CN109481935A - Game data processing method and processing device - Google Patents
Game data processing method and processing device Download PDFInfo
- Publication number
- CN109481935A CN109481935A CN201811543997.XA CN201811543997A CN109481935A CN 109481935 A CN109481935 A CN 109481935A CN 201811543997 A CN201811543997 A CN 201811543997A CN 109481935 A CN109481935 A CN 109481935A
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- China
- Prior art keywords
- game
- client
- game server
- server
- data
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
Abstract
The embodiment of the present invention provides a kind of game data processing method and processing device, this method comprises: confirming algorithm corresponding with default scene of game respectively by game client and game server.Game client and game server are respectively from being collected locally the relevant input data of algorithm.Game client and game server carry out game data calculating according to input data and corresponding algorithm respectively.The present embodiment is calculated by game client and game server according to the game data of identical algorithm and synchronization, is avoided because game client Caton caused by network delay, promotes the game experiencing of player.
Description
Technical field
The present embodiments relate to computer technology more particularly to a kind of game data processing method and processing devices.
Background technique
Online game generally includes game client and game server, during game carries out, for player's
Operation or the state of player etc., need to carry out the synchronous of game data between game client and game server.
The prior art when synchronizing to game data, usually ask to game server calculating by game client
It asks, wherein computation requests carry algorithm, and secondly game server obtains game data calculated result according to algorithm, and by game
Data calculated result is sent to each game client to realize the synchronization of game data.
However, the scheme of the prior art is because network delay will cause data synchronization, there is also certain delays, to lead
It causes game client Caton occur, influences the game experiencing of player.
Summary of the invention
The embodiment of the present invention provides a kind of game data processing method and processing device, to overcome because of network delay caused by game
Client Caton.
In a first aspect, the embodiment of the present invention provides a kind of game data processing method, comprising:
Confirm algorithm corresponding with the default scene of game respectively by game client and game server;
The game client and the game server are respectively from being collected locally the relevant input data of the algorithm;
The game client and the game server are swum according to the input data and corresponding algorithm respectively
Data of playing calculate.
In a kind of possible design, the game client and game server confirm and the default sports ground respectively
Before the corresponding algorithm of scape, further includes:
When the game client detects that the default scene of game is loaded, Xiang Suoshu game server game
Data computation requests.
In a kind of possible design, when the game client detects that the default scene of game is loaded, to institute
After stating game server game data computation requests, further includes:
The game server sends the game data computation requests at least one game client.
In a kind of possible design, the game client and game server confirm and the default sports ground respectively
Before the corresponding algorithm of scape, further includes:
For the game server when the default scene of game is loaded, Xiang Suoshu game client sends game data
Computation requests.
In a kind of possible design, the game server is when the default scene of game occurs, Xiang Suoshu game
Client sends game data computation requests, comprising:
The game server is sent when the default scene of game is loaded to game client described at least one
Game data computation requests.
In a kind of possible design, the game client and game server confirm and the default sports ground respectively
After the corresponding algorithm of scape, further includes:
Whether the game client and game server are confirmed respectively comprising random element in the algorithm, wherein at random
Ingredient is used to indicate to obtain random number;
If in the algorithm including random number, random number needed for the game client and game server confirm respectively
Number N;
The game client and game server use the same random number generator with identical random seed to generate N
A random number;
Correspondingly, the game client and the game server are respectively according to the input data and corresponding algorithm
Carry out game data calculating, comprising:
The game client and the game server are respectively according to the input data, N random number generated
And corresponding algorithm carries out game data calculating.
In a kind of possible design, the game client and game server are raw using identical random number generator
At N number of random number, comprising:
The game client and game server are successively given birth in that same order using identical random number generator
At N number of random number.
In a kind of possible design, the game client and game server confirm and the default sports ground respectively
Before the corresponding algorithm of scape, further includes:
The game client logs in the game server;
The game server generates the random seed, and the random seed is sent to the game client;
The game client and the game server are using the random seed construction random number generator.
In a kind of possible design, the game client and the game server are respectively according to the input data
After the progress game data calculating of corresponding algorithm, further includes:
The game client and the game server period or aperiodic ground interactive game data calculated result.
In a kind of possible design, the game client and the game server period or aperiodic interact
After game data calculated result, further includes:
The game data calculated result and game visitor that the game server is calculated the game server
The game data calculated result that family end is sent carries out consistency desired result;
If inconsistent, the game data calculated result that the game server is calculated the game server is same
It walks to the game client, so that the game client carries out the correction of game data calculated result.
In a kind of possible design, the game client and the game server are respectively according to the input data
After the progress game data calculating of corresponding algorithm, further includes:
The game client and the game server period or aperiodic ground interactive game data calculated result.
In a kind of possible design, the game client and the game server period or aperiodic interact
After game data calculated result, further includes:
The game data calculated result and game visitor that the game server is calculated the game server
The game data calculated result that family end is sent carries out consistency desired result;
If inconsistent, the game server is to the game client re-synchronization random seed, so as to the trip
Client of playing reconfigures randomizer according to the random seed of re-synchronization.
Second aspect, the embodiment of the present invention provide a kind of game data processing unit theme, comprising:
Confirmation module, it is corresponding with the default scene of game for being confirmed respectively by game client and game server
Algorithm;
Collection module is related from the algorithm is collected locally respectively to the game server for the game client
Required input data;
Computing module, for the game client and the game server respectively according to the input data and correspondence
Algorithm carry out game data calculating.
In a kind of possible design, further includes: sending module;
The sending module confirms corresponding with the scene of game respectively for the game client and game server
Algorithm before, when the game client detects that the default scene of game is loaded, Xiang Suoshu game server
Game data computation requests.
In a kind of possible design, the sending module is also used to:
When the game client detects that the default scene of game is loaded, Xiang Suoshu game server game
After data computation requests, the game server sends the game data calculating at least one game client and asks
It asks.
