CN108970110A - A kind of virtual experience system and method based on VR - Google Patents

A kind of virtual experience system and method based on VR Download PDF

Info

Publication number
CN108970110A
CN108970110A CN201810826492.8A CN201810826492A CN108970110A CN 108970110 A CN108970110 A CN 108970110A CN 201810826492 A CN201810826492 A CN 201810826492A CN 108970110 A CN108970110 A CN 108970110A
Authority
CN
China
Prior art keywords
ectoskeleton
virtual experience
scene
glasses
traction device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201810826492.8A
Other languages
Chinese (zh)
Inventor
骆国庆
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to CN201810826492.8A priority Critical patent/CN108970110A/en
Publication of CN108970110A publication Critical patent/CN108970110A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser

Abstract

The present invention provides a kind of virtual experience system and method based on VR, comprising: VR glasses, for providing virtual experience scene;Ectoskeleton is coated on human body;Traction device is connected with the ectoskeleton, for drawing the movement of the ectoskeleton;Control device is connected with the traction device and the VR glasses, for realizing the movement of the ectoskeleton based on traction device described in the virtual experience scenery control.The movable body verification that of the invention virtual experience system and method based on VR is capable of visual experience and ectoskeleton based on VR glasses simulates various scenes on the spot, and greatly the user experience is improved.

