CN109173249A - Virtual passing method, computer storage medium and terminal - Google Patents

Virtual passing method, computer storage medium and terminal Download PDF

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Publication number
CN109173249A
CN109173249A CN201810982824.1A CN201810982824A CN109173249A CN 109173249 A CN109173249 A CN 109173249A CN 201810982824 A CN201810982824 A CN 201810982824A CN 109173249 A CN109173249 A CN 109173249A
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CN
China
Prior art keywords
pass
ball
touch
instruction
touch action
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Granted
Application number
CN201810982824.1A
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Chinese (zh)
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CN109173249B (en
Inventor
周浩
李超赞
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Guangzhou Wangyu Entertainment Network Technology Co Ltd
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Guangzhou Wangyu Entertainment Network Technology Co Ltd
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Priority to CN201810982824.1A priority Critical patent/CN109173249B/en
Publication of CN109173249A publication Critical patent/CN109173249A/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present invention provides a kind of virtual passing method, computer storage medium and terminal, the virtual passing method includes: to obtain sphere current information, and the sphere current information includes the current position coordinates of sphere and the ball speed before pass;The touch action for being applied to touch area is obtained, determines pass instruction corresponding with the touch action;The motion profile after ball speed and pass according to pass instruction and the sphere current information, after determining the pass animation of current ball-handling sportsman, pass.The present invention can make the passing method in virtual ball match game more diversified, be conducive to the pass mode that user's selection is more suitable for current race process, or the more favorable offensive strategy of tissue, the performance space of user in gaming is increased, and then improve the entertainment of game and the feeling of immersion of user.

Description

Virtual passing method, computer storage medium and terminal
Technical field
The present invention relates to field of computer technology, specifically, the present invention relates to a kind of more character control methods, storages to be situated between Matter and terminal.
Background technique
Existing virtual ball game, such as football, since sportsman is more and schedules are nervous, when it is small applied to mobile phone etc. When in screen terminal, the limits such as touch area due to lacking mouse, keyboard, handle equal controller and Touch Screen is limited System, it is very limited so as to cause control of the user to sportsman and heat.If only being realized by the intrinsic intelligent algorithm of game Sportsman automatically walk, automatically pass etc. operation, will make game can not according to player imagine strategy cooperate, to lead Cause the Command Tactical limited space of player;Moreover, also resulting in game depends on intelligent algorithm unduly, aggravate to transport terminal device The dependence of calculation ability.
Summary of the invention
The present invention is directed to the shortcomings that existing way, proposes a kind of virtual passing method, computer storage medium and terminal, uses To solve the problems, such as that player is difficult to realize in a manner of a variety of passes in the prior art.
The present invention proposes a kind of virtual passing method, includes the following steps:
Obtain sphere current information, the current position coordinates and the ball before pass that the sphere current information includes sphere Speed;
The touch action for being applied to touch area is obtained, determines pass instruction corresponding with the touch action;
According to pass instruction and the sphere current information, after determining currently the pass animation of ball-handling sportsman, pass Ball speed and pass after motion profile.
Preferably, it is described according to the pass instruction determine the ball speed after the pass animation of current ball-handling sportsman, pass and Motion profile after pass, comprising:
Obtain sportsman's attribute information of the current ball-handling sportsman;
The pass animation of current ball-handling sportsman is determined according to the pass instruction;
The speed of the ball after the pass is determined according to the ball speed before sportsman's attribute information and the pass;
According to after the pass ball speed and the current position coordinates determine the motion profile after the pass.
Preferably, the ball speed according to before sportsman's attribute information and the pass determines the ball after the pass Speed, comprising:
If the pass instruction is common pass instruction, the basic strength value of the common pass instruction is obtained, institute is obtained The added value range for stating the corresponding common pass instruction of sportsman's attribute information, obtains a random number from the added value range Value with the random number is added the basic strength value to obtain and touches ball force, according to the touching ball force and described Ball speed before pass calculates the speed of the ball after the pass;The added value range is more than or equal to-a and to be less than or equal to a, and a is pair Answer the preset value of sportsman's attribute information;
If the pass instruction obtains the basic strength value for storing power pass instruction, obtains institute to store power pass instruction The corresponding added value range for storing power pass instruction of sportsman's attribute information is stated, a random number is obtained from the added value range Value with the random number is added the basic strength value to obtain and touches ball force, according to the touching ball force and described Ball speed before pass calculates the speed of the ball after the pass;The added value range is more than or equal to -3a and to be less than or equal to 3a, and a is The preset value of corresponding sportsman's attribute information;
If the pass instruction is straight plug pass instruction, the basic strength value of the straight plug pass instruction is obtained, institute is obtained The added value range for stating the corresponding straight plug pass instruction of sportsman's attribute information, obtains a random number from the added value range Value with the random number is added the basic strength value to obtain and touches ball force, according to the touching ball force and described Ball speed before pass calculates the speed of the ball after the pass;The added value range is more than or equal to -2a and to be less than or equal to 2a, and a is The preset value of corresponding sportsman's attribute information.
