CN109145733A - A kind of artificial intelligence explanation method and system of Basketball Match - Google Patents

A kind of artificial intelligence explanation method and system of Basketball Match Download PDF

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CN109145733A
CN109145733A CN201810782424.6A CN201810782424A CN109145733A CN 109145733 A CN109145733 A CN 109145733A CN 201810782424 A CN201810782424 A CN 201810782424A CN 109145733 A CN109145733 A CN 109145733A
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basketball
identification
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sportsman
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张存义
房鹏展
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Focus Technology Co Ltd
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Focus Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/20Movements or behaviour, e.g. gesture recognition
    • G06V40/23Recognition of whole body movements, e.g. for sport training
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • G06V40/174Facial expression recognition
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/20Movements or behaviour, e.g. gesture recognition
    • G06V40/28Recognition of hand or arm movements, e.g. recognition of deaf sign language
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L13/00Speech synthesis; Text to speech systems
    • G10L13/02Methods for producing synthetic speech; Speech synthesisers
    • G10L13/04Details of speech synthesis systems, e.g. synthesiser structure or memory management

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  • Computer Vision & Pattern Recognition (AREA)
  • Psychiatry (AREA)
  • Social Psychology (AREA)
  • Acoustics & Sound (AREA)
  • Audiology, Speech & Language Pathology (AREA)
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  • Oral & Maxillofacial Surgery (AREA)
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Abstract

The invention discloses a kind of artificial intelligence of Basketball Match to explain method and system, which is characterized in that including step 1: pre-processing to the data in database, obtain the basic data of the game contents such as sportsman, referee, basketball movement track;Step 2: each sportsman in court and referee are locked, and carry out authentication;Step 3: identification attacker's player motion carries out action recognition to holding people and holding side sportsman;Step 4: identification defender's player motion carries out action recognition to defender sportsman;Step 5: identification basketball movement track identifies basketball and is locked, tracks basketball movement track;Step 6: identification referee's whistle and gesture;Step 7: real-time text and speech synthesis explanation.This method and system are capable of explanation task of the completion to Basketball Match of real-time intelligent, either popular common people's sport or the athletics sports of profession, can carry out the commentary of profession, greatly promote the entertainment of sports for the entire people.

Description

A kind of artificial intelligence explanation method and system of Basketball Match
Technical field
The present invention relates to competitive sports explain field, more particularly to a kind of Basketball Match artificial intelligence explain method and System.
Background technique
With the development of artificial intelligence technology, from image recognition, Face datection to action recognition, behavioral value is all gradually Sound technological frame is set up, it is also increasingly mature that text explains technology.One excellent Basketball Match, centainly be unable to do without excellent Basketball explanation.Basketball explanation needs the basketball knowledge of profession, accurately analyzes court situation, the original explanation of humour. Current sporting world, outstanding basketball narrator are even also more rare than outstanding basket baller.
Basketball explanation of today only can just be equipped with special in the match of the international styles such as the professional tournaments such as NBA or the Olympic Games Basketball explanation, but for the sport for all recreation closer to the common people, absolutely not explaining can be sayed.As in school into The match that the public good match of capable match, community organization and intra-company carry out, if can increase this intelligence explains basketball If tournament system, it will increase more enjoyment.
Summary of the invention
The technical problem to be solved by the present invention is to overcome the deficiencies of the prior art and provide a kind of artificial intelligence of Basketball Match Method and system can be explained.
In order to solve the above technical problems, the artificial intelligence that the present invention provides a kind of Basketball Match explains method, feature exists In including the following steps:
Step 1: pre-processing the data in database, obtains the match such as sportsman, referee, basketball movement track The basic data of content;
Step 2: each sportsman in court and referee are locked, and carry out authentication;
Step 3: identification attacker's player motion carries out action recognition to holding people and holding side sportsman;
Step 4: identification defender's player motion carries out action recognition to defender sportsman;
Step 5: identification basketball movement track identifies basketball and is locked, tracks basketball movement track;
Step 6: identification referee's whistle and gesture;
Step 7: real-time text and speech synthesis explanation, to recognition results all in above-mentioned steps, pair that will be acted It is that one section of commentary is used for text solution in conjunction with corpus Data Synthesis as accordingly being recalled from database respectively with action behavior It says, speech synthesis is carried out to commentary and carries out phonetic explaining.
In the step 1, sportsman's basic data includes that the basis such as uniform number, attack movement and defensive action is dynamic Make data;Referee's basic data includes the basic datas such as referee's number, referee's whistle, signals by the referee;It is described Basketball movement track basic information includes the data such as basketball goal, out-of-bounds, sportsman's pass track.
