CN109145733A - A kind of artificial intelligence explanation method and system of Basketball Match - Google Patents
A kind of artificial intelligence explanation method and system of Basketball Match Download PDFInfo
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- CN109145733A CN109145733A CN201810782424.6A CN201810782424A CN109145733A CN 109145733 A CN109145733 A CN 109145733A CN 201810782424 A CN201810782424 A CN 201810782424A CN 109145733 A CN109145733 A CN 109145733A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/20—Movements or behaviour, e.g. gesture recognition
- G06V40/23—Recognition of whole body movements, e.g. for sport training
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- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/20—Movements or behaviour, e.g. gesture recognition
- G06V40/28—Recognition of hand or arm movements, e.g. recognition of deaf sign language
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L13/00—Speech synthesis; Text to speech systems
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Abstract
The invention discloses a kind of artificial intelligence of Basketball Match to explain method and system, which is characterized in that including step 1: pre-processing to the data in database, obtain the basic data of the game contents such as sportsman, referee, basketball movement track;Step 2: each sportsman in court and referee are locked, and carry out authentication;Step 3: identification attacker's player motion carries out action recognition to holding people and holding side sportsman;Step 4: identification defender's player motion carries out action recognition to defender sportsman;Step 5: identification basketball movement track identifies basketball and is locked, tracks basketball movement track;Step 6: identification referee's whistle and gesture;Step 7: real-time text and speech synthesis explanation.This method and system are capable of explanation task of the completion to Basketball Match of real-time intelligent, either popular common people's sport or the athletics sports of profession, can carry out the commentary of profession, greatly promote the entertainment of sports for the entire people.
Description
Technical field
The present invention relates to competitive sports explain field, more particularly to a kind of Basketball Match artificial intelligence explain method and
System.
Background technique
With the development of artificial intelligence technology, from image recognition, Face datection to action recognition, behavioral value is all gradually
Sound technological frame is set up, it is also increasingly mature that text explains technology.One excellent Basketball Match, centainly be unable to do without excellent
Basketball explanation.Basketball explanation needs the basketball knowledge of profession, accurately analyzes court situation, the original explanation of humour.
Current sporting world, outstanding basketball narrator are even also more rare than outstanding basket baller.
Basketball explanation of today only can just be equipped with special in the match of the international styles such as the professional tournaments such as NBA or the Olympic Games
Basketball explanation, but for the sport for all recreation closer to the common people, absolutely not explaining can be sayed.As in school into
The match that the public good match of capable match, community organization and intra-company carry out, if can increase this intelligence explains basketball
If tournament system, it will increase more enjoyment.
Summary of the invention
The technical problem to be solved by the present invention is to overcome the deficiencies of the prior art and provide a kind of artificial intelligence of Basketball Match
Method and system can be explained.
In order to solve the above technical problems, the artificial intelligence that the present invention provides a kind of Basketball Match explains method, feature exists
In including the following steps:
Step 1: pre-processing the data in database, obtains the match such as sportsman, referee, basketball movement track
The basic data of content;
Step 2: each sportsman in court and referee are locked, and carry out authentication;
Step 3: identification attacker's player motion carries out action recognition to holding people and holding side sportsman;
Step 4: identification defender's player motion carries out action recognition to defender sportsman;
Step 5: identification basketball movement track identifies basketball and is locked, tracks basketball movement track;
Step 6: identification referee's whistle and gesture;
Step 7: real-time text and speech synthesis explanation, to recognition results all in above-mentioned steps, pair that will be acted
It is that one section of commentary is used for text solution in conjunction with corpus Data Synthesis as accordingly being recalled from database respectively with action behavior
It says, speech synthesis is carried out to commentary and carries out phonetic explaining.
In the step 1, sportsman's basic data includes that the basis such as uniform number, attack movement and defensive action is dynamic
Make data;Referee's basic data includes the basic datas such as referee's number, referee's whistle, signals by the referee;It is described
Basketball movement track basic information includes the data such as basketball goal, out-of-bounds, sportsman's pass track.
In the step 2, the locking refers to the basic data in combined data library, is known by recognition of face and number
Not, both sides sportsman on court and referee are locked, then carries out authentication.
