CN109117076A - Game unit chooses method and storage medium, computer equipment - Google Patents
Game unit chooses method and storage medium, computer equipment Download PDFInfo
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- CN109117076A CN109117076A CN201810973937.5A CN201810973937A CN109117076A CN 109117076 A CN109117076 A CN 109117076A CN 201810973937 A CN201810973937 A CN 201810973937A CN 109117076 A CN109117076 A CN 109117076A
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- game
- current game
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The present invention provides a kind of game unit and chooses method and storage medium, computer equipment, which comprises identifies the game state of current game interface;Determine that the current game interface receives gesture operation;The regional scope that the gesture operation is selected in the current game interface is determined according to the game state;The game unit in the current game interface is chosen according to the regional scope.The game unit chooses method, the range of choice of gesture operation can be determined according to the ongoing current game state of game, and choose corresponding game unit, to provide the convenient and fast manual operation that can choose game unit according to game state for game user, meet the demand that game unit is precisely chosen in complicated game environment.
Description
Technical field
The present invention relates to game technical fields, specifically, the present invention relates to a kind of game units to choose method and storage
Medium, computer equipment.
Background technique
With the development of mobile terminal technology, the especially fast development of mobile phone touch technology, more and more mobile phones are thrown
Traditional button operation mode is abandoned, the mode manipulated using touch screen.For example, clicking screen chooses target object, long-pressing screen is multiple
Text processed, and click redirected link etc..Simple contact action can realize a series of operational requirements of user.
In recent years, with the demand of Game Market, mobile phone games type emerges one after another.Game user is complete by contact action
At a series of Mission Objective.But the contact action of user is relatively easy, how to be completed by simple contact action complicated
Mission Objective, such as how by simple contact action complete game process middle reaches programme position choose, be mobile phone games fortune
Battalion quotient must solve the problems, such as in Game Setting.It is to pass through the identification to user gesture that tradition, which chooses the mode of game unit,
Choose corresponding game unit.However, this mode can not meet complicated game demand.
Summary of the invention
The present invention proposes that a kind of game unit chooses method and storage medium, computer equipment, in game operation process
In provided for game user and meet the game unit of scene of game demand and choose method.
The present invention provides following scheme:
A kind of game unit chooses method, comprising: identifies the game state of current game interface;Determine the going game
Interface receives gesture operation;Determine the gesture operation in the area that the current game interface selects according to the game state
Domain range;The game unit in the current game interface is chosen according to the regional scope.
The gesture operation includes the first single-click operation in one of the embodiments,;The determination going game
Interface receives gesture operation, comprising: confirms that the first game unit recipient in the current game interface is single to described first
Hit operation;The regional scope for determining that the gesture operation is selected in the current game interface according to the game state,
The game unit in the current game interface is chosen according to the regional scope, comprising: institute is determined according to the game state
The regional scope that the first single-click operation selects is stated as the first game unit, chooses the first game unit.
The gesture operation includes two transfer point trigger actions in one of the embodiments,;The game state packet
Include the state of war and the non-state of war;Determine that the gesture operation is selected in the current game interface according to the game state
Regional scope, the game unit in the current game interface is chosen according to the regional scope, comprising: if the game shape
State is the state of war, generates the first rectangular area range according to the motion track of described two transfer point trigger actions, chooses institute
State all second game units being under battle condition within the scope of the first rectangular area;If the game state is non-war shape
State generates the second rectangular area range according to the motion track of described two transfer point trigger actions, chooses second rectangle
All third game units in regional scope.
It is described in one of the embodiments, that the first square is generated according to the motion track of described two transfer point trigger actions
Shape regional scope, comprising: obtain the distance of described two transfer points;Using the distance of described two transfer points as first square
The diagonal line of rectangle in shape regional scope generates first rectangular area range;And/or obtain described two transfer points
Distance;Using the distance of described two transfer points as the diagonal line of rectangle in the range of second rectangular area, described the is generated
Two rectangular area ranges.