In the step 2, the locking refers to the basic data in combined data library, is known by recognition of face and number Not, both sides sportsman on court and referee are locked, then carries out authentication.
In the step 3, described couple of holding people and holding side sportsman progress action recognition include: to holding sportsman Movement carry out identification and to holding sportsman teammate movement identify;The movement of the holding sportsman includes fortune Ball, pass, it is remarkable, lay up, the movement such as dunk shot and shooting;The movement of the holding side sportsman includes no ball positioning, keeps off and tear open, is quasi- The standby movement such as receive, rob backboard.
In the step 4, the movement identified to defender sportsman includes: one-to-one single defence, sandwiches and hold Ball people, joint defence, tactics foul and the movement such as rob backboard.
It includes: shooting goal track, bullet that basketball, which may move the motion profile of appearance, in the step 5, on the court Basket and out track, out-of-bounds track, pass track, grabbed track, by nut cap track etc..
In the step 6, the referee's whistle and gesture refer to that referee judges court both sides movement and does Different whistles and corresponding gesture out, the court both sides movement include score a basket, score a basket and make foul, attack criminal Rule, foul defence, fault, technical offence and the movement such as fight.
In the step 7, using each transfer of basketball as node, the transfer of each basketball or do not shifted more than 5 seconds When, intelligent explanation is carried out to text and voice messaging.
The system that a kind of artificial intelligence explains basketball, which is characterized in that know including the data source modules that are sequentially connected, movement Other module, text explain module, voice synthetic module;
The data source modules, for recording face feature, number, judge's whistle, the judge's hand of all sportsmen and judge The data such as gesture, player motion, basketball movement track, corpus;
The action recognition module all objects and action behavior acted for identification;
The text explains module, is that action object will occur and move after having accurately identified above-mentioned all movements Make behavior accordingly to recall from basic database respectively, be a commentary in conjunction with corpus Data Synthesis, text explains module Above-mentioned a series of actions is synthesized into one section of commentary, text explains module using each transfer of basketball as node, and the time No more than 5 seconds, shoots, grabs, passing and all calculate a node;
The voice synthetic module is to explain above-mentioned text module integrated voice messaging to carry out speech synthesis and real-time It explains.Phonetic explaining is also the transfer of each basketball or basketball non-transfer time using the node of text explanation module as foundation When more than 5 seconds, speech synthesis is carried out to the information of current text explanation and is explained.
The movement identification module includes: true man's identification module, player motion identification module, referee's action recognition mould Block, basketball track identification module;The player motion identification module is connected with referee's action recognition module, and the true man know Other module is connected with player motion identification module, referee's action recognition module simultaneously, and the basketball track identification module is same When be connected with player motion identification module, referee's action recognition module;
True man's identification module is the module identified to participants all on court;Know including face Other module and number identification module;The face recognition module, to locking sportsman or referee's face feature identify, and Personage corresponding to data source modules compares, and judges the identity for locking people;The number identification module is by identifying ball The number at member or referee back, compares to personage corresponding in data source modules, judges the identity for locking people;Pass through knot Face recognition module and number identification module are closed, the identity of each participant in court is accurately identified;
The player motion identification module refers to the movement that identification sportsman is carrying out, such as dribble, remarkable, throwing Basket is grabbed, the movement such as nut cap;Player motion identification module specifically includes that attacker's action recognition module and defence member Action recognition module;Attacker's action recognition module is identified to the movement of holding one side sportsman of people;Attack ball Member's action recognition module include: again holding human action identification module, catch people teammate action recognition module, attacker hold ball it is dynamic Make identification module;The holding human action identification module refers to that the dribble to holding people, remarkable, shooting, service, attack are violated The movements such as rule are identified;Holding people teammate's action recognition module refers to being that the gear that holding people does is torn open, without ball to teammate Run, etc. movements identification;The attacker holds ball module, refers to when ball leaves holding people, and at this time upper one Bout holding side sportsman is striving for the ball backboard, is holding ball, the identification of a series of actions such as detent;Defence member's action recognition mould Block is identified to the movement of the sportsman of holding people another party;Defence member's action recognition module includes: in defence bout again Defence member's action recognition module and defence member hold ball action recognition module;Defence member's action recognition in the defence bout Module is referred to one side sportsman of defence in the identification for participating in movement done in this time defence bout;The defence member holds ball Module refers to when ball leaves holding people, and the side of holding sportsman is not striving for the ball backboard, holding ball, blocks upper bout at this time The identification of a series of actions such as position;
Referee's action recognition module refers to a kind of judgement of the referee to match tendency and player motion, And corresponding actions instruction is made, referee's action recognition module includes: whistle again to be identified to this corresponding action command Identification module and signals by the referee identification module;The whistle identification module is different to corresponding penalty blowout is judged in match The identification of whistle blows the whistle provided including penaltys such as goal, technical offence and expulsions;The official's signal identification module, It is a kind of identification for ringing the gesture carried out after the whistle in match carries out to judge;When attacker's goal in match or prevent After keeping a series of movements generations for making match that can suspend progress such as sportsman's foul, referee can ring the whistle, and make simultaneously corresponding The gesture of penalty;
The basketball track identification module is the identification that the various different motion tracks of basketball carry out in comparison race into row, packet It includes and transmits track, goal track, out-of-bounds track etc. in side's player hand.
