CN109529335A - Game role sound effect treatment method, device, mobile terminal and storage medium - Google Patents

Game role sound effect treatment method, device, mobile terminal and storage medium Download PDF

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Publication number
CN109529335A
CN109529335A CN201811315169.0A CN201811315169A CN109529335A CN 109529335 A CN109529335 A CN 109529335A CN 201811315169 A CN201811315169 A CN 201811315169A CN 109529335 A CN109529335 A CN 109529335A
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China
Prior art keywords
game
game role
audio
effect processing
role
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CN201811315169.0A
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CN109529335B (en
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朱克智
严锋贵
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Guangdong Oppo Mobile Telecommunications Corp Ltd
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Guangdong Oppo Mobile Telecommunications Corp Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Stereophonic System (AREA)
  • Telephone Function (AREA)

Abstract

The embodiment of the present application discloses a kind of game role sound effect treatment method, device, mobile terminal and storage medium, this method comprises: obtaining target position of the target game role in scene of game;Determine N number of game role within the scope of the pre-determined distance of scene of game mid-range objectives position in addition to target game role;Determine that the corresponding first audio effect processing algorithm of the first game role, the first game role are any of N number of game role based on the game state of the first game role;The audio of the first game role is handled according to target position, the first audio effect processing algorithm, obtains corresponding first audio of the first game role.The audio of game role can be enriched by implementing the embodiment of the present application.

Description

Game role sound effect treatment method, device, mobile terminal and storage medium
Technical field
This application involves Audiotechnica fields, and in particular to a kind of game role sound effect treatment method, device, mobile terminal And storage medium.
Background technique
With a large amount of popularization and applications of mobile terminal (such as mobile phone, tablet computer), the application that mobile terminal can be supported More and more, function is stronger and stronger, and mobile terminal develops towards diversification, personalized direction, becomes in user's life not The appliance and electronic that can lack.Currently, in scene of game, sound that game role issues can with it is three-dimensional (3Dimensions, 3D) form of audio is presented.However, the audio of the sound of game role is fixed, the audio of game role is relatively simple.
Summary of the invention
The embodiment of the present application provides a kind of game role sound effect treatment method, device, mobile terminal and storage medium, can To enrich the audio of game role.
In a first aspect, the embodiment of the present application provides a kind of game role sound effect treatment method, comprising:
Obtain target position of the target game role in scene of game;
Determine in the scene of game within the scope of target position pre-determined distance described in distance except the target game role it Outer N number of game role;
The corresponding first audio effect processing algorithm of first game role is determined based on the game state of the first game role, First game role is any of described N number of game role;
According to the target position, the first audio effect processing algorithm to the audio of first game role at Reason, obtains corresponding first audio of first game role.
Second aspect, the embodiment of the present application provide a kind of game role sound-effect processing equipment, comprising:
First acquisition unit, for obtaining target position of the target game role in scene of game;
First determination unit removes institute for determining within the scope of target position pre-determined distance described in distance in the scene of game State N number of game role except target game role;
Second determination unit, for determining that first game role is corresponding based on the game state of the first game role First audio effect processing algorithm, first game role are any of described N number of game role;
Audio effect processing unit is used for according to the target position, the first audio effect processing algorithm to first game The audio of role is handled, and obtains corresponding first audio of first game role.
The third aspect, the embodiment of the present application provide a kind of mobile terminal, including processor, memory, and the memory is used In storing one or more programs, one or more of programs are configured to be executed by the processor, and above procedure includes For executing the instruction of the step in the embodiment of the present application first aspect.
Fourth aspect, the embodiment of the present application provide a kind of computer readable storage medium, wherein above-mentioned computer-readable Storage medium storage is used for the computer program of electronic data interchange, wherein above-mentioned computer program executes computer such as Step some or all of described in the embodiment of the present application first aspect.
5th aspect, the embodiment of the present application provide a kind of computer program product, wherein above-mentioned computer program product Non-transient computer readable storage medium including storing computer program, above-mentioned computer program are operable to make to calculate Machine executes the step some or all of as described in the embodiment of the present application first aspect.The computer program product can be one A software installation packet.
As can be seen that game role sound effect treatment method described in the embodiment of the present application, acquisition for mobile terminal target Target position of the game role in scene of game;It determines within the scope of the pre-determined distance of scene of game mid-range objectives position except target N number of game role except game role;The first game role corresponding is determined based on the game state of the first game role One audio effect processing algorithm, the first game role are any of N number of game role;According to target position, the first audio effect processing Algorithm handles the audio of the first game role, obtains corresponding first audio of the first game role.The embodiment of the present application It can determine audio of first game role relative to target game role, be presented as far as possible in the angle of target game role Around other game roles audio, the sound of other game roles can be determined according to the game state of surrounding other game roles Effect enriches the audio of game role.
Detailed description of the invention
In order to illustrate the technical solutions in the embodiments of the present application or in the prior art more clearly, to embodiment or will show below There is attached drawing needed in technical description to be briefly described, it should be apparent that, the accompanying drawings in the following description is only this Some embodiments of application for those of ordinary skill in the art without creative efforts, can be with It obtains other drawings based on these drawings.
