CN109364482A - 双环境游戏系统 - Google Patents

双环境游戏系统 Download PDF

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CN109364482A
CN109364482A CN201811316634.2A CN201811316634A CN109364482A CN 109364482 A CN109364482 A CN 109364482A CN 201811316634 A CN201811316634 A CN 201811316634A CN 109364482 A CN109364482 A CN 109364482A
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R·S·塔瓦特尔
J·M·沃尔博彻特
J·T·沃尔博彻特
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Feidi Technology Co Ltd
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Abstract

本发明涉及双环境游戏系统。一种游戏环境,包括开球区、射程面和监视器。配置开球区以便允许游戏者将高尔夫球击打到射程面上。射程面具有多个物理标记。监视器描绘了一种虚拟环境,该虚拟环境包括多个虚拟组件。一些虚拟组件是对应于物理标记的可视提示。游戏者能够通过瞄准对应于期望的可视提示的适当物理标记来进行游戏。

Description

双环境游戏系统
本申请是申请日为2014年7月1日、申请号为201480037296.2、发明名称为“双环境游戏系统”一案的分案申请。
技术领域
本发明涉及关于游戏环境的系统和方法。
相关申请的交叉引用
本申请主张“双环境游戏系统”的美国专利申请No.61/841,544的权益。
背景技术
追踪目标(例如高尔夫球、篮球、棒球等)的传统方法采用各种类型的传感器,该传感器包括多普勒雷达技术、摄像头为基础的技术、高速3D摄像头为基础的技术、和立体传感器。该传感器能够被配置以追踪目标且在计算机辅助下能够在计算机化虚拟环境中再形成目标的运动。在运动学应用中,这些追踪系统已被用于提供训练反馈、游戏者开发、和其它培训/改进应用,重点在于虚拟目标相对于虚拟环境的运动。现有技术主要聚焦于提供关于游戏者技术和目标飞行路径上最终效果的分析。这些系统在高尔夫教学领域已经找到了特别的利益。
传统的室内高尔夫模拟器利用如前面提及的传感器,并在室内虚拟空间中呈现数据点。这些模拟器用传感器监视球,传感器捕捉XYZ数据点并将那些数据点传送至产生在虚拟空间内的数据点的表示-如在高尔夫球场上的虚拟化球洞-的计算机系统。现有技术聚焦于捕捉数据点并将数据点结合到纯虚拟环境中,与高尔夫球被实际击打处的物理环境没有可辨认的联系。
很显然需要一种追踪球或其它目标、和表现该球在与该球被击打的物理环境相一致的虚拟游戏环境中的飞行路径的系统和方法。本发明注重于解决这种需要并提供技术因而满足这一需要。
发明内容
此处描述的是游戏环境,该游戏环境包括开球区(tee box)、射程面(rangesurface)和监视器。所述开球区被配置以便允许游戏者将高尔夫球击打到射程面上。所述射程面具有多个物理标记。所述监视器被定位以便游戏者当在开球区中时能够看到监视器。所述监视器描绘对应于期望的虚拟游戏的虚拟环境。根据选定的特别游戏,在监视器上显示一组虚拟组件。这些虚拟组件中的一些是对应于射程面上物理标记的可视提示。游戏者能够通过瞄准对应于期望的可视提示的适当物理标记实现游戏目的。
附图说明
图1描绘了游戏中使用的物理环境的透视图。
图2描绘了虚拟环境的侧面透视图,示出球行进通过那个虚拟环境的路径。
图3描绘了虚拟环境的第一优选实施方式的前视透视图。
图4a描绘了虚拟环境的第二优选实施方式的顶视图。
图4b描绘了图4a的第二优选实施方式的顶视图,其中该虚拟环境已被调整用于瞄准。
图4c描绘了图4a和4b的第二优选实施方式的顶视图,其中该虚拟环境已被进一步调整用于瞄准。
具体实施方式
根据本发明的优选实施方式,游戏环境10包括开球区100和射程面200。开球区100包括球110和监视器400。射程面200包括多个物理标记210、220、230和240。图1为游戏环境10的优选实施方式的透视图。其中示出了游戏者300位于开球区100中、在高尔夫球110的上方且面对监视器400。可以理解,游戏者300在开球区100中的特定位置使得该游戏者300能够看到物理标记210、220、230和240且还能够看到监视器400。可以进一步理解,虽然图1描绘了游戏环境10的优选实施方式,游戏环境10的构成部分的其它实施方式和构造是可能的。例如,监视器400可被提升或安装在标准枢轴架上用于在开球区100中可调节地定位。类似地,能够根据特定实施方式的需要调节射程面200上的多个物理标记的定位。然而优选地,如下面讨论的,多个物理标记通常被遍及射程面200分布以有利于游戏。在优选实施方式中,物理标记在离开球区100大约60码、130码、180码和210码的距离处被遍及分布在射程面200上。
转到图2,其中描绘了在监视器400上向游戏者300显示的虚拟环境。在优选实施方式中,配置虚拟环境10以进行虚拟高尔夫游戏。因此,图2所示的虚拟环境包含适于高尔夫游戏的多个虚拟组件,非限制性地包括高尔夫草坪402、游戏者记分卡404、当前游戏者信息框406、多个游戏者位置标志410、420、和430、多个可视提示450、460、470和480、虚拟高尔夫球490、和高尔夫球飞行路径495。