In the step 3, described couple of holding people and holding side sportsman progress action recognition include: to holding sportsman
Movement carry out identification and to holding sportsman teammate movement identify;The movement of the holding sportsman includes fortune
Ball, pass, it is remarkable, lay up, the movement such as dunk shot and shooting;The movement of the holding side sportsman includes no ball positioning, keeps off and tear open, is quasi-
The standby movement such as receive, rob backboard.
In the step 4, the movement identified to defender sportsman includes: one-to-one single defence, sandwiches and hold
Ball people, joint defence, tactics foul and the movement such as rob backboard.
It includes: shooting goal track, bullet that basketball, which may move the motion profile of appearance, in the step 5, on the court
Basket and out track, out-of-bounds track, pass track, grabbed track, by nut cap track etc..
In the step 6, the referee's whistle and gesture refer to that referee judges court both sides movement and does
Different whistles and corresponding gesture out, the court both sides movement include score a basket, score a basket and make foul, attack criminal
Rule, foul defence, fault, technical offence and the movement such as fight.
In the step 7, using each transfer of basketball as node, the transfer of each basketball or do not shifted more than 5 seconds
When, intelligent explanation is carried out to text and voice messaging.
The system that a kind of artificial intelligence explains basketball, which is characterized in that know including the data source modules that are sequentially connected, movement
Other module, text explain module, voice synthetic module;
The data source modules, for recording face feature, number, judge's whistle, the judge's hand of all sportsmen and judge
The data such as gesture, player motion, basketball movement track, corpus;
The action recognition module all objects and action behavior acted for identification;
The text explains module, is that action object will occur and move after having accurately identified above-mentioned all movements
Make behavior accordingly to recall from basic database respectively, be a commentary in conjunction with corpus Data Synthesis, text explains module
Above-mentioned a series of actions is synthesized into one section of commentary, text explains module using each transfer of basketball as node, and the time
No more than 5 seconds, shoots, grabs, passing and all calculate a node;
The voice synthetic module is to explain above-mentioned text module integrated voice messaging to carry out speech synthesis and real-time
It explains.Phonetic explaining is also the transfer of each basketball or basketball non-transfer time using the node of text explanation module as foundation
When more than 5 seconds, speech synthesis is carried out to the information of current text explanation and is explained.
The movement identification module includes: true man's identification module, player motion identification module, referee's action recognition mould
Block, basketball track identification module;The player motion identification module is connected with referee's action recognition module, and the true man know
Other module is connected with player motion identification module, referee's action recognition module simultaneously, and the basketball track identification module is same
When be connected with player motion identification module, referee's action recognition module;
True man's identification module is the module identified to participants all on court;Know including face
Other module and number identification module;The face recognition module, to locking sportsman or referee's face feature identify, and
Personage corresponding to data source modules compares, and judges the identity for locking people;The number identification module is by identifying ball
The number at member or referee back, compares to personage corresponding in data source modules, judges the identity for locking people;Pass through knot
Face recognition module and number identification module are closed, the identity of each participant in court is accurately identified;
The player motion identification module refers to the movement that identification sportsman is carrying out, such as dribble, remarkable, throwing
Basket is grabbed, the movement such as nut cap;Player motion identification module specifically includes that attacker's action recognition module and defence member
Action recognition module;Attacker's action recognition module is identified to the movement of holding one side sportsman of people;Attack ball
Member's action recognition module include: again holding human action identification module, catch people teammate action recognition module, attacker hold ball it is dynamic
Make identification module;The holding human action identification module refers to that the dribble to holding people, remarkable, shooting, service, attack are violated
The movements such as rule are identified;Holding people teammate's action recognition module refers to being that the gear that holding people does is torn open, without ball to teammate
Run, etc. movements identification;The attacker holds ball module, refers to when ball leaves holding people, and at this time upper one
Bout holding side sportsman is striving for the ball backboard, is holding ball, the identification of a series of actions such as detent;Defence member's action recognition mould
Block is identified to the movement of the sportsman of holding people another party;Defence member's action recognition module includes: in defence bout again
Defence member's action recognition module and defence member hold ball action recognition module;Defence member's action recognition in the defence bout
Module is referred to one side sportsman of defence in the identification for participating in movement done in this time defence bout;The defence member holds ball
Module refers to when ball leaves holding people, and the side of holding sportsman is not striving for the ball backboard, holding ball, blocks upper bout at this time
The identification of a series of actions such as position;
Referee's action recognition module refers to a kind of judgement of the referee to match tendency and player motion,
And corresponding actions instruction is made, referee's action recognition module includes: whistle again to be identified to this corresponding action command
Identification module and signals by the referee identification module;The whistle identification module is different to corresponding penalty blowout is judged in match
The identification of whistle blows the whistle provided including penaltys such as goal, technical offence and expulsions;The official's signal identification module,
It is a kind of identification for ringing the gesture carried out after the whistle in match carries out to judge;When attacker's goal in match or prevent
After keeping a series of movements generations for making match that can suspend progress such as sportsman's foul, referee can ring the whistle, and make simultaneously corresponding
The gesture of penalty;
The basketball track identification module is the identification that the various different motion tracks of basketball carry out in comparison race into row, packet
It includes and transmits track, goal track, out-of-bounds track etc. in side's player hand.