Fig. 1 is a kind of flow diagram of game role sound effect treatment method disclosed in the embodiment of the present application;
Fig. 2 is a kind of schematic diagram of audio signal analogue transmission disclosed in the embodiment of the present application;
Fig. 3 is the flow diagram of another kind game role sound effect treatment method disclosed in the embodiment of the present application;
Fig. 4 is a kind of structural schematic diagram of game role sound-effect processing equipment disclosed in the embodiment of the present application;
Fig. 5 is a kind of structural schematic diagram of mobile terminal disclosed in the embodiment of the present application;
Fig. 6 is the structural schematic diagram of another mobile terminal disclosed in the embodiment of the present application.
Specific embodiment
In order to enable those skilled in the art to better understand the solution of the present invention, below in conjunction in the embodiment of the present application Attached drawing, the technical scheme in the embodiment of the application is clearly and completely described, it is clear that described embodiment is only A part of the embodiment of the present invention, instead of all the embodiments.Based on the embodiments of the present invention, those of ordinary skill in the art Every other embodiment obtained without creative efforts, shall fall within the protection scope of the present invention.
Description and claims of this specification and term " first " in above-mentioned attached drawing, " second " etc. are for distinguishing Different objects, are not use to describe a particular order.In addition, term " includes " and " having " and their any deformations, it is intended that It is to cover and non-exclusive includes.Such as the process, method, system, product or equipment for containing a series of steps or units do not have It is defined in listed step or unit, but optionally further comprising the step of not listing or unit, or optionally also wrap Include other step or units intrinsic for these process, methods, product or equipment.
Referenced herein " embodiment " is it is meant that a particular feature, structure, or characteristic described can wrap in conjunction with the embodiments Containing at least one embodiment of the present invention.Each position in the description occur the phrase might not each mean it is identical Embodiment, nor the independent or alternative embodiment with other embodiments mutual exclusion.Those skilled in the art explicitly and Implicitly understand, embodiment described herein can be combined with other embodiments.
Mobile terminal involved by the embodiment of the present application may include the various handheld devices with wireless communication function, Mobile unit, wearable device calculate equipment or are connected to other processing equipments and various forms of radio modem User equipment (User Equipment, UE), mobile station (Mobile Station, MS), terminal device (terminal Device) etc..For convenience of description, apparatus mentioned above is referred to as mobile terminal.
It describes in detail below to the embodiment of the present application.
Referring to Fig. 1, Fig. 1 is a kind of process signal of game role sound effect treatment method disclosed in the embodiment of the present application Figure, as shown in Figure 1, the game role sound effect treatment method includes the following steps.
101, target position of the acquisition for mobile terminal target game role in scene of game.
The online tactics competitive game of various types of more people can be run in the embodiment of the present application, on mobile terminal, for example, More people snipe competitive game, the online role playing class competitive game of more people, the online joyride competitive game of more people etc. online.As more people When online tactics competitive game operation, each game player can carry out game online, and each game player can choose game In a scene of game, can also select to play the part of one of game role in scene of game.More online tactics of people are competing Game role in skill game is divided into two and fights to (for example, red team and blue team), victor troop or reaches certain The troop of one achievement (for example, destroying other side base) can be obtained final victory.The quantity of game role in scene of game is extremely There are two few, the quantity of the game role in different scene of game is not necessarily identical.
Game role can move in scene of game, and position of the game role in scene of game is different, game role The audio that can be obtained is also different.The embodiment of the present application may stand in the angle for the target game role that game user is played the part of To obtain the audio that target game role can obtain.The audio that target game role can obtain may include the target The audio of other game roles (can be our game role, be also possible to other side's game role) around game role is corresponding Audio, can also include scene of game in the corresponding audio of background music.
Due to scene of game be it is pre-loaded, when game running, mobile terminal can exist according to target game role Coordinate in scene of game determines position of the target game role in scene of game, by target game role in scene of game In position be denoted as target position.
102, mobile terminal, which determines within the scope of the pre-determined distance of scene of game mid-range objectives position, removes target game role Except N number of game role.
In the embodiment of the present application, pre-determined distance range can be set in advance and be stored in the memory of mobile terminal In (for example, nonvolatile memory).For example, pre-determined distance range can be set to 5 meters.Pre-determined distance range can be based on trip Play scene determines.
Centered on target position, mobile terminal determine within the scope of the pre-determined distance of scene of game mid-range objectives position whether Other game roles are deposited, if it exists other game roles, it is determined that scene of game mid-range objectives position pre-determined distance range The quantity of interior other game roles in addition to target game role is N, executes step 103.Other game if it does not exist Role, then mobile terminal continues to execute within the scope of the pre-determined distance of determining scene of game mid-range objectives position whether deposit other game The step of role.
Wherein, N is positive integer.N number of game role can be one's own side's game role, or other side's game role, It can simultaneously include one's own side's game role and other side's game role.Determine that scene of game mid-range objectives position is pre- in step 102 It is subsequent to N number of game its purpose is to be convenient for if N number of game role in addition to target game role in distance range The audio of role is handled.The audio of other game roles except the pre-determined distance range of distance objective position is then refused Processing handles the audio of other closer game roles of distance objective game role, only so as to reduce game role audio The complexity of processing.
103, mobile terminal determines corresponding first audio of the first game role based on the game state of the first game role Processing Algorithm, the first game role are any of N number of game role.
In the embodiment of the present application, the game state of the first game role may include blood volume value, the method for the first game role Force value, energy value etc..
