CN109453526B - Sound processing method, terminal and computer readable storage medium - Google Patents

Sound processing method, terminal and computer readable storage medium Download PDF

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Publication number
CN109453526B
CN109453526B CN201811257089.4A CN201811257089A CN109453526B CN 109453526 B CN109453526 B CN 109453526B CN 201811257089 A CN201811257089 A CN 201811257089A CN 109453526 B CN109453526 B CN 109453526B
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China
Prior art keywords
sound
processing
standard
game
characteristic
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CN201811257089.4A
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CN109453526A (en
Inventor
里强
余航
王冲
邵雪纯
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Nubia Technology Co Ltd
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Nubia Technology Co Ltd
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Priority to CN201811257089.4A priority Critical patent/CN109453526B/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS OR SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING; SPEECH OR AUDIO CODING OR DECODING
    • G10L21/00Processing of the speech or voice signal to produce another audible or non-audible signal, e.g. visual or tactile, in order to modify its quality or its intelligibility
    • G10L21/003Changing voice quality, e.g. pitch or formants
    • G10L21/007Changing voice quality, e.g. pitch or formants characterised by the process used
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS OR SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING; SPEECH OR AUDIO CODING OR DECODING
    • G10L21/00Processing of the speech or voice signal to produce another audible or non-audible signal, e.g. visual or tactile, in order to modify its quality or its intelligibility
    • G10L21/003Changing voice quality, e.g. pitch or formants
    • G10L21/007Changing voice quality, e.g. pitch or formants characterised by the process used
    • G10L21/013Adapting to target pitch
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS OR SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING; SPEECH OR AUDIO CODING OR DECODING
    • G10L21/00Processing of the speech or voice signal to produce another audible or non-audible signal, e.g. visual or tactile, in order to modify its quality or its intelligibility
    • G10L21/02Speech enhancement, e.g. noise reduction or echo cancellation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video

Abstract

The embodiment of the invention discloses a sound processing method which is applied to a terminal and comprises the following steps: acquiring a first sound input by a user, and extracting characteristic information of the first sound; acquiring game role information controlled by a user, and analyzing game role characteristics according to the game role information; processing the characteristic information of the first sound according to the character characteristics of the game to generate a second sound; and outputting the second sound through the game role. The invention also provides a terminal and a computer readable storage medium. By the method, when a user plays a game, the sound can be converted into the sound with the attribute of the game role, so that the satisfaction and experience of the user are improved, and the game is full of interestingness.

Description

Sound processing method, terminal and computer readable storage medium
Technical Field
The present invention relates to the field of terminal technologies, and in particular, to a sound processing method, a terminal, and a computer readable storage medium.
Background
With the rapid development of electronic technology, terminal devices such as smart phones, tablet computers and the like are widely popularized, various hand-free layers are endless, and the lives of people are greatly enriched. In hand game, user team can communicate with teammates when playing war, even if the controlled game character has dubbing, it is a sound source recorded in advance by the authorities, when user communicates, the terminal can only input user's own sound, reducing game interest.
Disclosure of Invention
In view of this, embodiments of the present invention are expected to provide a sound processing method, a terminal, and a computer readable storage medium, which solve the problems in the prior art solutions, promote the interest of a game, and promote the use experience of a user.
In order to achieve the above purpose, the technical scheme of the invention is realized as follows:
in a first aspect, a sound processing method is provided and applied to a terminal, and the method includes:
acquiring a first sound input by a user, and extracting characteristic information of the first sound;
acquiring game role information controlled by a user, and analyzing game role characteristics according to the game role information;
processing the characteristic information of the first sound according to the character characteristics of the game to generate a second sound;
and outputting the second sound through the game role.
Optionally, processing the feature information of the first sound according to the character feature of the game includes:
processing the characteristic information of the first sound according to a first processing rule;
the first processing rule is to adjust parameters of the characteristic information of the first sound according to a first processing rule voice library, and sound characteristics and sound characteristic processing parameters corresponding to the game character characteristics are set in the first processing rule voice library.
Optionally, the performing parameter adjustment on the feature information of the first sound according to the first processing rule voice library includes:
searching corresponding sound characteristics and sound characteristic processing parameters in the first rule voice library according to the game character characteristics;
according to the sound characteristics, determining the sound characteristics to be processed in the characteristic information of the first sound;
and referring to the sound characteristic processing parameters, carrying out parameter adjustment on the sound characteristics to be processed.
Optionally, searching for the corresponding sound feature from the game character feature comprises:
and searching at least one of corresponding tone characteristics, volume characteristics and speech speed characteristics according to the game character characteristics.
Optionally, before the step of acquiring the game role information controlled by the user, the method further includes:
processing the characteristic information of the first sound according to a second processing rule to generate a third sound;
processing the characteristic information of the first sound according to the character characteristics of the game, and generating a second sound as follows:
and processing the characteristic information of the third sound according to the character characteristics of the game to generate a second sound.
Optionally, the second processing rule is to perform parameter adjustment on the feature information of the first sound according to a second processing rule voice library, where each item of standard feature and standard feature parameter corresponding to the standard voice are set in the second processing rule voice library;
the parameter adjustment of the characteristic information of the first sound according to the second processing rule voice library comprises the following steps:
according to standard features in a second processing rule voice library, determining preprocessed voice features in the feature information of the first voice;
acquiring the standard characteristic parameters and the preprocessed sound characteristic parameters;
and adjusting the preprocessed sound characteristic parameters in the first sound according to the standard characteristic parameters.
