CN108905083B - Indoor special VR body-building bow and arrow chest expander - Google Patents

Indoor special VR body-building bow and arrow chest expander Download PDF

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Publication number
CN108905083B
CN108905083B CN201810663626.9A CN201810663626A CN108905083B CN 108905083 B CN108905083 B CN 108905083B CN 201810663626 A CN201810663626 A CN 201810663626A CN 108905083 B CN108905083 B CN 108905083B
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distal
grip
proximal
arrow
bow
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CN108905083A (en
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张彬彬
雷凯强
陈晓鹂
甘金强
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China University of Geosciences
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China University of Geosciences
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B23/00Exercising apparatus specially adapted for particular parts of the body
    • A63B23/035Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
    • A63B23/12Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B21/00Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
    • A63B21/02Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using resilient force-resisters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • Orthopedic Medicine & Surgery (AREA)
  • Human Computer Interaction (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
  • Manipulator (AREA)

Abstract

The invention provides an indoor special VR fitness bow-arrow chest expander which comprises a distal end part and a proximal end part elastically connected with the distal end part, wherein the free end of the distal end part comprises a distal end grip, the free end of the proximal end part comprises a proximal end grip, a motion capture sensor is respectively arranged in the proximal end grip and the distal end grip, the motion capture sensors are mutually communicated to detect the real-time distance between the proximal end grip and the distal end grip, one motion capture sensor is communicated with a VR all-in-one machine to transmit the real-time distance to the VR all-in-one machine, a first IMU sensor for capturing the direction is arranged in the proximal end grip or the distal end grip, and the first IMU sensor is communicated with the VR all-in-one machine to transmit the capturing direction to the VR all-in-one machine. The invention has the beneficial effects that: belongs to a small VR body-building apparatus, and has low price, small volume, convenience and practicability.