Description

A kind of virtual experience system and method based on VR
Technical field
The present invention relates to the technical field of virtual reality experience, more particularly to a kind of virtual experience system based on VR and Method.
Background technique
Virtual reality (Virtual Reality, VR) technology is a kind of computer that can be created with the experiencing virtual world Analogue system, it generates a kind of simulated environment using computer, is a kind of Multi-source Information Fusion, interactive Three-Dimensional Dynamic view The system emulation of scape and entity behavior is immersed to user in the environment.
Virtual reality technology is an important directions of emulation technology, is emulation technology and computer graphics man-machine interface The set of the multiple technologies such as technology multimedia technology sensing technology network technology is a challenging interleaving techniques forward position Subject and research field.Virtual reality technology mainly includes simulated environment, perception, natural technical ability and sensing equipment etc..Mould Near-ring border be generated by computer, dynamic 3 D stereo photorealism in real time.Perception refers to that ideal VR should have one Cut perception possessed by people.In addition to computer graphics techniques visual perception generated, feel, move there are also the sense of hearing, tactile, power etc. Perception, or even further include smell and sense of taste etc., also referred to as more perception.Natural technical ability refers to the head rotation of people, eyes, gesture, Or other human body behavior acts, the data adaptable with the movement of participant are handled by computer, and make to the input of user Real-time response out, and feedback arrives the face of user respectively.Sensing equipment refers to three-dimension interaction equipment.
But the virtual experience in actual life based on VR has the disadvantage that
(1) it is limited, can not be immersed to completely inside virtual scene by place, human action etc.;
(2) it is easy to appear the case where VR equipment collides, there are some potential safety problemss;
(3) scene for needing to set VR is very familiar, causes user experience bad.
Summary of the invention
In view of the foregoing deficiencies of prior art, the purpose of the present invention is to provide a kind of virtual experience system based on VR System and method, the movable body verification for capableing of visual experience and ectoskeleton based on VR glasses simulate various scenes on the spot, greatly The user experience is improved.
In order to achieve the above objects and other related objects, the present invention provides a kind of virtual experience system based on VR, comprising: VR glasses, for providing virtual experience scene;Ectoskeleton is coated on human body;Traction device is connected with the ectoskeleton, uses In the movement for drawing the ectoskeleton;Control device is connected with the traction device and the VR glasses, for being based on the void It is quasi- to experience traction device described in scenery control to realize the movement of the ectoskeleton.
In one embodiment of the invention, the ectoskeleton includes head ectoskeleton, arm ectoskeleton, finger ectoskeleton, leg One of portion's ectoskeleton and foot's ectoskeleton or multiple combinations.
In one embodiment of the invention, the ectoskeleton uses mechanical exoskeleton.
In one embodiment of the invention, the traction device uses at least one mechanical arm, is provided on the ectoskeleton At least one towing point, the mechanical arm connect one to one with the towing point.
In one embodiment of the invention, the movement includes one of walking, running, lie, lie prone, jump, turn, kick, clap, grab Or multiple combinations.
In one embodiment of the invention, the VR glasses and the control device by bluetooth, WiFi, 3G, 4G or Zigbee communication connection.
In one embodiment of the invention, the control device includes processor and memory;
The memory is for storing control instruction corresponding with virtual experience scene;
The processor is used for the corresponding control instruction of virtual experience scene that provides according to the VR glasses, described in control Traction device.
Further include sound effect device in one embodiment of the invention, be connected with the VR glasses, is used to provide and described virtual Experience the corresponding sound effect of scene.
In one embodiment of the invention, the virtual experience scene includes Entertainment Scene, moving scene, treatment scene and trip One of scene of playing or multiple combinations.
In addition, the present invention provides a kind of virtual experience method of above-mentioned virtual experience system based on VR, including following Step:
The virtual experience scene for needing to experience based on the selection of VR glasses;
Control instruction corresponding with the virtual experience scene is sent to traction device based on control device;
Draw the ectoskeleton that is coated on human body based on the traction device so that the ectoskeleton realize with it is described virtual Experience the corresponding movement of scene.
As described above, the virtual experience system and method for the present invention based on VR, has the advantages that
(1) the movable body verification for capableing of visual experience and ectoskeleton based on VR glasses simulates various scenes on the spot, greatly The user experience is improved on ground;
(2) physical disabilities can be helped to experience the behavior of normal person in virtual world, realize recovering aid;It also can be sufficient Outdoor various true environments can be experienced by not going out family;
(3) the specific movement that can efficiently control ectoskeleton, avoids the generation of fortuitous event, is effectively guaranteed user Safety.
Detailed description of the invention
Fig. 1 is shown as the structural schematic diagram of the invention based on the virtual experience system of VR in an embodiment;
Fig. 2 is shown as the structural schematic diagram of control device of the invention in an embodiment.
Fig. 3 is shown as the flow chart of virtual experience method in an embodiment of the invention based on VR;
Component label instructions
1 VR glasses
2 ectoskeletons
3 traction devices
4 control devices
41 processors
42 memories
Specific embodiment
Illustrate embodiments of the present invention below by way of specific specific example, those skilled in the art can be by this specification Other advantages and efficacy of the present invention can be easily understood for disclosed content.The present invention can also pass through in addition different specific realities The mode of applying is embodied or practiced, the various details in this specification can also based on different viewpoints and application, without departing from Various modifications or alterations are carried out under spirit of the invention.It should be noted that in the absence of conflict, following embodiment and implementation Feature in example can be combined with each other.
It should be noted that illustrating the basic structure that only the invention is illustrated in a schematic way provided in following embodiment Think, only shown in schema then with related component in the present invention rather than component count, shape and size when according to actual implementation Draw, when actual implementation kenel, quantity and the ratio of each component can arbitrarily change for one kind, and its assembly layout kenel It is likely more complexity.
Of the invention virtual experience system and method based on VR is capable of visual experience based on VR glasses and ectoskeleton Movable body verification simulates various scenes on the spot, provides convenience for the rehabilitation of patient, the amusement and leisure of user, greatly mentions User experience is risen.
As shown in Figure 1, in an embodiment, the virtual experience system of the invention based on VR, comprising:
VR glasses 1, for providing virtual experience scene.
Specifically, VR glasses be also referred to as VR it is aobvious, be a kind of virtual reality head-mounted display apparatus, it is aobvious using wear-type Show equipment closing to extraneous vision, the sense of hearing by people, guidance user generates a kind of feeling in virtual environment.Specifically Ground, VR glasses show the image of right and left eyes in right and left eyes screen respectively, and human eye obtains after this discrepant information of band in brain Middle generation three-dimensional sense.