Game state can be determined with the combat situation and game process of game role, for example, the first game role To wartime, the game states such as the blood volume value of the first game role, method force value, energy value can be sent out with other game roles of other side Changing.With the propulsion of game process, the game state of the first game role can also change accordingly, for example, with The grade of the frequent propulsion of game, the first game role can accordingly increase, blood volume value, the method force value, energy of the first game role Magnitude can accordingly increase.The blood volume value of first game role, it is understood that be the vital values of the first game role.
Wherein, different game state, corresponding different audio effect processing algorithm.For example, different blood volume values, different methods Force value, different energy values can correspond to different sound effect treatment methods.It can be in order to which target game role be according to other game angles The audio of color quickly speculates the states of other game roles, decides whether to be fought with other game roles.
Optionally, mobile terminal is also based on game process and determines that corresponding first audio effect processing of the first game role is calculated Method.
Optionally, mobile terminal is also based on the game state of the first game role and game process determines the first game The corresponding first audio effect processing algorithm of role.
Optionally, in step 103, mobile terminal determines the first game role pair based on the game state of the first game role The the first audio effect processing algorithm answered, includes the following steps:
(11) corresponding relationship of acquisition for mobile terminal game state and audio effect processing algorithm;
(12) mobile terminal is according to the determination of the corresponding relationship of game state and audio effect processing algorithm and the first game role The corresponding first audio effect processing algorithm of game state.
In the embodiment of the present application, the corresponding relationship of game state Yu audio effect processing algorithm can be pre-established, it is true when needing When the corresponding audio effect processing algorithm of fixed first game role, acquisition for mobile terminal game state pass corresponding with audio effect processing algorithm System, according to the determination of the corresponding relationship of game state and audio effect processing algorithm and the game state corresponding first of the first game role Audio effect processing algorithm.Wherein, the corresponding relationship of game state and audio effect processing algorithm can be stored in advance in the non-of mobile terminal In volatile memory.
Optionally, game state includes game role blood volume value, step (11) acquisition for mobile terminal game state and audio The corresponding relationship of Processing Algorithm, can specifically include following steps:
(111) corresponding relationship in acquisition for mobile terminal game role blood volume section and audio effect processing algorithm;
(112) the game role blood volume value of the first game role of acquisition for mobile terminal, determines the game of the first game role The first game role blood volume section that role's blood volume value is fallen into.
Step (12) mobile terminal is according to the determination of the corresponding relationship of game state and audio effect processing algorithm and the first game angle The corresponding first audio effect processing algorithm of the game state of color, can specifically include following steps:
(121) mobile terminal determines and the first trip according to the corresponding relationship of game role blood volume section and audio effect processing algorithm The corresponding first audio effect processing algorithm in play role's blood volume section.
In the embodiment of the present application, game state is illustrated by taking specific game role blood volume value as an example.The application is to swim Different audio effect processing algorithms is distinguished to determine in play blood volume section, rather than determines different sounds according to different game blood volume values It imitates Processing Algorithm and can determine the game angle of the first game role when the game role blood volume value for obtaining the first game role The first game role blood volume section that color blood volume value is fallen into is closed according to game role blood volume section is corresponding with audio effect processing algorithm System determines corresponding with the first game role blood volume section the first audio effect processing algorithm, and audio effect processing algorithm is simple and effective, can be with The complexity for reducing audio effect processing algorithm, improves the audio effect processing efficiency of game role.
Optionally, game state includes game role blood volume change rate, and step (11) obtains game state and audio effect processing The corresponding relationship of algorithm, can specifically include following steps:
(113) corresponding relationship in acquisition for mobile terminal game role blood volume change rate section and audio effect processing algorithm;
(114) the game role blood volume change rate of the first game role of acquisition for mobile terminal, determines the first game role The first game role blood volume change rate section that game role blood volume change rate is fallen into.
Step (12) mobile terminal is according to the determination of the corresponding relationship of game state and audio effect processing algorithm and the first game angle The corresponding first audio effect processing algorithm of the game state of color, can specifically include following steps:
(122) mobile terminal according to the corresponding relationship of game role blood volume change rate section and audio effect processing algorithm determine with The corresponding first audio effect processing algorithm in first game role blood volume change rate section.
In the embodiment of the present application, game state is illustrated by taking specific game role blood volume change rate as an example.The application Different audio effect processing algorithms is distinguished to determine with game blood volume change rate section, rather than is changed according to different game blood volumes Rate determines different audio effect processing algorithms, when the game role blood volume change rate for obtaining the first game role, that is, can determine The first game role blood volume change rate section that the game role blood volume change rate of one game role is fallen into, according to game role blood The corresponding relationship of quantitative change rate section and audio effect processing algorithm determines corresponding with the first game role blood volume change rate section the One audio effect processing algorithm, audio effect processing algorithm is simple and effective, can reduce the complexity of audio effect processing algorithm, improves game role Audio effect processing efficiency.
Optionally, game state includes game role blood volume value and game role blood volume change rate, and step (11) obtains trip The corresponding relationship of play state and audio effect processing algorithm, can specifically include following steps:
(115) acquisition for mobile terminal game role blood volume value section, game role blood volume change rate section and audio effect processing The corresponding relationship of algorithm;
(116) the game role blood volume value of the first game role of acquisition for mobile terminal, the first game role game role Blood volume change rate determines the game role blood volume value of the first game role and the game role blood volume change rate of the first game role The the first game state section fallen into.
Step (12) mobile terminal is according to the determination of the corresponding relationship of game state and audio effect processing algorithm and the first game angle The corresponding first audio effect processing algorithm of the game state of color, can specifically include following steps:
(123) mobile terminal is according to the determination of the corresponding relationship of game state section and audio effect processing algorithm and the first game shape The corresponding first audio effect processing algorithm in state section.
