CN109448080A - Language carries out method, the electronic equipment of collision detection to skeleton cartoon based on programming - Google Patents
Language carries out method, the electronic equipment of collision detection to skeleton cartoon based on programming Download PDFInfo
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- CN109448080A CN109448080A CN201811132185.6A CN201811132185A CN109448080A CN 109448080 A CN109448080 A CN 109448080A CN 201811132185 A CN201811132185 A CN 201811132185A CN 109448080 A CN109448080 A CN 109448080A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/005—Tree description, e.g. octree, quadtree
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Abstract
The present invention discloses method, the electronic equipment that language based on programming carries out collision detection to skeleton cartoon, and method includes: the skeleton file read in bone class, and judges whether successfully to read skeleton file;When successfully reading skeleton file, the original render tree node of skeleton file is updated by the box model of pre-defined collision box, obtains coordinate array;Obtained coordinate array is traversed, corresponding 4-coordinate when corresponding third coordinate and ordinate minimum value is taken out when corresponding second coordinate, ordinate maximum value when corresponding first coordinate, abscissa minimum value when the abscissa maximum value in coordinate array;Corresponding target rectangle is established according to obtained the first coordinate, the second coordinate, third coordinate and 4-coordinate;Judge whether the target rectangle intersects with the collision box, if intersection, judgement collides.In this way, can detect whether skeleton cartoon collides while keeping game performance.
Description
Technical field
The present invention relates to programming language fields, more particularly to language carries out the side of collision detection to skeleton cartoon based on programming
Method, electronic equipment.
Background technique
Skeleton cartoon (Skeleton animation) is also known as skeletal animation, is a kind of Computer Animated Graph, it is by three
Dimension module is divided into two parts: for the covering of rendering model, and for the skeleton of control action.With traditional single-frame animation phase
Different, skeleton cartoon uses one or more picture using established skeleton set, is allowed to act, compared with generally drawing one by one
Movement has saved many times and energy.
However, skeleton cartoon is easy to happen collision, i.e. skeleton cartoon A and skeleton cartoon B is touched when electronic equipment is run
It hits, then skeleton cartoon B is overlapped by skeleton cartoon A, causes display abnormal.
In the prior art, by the way that physical engine is added in skeleton cartoon, to detect whether skeleton cartoon collides.
For example, detecting whether skeleton cartoon collides by Cocos-JS engine.Although this mode is effectively, introduce object
Reason engine (such as Cocos-JS engine) will reduce game performance, that is, be easy to cause game Caton.
That is, in the prior art, in the case where not introducing physical engine, can not detect whether skeleton cartoon occurs
Collision.
Therefore, the existing technology needs to be improved and developed.
Summary of the invention
In view of above-mentioned deficiencies of the prior art, the purpose of the present invention is to provide language based on programming carries out skeleton cartoon
The method of collision detection, electronic equipment, it is intended to solve the problems, such as directly detect whether skeleton cartoon collides.
Technical scheme is as follows:
A method of language carries out collision detection to skeleton cartoon based on programming comprising:
A, the skeleton file in bone class is read, and judges whether successfully to read skeleton file;
B, when successfully reading skeleton file, by the box model of pre-defined collision box to the original of skeleton file
Rendering tree node is updated, and obtains coordinate array;
C, obtained coordinate array is traversed, corresponding first coordinate, cross when the abscissa maximum value in coordinate array are taken out
When coordinate minimum value when corresponding second coordinate, ordinate maximum value corresponding third coordinate and when ordinate minimum value it is corresponding
4-coordinate;
D, corresponding target rectangle is established according to obtained the first coordinate, the second coordinate, third coordinate and 4-coordinate;
E, judge whether the target rectangle intersects with the collision box, if intersection, judgement collides.
Preferably, include: before the step A
S, bone class is pre-defined, and defines the target directory of bone class.