The gesture operation includes the second single-click operation in one of the embodiments,;The game state includes war
State and the non-state of war;The determination current game interface receives gesture operation, comprising: determines the going game
Second single-click operation is received with screen button in interface;It is described to determine the gesture operation in institute according to the game state
The regional scope for stating current game interface selection, the game list in the current game interface is chosen according to the regional scope
Position, comprising: if the game state is the state of war, determine that the regional scope that second single-click operation selects is entire described
Current game interface chooses all arm of the services units being under battle condition in the entire current game interface;If the game
State is the non-state of war, determines the regional scope that second single-click operation selects for the entire current game interface, choosing
In arm of the services unit all in the entire current game interface.
It is described in one of the embodiments, to choose all soldiers being under battle condition in the entire current game interface
After kind unit, further includes: determine that any arm of the services model receives in all arm of the services units being under battle condition chosen
To double click operation;All arm of the services units being under battle condition in the entire current game interface are chosen described in cancellation;It chooses
In the current game interface, with any same kind of all arm of the services models of arm of the services model;And/or it described chooses
In the entire current game interface after all arm of the services units, further includes: determine any in all arm of the services units chosen
Arm of the services model receives double click operation;Arm of the services unit all in the entire current game interface is chosen described in cancellation;It chooses
In the current game interface, with any same kind of all arm of the services models of arm of the services model.
The gesture operation includes third single-click operation in one of the embodiments,;The determination going game
Interface receives gesture operation, comprising: confirms and button is selected to receive the third single-click operation in the current game interface entirely;
The regional scope for determining that the gesture operation is selected in the current game interface according to the game state, according to described
Regional scope chooses the game unit in the current game interface, comprising: determines the region of the third single-click operation selection
Range is entire current game interface, chooses the game list for belonging to active user's account in the entire current game interface region
Position.
The game unit of active user's account includes the soldier of active user's account in one of the embodiments,
Kind unit;It is described to choose the game unit for belonging to active user's account in the entire current game interface region, comprising: to choose
All arm of the services units for belonging to active user's account in the current game interface.
A kind of storage medium, is stored thereon with computer program;The computer program is suitable for being loaded and being held by processor
Game unit described in any of the above-described embodiment of row chooses method.
A kind of computer equipment comprising: one or more processors;Memory;One or more application program, wherein
One or more of application programs are stored in the memory and are configured as being held by one or more of processors
Row, one or more of application programs are configured to carry out the game unit side of choosing according to any of the above-described embodiment
Method.
Game unit provided by the above embodiment chooses method, the game state of system identification current game interface, at this
When current game interface receives gesture operation, determine the gesture operation in current game interface according to current game state
The regional scope of corresponding selection, to choose corresponding game unit according to the regional scope.Therefore, the game unit side of choosing
Method can determine the range of choice of gesture operation according to the ongoing current game state of game, and choose corresponding game unit,
To provide the convenient and fast manual operation that can choose game unit according to game state for game user, meet complicated game
The demand of game unit is precisely chosen in environment.
The additional aspect of the present invention and advantage will be set forth in part in the description, these will become from the following description
Obviously, or practice through the invention is recognized.
Detailed description of the invention
Above-mentioned and/or additional aspect and advantage of the invention will become from the following description of the accompanying drawings of embodiments
Obviously and it is readily appreciated that, in which:
Fig. 1 is that a kind of game unit provided by the invention chooses the method flow diagram in an embodiment of method;
Fig. 2 is that a kind of game unit provided by the invention chooses the method flow diagram in another embodiment of method;
Fig. 3 is that a kind of game unit provided by the invention chooses the method flow diagram in the another embodiment of method;
Fig. 4 is that a kind of game unit provided by the invention chooses the method flow diagram in the another embodiment of method;
Fig. 5 is that a kind of game unit provided by the invention chooses the method flow diagram in the another embodiment of method;
Fig. 6 is the structural schematic diagram in an a kind of embodiment of computer equipment provided by the invention.