The embodiment of the present application can consider blood volume value and the blood volume value change rate of game role simultaneously to determine the first game The corresponding audio effect processing algorithm of role can accurately determine the corresponding audio effect processing algorithm of the first game role, to improve the The audio of one game role.
104, mobile terminal according to target position, the first audio effect processing algorithm to the audio of the first game role at Reason, obtains corresponding first audio of the first game role.
In the embodiment of the present application, mobile terminal is according to target position, the first audio effect processing algorithm to the first game role Audio is handled, and corresponding first audio of the first game role is obtained, comprising:
Mobile terminal is according to target position, the position of the first game role, the first audio effect processing algorithm to the first game angle The audio of color is handled, and corresponding first audio of the first game role is obtained.
Wherein, the first audio effect processing algorithm can be reverberation sound effect algorithms.As shown in Figure 2.Fig. 2 is the embodiment of the present application public affairs A kind of schematic diagram for the audio signal analogue transmission opened.Audio in Fig. 2 plays the audio letter that end (the first game role) generates Number audio receiving end (target game role) can be reached by way of through and reflection, to be formed in audio receiving end mixed Ring effect.Two kinds of reflection paths are illustrated in Fig. 2, the first reflection path reaches audio receiving end by primary event, and second is anti- Rays diameter reaches audio receiving end by primary event.Fig. 2 is only a kind of example of audio signal transmission, and audio signal can be through It crosses 1 time, 2 times and 2 times or more a plurality of reflection path reflection and reaches audio receiving end.The difference of scene of game, reflection Number, the path of reflection be not also identical.No matter audio signal is through or reflection, can all have a degree of decaying, decline Subtract coefficient according to the material of the distance in path, the number of reflection, the medium of transmission and reflection point to determine.As shown in Fig. 2, the The audio signal that one game role issues is swum behind the target position where three paths reach target game role in target Target position where play role forms reverberation audio, reverberation audio P=S1*R1+S2*R2+S3*R3, wherein S1 first Attenuation coefficient, the S2 of reflection path are the attenuation coefficient of the second reflection path, S3 is the attenuation coefficient of direct path, R1 is along First original audio signal of one reflection path transmitting, R2 are the second original audio signal emitted along the second reflection path, R3 For the third original audio signal emitted along direct path.First reflection path pass through scene of game the first reflecting surface, S1 with The path length of the propagation medium and the first reflection path defaulted in the material of first reflecting surface, scene of game is related, and second Reflection path passes through the second reflecting surface of scene of game, propagation Jie defaulted in the material of S2 and the second reflecting surface, scene of game Matter and the path length of the second reflection path are related.The length of the propagation medium and direct path defaulted in S3 and scene of game Degree is related.Spatial distribution phase of the sound field for the audio signal that R1, R2 and R3 are issued with the first game role in true three-dimension space It closes.In the case that the propagation medium defaulted in the material of the first reflecting surface, scene of game determines, the path of the first reflection path Length is bigger, then S1 is smaller;In the case that the propagation medium defaulted in the material of the second reflecting surface, scene of game determines, the The path length of two reflection paths is bigger, then S2 is smaller;In the case that the propagation medium defaulted in scene of game determines, go directly The length in path is bigger, then S3 is smaller.
Optionally, step 104 may include steps of:
Mobile terminal is according to target position, the scenario parameters of scene of game, the first audio effect processing algorithm to the first game angle The audio of color is handled, and corresponding first audio of the first game role is obtained.
In the embodiment of the present application, the scenario parameters of scene of game may include the area of scene of game, in scene of game Air dielectric parameter in setting material and scene of game.The scenario parameters of scene of game are for determining that the first audio effect processing is calculated Calculating parameter in method.
The scenario parameters of scene of game can be considered to advanced optimize audio effect processing algorithm, Ke Yigen in the embodiment of the present application Different audio effect processing algorithms is determined according to different scene of game, further increases sound effect of game.
It should be noted that determining that the first game role is corresponding in above-described embodiment by taking the first game role as an example First audio.The sound effect treatment method of other game roles in N number of game role is referred to above-mentioned first game role Audio effect processing algorithm, details are not described herein again.
In the embodiment of the present application, audio of first game role relative to target game role can be determined, swim in target The audio of other game roles around presenting as far as possible in the angle of role of playing, can be according to the game of other game roles of surrounding State determines the audio of other game roles, enriches the audio of game role.
Referring to Fig. 3, Fig. 3 is the process signal of another kind game role sound effect treatment method disclosed in the embodiment of the present application Figure, as shown in figure 3, the game role sound effect treatment method includes the following steps.
301, target position of the acquisition for mobile terminal target game role in scene of game.
302, mobile terminal, which determines within the scope of the pre-determined distance of scene of game mid-range objectives position, removes target game role Except N number of game role.
303, mobile terminal determines corresponding first audio of the first game role based on the game state of the first game role Processing Algorithm, the first game role are any of N number of game role.
304, mobile terminal obtains the audio of the first game role in preset time period in advance.
In the embodiment of the present application, mobile terminal obtains the audio of the first game role in preset time period in advance.It is mobile whole It end can be from the audio for obtaining the first game role in preset time period in the audio file of game application.Preset time period can be with It is a period of time after current time.Wherein, preset time period can be set in advance and be stored in depositing for mobile terminal In reservoir (nonvolatile memory).For example, preset time period can be current time 5 seconds after a period of time (for example, 30 Second).
