CN109350907A - The mostly dynamic obstacle of child attention defect based on virtual reality surveys method for training and system - Google Patents

The mostly dynamic obstacle of child attention defect based on virtual reality surveys method for training and system Download PDF

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Publication number
CN109350907A
CN109350907A CN201811156955.0A CN201811156955A CN109350907A CN 109350907 A CN109350907 A CN 109350907A CN 201811156955 A CN201811156955 A CN 201811156955A CN 109350907 A CN109350907 A CN 109350907A
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obstacle
virtual reality
user
training
attention
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CN109350907B (en
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秦路
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ZHEJIANG FANJU TECHNOLOGY Co Ltd
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ZHEJIANG FANJU TECHNOLOGY Co Ltd
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Priority to PCT/CN2019/109756 priority patent/WO2020064022A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/0002Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements involving an exercising of arms
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/16Devices for psychotechnics; Testing reaction times ; Devices for evaluating the psychological state
    • A61B5/168Evaluating attention deficit, hyperactivity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B2022/0092Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements for training agility or co-ordination of movements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0638Displaying moving images of recorded environment, e.g. virtual environment

Abstract

The mostly dynamic obstacle of the child attention defect based on virtual reality that the invention discloses a kind of surveys method for training and system, the following steps are included: S1. carries out ADHD detection to target user, to judge whether the target user is obstacle user there are attention deficit hyperactivity disorder, if so, thening follow the steps S2;S2. the problem on obstacle of the obstacle user is judged according to the testing result of step S1, and virtual reality scenario is constructed according to the problem on obstacle;S3. obstacle user is guided to carry out special training in the virtual reality scenario by way of game.The present invention is according to testing result directly trained user, has stronger specific aim and validity using the integrated means of instruction are surveyed.

Description

The mostly dynamic obstacle of child attention defect based on virtual reality surveys method for training and system
Technical field
The invention belongs to technical field of virtual reality, more particularly, to a kind of child attention defect based on virtual reality Mostly dynamic obstacle surveys method for training and system.
Background technique
Attention deficit hyperactivity disorder ADHD;Common a kind of mental handicape childhood China is known as hyperactivity, is.Performance Be it is disproportionate absent minded and notice that the time is of short duration, hyperactivity hyperkinesia and impulsion with age and developmental level, be often accompanied by Practise difficult, conduct disorder and maladjustment.Domestic external survey finds illness rate 3%~7%, and men and women's ratio is 4~9:1.Suffer from part Still there is symptom after youngster's adult, hence it is evident that family life and sociability after influencing patient's school work, physical and mental health and adult.
There are two main classes in the traditional treatment for the treatment of children ADHD, respectively drug therapy and psychotherapy: drug Treatment be study most extensive in the medication of children's spirit section, the most in-depth one kind, but the use of drug therapy can only be short-term pair Disease treatment, drug can not cure difficulty of learning or mental retardation;Psychotherapy, mainly for the feelings of ADHD children Thread, parent child relationship, human communication, autognosis etc. expansion, these aspects are social for ADHD child adjustment, develop self It is beneficial, but unobvious to the symptom effect of attention deficit hyperactivity disorder itself, is unable to reach desired effect.
In order to solve the above-mentioned technical problem, people have carried out long-term exploration, are directed to before the applicant it is also proposed that crossing Various different mental obstacles based on virtual reality brain function network detection and regulation training method and system [application number: CN201810089742.4], comprising the following steps: A: different brain function network models is selected according to different user and makes user Into in different virtual reality situations;B: EEG signals of the acquisition user in virtual reality situation simultaneously carry out EEG signals Processing obtains brain electric network characteristic parameter, and constructs brain function network according to brain electric network characteristic parameter;C: brain electric network is special Sign Parameter Switch is control signal and is sent to virtual reality situation task simulation system;D: by virtual reality situation task simulation System changes the activity in virtual reality task including the sense of hearing and/or vision control and movement according to control signal to adjust brain function It can network.
Above scheme can carry out supplemental training, including hyperactivity auxiliary rehabilitation exercise to a variety of nerves/phrenoblabia, but It is that above scheme can not carry out ADHD detection to user, does not can know that whether user really has hyperactivity, also do not mention It is directed to the specific training method of the specific problem on obstacle of hyperactivity patient out.Although having in the prior art continuous using auditory visual integration Method of testing carries out the technology of ADHD detection to user, for example, Braintrain company of the U.S. production that the big benefactor department in Nanjing introduces IVA-CPT tester, but it only rests on detection-phase, can not targetedly be carried out to user according to the data of test Special training.