In the present invention, the virtual experience scene suitable for different scenes is prestored in the VR glasses, as Entertainment Scene, Moving scene, treatment scene and scene of game.User plays a certain virtual experience by the selection function selection of the VR glasses Scene.For example, user can carry out sing and dance, the Entertainment Scenes experience such as travel based on VR glasses, run, basketball, foot The experience of the moving scenes such as ball, vollyball carries out the experience of the therapy rehabilitations scenes such as leg, hand, neck, and carries out the sports grounds such as CS Scape experience.
Ectoskeleton 2, is coated on human body.
Specifically, ectoskeleton 2 refers to that one kind is capable of providing to biological soft inside organ progress configuration, builds and protects Hard external structure.In one embodiment of the invention, the ectoskeleton 2 includes head ectoskeleton, arm ectoskeleton, outside finger One of bone, leg ectoskeleton and foot's ectoskeleton or multiple combinations.It, can be to avoid human body by the setting of ectoskeleton 2 During the motion by unnecessary injury.
In one embodiment of the invention, the ectoskeleton 2 uses mechanical exoskeleton.
Traction device 3 is connected with the ectoskeleton 2, for drawing the movement of the ectoskeleton 2.
Specifically, the traction device 3 is by drawing the ectoskeleton 2, so that the ectoskeleton 2 drives human body to execute institute The movement needed.In one embodiment of the invention, the traction device uses at least one mechanical arm, is provided on the ectoskeleton At least one towing point, the mechanical arm connect one to one with the towing point.For example, when the ectoskeleton includes outside arm When bone, finger ectoskeleton, leg ectoskeleton and foot's ectoskeleton, in the arm ectoskeleton, the finger ectoskeleton, described Leg ectoskeleton and foot's ectoskeleton are respectively arranged with one or more towing points, and the traction device 3 is then for each A mechanical arm is arranged in towing point.When motion is desired, mechanical arm applies force to corresponding towing point, the towing point band It is mobile to move corresponding ectoskeleton, to realize the movement of the ectoskeleton 2 by the cooperation of each mechanical arm.
In one embodiment of the invention, the movement includes one of walking, running, lie, lie prone, jump, turn, kick, clap, grab Or multiple combinations.Specifically, by the movement of the arm of control human body, finger, leg and step, realize, run, lie, lying prone, It the movement such as jumps, turn, kicking, clapping, grabbing.By above-mentioned movement, needed for being able to drive in the human body execution virtual experience scene Movement obtain impression on the spot in person to sufficiently experience the virtual experience scene.
Control device 4 is connected with the traction device 3 and the VR glasses 1, for being based on the virtual experience scene control The traction device is made to realize the movement of the ectoskeleton 2.
Specifically, the corresponding control instruction of each virtual experience scene is prestored in the control device 4.When the control When device obtains the virtual experience scene that the VR glasses provide in real time, the traction device is controlled based on corresponding control instruction 3, to realize the movement of the ectoskeleton 2.
In one embodiment of the invention, the VR glasses are wirelessly communicated with the control device, such as It is connected by bluetooth, WiFi, 3G, 4G or Zigbee communication.
As shown in Fig. 2, the control device 4 includes processor 41 and memory 42 in one embodiment of the invention.
The memory 42 is for storing control instruction corresponding with virtual experience scene.
The memory 42, which includes: that ROM, RAM, magnetic disk, USB flash disk, storage card or CD etc. are various, can store program generation The medium of code.
The processor 41 is connected with the memory 42, the virtual experience scene pair for being provided according to the VR glasses The control instruction answered controls the traction device.
Preferably, the processor 41 can be general processor, including central processing unit (CentralProcessingUnit, abbreviation CPU), network processing unit (Network Processor, abbreviation NP) etc.;It can be with It is digital signal processor (Digital Signal Processor, abbreviation DSP), specific integrated circuit (Application Specific Integrated Circuit, abbreviation ASIC), field programmable gate array (Field Programmable Gate Array, abbreviation FPGA) either other programmable logic device, discrete gate or transistor logic, discrete hardware Component.
In one embodiment of the invention, the virtual experience system of the invention based on VR further includes sound effect device, and described VR glasses are connected, for providing sound effect corresponding with the virtual experience scene.Specifically, in order to further enhance the void of user Quasi- experience, also provides the sound effect to match with the virtual experience scene by sound effect device, so that it is on the spot in person to give user Impression.
As shown in figure 3, in an embodiment, the virtual experience method of the virtual experience system of the invention based on VR includes Following steps:
Step S1, the virtual experience scene for needing to experience based on the selection of VR glasses.
Specifically, user according to self-demand or likes the virtual experience scene that selection needs are experienced on VR glasses.
Step S2, control instruction corresponding with the virtual experience scene is sent to traction device based on control device.
Specifically, control device is obtaining provided by VR device after virtual experience scene, using with the virtual experience The corresponding control instruction of scene controls traction device.
Step S3, the ectoskeleton that is coated on human body is drawn based on the traction device so that the ectoskeleton realize with The corresponding movement of the virtual experience scene.
Specifically, traction device draws the ectoskeleton being coated on human body, so that ectoskeleton executes the virtual experience field The corresponding movement of scape, and then drive the experience of user's realization virtual scene.
Since the everything of ectoskeleton is all under the control of control device, it can be ensured that user is in motion process Safety.Further, in order to which the virtual experience for guaranteeing user is safer, the Dummy is realized in a pre-set space It tests.Preferably, the pre-set space is enough big, can sufficiently experience the virtual experience scene.It is further preferable that described Pre-set space surrounding is coated with flexible material, to protect user injured not because the movement such as hitting wall, falling down during the motion.
In conclusion the virtual experience system and method for the invention based on VR can visual experience based on VR glasses and The movable body verification of ectoskeleton simulates various scenes on the spot, and greatly the user experience is improved;Physical disabilities can be helped in void The behavior that normal person is experienced in the quasi- world, realizes recovering aid;Also can stay indoors can experience the various true of open air Real environment;The specific movement that ectoskeleton can be efficiently controlled, avoids the generation of fortuitous event, is effectively guaranteed the peace of user Quan Xing.Therefore, it effectively overcomes various shortcoming in the prior art and has high industrial utilization value.
The above-described embodiments merely illustrate the principles and effects of the present invention, and is not intended to limit the present invention.It is any ripe The personage for knowing this technology all without departing from the spirit and scope of the present invention, carries out modifications and changes to above-described embodiment.Cause This, institute is complete without departing from the spirit and technical ideas disclosed in the present invention by those of ordinary skill in the art such as At all equivalent modifications or change, should be covered by the claims of the present invention.