Preferably, the touch area includes the pass button for being suspended in game key frame translucent;The acquisition is applied It is added on the touch action of touch area, determines pass instruction corresponding with the touch action, comprising:
Obtain to be applied on the pass button and click touch action, it is determining with described to click touch action corresponding general Logical pass instruction;Or
The long-pressing touch action being applied on the pass button is obtained, determines storage corresponding with the long-pressing touch action Power pass instruction;Or
The sliding touch movement being applied on the pass button is obtained, is determined corresponding with sliding touch movement straight Plug pass instruction.
Preferably, the acquisition is applied to the sliding touch movement on the pass button, the determining and sliding touch Act corresponding straight plug pass instruction, comprising:
Acquisition is applied to sliding touch on the pass button and acts;
Judge whether the last touch point of the sliding touch movement is located at except the pass button;
If so, determining straight plug pass instruction corresponding with sliding touch movement.
Preferably, described according to pass instruction and the sphere current information, determine the pass of current ball-handling sportsman Ball speed after animation, pass and the motion profile after pass, comprising:
Using the current position coordinates of the sphere as starting point, acting corresponding last touch point with the sliding touch is eventually Point determines pass direction;
The motion profile after the pass is determined according to the pass direction and the sphere current information.
Preferably, the touch area includes the virtual rocking bar being suspended on game key frame;The acquisition is applied to touching The touch action in region is controlled, determines pass instruction corresponding with the touch action, comprising:
The dragging touch action being applied on the virtual rocking bar is obtained, the touch-control being applied on the pass button is obtained Movement;
According to the touch action in the dragging touch action and the pass button, pass instruction is determined.
Preferably, described to obtain the touch action for being applied to touch area, determine pass corresponding with the touch action Instruction, comprising:
The dragging touch action being applied on the virtual rocking bar is obtained, obtains and is applied to clicking on the pass button Touch action;
Touch action is clicked with described according to the dragging touch action, determines that loop pass instructs.
The present invention also proposes a kind of computer readable storage medium, is stored thereon with computer program, and the program is processed The step of device realizes virtual passing method described in aforementioned any one when executing.
The present invention also proposes that a kind of terminal, the terminal include:
One or more processors;
Storage device, for storing one or more programs,
When one or more of programs are executed by one or more of processors, so that one or more of processing Device realizes the step of virtual passing method described in aforementioned any one.
Beneficial effects of the present invention are as follows:
1, the present invention can determine the pass instruction according to the touch action of the touch area, refer to further according to the pass It enables and the sphere current information determines the movement rail after ball speed and pass after the pass animation of current ball-handling sportsman, pass Mark is conducive to user's selection and is more suitable for current race process so that the passing method in virtual ball match game is more diversified Pass mode, or the more favorable offensive strategy of tissue improves the performance space of user in gaming, and then improve game Entertainment and user feeling of immersion.
2, the present embodiment can be conducive to use in such a way that three kinds of simple touch actions realize three kinds of more common passes Improve service speed in family;But also more pass modes, such as loop pass are realized in combination with virtual rocking bar and pass button Deng further improving the performance space of user in gaming.
The additional aspect of the present invention and advantage will be set forth in part in the description, these will become from the following description Obviously, or practice through the invention is recognized.
Detailed description of the invention
Above-mentioned and/or additional aspect and advantage of the invention will become from the following description of the accompanying drawings of embodiments Obviously and it is readily appreciated that, in which:
Fig. 1 is the flow diagram of first embodiment of the invention;
Fig. 2 is the flow diagram of another embodiment of the present invention;
Fig. 3 is the structural schematic diagram of terminal embodiment of the present invention.
Specific embodiment
The embodiment of the present invention is described below in detail, examples of the embodiments are shown in the accompanying drawings, wherein from beginning to end Same or similar label indicates same or similar element or element with the same or similar functions.Below with reference to attached The embodiment of figure description is exemplary, and for explaining only the invention, and is not construed as limiting the claims.
Those skilled in the art of the present technique are appreciated that unless expressly stated, singular " one " used herein, " one It is a ", " described " and "the" may also comprise plural form, " first " used herein, " second " are only used for distinguishing same technology special Sign, is not limited the sequence of the technical characteristic and quantity etc..It is to be further understood that in specification of the invention The wording " comprising " used refers to that there are the feature, integer, step, operation, element and/or component, but it is not excluded that depositing Or add other one or more features, integer, step, operation, element, component and/or their group.
Those skilled in the art of the present technique are appreciated that unless otherwise defined, all terms used herein (including technology art Language and scientific term), there is meaning identical with the general understanding of those of ordinary skill in fields of the present invention.Should also Understand, those terms such as defined in the general dictionary, it should be understood that have in the context of the prior art The consistent meaning of meaning, and unless idealization or meaning too formal otherwise will not be used by specific definitions as here To explain.