Optionally, the standard features include at least one of standard pronunciation, standard speech speed, standard volume; the characteristic information of the first sound comprises at least one of pronunciation, speech speed and volume.
Optionally, the adjusting the pre-processed sound feature parameter in the first sound according to the standard feature parameter includes:
adjusting the sound level of the sound in the first sound according to the sound level of the standard sound; adjusting the speed of the speech speed in the first sound according to the speed of the standard speech speed; and adjusting at least one of the volume levels in the first sound according to the standard volume level.
In a second aspect, there is provided a terminal comprising: memory, processor, and communication bus;
the communication bus is used for realizing connection communication between the processor and the memory;
the processor is configured to execute a sound processing program stored in the memory, so as to implement the steps of the sound processing method described in the first aspect.
In a third aspect, there is provided a computer-readable storage medium storing one or more programs executable by one or more processors to implement the steps of the sound processing method of the first aspect.
The embodiment of the invention provides a sound processing method, a terminal and a computer readable storage medium. Extracting characteristic information of a first sound input by a user by acquiring the first sound; acquiring game role information controlled by a user, and analyzing game role characteristics according to the game role information; and processing the characteristic information of the first sound according to the character characteristics of the game to generate a second sound. When a user plays a game, the sound can be converted into the sound with the game character attribute, so that the satisfaction and experience of the user are improved, and the game is full of interestingness.
Drawings
Fig. 1 is a schematic diagram of a hardware structure of a terminal according to an embodiment of the present invention;
fig. 2 is a schematic diagram of a communication network system according to an embodiment of the present invention;
fig. 3 is a schematic flow chart of a sound processing method according to an embodiment of the present invention;
fig. 4 is a schematic flow chart of a sound processing method according to an embodiment of the present invention;
fig. 5 is a flowchart illustrating a sound processing method according to an embodiment of the present invention;
fig. 6 is a flowchart of a sound processing method according to an embodiment of the present invention;
fig. 7 is a schematic structural diagram of a terminal according to an embodiment of the present invention.
Detailed Description
It should be understood that the specific embodiments described herein are for purposes of illustration only and are not intended to limit the scope of the invention.
In the following description, suffixes such as "module", "component", or "unit" for representing elements are used only for facilitating the description of the present invention, and have no specific meaning per se. Thus, "module," "component," or "unit" may be used in combination.
The terminal may be implemented in various forms. For example, terminals described in the present invention may include terminals such as cell phones, tablet computers, notebook computers, palm computers, personal digital assistants (Personal Digital Assistant, PDA), portable media players (Portable Media Player, PMP), navigation devices, wearable devices, smart bracelets, pedometers, and the like, as well as stationary terminals such as digital TVs, desktop computers, and the like.
The following description will be given by taking a terminal as an example, and those skilled in the art will understand that the configuration according to the embodiment of the present invention can be applied to a fixed type terminal in addition to elements particularly used for a moving purpose.
Referring to fig. 1, which is a schematic hardware structure of a terminal implementing various embodiments of the present invention, the terminal 100 may include: an RF (Radio Frequency) unit 101, a WiFi module 102, an audio output unit 103, an a/V (audio/video) input unit 104, a sensor 105, a display unit 106, a user input unit 107, an interface unit 108, a memory 109, a processor 110, and a power supply 111. It will be appreciated by those skilled in the art that the terminal structure shown in fig. 1 is not limiting of the terminal and that the terminal may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
The following describes the components of the terminal in detail with reference to fig. 1:
the radio frequency unit 101 may be used for receiving and transmitting signals during the information receiving or communication process, specifically, after receiving downlink information of the base station, processing the downlink information by the processor 110; and, the uplink data is transmitted to the base station. Typically, the radio frequency unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like. In addition, the radio frequency unit 101 may also communicate with networks and other devices via wireless communications. The wireless communication may use any communication standard or protocol, including but not limited to GSM (Global System of Mobile communication, global System for Mobile communications), GPRS (General Packet Radio Service ), CDMA2000 (Code Division Multiple Access, CDMA 2000), WCDMA (Wideband Code Division Multiple Access ), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access, time Division synchronous code Division multiple Access), FDD-LTE (Frequency Division Duplexing-Long Term Evolution, frequency Division Duplex Long term evolution), and TDD-LTE (Time Division Duplexing-Long Term Evolution, time Division Duplex Long term evolution), etc.
WiFi belongs to a short-distance wireless transmission technology, and a terminal can help a user to send and receive e-mails, browse web pages, access streaming media and the like through the WiFi module 102, so that wireless broadband Internet access is provided for the user. Although fig. 1 shows a WiFi module 102, it is understood that it does not belong to the essential constitution of the terminal, and can be omitted entirely as required within the scope of not changing the essence of the invention.
The audio output unit 103 may convert audio data received by the radio frequency unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output as sound when the terminal 100 is in a call signal reception mode, a talk mode, a recording mode, a voice recognition mode, a broadcast reception mode, or the like. Also, the audio output unit 103 may also provide audio output (e.g., a call signal reception sound, a message reception sound, etc.) related to a specific function performed by the terminal 100. The audio output unit 103 may include a speaker, a buzzer, and the like.