Description

Indoor special VR body-building bow and arrow chest expander
Technical Field
The invention relates to the technical field of fitness equipment, in particular to an indoor special VR fitness bow-arrow chest expander.
Background
Fitness is a physical exercise that enhances strength and flexibility, increases endurance, and improves coordination, thereby strengthening the body. But many people are still not fit because of some problems. VR body-building is a new entertainment body-building mode, and can make people enjoy the magic brought by VR and obtain the benefits brought by body-building, and has attractive attraction to people who do not like body-building. However, the existing VR fitness only solves the problem that people do not like fitness, and the VR fitness equipment which is only used in a fitness room under most conditions is still inaccessible to office people without enough leisure time.
Disclosure of Invention
In view of this, the embodiment of the invention provides an indoor special VR fitness bow and arrow chest expander, which belongs to small VR fitness equipment, and is low in price, small in size, convenient and practical.
The embodiment of the invention provides an indoor special VR fitness bow-arrow chest expander, which comprises a distal end part and a proximal end part elastically connected with the distal end part, wherein the free end of the distal end part comprises a distal grip, the free end of the proximal end part comprises a proximal grip, a motion capture sensor is respectively arranged in the proximal grip and the distal grip, the motion capture sensors are mutually communicated to detect the real-time distance between the proximal grip and the distal grip, one motion capture sensor is communicated with a VR all-in-one machine to transmit the real-time distance to the VR all-in-one machine, a first IMU sensor for capturing the direction is arranged in the proximal grip or the distal grip, and the first IMU sensor is communicated with the VR all-in-one machine to transmit the captured direction to the VR all-in-one machine.
Furthermore, the distal end part is provided with a sleeve structure connected with the free end of the distal end part, the proximal end part is provided with a butt joint column connected with the free end of the proximal end part, the butt joint column is inserted into the sleeve structure, an elastic piece is fixedly arranged between the top end of the butt joint column and the bottom of the sleeve structure, and when the sleeve structure slides relative to the butt joint column, the elastic piece is elastically deformed.
Further, the free end of the distal portion comprises a distal bending portion and the distal handle, the distal bending portion connects the distal handle and the sleeve structure, and the distal handle and the sleeve structure are perpendicular to each other; the free end of the proximal portion comprises a proximal end bending portion and a proximal end handle, the proximal end bending portion is connected with the proximal end handle and the butt joint column, and the proximal end handle is perpendicular to the butt joint column.
Further, the proximal grip and the distal grip are parallel to each other and have the same orientation.
Further, an induction button is arranged at the top end of the near-end bending part, and the induction button is connected with the two motion capture sensors and the first IMU sensor and used for starting or closing the two motion capture sensors and the first IMU sensor.
Further, the near-end bending part comprises an inclined part which is bent relative to the butt joint column and is in arc connection with the butt joint column, a vertical part which is perpendicular to the butt joint column and is in straight connection with the near-end grip, and a horizontal part which is in arc connection with the inclined part and the vertical part, and the induction button is arranged on the horizontal part and is in a range which can be touched by a thumb when a hand holds the near-end grip.
Further, the sleeve structure is square pipe, the butt joint post is square post, the elastic component is coil spring, the edges and corners of the sleeve structure and the edges and corners of the butt joint post are fillets.
The utility model provides an indoor special VR body-building bow and arrow pulling force system, include the VR all-in-one with indoor special VR body-building bow and arrow chest expander, the VR all-in-one including can wear in the organism of head with locate the VR eye-shade of organism, be equipped with in the organism can with the motion capture sensor with the data processor of first IMU sensor communication, still be equipped with the second IMU sensor that is used for catching the head direction in the organism, the second IMU sensor is connected data processor, data processor connects the VR eye-shade.
Furthermore, the machine body is provided with a belt buckle for fixing the machine body on the head, a visual distance adjusting pulley connected with the VR eyeshade for adjusting the visual distance of the VR eyeshade, and an operating button connected with the data processor, the second IMU sensor and the VR eyeshade, and the data processor, the second IMU sensor and the VR eyeshade can be opened or closed through the operating button.
The technical scheme provided by the embodiment of the invention has the following beneficial effects: the indoor special VR fitness bow and arrow chest developer can detect the real-time distance between the near-end handle and the far-end handle and transmit the real-time distance to the VR all-in-one machine to simulate the bow drawing or the bow drawing in the virtual environment by the VR all-in-one machine, so that when muscles on arms are exercised by stretching the indoor special VR fitness bow and arrow chest developer, the interestingness of exercise can be increased by the virtual reality technology of the VR all-in-one machine, the fitness is not dry any more, and the enthusiasm of the fitness is increased. The near-end grip or the far-end grip is provided with the first IMU sensor for capturing the direction, the direction change captured by the first IMU sensor can be transmitted to the VR all-in-one machine for carrying out the bow-drawing aiming simulation in the virtual environment, and the interestingness and the enthusiasm of exercise can be further increased.