这些虚拟组件中的一些对应射程面200和开球区100的物理方面。例如,可视提示450、460、470和480分别对应物理标记210、220、230和240。重要的是,物理标记210、220、230和240之间的相对位置和距离与可视提示450、460、470和480之间的相对位置和距离相同。可以理解,通过在虚拟环境中描绘对应于射程面200上的多个物理标记的多个可视提示,高尔夫游戏的各种期望特征变为可能。可进一步理解,其它游戏能够从所述物理标记与可视提示相对应中获得益处,所述其它游戏包括但不限于棒球、足球、飞盘、网球和其他游戏。
一个这样的益处是,在游戏者300击打高尔夫球110后,高尔夫球110所要驻留在射程面200上的位置能够在虚拟环境中被描绘,因为是在对应于高尔夫球110离开射程面上多个物理标记中的每一个的位置和距离的离开多个可视提示的每一个的位置和距离。例如,如果高尔夫球110的驻留位置是物理标志220北部10英尺、物理标记230西部15英尺和物理标记240南部40英尺,监视器400将显示虚拟高尔夫球490是在可视提示450北部10英尺、可视提示460西部15英尺和可视提示470南部40英尺。
描绘对应于射程面200上的多个物理标记的在虚拟环境中的多个可视提示的另一益处在于,高尔夫球110自开球区110行进到射程面200的实际路径能够在虚拟环境中被描绘并且显示在监视器400上。图2描绘了这样的路径495。
描绘对应于射程面200上的多个物理标记的在虚拟环境中的多个可视提示的又另一益处在于,游戏者300能够使用多个物理标记作为对应于在虚拟环境中描绘的特定虚拟组件的目标。例如回到图4a,如果在游戏环境10中进行特定游戏,可期望将虚拟高尔夫球490驻留于可视组件498(其被描绘为球洞上的洞杯)附近,那么游戏者300能够(通过改变高尔夫球杆、推杆力学(stroke mechanics)、脚的位置、身体的位置等)调节其高尔夫击球,以增大高尔夫球110会实现驻留在物理标记210附近的机会,物理标记210对应于可视提示450,该可视提示最接近视觉组件220。
可以理解,还可调节虚拟环境以使对应于物理标记210、220、230和240的可视提示450、460、470和480更好地与期望的视觉组件相对齐。例如,图4b描绘了与图4a相同的虚拟环境,除了该透视图已经被选择性地旋转以使可视提示460现在是较接近虚拟组件498。图4c示出透视图能够更进一步被调节以使可视提示460更接近虚拟组件498。因此,游戏者300现在可以通过将他们的高尔夫击球瞄准在对应于可视提示460的物理标记220,增大他们使虚拟高尔夫球490驻留在可视组件498附近的机会。
可以进一步理解,能够显示其它可视组件以有助于游戏者300瞄准。例如,在图4a、4b和4c中示出对应于开球区100的虚拟开球区499,并且显示出方向指示标500以指示如果游戏者300以0度的朝向(直接直线达到射程面200)击打高尔夫球110时,虚拟高尔夫球490将行进的方向。
可以理解,如果需要,适用于高尔夫游戏的其它可视组件可被用于优选实施方式中,该其它可视组件包括但不限于球道、沙障、虚拟开球区、水障碍区、和出界标志。另外,可期望包括在虚拟环境中被描绘的其它可视组件,该其它可视组件不一定影响虚拟高尔夫游戏的进行,而会填充所述虚拟环境的背景,包括但不限于河流、湖泊、房屋和其他建筑物、山、树、海洋、悬崖、云、以及其他与天气有关的构件。图3描绘了监视器400上描绘的虚拟环境的另一优选实施方式,其包括球道300、多个沙坑310、312、314、316、海洋320、山330和其它未枚举的可视组件。
转回到图1,通过使游戏者300观察监视器400以确定他们应该把他们的第一次高尔夫击球瞄准何处开始优选的高尔夫游戏。监视器400描绘的虚拟环境将初始示出在高尔夫球洞的虚拟开球区中的虚拟高尔夫球490(对应于实际开球区100中的实际高尔夫球110)。根据虚拟环境中描绘的虚拟高尔夫球洞的球道的特别形状和长度,游戏者300将选择策略以利用最少高尔夫击球将他的虚拟高尔夫球打进高尔夫球洞的草坪上的洞杯中。该策略可包括选择特定的高尔夫球杆并在开球区100中击打高尔夫球110,从而使高尔夫球110在特定路径上飞过空气到射程面200上。路径495将在虚拟环境中被描述并被示于监视器400上。然后监视器重新描画虚拟环境以示出虚拟高尔夫球490的新位置。随着游戏者300反复地瞄准期望的物理标记、进行高尔夫击球、并且然后观看监视器描画虚拟高尔夫球490的路径495,游戏将继续进行,路径495对应于实际高尔夫球110相对多个物理标记的飞行路径。
可以理解,游戏的各种实施方式具有不同的目的和目标。在第一优选实施方式中,目的在于以可能最少的高尔夫击球次数将虚拟高尔夫球490击打到高尔夫草坪498上的洞杯中。在可选的游戏实施方式中,基于在虚拟环境中描绘的虚拟高尔夫球490的驻留位置与虚拟同心环的接近程度,在连续几轮游戏中为游戏者300加分。在又另一优选实施方式中,游戏者的目标在于,通过使虚拟高尔夫球490的路径495相交虚拟游戏卡(playing card),在每轮游戏中精确获得21分,其中每个游戏卡具有一个特定值。
能被理解的是,尽管已经在前面的描述中,结合本发明各种实施方式的结构和功能细节,阐述了本发明各种实施方式的多种特征和优点,但本公开内容仅是说明性的,并且在细节上,特别是在发明原理范围内部件的结构和构造方面到由表述所附权利要求所用术语的广泛一般含义指示的最大范围,可做出改变。本领域普通技术人员可以理解的是,本发明的教导能够被应用于其它系统,而不偏离本发明的范围和精神。