Those skilled in the art of the present technique are appreciated that " terminal " used herein above, " terminal device " both include wireless communication The equipment of number receiver, only has the equipment of the wireless signal receiver of non-emissive ability, and including receiving and emitting hardware Equipment, have on bidirectional communication link, can execute two-way communication reception and emit hardware equipment.This equipment It may include: honeycomb or other communication equipments, shown with single line display or multi-line display or without multi-line The honeycomb of device or other communication equipments;PCS (Personal Communications Service, PCS Personal Communications System), can With combine voice, data processing, fax and/or communication ability;PDA (Personal Digital Assistant, it is personal Digital assistants), it may include radio frequency receiver, pager, the Internet/intranet access, web browser, notepad, day It goes through and/or GPS (Global Positioning System, global positioning system) receiver;Conventional laptop and/or palm Type computer or other equipment, have and/or the conventional laptop including radio frequency receiver and/or palmtop computer or its His equipment." terminal " used herein above, " terminal device " can be it is portable, can transport, be mounted on the vehicles (aviation, Sea-freight and/or land) in, or be suitable for and/or be configured in local runtime, and/or with distribution form, operate in the earth And/or any other position operation in space." terminal " used herein above, " terminal device " can also be communication terminal, on Network termination, music/video playback terminal, such as can be PDA, MID (Mobile Internet Device, mobile Internet Equipment) and/or mobile phone with music/video playing function, it is also possible to the equipment such as smart television, set-top box.
Virtual passing method of the present invention is applicable in a variety of virtual ball games such as football, ice hockey, hockey, For convenience of description, its specific embodiment is only illustrated by taking football as an example in the present invention, but has no effect on the application other virtual Application in ball game.
The first embodiment of virtual passing method as shown in Figure 1 comprising following steps:
Step S10: sphere current information is obtained, the sphere current information includes current position coordinates and the pass of sphere Preceding ball speed;
Step S20: obtaining the touch action for being applied to touch area, determines that pass corresponding with the touch action refers to It enables;
Step S30: it according to the ball speed after the pass animation of the determining current ball-handling sportsman of the pass instruction, pass and passes Motion profile afterwards.
Wherein, each step is specific as follows:
Step S10: sphere current information is obtained, the sphere current information includes current position coordinates and the pass of sphere Preceding ball speed.
The virtual sphere that the sphere can need to pass between multiple sportsmen for football, ice hockey, hockey etc.; The sphere current information not only includes the current position coordinates of sphere and the ball speed before pass, can also include currently controlling ball Control ball player information, so that at least one of pass animation of sphere during pass, ball speed, motion profile are also and currently The ball-handling player information of ball-handling is related, can further improve the diversity and entertainment of pass.The sphere current information may be used also It is currently at the region on court including sphere, such as in football game, it, will be right if football is located at goalmouth or penalty area Special game rule is answered, therefore this step can obtain the region that the sphere is currently on court, so that corresponding on court Sportsman walks according to the region.
The current position coordinates of the sphere may include three-dimensional location coordinates of the sphere relative to court, using as institute The contact point of ball-handling sportsman and sphere pass are stated, or as the starting point of the motion profile after the pass, or as institute State the movement turning point etc. of pass Performance Animation;The current position coordinates of the sphere may also include the sphere and the ball-handling The relative dimensional position coordinates of sportsman are controlled ball so that sportsman uses with the closer movement of true ball match.For example, working as football When rolling on court, foot of the football apart from sportsman is closer, and inside foot passing movement, outside of foot can be used in the ball-handling sportsman A variety of foot's passings such as passing, flip pass;When the sphere is in the state of airflight, height is higher, away from It is closer from the ball-handling sportsman chest or head, the ball-handling sportsman can first using chest or huckle receive again foot pass Movement, or directly adopt head pass movement.
Ball speed before the pass may include the direction of motion of the rate value and preceding sphere of passing before pass, so as to according to institute State sphere motion vector be fitted the sphere by it is described ball-handling sportsman application pass external force after motion vector.If Ball speed before the pass is V1=V1+a1t1, the ball speed after pass is V2=V2+a2t2, then the ball speed V1With ball speed V2? For the three-dimensional vector relative to the court, so that the sphere is in the length direction in court, width direction and short transverse It changes, realizes the pass effect of three-dimensional space.
Step S20: obtaining the touch action for being applied to touch area, determines that pass corresponding with the touch action refers to It enables.
The touch area may include the touch-control input devices such as the Trackpad, rocking bar, handle connecting with user terminal signal On touch area, also may include the touch area in touch control display terminal, such as the display panel of touch-control screen mobile phone.The touching Control region is securable in user-portable terminal, such as the lower left corner or lower right corner equipotential positioned at touch-control screen mobile phone display panel Set, in order to which user inputs corresponding touch action in grip state, be conducive to the proficiency for improving user's operation and The speed of blind operation.
In section Example of the invention, the touch area can show the various control button of the ball-handling sportsman, Such as pass button, shooting button, acceleration button etc., so that user can be rapidly input by the control button to the ball-handling The control instruction of sportsman.Each control button or the part control button can correspond to according to the difference of touch action Different movements;That is: the different touch actions can correspond to different pass instructions.For example, dividing on the pass button It is not clicked and long-pressing, different pass effects can be corresponded to, so that the ball-handling sportsman executes according to different control actions Different movements increases the diversity of sportsman's movement, also provides more policy selections for user, enhance the joy of game Happy property.