The a/V input unit 104 is used to receive an audio or video signal. The a/V input unit 104 may include a graphics processor (Graphics Processing Unit, GPU) 1041 and a microphone 1042, the graphics processor 1041 processing image data of still pictures or video obtained by an image capturing device (e.g., a camera) in a video capturing mode or an image capturing mode. The processed image frames may be displayed on the display unit 106. The image frames processed by the graphics processor 1041 may be stored in the memory 109 (or other storage medium) or transmitted via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 can receive sound (audio data) via the microphone 1042 in a phone call mode, a recording mode, a voice recognition mode, and the like, and can process such sound into audio data. The processed audio (voice) data may be converted into a format output that can be transmitted to the mobile communication base station via the radio frequency unit 101 in the case of a telephone call mode. The microphone 1042 may implement various types of noise cancellation (or suppression) algorithms to cancel (or suppress) noise or interference generated in the course of receiving and transmitting the audio signal.
The terminal 100 further comprises at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor and a proximity sensor, wherein the ambient light sensor can adjust the brightness of the display panel 1061 according to the brightness of ambient light, and the proximity sensor can turn off the display panel 1061 and/or the backlight when the terminal 100 moves to the ear. As one of the motion sensors, the accelerometer sensor can detect the acceleration in all directions (generally three axes), and can detect the gravity and direction when stationary, and can be used for applications of recognizing the gesture of a mobile phone (such as horizontal and vertical screen switching, related games, magnetometer gesture calibration), vibration recognition related functions (such as pedometer and knocking), and the like; as for other sensors such as fingerprint sensors, pressure sensors, iris sensors, molecular sensors, gyroscopes, barometers, hygrometers, thermometers, infrared sensors, etc. that may also be configured in the mobile phone, the detailed description thereof will be omitted.
The display unit 106 is used to display information input by a user or information provided to the user. The display unit 106 may include a display panel 1061, and the display panel 1061 may be configured in the form of a liquid crystal display (Liquid Crystal Display, LCD), an Organic Light-Emitting Diode (OLED), or the like.
The user input unit 107 may be used to receive input numeric or character information and to generate key signal inputs related to user settings and function control of the terminal. In particular, the user input unit 107 may include a touch panel 1071 and other input devices 1072. The touch panel 1071, also referred to as a touch screen, may collect touch operations thereon or thereabout by a user (e.g., operations of the user on the touch panel 1071 or thereabout by using any suitable object or accessory such as a finger, a stylus, etc.) and drive the corresponding connection device according to a predetermined program. The touch panel 1071 may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends the touch point coordinates to the processor 110, and can receive and execute commands sent from the processor 110. Further, the touch panel 1071 may be implemented in various types such as resistive, capacitive, infrared, and surface acoustic wave. The user input unit 107 may include other input devices 1072 in addition to the touch panel 1071. In particular, other input devices 1072 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, mouse, joystick, etc., as specifically not limited herein.
Further, the touch panel 1071 may overlay the display panel 1061, and when the touch panel 1071 detects a touch operation thereon or thereabout, the touch panel 1071 is transferred to the processor 110 to determine the type of touch event, and then the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of touch event. Although in fig. 1, the touch panel 1071 and the display panel 1061 are two independent components for implementing the input and output functions of the terminal, in some embodiments, the touch panel 1071 may be integrated with the display panel 1061 to implement the input and output functions of the terminal, which is not limited herein.
The interface unit 108 serves as an interface through which at least one external device is connected to the terminal 100. For example, the external devices may include a wired or wireless headset port, an external power (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input/output (I/O) port, a video I/O port, an earphone port, and the like. The interface unit 108 may be used to receive input (e.g., data information, power, etc.) from an external device and transmit the received input to one or more elements within the terminal 100 or may be used to transmit data between the terminal 100 and an external device.
Memory 109 may be used to store software programs as well as various data. The memory 109 may mainly include a storage program area that may store an operating system, application programs required for at least one function (such as a sound playing function, an image playing function, etc.), and a storage data area; the storage data area may store data (such as audio data, phonebook, etc.) created according to the use of the handset, etc. In addition, memory 109 may include high-speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid-state storage device.
The processor 110 is a control center of the terminal, and connects various parts of the entire terminal using various interfaces and lines, and performs various functions of the terminal and processes data by running or executing software programs and/or modules stored in the memory 109 and calling data stored in the memory 109, thereby performing overall monitoring of the terminal. Processor 110 may include one or more processing units; preferably, the processor 110 may integrate an application processor that primarily handles operating systems, user interfaces, applications, etc., with a modem processor that primarily handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 110.
The terminal 100 may further include a power source 111 (e.g., a battery) for supplying power to the respective components, and preferably, the power source 111 may be logically connected to the processor 110 through a power management system, so as to perform functions of managing charging, discharging, and power consumption management through the power management system.
Although not shown in fig. 1, the terminal 100 may further include a bluetooth module or the like, which is not described herein.
In order to facilitate understanding of the embodiments of the present invention, a communication network system on which the terminal of the present invention is based will be described below.