Advantageous effects of the invention: this method and system are capable of explanation of the completion to Basketball Match of real-time intelligent Task.Mainly according to basic information in database, to the whistle and hand of the movement of two side sportsman of attacking and defending and referee on court Gesture is identified, is explained in real time entire match.This method and system can real-time intelligent Basketball Match is explained, The athletics sports of either popular common people's sport or profession, can carry out the commentary of profession.It is greatly promoted complete The entertainment of people's sport.
Detailed description of the invention
Fig. 1 is that the artificial intelligence of Basketball Match in exemplary embodiment of the present invention explains the flow diagram of method;
Fig. 2 is the structural schematic diagram of the artificial intelligence interpretation system of Basketball Match in exemplary embodiment of the present invention.
Specific embodiment
The present invention is further illustrated with exemplary embodiment with reference to the accompanying drawing:
As shown in fig.1, the process of the embodiment of the present invention, specific steps are as follows:
Step 1.1: the data in database being pre-processed, the bases such as sportsman, referee, basketball movement track are obtained Data.Wherein, sportsman's basic data includes the basic action data such as uniform number, attack movement and defensive action;Referee's base Plinth data include the basic datas such as referee's number, referee's whistle, signals by the referee;Basketball movement track basic information includes The data such as basketball goal, out-of-bounds, sportsman's pass track.
Step 1.2: each sportsman in court and referee being locked, and carry out authentication.Locking refers in conjunction with number Both sides sportsman on court and referee are locked, then according to the basic data in library by recognition of face and Number Reorganization Authentication is carried out, when Basketball Match carries out, sportsman and judge accurately know in real time all in the complicated movement of high speed Other court everyone, its location identity is confirmed.
Step 1.3: identification attacker's player motion carries out action recognition to holding people and holding side sportsman.Including Carrying out action recognition to holding people and holding side sportsman includes: to identify to the movement of holding sportsman and transport to holding The movement of teammate is mobilized to identify;The movement of holding sportsman include dribble, pass, it is remarkable, lay up, dunk shot and shooting etc. Movement;The movement of holding side sportsman includes no ball positioning, keeps off and tear open, prepare the movement such as receive, rob backboard.
Step 1.4: identification defender's player motion carries out action recognition to defender sportsman.Defender is moved The movement that is identified of member includes: one-to-one single defence, sandwiches holding people, joint defence, tactics foul and the movement such as rob backboard.
Step 1.5: identification basketball movement track.Basketball is identified and is locked, basketball movement track is tracked.On court Basketball may move appearance motion profile include: shooting goal track, bullet basket and out track, out-of-bounds track, pass track, quilt Grab track, by nut cap track etc..
Step 1.6: identification referee's whistle and gesture.Referee's whistle and gesture refer to that referee acts court both sides Judged and the different whistles made and corresponding gesture, court both sides movement include score a basket, score a basket and make foul, Charging, foul defence, fault, technical offence and the movement such as fight.
Step 1.7: real-time text and speech synthesis explanation.To recognition results all in above-mentioned steps, by what is acted Object and action behavior are accordingly recalled from database respectively, are that one section of commentary is used for text solution in conjunction with corpus Data Synthesis It says, speech synthesis is carried out to commentary and carries out phonetic explaining.
As shown in fig.2, the system structure of the embodiment of the present invention, comprising: the data source modules 1 that are sequentially connected, movement are known Other module, text explain module 6, voice synthetic module 7.
Data source modules 1, for record the face feature of all sportsmen and judge, number, judge's whistle, official's signal, The data such as player motion, basketball movement track.
