CN108970110A - A kind of virtual experience system and method based on VR - Google Patents
A kind of virtual experience system and method based on VR Download PDFInfo
- Publication number
- CN108970110A CN108970110A CN201810826492.8A CN201810826492A CN108970110A CN 108970110 A CN108970110 A CN 108970110A CN 201810826492 A CN201810826492 A CN 201810826492A CN 108970110 A CN108970110 A CN 108970110A
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- China
- Prior art keywords
- ectoskeleton
- virtual experience
- scene
- glasses
- traction device
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
Abstract
The present invention provides a kind of virtual experience system and method based on VR, comprising: VR glasses, for providing virtual experience scene;Ectoskeleton is coated on human body;Traction device is connected with the ectoskeleton, for drawing the movement of the ectoskeleton;Control device is connected with the traction device and the VR glasses, for realizing the movement of the ectoskeleton based on traction device described in the virtual experience scenery control.The movable body verification that of the invention virtual experience system and method based on VR is capable of visual experience and ectoskeleton based on VR glasses simulates various scenes on the spot, and greatly the user experience is improved.
Description
Technical field
The present invention relates to the technical field of virtual reality experience, more particularly to a kind of virtual experience system based on VR and
Method.
Background technique
Virtual reality (Virtual Reality, VR) technology is a kind of computer that can be created with the experiencing virtual world
Analogue system, it generates a kind of simulated environment using computer, is a kind of Multi-source Information Fusion, interactive Three-Dimensional Dynamic view
The system emulation of scape and entity behavior is immersed to user in the environment.
Virtual reality technology is an important directions of emulation technology, is emulation technology and computer graphics man-machine interface
The set of the multiple technologies such as technology multimedia technology sensing technology network technology is a challenging interleaving techniques forward position
Subject and research field.Virtual reality technology mainly includes simulated environment, perception, natural technical ability and sensing equipment etc..Mould
Near-ring border be generated by computer, dynamic 3 D stereo photorealism in real time.Perception refers to that ideal VR should have one
Cut perception possessed by people.In addition to computer graphics techniques visual perception generated, feel, move there are also the sense of hearing, tactile, power etc.
Perception, or even further include smell and sense of taste etc., also referred to as more perception.Natural technical ability refers to the head rotation of people, eyes, gesture,
Or other human body behavior acts, the data adaptable with the movement of participant are handled by computer, and make to the input of user
Real-time response out, and feedback arrives the face of user respectively.Sensing equipment refers to three-dimension interaction equipment.
But the virtual experience in actual life based on VR has the disadvantage that
(1) it is limited, can not be immersed to completely inside virtual scene by place, human action etc.;
(2) it is easy to appear the case where VR equipment collides, there are some potential safety problemss;
(3) scene for needing to set VR is very familiar, causes user experience bad.
Summary of the invention
In view of the foregoing deficiencies of prior art, the purpose of the present invention is to provide a kind of virtual experience system based on VR
System and method, the movable body verification for capableing of visual experience and ectoskeleton based on VR glasses simulate various scenes on the spot, greatly
The user experience is improved.
In order to achieve the above objects and other related objects, the present invention provides a kind of virtual experience system based on VR, comprising:
VR glasses, for providing virtual experience scene;Ectoskeleton is coated on human body;Traction device is connected with the ectoskeleton, uses
In the movement for drawing the ectoskeleton;Control device is connected with the traction device and the VR glasses, for being based on the void
It is quasi- to experience traction device described in scenery control to realize the movement of the ectoskeleton.
In one embodiment of the invention, the ectoskeleton includes head ectoskeleton, arm ectoskeleton, finger ectoskeleton, leg
One of portion's ectoskeleton and foot's ectoskeleton or multiple combinations.
In one embodiment of the invention, the ectoskeleton uses mechanical exoskeleton.
In one embodiment of the invention, the traction device uses at least one mechanical arm, is provided on the ectoskeleton
At least one towing point, the mechanical arm connect one to one with the towing point.
In one embodiment of the invention, the movement includes one of walking, running, lie, lie prone, jump, turn, kick, clap, grab
Or multiple combinations.
In one embodiment of the invention, the VR glasses and the control device by bluetooth, WiFi, 3G, 4G or
Zigbee communication connection.
In one embodiment of the invention, the control device includes processor and memory;
The memory is for storing control instruction corresponding with virtual experience scene;
The processor is used for the corresponding control instruction of virtual experience scene that provides according to the VR glasses, described in control
Traction device.