In a kind of possible design, the sending module is also used to:
Before the game client and game server confirm algorithm corresponding with the default scene of game respectively, institute
Game server is stated when the default scene of game is loaded, Xiang Suoshu game client sends game data computation requests.
In a kind of possible design, the sending module is specifically used for:
The game server is sent when the default scene of game is loaded to game client described at least one
Game data computation requests.
In a kind of possible design, the confirmation module is also used to:
After the game client and game server confirm algorithm corresponding with the default scene of game respectively, institute
It states game client and game server and confirms that wherein random element is for referring to whether comprising random element in the algorithm respectively
Show to obtain random number;
If in the algorithm including random number, random number needed for the game client and game server confirm respectively
Number N;
The game client and game server use the same random number generator with identical random seed to generate N
A random number;
Correspondingly, the computing module is specifically used for:
The game client and the game server are respectively according to the input data, N random number generated
And corresponding algorithm carries out game data calculating.
In a kind of possible design, the confirmation module is specifically used for:
The game client and game server are successively given birth in that same order using identical random number generator
At N number of random number.
In a kind of possible design, the confirmation module is also used to:
Before the game client and game server confirm algorithm corresponding with the default scene of game respectively, institute
It states game client and logs in the game server;
The game server generates the random seed, and the random seed is sent to the game client;
The game client and the game server are using the random seed construction random number generator.
In a kind of possible design, the computing module is also used to:
The game client and the game server are swum according to the input data and corresponding algorithm respectively
After data of playing calculate, the game client and the game server period or aperiodic ground interactive game data are calculated
As a result.
In a kind of possible design, the computing module is also used to:
The game client and the game server period or aperiodic ground interactive game data calculated result it
Afterwards, the game data calculated result and the game client that the game server is calculated the game server are sent out
The game data calculated result sent carries out consistency desired result;
If inconsistent, the game data calculated result that the game server is calculated the game server is same
It walks to the game client, so that the game client carries out the correction of game data calculated result.
In a kind of possible design, the computing module is also used to:
The game client and the game server are swum according to the input data and corresponding algorithm respectively
After data of playing calculate, the game client and the game server period or aperiodic ground interactive game data are calculated
As a result.
In a kind of possible design, the computing module is also used to:
The game client and the game server period or aperiodic ground interactive game data calculated result it
Afterwards, the game data calculated result and the game client that the game server is calculated the game server are sent out
The game data calculated result sent carries out consistency desired result;
If inconsistent, the game server is to the game client re-synchronization random seed, so as to the trip
Client of playing reconfigures randomizer according to the random seed of re-synchronization.
The third aspect, the embodiment of the present invention provide a kind of game client, comprising:
Memory, for storing program;
Processor, for executing the described program of memory storage, when described program is performed, the processor
For executing any method in the various possible designs of first aspect and first aspect as above.
Fourth aspect, the embodiment of the present invention provide a kind of game server, comprising:
Memory, for storing program;
Processor, for executing the described program of memory storage, when described program is performed, the processor
For executing any method in the various possible designs of first aspect and first aspect as above.
5th aspect, the embodiment of the present invention provides a kind of computer readable storage medium, including instruction, when it is in computer
When upper operation, so that computer executes any side in the various possible designs of first aspect and first aspect as above
Method.
The embodiment of the present invention provides a kind of game data processing method and processing device, this method comprises: passing through game client
Confirm algorithm corresponding with default scene of game respectively with game server.Game client and game server are respectively from local
The relevant input data of collection algorithm.Game client and game server are carried out according to input data and corresponding algorithm respectively
Game data calculates.It is carried out by game client and game server according to identical algorithm and the game data of synchronization
It calculates, obtains identical game data, so as to avoid because game client Caton caused by network delay, promotes player's
Game experiencing.
Detailed description of the invention
In order to more clearly explain the embodiment of the invention or the technical proposal in the existing technology, to embodiment or will show below
There is attached drawing needed in technical description to be briefly described, it should be apparent that, the accompanying drawings in the following description is this hair
Bright some embodiments for those of ordinary skill in the art without any creative labor, can be with
It obtains other drawings based on these drawings.
Fig. 1 is the system schematic of game data processing method provided in an embodiment of the present invention;
Fig. 2 is the flow chart of game data processing method provided in an embodiment of the present invention;
Fig. 3 A is the signaling process figure one of game data processing method provided in an embodiment of the present invention;
Fig. 3 B is the signaling process figure two of game data processing method provided in an embodiment of the present invention;
Fig. 3 C is the signaling process figure two of game data processing method provided in an embodiment of the present invention;
Fig. 4 is the structural schematic diagram one of game data processing unit provided in an embodiment of the present invention;
Fig. 5 is the structural schematic diagram two of game data processing unit provided in an embodiment of the present invention;
Fig. 6 is the hardware structural diagram of game client provided in an embodiment of the present invention;
Fig. 7 is the hardware structural diagram of game server provided in an embodiment of the present invention.
Specific embodiment
In order to make the object, technical scheme and advantages of the embodiment of the invention clearer, below in conjunction with the embodiment of the present invention
In attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment is
A part of the embodiment of the present invention, instead of all the embodiments.Based on the embodiments of the present invention, those of ordinary skill in the art
Every other embodiment obtained without creative efforts, shall fall within the protection scope of the present invention.
Fig. 1 is the system schematic of game data processing method provided in an embodiment of the present invention.As shown in Figure 1, comprising: trip
Play server 101 and game client 102.
Wherein game client 102 is interacted with game server 101, wherein interactive mode for example can be by having
Gauze network, the cable network for example may include coaxial cable, twisted pair and optical fiber etc., wherein interactive mode also for example can be with
It is wireless network, which can be 2G network, 3G network, 4G network or 5G network, Wireless Fidelity (Wireless
Fidelity, abbreviation WIFI) network etc..The embodiment of the present invention to interactive concrete type or concrete form and without limitation,
As long as its function of can be realized server and terminal interaction.