Step S30: according to pass instruction and the sphere current information, determine that the pass of current ball-handling sportsman is dynamic Ball speed after drawing, passing and the motion profile after pass.
After determining the pass instruction, it can be instructed according to the pass and search corresponding pass animation, so that the ball-handling Sportsman performs corresponding passing out in game picture.The pass animation can be pre-stored within user terminal or network clothes It is engaged in device, can quickly find corresponding pass animation after user inputs the touch action and start to play, avoids It is delayed caused by animation fit procedure.After determining the pass instruction, it can also be instructed according to the pass and sphere is currently believed Ball speed and the motion profile after the determining corresponding pass of breath, for example, when the touch action for determining user's input corresponds to directly When plug pass instruction, preset straight plug pass ball speed can be directly obtained, and after this is directly filled in ball speed of passing as the pass Ball speed, while determining that the straight plug is passed the corresponding pass side of instruction according to the ball-handling sportsman and the relative position of the sphere To determining the motion profile further according to the straight plug pass ball speed and the pass direction.
The embodiment of the present invention can determine the pass instruction according to the touch action of the touch area, further according to described Pass instruction and the sphere current information determine the fortune after ball speed and pass after the pass animation of current ball-handling sportsman, pass Dynamic rail mark is conducive to user's selection and current race process more so that the passing method in virtual ball match game is more diversified Suitable pass mode, or the more favorable offensive strategy of tissue, increase the performance space of user in gaming, and then improve The entertainment of game and the feeling of immersion of user.
In another embodiment of the invention, as shown in Fig. 2, described determine current ball-handling sportsman according to pass instruction Pass animation, the ball speed after pass and the motion profile after pass, comprising:
Step S31: sportsman's attribute information of the current ball-handling sportsman is obtained;
Step S32: the pass animation of current ball-handling sportsman is determined according to the pass instruction;
Step S33: the speed of the ball after the pass is determined according to the ball speed before sportsman's attribute information and the pass;
Step S34: according to after the pass ball speed and the current position coordinates determine the movement rail after the pass Mark.
The present embodiment can not only determine the pass animation of current ball-handling sportsman according to the pass instruction, can also be according to described Ball speed before sportsman's attribute information and the pass determines the speed of the ball after the pass so that ball speed after the pass with it is described Sportsman's attribute information of ball-handling sportsman is associated.Sportsman's attribute information may include the physical strength value of sportsman, pass accuracy rate, group The personalizing parameters such as team's fitness, so that different competition effects is presented between each sportsman, to be more advantageous to user's hair Wave team's coordinated control ability.
For example, the ball-handling sportsman has preset physical strength value, lasting during running, physical strength value, which is in, to be continued Decline state;If it is in pass, physical strength value drops to certain state, then dynamics when passing will reduce, so as to cause institute Ball speed after stating pass is lower;Therefore the physical strength value in sportsman's attribute information will affect the speed of the ball after the pass.If described There is pass and loses then when it passes to another sportsman or preset direction in sportsman's pass accuracy rate with higher of controlling ball Predetermined probabilities accidentally are lower;Therefore the pass accuracy rate in sportsman's attribute information will affect the pass direction after the pass, And then influence the motion profile after the pass.
Further, the present invention also proposes a kind of embodiment for specifically determining the ball speed after the pass: the basis Ball speed before sportsman's attribute information and the pass determines the speed of the ball after the pass, comprising:
If the pass instruction is common pass instruction, the basic strength value of the common pass instruction is obtained, institute is obtained The added value range for stating the corresponding common pass instruction of sportsman's attribute information, obtains a random number from the added value range Value with the random number is added the basic strength value to obtain and touches ball force, according to the touching ball force and described Ball speed before pass calculates the speed of the ball after the pass;The added value range is more than or equal to-a and to be less than or equal to a, and a is pair Answer the preset value of sportsman's attribute information;
If the pass instruction obtains the basic strength value for storing power pass instruction, obtains institute to store power pass instruction The corresponding added value range for storing power pass instruction of sportsman's attribute information is stated, a random number is obtained from the added value range Value with the random number is added the basic strength value to obtain and touches ball force, according to the touching ball force and described Ball speed before pass calculates the speed of the ball after the pass;The added value range is more than or equal to -3a and to be less than or equal to 3a, and a is The preset value of corresponding sportsman's attribute information;
If the pass instruction is straight plug pass instruction, the basic strength value of the straight plug pass instruction is obtained, institute is obtained The added value range for stating the corresponding straight plug pass instruction of sportsman's attribute information, obtains a random number from the added value range Value with the random number is added the basic strength value to obtain and touches ball force, according to the touching ball force and described Ball speed before pass calculates the speed of the ball after the pass;The added value range is more than or equal to -2a and to be less than or equal to 2a, and a is The preset value of corresponding sportsman's attribute information.