Movement identification module include: true man's identification module, player motion identification module, referee's action recognition module, Basketball track identification module;The player motion identification module is connected with referee's action recognition module, true man's identification Module is connected with player motion identification module, referee's action recognition module simultaneously, and the basketball track identification module is simultaneously It is connected with player motion identification module, referee's action recognition module;
True man's identification module 2 is the module identified to participants all on court.It include: recognition of face Module 2.1 and number identification module 2.2.Face recognition module 2.1, by sportsman and referee's face feature, and and data Library data are compared, and carry out authentication to identification object.Number identification module 2.2, by comparing court all personnel number Code and Database Number information, judge personnel identity information on field.
Player motion identification module 3 refers to the movement that identification sportsman is carrying out, for example dribble, is remarkable, shooting, It grabs, the movement such as nut cap.It include: attacker's action recognition module 3.1 and defence member's action recognition module 3.2.Attack ball Member's action recognition module 3.1 is identified to the movement of holding one side sportsman of people.Attacker's action recognition module 3.1 is again It include: that holding human action identification module 3.1.1, holding people teammate action recognition module 3.1.2, attacker hold ball action recognition Module 3.1.3.Catch human action identification module 3.1.1, refers to that the dribble to holding people, remarkable, shooting, service, attack are violated The movements such as rule are identified.Catch people teammate action recognition module 3.1.2, refer to be to teammate the gear that does of holding people tear open, nothing Ball runs, etc. movements identification.Attacker holds ball action recognition module 3.1.3, refers to when ball leaves holding people It waits, upper bout holding side sportsman is in the identification for striving for the ball a series of actions such as backboard, action recognition of holding ball, detent at this time.Defence Sportsman's action recognition module 3.2 is identified to the movement of the sportsman of holding people another party.Defence member's action recognition module 3.2 include: again in defence bout defence member's action recognition module 3.2.1 and defence member hold ball action recognition module 3.2.2. Defence member action recognition module 3.2.1 in bout is defended, is referred to one side sportsman of defence in participating in this time defence bout Do the identification acted.Defence member holds ball action recognition module 3.2.2, refers to when ball leaves holding people, this When on bout the side of holding sportsman is not striving for the ball backboard, is holding ball, the identification of a series of actions such as detent.
Referee's action recognition module 4 refers to a kind of judgement of the referee to match tendency and player motion, and does Corresponding actions instruct out, identify to this corresponding action command.It include: whistle identification module 4.1 and gesture identification mould Block 4.2.Whistle identification module 4.1 is the identification to judging corresponding penalty in match and blowing out different whistles, including scores, technology The penaltys such as foul and expulsion blow the whistle provided.Gesture recognition module 4.2 is to ring institute after the whistle in match carries out to judge A kind of identification of the gesture of progress.Make match can be temporary when attacker's goal or defence member's foul etc. are a series of in match After stopping the movement carried out generation, referee can ring the whistle, and make the gesture of corresponding penalty simultaneously.
Basketball track identification module 5 is the identification that the various different motion tracks of basketball carry out in comparison race into row, including Track, goal track, out-of-bounds track etc. are transmitted in side's player hand.
Text explains module 6, is that action object and action row will occur after having accurately identified above-mentioned all movements Accordingly to be recalled from database respectively, and synthesized.Example: after Bryant sounds out step, a step is transported, turns over fade-away jumpshot.It needs Generating object main body is identified, authenticating identity is " Bryant ", the action behavior of generation carried out being identified as act of shooting, Specific act of shooting belongs to fade-away jumpshot, and the movement for souning out step has been done before act of shooting, is that one step ball of fortune turns with that Body movement, movement then is exactly to shoot.Text explains module using the transfer of each basketball as node, and the time is no more than 5 seconds, throws Basket is grabbed, passes and all calculate a node.
Voice synthetic module 7 is to explain module integrated voice messaging to above-mentioned text to be explained in real time.Each basketball A node of transfer is completed, or was not shifted more than 5 seconds, automatically explains voice messaging.
Present invention is mainly used for the artificial intelligence for providing a kind of Basketball Match to explain method and system, this method and system energy Explanation task of the completion to Basketball Match for reaching real-time intelligent, mainly according to basic information in database, to attacking and defending two on court The movement of square sportsman and the whistle of referee and gesture identify, are explained in real time entire match.This method and it is System can real-time intelligent Basketball Match is explained, either popular common people's sport or profession athletics sports, all It can be carried out the commentary of profession.Greatly promote the entertainment of sports for the entire people.