Optionally, game client 102 is normally operated on the terminal device that player holds, and wherein terminal device for example may be used
To be computer equipment, tablet computer or mobile phone (or for " honeycomb " phone) etc., terminal device can also be portable
The mobile device or equipment of formula, pocket, hand-held, built-in computer, are not particularly limited herein.
Further, game client 102 for example can be used to implement logic function, picture exhibition or the reception of game
The operational order etc. of the triggering of player, game client 102 also such as can be used for according to algorithm calculate game data, this
Inventive embodiments to the specific implementation of game client 102 with no restrictions, it will be understood by those skilled in the art that game is objective
The specific implementation at family end 102, which can according to need, to be set.4 game clients are illustratively given in Fig. 1
102, the embodiment of the present invention is not particularly limited the particular number of game client 102.
Wherein, game server 101 can receive game data or computation requests of the transmission of game client 102 etc., and
Carry out it is relevant storage and processing etc. operation, can also receive game client 102 transmission instruction, according to logic judgment into
Row is correspondingly handled.Game server 101 can also send game data to game client 102 or send instruction, game
Client 102 carries out the operation such as relevant data storage, data processing and instruction execution, and the embodiment of the present invention is to game server
101 implementation is not particularly limited.
Specifically, game server 101 receives the game number that game client 102 is sent during game carries out
It is performed corresponding processing according to and to game data, meanwhile, game server 101 can also send to each game client 102 and swim
Data of playing are based on the prior art to guarantee that the game data between game server 101 and game client 102 is synchronous
The problems such as during carrying out game synchronization because of client Caton caused by network delay, the embodiment of the invention provides one
Kind game data processing method, describes in detail below with reference to specific embodiment.
Combine Fig. 2 that game data processing method provided in an embodiment of the present invention is introduced first, Fig. 2 is the present invention
The flow chart for the game data processing method that embodiment provides.As shown in Fig. 2, this method comprises:
S201, algorithm corresponding with default scene of game is confirmed by game client and game server respectively.
Specifically, having polyalgorithm for different scene of game during game carries out, wherein default sports ground
Scape can be for example each outpost in game, also such as can be for the different operation that triggers in game, different pre-
If under scene of game, being corresponding with multiple and different algorithms, corresponding algorithm is carried out when making game under some scene of game
Default, the embodiment of the present invention is not particularly limited default scene of game.
Further, wherein corresponding algorithm is inputted for being carried out that new game data is calculated according to input data
Data are existing game data, such as player in the game operation of game client triggering common attack, game client root
The injury values of this common attack are calculated according to the corresponding algorithm of the game operation, to obtain new game data, are also for example existed
When the role of player exercises comes to harm, the injury values and corresponding algorithm that game server is subject to according to role calculate role
Blood volume etc., the embodiment of the present invention to the specific implementation of algorithm with no restrictions, it will be understood by those skilled in the art that algorithm
It can be set according to actual needs.
In the present embodiment, the corresponding algorithm of each scene of game is stored in game client and game server,
When triggering the calculating of game data according to scene of game, game client and game server are respectively according to being locally stored
Algorithm determines the algorithm currently needed corresponding with scene of game.
S202, game client and game server are respectively from being collected locally the relevant input data of algorithm.
In embodiments of the present invention, the synchronization that game data is constantly carried out between game client and game server, from
And guarantee the consistency of game data between game client and game server, therefore game is stored in game client
Data are equally stored with identical game data in game server.
Further, game client is according to algorithm from being collected locally required input data, similarly, game server
Required input data is collected from game server according to algorithm, because of the game between game client and game server
Data are synchronous, therefore the input data that game client and game server are got is identical.
S203, game client and game server carry out game data meter according to input data and corresponding algorithm respectively
It calculates.
Specifically, game client is calculated according to the input data and corresponding algorithm of collection, obtain corresponding
Game data, game server also according to the input data of collection and corresponding algorithm carry out that game data is calculated, because
It is identical for algorithm, and input data is also identical, therefore obtained game data is also identical.
Unlike the prior art, it when game client needs to carry out the calculating of game data in the prior art, needs
Algorithm and input data are sent to game server, game server is then forwarded to game after game data is calculated
Client, network delay during which will cause game client Caton, however game client is calculating in the embodiment of the present invention
It is from input data is collected locally to be calculated, the game data being calculated can be directly presented in when game data
On the interface of game client, so as to avoid the influence of network delay bring.
Game data processing method provided in an embodiment of the present invention, comprising: pass through game client and game server point
It Que Ren not algorithm corresponding with default scene of game.Game client and game server are relevant from algorithm is collected locally respectively
Input data.Game client and game server carry out game data calculating according to input data and corresponding algorithm respectively.
It is calculated, is obtained identical according to the game data of identical algorithm and synchronization by game client and game server
Game data, so as to avoid because network delay caused by game client Caton, promote the game experiencing of player.
On the basis of the above embodiments, it may also contain random element in algorithm, therefore before determining algorithm first
It needs to account for the case where including random element, below with reference to Fig. 3 A-3C to game data provided in an embodiment of the present invention
Processing method is further discussed in detail.
Fig. 3 A is the signaling process figure one of game data processing method provided in an embodiment of the present invention, and Fig. 3 B is the present invention
The signaling process figure two for the game data processing method that embodiment provides, Fig. 3 C are at game data provided in an embodiment of the present invention
The signaling process figure two of reason method.
As shown in Figure 3A, this method comprises:
S301, game client log in game server.
It include each under the account of each player specifically, being stored with the account and password of player in game server
From game data, such as can be player grade, also such as can for player equipment, game client obtain player
The account and password of input, and account and password are sent to game server and verified.