The present embodiment can according to the common pass instruction, store power pass instruction and described in straight plug pass instruction determines respectively Ball force is touched, so that different pass instructions corresponds to the ball speed after different passes, has reached different pass effects Fruit;Moreover, the random number is also added into the touching ball force, so that the pass effect shows more multiplicity Property, the unicity of pass effect is avoided, and add uncertain factor bring anxiety effect in game.
In another embodiment of the present invention, the touch area includes the pass for being suspended in game key frame translucent Button.The translucent pass button had not only been convenient for user to input pass instruction, but also can take into account the display of key frame, avoid to Family sight causes to block.The pass button may include multiple and different pass button, for example, button of commonly passing, storage power pass Ball button and straight plug pass button, can also only include a pass button, pass through the different touch-controls acted on the pass button Instruction corresponds to different passes and instructs.
Further, the present invention also proposes following examples: it is described to obtain the touch action for being applied to touch area, it determines Pass instruction corresponding with the touch action, comprising:
Obtain to be applied on the pass button and click touch action, it is determining with described to click touch action corresponding general Logical pass instruction;Or
The long-pressing touch action being applied on the pass button is obtained, determines storage corresponding with the long-pressing touch action Power pass instruction;Or
The sliding touch movement being applied on the pass button is obtained, is determined corresponding with sliding touch movement straight Plug pass instruction.
The present embodiment can realize three kinds of more common pass modes by three kinds of simple touch actions, be conducive to user Improve service speed.Further, in this embodiment the pass button may also be configured to three-dimensional button, so that user passes through Apply different touch-control dynamics and reaches different control effects.For example, when user applies the long-pressing no more than default pressing dynamics Touch action then corresponds to storage power pass instruction;If the long-pressing touch-control that user is applied more than the default pressing dynamics is dynamic Make, then corresponds to using the passing for corresponding to maximum touching ball force in the storage power pass instruction.
In section Example of the invention, storage power pass instruct corresponding touching ball force can real-time display in trip In play picture, with the touching ball force for prompting user current.When user applies long-pressing touch action on the pass button, In preset period of time, the touching ball force can increase with the compressing time of the long-pressing touch action;The touching ball strength After value reaches maximum value, the touching ball force will be reset, and repeat the touching ball force again with the long-pressing touch-control The compressing time of movement and the process increased reach expected so that user selects suitable touching ball force according to game situation Pass effect.
Further, the acquisition is applied to the sliding touch movement on the pass button, determining to touch with the sliding The corresponding straight plug pass instruction of control movement, comprising:
Obtain the sliding touch movement being applied on the pass button;
Judge whether the last touch point of the sliding touch movement is located at except the pass button;
If so, determining straight plug pass instruction corresponding with sliding touch movement.
If the last touch point of the sliding touch movement is located within the pass button, it is difficult to determine the straight plug The direction of pass instruction, therefore the sliding touch is acted and fills in instruction of passing, but the sliding touch not as straight by the present embodiment Movement can correspond to other touch commands, such as trapping etc..
In another embodiment of the present invention, described according to pass instruction and the sphere current information, determination is worked as The motion profile after ball speed and pass after pass animation, the pass of preceding ball-handling sportsman, comprising:
Using the current position coordinates of the sphere as starting point, acting corresponding last touch point with the sliding touch is eventually Point determines pass direction;
The motion profile after the pass is determined according to the pass direction and the sphere current information.
The present embodiment can act the direction that corresponding last touch point determines pass according to the sliding touch, so that described Sphere is transmitted to selected other sportsmen by ball-handling sportsman, or passes to the predeterminated position on court, therefore the last touch point can be The court coordinate position except other sportsmen or the pass button except the pass button.The pass direction can be The vector of the last touch point is directed toward from the current position coordinates of the sphere;Therefore the motion profile can be with are as follows: from described The current position coordinates of sphere are moved along the direction that the vector is directed toward, and are become with acceleration of gravity and air drag Change.Ball speed after the pass is in combination with the ball speed and vector determination before the pass.It is intercepted in no other sportsmen In the case of, the motion profile is within a preset time by gradually close other sportsmen or court coordinate bit as passing target point It sets;Whether the sphere finally reaches the passing target point, and the pass accuracy rate that may also be combined with the ball-handling sportsman determines.
The present invention also proposes another embodiment: the touch area includes the virtual rocking bar being suspended on game key frame; It is described to obtain the touch action for being applied to touch area, determine pass instruction corresponding with the touch action, comprising:
The dragging touch action being applied on the virtual rocking bar is obtained, the touch-control being applied on the pass button is obtained Movement;
According to the touch action in the dragging touch action and the pass button, pass instruction is determined.
The present embodiment is in combination with the touch action in the dragging touch action and the pass button on the virtual rocking bar Determine that more pass modes, such as arc directly fill in pass, jump set etc..In the dragging touch action and the pass button The corresponding specific passing of touch action can be determined according to the direction of the virtual rocking bar;For example, by the virtual rocking bar to Upper dragging, while long-pressing touch action is applied to the pass button, then correspond to jump set;The virtual rocking bar is dragged to side It is dynamic, while touch action is clicked to pass button application, then correspond to side loop pass.