Preferably, the step A is specifically included:
A1, the skeleton file is read in the target directory;
A2, it will read in the incoming call back function of obtained skeleton file;
A3, judge whether successfully to read skeleton file, when reading skeleton file success, be then transferred to step B, when reading bone
When bone file fails, then corresponding error reporting of dishing out.
Preferably, the step B is specifically included:
B1, the title for reading the collision box;
B2, it is updated by original render tree node of the box model predetermined to skeleton file, obtains coordinate
Array;
B3, judge whether the length of the coordinate array is effective, if it is valid, step C is transferred to, if in vain, terminating
Process.
Preferably, the whether effective step of the length for judging the coordinate array specifically includes:
The length for calculating the coordinate array, obtain calculate checkout result, when calculated result be greater than 0, and be even number when,
Then determine that the length of coordinate array is effective;When calculated result is equal to 0 or calculated result is radix, then the length of coordinate array is determined
Degree is invalid.
Preferably, the step D is specifically included:
Using the first coordinate, the second coordinate, third coordinate and 4-coordinate as four apex coordinates of target rectangle,
Establish corresponding target rectangle.
Preferably, include: after the step D, before E
Remove the floating number of target rectangle length and target rectangle width.
The present invention also provides a kind of electronic equipment comprising:
Processor is adapted for carrying out each instruction, and
Equipment is stored, is suitable for storing a plurality of instruction, described instruction is suitable for being loaded and being executed by processor:
The skeleton file in bone class is read, and judges whether successfully to read skeleton file;
When successfully reading skeleton file, by the pre-defined box model for colliding box to the original wash with watercolours of skeleton file
Dye tree node is updated, and obtains coordinate array;
Obtained coordinate array is traversed, corresponding first coordinate, horizontal seat when the abscissa maximum value in coordinate array are taken out
Corresponding third coordinate and when ordinate minimum value, are corresponding when corresponding second coordinate, ordinate maximum value when marking minimum value
4-coordinate;
Corresponding target rectangle is established according to obtained the first coordinate, the second coordinate, third coordinate and 4-coordinate;
Judge whether the target rectangle intersects with the collision box, if intersection, judgement collides.
The present invention also provides a kind of computer program products, wherein computer program product is non-volatile including being stored in
Computer program on computer readable storage medium, computer program include program instruction, when program instruction is held by processor
When row, the processor is made to execute the method that the language based on programming carries out collision detection to skeleton cartoon.
The present invention also provides a kind of non-volatile computer readable storage medium storing program for executing, wherein the non-volatile computer can
It reads storage medium and is stored with computer executable instructions, when which is executed by one or more processors,
One or more of processors may make to execute the method that the language based on programming carries out collision detection to skeleton cartoon.
The utility model has the advantages that the method provided through the invention, by the target rectangle being calculated and preset collision box into
Row comparison, judges whether the two intersects, if target rectangle intersects with collision box, corresponding skeleton cartoon is just touched
It hits.In this way, can detect whether skeleton cartoon collides while keeping game performance, does not need introducing physics and draw
It holds up, to greatly improve the efficiency, reduces costs and saved resource.
Detailed description of the invention
Fig. 1 is the process the present invention is based on programming language to the method preferred embodiment of skeleton cartoon progress collision detection
Figure.
Fig. 2 is the structural block diagram of electronic equipment preferred embodiment of the present invention.
Specific embodiment
The present invention provides method, the electronic equipment that language based on programming carries out collision detection to skeleton cartoon, to make this hair
Bright purpose, technical solution and effect are clearer, clear, and the present invention is described in more detail below.It should be appreciated that herein
Described specific embodiment is only used to explain the present invention, is not intended to limit the present invention.
Referring to Fig. 1, a kind of method that language based on programming carries out collision detection to skeleton cartoon comprising:
Skeleton file in S1, reading bone class, and judge whether successfully to read skeleton file;
S2, when successfully reading skeleton file, by the box model of pre-defined collision box to the original of skeleton file
Beginning rendering tree node is updated, and obtains coordinate array;
The coordinate array that S3, traversal obtain takes out corresponding first coordinate, cross when the abscissa maximum value in coordinate array
When coordinate minimum value when corresponding second coordinate, ordinate maximum value corresponding third coordinate and when ordinate minimum value it is corresponding
4-coordinate;
S4, corresponding target rectangle is established according to obtained the first coordinate, the second coordinate, third coordinate and 4-coordinate;
S5, judge whether the target rectangle intersects with the collision box, if intersection, judgement collides.