Further, game server carries out login authentication according to the account and password of acquisition, if game server determines
Account is correct with password, then allows game client to log in, and logins successfully rear game client and enters the corresponding player of account
Interface.
S302, game server generate random seed.
Random seed is sent to game client by S303, game server.
In the present embodiment, in algorithm may include random element, wherein random element refer in algorithm it is uncertain at
Point, random element is used to indicate to obtain random number in the present embodiment, and random element for example can be a random function, also example
It such as can be the combination of multiple random functions, the embodiment of the present invention is without limitation, below to random by taking formula one as an example
Ingredient is introduced:
Specifically, f (x) indicates input data in formula one, f ' (x) indicates the game data being calculated, random
(100) random number of the range between [1,100] is indicated, wherein the probability that each number occurs in 1 to 100 is equal, therefore formula
The meaning of one expression is that have 90% probability be input data to game data, and remaining 10% probability is 2 times of input data.
Specifically, the corresponding default scene of game of above-mentioned formula one for example can be, player is triggered by game client
Common attack operation, it is f (x) that player's common attack, which operates corresponding injury values, produced by the common attack operation of the player
Actual harm value be f ' (x), then player's common attack operation generate actual harm value has 90% probability be commonly attack
The corresponding injury values of operation are hit, there are 2 times that other 10% probability is that common attack operates corresponding injury values, sentences in gaming
It is set to and wounds evil, above formula one and the corresponding default exemplary only introduction of scene of game of formula one cruelly, not only
One implementation, the embodiment of the present invention are not particularly limited algorithm and corresponding default scene of game.
In embodiments of the present invention, in order to guarantee game client and game server to the algorithm for including random number
It carries out being calculated identical as a result, being provided with random seed, wherein random seed refers to the number for generating random number, tool
Body, random number in a computer is pseudo random number, and wherein pseudo random number is calculated using deterministic algorithm
A series of random numbers are looked like, therefore pseudo random number is a series of regular numbers, using identical with machine
Son can always generate the ordered series of numbers of identical pseudo random number.
Specifically, game server generates random seed, and random seed is sent to game client, so as to complete
The synchronization of random seed between game server and game client.
S304, game client and game server construct random number generator using random seed.
Specifically, randomizer is for generating pseudo-random number sequence, wherein randomizer for example can be
Wichmann-Hill randomizer, also for example can for linear congruence (linear Congruential Generator,
LCG) randomizer etc., the embodiment of the present invention are not particularly limited the selection of randomizer, all to be able to achieve production
The function of raw random number sequence.
Further, randomizer is directed to identical random seed, can generate identical pseudorandom number sequence
Column, in the present embodiment, game client and game server have an identical random seed, and according to random seed construction with
Machine number generator, therefore game client and game server can produce identical pseudo-random number sequence.
S305, game client are asked when default scene of game is loaded to the calculating of game server game data
It asks.
In the present embodiment, there is different algorithms for different default scene of game, game client is in default game
When scene is loaded, to game server game data computation requests, wherein game data computation requests can for example be taken
Mark with target algorithm, wherein game data computation requests can also for example carry target algorithm, be used for server
Send the request that game data is calculated according to target algorithm, specific implementation side of the embodiment of the present invention to game data computation requests
Formula with no restrictions, passes through transmission game data computation requests, it is ensured that game client and game server are according to identical
Algorithm calculated.
S306, game server send game data computation requests to an at least game client.
Further, the synchronization of guarantee game data is also needed between each game client, such as current triggering is commonly
It determined on the game client of attack operation and wound evil cruelly, also need to wound evil cruelly to this on remaining game client
Game data synchronize, therefore game server to other at least game clients send game data computation requests,
The game data computation requests are similar with above-mentioned introduction, and details are not described herein again.
Game data computation requests are sent to other game clients by game server, it is ensured that each game client
The synchronization of game data is realized between end.
S307, game client and game server confirm algorithm corresponding with default scene of game respectively.
Specifically, the implementation of S307 is similar with the implementation of S202, details are not described herein again.
Whether S308, game client and game server are confirmed in algorithm respectively comprising random element, wherein at random at
Divide and be used to indicate to obtain random number, if it is not, S309 is then executed, if so, executing S314.
Further, after game client and game server confirm algorithm corresponding with scene of game respectively, game visitor
Whether whether it includes random element that family end confirms in algorithm, while including random element, this hair in game server confirmation algorithm
Being directed in algorithm in bright embodiment includes that random element is different from the processing mode of random element is not included in algorithm, below with reference to
Specific embodiment describes in detail.
Game data processing method provided in an embodiment of the present invention, comprising: game client logs in game server.Game
Server generates random seed, and random seed is sent to game client.Game client and game server use with
Machine constructs random number generator.Game client is when default scene of game is loaded, to game server game
Data computation requests.Game server sends game data computation requests to an at least game client.Game client and trip
Play server confirms algorithm corresponding with default scene of game respectively.Game client and game server confirm in algorithm respectively
It whether include random number.It is realized between game server and each game client by game data computation requests for algorithm
It is synchronous, while random seed is generated by game server and random seed is sent to game client, realize game garment
Business device and each game client are also able to achieve game data to the algorithm comprising random number when carrying out the calculating of game data
It is synchronous.
On the basis of the above embodiments, combine Fig. 3 B to the calculating side of game data provided in an embodiment of the present invention first
Method, the case where random element is not included in algorithm, describe in detail.
As shown in Figure 3B, this method comprises:
S309, game client and game server are respectively from being collected locally the corresponding input data of algorithm.
S310, game client and game server carry out game data meter according to input data and corresponding algorithm respectively
It calculates.
Specifically, game client and game server have determined algorithm respectively, further, game client from
The corresponding input data of collection algorithm in game client, while game client is needed for collection algorithm in game client
Input data, wherein input data needed for algorithm is determined according to algorithm, and the embodiment of the present invention is without limitation.