Summary of the invention
Regarding the issue above, the present invention provides a kind of mostly dynamic barrier of child attention defect based on virtual reality Hinder survey method for training;
It is another object of the present invention in view of the above-mentioned problems, to provide a kind of child attention defect based on virtual reality more The system that dynamic obstacle surveys method for training.
In order to achieve the above objectives, present invention employs following technical proposals:
A kind of mostly dynamic obstacle survey method for training of the child attention defect based on virtual reality, comprising the following steps:
S1. ADHD detection is carried out to target user, to judge whether the target user is that there are attention deficit hyperactivity disorders Obstacle user, if so, thening follow the steps S2;
S2. the problem on obstacle of the obstacle user is judged according to the testing result of step S1, and according to the problem on obstacle Construct virtual reality scenario;
S3. obstacle user is guided to carry out special training in the virtual reality scenario by way of game.
It surveys in method for training more moving obstacle the above-mentioned child attention defect based on virtual reality, in step sl, makes ADHD detection is carried out to target user with auditory visual integration follow-on test method.
It being surveyed in method for training moving obstacle the above-mentioned child attention defect based on virtual reality more, in step s 2, institute Stating testing result includes reaction controlling aptitude tests result, Test of attention result, audio visual cognition and memory test result and limb Any one or more combinations in body coordination testing result.
It being surveyed in method for training moving obstacle the above-mentioned child attention defect based on virtual reality, the problem on obstacle packet more It includes in whole body limbs asynchronism, upper limb control force obstacle, attention deficit disorder, motor dysfunction of lower limb and audio visual cognition and memory obstacle The combination of any one or more.
It being surveyed in method for training moving obstacle the above-mentioned child attention defect based on virtual reality, the virtual reality field more Scape includes the first virtual reality scenario for carrying out the training of whole body limbs harmony, for carrying out upper limb control force+attention Second virtual reality scenario of power training, for carrying out lower extremity movement+audio visual cognition and memory training third virtual reality field Scape and the 4th virtual reality scenario trained for carrying out audio visual cognition and memory.
It being surveyed in method for training moving obstacle the above-mentioned child attention defect based on virtual reality, as the obstacle user more There are when multiple problem on obstacle, corresponding multiple virtual reality scenarios are constructed, and orderly or are disorderly returned to obstacle user each A virtual reality scenario carries out more scene training for obstacle user.
It being surveyed in method for training moving obstacle the above-mentioned child attention defect based on virtual reality, in step S1 to S3's more The eeg signal of continuous collecting obstacle user in implementation procedure, and currently whether located according to eeg signal disturbance in judgement user In attention collected state.
A kind of system that the mostly dynamic obstacle of the child attention defect based on above-mentioned based on virtual reality surveys method for training, including control Molding block and the virtual reality device for being connected to the control module, the control module include obstacle user judgment module, Problem on obstacle judgment module and virtual scene construct module, wherein
Obstacle user's judgment module, for target user carry out ADHD detection, with judge the target user whether be There are the obstacle users of attention deficit hyperactivity disorder;
Problem on obstacle judgment module, for judging the problem on obstacle of the obstacle user according to ADHD testing result;
Virtual scene constructs module, for constructing virtual reality scenario according to the problem on obstacle;
Virtual reality device, for showing the virtual reality scenario of virtual scene building module building to user.
It is surveyed in the system of instruction in the above-mentioned children with attention deficit hyperactivity disorder based on virtual reality, obstacle user judges mould Block includes auditory visual integration follow-on test system;The problem on obstacle judgment module includes that reaction controlling judgment module, attention are sentenced The combination of any one or more in disconnected module, audio visual cognition and memory judgment module and limbs harmony judgment module, In,
Auditory visual integration follow-on test system, for being tested target user to judge whether the target user is barrier Hinder user;
Reaction controlling judgment module, for being according to the test result disturbance in judgement user of auditory visual integration follow-on test system It is no that there are reaction controlling obstacles;
Attention judgment module, for according to the test result disturbance in judgement user of auditory visual integration follow-on test system whether There are attention disorders;
Audio visual cognition and memory judgment module, for the test result disturbance in judgement according to auditory visual integration follow-on test system User whether there is audio visual cognition and memory obstacle;
Limbs harmony judgment module, for the test result disturbance in judgement user according to auditory visual integration follow-on test system With the presence or absence of limbs asynchronism.
It being surveyed in the system of instruction moving obstacle the above-mentioned child attention defect based on virtual reality, the control module more It is connected with acquiring brain waves module, the control module further includes having for whether locating according to eeg signal disturbance in judgement user In the brain wave judgment module of attention collected state.