305, mobile terminal according to target position, the first audio effect processing algorithm to the audio of the first game role at Reason, obtains corresponding first audio of the first game role.
The specific implementation of step 301 to step 303 in the embodiment of the present application may refer to step 101 shown in FIG. 1 to Step 103, the specific implementation of the step 305 in the embodiment of the present application may refer to step 104 shown in FIG. 1, no longer superfluous herein It states.
306, mobile terminal exports the first audio within a preset period of time.
Due to the audio of the first game role in the audio file of game application be it is corresponding with game picture, when game draw When the first game role in face starts sounding, the audio of first game role corresponding can also be broadcasted in audio file.By The time is needed in the processing of audio, therefore, by the audio extraction of the first game role and audio effect processing can be carried out in advance, obtained Corresponding first audio of first game role.Mobile terminal exports the first audio within a preset period of time, can be in subsequent trip First game role starts to play first audio when sounding in play picture, to realize that game picture is synchronous with audio.
Mobile terminal may include at least two loudspeakers, export within a preset period of time by least two loudspeakers One audio, so that the first audio generates reverberation effect.
In the embodiment of the present application, audio of first game role relative to target game role can be determined, swim in target The audio of other game roles around presenting as far as possible in the angle of role of playing, can be according to the game of other game roles of surrounding State determines the audio of other game roles, enriches the audio of game role.The audio of the first game role can be obtained in advance Audio effect processing is carried out, guarantees that subsequent game picture is synchronous with audio, improves the compatibility of game picture and audio.
It is above-mentioned that mainly the scheme of the embodiment of the present application is described from the angle of method side implementation procedure.It is understood that , in order to realize the above functions, it comprises execute the corresponding hardware configuration of each function and/or software mould for mobile terminal Block.Those skilled in the art should be readily appreciated that, unit described in conjunction with the examples disclosed in the embodiments of the present disclosure And algorithm steps, the present invention can be realized with the combining form of hardware or hardware and computer software.Some function actually with Hardware or computer software drive the mode of hardware to execute, the specific application and design constraint item depending on technical solution Part.Professional technician can specifically realize described function to each using distinct methods, but this reality Now it should not be considered as beyond the scope of the present invention.
The embodiment of the present application can carry out the division of functional unit according to above method example to mobile terminal, for example, can With each functional unit of each function division of correspondence, two or more functions can also be integrated in a processing unit In.Above-mentioned integrated unit both can take the form of hardware realization, can also realize in the form of software functional units.It needs It is noted that be schematical, only a kind of logical function partition to the division of unit in the embodiment of the present application, it is practical real It is current that there may be another division manner.
Referring to Fig. 4, Fig. 4 is a kind of structural representation of game role sound-effect processing equipment disclosed in the embodiment of the present application Figure.As shown in figure 4, the game role sound-effect processing equipment 400 includes first acquisition unit 401, the first determination unit 402, the Two determination units 403 and audio effect processing unit 404, in which:
First acquisition unit 401, for obtaining target position of the target game role in scene of game;
First determination unit 402, for determining within the scope of the pre-determined distance of scene of game mid-range objectives position except target is swum N number of game role except play role;
Second determination unit 403, for determining that the first game role is corresponding based on the game state of the first game role First audio effect processing algorithm, the first game role are any of N number of game role;
Audio effect processing unit 404, for according to target position, the first audio effect processing algorithm to the audio of the first game role It is handled, obtains corresponding first audio of the first game role.
Optionally, which determines the first game role pair based on the game state of the first game role The the first audio effect processing algorithm answered, specifically: obtain the corresponding relationship of game state and audio effect processing algorithm;According to game state And the corresponding relationship of audio effect processing algorithm determines the first audio effect processing algorithm corresponding with the game state of the first game role.
Optionally, game state includes game role blood volume value, which obtains game state and audio The corresponding relationship of Processing Algorithm, specifically: obtain the corresponding relationship in game role blood volume section and audio effect processing algorithm;Obtain the The game role blood volume value of one game role determines the first game role that the game role blood volume value of the first game role is fallen into Blood volume section;
Second determination unit 403 is according to the determination of the corresponding relationship of game state and audio effect processing algorithm and the first game angle The corresponding first audio effect processing algorithm of the game state of color, specifically: according to game role blood volume section and audio effect processing algorithm Corresponding relationship determine corresponding with the first game role blood volume section the first audio effect processing algorithm.
Optionally, game state includes game role blood volume change rate, second determination unit 403 obtain game state with The corresponding relationship of audio effect processing algorithm, specifically: it is corresponding with audio effect processing algorithm to obtain game role blood volume change rate section Relationship;The game role blood volume change rate for obtaining the first game role determines the game role blood volume variation of the first game role The first game role blood volume change rate section that rate is fallen into;
Second determination unit 403 is according to the determination of the corresponding relationship of game state and audio effect processing algorithm and the first game angle The corresponding first audio effect processing algorithm of the game state of color, specifically: at game role blood volume change rate section and audio The corresponding relationship of adjustment method determines the first audio effect processing algorithm corresponding with the first game role blood volume change rate section.