Specific embodiment
The embodiment of the present invention is described below in detail, examples of the embodiments are shown in the accompanying drawings, wherein from beginning to end
Same or similar label indicates same or similar element or element with the same or similar functions.Below with reference to attached
The embodiment of figure description is exemplary, and for explaining only the invention, and is not construed as limiting the claims.
Those skilled in the art of the present technique are appreciated that unless expressly stated, singular " one " used herein, " one
It is a ", " described " and "the" may also comprise plural form, " first " used herein, " second " are only used for distinguishing same technology special
Sign, is not limited the sequence of the technical characteristic and quantity etc..It is to be further understood that in specification of the invention
The wording " comprising " used refers to that there are the feature, integer, step, operation, element and/or component, but it is not excluded that depositing
Or add other one or more features, integer, step, operation, element, component and/or their group.
Those skilled in the art of the present technique are appreciated that unless otherwise defined, all terms used herein (including technology art
Language and scientific term), there is meaning identical with the general understanding of those of ordinary skill in fields of the present invention.Should also
Understand, those terms such as defined in the general dictionary, it should be understood that have in the context of the prior art
The consistent meaning of meaning, and unless idealization or meaning too formal otherwise will not be used by specific definitions as here
To explain.
The present invention provides a kind of game unit and chooses method.In one embodiment, as shown in Figure 1, the game unit is chosen
Method the following steps are included:
S100 identifies the game state of current game interface.
Every money game includes multiple game states.Such as shooting type game, for broad aspect, it may include war shape
State and the non-state of war.Further, the state of war may also comprise multiple and different campaign states, such as defensive state, into
Attack type state, back type state etc..The non-state of war may also comprise multiple and different non-campaign states.For example it produces soldier's state, build
Make building state, repair building state etc..Each game state can be identified according to scene of game.Ring in game
Border, building, machinery, stage property and person model etc. constitute scene of game.Different scene of game can identify different game
State.
In the present embodiment, server detects the game state of the current game interface of game, to judge to identify
Current game state out.In a particular embodiment, server can by detect current game interface scene of game with
Identify current game state.For example, may recognize that current there are a large amount of scene of fighting in the scene of game that server detects
Game state is the state of war.When detecting the scene of a large amount of construction of buildings, it may recognize that current game state is war
Preceding state etc..
S200 determines that the current game interface receives gesture operation.
Game described in the present embodiment is the game of mobile terminal of touch screen type, can be mobile phone games, plate game etc..
The game of mobile terminal of touch screen type can receive and identify game user in the gesture operation of terminal interface.
The gesture operation of game user can be any region for clicking or double-clicking current game interface, can also be long-pressing
The a certain region of the current game interface can also trigger the operation of current game interface with various motion tracks.System detection
And confirm that the current game interface of game receives the gesture operation of user.
S300 determines the region model that the gesture operation is selected in the current game interface according to the game state
It encloses.
In the present embodiment, identical gesture operation under different game states, determine according to gesture operation by system
Current game interface in the regional scope that selects it is different.Likewise, different gesture operations is in identical game state
System is not also identical according to the selected regional scope that different gesture operations are determined.Therefore, system gets the hand of user
After gesture operation, the region model which selects in current game interface is determined according to the game state of going game
It encloses.
For example, current game state is the non-state of war, the gesture operation of system detection to user is in going game
Interface upper drawing circle circle, it is determined that the gesture operation is it is confirmed that all arm of the services regional scopes within the scope of circle.If current trip
Play state is the state of war, and the gesture operation of system detection to user is in current game interface upper drawing circle circle, it is determined that the hand
Gesture operates all arm of the services regional scopes in war mode it is confirmed that within the scope of circle.
S400 chooses the game unit in the current game interface according to the regional scope.
In the present embodiment, it after system determines the regional scope that user gesture operates selection, chooses in the regional scope
Game unit in current game interface.Wherein, game unit can be arm of the services model in game, be also possible to building in game
Object model is built, can also be other model of place etc. in game.