Advantageous effects of the invention: this method and system are capable of explanation of the completion to Basketball Match of real-time intelligent
Task.Mainly according to basic information in database, to the whistle and hand of the movement of two side sportsman of attacking and defending and referee on court
Gesture is identified, is explained in real time entire match.This method and system can real-time intelligent Basketball Match is explained,
The athletics sports of either popular common people's sport or profession, can carry out the commentary of profession.It is greatly promoted complete
The entertainment of people's sport.
Detailed description of the invention
Fig. 1 is that the artificial intelligence of Basketball Match in exemplary embodiment of the present invention explains the flow diagram of method;
Fig. 2 is the structural schematic diagram of the artificial intelligence interpretation system of Basketball Match in exemplary embodiment of the present invention.
Specific embodiment
The present invention is further illustrated with exemplary embodiment with reference to the accompanying drawing:
As shown in fig.1, the process of the embodiment of the present invention, specific steps are as follows:
Step 1.1: the data in database being pre-processed, the bases such as sportsman, referee, basketball movement track are obtained
Data.Wherein, sportsman's basic data includes the basic action data such as uniform number, attack movement and defensive action;Referee's base
Plinth data include the basic datas such as referee's number, referee's whistle, signals by the referee;Basketball movement track basic information includes
The data such as basketball goal, out-of-bounds, sportsman's pass track.
Step 1.2: each sportsman in court and referee being locked, and carry out authentication.Locking refers in conjunction with number
Both sides sportsman on court and referee are locked, then according to the basic data in library by recognition of face and Number Reorganization
Authentication is carried out, when Basketball Match carries out, sportsman and judge accurately know in real time all in the complicated movement of high speed
Other court everyone, its location identity is confirmed.
Step 1.3: identification attacker's player motion carries out action recognition to holding people and holding side sportsman.Including
Carrying out action recognition to holding people and holding side sportsman includes: to identify to the movement of holding sportsman and transport to holding
The movement of teammate is mobilized to identify;The movement of holding sportsman include dribble, pass, it is remarkable, lay up, dunk shot and shooting etc.
Movement;The movement of holding side sportsman includes no ball positioning, keeps off and tear open, prepare the movement such as receive, rob backboard.
Step 1.4: identification defender's player motion carries out action recognition to defender sportsman.Defender is moved
The movement that is identified of member includes: one-to-one single defence, sandwiches holding people, joint defence, tactics foul and the movement such as rob backboard.
Step 1.5: identification basketball movement track.Basketball is identified and is locked, basketball movement track is tracked.On court
Basketball may move appearance motion profile include: shooting goal track, bullet basket and out track, out-of-bounds track, pass track, quilt
Grab track, by nut cap track etc..
Step 1.6: identification referee's whistle and gesture.Referee's whistle and gesture refer to that referee acts court both sides
Judged and the different whistles made and corresponding gesture, court both sides movement include score a basket, score a basket and make foul,
Charging, foul defence, fault, technical offence and the movement such as fight.
Step 1.7: real-time text and speech synthesis explanation.To recognition results all in above-mentioned steps, by what is acted
Object and action behavior are accordingly recalled from database respectively, are that one section of commentary is used for text solution in conjunction with corpus Data Synthesis
It says, speech synthesis is carried out to commentary and carries out phonetic explaining.
