CN109453518A - VR game experiencing diversification data acquisition and analysis system - Google Patents
VR game experiencing diversification data acquisition and analysis system Download PDFInfo
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- CN109453518A CN109453518A CN201811264362.6A CN201811264362A CN109453518A CN 109453518 A CN109453518 A CN 109453518A CN 201811264362 A CN201811264362 A CN 201811264362A CN 109453518 A CN109453518 A CN 109453518A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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Abstract
The present invention provides VR game experiencing diversification data acquisition and analysis system, including information receiving module, message processing module, go out information receiving module described in dress recommending module and equipment storage module: the data generated in game process being subjected to reception preservation, convenient for the analysis of system;Message processing module: carrying out classification processing for obtained information, obtain the disadvantage and advantage of player, is then receiving the equipment information in equipment storage module, is comparing and analyzing the information finally obtained;Fill recommending module out: the equipment obtained after message processing module will compare and analyze is sent to the dress recommending module out, fills recommending module out for obtained information and carries out display alarm in game article;Equipment storage module: equipment storage module stores all attack, phylactic power defensive power and special expertises equipped and possessed.The present invention makes the equipment in game by recommending after more accurate data analysis by the system, so that the convenience of operation more.
Description
Technical field
The present invention relates to electronic information technical field of software development, relate generally to the acquisition point of VR game experiencing diversification data
Analysis system.
Background technique
With the development of social technology, people life & amusement one kind be more and more not only satisfied in face of tablet computer to
The visual experience of people.For game enthusiast, although game your writing has 3D effect, much it is unable to reach body and faces
The effect in its border, and this requirement can not be reached by wearing special glasses like that by 3D film.Moreover only lead to
The manipulation for crossing handle, keyboard or mouse, which is unable to satisfy, pursues the players of true effect in those.
Existing VR game, when being played, the movement for personage in game is manipulated, so that people feel
It itself is exactly personage in game by protection, so that game more true to nature.
But since people need to concentrate one's energy to carry out for a long time the manipulation of game charater, hence for people in game
The control of the equipment of object, while the equipment situation for reducing observation teammate and enemy player checks the time, so that player is difficult to root
The purchase equipped according to the situation of game.
Summary of the invention
The present invention provides VR game experiencing diversification data acquisition and analysis system, proposes in above-mentioned background technique to solve
Need to concentrate one's energy to carry out for a long time the manipulation of game charater due to people, hence for the handle of the equipment of personage in game
Control, while the equipment situation for reducing observation teammate and enemy player checks the time, so that player is difficult to the situation according to game
Come equipped purchase the technical issues of.
To achieve the above object, the invention provides the following technical scheme: VR game experiencing diversification data collection and analysis system
System, including information receiving module, message processing module, out dress recommending module and equipment storage module
The information receiving module: the data generated in game process are subjected to reception preservation, convenient for the analysis of system;
The message processing module: obtained information is subjected to classification processing, the disadvantage and advantage of player is obtained, is then receiving
The equipment information in storage module is equipped, the information finally obtained is being compared and analyzed;
Described to go out to fill recommending module: the equipment obtained after message processing module will compare and analyze is sent to the dress out and pushes away
Module is recommended, the information that the recommending module of dress out will obtain carries out display alarm in game article;
The equipment storage module: equipment storage module stores all attack, phylactic power defensive power and special expertises equipped and possessed.
Preferably, the information receiving module matching connection real time data module, when the real time data module is by one section
Then both sides' monitoring data and comparing result are sent to the information according to comparing by interior enemy's data and one number formulary of player
Receiving module judges convenient for the later period.
It preferably, include friendly party database and enemy's database in the real time data module;
Friend's party database: friend side's attack power module, friend side's defence power module, friend side's equipment module and friend are equipped in it can
Power module so that this four aspects carry out analysis friendly troop's overall strength, and can quickly know the present state of friendly troop;
Enemy's database: enemy attack power module is equipped in it, enemy defends power module, enemy's equipment module and enemy's energy
Power module so that the data of enemy be analyzed, and then easily facilitates the shortcomings that understanding enemy.