Game unit provided by the above embodiment chooses method, the game state of system identification current game interface, at this
When current game interface receives gesture operation, determine the gesture operation in current game interface according to current game state
The regional scope of corresponding selection, to choose corresponding game unit according to the regional scope.Therefore, the game unit side of choosing
Method can determine the range of choice of gesture operation according to the ongoing current game state of game, and choose corresponding game unit,
To provide the convenient and fast manual operation that can choose game unit according to game state for game user, meet complicated game
The demand of game unit is precisely chosen in environment.
Gesture operation includes the first single-click operation in one of the embodiments,.
Step S200, comprising:
S210 confirms the first game unit recipient in the current game interface to first single-click operation.
At this point, step S300 includes:
S310 determines the regional scope that first single-click operation selects for first game according to the game state
Unit.
Step S400 includes:
S410 chooses the first game unit.
In this embodiment, regardless of what stage the game state of going game is in, when the trip in current game interface
When programme position receives the first single-click operation of user, system chooses the game unit.It can be, for different game shapes
State, after system chooses the game unit, the operational order sent to the game unit is different.For example, in the state of war,
When belonging to the arm of the services of user account in current game interface and receiving the first single-click operation of user, system chooses the arm of the services, and
The operational order of attack is sent to the arm of the services.When the arm of the services receives the operational order of attack, corresponding attack operation is executed.If
In the non-state of war, then after system chooses the arm of the services, any operational order will not be sent to the arm of the services simultaneously.The arm of the services only has
When receiving the other operational order of system, the operation that just performs the next step.
The gesture operation includes two transfer point trigger actions in one of the embodiments,.Wherein, two transfer points
Operation of setting out refers to that two region points of current game interface are respectively received the trigger action of user, and the two areas
Domain point is removable.System can detect the motion track of the two region points.The game state includes the state of war and non-war
State.System determines the game unit that gesture operation is chosen according to the game state of going game respectively:
If the game state is the state of war, step S300, comprising:
S320 generates the first rectangular area range according to the motion track of described two transfer point trigger actions.
Step S400 at this time, comprising:
S420 chooses all second game units being under battle condition within the scope of first rectangular area.
If the game state is the non-state of war, step S300, comprising:
S330 generates the second rectangular area range according to the motion track of described two transfer point trigger actions.
S430 chooses all third game units within the scope of second rectangular area.
In this embodiment, after system receives two transfer point trigger actions, according to the motion track of two transfer points
Generate rectangular area range.If the game state of going game is the state of war, system is chosen in rectangular area in fight
All game units of state.If the game state of going game is the non-state of war, system, which is chosen in rectangular area, to be owned
Game unit.In a specific embodiment, if the game state of going game is the state of war, system chooses rectangle region
Belong to all arm of the services of user account being under battle condition in domain.If the game state of going game is the non-state of war,
System, which is chosen, belongs to other model of place such as all arm of the services and building of user account in rectangular area.
It is described raw according to the motion track of described two transfer point trigger actions in an embodiment of the embodiment
At the first rectangular area range, comprising: obtain the distance of described two transfer points;Using the distance of described two transfer points as institute
The diagonal line of rectangle in the first rectangular area range is stated, first rectangular area range is generated;And/or it obtains described two
The distance of transfer point;It is raw using the distance of described two transfer points as the diagonal line of rectangle in the range of second rectangular area
At second rectangular area range.
In this embodiment, system generates the mode of rectangular area range according to two transfer point trigger actions are as follows: is
System obtains the distance value of two transfer points, generates the rectangle for the distance value as the diagonal line of rectangle in the range of rectangular area
Regional scope.Game user can adjust the size of rectangular area by mobile two transfer points.In specific operating process,
User's two fingers touch screen, freely scale, and system generates corresponding rectangular area according to the moving distance of user's two fingers contact point.
When user looses one's grip, i.e., user's two fingers no longer touch screen, the rectangular area generated is determined, system is i.e. according to going game
Game state chooses the game unit in rectangular area.
In one embodiment, the gesture operation includes the second single-click operation.The game state include the state of war and
The non-state of war.As shown in figure 4, step S200, comprising:
S220 is determined in the current game interface and is received second single-click operation with screen button;
If the game state is the state of war:
Step S300, comprising:
S340 determines the regional scope that second single-click operation selects for the entire current game interface.
