CN109045692A - A kind of handle control virtual camera - Google Patents
A kind of handle control virtual camera Download PDFInfo
- Publication number
- CN109045692A CN109045692A CN201810828623.6A CN201810828623A CN109045692A CN 109045692 A CN109045692 A CN 109045692A CN 201810828623 A CN201810828623 A CN 201810828623A CN 109045692 A CN109045692 A CN 109045692A
- Authority
- CN
- China
- Prior art keywords
- handle
- virtual
- virtual camera
- control
- main body
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/006—Mixed reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/538—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- General Engineering & Computer Science (AREA)
- Software Systems (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Processing Or Creating Images (AREA)
Abstract
The present invention provides a kind of handles to control virtual camera, including virtual camera main body and control handle;Controlling handle includes USB interface, controls in handle and is equipped with handle drives;Virtual camera main body includes data-interface, control chip, controls in chip and is provided with virtual controlling module and game engine modules, game engine modules virtual screen simultaneously shows virtual picture on virtual fluorescent screen;Virtual camera main body is connect by data-interface, data line with the USB interface of control handle, the virtual controlling module of virtual camera main body is connect by data line with the handle drives for controlling handle, and handle drives feed back to handle control action on the virtual fluorescent screen of virtual camera.Virtual camera of the present invention realizes the pseudo operation of virtual camera by the common game paddle in market, easy to operate, easy to control, the real-time followability of equipment is good, can Real-time Feedback picture image quality, equipment can carry, is at low cost.
Description
Technical field
The invention belongs to video display animation virtual technology fields, control virtual camera more particularly, to a kind of handle.
Background technique
Virtual camera equipment is using professional equipment of the Computer Aided Graphic Design technology in conjunction with virtual reality technology, this sets
Standby fields, the key problems of the equipment such as video display special efficacy, three dimensional design and virtual reality of being applied to is how to solve three-dimensional
The position of virtual camera and real camera corresponds to dimension problem, by solving the problems, such as that this can realize three-dimensional virtual scene and true
Photographed scene is combined, to realize video display special efficacy and virtual reality.
During realizing that virtual camera and real camera align, simpler efficiently operator how is selected
It is a core key problem to control the relevant parameter of virtual camera.
Summary of the invention
In view of this, the present invention is directed to propose a kind of handle controls virtual camera, to solve virtual camera correlation ginseng
The problem of number control.
In order to achieve the above objectives, the technical scheme of the present invention is realized as follows:
A kind of handle control virtual camera, including virtual camera main body and control handle;
Controlling handle includes USB interface, controls in handle and is equipped with handle drives;
Virtual camera main body includes data-interface, control chip, controls in chip and is provided with virtual controlling module and trip
Play engine modules, game engine modules virtual screen simultaneously show virtual picture on virtual fluorescent screen;
Virtual camera main body is connect by data-interface, data line with the USB interface of control handle, virtual camera master
The virtual controlling module of body is connect by data line with the handle drives for controlling handle, and handle drives feed back handle control action
To the virtual fluorescent screen of virtual camera.
Further, the control handle is Xbox game paddle.
Further, the handle control action of the control handle includes up, down, left, right, before and after.
Further, the virtual fluorescent screen can express the image quality and picture timeliness followability of virtual screen.
Further, the handle drives are the included driving of control handle.
Compared with the existing technology, handle control virtual camera of the present invention has the advantage that general by market
Logical game paddle realizes the pseudo operation of virtual camera, easy to operate, easy to control, and the real-time followability of equipment is good, energy is real-time
Picture image quality is fed back, equipment can carry, is at low cost.
Detailed description of the invention
The attached drawing for constituting a part of the invention is used to provide to further understand the invention, present invention wound
The illustrative embodiments and their description made are used to explain the present invention creation, do not constitute the improper restriction to the invention.?
In attached drawing:
Fig. 1 is the schematic diagram that handle described in the embodiment of the present invention controls virtual camera;
Description of symbols:
10- virtual camera main body;11- data-interface;12- controls chip;20- controls handle;21-USB interface;22-
Handle drives.