To simplify user's operation, the present invention also proposes following examples: the touch-control that the acquisition is applied to touch area is dynamic Make, determine pass instruction corresponding with the touch action, comprising:
The dragging touch action being applied on the virtual rocking bar is obtained, obtains and is applied to clicking on the pass button Touch action;
Touch action is clicked with described according to the dragging touch action, determines that loop pass instructs.
The present embodiment is reduced to the touch action on the pass button to click touch action, can reduce user misoperation Probability;Moreover, also can determine that the loop pass instructs corresponding arc in conjunction with the dragging touch action on the virtual rocking bar Spend direction.For example, the dragging touch action is dragging upwards, then the radian direction is upward;The dragging touch action To drag to the left, then the radian direction corresponds to the left etc..
The present invention also proposes a kind of virtual ball-transferring device, and described device includes:
Data obtaining module, for obtaining sphere current information, the sphere current information includes the current location of sphere Ball speed before coordinate and pass;
Touch command module, for obtaining the touch action for being applied to touch area, determination is corresponding with the touch action Pass instruction;
Pass module, for determining the biography of currently ball-handling sportsman according to pass instruction and the sphere current information Ball speed after ball animation, pass and the motion profile after pass.
The embodiment of the present invention also provides a kind of computer readable storage medium, is stored thereon with computer program, the program The step of virtual passing method described in above-mentioned any one is realized when being executed by processor.Wherein, the storage medium includes But it is not limited to any kind of disk (including floppy disk, hard disk, CD, CD-ROM and magneto-optic disk), ROM (Read-Only Memory, read-only memory), RAM (Random AcceSS Memory, immediately memory), EPROM (EraSable Programmable Read-Only Memory, Erarable Programmable Read only Memory), EEPROM (Electrically EraSable Programmable Read-Only Memory, Electrically Erasable Programmable Read-Only Memory), flash memory, magnetic card Or light card.It is, storage medium includes the form storage or transmission information by equipment (for example, computer) can read Any medium.It can be read-only memory, disk or CD etc..
The embodiment of the present invention also provides a kind of terminal, and the terminal includes:
One or more processors;
Storage device, for storing one or more programs,
When one or more of programs are executed by one or more of processors, so that one or more of processing Device realizes the step of virtual passing method described in above-mentioned any one.
As shown in figure 3, for ease of description, only parts related to embodiments of the present invention are shown, particular technique details It does not disclose, please refers to present invention method part.The terminal can be include mobile phone, tablet computer, PDA (Personal Digital Assistant, personal digital assistant), POS (Point of Sales, point-of-sale terminal), vehicle mounted electric Any terminal device such as brain, server, taking the terminal as an example:
Fig. 3 shows the block diagram of the part-structure of mobile phone relevant to terminal provided in an embodiment of the present invention.With reference to figure 3, mobile phone includes: radio frequency (Radio Frequency, RF) circuit 1510, memory 1520, input unit 1530, display unit 1540, sensor 1550, voicefrequency circuit 1560, Wireless Fidelity (wireless fidelity, Wi-Fi) module 1570, processor The components such as 1580 and power supply 1590.It will be understood by those skilled in the art that handset structure shown in Fig. 3 is not constituted pair The restriction of mobile phone may include perhaps combining certain components or different component cloth than illustrating more or fewer components It sets.
It is specifically introduced below with reference to each component parts of the Fig. 3 to mobile phone:
RF circuit 1510 can be used for receiving and sending messages or communication process in, signal sends and receivees, particularly, by base station After downlink information receives, handled to processor 1580;In addition, the data for designing uplink are sent to base station.In general, RF circuit 1510 include but is not limited to antenna, at least one amplifier, transceiver, coupler, low-noise amplifier (Low Noise Amplifier, LNA), duplexer etc..In addition, RF circuit 1510 can also be logical with network and other equipment by wireless communication Letter.Any communication standard or agreement, including but not limited to global system for mobile communications (Global can be used in above-mentioned wireless communication System of Mobile communication, GSM), general packet radio service (General Packet Radio Service, GPRS), CDMA (Code Division Multiple Access, CDMA), wideband code division multiple access (Wideband Code Division Multiple Access, WCDMA), long term evolution (Long Term Evolution, LTE), Email, short message service (Short Messaging Service, SMS) etc..
Memory 1520 can be used for storing software program and module, and processor 1580 is stored in memory by operation 1520 software program and module, thereby executing the various function application and data processing of mobile phone.Memory 1520 can be led It to include storing program area and storage data area, wherein storing program area can be needed for storage program area, at least one function Application program (such as game execution program etc.) etc.;Storage data area, which can be stored, uses created data (ratio according to mobile phone Such as game model and game data) etc..In addition, memory 1520 may include high-speed random access memory, can also wrap Include nonvolatile memory, a for example, at least disk memory, flush memory device or other volatile solid-state parts.