Step S400, comprising:
S440 chooses all arm of the services units being under battle condition in the entire current game interface.
If the game state is the non-state of war:
Step S300, comprising:
S350 determines the regional scope that second single-click operation selects for the entire current game interface.
Step S400, comprising:
S450 chooses arm of the services unit all in the entire current game interface.
In this embodiment, system is provided in interface with screen button.For different game states, with screen button
After receiving user click operation, the game unit within the scope of selected areas is different.If the game state of going game is war
State is striven, then after receiving user click operation with screen button, system is chosen in entire current game interface and is under battle condition
All arm of the services units.If the game state of going game is the non-state of war, user click operation is received with button is shielded
Afterwards, arm of the services unit all in the entire current game interface is chosen.
In an embodiment of the embodiment, described choose in the entire current game interface is under battle condition
All arm of the services units after, further includes: determine any arm of the services in all arm of the services units being under battle condition chosen
Model receives double click operation;All arm of the services lists being under battle condition in the entire current game interface are chosen described in cancellation
Position;It chooses in the current game interface, with any same kind of all arm of the services models of arm of the services model;And/or
It is described choose arm of the services unit all in the entire current game interface after, further includes: determine the institute chosen
There is any arm of the services model in arm of the services unit to receive double click operation;It chooses in the entire current game interface and owns described in cancellation
Arm of the services unit;It chooses in the current game interface, with any same kind of all arm of the services models of arm of the services model.
In this embodiment, after system clicks full frame button to choose target arm of the services unit, if the target soldier chosen
Any arm of the services model receives double click operation in kind unit, then system cancels the target arm of the services in the regional scope of last time chosen
Unit, further choose in the target arm of the services unit with any same type of all arm of the services of arm of the services model.
In one embodiment, the gesture operation includes third single-click operation.As shown in figure 5, step S200, comprising:
S230 confirms and button is selected to receive the third single-click operation in the current game interface entirely.
Step S300, comprising:
S360 determines the regional scope that the third single-click operation selects for entire current game interface.
Step S400, comprising:
S460 chooses the game unit for belonging to active user's account in the entire current game interface region.
In this embodiment, system is arranged on interface selects button entirely.When selecting button to receive clicking for user entirely
When operation, system chooses the game unit for belonging to active user's account all in current game interface.Wherein, active user
The game unit of account includes the arm of the services unit of active user's account, building unit and various game article units
Deng.
In one embodiment, step S460, comprising: choose and all in the current game interface belong to the current use
The arm of the services unit of family account.
In this embodiment, game user need to choose all soldiers for belonging to one's own side in the game state of going game
When kind unit, it need to only click in interface and select button entirely, all arm of the services units can be chosen.In addition, system can also be
When detecting that any arm of the services receives double-click or single-click operation in all arm of the services units, cancel the full selection operation of last time, into one
Step chooses all arm of the services similar with any arm of the services in current game interface.
The present invention also provides a kind of storage mediums.Computer program is stored on the storage medium;The computer program
When being executed by processor, realize that game unit described in any of the above-described embodiment chooses method.The storage medium can be storage
Device.For example, built-in storage or external memory, or including both built-in storage and external memory.Built-in storage may include only
It reads memory (ROM), programming ROM (PROM), electrically programmable ROM (EPROM), electrically erasable programmable ROM (EEPROM), fast
Flash memory or random access memory.External memory may include hard disk, floppy disk, ZIP disk, USB flash disk, tape etc..Institute of the invention is public
The storage medium opened includes but is not limited to the memory of these types.Memory disclosed in this invention is only used as example rather than makees
To limit.
The present invention also provides a kind of computer equipments.A kind of computer equipment includes: one or more processors;Storage
Device;One or more application program.Wherein one or more of application programs are stored in the memory and are configured
To be executed by one or more of processors, one or more of application programs are configured to carry out any of the above-described embodiment
The game unit chooses method.