Specific embodiment
It should be noted that in the absence of conflict, the feature in embodiment and embodiment in the invention can
To be combined with each other.
In the description of the invention, it is to be understood that term " center ", " longitudinal direction ", " transverse direction ", "upper", "lower",
The orientation or positional relationship of the instructions such as "front", "rear", "left", "right", "vertical", "horizontal", "top", "bottom", "inner", "outside" is
It is based on the orientation or positional relationship shown in the drawings, is merely for convenience of description the invention and simplifies description, rather than indicate
Or imply that signified device or element must have a particular orientation, be constructed and operated in a specific orientation, therefore cannot understand
For the limitation to the invention.In addition, term " first ", " second " etc. are used for description purposes only, and should not be understood as indicating
Or it implies relative importance or implicitly indicates the quantity of indicated technical characteristic." first ", " second " etc. are defined as a result,
Feature can explicitly or implicitly include one or more of the features.In the description of the invention, unless separately
It is described, the meaning of " plurality " is two or more.
In the description of the invention, it should be noted that unless otherwise clearly defined and limited, term " peace
Dress ", " connected ", " connection " shall be understood in a broad sense, for example, it may be being fixedly connected, may be a detachable connection, or integrally
Connection;It can be mechanical connection, be also possible to be electrically connected;Can be directly connected, can also indirectly connected through an intermediary,
It can be the connection inside two elements.For the ordinary skill in the art, on being understood by concrete condition
State concrete meaning of the term in the invention.
The present invention will be described in detail below with reference to the accompanying drawings and embodiments creates.
The technical program the technical problem to be solved is that: virtual camera equipment be using Computer Aided Graphic Design technology with
The professional equipment that virtual reality technology combines, the equipment application, should in fields such as video display special efficacy, three dimensional design and virtual realities
The key problem of equipment is how to solve the problems, such as that the position of three-dimensional video camera and real camera corresponds to dimension, passes through solution
The problem can realize that three-dimensional virtual scene and true photographed scene are combined, to realize video display special efficacy and virtual reality.?
During realizing virtual camera and real camera contraposition, it is virtual to control how to select simpler efficiently operator
The relevant parameter of video camera is a core key problem.
In order to solve the above-mentioned technical problem, as shown in Figure 1, present embodiments providing a kind of handle control virtual camera,
Including virtual camera main body 10 and control handle 20, control handle 20 is Xbox game paddle, controls the handle control of handle 20
Braking is made to include up, down, left, right, before and after;
Controlling handle 20 includes USB interface 21, controls and is equipped with handle drives 22 in handle 20, and handle drives 22 are control
The included driving of handle 20;
Virtual camera main body 10 includes data-interface 11, control chip 12, controls in chip 12 and is provided with virtual controlling
Module and game engine modules, game engine modules virtual screen simultaneously show virtual picture on virtual fluorescent screen, virtual glimmering
Shield the image quality and picture timeliness followability that can express virtual screen;
Virtual camera main body 10 is connect by data-interface 11, data line with the USB interface 21 of control handle 20, virtually
The virtual controlling module of camera body 10 is connect by data line with the handle drives 22 for controlling handle 20, and handle drives 22 will
Handle control action is fed back on the virtual fluorescent screen of virtual camera.
Having the technical effect that for technical solution provided by the embodiment is virtually taken the photograph by the common game paddle realization in market
The pseudo operation of shadow machine, it is easy to operate, it is easy to control, the real-time followability of equipment is good, can Real-time Feedback picture image quality, equipment can take
Band, it is at low cost.
The foregoing is merely the preferred embodiments of the invention, are not intended to limit the invention creation, all at this
Within the spirit and principle of innovation and creation, any modification, equivalent replacement, improvement and so on should be included in the invention
Protection scope within.
Claims (5)
1. a kind of handle controls virtual camera, it is characterised in that: including virtual camera main body and control handle;
Controlling handle includes USB interface, controls in handle and is equipped with handle drives;
Virtual camera main body includes data-interface, control chip, is provided with virtual controlling module in control chip and game is drawn
Module is held up, game engine modules virtual screen simultaneously shows virtual picture on virtual fluorescent screen;
Virtual camera main body is connect by data-interface, data line with the USB interface of control handle, virtual camera main body
Virtual controlling module is connect by data line with the handle drives for controlling handle, and handle control action is fed back to void by handle drives
On the virtual fluorescent screen of quasi- video camera.