Referring to fig. 2, fig. 2 is a schematic diagram of a communication network system according to an embodiment of the present invention, where the communication network system is an LTE system of a general mobile communication technology, and the LTE system includes a UE (User Equipment) 201, an e-UTRAN (Evolved UMTS Terrestrial Radio Access Network ) 202, an epc (Evolved Packet Core, evolved packet core) 203, and an IP service 204 of an operator that are sequentially connected in communication.
Specifically, the UE201 may be the terminal 100 described above, and will not be described herein.
The E-UTRAN202 includes eNodeB2021 and other eNodeB2022, etc. The eNodeB2021 may be connected with other eNodeB2022 by a backhaul (e.g., an X2 interface), the eNodeB2021 is connected to the EPC203, and the eNodeB2021 may provide access from the UE201 to the EPC 203.
EPC203 may include MME (Mobility Management Entity ) 2031, hss (Home Subscriber Server, home subscriber server) 2032, other MMEs 2033, SGW (Serving Gate Way) 2034, pgw (PDN Gate Way) 2035 and PCRF (Policy and Charging Rules Function, policy and tariff function entity) 2036, and so on. The MME2031 is a control node that handles signaling between the UE201 and EPC203, providing bearer and connection management. HSS2032 is used to provide registers to manage functions such as home location registers (not shown) and to hold user specific information about service characteristics, data rates, etc. All user data may be sent through SGW2034 and PGW2035 may provide IP address allocation and other functions for UE201, PCRF2036 is a policy and charging control policy decision point for traffic data flows and IP bearer resources, which selects and provides available policy and charging control decisions for a policy and charging enforcement function (not shown).
IP services 204 may include the internet, intranets, IMS (IP Multimedia Subsystem ), or other IP services, etc.
Although the LTE system is described above as an example, it should be understood by those skilled in the art that the present invention is not limited to LTE systems, but may be applied to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA, and future new network systems.
Based on the above terminal hardware structure and the communication network system, various embodiments of the method of the present invention are provided.
Example 1
Referring to fig. 3, fig. 3 is a flowchart of a sound processing method according to an embodiment of the present invention, where the method is applied to a terminal, and once triggered by a user, the process in the embodiment is automatically operated by the terminal, where each step may be performed sequentially as in the flowchart, or may be performed simultaneously according to a practical situation, and this is not a limitation. As shown in fig. 3, the method comprises the steps of:
step S301: and acquiring a first sound input by a user, and extracting characteristic information of the first sound.
In the embodiment of the invention, a game application list is preset in the terminal, and the game application programs in the game application list are game application programs needing the user to select the game roles, such as the glowing of an owner, a yin-yang engineer, a absolute survival, and the like. The game applications in the game application list may be set by default by the system or may be added by user customization, without limitation. When the terminal detects that the game application program running in the foreground is an application of a preset game application list, extracting features of first sound input by a user, and acquiring feature information of the first sound.
In other embodiments of the present invention, the identification information of the running game application in the foreground is obtained and compared with the identification information of the preset game application list, if the identification information of the running game application in the foreground belongs to the identification information of the preset game application list, after the first sound input by the user is obtained, the feature information of the first sound is lifted; if the identification information of the game application program in the running foreground is not in the identification information of the preset game application list, the first sound input by the user is obtained, and then the first sound of the user is directly output in a conventional manner. The identification information of the game application program can be a game name, a game icon and only the uniqueness of the game application program.
In other embodiments of the present invention, the first sound is an original sound uttered by the user while playing the game, and the characteristic information includes at least one of a tone, a timbre, a volume, a speech rate, and a pronunciation. After extracting the characteristic information of the first sound input by the user, the characteristic information is matched with the corresponding first sound one by one and is stored in a first sound library.
In other embodiments of the present invention, after detecting that the foreground is running an application program of the game application list, it is detected whether the microphone of the terminal is in an on state, and if not, the microphone is turned on.
In other embodiments of the present invention, after detecting that a user inputs a first sound, the terminal may display a prompt term of "whether to start sound processing" on the display screen, and provide "yes", "no longer prompt", etc. for the user to select, and when the user selects "yes", perform feature extraction on the first sound input by the user, to obtain feature information of the first sound; when the user selects no, directly transmitting a first sound input by the user; when the user selects 'no longer prompt', the prompt is not generated in the following game process, and if voice information of the user is received afterwards, the voice information is directly transmitted and no sound processing is performed.
Step S302: and acquiring game role information controlled by the user, and analyzing the characteristics of the game roles according to the game role information.
In the embodiment of the present invention, a game character controlled by a user is determined, and the game character information is acquired, and then, the game character characteristics are analyzed according to the game character information, and in particular, the game character information may include introduction, attribute values, wearing, using weapons, and the like of the game character, and the game character characteristics include character characters, character ages, character sexes, game scenes, and the like.
In other embodiments of the present invention, the terminal directly accesses the database corresponding to the game, and retrieves information about the introduction, attribute value, etc. of the game character from the database, and generally, the age, sex, character, etc. of the character can be directly obtained from the introduction of the game character. If the description of character is not related in the introduction, character can be inferred from the information of character name, attribute value, wearing, using weapon, etc. For example, a game character in a part of games on the market is created by taking a historical character as a prototype, and the character is named by the name of the historical character, so that the character can be directly matched with the character of the historical character corresponding to the character; or judging character characters according to the wearing of the game characters, wherein the clothes are bright and correspond to the characters of the open, the clothes are plain and correspond to the characters of the calm, and the like; or judging according to the attribute value, such as a character with high endurance corresponding to stability, and the like. Numerous ways of determining character characteristics are not exhaustive.