It is dynamic to be just able to achieve detection bone in the case where not introducing physical engine by the method provided through the invention, user
Draw the purpose whether to collide.To substantially increase the performance of game, and resource use is reduced, improves efficiency.
Preferably, include: before the step S1
S0, pre-defined bone class, and define the target directory of bone class.
The specific name of the bone class is Skeleton, and Skeleton has the reference to skeleton data and stores
The state of bone example, specifically by the movement of bone, the composition such as color of bone.
The target directory for defining bone class refers to and establishes a special file in bone class, and by the file of foundation
Folder is used as target directory.
Preferably, after creating bone class, and bone class is inherited.
Data are read from target directory in this way, can facilitate.
In the step S1, the skeleton file in bone class is read, specifically, bone text can be read by script file
Part.That is, by perform script file, to obtain the skeleton file in (reading) bone class.
Wherein, skeleton file specifically refers to spine file.Spine is a 2D animation software, that is to say, that is passed through
Spine edits to obtain the skeleton file to get spine file is arrived.
Preferably, the step S1 is specifically included:
S11, the skeleton file is read in the target directory;
S12, it will read in the incoming call back function of obtained skeleton file;
S13, judge whether successfully to read skeleton file, when reading skeleton file success, be then transferred to step S2, work as reading
When skeleton file fails, then corresponding error reporting of dishing out.
In the step S11, skeleton file is read in the target directory by perform script file.
In the step S12, the call back function is the function called by function pointer.Call back function be not by
The realization side of the function calls directly, but is called by an other side when specific event or condition occur, for pair
The event or condition are responded.
That is, first calling call back function, reading is then obtained into skeleton file and is passed into call back function.
In the step S13, when being passed to skeleton file to call back function, it is understood that there may be bony segment file not yet at
The problem of function is read.That is, it is simultaneously that skeleton file, which is passed to call back function, and reads skeleton file in bone class
It carries out, therefore, it is necessary to judge whether successfully to read skeleton file.If successfully reading all skeleton files, then being transferred to step
Display is reminded (error reporting) accordingly, for example, the false alarm of display if not reading skeleton file completely by rapid S2
It accuses are as follows: current skeleton file is not read completely, can not be performed the next step.
In the step S2, the collision box specifically refers to a kind of coordinate system informations.
The box model refers to SkeletonBounds.
Specifically, updating the original of Sekelton by SkeletonBounds after successfully reading the skeleton file
It renders tree node (SgNode).
Preferably, the step S2 is specifically included:
S21, the title for reading the collision box;
S22, it is updated by original render tree node of the box model predetermined to skeleton file, obtains coordinate
Array;
S23, judge whether the length of the coordinate array is effective, if it is valid, step S3 is transferred to, if in vain, tying
Line journey.
In the step S21, reads collision box title and refer to the ID for obtaining collision box.
In the step S22, the original render tree node (SgNode) of Sekelton is updated by SkeletonBounds,
To obtain coordinate array.
In the step S23, the length of coordinate array is judged, when the length of coordinate array is effective, is then transferred to
Step S3, if the length of coordinate array is invalid, give up the coordinate array that step S22 is obtained.
Preferably, the whether effective step of the length for judging the coordinate array specifically includes:
The length for calculating the coordinate array, obtain calculate checkout result, when calculated result be greater than 0, and be even number when,
Then determine that the length of coordinate array is effective;When calculated result is equal to 0 or calculated result is radix, then the length of coordinate array is determined
Degree is invalid.