2. a kind of handle according to claim 1 controls virtual camera, it is characterised in that: control handle is Xbox game
Handle.
3. a kind of handle according to claim 1 controls virtual camera, it is characterised in that: control the handle control of handle
Movement includes up, down, left, right, before and after.
4. a kind of handle according to claim 1 controls virtual camera, it is characterised in that: virtual fluorescent screen can express virtual
The image quality and picture timeliness followability of picture.
5. a kind of handle according to claim 1 controls virtual camera, it is characterised in that: handle drives are control handle
Included driving.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN201810828623.6A CN109045692A (en) | 2018-07-25 | 2018-07-25 | A kind of handle control virtual camera |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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CN201810828623.6A CN109045692A (en) | 2018-07-25 | 2018-07-25 | A kind of handle control virtual camera |
Publications (1)
Publication Number | Publication Date |
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CN109045692A true CN109045692A (en) | 2018-12-21 |
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CN201810828623.6A Pending CN109045692A (en) | 2018-07-25 | 2018-07-25 | A kind of handle control virtual camera |
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Citations (8)
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CN101594494A (en) * | 2009-01-19 | 2009-12-02 | 广州视源电子科技有限公司 | A kind of television set with interactive game function |
CN201821461U (en) * | 2010-09-02 | 2011-05-04 | 中国华录集团有限公司 | Set-top box with joystick for realizing game function |
US20120272187A1 (en) * | 2010-08-26 | 2012-10-25 | John Su | Systems and methods for controlling at least a portion of a flow of program activity of a computer program |
CN202916918U (en) * | 2012-11-23 | 2013-05-01 | 福州大学 | Motion sensing game input device |
CN103258339A (en) * | 2012-02-16 | 2013-08-21 | 克利特股份有限公司 | Real-time compositing of live recording-based and computer graphics-based media streams |
CN105705210A (en) * | 2013-09-30 | 2016-06-22 | 索尼电脑娱乐公司 | Camera based safety mechanisms for users of head mounted displays |
CN206342897U (en) * | 2016-11-17 | 2017-07-21 | 歌尔股份有限公司 | Innervation experiencing seat and VR equipment based on virtual reality applications |
CN108227921A (en) * | 2017-12-30 | 2018-06-29 | 北京工业大学 | A kind of digital Zeng Houyi ancient Chinese chime with 12 bells interactive system based on immersive VR equipment |
-
2018
- 2018-07-25 CN CN201810828623.6A patent/CN109045692A/en active Pending
Patent Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101594494A (en) * | 2009-01-19 | 2009-12-02 | 广州视源电子科技有限公司 | A kind of television set with interactive game function |
US20120272187A1 (en) * | 2010-08-26 | 2012-10-25 | John Su | Systems and methods for controlling at least a portion of a flow of program activity of a computer program |
CN201821461U (en) * | 2010-09-02 | 2011-05-04 | 中国华录集团有限公司 | Set-top box with joystick for realizing game function |
CN103258339A (en) * | 2012-02-16 | 2013-08-21 | 克利特股份有限公司 | Real-time compositing of live recording-based and computer graphics-based media streams |
CN202916918U (en) * | 2012-11-23 | 2013-05-01 | 福州大学 | Motion sensing game input device |
CN105705210A (en) * | 2013-09-30 | 2016-06-22 | 索尼电脑娱乐公司 | Camera based safety mechanisms for users of head mounted displays |
CN206342897U (en) * | 2016-11-17 | 2017-07-21 | 歌尔股份有限公司 | Innervation experiencing seat and VR equipment based on virtual reality applications |
CN108227921A (en) * | 2017-12-30 | 2018-06-29 | 北京工业大学 | A kind of digital Zeng Houyi ancient Chinese chime with 12 bells interactive system based on immersive VR equipment |
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RJ01 | Rejection of invention patent application after publication |
Application publication date: 20181221 |
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