Input unit 1530 can be used for receiving the number or character information of input, and generate with the user setting of mobile phone with And the related key signals input of function control.Specifically, input unit 1530 may include touch panel 1531 and other inputs Equipment 1532.Touch panel 1531, also referred to as touch screen collect touch operation (such as the user of user on it or nearby Use the behaviour of any suitable object or attachment such as finger, stylus on touch panel 1531 or near touch panel 1531 Make), and corresponding attachment device is driven according to preset formula.Optionally, touch panel 1531 may include touch detection Two parts of device and touch controller.Wherein, the touch orientation of touch detecting apparatus detection user, and detect touch operation band The signal come, transmits a signal to touch controller;Touch controller receives touch information from touch detecting apparatus, and by it It is converted into contact coordinate, then gives processor 1580, and order that processor 1580 is sent can be received and executed.In addition, Touch panel 1531 can be realized using multiple types such as resistance-type, condenser type, infrared ray and surface acoustic waves.In addition to touch surface Plate 1531, input unit 1530 can also include other input equipments 1532.Specifically, other input equipments 1532 may include But in being not limited to physical keyboard, function key (such as volume control button, switch key etc.), trace ball, mouse, operating stick etc. It is one or more.
Display unit 1540 can be used for showing information input by user or be supplied to user information and mobile phone it is each Kind menu.Display unit 1540 may include display panel 1541, optionally, can use liquid crystal display (Liquid Crystal Display, LCD), the forms such as Organic Light Emitting Diode (Organic Light-Emitting Diode, OLED) To configure display panel 1541.Further, touch panel 1531 can cover display panel 1541, when touch panel 1531 detects After arriving touch operation on it or nearby, processor 1580 is sent to determine the type of touch event, is followed by subsequent processing device 1580 provide corresponding visual output according to the type of touch event on display panel 1541.Although in Fig. 3, touch panel 1531 and display panel 1541 are the input and input function for realizing mobile phone as two independent components, but in certain realities Apply in example, can be integrated by touch panel 1531 and display panel 1541 and that realizes mobile phone output and input function.
Mobile phone may also include at least one sensor 1550, such as optical sensor, motion sensor and other sensors. Specifically, optical sensor may include ambient light sensor and proximity sensor, wherein ambient light sensor can be according to ambient light Light and shade adjust the brightness of display panel 1541, proximity sensor can close display panel when mobile phone is moved in one's ear 1541 and/or backlight.As a kind of motion sensor, accelerometer sensor can detect in all directions (generally three axis) and add The size of speed can detect that size and the direction of gravity when static, can be used to identify application (such as the horizontal/vertical screen of mobile phone posture Switching, dependent game, magnetometer pose calibrating), Vibration identification correlation function (such as pedometer, tap) etc.;Also as mobile phone The other sensors such as configurable gyroscope, barometer, hygrometer, thermometer, infrared sensor, details are not described herein.
Voicefrequency circuit 1560, loudspeaker 1561, microphone 1562 can provide the audio interface between user and mobile phone.Audio Electric signal after the audio data received conversion can be transferred to loudspeaker 1561, be converted by loudspeaker 1561 by circuit 1560 For the output of vocal print signal;On the other hand, the vocal print signal of collection is converted to electric signal by microphone 1562, by voicefrequency circuit 1560 Audio data is converted to after reception, then by after the processing of audio data output processor 1580, through RF circuit 1510 to be sent to ratio Such as another mobile phone, or audio data is exported to memory 1520 to be further processed.
Wi-Fi belongs to short range wireless transmission technology, and mobile phone can help user's transceiver electronics by Wi-Fi module 1570 Mail, browsing webpage and access streaming video etc., it provides wireless broadband internet access for user.Although Fig. 3 is shown Wi-Fi module 1570, but it is understood that, and it is not belonging to must be configured into for mobile phone, it can according to need completely Do not change in the range of the essence of invention and omits.
Processor 1580 is the control centre of mobile phone, using the various pieces of various interfaces and connection whole mobile phone, By running or execute the software program and/or module that are stored in memory 1520, and calls and be stored in memory 1520 Interior data execute the various functions and processing data of mobile phone, to carry out integral monitoring to mobile phone.Optionally, processor 1580 may include one or more processing units;Preferably, processor 1580 can integrate application processor and modulation /demodulation processing Device, wherein the main processing operation system of application processor, user interface and application program etc., modem processor is mainly located Reason wireless communication.It is understood that above-mentioned modem processor can not also be integrated into processor 1580.
Mobile phone further includes the power supply 1590 (such as battery) powered to all parts, it is preferred that power supply can pass through power supply Management system and processor 1580 are logically contiguous, to realize management charging, electric discharge and power consumption pipe by power-supply management system The functions such as reason.
Although being not shown, mobile phone can also include camera, bluetooth module etc., and details are not described herein.
It should be understood that each functional unit in various embodiments of the present invention can be integrated in a processing module, It can be physically existed alone, can also be integrated in two or more units in a module with each unit.It is above-mentioned integrated Module both can take the form of hardware realization, can also be realized in the form of software function module.
The above is only some embodiments of the invention, it is noted that for the ordinary skill people of the art For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also answered It is considered as protection scope of the present invention.