Optionally, audio effect processing unit 404 is according to target position, the first audio effect processing algorithm to the sound of the first game role Frequency is handled, and corresponding first audio of the first game role is obtained, specifically: according to target position, the scene of scene of game Parameter, the first audio effect processing algorithm handle the audio of the first game role, obtain the first game role corresponding first Audio.
Optionally, which can also include second acquisition unit 405, in which:
Second acquisition unit 405 is used in audio effect processing unit 404 according to target position, the first audio effect processing algorithm pair The audio of first game role is handled, before obtaining corresponding first audio of the first game role, when obtaining default in advance Between in section the first game role audio.
Optionally, which further includes output unit 406, in which:
Output unit 406 is used in audio effect processing unit 404 according to target position, the first audio effect processing algorithm to first The audio of game role is handled, and after obtaining corresponding first audio of the first game role, is exported within a preset period of time First audio.
Implement game role sound-effect processing equipment shown in Fig. 4, the first game role can be determined relative to target game The audio of role, in the angle of target game role as far as possible present around other game roles audio, can be according to week The game state for enclosing other game roles determines the audio of other game roles, enriches the audio of game role.
Referring to Fig. 5, Fig. 5 is a kind of structural schematic diagram of mobile terminal disclosed in the embodiment of the present application.As shown in figure 5, The mobile terminal 500 includes processor 501 and memory 502, wherein mobile terminal 500 can also include bus 503, processing Device 501 and memory 502 can be connected with each other by bus 503, and bus 503 can be Peripheral Component Interconnect standard (Peripheral Component Interconnect, abbreviation PCI) bus or expanding the industrial standard structure (Extended Industry Standard Architecture, abbreviation EISA) bus etc..It is total that bus 503 can be divided into address bus, data Line, control bus etc..Only to be indicated with a thick line in Fig. 5, it is not intended that an only bus or a type convenient for indicating The bus of type.Wherein, mobile terminal 500 can also include input-output equipment 504, and input-output equipment 504 may include showing Display screen, such as liquid crystal display.Memory 502 is used to store one or more programs comprising instruction;Processor 501 is for adjusting With the above-mentioned Fig. 1 of the instruction execution being stored in memory 502 method and step some or all of into Fig. 3.
Implement mobile terminal shown in fig. 5, can determine audio of first game role relative to target game role, The audio of other game roles around presenting as far as possible in the angle of target game role, can be according to other game roles of surrounding Game state determine the audios of other game roles, enrich the audio of game role.
The embodiment of the present application also provides another mobile terminals, as shown in fig. 6, for ease of description, illustrate only with The relevant part of the embodiment of the present application, it is disclosed by specific technical details, please refer to the embodiment of the present application method part.The movement Terminal can be include mobile phone, tablet computer, PDA (Personal Digital Assistant, personal digital assistant), POS Any terminal device such as (Point of Sales, point-of-sale terminal), vehicle-mounted computer, by taking mobile terminal is mobile phone as an example:
Fig. 6 shows the block diagram of the part-structure of mobile phone relevant to mobile terminal provided by the embodiments of the present application.Ginseng Fig. 6 is examined, mobile phone includes: radio frequency (Radio Frequency, RF) circuit 910, memory 920, input unit 930, display unit 940, sensor 950, voicefrequency circuit 960, Wireless Fidelity (Wireless Fidelity, WiFi) module 970, processor 960, And the equal components of power supply 990.It will be understood by those skilled in the art that handset structure shown in Fig. 6 is not constituted to mobile phone It limits, may include perhaps combining certain components or different component layouts than illustrating more or fewer components.
It is specifically introduced below with reference to each component parts of the Fig. 6 to mobile phone:
RF circuit 910 can be used for sending and receiving for information.In general, RF circuit 910 includes but is not limited to antenna, at least one A amplifier, transceiver, coupler, low-noise amplifier (Low Noise Amplifier, LNA), duplexer etc..In addition, RF circuit 910 can also be communicated with network and other equipment by wireless communication.Any communication can be used in above-mentioned wireless communication Standard or agreement, including but not limited to global system for mobile communications (Global System of Mobile Communication, GSM), general packet radio service (General Packet Radio Service, GPRS), code it is point more Location (Code Division Multiple Access, CDMA), wideband code division multiple access (Wideband Code Division Multiple Access, WCDMA), long term evolution (Long Term Evolution, LTE), Email, short message service (Short Messaging Service, SMS) etc..
Memory 920 can be used for storing software program and module, and processor 960 is stored in memory 920 by operation Software program and module, thereby executing the various function application and data processing of mobile phone.Memory 920 can mainly include Storing program area and storage data area, wherein storing program area can application journey needed for storage program area, at least one function Sequence etc.;Storage data area, which can be stored, uses created data etc. according to mobile phone.In addition, memory 920 may include high speed Random access memory, can also include nonvolatile memory, a for example, at least disk memory, flush memory device or Other volatile solid-state parts.
Input unit 930 can be used for receiving the number or character information of input, and generate with the user setting of mobile phone with And the related key signals input of function control.Specifically, input unit 930 may include fingerprint recognition mould group 931 and other are defeated Enter equipment 932.Fingerprint recognition mould group 931 can acquire the finger print data of user on it.In addition to fingerprint recognition mould group 931, input Unit 930 can also include other input equipments 932.Specifically, other input equipments 932 can include but is not limited to touch-control One of screen, physical keyboard, function key (such as volume control button, switch key etc.), trace ball, mouse, operating stick etc. Or it is a variety of.