As shown in fig.2, the system structure of the embodiment of the present invention, comprising: the data source modules 1 that are sequentially connected, movement are known
Other module, text explain module 6, voice synthetic module 7.
Data source modules 1, for record the face feature of all sportsmen and judge, number, judge's whistle, official's signal,
The data such as player motion, basketball movement track.
Movement identification module include: true man's identification module, player motion identification module, referee's action recognition module,
Basketball track identification module;The player motion identification module is connected with referee's action recognition module, true man's identification
Module is connected with player motion identification module, referee's action recognition module simultaneously, and the basketball track identification module is simultaneously
It is connected with player motion identification module, referee's action recognition module;
True man's identification module 2 is the module identified to participants all on court.It include: recognition of face
Module 2.1 and number identification module 2.2.Face recognition module 2.1, by sportsman and referee's face feature, and and data
Library data are compared, and carry out authentication to identification object.Number identification module 2.2, by comparing court all personnel number
Code and Database Number information, judge personnel identity information on field.
Player motion identification module 3 refers to the movement that identification sportsman is carrying out, for example dribble, is remarkable, shooting,
It grabs, the movement such as nut cap.It include: attacker's action recognition module 3.1 and defence member's action recognition module 3.2.Attack ball
Member's action recognition module 3.1 is identified to the movement of holding one side sportsman of people.Attacker's action recognition module 3.1 is again
It include: that holding human action identification module 3.1.1, holding people teammate action recognition module 3.1.2, attacker hold ball action recognition
Module 3.1.3.Catch human action identification module 3.1.1, refers to that the dribble to holding people, remarkable, shooting, service, attack are violated
The movements such as rule are identified.Catch people teammate action recognition module 3.1.2, refer to be to teammate the gear that does of holding people tear open, nothing
Ball runs, etc. movements identification.Attacker holds ball action recognition module 3.1.3, refers to when ball leaves holding people
It waits, upper bout holding side sportsman is in the identification for striving for the ball a series of actions such as backboard, action recognition of holding ball, detent at this time.Defence
Sportsman's action recognition module 3.2 is identified to the movement of the sportsman of holding people another party.Defence member's action recognition module
3.2 include: again in defence bout defence member's action recognition module 3.2.1 and defence member hold ball action recognition module 3.2.2.
Defence member action recognition module 3.2.1 in bout is defended, is referred to one side sportsman of defence in participating in this time defence bout
Do the identification acted.Defence member holds ball action recognition module 3.2.2, refers to when ball leaves holding people, this
When on bout the side of holding sportsman is not striving for the ball backboard, is holding ball, the identification of a series of actions such as detent.
Referee's action recognition module 4 refers to a kind of judgement of the referee to match tendency and player motion, and does
Corresponding actions instruct out, identify to this corresponding action command.It include: whistle identification module 4.1 and gesture identification mould
Block 4.2.Whistle identification module 4.1 is the identification to judging corresponding penalty in match and blowing out different whistles, including scores, technology
The penaltys such as foul and expulsion blow the whistle provided.Gesture recognition module 4.2 is to ring institute after the whistle in match carries out to judge
A kind of identification of the gesture of progress.Make match can be temporary when attacker's goal or defence member's foul etc. are a series of in match
After stopping the movement carried out generation, referee can ring the whistle, and make the gesture of corresponding penalty simultaneously.
Basketball track identification module 5 is the identification that the various different motion tracks of basketball carry out in comparison race into row, including
Track, goal track, out-of-bounds track etc. are transmitted in side's player hand.
Text explains module 6, is that action object and action row will occur after having accurately identified above-mentioned all movements
Accordingly to be recalled from database respectively, and synthesized.Example: after Bryant sounds out step, a step is transported, turns over fade-away jumpshot.It needs
Generating object main body is identified, authenticating identity is " Bryant ", the action behavior of generation carried out being identified as act of shooting,
Specific act of shooting belongs to fade-away jumpshot, and the movement for souning out step has been done before act of shooting, is that one step ball of fortune turns with that
Body movement, movement then is exactly to shoot.Text explains module using the transfer of each basketball as node, and the time is no more than 5 seconds, throws
Basket is grabbed, passes and all calculate a node.