Claims (10)

1. a kind of virtual passing method characterized by comprising
Sphere current information is obtained, the sphere current information includes the current position coordinates of sphere and the ball speed before pass;
The touch action for being applied to touch area is obtained, determines pass instruction corresponding with the touch action;
Ball according to pass instruction and the sphere current information, after determining the pass animation of current ball-handling sportsman, pass Motion profile after speed and pass.
2. the method according to claim 1, wherein described determine current ball-handling sportsman according to pass instruction Pass animation, the ball speed after pass and the motion profile after pass, comprising:
Obtain sportsman's attribute information of the current ball-handling sportsman;
The pass animation of current ball-handling sportsman is determined according to the pass instruction;
The speed of the ball after the pass is determined according to the ball speed before sportsman's attribute information and the pass;
According to after the pass ball speed and the current position coordinates determine the motion profile after the pass.
3. according to the method described in claim 2, it is characterized in that, it is described according to sportsman's attribute information and the pass before Ball speed determine the ball after the pass speed, comprising:
If the pass instruction is common pass instruction, the basic strength value of the common pass instruction is obtained, the ball is obtained The added value range of the corresponding common pass instruction of member's attribute information, obtains a random number from the added value range, The basic strength value is added to obtain touching ball force with the random number, according to the touching ball force and the pass Preceding ball speed calculates the speed of the ball after the pass;The added value range is more than or equal to-a and to be less than or equal to a, and a is corresponding institute State the preset value of sportsman's attribute information;
If the pass instruction obtains the basic strength value for storing power pass instruction, obtains the ball to store power pass instruction The corresponding added value range for storing power pass instruction of member's attribute information, obtains a random number from the added value range, The basic strength value is added to obtain touching ball force with the random number, according to the touching ball force and the pass Preceding ball speed calculates the speed of the ball after the pass;The added value range is more than or equal to -3a and to be less than or equal to 3a, and a is to correspond to The preset value of sportsman's attribute information;
If the pass instruction is straight plug pass instruction, the basic strength value of the straight plug pass instruction is obtained, the ball is obtained The added value range of the corresponding straight plug pass instruction of member's attribute information, obtains a random number from the added value range, The basic strength value is added to obtain touching ball force with the random number, according to the touching ball force and the pass Preceding ball speed calculates the speed of the ball after the pass;The added value range is more than or equal to -2a and to be less than or equal to 2a, and a is to correspond to The preset value of sportsman's attribute information.
4. the method according to claim 1, wherein the touch area includes being suspended in game key frame upper half Transparent pass button;It is described to obtain the touch action for being applied to touch area, determine pass corresponding with the touch action Instruction, comprising:
It obtains to be applied on the pass button and clicks touch action, it is determining to click the corresponding common biography of touch action with described Ball instruction;Or
The long-pressing touch action being applied on the pass button is obtained, determines that storage power corresponding with the long-pressing touch action passes Ball instruction;Or
The sliding touch movement being applied on the pass button is obtained, determines that straight plug corresponding with sliding touch movement passes Ball instruction.
5. according to the method described in claim 4, it is characterized in that, the acquisition is applied to the sliding touching on the pass button Control movement determines straight plug pass instruction corresponding with sliding touch movement, comprising:
Acquisition is applied to sliding touch on the pass button and acts;
Judge whether the last touch point of the sliding touch movement is located at except the pass button;
If so, determining straight plug pass instruction corresponding with sliding touch movement.
6. according to the method described in claim 5, it is characterized in that, described currently believe according to pass instruction and the sphere Breath, the motion profile after ball speed and pass after determining pass animation, the pass of current ball-handling sportsman, comprising:
Using the current position coordinates of the sphere as starting point, it is true as terminal that corresponding last touch point is acted using the sliding touch Surely it passes direction;
The motion profile after the pass is determined according to the pass direction and the sphere current information.
7. according to the method described in claim 4, it is characterized in that, the touch area includes being suspended on game key frame Virtual rocking bar;It is described to obtain the touch action for being applied to touch area, determine pass instruction corresponding with the touch action, packet It includes:
The dragging touch action being applied on the virtual rocking bar is obtained, it is dynamic to obtain the touch-control being applied on the pass button Make;
According to the touch action in the dragging touch action and the pass button, pass instruction is determined.
8. the method according to the description of claim 7 is characterized in that described obtain the touch action for being applied to touch area, really Fixed pass instruction corresponding with the touch action, comprising:
The dragging touch action being applied on the virtual rocking bar is obtained, obtains to be applied on the pass button and clicks touch-control Movement;
Touch action is clicked with described according to the dragging touch action, determines that loop pass instructs.
9. a kind of computer readable storage medium, is stored thereon with computer program, which is characterized in that the program is held by processor The step of virtual passing method as claimed in any of claims 1 to 8 in one of claims is realized when row.
10. a kind of terminal, which is characterized in that the terminal includes:
One or more processors;
Storage device, for storing one or more programs,
When one or more of programs are executed by one or more of processors, so that one or more of processors are real Now the step of virtual passing method as claimed in any of claims 1 to 8 in one of claims.
CN201810982824.1A 2018-08-27 2018-08-27 Virtual pass method, computer storage medium and terminal Active CN109173249B (en)

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