matrix by the player decomposes, and is the mathematic decomposition method using matrix, removes the object for appreciation The translational component and scaling component of the transformation matrix of family, extract the spherical rotary component of player.
Further, the step of acquisition final spherical rotary component is using following formula:
R=Rvisual*Rsphere
Wherein, R is final spherical rotary component, RvisualTo put the existing rotational component of object, RsphereFor the spherical surface of player Rotational component.
To achieve the above object, the present invention also provides a kind of computer readable storage mediums, are stored thereon with computer and refer to It enables, described in any item object's positions as described above is executed when the computer instruction is run and are walked towards adaptive approach Suddenly.
To achieve the above object, described to deposit the present invention also provides a kind of gaming terminal device, including memory and processor The computer instruction run on the processor is stored on reservoir, the processor executes when running the computer instruction Object's position as described above is towards adaptive approach step.
A kind of object's position of the invention has the advantages that towards adaptive approach
1) when object is put in any position of global world, the direction and position for putting object have reasonability.
2) player exercises can be responded, player's expected reasonable impression in gaming is provided.
Other features and advantages of the present invention will be illustrated in the following description, also, partly becomes from specification It obtains it is clear that understand through the implementation of the invention.
Detailed description of the invention
Attached drawing is used to provide further understanding of the present invention, and constitutes part of specification, and with it is of the invention Embodiment together, is used to explain the present invention, and is not construed as limiting the invention.In the accompanying drawings:
Fig. 1 is object's position according to the present invention towards adaptive approach flow chart;
Fig. 2 is object's position according to the present invention towards one schematic diagram of adaptive approach embodiment.
Specific embodiment
Hereinafter, preferred embodiments of the present invention will be described with reference to the accompanying drawings, it should be understood that preferred reality described herein Apply example only for the purpose of illustrating and explaining the present invention and is not intended to limit the present invention.
Fig. 1 is object's position according to the present invention towards adaptive approach flow chart, below with reference to Fig. 1, to the present invention Object's position be described in detail towards adaptive approach.
Firstly, any position in three-dimensional global world selects to put object towards a direction in step 101. In this step, the direction for putting object may be mistake from the angle of player, need to change by calculating and applying pendulum The direction for putting object, which makes this put the position and orientation of object, has reasonability from the angular observation of player.
Step 102, calculate and obtain the transformation matrix of player.Use player's face direction Vlookat, crown direction VupThe right side and Hand direction VrightEstablish coordinate system;By MsphereIt is set as unit matrix, then successively by Vlookat、Vup、VrightIt is set as Msphere's The first row row vector, the second every trade vector, the third line row vector calculate the transformation matrix M of playersphere
In step 103, the transformation matrix M of the player is obtainedsphereDecomposite spherical rotary component.Wherein, from transformation matrix MsphereIn decomposite rotating part as spherical rotary components Rsphere, decomposition method is the mathematic decomposition method using matrix, is moved Except transformation matrix MsphereTranslational component and scaling component, extract spherical rotary components Rsphere.Use the mathematics side of matrix Method obtains the rotational component of transformation matrix, and method is simple, easy to operate;Rotational component is decomposited, in order to revolve the spherical surface Turn components RsphereApplied to putting object.It realizes and puts the reasonability of object's position and direction from player's angular observation.
In step 104, by spherical rotary components RsphereIt is applied to and puts on object, carry out rotation process to object is put. The application method is that the existing spherical rotary components R of object is put in extractionvisual(extracting method and said extracted spherical rotary point Measure RsphereIt is identical), calculate final rotational component R=Rvisual * Rsphere, R is set to put the new spherical rotary of object Component carries out rotation process to object is put.Rotation process is carried out to object is put, so that this puts the position of object and direction With reasonability.It is correctly, to provide player's sight in terms of player's angle in this way, putting position and the direction of object after modification Expected reasonable impression when survey.
Fig. 2 is a kind of object's position according to the present invention towards one schematic diagram of adaptive approach embodiment.
As shown in Fig. 2, can be changed in the world in three-dimensional spherical shape, left figure is using before the present invention, and player's trial is put one and stood Cube, cube direction in global scope is consistent with sphere, but from the point of view of player's angle, cube is inclination mistake. Smiling face in figure represent player position present in three-dimensional global world and towards direction, firstly, using player in ball On face towards Vlookat, overhead is to Vup, right-hand direction VrightAs coordinate system, the transformation matrix of player is calculated MsphereIf the transformation matrix MsphereFor unit matrix, if VlookatFor MsphereThe first row row vector, if VupFor MphereThe Two every trade vectors, if VlookatFor MsphereThe third line row vector calculates the transformation matrix M of playersphereAfterwards, remove player's Transformation matrix MsphereTranslational component and scaling component, extract the rotational component R of playersphere.Secondly, using on cube Main view Dlookat, overhead is to Dup, right direction DrightAs coordinate system, the transformation matrix M of cube is calculatedvisualIf The transformation matrix MvisualFor unit matrix, if DlookatFor MvisualThe first row row vector, if DupFor MvisualSecond every trade to Amount, if DlookatFor MvisualThe third line row vector calculates the transformation matrix M of cubevisualAfterwards, the transformation square of cube is removed Battle array MvisualTranslational component and scaling component, extract the existing spherical rotary components R of cubevisual.Finally, calculating cube Final spherical rotary components R=R of bodyvisual*Rspher, player according to the final rotational component rotation process cube of cube, Keep direction that cube is last and position as shown on the right, is correctly, to provide player in gaming from the point of view of player It is expected that reasonable impression.
Preferably, the present invention also provides a kind of computer readable storage mediums, are stored thereon with computer instruction, the meter Described in any item object's positions as described above are executed towards adaptive approach step when the instruction operation of calculation machine.
Preferably, it the present invention also provides a kind of gaming terminal device, including memory and processor, is stored up on the memory There is the computer instruction run on the processor, the processor executes when running the computer instruction such as institute above The object's position stated is towards adaptive approach step.
Those of ordinary skill in the art will appreciate that: the foregoing is only a preferred embodiment of the present invention, and does not have to In the limitation present invention, although the present invention is described in detail referring to the foregoing embodiments, for those skilled in the art For, still can to foregoing embodiments record technical solution modify, or to part of technical characteristic into Row equivalent replacement.All within the spirits and principles of the present invention, any modification, equivalent replacement, improvement and so on should all include Within protection scope of the present invention.