Voice synthetic module 7 is to explain module integrated voice messaging to above-mentioned text to be explained in real time.Each basketball
A node of transfer is completed, or was not shifted more than 5 seconds, automatically explains voice messaging.
Present invention is mainly used for the artificial intelligence for providing a kind of Basketball Match to explain method and system, this method and system energy
Explanation task of the completion to Basketball Match for reaching real-time intelligent, mainly according to basic information in database, to attacking and defending two on court
The movement of square sportsman and the whistle of referee and gesture identify, are explained in real time entire match.This method and it is
System can real-time intelligent Basketball Match is explained, either popular common people's sport or profession athletics sports, all
It can be carried out the commentary of profession.Greatly promote the entertainment of sports for the entire people.
Above embodiments do not limit the present invention in any way, all to be made in a manner of equivalent transformation to above embodiments
Other improvement and application, belong to protection scope of the present invention.
Claims (10)
1. a kind of artificial intelligence of Basketball Match explains method, which comprises the steps of:
Step 1: pre-processing the data in database, obtains the game contents such as sportsman, referee, basketball movement track
Basic data;
Step 2: each sportsman in court and referee are locked, and carry out authentication;
Step 3: identification attacker's player motion carries out action recognition to holding people and holding side sportsman;
Step 4: identification defender's player motion carries out action recognition to defender sportsman;
Step 5: identification basketball movement track identifies basketball and is locked, tracks basketball movement track;
Step 6: identification referee's whistle and gesture;
Step 7: real-time text and speech synthesis explanation, to recognition results all in above-mentioned steps, by the object acted and
Action behavior is accordingly recalled from database respectively, is that one section of commentary is used for text explanation in conjunction with corpus Data Synthesis, right
Commentary carries out speech synthesis and carries out phonetic explaining.
2. a kind of artificial intelligence of Basketball Match as described in claim 1 explains method, it is characterised in that: the step 1
In, sportsman's basic data includes the basic action data such as uniform number, attack movement and defensive action;Referee's base
Plinth data include the basic datas such as referee's number, referee's whistle, signals by the referee;Basketball movement track basic information
Including data such as basketball goal, out-of-bounds, sportsman's pass tracks.
3. a kind of artificial intelligence of Basketball Match as claimed in claim 2 explains method, it is characterised in that: the step 2
In, the locking refers to the basic data in combined data library, by recognition of face and Number Reorganization, to both sides sportsman on court
It is locked with referee, then carries out authentication.
4. a kind of artificial intelligence of Basketball Match as claimed in claim 3 explains method, it is characterised in that: the step 3
In, described pair holding people and holding side sportsman progress action recognition include: to catch sportsman movement identify and
The movement of holding sportsman teammate is identified;The movement of the holding sportsman includes dribble, passes, is remarkable, lay up, detain
The movement such as basket and shooting;The movement of the holding side sportsman includes no ball positioning, keeps off and tear open, prepare the movement such as receive, rob backboard.
5. a kind of artificial intelligence of Basketball Match as claimed in claim 4 explains method, it is characterised in that: the step 4
In, the movement identified to defender sportsman includes: one-to-one single defence, sandwiches holding people, joint defence, tactics foul
And the movement such as rob backboard.
6. a kind of artificial intelligence of Basketball Match as claimed in claim 5 explains method, it is characterised in that: the step 5
In, it includes: shooting goal track, bullet basket and track, out-of-bounds rail out that basketball, which may move the motion profile of appearance, on the court
Mark, is grabbed track, by nut cap track etc. at pass track.
7. a kind of artificial intelligence of Basketball Match as claimed in claim 6 explains method, it is characterised in that: the step 6
In, the referee's whistle and gesture refer to different whistles that referee judges court both sides movement and makes and corresponding
Gesture, the court both sides movement include score a basket, score a basket and make foul, charging, foul defence, fault, skill
Art is broken the rules and fights etc. movement.
8. a kind of artificial intelligence of Basketball Match as claimed in claim 7 explains method, it is characterised in that: the step 7
In, using each transfer of basketball as node, text and voice are believed in the transfer of each basketball or when not shifting more than 5 seconds
Breath carries out intelligent explanation.