Fig. 6 is the structural schematic diagram of the computer equipment in one embodiment of the invention.Computer equipment described in the present embodiment
It can be server, personal computer and the network equipment.As shown in fig. 6, equipment include processor 603, it is memory 605, defeated
Enter the devices such as unit 607 and display unit 609.It will be understood by those skilled in the art that the device structure device shown in Fig. 6 is simultaneously
The restriction to all devices is not constituted, may include than illustrating more or fewer components, or the certain components of combination.Memory
605 can be used for storing application program 601 and each functional module, and processor 603 runs the application program for being stored in memory 605
601, it is managed thereby executing the various function application of equipment and data area.Memory can be built-in storage or external memory,
Or including both built-in storage and external memory.Built-in storage may include read-only memory (ROM), programming ROM
(PROM), electrically programmable ROM (EPROM), electrically erasable programmable ROM (EEPROM), flash memory or random storage
Device.External memory may include hard disk, floppy disk, ZIP disk, USB flash disk, tape etc..Memory disclosed in this invention includes but unlimited
In the memory of these types.Memory disclosed in this invention is only used as example rather than as restriction.
Input unit 607 is used to receive the input of signal, and receives the keyword of user's input.Input unit 607 can
Including touch panel and other input equipments.Touch panel collects the touch operation of user on it or nearby and (for example uses
Family uses the operations of any suitable object or attachment on touch panel or near touch panel such as finger, stylus), and root
According to the corresponding attachment device of preset driven by program;Other input equipments can include but is not limited to physical keyboard, function
One of key (such as broadcasting control button, switch key etc.), trace ball, mouse, operating stick etc. are a variety of.Display unit
609 can be used for showing the information of user's input or be supplied to the information of user and the various menus of computer equipment.Display is single
The forms such as liquid crystal display, Organic Light Emitting Diode can be used in member 609.Processor 603 is the control centre of computer equipment, benefit
With the various pieces of various interfaces and the entire computer of connection, by running or executing the software being stored in memory 603
Program and/or module, and the data being stored in memory are called, it performs various functions and manages data with region.
In one embodiment, equipment includes one or more processors 603, and one or more memories 605, and one
A or multiple application programs 601.Wherein one or more of application programs 601 are stored in memory 605 and are configured
To be executed by one or more of processors 603, one or more of application programs 601 are configured to carry out the above implementation
Game unit described in example chooses method.
In addition, each functional unit in each embodiment of the present invention can integrate in a region reason module, it can also
To be that each unit physically exists alone, can also be integrated in two or more units in a module.It is above-mentioned integrated
Module both can take the form of hardware realization, can also be realized in the form of software function module.The integrated module
If in the form of software function module realize and when sold or used as an independent product, also can store one calculating
In machine read/write memory medium.
Those of ordinary skill in the art will appreciate that realizing that all or part of the steps of above-described embodiment can pass through hardware
It completes, relevant hardware can also be instructed to complete by program, which can store in a computer-readable storage medium
In matter, storage medium may include memory, disk or CD etc..
The above is only some embodiments of the invention, it is noted that for the ordinary skill people of the art
For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also answered
It is considered as protection scope of the present invention.
It should be understood that each functional unit in various embodiments of the present invention can be integrated in a region reason module,
It can also be physically existed alone, can also be integrated in two or more units in a module with each unit.It is above-mentioned integrated
Module both can take the form of hardware realization, can also be realized in the form of software function module.
The above is only some embodiments of the invention, it is noted that for the ordinary skill people of the art
For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also answered
It is considered as protection scope of the present invention.
Claims (10)
1. a kind of game unit chooses method characterized by comprising
Identify the game state of current game interface;
Determine that the current game interface receives gesture operation;
The regional scope that the gesture operation is selected in the current game interface is determined according to the game state;
The game unit in the current game interface is chosen according to the regional scope.