Specifically, first reading the length of coordinate array, that is, obtain the digit of coordinate data.For example, coordinate array A is specific
Are as follows: AB, CD, then the length of coordinate array is 2, for example, coordinate array A specifically: 0, CD, then the length of coordinate array
It is 1, for another example coordinate array A specifically: 0,0, then the length of coordinate array is 0.Wherein, 0 table in coordinate array
Show " sky ", i.e., data are not present in corresponding coordinate data.That is, if the abscissa or ordinate of coordinate array there are words
Length records are then 1 by symbol;It is 2 by length records, such as if the abscissa and ordinate of coordinate array have character
Character is not present in the abscissa and ordinate of fruit coordinate array, then is 0 by length records.
Only when the length of coordinate array is greater than 0, and the length of coordinate array is even number, coordinate array is just effective;Such as
The length of fruit coordinate array is equal to 0 or the length of coordinate array is that odd number will be given up corresponding then coordinate array is invalid
Coordinate array.
In the step S3, traversal (Traversal) refers to along certain search pattern, successively equal to node each in tree
It does primary and only does primary access.The operation that access node is done is dependent on specific application problem.Traversal be on binary tree most
One of important operation is the basis that other operations are carried out on binary tree.Certainly the concept traversed is also suitable for multielement set
The case where, such as array.
When traversing array, the first coordinate in coordinate array, the second coordinate, third coordinate and 4-coordinate are taken out.
For example, coordinate array specifically includes: (A, B), (C, D), (E, F), (G, H), (I, J), (K, L) and (M, N);Its
In, A < M < E < G < K < I < C;N < B < D < F < H < J < L.That is, abscissa is most in changing coordinates array
Big value is C, and the minimum value of abscissa is A, and the minimum value of ordinate is N, and the maximum value of ordinate is L, then by (C, D) conduct
First coordinate, is used as the second coordinate for (A, B), and (K, L) is used as third coordinate, and (M, N) is used as 4-coordinate.
Preferably, the step S4 is specifically included:
Using the first coordinate, the second coordinate, third coordinate and 4-coordinate as four apex coordinates of target rectangle,
Establish corresponding target rectangle.
After obtaining the first coordinate, the second coordinate, third coordinate and 4-coordinate, then sat respectively with the first coordinate, second
Mark, third coordinate and 4-coordinate are four vertex of target rectangle, to obtain target rectangle.
Preferably, include: after the step S4, before S5
Remove the floating number of target rectangle length and target rectangle width.
After establishing target rectangle, the length and width of target rectangle is obtained.It should be noted that target rectangle is not mathematics
Rectangle in upper, the length of the four sides length of target rectangle can be unequal, that is to say, that practical target rectangle is in mathematics
Quadrangle.
This step is that the length of acquisition target rectangle four edges is then automatically deleted small if there is decimal specifically
Number.
For example, A.6, B.5, C.7 and D.487 the side length of target rectangle four edges is respectively as follows:, then being automatically deleted floating number
Length afterwards is respectively as follows: A, B, C and D.
In the step S5, according to obtained target rectangle and preset collision box, judge whether the two intersects.
Specifically, if the coordinate for colliding the one or more summits of box is fallen in the range of target rectangle coordinate, then
The two intersection.
Referring to Fig. 2, the present invention also provides a kind of electronic equipment 10 comprising:
Processor 110 is adapted for carrying out each instruction, and
Equipment 120 is stored, is suitable for storing a plurality of instruction, described instruction is suitable for being loaded and being executed by processor:
The skeleton file in bone class is read, and judges whether successfully to read skeleton file;
When successfully reading skeleton file, by the pre-defined box model for colliding box to the original wash with watercolours of skeleton file
Dye tree node is updated, and obtains coordinate array;
Obtained coordinate array is traversed, corresponding first coordinate, horizontal seat when the abscissa maximum value in coordinate array are taken out
Corresponding third coordinate and when ordinate minimum value, are corresponding when corresponding second coordinate, ordinate maximum value when marking minimum value
4-coordinate;
Corresponding target rectangle is established according to obtained the first coordinate, the second coordinate, third coordinate and 4-coordinate;
Judge whether the target rectangle intersects with the collision box, if intersection, judgement collides.