The present invention has the advantages that the present invention is by the auditory visual integration progression measuring technique and virtual reality technology of the prior art Combine, can first carry out ADHD detection to user, be detected as there are when obstacle defect be directed to user carry out specific aim Training, more targetedly, while improving training effect;Specific aim instruction is carried out to user based on the game of virtual reality technology Practice, can reduce the guard psychology of child, be immersed in it completely in virtual reality situation, reduce extraneous interference, further Enhance training effect.
Figure of description
Fig. 1 is the method flow diagram of the embodiment of the present invention one;
Fig. 2 is the system structure diagram of the embodiment of the present invention two.
Appended drawing reference: control module 1;Obstacle user judgment module 11;Auditory visual integration follow-on test system 111;Obstacle is asked Inscribe judgment module 12;Reaction controlling judgment module 121;Attention judgment module 122;Audio visual cognition and memory judgment module 123; Limbs harmony judgment module 124;Virtual scene constructs module 13;Brain wave judgment module 14;Virtual reality device 2;Brain electricity Wave acquisition module 3.
Specific embodiment
The present invention will be further described in detail with reference to the accompanying drawings and detailed description.
As shown in Figure 1, present embodiment discloses a kind of, children's power attention deficit based on virtual reality situation is mostly dynamic hinders Hinder survey method for training, comprising the following steps:
S1. ADHD detection is carried out to target user, to judge whether target user is obstacle there are attention deficit hyperactivity disorder User, if so, thening follow the steps S2;
S2. it according to the problem on obstacle of the testing result disturbance in judgement user of step S1, and is constructed virtually according to problem on obstacle Reality scene;
S3. obstacle user is guided to carry out special training in virtual reality scenario by way of game.
Specifically, in step sl, ADHD detection is carried out to target user using auditory visual integration follow-on test method, here may be used ADHD detection is carried out to target user to use the audition of the prior art to integrate follow-on test system, those skilled in the art should Both know about audition integrate the execution method of follow-on test system and how to judge user with the presence or absence of attention deficit disorder defect, therefore This is without repeating.
Specifically, multiple detection datas, this implementation can be acquired by integrating when follow-on test system carries out ADHD detection in use Example specifically includes the data for reaction controlling aptitude tests, the data for Test of attention, for audio visual cognition note Recall the data of test and the data for limbs coordination testing.So testing result here includes reaction controlling aptitude tests As a result, Test of attention result, audio visual cognition and memory test result and limbs coordination testing result.
Wherein, according to previous reaction control ability test result, Test of attention result, audio visual cognition and memory test knot The problem on obstacle that fruit and limbs coordination testing result determine includes whole body limbs asynchronism, upper limb control force obstacle, pays attention to Obstacle, motor dysfunction of lower limb and audio visual cognition and memory obstacle individually judge whether test passes to the progress of each test result, It is indicated when reaction controlling aptitude tests result is unqualified there are upper limb control force obstacle or motor dysfunction of lower limb, when attention is surveyed Indicate that there are attention deficit disorders when test result is unqualified;Indicate that there are audio visuals when audio visual cognition and memory test result is unqualified Cognition and memory obstacle;Indicate that there are whole body limbs asynchronisms when limbs coordination testing result is unqualified.
Specifically, virtual reality scenario includes the first virtual reality field for carrying out the training of whole body limbs harmony Scape is recognized for carrying out the second virtual reality scenario of upper limb control force+attention training for carrying out lower extremity movement+audio visual Know the third virtual reality scenario of memory training and the 4th virtual reality scenario for carrying out the training of audio visual cognition and memory, is System is that user constructs corresponding virtual reality scenario according to the problem on obstacle of user, allows the user to be asked according to the obstacle of oneself Topic carries out special training, improves training effect.
Further, the first virtual reality scenario provides for obstacle user and coordinates including " wall comes " etc. for whole body limbs Property game, such as be in user in the scene of similar moving track in " wall come " game, different limbs occurs in front Figure modelling, guidance obstacle user follow limbs moulding to carry out limbs swing, only complete corresponding moulding pendulum at the appointed time It is dynamic just to pass through the outpost;
Second virtual display scene is that obstacle user provides that be directed to upper limb control force+attention including " not getting an electric shock " etc. trained Game, such as need obstacle user to keep in " not Chu electricity " game upper limb balances and the concentration of height passes through torch Narrow tortuous spaces are shipped back terminal;
Third virtual reality scenario is provided including " stepping on color lump " etc. for obstacle user for lower extremity movement+audio visual cognition note Recall trained game, such as color lump and material object can occur at random in front in " stepping on color lump " game, obstacle user needs to remember object Body appearance is sequentially and correspondence is stepped on;
4th virtual reality scenario provides " shooting tower " etc. for the trip of audio visual cognition and memory training for obstacle user Play,;Such as be in user in the different world of one shooting, education question have respectively vision, the sense of hearing with And audio visual mixing, obstacle user needs to remember object and corresponding sequence is shot.