Claims (7)

1. a kind of object's position is towards adaptive approach characterized by comprising
Selection is put object and is placed into three-dimensional sphere scene;
The transformation matrix of player is calculated, and obtains spherical rotary component;
The existing spherical rotary component of object, and final spherical rotary component are put described in acquisition;
Using the final spherical rotary component rotation process is carried out to described put on object.
2. object's position according to claim 1 is towards adaptive approach, which is characterized in that the transformation for calculating player The step of matrix, including,
By player towards crown direction, right-hand direction is as coordinate system;
Successively using player towards, crown direction, right-hand direction as the first row row vector, the second every trade vector, third every trade Vector calculates transformation matrix.
3. object's position according to claim 1 is towards adaptive approach, which is characterized in that described to obtain spherical rotary point The step of amount is the spherical rotary component that the transformation matrix of the player is decomposited rotating part as player.
4. object's position according to claim 3 is towards adaptive approach, which is characterized in that the change by the player Matrix decomposition is changed, is the mathematic decomposition method using matrix, removes the translational component and scaling component of the transformation matrix of the player, Extract the spherical rotary component of player.
5. object's position according to claim 4 is towards adaptive approach, which is characterized in that described to obtain final spherical surface rotation The step of turning component is using following formula:
R=Rvisual*Rsphere
Wherein, R is final spherical rotary component, RvisualTo put the existing rotational component of object, RsphereFor the spherical surface of player Rotational component.
6. a kind of computer readable storage medium, is stored thereon with computer instruction, which is characterized in that the computer instruction fortune Perform claim requires 1 to 5 described in any item object's positions towards adaptive approach step when row.
7. a kind of gaming terminal device, which is characterized in that including memory and processor, store on the memory described The computer instruction run on processor, perform claim requires any one of 1 to 5 when the processor runs the computer instruction The object's position is towards adaptive approach step.
CN201811105591.3A 2018-09-21 2018-09-21 A kind of object's position is towards adaptive approach Withdrawn CN109529337A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201811105591.3A CN109529337A (en) 2018-09-21 2018-09-21 A kind of object's position is towards adaptive approach

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201811105591.3A CN109529337A (en) 2018-09-21 2018-09-21 A kind of object's position is towards adaptive approach