Step S303: and processing the characteristic information of the first sound according to the character characteristics of the game to generate a second sound.
In the embodiment of the invention, the characteristic information of the first sound is processed according to the first processing rule, wherein the first processing rule is to adjust parameters of the characteristic information of the first sound according to the first processing rule voice library, and the first processing rule voice library is provided with sound characteristics and sound characteristic processing parameters corresponding to the characteristics of the game role. After character characteristics, such as character, character age and character gender, are analyzed, corresponding sound characteristics and sound characteristic processing parameters are obtained according to the character characteristics, the character information and character characteristics are matched with the sound characteristics and sound characteristic processing parameters corresponding to the character characteristics one by one, and then the character information and character characteristics are stored in a first rule voice library.
And carrying out parameter adjustment on the characteristic parameters corresponding to the characteristic information of the first sound according to the sound characteristics and the sound characteristic processing parameters corresponding to the game character characteristics, specifically, adjusting the characteristic parameters corresponding to the characteristic information of the first sound to the sound characteristic processing parameters of the game character, generating a processed second sound, and establishing association among the first sound corresponding to the second sound, the game character and the second sound and storing the association in a second sound library.
In other embodiments of the present invention, after the terminal performs sound processing on the first sound of the user according to the game role controlled by the terminal to obtain the second sound, if the user uses the same game role again, and when the user uses the game role, the terminal performs comparison on the voice information in the first sound library after obtaining the voice, if the comparison result is the same, the terminal can directly access the second sound library, and obtains the processed second sound through association of the first sound-game role-the second sound in the second sound library, thereby reducing the processing load of the system. For example, when the user plays the character "Zhaoyun" for the first time and selects the character "Zhaoyun", the first sound "turn-over side" is input, the system processes and outputs the second sound "turn-over side", and the second sound library stores the first sound "turn-over side" -Zhao Yun-second sound "turn-over side", and when the user selects "Zhaoyun" again and inputs "turn-over side", the system can directly acquire the second sound "turn-over side".
Step S304: a second sound is output by the game character.
In the embodiment of the invention, after the terminal processes the first sound and generates the second sound, the terminal outputs the second sound which reflects the characteristics of the game role through the game role which is controlled by the user.
In other embodiments of the present invention, before outputting the second sound through the game character, the terminal may prompt the user on the current display interface to complete the processing of the first sound, so that the user selects whether to play the second sound, and if the user selects yes, play the second sound; if not, directly outputting the second sound. In other embodiments of the present invention, if the user is not satisfied with the processing result of the second sound, the output of the second sound may be canceled, and the terminal directly sends the unprocessed first sound.
Referring to fig. 4, fig. 4 is a second flowchart of a sound processing method according to an embodiment of the present invention, as shown in the drawings, step S303 further includes:
step S3031: and searching corresponding sound characteristics and sound characteristic processing parameters in the first rule voice library according to the character characteristics of the game.
In the embodiment of the invention, at least one of corresponding tone characteristics, volume characteristics and speech speed characteristics is searched in a first rule voice library according to the character characteristics of the game. The pitch is the high or low frequency of sound, the high sound is light, short, thin, the low sound is heavy, long, thick, the tone is the feeling characteristic of sound, the different sounding bodies are different in material and structure, and the tone of the sounding is different. Character, character age, character gender, game scene, etc. in the character features of the game have different characteristics of tone, volume, speed, etc. For example, the volume of character relics is low, the speech speed is slow, the sound volume of character fire explosion is high, and the speech speed is fast; a younger tone high, a younger tone low, a female tone high, a male tone low, a cheerful game scene tone high, a sad game scene tone low, etc. The pitch, tone, volume, speed, etc. characteristics of the game character may be determined based on the character characteristics.
In step S303, a first rule voice library is established, and according to the determined game character, the sound feature and the specific sound feature processing parameter corresponding to the game character are obtained from the first rule voice library. For example, if the game character selected by the user is "Cheng Yaojin", the character sex male and character fire in the character feature of the game character corresponds to a high sound volume, a rapid speech and a high sound volume.
Step S3032: and determining the sound characteristics to be processed in the characteristic information of the first sound according to the sound characteristics.
In the embodiment of the invention, the sound characteristics to be processed in the characteristic information of the first sound are determined according to the sound characteristics of the game character, and the sound characteristics to be processed are the same as the sound characteristics of the game character. For example, if the sound features of the game character include a pitch feature and a speech rate feature, the sound features to be processed in the first sound are also the pitch and the speech rate.
Step S3033: and referring to the sound characteristic processing parameters, carrying out parameter adjustment on the sound characteristics to be processed.
In the embodiment of the invention, after the sound characteristics to be processed in the first sound are determined, specific sound characteristic parameters to be processed are acquired, and the sound characteristic parameters to be processed of the first sound are adjusted to be the same as the sound characteristic processing parameters of the game character by taking the sound characteristic processing parameters of the game character as a reference.