2. the method according to claim 1, wherein the gesture operation includes the first single-click operation;It is described true
The fixed current game interface receives gesture operation, comprising: confirms that the first game unit in the current game interface connects
Receive first single-click operation;
The regional scope for determining that the gesture operation is selected in the current game interface according to the game state, according to
The regional scope chooses the game unit in the current game interface, comprising:
Determine that the regional scope that first single-click operation selects for the first game unit, is chosen according to the game state
The first game unit.
3. the method according to claim 1, wherein the gesture operation includes two transfer point trigger actions;
The game state includes the state of war and the non-state of war;
The regional scope that the gesture operation is selected in the current game interface is determined according to the game state, according to described
Regional scope chooses the game unit in the current game interface, comprising:
If the game state is the state of war, the first rectangle is generated according to the motion track of described two transfer point trigger actions
Regional scope chooses all second game units being under battle condition within the scope of first rectangular area;
If the game state is the non-state of war, the second square is generated according to the motion track of described two transfer point trigger actions
Shape regional scope chooses all third game units within the scope of second rectangular area.
4. according to the method described in claim 3, it is characterized in that, the movement according to described two transfer point trigger actions
Track generates the first rectangular area range, comprising:
Obtain the distance of described two transfer points;
Using the distance of described two transfer points as the diagonal line of rectangle in the range of first rectangular area, described first is generated
Rectangular area range;And/or
Obtain the distance of described two transfer points;
Using the distance of described two transfer points as the diagonal line of rectangle in the range of second rectangular area, described second is generated
Rectangular area range.
5. the method according to claim 1, wherein the gesture operation includes the second single-click operation;The trip
Play state includes the state of war and the non-state of war;
The determination current game interface receives gesture operation, comprising: determine in the current game interface with screen by
Button receives second single-click operation;
The regional scope for determining that the gesture operation is selected in the current game interface according to the game state, according to
The regional scope chooses the game unit in the current game interface, comprising:
If the game state is the state of war, determine that the regional scope that second single-click operation selects is entire described current
Interface chooses all arm of the services units being under battle condition in the entire current game interface;
If the game state is the non-state of war, determine that the regional scope that second single-click operation selects is worked as to be entirely described
Preceding interface chooses arm of the services unit all in the entire current game interface.
6. according to the method described in claim 5, it is characterized in that, described choose in the entire current game interface in war
After all arm of the services units of bucket-shaped state, further includes:
Determine that any arm of the services model receives double click operation in all arm of the services units being under battle condition chosen;
All arm of the services units being under battle condition in the entire current game interface are chosen described in cancellation;
It chooses in the current game interface, with any same kind of all arm of the services models of arm of the services model;And/or
It is described choose arm of the services unit all in the entire current game interface after, further includes:
Determine that any arm of the services model receives double click operation in all arm of the services units chosen;
Arm of the services unit all in the entire current game interface is chosen described in cancellation;
It chooses in the current game interface, with any same kind of all arm of the services models of arm of the services model.
7. the method according to claim 1, wherein the gesture operation includes third single-click operation;It is described true
The fixed current game interface receives gesture operation, comprising: confirms in the current game interface and button is selected to receive institute entirely
State third single-click operation;
The regional scope for determining that the gesture operation is selected in the current game interface according to the game state, according to
The regional scope chooses the game unit in the current game interface, comprising:
Determine that the regional scope that the third single-click operation selects for entire current game interface, chooses the entire going game
Belong to the game unit of active user's account in interface zone.
8. the method according to the description of claim 7 is characterized in that the game unit of active user's account includes described works as
The arm of the services unit of preceding user account;It is described to choose the game for belonging to active user's account in the entire current game interface region
Unit, comprising:
Choose all arm of the services units for belonging to active user's account in the current game interface.
9. a kind of storage medium, which is characterized in that be stored thereon with computer program;The computer program is suitable for by processor
Game unit described in any one of loading and execute the claims 1 to 8 chooses method.
10. a kind of computer equipment, characterized in that it comprises:
One or more processors;
Memory;
One or more application program, wherein one or more of application programs are stored in the memory and are configured
To be executed by one or more of processors, one or more of application programs are configured to carry out according to claim 1
Method is chosen to 8 described in any item game units.
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