Further include sound effect device in one embodiment of the invention, be connected with the VR glasses, is used to provide and described virtual
Experience the corresponding sound effect of scene.
In one embodiment of the invention, the virtual experience scene includes Entertainment Scene, moving scene, treatment scene and trip
One of scene of playing or multiple combinations.
In addition, the present invention provides a kind of virtual experience method of above-mentioned virtual experience system based on VR, including following
Step:
The virtual experience scene for needing to experience based on the selection of VR glasses;
Control instruction corresponding with the virtual experience scene is sent to traction device based on control device;
Draw the ectoskeleton that is coated on human body based on the traction device so that the ectoskeleton realize with it is described virtual
Experience the corresponding movement of scene.
As described above, the virtual experience system and method for the present invention based on VR, has the advantages that
(1) the movable body verification for capableing of visual experience and ectoskeleton based on VR glasses simulates various scenes on the spot, greatly
The user experience is improved on ground;
(2) physical disabilities can be helped to experience the behavior of normal person in virtual world, realize recovering aid;It also can be sufficient
Outdoor various true environments can be experienced by not going out family;
(3) the specific movement that can efficiently control ectoskeleton, avoids the generation of fortuitous event, is effectively guaranteed user
Safety.
Detailed description of the invention
Fig. 1 is shown as the structural schematic diagram of the invention based on the virtual experience system of VR in an embodiment;
Fig. 2 is shown as the structural schematic diagram of control device of the invention in an embodiment.
Fig. 3 is shown as the flow chart of virtual experience method in an embodiment of the invention based on VR;
Component label instructions
1 VR glasses
2 ectoskeletons
3 traction devices
4 control devices
41 processors
42 memories
Specific embodiment
Illustrate embodiments of the present invention below by way of specific specific example, those skilled in the art can be by this specification
Other advantages and efficacy of the present invention can be easily understood for disclosed content.The present invention can also pass through in addition different specific realities
The mode of applying is embodied or practiced, the various details in this specification can also based on different viewpoints and application, without departing from
Various modifications or alterations are carried out under spirit of the invention.It should be noted that in the absence of conflict, following embodiment and implementation
Feature in example can be combined with each other.
It should be noted that illustrating the basic structure that only the invention is illustrated in a schematic way provided in following embodiment
Think, only shown in schema then with related component in the present invention rather than component count, shape and size when according to actual implementation
Draw, when actual implementation kenel, quantity and the ratio of each component can arbitrarily change for one kind, and its assembly layout kenel
It is likely more complexity.
Of the invention virtual experience system and method based on VR is capable of visual experience based on VR glasses and ectoskeleton
Movable body verification simulates various scenes on the spot, provides convenience for the rehabilitation of patient, the amusement and leisure of user, greatly mentions
User experience is risen.
As shown in Figure 1, in an embodiment, the virtual experience system of the invention based on VR, comprising:
VR glasses 1, for providing virtual experience scene.
Specifically, VR glasses be also referred to as VR it is aobvious, be a kind of virtual reality head-mounted display apparatus, it is aobvious using wear-type
Show equipment closing to extraneous vision, the sense of hearing by people, guidance user generates a kind of feeling in virtual environment.Specifically
Ground, VR glasses show the image of right and left eyes in right and left eyes screen respectively, and human eye obtains after this discrepant information of band in brain
Middle generation three-dimensional sense.
In the present invention, the virtual experience scene suitable for different scenes is prestored in the VR glasses, as Entertainment Scene,
Moving scene, treatment scene and scene of game.User plays a certain virtual experience by the selection function selection of the VR glasses
Scene.For example, user can carry out sing and dance, the Entertainment Scenes experience such as travel based on VR glasses, run, basketball, foot
The experience of the moving scenes such as ball, vollyball carries out the experience of the therapy rehabilitations scenes such as leg, hand, neck, and carries out the sports grounds such as CS
Scape experience.
Ectoskeleton 2, is coated on human body.
Specifically, ectoskeleton 2 refers to that one kind is capable of providing to biological soft inside organ progress configuration, builds and protects
Hard external structure.In one embodiment of the invention, the ectoskeleton 2 includes head ectoskeleton, arm ectoskeleton, outside finger
One of bone, leg ectoskeleton and foot's ectoskeleton or multiple combinations.It, can be to avoid human body by the setting of ectoskeleton 2
During the motion by unnecessary injury.