9. a kind of artificial intelligence interpretation system of the Basketball Match of the operation of one of -8 the methods according to claim 1, feature
It is, data source modules, action recognition module, text including being sequentially connected explain module, voice synthetic module;
The data source modules, for recording the face feature, number, judge whistle, official's signal, fortune of all sportsmen and judge
The data such as mobilization movement, basketball movement track, corpus;
The action recognition module all objects and action behavior acted for identification;
The text explains module, is that action object and action row will occur after having accurately identified above-mentioned all movements
It is a commentary in conjunction with corpus Data Synthesis, text explains module will be upper accordingly to be recalled from basic database respectively
It states a series of actions and synthesizes one section of commentary, text explains module using each transfer of basketball as node, and the time does not surpass
5 seconds are spent, shoots, grab, passing etc. and all calculating a node;
The voice synthetic module is to explain above-mentioned text module integrated voice messaging to carry out speech synthesis and solve in real time
It says.Phonetic explaining is also using the node of text explanation module as foundation, and the transfer of each basketball or basketball non-transfer time are super
When spending 5 seconds, speech synthesis is carried out to the information of current text explanation and is explained.
10. a kind of artificial intelligence interpretation system of Basketball Match as claimed in claim 9, which is characterized in that the movement is known
Other module includes: true man's identification module, player motion identification module, referee's action recognition module, basketball track identification mould
Block;The player motion identification module is connected with referee's action recognition module, true man's identification module simultaneously with movement
Member's action recognition module, referee's action recognition module are connected, and the basketball track identification module is known with player motion simultaneously
Other module, referee's action recognition module are connected;
True man's identification module is the module identified to participants all on court;Including recognition of face mould
Block and number identification module;The face recognition module, to locking sportsman or referee's face feature identify, and with number
It is compared according to personage corresponding in source module, judges the identity for locking people;The number identification module, be by identification sportsman or
The number at person referee back is compared to personage corresponding in data source modules, judges the identity for locking people;By combining people
Face identification module and number identification module accurately identify the identity of each participant in court;
The player motion identification module refers to the movement that identification sportsman is carrying out, for example dribbles, is remarkable, shoot, rob
The movement such as disconnected, nut cap;Player motion identification module, which specifically includes that attacker's action recognition module and defence member act, to be known
Other module;Attacker's action recognition module is identified to the movement of holding one side sportsman of people;Attacker's movement
Identification module includes: that holding human action identification module, holding people teammate action recognition module, attacker hold ball action recognition again
Module;The holding human action identification module refers to that the dribble to holding people, remarkable, shooting, service, charging etc. are dynamic
It is identified;Holding people teammate's action recognition module, refer to be to teammate catch the gear that does of people tear open, off-the-ball running,
The identification of equal movements;The attacker holds ball module, refers to that upper bout is held at this time to when ball leaves holding people
Ball side sportsman is striving for the ball backboard, is holding ball, the identification of a series of actions such as detent;Defence member's action recognition module, is pair
The movement of the sportsman of holding people another party identifies;Defence member's action recognition module includes: to defend ball in defence bout again
Member's action recognition module and defence member hold ball action recognition module;Defence member's action recognition module in the defence bout,
It refers to one side sportsman of defence in the identification for participating in movement done in this time defence bout;The defence member holds ball module,
It refers to when ball leaves holding people, the side of holding sportsman is not striving for the ball backboard, holding ball, detent etc. one upper bout at this time
The identification of action;
Referee's action recognition module refers to a kind of judgement of the referee to match tendency and player motion, and does
Corresponding actions instruct out, identify to this corresponding action command, and referee's action recognition module includes: whistle identification again
Module and signals by the referee identification module;The whistle identification module is to blow out different whistles to judging corresponding penalty in match
Identification, blow the whistle provided including penaltys such as goal, technical offence and expulsions;The official's signal identification module, is pair
Judge rings a kind of identification of the gesture carried out after the whistle in match carries out;When attacker scores or defend ball in match
After a series of movements for making match that can suspend progress such as member's foul occur, referee can ring the whistle, and make corresponding penalty simultaneously
Gesture;
The basketball track identification module is in comparison race into row, and the identification that the various different motion tracks of basketball carry out is included in
Track, goal track, out-of-bounds track etc. are transmitted in one side's player hand.
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