Different problem on obstacle by above-mentioned each virtual reality scenario for obstacle user carry out special training, meet The demand of the diversified scene training of children, and virtual reality device is utilized, it allows user to be immersed in virtual world, facilitates Improve the concentration of user.
Further, when the obstacle user is there are when multiple problem on obstacle, corresponding multiple virtual reality scenarios are constructed, And each virtual reality scenario orderly or disorderly is returned so that obstacle user carries out more scene training to obstacle user.Use void Quasi- reality technology, can be quickly converted different environment, guarantee the linking between game, and the attention of obstacle user is controlled in void In quasi- reality situation.
Preferably, in the implementation procedure of step S1 to S3 continuous collecting obstacle user eeg signal, and according to brain Whether electric wave signal disturbance in judgement user is currently in attention collected state.External user can be by observing eeg signal Judging result learns the training effect of obstacle user in real time.
Embodiment two
As shown in Fig. 2, present embodiments providing a kind of children's note based on virtual reality situation based in embodiment one The system that the mostly dynamic obstacle of power defect of anticipating surveys method for training, sets including control module 1 and the virtual reality for being connected to the control module 1 Standby 2, virtual reality device can include obstacle user judgement using the equipment such as DK2, CV1HTC VIVE, the control module 1 Module 11, problem on obstacle judgment module 12 and virtual scene construct module 13, wherein
Obstacle user judgment module 11, for carrying out ADHD detection to target user, whether to judge the target user For there are the obstacle users of attention deficit hyperactivity disorder;
Problem on obstacle judgment module 12, for judging the problem on obstacle of the obstacle user according to ADHD testing result;
Virtual scene constructs module 13, for constructing virtual reality scenario according to the problem on obstacle;
Virtual reality device 2, for showing the virtual reality scenario of the virtual scene building building of module 13 to user.
Further, obstacle user judgment module 11 includes auditory visual integration follow-on test system 111;The problem on obstacle is sentenced Disconnected module 12 includes reaction controlling judgment module 121, attention judgment module 122,123 and of audio visual cognition and memory judgment module The combination of any one or more in limbs harmony judgment module 124, wherein
Auditory visual integration follow-on test system 111, for being tested target user whether to judge the target user For obstacle user;
Reaction controlling judgment module 121, for being used according to the test result disturbance in judgement of auditory visual integration follow-on test system Family whether there is reaction controlling obstacle;
Attention judgment module 122, for the test result disturbance in judgement user according to auditory visual integration follow-on test system With the presence or absence of attention disorders;
Audio visual cognition and memory judgment module 123, for being judged according to the test result of auditory visual integration follow-on test system Obstacle user whether there is audio visual cognition and memory obstacle;
Limbs harmony judgment module 124, for the test result disturbance in judgement according to auditory visual integration follow-on test system User whether there is limbs asynchronism.
Further, the control module 1 is connected with acquiring brain waves module 3, and the control module 1 further includes being used for The brain wave judgment module 14 of attention collected state whether is according to eeg signal disturbance in judgement user.
Specific embodiment described herein is only an example for the spirit of the invention.The neck of technology belonging to the present invention The technical staff in domain can make various modifications or additions to the described embodiments or replace by a similar method In generation, however, it does not deviate from the spirit of the invention or beyond the scope of the appended claims.
Although control module 1 is used more herein;Obstacle user judgment module 11;Auditory visual integration follow-on test system 111;Problem on obstacle judgment module 12;Reaction controlling judgment module 121;Attention judgment module 122;Audio visual cognition and memory is sentenced Disconnected module 123;Limbs harmony judgment module 124;Virtual scene constructs module 13;Brain wave judgment module 14;Virtual reality Equipment 2;The terms such as acquiring brain waves module 3, but it does not exclude the possibility of using other terms.It is only using these terms In order to be more convenient to describe and explain essence of the invention;Being construed as any additional limitation all is and the present invention What spirit was disagreed.