Drawings
FIG. 1 is a schematic perspective view of an indoor VR fitness bow-arrow chest expander of the present invention;
FIG. 2 is a schematic view in partial cross-section of the forward direction of FIG. 1;
fig. 3 is a schematic diagram of a VR all-in-one machine of the indoor special VR fitness bow and arrow pulling force system of the invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more apparent, embodiments of the present invention will be further described with reference to the accompanying drawings.
Referring to fig. 1 to 3, an embodiment of the present invention provides an indoor dedicated VR fitness bow and arrow chest expander, and the indoor dedicated VR fitness bow and arrow chest expander includes the indoor dedicated VR fitness bow and arrow chest expander and a VR all-in-one machine.
Referring to fig. 1 and 2, the indoor VR fitness bow-arrow chest expander is substantially n-shaped, and includes a distal portion and a proximal portion arranged in front and back, the proximal portion includes a proximal free end and a docking post 15 connected to the proximal free end, the proximal free end includes a proximal grip 11 and a proximal bent portion 13, the proximal bent portion 13 is connected to the proximal grip 11 and the docking post 15, and the proximal grip 11 and the docking post 15 are perpendicular to each other. Specifically, the near-end bending portion 13 includes an inclined portion bent relative to the docking post 15 and connected to the docking post 15 in an arc shape, a vertical portion perpendicular to the docking post 15 and connected to the near-end grip 11 in a straight shape, and a horizontal portion connected to the inclined portion and the vertical portion in an arc shape. A sensor button 17 is provided on the horizontal portion and is located within a range that can be touched by the thumb when the hand holds the proximal grip 11.
Referring to fig. 1 and 2, the distal portion includes a distal free end and a sleeve structure 16 connected to the distal free end, the distal free end includes a distal grip 12 and a distal bent portion 14, the distal bent portion 14 connects the distal grip 12 and the sleeve structure 16, and the distal grip 12 and the sleeve structure 16 are perpendicular to each other. Specifically, the distal bending portion 14 includes a distal inclined portion bent relative to the sleeve structure 16 and connected to the sleeve structure 16 in an arc shape, a distal vertical portion perpendicular to the sleeve structure 16 and connected to the distal handle 12 in a straight shape, and a distal horizontal portion connected to the distal inclined portion and the distal vertical portion in an arc shape. Preferably, the proximal grip 11 and the distal grip 12 are parallel to each other and have the same orientation.
Referring to fig. 1 and 2, the docking posts 15 are inserted into the casing structure 16 and fixedly connected to each other through elastic members 18, specifically, the elastic members 18 are coil springs, the arrangement direction of the coil springs is the same as the insertion direction of the docking posts 15 into the casing structure 16, and two opposite ends of the elastic members 18 are respectively connected to the top ends of the docking posts 15 and the bottom of the casing structure 16. The sleeve structure 16 is a square pipe, the butt joint column 15 is a square column, and the edge of the sleeve structure 16 and the edge of the butt joint column 15 are both rounded corners. The bore diameter of the sleeve structure 16 is larger than the diameter of the butt-joint portion of the butt-joint column 16 and the sleeve structure 16, so that the butt-joint column 15 can slide relative to the sleeve structure 16 under the action of external force (in the case that the butt-joint column 15 can perform a drawing and inserting movement in the sleeve structure 16), in order to increase the distance between the proximal grip 11 and the distal grip 12, the elastic resistance of the elastic member 18 must be overcome to slide the butt-joint column 15 outwards relative to the sleeve structure 16. The greater the distance between the proximal grip 11 and the distal grip 12, the greater the elastic resistance needs to be overcome.
The near-end grip 11 and the far-end grip 12 are respectively provided with a motion capture sensor, the motion capture sensors can be displacement sensors or Bluetooth distance sensors, and the like, and the real-time distance between the near-end grip 11 and the far-end grip 12 is detected through the mutual communication of the two motion capture sensors, wherein one of the motion capture sensors is provided with a transmitting antenna which is used for communicating with a receiving antenna arranged in the VR all-in-one machine, and the real-time distance can be transmitted to a data processor of the VR all-in-one machine through the transmitting antenna and the receiving antenna. The near-end grip 11 or the far-end grip 12 are also provided with a first IMU sensor for capturing direction changes, the first IMU sensor is an inertial sensor which is sensitive to direction changes and used for capturing the direction changes of the near-end grip 11 or the far-end grip 12, the first IMU sensor is provided with a signal transmission port, the signal transmission port is communicated with a signal receiving port arranged on the VR all-in-one machine, and the rotation direction captured by the first IMU sensor is transmitted to the data processor of the VR all-in-one machine through the signal transmission port and the signal receiving port.
The sensor button is coupled to the two motion capture sensors and the first IMU sensor for activating or deactivating the two motion capture sensors and the first IMU sensor.