The processor 110 can for general processor, digital signal processor (DSP), specific integrated circuit (ASIC),
Field programmable gate array (FPGA), single-chip microcontroller, ARM (Acorn RISC Machine) or other programmable logic device are divided
Any combination of vertical door or transistor logic, discrete hardware component or these components.In addition, processor can also be any
Conventional processors, microprocessor or state machine.Processor also may be implemented as calculating the combination of equipment, for example, DSP and Wei Chu
Manage combination, multi-microprocessor, one or more microprocessors combination DSP core, any other this configuration of device.
It stores equipment 120 and is used as a kind of non-volatile computer readable storage medium storing program for executing, can be used for storing non-volatile software
Program, non-volatile computer executable program and module, as the language based on programming in the embodiment of the present invention is dynamic to bone
Draw the corresponding program instruction of method for carrying out collision detection.Processor is stored in non-volatile soft in storage equipment by operation
Part program, instruction and unit carry out the various function application of collision detection thereby executing language based on programming to skeleton cartoon
And data processing, that is, realize that the language based on programming in above method embodiment carries out the side of collision detection to skeleton cartoon
Method.
It about the particular technique details of above-mentioned electronic equipment 10, is described in detail in above-mentioned steps, so not repeating them here.
The present invention also provides a kind of computer program products, wherein computer program product is non-volatile including being stored in
Computer program on computer readable storage medium, computer program include program instruction, when program instruction is held by processor
When row, the processor is made to execute the method that the language based on programming carries out collision detection to skeleton cartoon.
The present invention also provides a kind of non-volatile computer readable storage medium storing program for executing, wherein the non-volatile computer can
It reads storage medium and is stored with computer executable instructions, when which is executed by one or more processors,
One or more of processors may make to execute the method that the language based on programming carries out collision detection to skeleton cartoon.
It should be understood that the application of the present invention is not limited to the above for those of ordinary skills can
With improvement or transformation based on the above description, all these modifications and variations all should belong to the guarantor of appended claims of the present invention
Protect range.
Claims (10)
1. a kind of method that language based on programming carries out collision detection to skeleton cartoon characterized by comprising
A, the skeleton file in bone class is read, and judges whether successfully to read skeleton file;
B, when successfully reading skeleton file, by the pre-defined box model for colliding box to the original render of skeleton file
Tree node is updated, and obtains coordinate array;
C, obtained coordinate array is traversed, corresponding first coordinate, abscissa when the abscissa maximum value in coordinate array are taken out
Corresponding third coordinate and corresponding when ordinate minimum value when corresponding second coordinate, ordinate maximum value when minimum value
4-coordinate;
D, corresponding target rectangle is established according to obtained the first coordinate, the second coordinate, third coordinate and 4-coordinate;
E, judge whether the target rectangle intersects with the collision box, if intersection, judgement collides.
2. the method that language carries out collision detection to skeleton cartoon based on programming according to claim 1, which is characterized in that institute
Include: before stating step A
S, bone class is pre-defined, and defines the target directory of bone class.
3. the method that language carries out collision detection to skeleton cartoon based on programming according to claim 2, which is characterized in that institute
Step A is stated to specifically include:
A1, the skeleton file is read in the target directory;
A2, it will read in the incoming call back function of obtained skeleton file;
A3, judge whether successfully to read skeleton file, when reading skeleton file success, be then transferred to step B, it is literary when reading bone
When part fails, then corresponding error reporting of dishing out.
4. the method that language carries out collision detection to skeleton cartoon based on programming according to claim 1, which is characterized in that institute
Step B is stated to specifically include:
B1, the title for reading the collision box;
B2, it is updated by original render tree node of the box model predetermined to skeleton file, obtains coordinate array;
B3, judge whether the length of the coordinate array is effective, if it is valid, step C is transferred to, if in vain, terminating process.