In other embodiments of the present invention, when the game character information is acquired, whether the game character has a recorded dubbing of the authority may also be detected, if so, the dubbing information may be directly acquired, game character features may be analyzed according to the dubbing information, or sound features corresponding to the dubbing information may be directly analyzed, the feature information of the first sound may be processed according to the acquired sound features of the dubbing information, and the processed second sound may be generated. The sound characteristics of the dubbing information comprise at least one of tone color characteristics, tone characteristics, volume characteristics and speech speed characteristics, wherein the tone color characteristics characterize the sound characteristics of the dubbing information. For example, when a user plays a principal and glows, the selected game character is "won" and has corresponding official dubbing information "heaven underground, unique" and the terminal acquires the dubbing information of the game character and analyzes corresponding tone quality characteristics and tone characteristics from the dubbing information "heaven underground, unique" and when the first sound is processed, the tone quality characteristics and tone characteristics of the first sound are adjusted according to the tone quality characteristics and tone characteristics analyzed from the dubbing information, the first sound is adjusted to be the same sound as the "heaven underground, unique" and then the first sound is outputted through the game character "won administrative". The processing mode can process the voice input by the user into the voice same as the official dubbing, thereby improving the interest of the game.
Referring to fig. 5, fig. 5 is a flowchart illustrating a sound processing method according to an embodiment of the invention, and as shown in the drawing, the method includes the following steps:
step S501: and acquiring a first sound input by a user, and extracting characteristic information of the first sound.
Step S502: and processing the characteristic information of the first sound according to the second processing rule to generate a third sound.
In the embodiment of the invention, the second processing rule is to perform parameter adjustment on the feature information of the first sound according to a second processing rule voice library, wherein each item of standard feature and standard feature parameter corresponding to the standard voice are set in the second processing rule voice library. The second processing rule voice library is a preset voice library, and after each standard characteristic and each standard characteristic parameter of the standard voice are matched one by one, the standard characteristic and the standard characteristic parameters are stored in the second rule voice library. Wherein, the standard speech is the speech which accords with the standard such as pronunciation, speed of speaking and the like when people speak.
And according to the standard features and the parameters of the standard features, carrying out parameter adjustment on the feature parameters corresponding to the feature information of the first sound, specifically adjusting the feature parameters corresponding to the feature information of the first sound to the parameters of the standard features, generating a processed third sound, and establishing association between the first sound corresponding to the third sound and storing the association in a third sound library.
Step S503: and acquiring game role information controlled by the user, and analyzing the characteristics of the game roles according to the game role information.
Step S504: and processing the characteristic information of the third sound according to the character characteristics of the game to generate a second sound.
In the embodiment of the present invention, the third sound processed according to the second processing rule is reprocessed, the processing manner is the same as that of step S303, and will not be described herein again, the second sound generated here is the second sound generated by processing according to the second processing rule and then processing according to the first processing rule, unlike the second sound of step S303, the second sound of step 303 is generated by processing according to the first processing rule.
Step S505: a second sound is output by the game character.
In the embodiment of the invention, the terminal processes the first sound to generate the third sound, processes the third sound to generate the second sound, and outputs the second sound representing the character of the game character through the game character which is being controlled by the user.
Referring to fig. 6, fig. 6 is a flowchart illustrating a sound processing method according to an embodiment of the present invention, and step S502 further includes the following steps:
step S5021: and determining the preprocessed sound characteristics in the characteristic information of the first sound according to the standard characteristics in the second processing rule voice library.
In the embodiment of the present invention, the standard feature includes at least one of standard pronunciation, standard speech speed and standard volume, and in the embodiment of the present invention, the feature information of the first sound includes at least one of tone color, pitch, volume, speech speed and pronunciation. The standard pronunciation is the pronunciation of each word in Mandarin, the standard speech speed is the normal speaking speed, about 100-200 words per minute, and the standard volume is the normal sound size.
In the step S502, a second rule voice library is established, and standard features are acquired, and the preprocessed voice features in the first voice feature information are determined according to the standard features. In extracting the feature information of the first sound, more features than standard features may be proposed, in which case the preprocessed sound features in the first sound need to be determined from the standard features. For example, if the acquired first sound characteristic information is speech speed, volume, tone and pronunciation, the preprocessed pronunciation, speech speed and volume characteristics need to be screened out through standard characteristics.
Step S5022: and acquiring the standard characteristic parameters and the preprocessed sound characteristic parameters.
In the embodiment of the invention, after the preprocessed sound characteristic in the characteristic information of the first sound is determined, the preprocessed sound characteristic parameter is obtained, and meanwhile, the corresponding standard characteristic parameter is also called in the second processing rule voice library. For example, if the first sound is "attack", and the obtained first sound characteristic information is a pronunciation characteristic, the pronunciation of each word "attack" by the user in the first sound is obtained at the same time, and the pronunciation of each word "attack" in the standard pronunciation is called out in the second rule voice library.
Step S5023: and adjusting the preprocessed sound characteristic parameters in the first sound according to the standard characteristic parameters.
In the embodiment of the invention, adjusting the preprocessed sound characteristic parameters in the first sound according to the standard characteristic parameters comprises adjusting the sound level of sound in the first sound according to the sound level of standard sound; adjusting the speed of the speech speed in the first sound according to the standard speech speed; and adjusting at least one of the volume levels in the first sound according to the standard volume level.