Claims (10)

1. a kind of mostly dynamic obstacle of child attention defect based on virtual reality surveys method for training, which is characterized in that including following step It is rapid:
S1. ADHD detection is carried out to target user, to judge whether the target user is obstacle there are attention deficit hyperactivity disorder User, if so, thening follow the steps S2;
S2. the problem on obstacle of the obstacle user is judged according to the testing result of step S1, and is constructed according to the problem on obstacle Virtual reality scenario;
S3. obstacle user is guided to carry out special training in the virtual reality scenario by way of game.
2. the mostly dynamic obstacle of the child attention defect according to claim 1 based on virtual reality surveys method for training, feature It is, in step sl, ADHD detection is carried out to target user using auditory visual integration follow-on test method.
3. the mostly dynamic obstacle of the child attention defect according to claim 2 based on virtual reality surveys method for training, feature It is, in step s 2, the testing result includes that reaction controlling aptitude tests result, Test of attention result, audio visual are recognized Know any one or more combinations in Results of Memory Test and limbs coordination testing result.
4. the mostly dynamic obstacle of the child attention defect according to claim 3 based on virtual reality surveys method for training, feature Be, the problem on obstacle include whole body limbs asynchronism, upper limb control force obstacle, attention deficit disorder, motor dysfunction of lower limb and The combination of any one or more in audio visual cognition and memory obstacle.
5. the mostly dynamic obstacle of the child attention defect according to claim 4 based on virtual reality surveys method for training, feature It is, the virtual reality scenario includes the first virtual reality scenario for carrying out the training of whole body limbs harmony, is used for The second virtual reality scenario of upper limb control force+attention training is carried out, for carrying out lower extremity movement+audio visual cognition and memory instruction Experienced third virtual reality scenario and the 4th virtual reality scenario for carrying out the training of audio visual cognition and memory.
6. the mostly dynamic obstacle of the child attention defect according to claim 5 based on virtual reality surveys method for training, feature It is, when the obstacle user is there are when multiple problem on obstacle, constructs corresponding multiple virtual reality scenarios, and orderly or unordered Ground returns to each virtual reality scenario to obstacle user so that obstacle user carries out more scene training.
7. the mostly dynamic obstacle of child attention defect according to claim 3-6 any one based on virtual reality surveys instruction side Method, which is characterized in that the eeg signal of continuous collecting obstacle user in the implementation procedure of step S1 to S3, and according to brain electricity Whether wave signal disturbance in judgement user is currently in attention collected state.
8. a kind of mostly dynamic obstacle of child attention defect based on described in claim 1-7 any one based on virtual reality surveys instruction The system of method, which is characterized in that including control module (1) and be connected to the virtual reality device of the control module (1) (2), the control module (1) includes obstacle user judgment module (11), problem on obstacle judgment module (12) and virtual scene It constructs module (13), wherein
Obstacle user judgment module (11), for target user carry out ADHD detection, with judge the target user whether be There are the obstacle users of attention deficit hyperactivity disorder;
Problem on obstacle judgment module (12), for judging the problem on obstacle of the obstacle user according to ADHD testing result;
Virtual scene constructs module (13), for constructing virtual reality scenario according to the problem on obstacle;
Virtual reality device (2), for showing the virtual reality scenario of virtual scene building module (13) building to user.
9. the mostly dynamic obstacle of the child attention defect according to claim 8 based on virtual reality surveys exercising system, feature It is, obstacle user judgment module (11) includes auditory visual integration follow-on test system (111);The problem on obstacle judgment module It (12) include reaction controlling judgment module (121), attention judgment module (122), audio visual cognition and memory judgment module (123) With the combination of any one or more in limbs harmony judgment module (124), wherein
Auditory visual integration follow-on test system (111), for being tested target user with judge the target user whether be Obstacle user;
Reaction controlling judgment module (121), for the test result disturbance in judgement user according to auditory visual integration follow-on test system With the presence or absence of reaction controlling obstacle;
Attention judgment module (122), for being according to the test result disturbance in judgement user of auditory visual integration follow-on test system It is no that there are attention disorders;
Audio visual cognition and memory judgment module (123), for judging to hinder according to the test result of auditory visual integration follow-on test system Hinder user with the presence or absence of audio visual cognition and memory obstacle;
Limbs harmony judgment module (124), for being used according to the test result disturbance in judgement of auditory visual integration follow-on test system Family whether there is limbs asynchronism.
10. the mostly dynamic obstacle of the child attention defect according to claim 8 based on virtual reality surveys exercising system, feature It is, the control module (1) is connected with acquiring brain waves module (3), and the control module (1) further includes having for according to brain Whether electric wave signal disturbance in judgement user is in the brain wave judgment module (14) of attention collected state.
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