Preferably, the information in the friendly party database and enemy's database carries out automatically more over time
Newly, the data in the data and enemy's database in friendly party database and after automatically updating will be agreed to import Comprehensive Correlation mould
The comparison that every strength is carried out in block, the result obtained after comparison is exported to information receiving module, arrives dress recommending module,
It is analyzed, in the push equipped.
Preferably, the Comprehensive Correlation module includes judgment module, the judgment module matching connection correlation data module
A, correlation data module B and data processing module;
The correlation data modules A: each personage in friend side that friend side attacks in power module is successively subjected to attack according to position
It is arranged, each personage of enemy is successively then subjected to attack according to position and is arranged, by the people on corresponding position
Object carries out attack comparison and then summarizes corresponding position corresponding data to obtain correlation data and be transferred to judgment module;
The correlation data module B: the similarly correlation data modules A, by defence of the corresponding enemy and friend both sides on corresponding position
Force value compares the data after being compared and is transferred to judgment module;
The data processing module: being that the data of the ability comparison structure of enemy and friend both sides and equipment situation are transferred to judgement mould
Block, convenient for the judgement of later data.
Preferably, the first ability value and enemy by friend side's position upstream play personage in a period of time of the data processing module
The data such as injury values, amount of money, the anti-injury values of the Combat Condition of the game charater on square corresponding position are counted, and comprehensive point
The ability value for analysing each personage, by the ability value of the player on the ability value of the player on corresponding position and enemy's corresponding position
It compares, finally passes data to data processing module;Furthermore data processing module is incited somebody to action, the equipment situation of enemy and friend side
It is counted, and equips increased additional effect according to the player of each player's corresponding position and count, finally by data
It is transferred to the data that data processing module is recommended as later period equipment together and analyzes foundation.
Preferably, the equipment storage module includes the equipments such as equipment A, equipment B, equipment N, and equal for every equipment
It carries out attack, phylactic power defensive power and this part and equips the utilization rate on this hero, make convenient for player in equipment selection, this data
Increase the judgement of player.
Compared with prior art, the beneficial effects of the present invention are:
The present invention first passes through the reception that information receiving module carries out real time data, and real time data is then transferred to information processing mould
Block, message processing module carry out the analysis of situation, then import the equipment information equipped in storage module corresponding,
The information export for needing to reinforce content after processing module is analyzed, then exports the equipment that can export the content,
Also, the calculating of probability is carried out, according to comprehensive equipment situation in order to which game player selects multiple equipments.
Detailed description of the invention:
Fig. 1 is schematic structural view of the invention;
Fig. 2 is real time data modular structure schematic diagram of the present invention;
Fig. 3 is probability display module flow diagram of the present invention;
Fig. 4 is present invention equipment memory module flow diagram.
Specific embodiment
Following will be combined with the drawings in the embodiments of the present invention, and technical solution in the embodiment of the present invention carries out clear, complete
Site preparation description, it is clear that described embodiments are only a part of the embodiments of the present invention, instead of all the embodiments.It is based on
Embodiment in the present invention, it is obtained by those of ordinary skill in the art without making creative efforts every other
Embodiment shall fall within the protection scope of the present invention.
Embodiment, with reference to Fig. 1-4, VR game experiencing diversification data acquisition and analysis system, including information receiving module, letter
It ceases processing module, go out dress recommending module and equipment storage module
The information receiving module: the data generated in game process are subjected to reception preservation, convenient for the analysis of system;
The message processing module: obtained information is subjected to classification processing, the disadvantage and advantage of player is obtained, is then receiving
The equipment information in storage module is equipped, the information finally obtained is being compared and analyzed;
Described to go out to fill recommending module: the equipment obtained after message processing module will compare and analyze is sent to the dress out and pushes away
Module is recommended, the information that the recommending module of dress out will obtain carries out display alarm in game article;
The equipment storage module: equipment storage module stores all attack, phylactic power defensive power and special expertises equipped and possessed.
Embodiment, with reference to Fig. 1-2, the information receiving module matching connection real time data module, the real time data mould
Both sides' monitoring data and comparing result according to comparing, are then sent enemy's data in a period of time and one number formulary of player by block
To the information receiving module, judge convenient for the later period.