Claims (10)

1. a kind of virtual experience system based on VR characterized by comprising
VR glasses, for providing virtual experience scene;
Ectoskeleton is coated on human body;
Traction device is connected with the ectoskeleton, for drawing the movement of the ectoskeleton;
Control device is connected with the traction device and the VR glasses, for based on described in the virtual experience scenery control Traction device is to realize the movement of the ectoskeleton.
2. the virtual experience system according to claim 1 based on VR, which is characterized in that the ectoskeleton includes outside head One of bone, arm ectoskeleton, finger ectoskeleton, leg ectoskeleton and foot's ectoskeleton or multiple combinations.
3. the virtual experience system according to claim 1 based on VR, which is characterized in that the ectoskeleton is using mechanical outer Bone.
4. the virtual experience system according to claim 1 based on VR, which is characterized in that the traction device is using at least One mechanical arm is provided at least one towing point on the ectoskeleton, and the mechanical arm and the towing point, which correspond, to be connected It connects.
5. the virtual experience system according to claim 1 based on VR, which is characterized in that it is described movement include walk, run, It one of lies, lie prone, jump, turn, kick, clap, grab or multiple combinations.
6. the virtual experience system according to claim 1 based on VR, which is characterized in that the VR glasses and the control Device passes through bluetooth, WiFi, 3G, 4G or Zigbee communication connection.
7. the virtual experience system according to claim 1 based on VR, which is characterized in that the control device includes processing Device and memory;
The memory is for storing control instruction corresponding with virtual experience scene;
The processor is used for the corresponding control instruction of virtual experience scene provided according to the VR glasses, controls the traction Device.
8. the virtual experience system according to claim 1 based on VR, which is characterized in that further include sound effect device, with institute It states VR glasses to be connected, for providing sound effect corresponding with the virtual experience scene.
9. the virtual experience system according to claim 1 based on VR, which is characterized in that the virtual experience scene includes Entertainment Scene, moving scene, treatment one of scene and scene of game or multiple combinations.
10. the virtual experience method of the virtual experience system based on VR described in a kind of one of claim 1-9, feature exist In, comprising the following steps:
The virtual experience scene for needing to experience based on the selection of VR glasses;
Control instruction corresponding with the virtual experience scene is sent to traction device based on control device;
The ectoskeleton being coated on human body is drawn based on the traction device, so that the ectoskeleton is realized and the virtual experience The corresponding movement of scene.
CN201810826492.8A 2018-07-25 2018-07-25 A kind of virtual experience system and method based on VR Pending CN108970110A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201810826492.8A CN108970110A (en) 2018-07-25 2018-07-25 A kind of virtual experience system and method based on VR

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201810826492.8A CN108970110A (en) 2018-07-25 2018-07-25 A kind of virtual experience system and method based on VR

Publications (1)

Publication Number Publication Date
CN108970110A true CN108970110A (en) 2018-12-11

Family

ID=64551080

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201810826492.8A Pending CN108970110A (en) 2018-07-25 2018-07-25 A kind of virtual experience system and method based on VR

Country Status (1)

Country Link
CN (1) CN108970110A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2020252857A1 (en) * 2019-06-21 2020-12-24 深圳岱仕科技有限公司 Mechanical exoskeleton and vr device
CN115273593A (en) * 2022-08-11 2022-11-01 西南交通大学 VR cargo handling system based on exoskeleton weight feedback