In other embodiments of the present invention, when the pronunciation level of the first sound is adjusted, a comparison may be performed between the pronunciation level of each word in the first sound and the pronunciation level in the standard pronunciation, where the pronunciation level is the same, and the pronunciation level according to the standard pronunciation is adjusted with different registration. When the speed of the speech speed in the first sound is adjusted, whether the speed of the speech speed in the first sound is within the speed parameter of the standard speech speed can be compared, if so, the speed can be ignored, and if not, the speed is adjusted according to the speed of the standard speech speed. When the volume of the first sound is adjusted, whether the volume of the first sound is within the standard volume parameter is compared, if yes, the volume of the first sound is negligible, and if not, the volume of the first sound is adjusted according to the standard volume.
In other embodiments of the present invention, when the pronunciation level of the first sound is adjusted and the pronunciation to be corrected is compared, the corresponding word or word is obtained, stored, statistically learned, and the word or word which is easy to be inaccurate by the user is analyzed to form an error-prone word library.
The embodiment of the invention provides a sound processing method, a terminal and a computer readable storage medium. Extracting characteristic information of a first sound input by a user by acquiring the first sound; acquiring game role information controlled by a user, and analyzing game role characteristics according to the game role information; and processing the characteristic information of the first sound according to the character characteristics of the game to generate a second sound. When a user plays a game, the sound can be converted into the sound with the game character attribute, so that the satisfaction and experience of the user are improved, and the game is full of interestingness.
Example two
According to a second aspect of the embodiment of the present invention, there is further provided a terminal, and fig. 7 is a schematic structural diagram of a terminal 100 of the terminal display control method provided by the embodiment of the present invention, including a processor 110, a memory 109, and a communication bus 112;
The communication bus 112 is used to enable connection communication between the processor 110 and the memory 109;
the processor 110 is configured to execute a sound processing program stored in the memory 109 to implement the steps of:
acquiring a first sound input by a user, and extracting characteristic information of the first sound;
acquiring game role information controlled by a user, and analyzing game role characteristics according to the game role information;
processing the characteristic information of the first sound according to the character characteristics of the game to generate a second sound;
and outputting the second sound through the game role.
Optionally, processing the feature information of the first sound according to the character feature of the game includes:
processing the characteristic information of the first sound according to a first processing rule;
the first processing rule is to adjust parameters of the characteristic information of the first sound according to a first processing rule voice library, and sound characteristics and sound characteristic processing parameters corresponding to the game character characteristics are set in the first processing rule voice library.
Optionally, the performing parameter adjustment on the feature information of the first sound according to the first processing rule voice library includes:
Searching corresponding sound characteristics and sound characteristic processing parameters in the first rule voice library according to the game character characteristics;
according to the sound characteristics, determining the sound characteristics to be processed in the characteristic information of the first sound;
and referring to the sound characteristic processing parameters, carrying out parameter adjustment on the sound characteristics to be processed.
Optionally, searching for the corresponding sound feature from the game character feature comprises:
and searching at least one of corresponding tone characteristics, volume characteristics and speech speed characteristics according to the game character characteristics.
Optionally, before the step of acquiring the game role information controlled by the user, the method further includes:
processing the characteristic information of the first sound according to a second processing rule to generate a third sound;
processing the characteristic information of the first sound according to the character characteristics of the game, and generating a second sound as follows:
and processing the characteristic information of the third sound according to the character characteristics of the game to generate a second sound.
Optionally, the second processing rule is to perform parameter adjustment on the feature information of the first sound according to a second processing rule voice library, where each item of standard feature and standard feature parameter corresponding to the standard voice are set in the second processing rule voice library;
The parameter adjustment of the characteristic information of the first sound according to the second processing rule voice library comprises the following steps:
according to standard features in a second processing rule voice library, determining preprocessed voice features in the feature information of the first voice;
acquiring the standard characteristic parameters and the preprocessed sound characteristic parameters;
and adjusting the preprocessed sound characteristic parameters in the first sound according to the standard characteristic parameters.
Optionally, the standard features include at least one of standard pronunciation, standard speech speed, standard volume; the characteristic information of the first sound comprises at least one of pronunciation, speech speed and volume.
Optionally, the adjusting the pre-processed sound feature parameter in the first sound according to the standard feature parameter includes:
adjusting the sound level of the sound in the first sound according to the sound level of the standard sound; adjusting the speed of the speech speed in the first sound according to the speed of the standard speech speed; and adjusting at least one of the volume levels in the first sound according to the standard volume level.
The embodiment of the invention provides a sound processing method, a terminal and a computer readable storage medium. Extracting characteristic information of a first sound input by a user by acquiring the first sound; acquiring game role information controlled by a user, and analyzing game role characteristics according to the game role information; and processing the characteristic information of the first sound according to the character characteristics of the game to generate a second sound. When a user plays a game, the sound can be converted into the sound with the game character attribute, so that the satisfaction and experience of the user are improved, and the game is full of interestingness.
Example III
According to a third aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium storing one or more programs executable by one or more processors to implement the steps of the method of embodiment one.