Further, game client and game server carry out game number according to input data and corresponding algorithm respectively
According to calculating because algorithm with game data be all it is synchronous, be respectively calculated in game client and game server
Identical game data can be obtained, thus each comfortable local acquisition and calculating for carrying out input data, therefore avoid net
Game client Caton caused by network postpones.
S311, game client and game server period or aperiodic ground interactive game data calculated result.
In the present embodiment, if input value occur chooses a series of abnormal feelings such as mistake, version error or program bug
Condition, it is possible to cause the game data between game client and game server asynchronous, in order to guarantee game client with
The synchronization of game data between game server needs to carry out game data and calculates knot between game client and game server
The interaction of fruit.
Specifically, for example can periodic interactive game data calculated result, i.e. game client and game server
One or many game data calculated result is periodically sent to other side, can also for example be calculated with aperiodic interactive game data
As a result, aperiodic implementation for example can according to game data synchronic command to other side send game data calculated result
Deng, it is above illustratively to be introduced, specific implementation of the embodiment of the present invention to interactive game data calculated result
It is not particularly limited.
The game data calculated result and game client that game server is calculated for S312, game server are sent
Game data calculated result carry out consistency desired result.
If S313, inconsistent, the game data calculated result synchronization that game server is calculated game server
To game client, so that game client carries out the correction of game data calculated result.
Further, game server receives the game data calculated result of game client transmission, and and game garment
The game data calculated result that business device is calculated carries out consistency desired result, specifically, consistency desired result is to compare two game
Whether data calculated result is identical, if inconsistent, it is determined that data between game server and game client are synchronous to be occurred
Problem.
Specifically, the game data calculated result that game server is calculated is synchronized to game client by game server
End, the game data calculated result that game client is sent according to server entangle local game data calculated result
Just, to guarantee that the game data between game client and game server is synchronous.
Optionally, game services end can also be according to the information such as the time of correction, number, deviation, further progress trip
The excavation for data of playing, to find the abnormal behaviour of game client, such as it is malicious modification, plug-in, to guarantee game security.
Game data processing method provided in an embodiment of the present invention, comprising: game client and game server respectively from
It is collected locally the corresponding input data of algorithm.Game client and game server are respectively according to input data and corresponding algorithm
Carry out game data calculating.Game client and game server period or aperiodic ground interactive game data calculated result.
The game data meter that the game data calculated result and game client that game server is calculated game server are sent
It calculates result and carries out consistency desired result.If inconsistent, the game data that game server is calculated game server is calculated
As a result it is synchronized to game client, so that game client carries out the correction of game data calculated result.Pass through game client
And each comfortable local root of game server is calculated according to identical algorithm and input data, obtains identical game data
Calculated result, so as to avoid the influence of network delay bring, further, according between game client and game server
Interactive game data calculated result, ensure that the synchronization of game data between game client and game server.
On the basis of the above embodiments, in conjunction with Fig. 3 C to the calculating side of game data provided in an embodiment of the present invention
The case where method includes random element in algorithm describes in detail.
As shown in Figure 3 C, this method comprises:
The number N of random number needed for S314, game client and game server confirm respectively.
In the present embodiment, game client and game server synchronize have random seed, and according to random seed structure
Made it is identical have randomizer, pseudo-random number sequence obtained according to randomizer in game client and in game
Server is identical according to the pseudo-random number sequence that randomizer obtains.
Specifically, game client is determined according to the random element in algorithm when including random element in determining algorithm
The number N of required random number, similarly, game client determine of required random number according to the random element in algorithm
Number N, is herein not particularly limited the number N of random number, what randomizer obtained in the present embodiment is pseudo random number
Sequence, it is therefore desirable to determine the number N of random number can be obtained between game client and game server it is identical with
Machine number.
S315, game client and game server are successively given birth in that same order using identical random number generator
At N number of random number.
Further, game client and game server sequentially generate in that same order according to random number generator
N number of random number, specifically, the sequence for wherein generating random number is determined according to algorithm, because of game client and game server
Random number generator be identical, therefore when the number N of identical sequence and random number has been determined, can generate identical
Pseudo-random number sequence, to guarantee algorithm when containing random number, game client and game server can be in locals
Generate identical random number.
S316, game client and game server are respectively from being collected locally the corresponding input data of algorithm.
Specifically, the implementation of S316 is similar with S202, details are not described herein again.
S317, game client and game server are respectively according to input data, N number of random number generated and correspondence
Algorithm carry out game data calculating.
Further, game client is according to from the input data, N number of random number generated and correspondence being collected locally
Algorithm carry out the calculating of game data, wherein the process that calculates and to the acquisitions of each data game client into
Row, without considering that network delay bring influences.
Secondly, game server is according to from the input data, N number of random number generated and corresponding calculation being collected locally
Method carries out the calculating of game data, wherein the process that calculates and the acquisition of each data is carried out in game server, because
All it is synchronous with game client for game data, random number and algorithm, therefore can obtains identical as game client
Game result, so as to avoid the influence of network delay.
S318, game client and game server period or aperiodic ground interactive game data calculated result.
The game data calculated result and game client that game server is calculated for S319, game server are sent
Game data calculated result carry out consistency desired result.
Wherein, the implementation of S318, S319 are similar with S311, S312, and details are not described herein again.
If S320, inconsistent, game server is to game client re-synchronization random seed, so as to game client
Randomizer is reconfigured according to the random seed of re-synchronization.
Specifically, if game server is calculated verification discovery game server game data calculated result and trip
The game data calculated result that client of playing is sent is inconsistent, it is determined that the game number between game client and game server
It goes wrong according to synchronizing.
Further, because of the presence of random number, game server is to game client re-synchronization random seed, game
Server reconfigures randomizer according to the random seed of update construction, while game client is receiving update
When random seed, randomizer, game server and game client are reconfigured according to the random seed of update construction
The randomizer reconfigured be it is identical, identical pseudo-random number sequence can be generated.