Display unit 940 can be used for showing information input by user or be supplied to user information and mobile phone it is various Menu.Display unit 940 may include display screen 941, optionally, can use liquid crystal display (Liquid Crystal Display, LCD), the forms such as organic or inorganic light emitting diode (Organic Light-Emitting Diode, OLED) come Configure display screen 941.
Mobile phone may also include at least one sensor 950, such as optical sensor, motion sensor, pressure sensor, temperature Sensor and other sensors.Specifically, optical sensor may include ambient light sensor (also referred to as light sensor) and connect Nearly sensor, wherein ambient light sensor can adjust the backlight illumination of mobile phone according to the light and shade of ambient light, and then adjust aobvious The brightness of display screen 941, proximity sensor can close display screen 941 and/or backlight when mobile phone is moved in one's ear.As movement One kind of sensor, accelerometer sensor can detect the size of (generally three axis) acceleration in all directions, static Shi Kejian Size and the direction for measuring gravity, can be used to identify mobile phone posture application (such as horizontal/vertical screen switching, magnetometer pose calibrating), Vibration identification correlation function (such as pedometer, percussion) etc.;Gyroscope, barometer, the hygrometer, temperature that can also configure as mobile phone The other sensors such as meter, infrared sensor are spent, details are not described herein.
Voicefrequency circuit 960, loudspeaker 961, microphone 962 can provide the audio interface between user and mobile phone.Audio-frequency electric Electric signal after the audio data received conversion can be transferred to loudspeaker 961, be converted to sound by loudspeaker 961 by road 960 Signal plays;On the other hand, the voice signal of collection is converted to electric signal by microphone 962, is turned after being received by voicefrequency circuit 960 It is changed to audio data, then by after the processing of audio data playback process device 960, such as another mobile phone is sent to through RF circuit 910, Or audio data is played to memory 920 to be further processed.
WiFi belongs to short range wireless transmission technology, and mobile phone can help user's transceiver electronics postal by WiFi module 970 Part, browsing webpage and access streaming video etc., it provides wireless broadband internet access for user.Although Fig. 6 is shown WiFi module 970, but it is understood that, and it is not belonging to must be configured into for mobile phone, it can according to need do not changing completely Become in the range of the essence of invention and omits.
Processor 960 is the control centre of mobile phone, using the various pieces of various interfaces and connection whole mobile phone, is led to It crosses operation or executes the software program and/or module being stored in memory 920, and call and be stored in memory 920 Data execute the various functions and processing data of mobile phone, to carry out integral monitoring to mobile phone.Optionally, processor 960 can wrap Include one or more processing units;Preferably, processor 960 can integrate application processor and modem processor, wherein answer With the main processing operation system of processor, user interface and application program etc., modem processor mainly handles wireless communication. It is understood that above-mentioned modem processor can not also be integrated into processor 960.
Mobile phone further includes the power supply 990 (such as battery) powered to all parts, it is preferred that power supply can pass through power supply pipe Reason system and processor 960 are logically contiguous, to realize management charging, electric discharge and power managed by power-supply management system Etc. functions.
Mobile phone can also include camera 9100, and camera 9100 is for shooting image and video, and by the image of shooting It is handled with transmission of video to processor 960.
Mobile phone can be with bluetooth module etc., and details are not described herein.
In earlier figures 1~embodiment shown in Fig. 3, each step method process can be realized based on the structure of the mobile phone.
The embodiment of the present application also provides a kind of computer storage medium, wherein computer storage medium storage is for electricity The computer program of subdata exchange, it is as any in recorded in above method embodiment which execute computer A kind of some or all of game role sound effect treatment method step.
The embodiment of the present application also provides a kind of computer program product, which includes storing computer The non-transient computer readable storage medium of program, the computer program are operable to execute computer as the above method is real Apply some or all of any game role sound effect treatment method recorded in example step.
It should be noted that for the various method embodiments described above, for simple description, therefore, it is stated as a series of Combination of actions, but those skilled in the art should understand that, the present invention is not limited by the sequence of acts described because According to the present invention, some steps may be performed in other sequences or simultaneously.Secondly, those skilled in the art should also know It knows, the embodiments described in the specification are all preferred embodiments, and related actions and modules is not necessarily of the invention It is necessary.
In the above-described embodiments, it all emphasizes particularly on different fields to the description of each embodiment, there is no the portion being described in detail in some embodiment Point, reference can be made to the related descriptions of other embodiments.
In several embodiments provided herein, it should be understood that disclosed device, it can be by another way It realizes.For example, the apparatus embodiments described above are merely exemplary, such as the division of the unit, it is only a kind of Logical function partition, there may be another division manner in actual implementation, such as multiple units or components can combine or can To be integrated into another system, or some features can be ignored or not executed.Another point, shown or discussed is mutual Coupling, direct-coupling or communication connection can be through some interfaces, the indirect coupling or communication connection of device or unit, It can be electrical or other forms.
The unit as illustrated by the separation member may or may not be physically separated, aobvious as unit The component shown may or may not be physical unit, it can and it is in one place, or may be distributed over multiple In network unit.It can select some or all of unit therein according to the actual needs to realize the mesh of this embodiment scheme 's.
It, can also be in addition, the functional units in various embodiments of the present invention may be integrated into one processing unit It is that each unit physically exists alone, can also be integrated in one unit with two or more units.Above-mentioned integrated list Member both can take the form of hardware realization, can also realize in the form of software functional units.