The embodiment of the invention provides a sound processing method, a terminal and a computer readable storage medium. Extracting characteristic information of a first sound input by a user by acquiring the first sound; acquiring game role information controlled by a user, and analyzing game role characteristics according to the game role information; and processing the characteristic information of the first sound according to the character characteristics of the game to generate a processed second sound. When a user plays a game, the sound can be converted into the sound with the game character attribute, so that the satisfaction and experience of the user are improved, and the game is full of interestingness.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The foregoing embodiment numbers of the present invention are merely for the purpose of description, and do not represent the advantages or disadvantages of the embodiments.
From the above description of the embodiments, it will be clear to those skilled in the art that the above-described embodiment method may be implemented by means of software plus a necessary general hardware platform, but of course may also be implemented by means of hardware, but in many cases the former is a preferred embodiment. Based on such understanding, the technical solution of the present invention may be embodied essentially or in a part contributing to the prior art in the form of a software product stored in a storage medium (e.g. ROM/RAM, magnetic disk, optical disk) comprising instructions for causing a terminal (which may be a mobile phone, a computer, a server, an air conditioner, or a network device, etc.) to perform the method according to the embodiments of the present invention.
The embodiments of the present invention have been described above with reference to the accompanying drawings, but the present invention is not limited to the above-described embodiments, which are merely illustrative and not restrictive, and many forms may be made by those having ordinary skill in the art without departing from the spirit of the present invention and the scope of the claims, which are to be protected by the present invention.

Claims (8)

1. A sound processing method applied to a terminal, the method comprising:
acquiring a first sound input by a user, and extracting characteristic information of the first sound;
processing the characteristic information of the first sound according to a second processing rule to generate a third sound;
acquiring game role information controlled by a user, and analyzing game role characteristics according to the game role information;
processing the characteristic information of the first sound according to the game role characteristics to generate a second sound, wherein the processing the characteristic information of the first sound according to the game role characteristics is performed to generate the second sound as follows: processing the characteristic information of the third sound according to the character characteristics of the game to generate a second sound;
outputting the second sound through the game character;
the second processing rule is to perform parameter adjustment on the characteristic information of the first sound according to a second processing rule voice library, and each item of standard characteristic and standard characteristic parameter corresponding to the standard voice are set in the second processing rule voice library;
the parameter adjustment of the characteristic information of the first sound according to the second processing rule voice library comprises the following steps:
According to standard features in a second processing rule voice library, determining preprocessed voice features in the feature information of the first voice;
acquiring the standard characteristic parameters and the preprocessed sound characteristic parameters;
adjusting the preprocessed sound characteristic parameters in the first sound according to the standard characteristic parameters;
wherein adjusting the pre-processed sound characteristic parameters in the first sound according to the standard characteristic parameters comprises adjusting the sound level of the sound in the first sound according to the sound level of the standard sound; when the pronunciation level of the first sound is adjusted, the pronunciation level of each word in the first sound is compared with the standard pronunciation level in the standard pronunciation, the pronunciation level is ignored to be the same, and the pronunciation levels according to the standard pronunciation with different registration levels are adjusted.
2. The sound processing method of claim 1, wherein processing the feature information of the first sound according to the character feature of the game comprises:
processing the characteristic information of the first sound according to a first processing rule;
the first processing rule is to adjust parameters of the characteristic information of the first sound according to a first processing rule voice library, and sound characteristics and sound characteristic processing parameters corresponding to the game character characteristics are set in the first processing rule voice library.
3. The sound processing method as claimed in claim 2, wherein said parameter adjusting the feature information of the first sound according to the first processing rule voice library comprises:
searching corresponding sound characteristics and sound characteristic processing parameters in the first processing rule voice library according to the game character characteristics;
according to the sound characteristics, determining the sound characteristics to be processed in the characteristic information of the first sound;
and referring to the sound characteristic processing parameters, carrying out parameter adjustment on the sound characteristics to be processed.
4. A sound processing method as claimed in claim 3, wherein locating the corresponding sound feature from the character feature of the game comprises:
and searching at least one of corresponding tone characteristics, volume characteristics and speech speed characteristics according to the game character characteristics.
5. The sound processing method of claim 1, wherein the standard features include at least one of standard pronunciation, standard speech rate, standard volume; the characteristic information of the first sound comprises at least one of pronunciation, speech speed and volume.
6. The sound processing method of claim 5, wherein said adjusting the pre-processed sound characteristic parameters in the first sound according to the standard characteristic parameters comprises:
Adjusting the sound level of the sound in the first sound according to the sound level of the standard sound; adjusting the speed of the speech speed in the first sound according to the speed of the standard speech speed; and adjusting at least one of the volume levels in the first sound according to the standard volume level.
7. A terminal, the terminal comprising: memory, processor, and communication bus;
the communication bus is used for realizing connection communication between the processor and the memory;
the processor is configured to execute a sound processing program stored in the memory to implement the steps of the sound processing method of any one of claims 1 to 6.
8. A computer-readable storage medium, wherein the computer-readable storage medium stores
There are one or more programs, which are executable by one or more processors,
to implement the steps of the sound processing method of any one of claims 1 to 6.
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CN108668024A (en) * 2018-05-07 2018-10-16 维沃移动通信有限公司 A kind of method of speech processing and terminal

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