By re-synchronization random seed, can be avoided between game server and game client because of abnormal conditions
The caused nonsynchronous problem of game data.Optionally, the embodiment of the present invention can also be by game server by game services
The game data calculated result that device is calculated is synchronized to game client, calculates knot so that game client carries out game data
The correction of fruit, to guarantee the synchronization of game data.
Game data processing method provided in an embodiment of the present invention, comprising: game client and game server difference are true
Recognize the number N of required random number.Game client and game server use identical random number generator according to identical suitable
Sequence sequentially generates N number of random number.Game client and game server are respectively from being collected locally the corresponding input data of algorithm.Trip
Client of playing and game server carry out game according to input data, N number of random number generated and corresponding algorithm respectively
Data calculate.Game client and game server period or aperiodic ground interactive game data calculated result.Game services
Game server is calculated device game data calculated result and the game data calculated result that game client is sent into
Row consistency desired result.It is sent out by constructing identical random number according to identical random seed in game client and game server
Raw device, the sequence and random number number secondly determined according to algorithm generates identical random number, to realize game client
And each comfortable local computing of game server obtains identical game data calculated result, eliminates network delay bring shadow
It rings.And through game client and game server when game data calculated result is inconsistent, re-synchronization random seed,
To ensure that the data consistency of game client and game server.
On the basis of the above embodiments, game data processing method provided by the invention can also be sent out by game server
Game data computation requests are sent, specifically, game server is when default scene of game is loaded, at least one game client
End sends game data computation requests and calculates in game server game data computation requests game data
Implementation and game client send that the implementation of game data computation requests is similar, and details are not described herein again.
Game data processing method provided in an embodiment of the present invention is loaded by game server in default scene of game
When, game data computation requests are sent at least one game client, so that it is guaranteed that being able to achieve trip under various scene of game
The problem of server of playing is synchronous with the game data of game client, avoids network delay, promotes the game experiencing of player.
Fig. 4 is the structural schematic diagram one of game data processing unit provided in an embodiment of the present invention.As shown in Fig. 4, the trip
Data processing equipment 40 of playing includes: confirmation module 401, collection module 402 and computing module 403.
Confirmation module 401, it is corresponding with default scene of game for being confirmed respectively by game client and game server
Algorithm;
Collection module 402, for game client and game server respectively from being collected locally the relevant input number of algorithm
According to;
Computing module 403, for game client and game server respectively according to input data and corresponding algorithm into
Row game data calculates.
Device provided in this embodiment can be used for executing the technical solution of above method embodiment, realization principle and skill
Art effect is similar, and details are not described herein again for the present embodiment.
Fig. 5 is the structural schematic diagram two of game data processing unit provided in an embodiment of the present invention.As shown in Fig. 5, this reality
Example is applied on the basis of Fig. 4 embodiment, further includes: sending module 504.
In a kind of possible design, sending module 504 confirms and pre- respectively for game client and game server
If before the corresponding algorithm of scene of game, when game client detects that default scene of game is loaded, being sent out to game server
Send game data computation requests.
In a kind of possible design, sending module 504 is also used to:
When game client detects that default scene of game is loaded, to game server game data computation requests
Later, game server sends game data computation requests to an at least game client.
In a kind of possible design, sending module 504 is also used to:
Before game client and game server confirm algorithm corresponding with default scene of game respectively, game server
When default scene of game is loaded, game data computation requests are sent to game client.
In a kind of possible design, sending module 504 is specifically used for:
Game server sends game data at least one game client and calculates when default scene of game is loaded
Request.
In a kind of possible design, confirmation module 501 is also used to:
After game client and game server confirm algorithm corresponding with default scene of game respectively, game client
Confirm that wherein random element is used to indicate to obtain random number whether comprising random element in algorithm respectively with game server;
If in algorithm including random number, the number N of random number needed for game client and game server confirm respectively;
Game client and game server use the same random number generator with identical random seed generate it is N number of with
Machine number;
Correspondingly, computing module 503 is specifically used for:
Game client and game server are respectively according to input data, N number of random number generated and corresponding calculation
Method carries out game data calculating.
In a kind of possible design, confirmation module 501 is specifically used for:
Game client and game server are sequentially generated N number of in that same order using identical random number generator
Random number.
In a kind of possible design, confirmation module 501 is also used to:
Before game client and game server confirm algorithm corresponding with default scene of game respectively, game client
Log in game server;
Game server generates random seed, and random seed is sent to game client;
Game client and game server are using random seed construction random number generator.
In a kind of possible design, computing module 503 is also used to:
Game client and game server carry out game data according to input data and corresponding algorithm respectively and calculate it
Afterwards, game client and game server period or aperiodic ground interactive game data calculated result.
In a kind of possible design, computing module 503 is also used to:
After game client and game server period or aperiodic ground interactive game data calculated result, game garment
The game data calculated result that the game data calculated result and game client that game server is calculated business device are sent
Carry out consistency desired result;
If inconsistent, the game data calculated result that game server is calculated is synchronized to game by game server
Client, so that game client carries out the correction of game data calculated result.
In a kind of possible design, computing module 503 is also used to:
Game client and game server carry out game data according to input data and corresponding algorithm respectively and calculate it
Afterwards, game client and game server period or aperiodic ground interactive game data calculated result.
In a kind of possible design, computing module 503 is also used to:
After game client and game server period or aperiodic ground interactive game data calculated result, game garment
The game data calculated result that the game data calculated result and game client that game server is calculated business device are sent
Carry out consistency desired result;
If inconsistent, game server to game client re-synchronization random seed, so as to game client according to
The random seed of re-synchronization reconfigures randomizer.
Device provided in this embodiment can be used for executing the technical solution of above method embodiment, realization principle and skill
Art effect is similar, and details are not described herein again for the present embodiment.