Embodiment includes friendly party database and enemy's database with reference to Fig. 1-2, in the real time data module;
Friend's party database: friend side's attack power module, friend side's defence power module, friend side's equipment module and friend are equipped in it can
Power module so that this four aspects carry out analysis friendly troop's overall strength, and can quickly know the present state of friendly troop;
Enemy's database: enemy attack power module is equipped in it, enemy defends power module, enemy's equipment module and enemy's energy
Power module so that the data of enemy be analyzed, and then easily facilitates the shortcomings that understanding enemy.
Embodiment, with reference to Fig. 1-2, it is described friend party database and enemy's database in information over time into
Row automatically update, and the data in the data and enemy's database in the friendly party database after automatically updating will agree to import it is comprehensive
The comparison for carrying out every strength in contrast module is closed, the result obtained after comparison is exported to information receiving module, to fill arriving
Recommending module is analyzed, in the push equipped.
Embodiment, with reference to Fig. 3, the Comprehensive Correlation module includes judgment module, the judgment module matching connection comparison
Data module A, correlation data module B and data processing module;
The correlation data modules A: each personage in friend side that friend side attacks in power module is successively subjected to attack according to position
It is arranged, each personage of enemy is successively then subjected to attack according to position and is arranged, by the people on corresponding position
Object carries out attack comparison and then summarizes corresponding position corresponding data to obtain correlation data and be transferred to judgment module;
The correlation data module B: the similarly correlation data modules A, by defence of the corresponding enemy and friend both sides on corresponding position
Force value compares the data after being compared and is transferred to judgment module;
The data processing module: being that the data of the ability comparison structure of enemy and friend both sides and equipment situation are transferred to judgement mould
Block, convenient for the judgement of later data.
Embodiment, with reference to Fig. 3, the data processing module first by friend side's position upstream play personage a period of time energy
The data such as force value and the injury values, amount of money, anti-injury values of the Combat Condition of the game charater on enemy's corresponding position are united
Meter, the ability value of each personage of comprehensive analysis, by the object for appreciation on the ability value of the player on corresponding position and enemy's corresponding position
The ability value of family compares, and finally passes data to data processing module;
In person's data processing module by the equipment situation of enemy and friend side counts, and according to each player's corresponding position
Player equip increased additional effect and count, data are finally transferred to data processing module together as later period equipment
The data of recommendation analyze foundation.
Embodiment, with reference to Fig. 4, the equipment storage module includes the equipments such as equipment A, equipment B, equipment N, and for every
Part equipment carries out attack, phylactic power defensive power and this part and equips the utilization rate on this hero, selects convenient for player in equipment
Make, this data increases the judgement of player.
Operating principle: information is first divided into friendly party database by present invention real time data module first and enemy's database carries out
The preservation of data, and according to friend side's attack power module, friend side's defence power module, friend side's equipment module and friend in friendly party database
Can power module carry out classification save data, enemy's database, according to enemy attack power module, enemy defend power module, enemy
Equipment module and enemy's ability module carry out the preservation of data.
Data are automatically updated after at the appointed time section, then corresponding attack power module, defence power module, equipment
Module and ability module compare, and obtain whole injure and compare, and analyze needs later according to the comparison of each point ability
Then the aspect of supplement is analyzed according to the calculating of each point ability, finally obtain the plan of several route equipments, will correspond to
Equipment screened, recommended after the equipment needed.
It although an embodiment of the present invention has been shown and described, for the ordinary skill in the art, can be with
A variety of variations, modification, replacement can be carried out to these embodiments without departing from the principles and spirit of the present invention by understanding
And modification, the scope of the present invention is defined by the appended.
Claims (7)
1.VR game experiencing diversification data acquisition and analysis system, it is characterised in that: including information receiving module, information processing mould
Block goes out dress recommending module and equipment storage module
The information receiving module: the data generated in game process are subjected to reception preservation, convenient for the analysis of system;
The message processing module: obtained information is subjected to classification processing, the disadvantage and advantage of player is obtained, is then receiving
The equipment information in storage module is equipped, the information finally obtained is being compared and analyzed;
Described to go out to fill recommending module: the equipment obtained after message processing module will compare and analyze is sent to the dress out and pushes away
Module is recommended, the information that the recommending module of dress out will obtain carries out display alarm in game article;
The equipment storage module: equipment storage module stores all attack, phylactic power defensive power and special expertises equipped and possessed.