If the integrated unit is realized in the form of SFU software functional unit and sells or use as independent product When, it can store in a computer-readable access to memory.Based on this understanding, technical solution of the present invention substantially or Person says that all or part of the part that contributes to existing technology or the technical solution can body in the form of software products Reveal and, which is stored in a memory, including some instructions are used so that a computer equipment (can be personal computer, server or network equipment etc.) executes all or part of each embodiment the method for the present invention Step.And memory above-mentioned includes: USB flash disk, read-only memory (ROM, Read-Only Memory), random access memory The various media that can store program code such as (RAM, Random Access Memory), mobile hard disk, magnetic or disk.
Those of ordinary skill in the art will appreciate that all or part of the steps in the various methods of above-described embodiment is can It is completed with instructing relevant hardware by program, which can store in a computer-readable memory, memory May include: flash disk, read-only memory (English: Read-Only Memory, referred to as: ROM), random access device (English: Random Access Memory, referred to as: RAM), disk or CD etc..
The embodiment of the present application is described in detail above, specific case used herein to the principle of the present invention and Embodiment is expounded, and the above description of the embodiment is only used to help understand the method for the present invention and its core ideas; At the same time, for those skilled in the art can in specific embodiments and applications according to the thought of the present invention There is change place, in conclusion the contents of this specification are not to be construed as limiting the invention.

Claims (10)

1. a kind of game role sound effect treatment method characterized by comprising
Obtain target position of the target game role in scene of game;
Determine the N in the scene of game within the scope of target position pre-determined distance described in distance in addition to the target game role A game role;
The corresponding first audio effect processing algorithm of first game role is determined based on the game state of the first game role, it is described First game role is any of described N number of game role;
The audio of first game role is handled according to the target position, the first audio effect processing algorithm, is obtained To corresponding first audio of first game role.
2. the method according to claim 1, wherein the game state based on the first game role determines institute State the corresponding first audio effect processing algorithm of the first game role, comprising:
Obtain the corresponding relationship of game state and audio effect processing algorithm;
According to the determining game state with first game role of the corresponding relationship of the game state and audio effect processing algorithm Corresponding first audio effect processing algorithm.
3. described according to the method described in claim 2, it is characterized in that, the game state includes game role blood volume value Obtain the corresponding relationship of game state and audio effect processing algorithm, comprising:
Obtain the corresponding relationship in game role blood volume section and audio effect processing algorithm;
The game role blood volume value for obtaining first game role determines the game role blood volume value of first game role The the first game role blood volume section fallen into;
The game according to the determination of the corresponding relationship of the game state and audio effect processing algorithm with first game role The corresponding first audio effect processing algorithm of state, comprising:
According to the determination of the corresponding relationship of game role blood volume section and audio effect processing algorithm and the first game role blood Measure the corresponding first audio effect processing algorithm in section.
4. according to the method described in claim 2, it is characterized in that, the game state includes game role blood volume change rate, The corresponding relationship for obtaining game state and audio effect processing algorithm, comprising:
Obtain the corresponding relationship in game role blood volume change rate section and audio effect processing algorithm;
The game role blood volume change rate for obtaining first game role, determines the game role blood of first game role The first game role blood volume change rate section that quantitative change rate is fallen into;
The game according to the determination of the corresponding relationship of the game state and audio effect processing algorithm with first game role The corresponding first audio effect processing algorithm of state, comprising:
According to the determination of the corresponding relationship of the game role blood volume change rate section and audio effect processing algorithm and first game The corresponding first audio effect processing algorithm in role's blood volume change rate section.
5. method according to any one of claims 1 to 4, which is characterized in that it is described according to the target position, described One audio effect processing algorithm handles the audio of first game role, obtains first game role corresponding first Audio, comprising:
According to the target position, the scenario parameters of the scene of game, the first audio effect processing algorithm to first trip The audio of play role is handled, and obtains corresponding first audio of first game role.
6. described in any item methods according to claim 1~5, which is characterized in that it is described according to the target position, described One audio effect processing algorithm handles the audio of first game role, obtains first game role corresponding first Before audio, the method also includes:
The audio of first game role in preset time period is obtained in advance.
7. according to the described in any item methods of claim 6, which is characterized in that described according to the target position, described first Audio effect processing algorithm handles the audio of first game role, obtains corresponding first sound of first game role After effect, the method also includes:
First audio is exported in the preset time period.
8. a kind of game role sound-effect processing equipment characterized by comprising
First acquisition unit, for obtaining target position of the target game role in scene of game;
First determination unit removes the mesh for determining within the scope of target position pre-determined distance described in distance in the scene of game Mark N number of game role except game role;
Second determination unit, for determining first game role corresponding first based on the game state of the first game role Audio effect processing algorithm, first game role are any of described N number of game role;
Audio effect processing unit is used for according to the target position, the first audio effect processing algorithm to first game role Audio handled, obtain corresponding first audio of first game role.
9. a kind of mobile terminal, which is characterized in that including processor and memory, the memory is for storing one or more A program, one or more of programs are configured to be executed by the processor, and described program includes for executing such as right It is required that the described in any item methods of 1-7.
10. a kind of computer readable storage medium, which is characterized in that the computer readable storage medium is for storing electron number According to the computer program of exchange, wherein the computer program executes computer as claim 1-7 is described in any item Method.
CN201811315169.0A 2018-11-06 2018-11-06 Game role sound effect processing method and device, mobile terminal and storage medium Active CN109529335B (en)

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