Fig. 6 is the hardware structural diagram of game client provided in an embodiment of the present invention, as shown in fig. 6, the present embodiment
Game client 60 include: processor 601 and memory 602;Wherein
Memory 602, for storing computer executed instructions;
Processor 601, for executing the computer executed instructions of memory storage, to realize game number in above-described embodiment
According to each step performed by processing method.It specifically may refer to the associated description in preceding method embodiment.
Optionally, memory 602 can also be integrated with processor 601 either independent.
When memory 62 is independently arranged, which further includes bus 603, for connecting memory 602 and place
Manage device 601.
Fig. 7 is the hardware structural diagram of game server provided in an embodiment of the present invention, as shown in fig. 7, the present embodiment
Game server 70 include: processor 701 and memory 702;Wherein
Memory 702, for storing computer executed instructions;
Processor 701, for executing the computer executed instructions of memory storage, to realize game number in above-described embodiment
According to each step performed by processing method.It specifically may refer to the associated description in preceding method embodiment.
Optionally, memory 702 can also be integrated with processor 701 either independent.
When memory 72 is independently arranged, which further includes bus 703, for connecting memory 702 and place
Manage device 701.
The embodiment of the present invention also provides a kind of computer readable storage medium, and meter is stored in computer readable storage medium
Calculation machine executes instruction, and when processor executes computer executed instructions, realizes game client and game server institute as above
The game data processing method of execution.
In several embodiments provided by the present invention, it should be understood that disclosed device and method can pass through it
Its mode is realized.For example, apparatus embodiments described above are merely indicative, for example, the division of module, only
A kind of logical function partition, there may be another division manner in actual implementation, such as multiple modules can combine or can be with
It is integrated into another system, or some features can be ignored or not executed.Another point, it is shown or discussed mutual
Coupling, direct-coupling or communication connection can be through some interfaces, the indirect coupling or communication connection of device or module, can
To be electrically mechanical or other forms.
The above-mentioned integrated module realized in the form of software function module, can store and computer-readable deposit at one
In storage media.Above-mentioned software function module is stored in a storage medium, including some instructions are used so that a computer
Equipment (can be personal computer, server or the network equipment etc.) or processor (English: processor) execute this Shen
Please each embodiment the method part steps.
It should be understood that above-mentioned processor can be central processing unit (English: Central Processing Unit, letter
Claim: CPU), can also be other general processors, digital signal processor (English: Digital Signal Processor,
Referred to as: DSP), specific integrated circuit (English: Application Specific Integrated Circuit, referred to as:
ASIC) etc..General processor can be microprocessor or the processor is also possible to any conventional processor etc..In conjunction with hair
The step of bright disclosed method, can be embodied directly in hardware processor and execute completion, or with hardware in processor and soft
Part block combiner executes completion.
Memory may include high speed RAM memory, it is also possible to and it further include non-volatile memories NVM, for example, at least one
Magnetic disk storage can also be USB flash disk, mobile hard disk, read-only memory, disk or CD etc..
Bus can be industry standard architecture (Industry Standard Architecture, ISA) bus, outer
Portion's apparatus interconnection (Peripheral Component, PCI) bus or extended industry-standard architecture (Extended
Industry Standard Architecture, EISA) bus etc..Bus can be divided into address bus, data/address bus, control
Bus etc..For convenient for indicating, the bus in illustrations does not limit only a bus or a type of bus.
Above-mentioned storage medium can be by any kind of volatibility or non-volatile memory device or their combination
It realizes, such as static random access memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable
Read-only memory (EPROM), programmable read only memory (PROM), read-only memory (ROM), magnetic memory, flash
Device, disk or CD.Storage medium can be any usable medium that general or specialized computer can access.
Those of ordinary skill in the art will appreciate that: realize that all or part of the steps of above-mentioned each method embodiment can lead to
The relevant hardware of program instruction is crossed to complete.Program above-mentioned can be stored in a computer readable storage medium.The journey
When being executed, execution includes the steps that above-mentioned each method embodiment to sequence;And storage medium above-mentioned include: ROM, RAM, magnetic disk or
The various media that can store program code such as person's CD.
Finally, it should be noted that the above embodiments are only used to illustrate the technical solution of the present invention., rather than its limitations;To the greatest extent
Pipe present invention has been described in detail with reference to the aforementioned embodiments, those skilled in the art should understand that: its according to
So be possible to modify the technical solutions described in the foregoing embodiments, or to some or all of the technical features into
Row equivalent replacement;And these are modified or replaceed, various embodiments of the present invention technology that it does not separate the essence of the corresponding technical solution
The range of scheme.
Claims (23)
1. a kind of game data processing method, which is characterized in that the method, which is applied, to be needed to carry out game data calculating in load
An at least default scene of game when, which comprises
Confirm algorithm corresponding with the default scene of game respectively by game client and game server;
The game client and the game server are respectively from being collected locally the relevant input data of the algorithm;
The game client and the game server carry out game number according to the input data and corresponding algorithm respectively
According to calculating.
2. the method according to claim 1, wherein the game client and game server confirm respectively with
Before the corresponding algorithm of the default scene of game, further includes:
When the game client detects that the default scene of game is loaded, Xiang Suoshu game server game data
Computation requests.
3. according to the method described in claim 2, it is characterized in that, the game client detects the default scene of game
When being loaded, after Xiang Suoshu game server game data computation requests, further includes:
The game server sends the game data computation requests at least one game client.
4. method according to any one of claims 1 to 3, which is characterized in that the game client and game server
Respectively after confirmation algorithm corresponding with the default scene of game, further includes:
Whether it includes random element that the game client and game server are confirmed respectively in the algorithm, wherein random element
It is used to indicate to obtain random number;
If in the algorithm including random element, random number needed for the game client and game server confirm respectively
Number N;
The game client and game server use the same random number generator with identical random seed generate it is N number of with
Machine number;
Correspondingly, the game client and the game server are carried out according to the input data and corresponding algorithm respectively
Game data calculates, comprising:
The game client and the game server respectively according to the input data, N number of random number generated and
Corresponding algorithm carries out game data calculating.