Above embodiments do not limit the present invention in any way, all to be made in a manner of equivalent transformation to above embodiments Other improvement and application, belong to protection scope of the present invention.

Claims (10)

1. a kind of artificial intelligence of Basketball Match explains method, which comprises the steps of:
Step 1: pre-processing the data in database, obtains the game contents such as sportsman, referee, basketball movement track Basic data;
Step 2: each sportsman in court and referee are locked, and carry out authentication;
Step 3: identification attacker's player motion carries out action recognition to holding people and holding side sportsman;
Step 4: identification defender's player motion carries out action recognition to defender sportsman;
Step 5: identification basketball movement track identifies basketball and is locked, tracks basketball movement track;
Step 6: identification referee's whistle and gesture;
Step 7: real-time text and speech synthesis explanation, to recognition results all in above-mentioned steps, by the object acted and Action behavior is accordingly recalled from database respectively, is that one section of commentary is used for text explanation in conjunction with corpus Data Synthesis, right Commentary carries out speech synthesis and carries out phonetic explaining.
2. a kind of artificial intelligence of Basketball Match as described in claim 1 explains method, it is characterised in that: the step 1 In, sportsman's basic data includes the basic action data such as uniform number, attack movement and defensive action;Referee's base Plinth data include the basic datas such as referee's number, referee's whistle, signals by the referee;Basketball movement track basic information Including data such as basketball goal, out-of-bounds, sportsman's pass tracks.
3. a kind of artificial intelligence of Basketball Match as claimed in claim 2 explains method, it is characterised in that: the step 2 In, the locking refers to the basic data in combined data library, by recognition of face and Number Reorganization, to both sides sportsman on court It is locked with referee, then carries out authentication.
4. a kind of artificial intelligence of Basketball Match as claimed in claim 3 explains method, it is characterised in that: the step 3 In, described pair holding people and holding side sportsman progress action recognition include: to catch sportsman movement identify and The movement of holding sportsman teammate is identified;The movement of the holding sportsman includes dribble, passes, is remarkable, lay up, detain The movement such as basket and shooting;The movement of the holding side sportsman includes no ball positioning, keeps off and tear open, prepare the movement such as receive, rob backboard.
5. a kind of artificial intelligence of Basketball Match as claimed in claim 4 explains method, it is characterised in that: the step 4 In, the movement identified to defender sportsman includes: one-to-one single defence, sandwiches holding people, joint defence, tactics foul And the movement such as rob backboard.
6. a kind of artificial intelligence of Basketball Match as claimed in claim 5 explains method, it is characterised in that: the step 5 In, it includes: shooting goal track, bullet basket and track, out-of-bounds rail out that basketball, which may move the motion profile of appearance, on the court Mark, is grabbed track, by nut cap track etc. at pass track.
7. a kind of artificial intelligence of Basketball Match as claimed in claim 6 explains method, it is characterised in that: the step 6 In, the referee's whistle and gesture refer to different whistles that referee judges court both sides movement and makes and corresponding Gesture, the court both sides movement include score a basket, score a basket and make foul, charging, foul defence, fault, skill Art is broken the rules and fights etc. movement.
8. a kind of artificial intelligence of Basketball Match as claimed in claim 7 explains method, it is characterised in that: the step 7 In, using each transfer of basketball as node, text and voice are believed in the transfer of each basketball or when not shifting more than 5 seconds Breath carries out intelligent explanation.
9. a kind of artificial intelligence interpretation system of the Basketball Match of the operation of one of -8 the methods according to claim 1, feature It is, data source modules, action recognition module, text including being sequentially connected explain module, voice synthetic module;
The data source modules, for recording the face feature, number, judge whistle, official's signal, fortune of all sportsmen and judge The data such as mobilization movement, basketball movement track, corpus;
The action recognition module all objects and action behavior acted for identification;
The text explains module, is that action object and action row will occur after having accurately identified above-mentioned all movements It is a commentary in conjunction with corpus Data Synthesis, text explains module will be upper accordingly to be recalled from basic database respectively It states a series of actions and synthesizes one section of commentary, text explains module using each transfer of basketball as node, and the time does not surpass 5 seconds are spent, shoots, grab, passing etc. and all calculating a node;
The voice synthetic module is to explain above-mentioned text module integrated voice messaging to carry out speech synthesis and solve in real time It says.Phonetic explaining is also using the node of text explanation module as foundation, and the transfer of each basketball or basketball non-transfer time are super When spending 5 seconds, speech synthesis is carried out to the information of current text explanation and is explained.