In one embodiment of the invention, the ectoskeleton 2 uses mechanical exoskeleton.
Traction device 3 is connected with the ectoskeleton 2, for drawing the movement of the ectoskeleton 2.
Specifically, the traction device 3 is by drawing the ectoskeleton 2, so that the ectoskeleton 2 drives human body to execute institute
The movement needed.In one embodiment of the invention, the traction device uses at least one mechanical arm, is provided on the ectoskeleton
At least one towing point, the mechanical arm connect one to one with the towing point.For example, when the ectoskeleton includes outside arm
When bone, finger ectoskeleton, leg ectoskeleton and foot's ectoskeleton, in the arm ectoskeleton, the finger ectoskeleton, described
Leg ectoskeleton and foot's ectoskeleton are respectively arranged with one or more towing points, and the traction device 3 is then for each
A mechanical arm is arranged in towing point.When motion is desired, mechanical arm applies force to corresponding towing point, the towing point band
It is mobile to move corresponding ectoskeleton, to realize the movement of the ectoskeleton 2 by the cooperation of each mechanical arm.
In one embodiment of the invention, the movement includes one of walking, running, lie, lie prone, jump, turn, kick, clap, grab
Or multiple combinations.Specifically, by the movement of the arm of control human body, finger, leg and step, realize, run, lie, lying prone,
It the movement such as jumps, turn, kicking, clapping, grabbing.By above-mentioned movement, needed for being able to drive in the human body execution virtual experience scene
Movement obtain impression on the spot in person to sufficiently experience the virtual experience scene.
Control device 4 is connected with the traction device 3 and the VR glasses 1, for being based on the virtual experience scene control
The traction device is made to realize the movement of the ectoskeleton 2.
Specifically, the corresponding control instruction of each virtual experience scene is prestored in the control device 4.When the control
When device obtains the virtual experience scene that the VR glasses provide in real time, the traction device is controlled based on corresponding control instruction
3, to realize the movement of the ectoskeleton 2.
In one embodiment of the invention, the VR glasses are wirelessly communicated with the control device, such as
It is connected by bluetooth, WiFi, 3G, 4G or Zigbee communication.
As shown in Fig. 2, the control device 4 includes processor 41 and memory 42 in one embodiment of the invention.
The memory 42 is for storing control instruction corresponding with virtual experience scene.
The memory 42, which includes: that ROM, RAM, magnetic disk, USB flash disk, storage card or CD etc. are various, can store program generation
The medium of code.
The processor 41 is connected with the memory 42, the virtual experience scene pair for being provided according to the VR glasses
The control instruction answered controls the traction device.
Preferably, the processor 41 can be general processor, including central processing unit
(CentralProcessingUnit, abbreviation CPU), network processing unit (Network Processor, abbreviation NP) etc.;It can be with
It is digital signal processor (Digital Signal Processor, abbreviation DSP), specific integrated circuit (Application
Specific Integrated Circuit, abbreviation ASIC), field programmable gate array (Field Programmable
Gate Array, abbreviation FPGA) either other programmable logic device, discrete gate or transistor logic, discrete hardware
Component.
In one embodiment of the invention, the virtual experience system of the invention based on VR further includes sound effect device, and described
VR glasses are connected, for providing sound effect corresponding with the virtual experience scene.Specifically, in order to further enhance the void of user
Quasi- experience, also provides the sound effect to match with the virtual experience scene by sound effect device, so that it is on the spot in person to give user
Impression.
As shown in figure 3, in an embodiment, the virtual experience method of the virtual experience system of the invention based on VR includes
Following steps:
Step S1, the virtual experience scene for needing to experience based on the selection of VR glasses.
Specifically, user according to self-demand or likes the virtual experience scene that selection needs are experienced on VR glasses.
Step S2, control instruction corresponding with the virtual experience scene is sent to traction device based on control device.
Specifically, control device is obtaining provided by VR device after virtual experience scene, using with the virtual experience
The corresponding control instruction of scene controls traction device.
Step S3, the ectoskeleton that is coated on human body is drawn based on the traction device so that the ectoskeleton realize with
The corresponding movement of the virtual experience scene.
Specifically, traction device draws the ectoskeleton being coated on human body, so that ectoskeleton executes the virtual experience field
The corresponding movement of scape, and then drive the experience of user's realization virtual scene.