Publications (1)

Publication Number Publication Date
CN109529337A true CN109529337A (en) 2019-03-29

Family

ID=65841444

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201811105591.3A Withdrawn CN109529337A (en) 2018-09-21 2018-09-21 A kind of object's position is towards adaptive approach

Country Status (1)

Country Link
CN (1) CN109529337A (en)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070060345A1 (en) * 2005-06-28 2007-03-15 Samsung Electronics Co., Ltd. Video gaming system and method
CN103403766A (en) * 2011-02-16 2013-11-20 史克威尔·艾尼克斯有限公司 Object movement device, method, and program
CN104136085A (en) * 2012-02-08 2014-11-05 科乐美游戏股份有限公司 Game machine, and, control method of controlling computer and computer program used therein
CN104268920A (en) * 2014-09-05 2015-01-07 无锡梵天信息技术股份有限公司 Method for utilizing cloth doll physical system for simulating death of character role
CN108031118A (en) * 2017-12-12 2018-05-15 苏州蜗牛数字科技股份有限公司 One kind establishes surface model interaction body-sensing interfacial process

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070060345A1 (en) * 2005-06-28 2007-03-15 Samsung Electronics Co., Ltd. Video gaming system and method
CN103403766A (en) * 2011-02-16 2013-11-20 史克威尔·艾尼克斯有限公司 Object movement device, method, and program
CN104136085A (en) * 2012-02-08 2014-11-05 科乐美游戏股份有限公司 Game machine, and, control method of controlling computer and computer program used therein
CN104268920A (en) * 2014-09-05 2015-01-07 无锡梵天信息技术股份有限公司 Method for utilizing cloth doll physical system for simulating death of character role
CN108031118A (en) * 2017-12-12 2018-05-15 苏州蜗牛数字科技股份有限公司 One kind establishes surface model interaction body-sensing interfacial process

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
小草的趣味生活: "unity3d围绕物体旋转,围绕某个点旋转", 《HTTPS://JINGYAN.BAIDU.COM/ARTICLE/624E74597A4EB434E8BA5AD8.HTML》 *

Similar Documents

Publication Publication Date Title
CN108762495B (en) Virtual reality driving method based on arm motion capture and virtual reality system
CN108401461A (en) Three-dimensional mapping method, device and system, cloud platform, electronic equipment and computer program product
CN104835144B (en) The method for solving camera intrinsic parameter using the picture and orthogonality of the centre of sphere of a ball
CN105094335B (en) Situation extracting method, object positioning method and its system
CN104748746B (en) Intelligent machine attitude determination and virtual reality loaming method
CN104981846B (en) For the device and method of sensing movement sphere
CN106826833A (en) Independent navigation robot system based on 3D solid cognition technologies
CN108876910A (en) A kind of three-dimensional modeling method, device, equipment and computer readable storage medium
JP6483832B2 (en) Method and system for scanning an object using an RGB-D sensor
CN110120101B (en) Cylinder augmented reality method, system and device based on three-dimensional vision
CN109035327A (en) Panorama camera Attitude estimation method based on deep learning
CN107705355A (en) A kind of 3D human body modeling methods and device based on plurality of pictures
CN105869214A (en) Virtual reality device based view frustum cutting method and apparatus
CN104331924B (en) Three-dimensional rebuilding method based on single camera SFS algorithms
CN110823214A (en) Method for estimating relative pose and inertia of space complete non-cooperative target
Crow The origins of the teapot
CN108170940B (en) Method for calculating basic physical quantity of ship body
CN106504320A (en) A kind of based on GPU and the real-time three-dimensional reconstructing method towards depth image
CN110243390A (en) The determination method, apparatus and odometer of pose
CN109806595A (en) Labeling method, device, storage medium, processor and the terminal in orientation
CN108734772A (en) High accuracy depth image acquisition methods based on Kinect fusion
CN107590858A (en) Medical sample methods of exhibiting and computer equipment, storage medium based on AR technologies
CN109529337A (en) A kind of object's position is towards adaptive approach
CN108961393A (en) A kind of human body modeling method and device based on point cloud data stream
Prakoonwit et al. 3D surface point and wireframe reconstruction from multiview photographic images

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
WW01 Invention patent application withdrawn after publication
WW01 Invention patent application withdrawn after publication

Application publication date: 20190329