2. VR game experiencing diversification data acquisition and analysis system according to claim 1, it is characterised in that: the information
Receiving module matching connection real time data module, the real time data module is by one number formulary of enemy's data in a period of time and player
According to comparing, both sides' monitoring data and comparing result are then sent to the information receiving module, judged convenient for the later period.
3. VR game experiencing diversification data acquisition and analysis system according to claim 2, it is characterised in that: described real-time
It include friendly party database and enemy's database in data module;
Friend's party database: friend side's attack power module, friend side's defence power module, friend side's equipment module and friend are equipped in it can
Power module so that this four aspects carry out analysis friendly troop's overall strength, and can quickly know the present state of friendly troop;
Enemy's database: enemy attack power module is equipped in it, enemy defends power module, enemy's equipment module and enemy's energy
Power module so that the data of enemy be analyzed, and then easily facilitates the shortcomings that understanding enemy.
4. VR game experiencing diversification data acquisition and analysis system according to claim 3, it is characterised in that: the friend side
Information in database and enemy's database automatically updates over time, and the friendly number formulary evidence after automatically updating
The data in data and enemy's database in library will agree to import the comparison that every strength is carried out in Comprehensive Correlation module, will
The result obtained after comparison is exported to information receiving module, to dress recommending module is gone out, is analyzed, is pushed away what is equipped
It send.
5. VR game experiencing diversification data acquisition and analysis system according to claim 3, it is characterised in that: the synthesis
Contrast module includes judgment module, at the judgment module matching connection correlation data modules A, correlation data module B and data
Manage module;
The correlation data modules A: each personage in friend side that friend side attacks in power module is successively subjected to attack according to position
It is arranged, each personage of enemy is successively then subjected to attack according to position and is arranged, by the people on corresponding position
Object carries out attack comparison and then summarizes corresponding position corresponding data to obtain correlation data and be transferred to judgment module;
The correlation data module B: the similarly correlation data modules A, by defence of the corresponding enemy and friend both sides on corresponding position
Force value compares the data after being compared and is transferred to judgment module;
The data processing module: being that the data of the ability comparison structure of enemy and friend both sides and equipment situation are transferred to judgement mould
Block, convenient for the judgement of later data.
6. VR game experiencing diversification data acquisition and analysis system according to claim 5, it is characterised in that: the data
Processing module is first by ability value of a position upstream play personage in friend side in a period of time and the game charater on enemy's corresponding position
The data such as injury values, amount of money, the anti-injury values of Combat Condition counted, the ability value of each personage of comprehensive analysis,
The ability value of player on corresponding position and the ability value of the player on enemy's corresponding position are compared, finally pass data
It is handed to data processing module;Furthermore data processing module is by the equipment situation of enemy and friend side counts, and according to each
The player of player's corresponding position equips increased additional effect and counts, and data are finally transferred to data processing module together
The data recommended as later period equipment analyze foundation.
7. VR game experiencing diversification data acquisition and analysis system according to claim 5, it is characterised in that: the equipment
Storage module includes equipment A, equipment B, the equipment equipment such as N, and for every equipment carry out attack, phylactic power defensive power and
This part equips the utilization rate on this hero, makes convenient for player in equipment selection, this data increases the judgement of player.
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CN110124306A (en) * | 2019-04-23 | 2019-08-16 | 腾讯科技(深圳)有限公司 | A kind of method, apparatus, equipment and medium that resource allocation information is recommended |
CN111111210A (en) * | 2019-12-23 | 2020-05-08 | 北京像素软件科技股份有限公司 | Article sorting method and device for online game |
CN112138395A (en) * | 2020-09-15 | 2020-12-29 | 北京智明星通科技股份有限公司 | MOBA game-based real-time recommendation package-out method, system and equipment |
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CN104731830A (en) * | 2013-12-24 | 2015-06-24 | 腾讯科技(深圳)有限公司 | Recommendation method, recommendation device and server |
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CN112138395A (en) * | 2020-09-15 | 2020-12-29 | 北京智明星通科技股份有限公司 | MOBA game-based real-time recommendation package-out method, system and equipment |
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