Claims (11)

1.一种使用游戏环境进行游戏的方法,所述方法包括如下步骤:
瞄准监视器上的可视组件;
将被瞄准的可视组件与对应于射程面上的物理标记的可视提示相比较;
将高尔夫击球对准物理标记;
击打高尔夫击球并因此发射高尔夫球通过空气到达射程面上。
2.根据权利要求1所述的方法,进一步包括如下步骤:
随着高尔夫球行进通过空气到达射程面上,追踪高尔夫球的路径;和
在监视器上描绘高尔夫球的路径。
3.根据权利要求2所述的方法,进一步包括基于一套规则计算得分的步骤,其中该套规则规定游戏者通过把高尔夫球落地在距物理标记的某个距离内得分。
4.根据权利要求2所述的方法,其中所述可视组件为高尔夫球洞的草坪上的洞杯和其中该组规则规定通过计数游戏者打入高尔夫球洞的击球次数,游戏者得分。
5.根据权利要求2所述的方法,其中该组规则规定当在监视器上描绘的高尔夫球的路径与可视组件相交时,游戏者得分。
6.根据权利要求3所述的方法,其中调节游戏环境以便使被瞄准的可视组件被描绘在与不对应于物理标记的可视组件较接近处。
7.一种虚拟游戏环境,包括:
对应于物理游戏面上第一物理标记的第一虚拟组件;
对应于物理游戏面上第二物理标记的第二虚拟组件;
其中所述第一虚拟组件相对于所述第二虚拟组件的位置和方向对应于所述第一物理标记相对于所述第二物理标记的位置和方向。
8.根据权利要求7所述的虚拟游戏环境,进一步包括不对应于任何物理标记的第三虚拟组件。
9.根据权利要求8所述的虚拟游戏环境,其中所述第三虚拟组件是高尔夫球洞上的洞杯。
10.根据权利要求8所述的虚拟游戏环境,其中所述第三虚拟组件是方向指示标。
11.根据权利要求8所述的虚拟游戏环境,其中能够相对于第一虚拟组件和第二虚拟组件调节所述第三虚拟组件的位置。
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