5. according to the method described in claim 4, it is characterized in that, the game client and game server are using identical
Random number generator generates N number of random number, comprising:
The game client and game server are sequentially generated N number of in that same order using identical random number generator
Random number.
6. according to the method described in claim 4, it is characterized in that, the game client and game server confirm respectively with
Before the corresponding algorithm of the default scene of game, further includes:
The game client logs in the game server;
The game server generates the random seed, and the random seed is sent to the game client;
The game client and the game server are using the random seed construction random number generator.
7. method according to any one of claims 1 to 3, which is characterized in that the game client and the game garment
It is engaged in after device carries out game data calculating according to the input data and corresponding algorithm respectively, further includes:
The game client and the game server period or aperiodic ground interactive game data calculated result.
8. the method according to the description of claim 7 is characterized in that the game client and the game server period or
After person aperiodic ground interactive game data calculated result, further includes:
The game data calculated result and the game client that the game server is calculated the game server
The game data calculated result of transmission carries out consistency desired result;
If inconsistent, the game data calculated result that the game server is calculated is synchronized to by the game server
The game client, so that the game client carries out the correction of game data calculated result.
9. according to the method described in claim 4, it is characterized in that, the game client and the game server distinguish root
After the input data and the progress game data calculating of corresponding algorithm, further includes:
The game client and the game server period or aperiodic ground interactive game data calculated result.
10. according to the method described in claim 9, it is characterized in that, the game client and the game server period
Or after aperiodic ground interactive game data calculated result, further includes:
The game data calculated result and the game client that the game server is calculated the game server
The game data calculated result of transmission carries out consistency desired result;
If inconsistent, the game server is to the game client re-synchronization random seed, so as to the game visitor
Family end reconfigures randomizer according to the random seed of re-synchronization.
11. a kind of game data processing unit characterized by comprising
Confirmation module, for confirming algorithm corresponding with default scene of game respectively by game client and game server;
Collection module, it is relevant defeated from the algorithm is collected locally respectively for the game client and the game server
Enter data;
Computing module, for the game client and the game server respectively according to the input data and corresponding calculation
Method carries out game data calculating.
12. device according to claim 11, which is characterized in that further include: sending module;
The sending module confirms corresponding with the default scene of game respectively for the game client and game server
Algorithm before, when the game client detects that the default scene of game is loaded, Xiang Suoshu game server
Game data computation requests.
13. device according to claim 12, which is characterized in that the sending module is also used to:
When the game client detects that the default scene of game is loaded, Xiang Suoshu game server game data
After computation requests, the game server sends the game data computation requests at least one game client.
14. 1 to 13 described in any item devices according to claim 1, which is characterized in that the confirmation module is also used to:
After the game client and game server confirm algorithm corresponding with the default scene of game respectively, the trip
Play client and game server confirm that wherein random element is used to indicate whether comprising random element in the algorithm respectively
To random number;
If in the algorithm including random number, of random number needed for the game client and game server confirm respectively
Number N;
The game client and game server use the same random number generator with identical random seed generate it is N number of with
Machine number;
Correspondingly, the computing module is specifically used for:
The game client and the game server respectively according to the input data, N number of random number generated and
Corresponding algorithm carries out game data calculating.
15. device according to claim 14, which is characterized in that the confirmation module is specifically used for:
The game client and game server are sequentially generated N number of in that same order using identical random number generator
Random number.
16. device according to claim 14, which is characterized in that the confirmation module is also used to:
Before the game client and game server confirm algorithm corresponding with the default scene of game respectively, the trip
Client of playing logs in the game server;
The game server generates the random seed, and the random seed is sent to the game client;
The game client and the game server are using the random seed construction random number generator.
17. 1 to 13 described in any item devices according to claim 1, which is characterized in that the computing module is also used to:
The game client and the game server carry out game number according to the input data and corresponding algorithm respectively
After calculating, the game client and the game server period or aperiodic ground interactive game data, which calculate, to be tied
Fruit.
18. device according to claim 17, which is characterized in that the computing module is also used to:
After the game client and the game server period or aperiodic ground interactive game data calculated result, institute
State what the game data calculated result that the game server is calculated game server was sent with the game client
Game data calculated result carries out consistency desired result;
If inconsistent, the game data calculated result that the game server is calculated is synchronized to by the game server
The game client, so that the game client carries out the correction of game data calculated result.
19. device according to claim 14, which is characterized in that the computing module is also used to:
The game client and the game server carry out game number according to the input data and corresponding algorithm respectively
After calculating, the game client and the game server period or aperiodic ground interactive game data, which calculate, to be tied
Fruit.
20. device according to claim 19, which is characterized in that the computing module is also used to:
After the game client and the game server period or aperiodic ground interactive game data calculated result, institute
State what the game data calculated result that the game server is calculated game server was sent with the game client
Game data calculated result carries out consistency desired result;
If inconsistent, the game server is to the game client re-synchronization random seed, so as to the game visitor
Family end reconfigures randomizer according to the random seed of re-synchronization.
21. a kind of game client characterized by comprising
Memory, for storing program;
Processor, for executing the described program of the memory storage, when described program is performed, the processor is used for
Execute the method as described in any in claims 1 to 10.
22. a kind of game server characterized by comprising
Memory, for storing program;
Processor, for executing the described program of the memory storage, when described program is performed, the processor is used for
Execute the method as described in any in claims 1 to 10.
23. a kind of computer readable storage medium, which is characterized in that including instruction, when run on a computer, make to succeed in one's scheme
Calculation machine executes the method as described in any in claims 1 to 10.
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