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06507032A (en) * 1991-04-20 1994-08-04 レチナール ディスプレイ ケイマン リミテッド Tactile computer output device
EP0782843A2 (en) * 1996-01-02 1997-07-09 Benito Ferrati Orthopedic rehabilitation apparatus using virtual reality units
US6413229B1 (en) * 1997-05-12 2002-07-02 Virtual Technologies, Inc Force-feedback interface device for the hand
CN101978940A (en) * 2010-10-25 2011-02-23 北京航空航天大学 Virtual and real combined robot-assisted finger motion function rehabilitation training system
CN203576848U (en) * 2013-11-28 2014-05-07 中国科学院沈阳自动化研究所 Double-side mirror rehabilitation system based on biological information sensing
CN105892626A (en) * 2014-12-15 2016-08-24 普瑞深视科技(北京)有限公司 Lower limb movement simulation control device used in virtual reality environment
CN108309698A (en) * 2018-03-29 2018-07-24 上海邦邦机器人有限公司 A kind of gait rehabilitation trainer

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06507032A (en) * 1991-04-20 1994-08-04 レチナール ディスプレイ ケイマン リミテッド Tactile computer output device
EP0782843A2 (en) * 1996-01-02 1997-07-09 Benito Ferrati Orthopedic rehabilitation apparatus using virtual reality units
US6413229B1 (en) * 1997-05-12 2002-07-02 Virtual Technologies, Inc Force-feedback interface device for the hand
CN101978940A (en) * 2010-10-25 2011-02-23 北京航空航天大学 Virtual and real combined robot-assisted finger motion function rehabilitation training system
CN203576848U (en) * 2013-11-28 2014-05-07 中国科学院沈阳自动化研究所 Double-side mirror rehabilitation system based on biological information sensing
CN105892626A (en) * 2014-12-15 2016-08-24 普瑞深视科技(北京)有限公司 Lower limb movement simulation control device used in virtual reality environment
CN108309698A (en) * 2018-03-29 2018-07-24 上海邦邦机器人有限公司 A kind of gait rehabilitation trainer

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2020252857A1 (en) * 2019-06-21 2020-12-24 深圳岱仕科技有限公司 Mechanical exoskeleton and vr device
CN115273593A (en) * 2022-08-11 2022-11-01 西南交通大学 VR cargo handling system based on exoskeleton weight feedback
CN115273593B (en) * 2022-08-11 2023-08-04 西南交通大学 VR goods handling system based on exoskeleton weight feedback

Similar Documents

Publication Publication Date Title
Tsoupikova et al. Virtual immersion for post-stroke hand rehabilitation therapy
CN110121748A (en) The mobile display of the Reality therapy of enhancing and gesture analysis device
CN103207667B (en) A kind of control method of human-computer interaction and its utilization
US9821236B2 (en) Method and device for controlling a haptic device
KR101799980B1 (en) Apparatus, system and method for controlling virtual reality image and simulator
Islam et al. Vibrotactile feedback in virtual motor learning: A systematic review
CN108970110A (en) A kind of virtual experience system and method based on VR
Bozgeyikli et al. Tangiball: Foot-enabled embodied tangible interaction with a ball in virtual reality
US11691071B2 (en) Peripersonal boundary-based augmented reality game environment
JP6571701B2 (en) EXPERIENCE DEVICE AND METHOD
Fathima et al. Activities of daily living rehab game play system with augmented reality based gamification therapy for automation of post stroke upper limb rehabilitation
Lages et al. Krinkle cube: A collaborative vr game using natural interaction
Calado et al. Towards a virtual coach for Boccia: Developing a virtual augmented interaction based on a Boccia simulator
KR20190059352A (en) System for generating virtual and augmented reality images for experience using motion recognition camera and diorama and game method using the system
Li et al. Research on virtual skiing system based on harmonious human-computer interaction
Do Development of a virtual pet game using oculus rift and leap motion technologies.
Day Virtual and Mixed Reality Support for Activities of Daily Living
Recinos Understanding Human Perception of Vibrotactile Feedback on the Foot for Applications within Virtual Reality for Sports Performance and Rehabilitation
Wu et al. ACTIVE-Hand: automatic configurable tactile interaction in virtual environment
Ko et al. Development of a VR rehabilitation system for pediatric burn patients using Kinect and Google Cardboard
Zhang Virtual Exercise Architecture for People with Lower Body Disabilities Using Virtual Reality Technologies
Shyngys et al. Application of Gamification Tool in Hand Rehabilitation Process
Ho et al. Soundscape design in an ar/vr adventure game
Adilkhan et al. GAMIFICATION OF MEDICAL PROCESSES
PINTO ENHANCING MOTIVATION IN PHYSIOTHERAPY FOR PEOPLE WITH PARKINSON’S DISEASE: AN EXPLORATION OF SERIOUS GAMES AND VIRTUAL REALITY

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
RJ01 Rejection of invention patent application after publication

Application publication date: 20181211

RJ01 Rejection of invention patent application after publication