5. the method that language carries out collision detection to skeleton cartoon based on programming according to claim 4, which is characterized in that institute
It states and judges that the whether effective step of the length of the coordinate array specifically includes:
The length for calculating the coordinate array, obtain calculate checkout result, when calculated result be greater than 0, and be even number when, then sentence
The length of position fixing array is effective;When calculated result is equal to 0 or calculated result is radix, then determine the length of coordinate array without
Effect.
6. the method that language carries out collision detection to skeleton cartoon based on programming according to claim 1, which is characterized in that institute
Step D is stated to specifically include:
Using the first coordinate, the second coordinate, third coordinate and 4-coordinate as four apex coordinates of target rectangle, establish
Corresponding target rectangle.
7. the method that language carries out collision detection to skeleton cartoon based on programming according to claim 6, which is characterized in that institute
Include: after stating step D, before E
Remove the floating number of target rectangle length and target rectangle width.
8. a kind of electronic equipment characterized by comprising
Processor is adapted for carrying out each instruction, and
Equipment is stored, is suitable for storing a plurality of instruction, described instruction is suitable for being loaded and being executed by processor:
The skeleton file in bone class is read, and judges whether successfully to read skeleton file;
When successfully reading skeleton file, by the pre-defined box model for colliding box to the original render tree of skeleton file
Node is updated, and obtains coordinate array;
Obtained coordinate array is traversed, takes out when the abscissa maximum value in coordinate array corresponding first coordinate, abscissa most
Corresponding third coordinate and the corresponding 4th when ordinate minimum value when corresponding second coordinate, ordinate maximum value when small value
Coordinate;
Corresponding target rectangle is established according to obtained the first coordinate, the second coordinate, third coordinate and 4-coordinate;
Judge whether the target rectangle intersects with the collision box, if intersection, judgement collides.
9. a kind of computer program product, which is characterized in that computer program product can including being stored in non-volatile computer
The computer program on storage medium is read, computer program includes program instruction, when program instruction is executed by processor, makes institute
State the method that processor perform claim requires the described in any item language based on programming of 1-7 to carry out collision detection to skeleton cartoon.
10. a kind of non-volatile computer readable storage medium storing program for executing, which is characterized in that the non-volatile computer readable storage medium
Matter is stored with computer executable instructions, when which is executed by one or more processors, may make institute
Stating one or more processors perform claim requires the described in any item language based on programming of 1-7 to carry out collision inspection to skeleton cartoon
The method of survey.
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CN201811132185.6A CN109448080A (en) | 2018-09-27 | 2018-09-27 | Language carries out method, the electronic equipment of collision detection to skeleton cartoon based on programming |
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CN201811132185.6A CN109448080A (en) | 2018-09-27 | 2018-09-27 | Language carries out method, the electronic equipment of collision detection to skeleton cartoon based on programming |
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ID=65545818
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Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110211210A (en) * | 2019-04-24 | 2019-09-06 | 深圳点猫科技有限公司 | A kind of component insertion implementation method and device for keel animation |
CN112245923A (en) * | 2020-10-20 | 2021-01-22 | 珠海天燕科技有限公司 | Collision detection method and device in game scene |
CN114882153A (en) * | 2022-04-01 | 2022-08-09 | 网易(杭州)网络有限公司 | Animation generation method and device |
-
2018
- 2018-09-27 CN CN201811132185.6A patent/CN109448080A/en not_active Withdrawn
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110211210A (en) * | 2019-04-24 | 2019-09-06 | 深圳点猫科技有限公司 | A kind of component insertion implementation method and device for keel animation |
CN110211210B (en) * | 2019-04-24 | 2023-09-26 | 深圳点猫科技有限公司 | Component embedding implementation method and device for keel animation |
CN112245923A (en) * | 2020-10-20 | 2021-01-22 | 珠海天燕科技有限公司 | Collision detection method and device in game scene |
CN114882153A (en) * | 2022-04-01 | 2022-08-09 | 网易(杭州)网络有限公司 | Animation generation method and device |
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