Since the everything of ectoskeleton is all under the control of control device, it can be ensured that user is in motion process
Safety.Further, in order to which the virtual experience for guaranteeing user is safer, the Dummy is realized in a pre-set space
It tests.Preferably, the pre-set space is enough big, can sufficiently experience the virtual experience scene.It is further preferable that described
Pre-set space surrounding is coated with flexible material, to protect user injured not because the movement such as hitting wall, falling down during the motion.
In conclusion the virtual experience system and method for the invention based on VR can visual experience based on VR glasses and
The movable body verification of ectoskeleton simulates various scenes on the spot, and greatly the user experience is improved;Physical disabilities can be helped in void
The behavior that normal person is experienced in the quasi- world, realizes recovering aid;Also can stay indoors can experience the various true of open air
Real environment;The specific movement that ectoskeleton can be efficiently controlled, avoids the generation of fortuitous event, is effectively guaranteed the peace of user
Quan Xing.Therefore, it effectively overcomes various shortcoming in the prior art and has high industrial utilization value.
The above-described embodiments merely illustrate the principles and effects of the present invention, and is not intended to limit the present invention.It is any ripe
The personage for knowing this technology all without departing from the spirit and scope of the present invention, carries out modifications and changes to above-described embodiment.Cause
This, institute is complete without departing from the spirit and technical ideas disclosed in the present invention by those of ordinary skill in the art such as
At all equivalent modifications or change, should be covered by the claims of the present invention.
Claims (10)
1. a kind of virtual experience system based on VR characterized by comprising
VR glasses, for providing virtual experience scene;
Ectoskeleton is coated on human body;
Traction device is connected with the ectoskeleton, for drawing the movement of the ectoskeleton;
Control device is connected with the traction device and the VR glasses, for based on described in the virtual experience scenery control
Traction device is to realize the movement of the ectoskeleton.
2. the virtual experience system according to claim 1 based on VR, which is characterized in that the ectoskeleton includes outside head
One of bone, arm ectoskeleton, finger ectoskeleton, leg ectoskeleton and foot's ectoskeleton or multiple combinations.
3. the virtual experience system according to claim 1 based on VR, which is characterized in that the ectoskeleton is using mechanical outer
Bone.
4. the virtual experience system according to claim 1 based on VR, which is characterized in that the traction device is using at least
One mechanical arm is provided at least one towing point on the ectoskeleton, and the mechanical arm and the towing point, which correspond, to be connected
It connects.
5. the virtual experience system according to claim 1 based on VR, which is characterized in that it is described movement include walk, run,
It one of lies, lie prone, jump, turn, kick, clap, grab or multiple combinations.
6. the virtual experience system according to claim 1 based on VR, which is characterized in that the VR glasses and the control
Device passes through bluetooth, WiFi, 3G, 4G or Zigbee communication connection.
7. the virtual experience system according to claim 1 based on VR, which is characterized in that the control device includes processing
Device and memory;
The memory is for storing control instruction corresponding with virtual experience scene;
The processor is used for the corresponding control instruction of virtual experience scene provided according to the VR glasses, controls the traction
Device.
8. the virtual experience system according to claim 1 based on VR, which is characterized in that further include sound effect device, with institute
It states VR glasses to be connected, for providing sound effect corresponding with the virtual experience scene.
9. the virtual experience system according to claim 1 based on VR, which is characterized in that the virtual experience scene includes
Entertainment Scene, moving scene, treatment one of scene and scene of game or multiple combinations.
10. the virtual experience method of the virtual experience system based on VR described in a kind of one of claim 1-9, feature exist
In, comprising the following steps:
The virtual experience scene for needing to experience based on the selection of VR glasses;
Control instruction corresponding with the virtual experience scene is sent to traction device based on control device;
The ectoskeleton being coated on human body is drawn based on the traction device, so that the ectoskeleton is realized and the virtual experience
The corresponding movement of scene.
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CN201810826492.8A CN108970110A (en) | 2018-07-25 | 2018-07-25 | A kind of virtual experience system and method based on VR |
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CN201810826492.8A CN108970110A (en) | 2018-07-25 | 2018-07-25 | A kind of virtual experience system and method based on VR |
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Cited By (2)
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WO2020252857A1 (en) * | 2019-06-21 | 2020-12-24 | 深圳岱仕科技有限公司 | Mechanical exoskeleton and vr device |
CN115273593A (en) * | 2022-08-11 | 2022-11-01 | 西南交通大学 | VR cargo handling system based on exoskeleton weight feedback |
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