10. a kind of artificial intelligence interpretation system of Basketball Match as claimed in claim 9, which is characterized in that the movement is known Other module includes: true man's identification module, player motion identification module, referee's action recognition module, basketball track identification mould Block;The player motion identification module is connected with referee's action recognition module, true man's identification module simultaneously with movement Member's action recognition module, referee's action recognition module are connected, and the basketball track identification module is known with player motion simultaneously Other module, referee's action recognition module are connected;
True man's identification module is the module identified to participants all on court;Including recognition of face mould Block and number identification module;The face recognition module, to locking sportsman or referee's face feature identify, and with number It is compared according to personage corresponding in source module, judges the identity for locking people;The number identification module, be by identification sportsman or The number at person referee back is compared to personage corresponding in data source modules, judges the identity for locking people;By combining people Face identification module and number identification module accurately identify the identity of each participant in court;
The player motion identification module refers to the movement that identification sportsman is carrying out, for example dribbles, is remarkable, shoot, rob The movement such as disconnected, nut cap;Player motion identification module, which specifically includes that attacker's action recognition module and defence member act, to be known Other module;Attacker's action recognition module is identified to the movement of holding one side sportsman of people;Attacker's movement Identification module includes: that holding human action identification module, holding people teammate action recognition module, attacker hold ball action recognition again Module;The holding human action identification module refers to that the dribble to holding people, remarkable, shooting, service, charging etc. are dynamic It is identified;Holding people teammate's action recognition module, refer to be to teammate catch the gear that does of people tear open, off-the-ball running, The identification of equal movements;The attacker holds ball module, refers to that upper bout is held at this time to when ball leaves holding people Ball side sportsman is striving for the ball backboard, is holding ball, the identification of a series of actions such as detent;Defence member's action recognition module, is pair The movement of the sportsman of holding people another party identifies;Defence member's action recognition module includes: to defend ball in defence bout again Member's action recognition module and defence member hold ball action recognition module;Defence member's action recognition module in the defence bout, It refers to one side sportsman of defence in the identification for participating in movement done in this time defence bout;The defence member holds ball module, It refers to when ball leaves holding people, the side of holding sportsman is not striving for the ball backboard, holding ball, detent etc. one upper bout at this time The identification of action;
Referee's action recognition module refers to a kind of judgement of the referee to match tendency and player motion, and does Corresponding actions instruct out, identify to this corresponding action command, and referee's action recognition module includes: whistle identification again Module and signals by the referee identification module;The whistle identification module is to blow out different whistles to judging corresponding penalty in match Identification, blow the whistle provided including penaltys such as goal, technical offence and expulsions;The official's signal identification module, is pair Judge rings a kind of identification of the gesture carried out after the whistle in match carries out;When attacker scores or defend ball in match After a series of movements for making match that can suspend progress such as member's foul occur, referee can ring the whistle, and make corresponding penalty simultaneously Gesture;
The basketball track identification module is in comparison race into row, and the identification that the various different motion tracks of basketball carry out is included in Track, goal track, out-of-bounds track etc. are transmitted in one side's player hand.
CN201810782424.6A 2018-07-17 2018-07-17 A kind of artificial intelligence explanation method and system of Basketball Match Pending CN109145733A (en)

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CN111228777A (en) * 2020-02-27 2020-06-05 东北石油大学 Intelligent basketball referee processing method and device
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CN112040272A (en) * 2020-09-08 2020-12-04 海信电子科技(武汉)有限公司 Intelligent explanation method for sports events, server and display equipment
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CN113111683A (en) * 2020-01-10 2021-07-13 孟宪庆 Serve violation posture recognition platform and method
CN113111683B (en) * 2020-01-10 2022-08-05 南京运亨通信息科技有限公司 Serve violation posture recognition platform and method
CN111290724B (en) * 2020-02-07 2021-07-30 腾讯科技(深圳)有限公司 Online virtual comment method, device and medium
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CN113209640A (en) * 2021-07-09 2021-08-06 腾讯科技(深圳)有限公司 Comment generation method, device, equipment and computer-readable storage medium
CN113209640B (en) * 2021-07-09 2021-09-24 腾讯科技(深圳)有限公司 Comment generation method, device, equipment and computer-readable storage medium
CN115463402A (en) * 2022-07-15 2022-12-13 合肥工业大学 Intelligent sports event information management system based on big data
EP4325443A1 (en) * 2022-08-19 2024-02-21 Sony Europe B.V. Data processing apparatus and method

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