Referring to fig. 3, the VR all-in-one machine includes a body 21 capable of being worn on the head and a VR eyeshade 23 disposed on the body 21, the body 21 is provided with the data processor, the body 21 is further provided with a second IMU sensor for capturing the head direction, and the second IMU sensor is the same as the first IMU sensor, belongs to an inertial sensor, and has the same model.
The second IMU sensor is coupled to the data processor to transmit the direction of head rotation it captures to the data processor. The data processor is used for carrying out virtual reality environment simulation according to the real-time distance received by the data processor, the direction of the near-end grip or the far-end grip and the head direction information. The data processor is connected with the VR eye cover 23 and used for transmitting the virtual reality environment simulated by the VR eye cover 23 to the VR eye cover 23 for displaying.
The machine body 21 is provided with a belt buckle for fixing the machine body 21 on the head, a visual distance adjusting pulley 24 connected with the VR eye cover 23 for adjusting the visual distance of the VR eye cover 23, and an operating button 22 connected with the data processor, the second IMU sensor and the VR eye cover, wherein the data processor, the second IMU sensor and the VR eye cover 23 can be opened or closed through the operating button 22.
In the present invention, the proximal grip 11 and the distal grip 12 may be made of different materials according to the needs of different types of people: if plastics are adopted, the PC material is mainly considered, and the PC has the advantages of excellent electrical insulation, extensibility, chemical corrosion resistance and the like, has higher strength, heat resistance and cold resistance, and is extremely low in price; if the sponge is adopted, the sponge has better flexibility in use. Next, the abutment post 15 and the sleeve structure 16 are made of PC or ABS, and the elastic member 18 inside is made of alloy spring steel, in order to reduce the weight of the chest-developer itself.
The whole body 21 of the VR all-in-one machine is made of ABS, and the ABS has the characteristics of impact resistance, heat resistance and low temperature resistance, is easy to process, has the characteristics of stable product size, good surface gloss and the like, and is easy to coat and color. At the position that is close to the laminating face, adopted black buffering bubble cotton to regard as the buffering area with the polycarbonate material, the back is the black face guard, has adopted the double-deck design of albumen cotton and elasticity sponge, alleviates the pressure to the face when effectively laminating the face.
Referring to fig. 1 to 3, in use, the VR all-in-one machine is worn on the head, the eye part is aligned with the VR eyeshade 23, the VR eyeshade 23 is attached to the face part, the VR all-in-one machine is fixed on the head part through the belt on the belt buckle, the visual range is adjusted by shifting the visual range adjusting pulley 24, and the VR all-in-one machine is started by pressing the operating button 22. Then, one hand grasps the proximal grip 11 and the other hand grasps the distal grip 12, and presses the sensor button 17 with the thumb to activate the indoor dedicated VR fitness bow and arrow exerciser, causing the indoor dedicated VR fitness bow and arrow exerciser to communicate with the VR kiosk. The VR machine is characterized in that an unknown Editor or VR game manufacturing software similar to the unknown Editor is arranged in the data processor, virtual reality environments of archery range and archery are simulated through the VR game manufacturing software, two arms are used for overcoming elastic resistance of the elastic element 18, the distance between the proximal handle 11 and the distal handle 12 is pulled back by force in tandem, the two motion capture sensors detect the real-time distance between the proximal handle 11 and the distal handle 12, one motion capture sensor transmits the real-time distance to the data processor, a simulated image of the virtual reality environment pulled back by archery is displayed in the VR eyeshade 23 through virtual reality simulation of the data processor, a body or an arm is rotated according to the position of an arrow target in the virtual reality environment, and if necessary, a head is also required to be rotated, the first and second IMU sensors communicate their captured changes in orientation to the data processor, which, upon processing by the data processor, displays a simulated image of the virtual reality environment aimed at by the pantograph in the VR eye cup 23. When the force application is stopped, the VR eye cover 23 displays a simulation image of the virtual reality environment of the arrow shooting to the arrow target, and the arrow shooting may be in the middle, the arrow shooting may be deviated, and other situations may occur. Thereby, the body-building is full of interest.
In this document, the terms front, back, upper and lower are used to define the components in the drawings and the positions of the components relative to each other, and are used for clarity and convenience of the technical solution. It is to be understood that the use of the directional terms should not be taken to limit the scope of the claims.
The features of the embodiments and embodiments described herein above may be combined with each other without conflict.
The above description is only for the purpose of illustrating the preferred embodiments of the present invention and is not to be construed as limiting the invention, and any modifications, equivalents, improvements and the like that fall within the spirit and principle of the present invention are intended to be included therein.

Claims (8)

1. The utility model provides an indoor special VR body-building bow and arrow chest expander which characterized in that: the device comprises a distal part and a proximal part elastically connected with the distal part, wherein the distal part is provided with a sleeve structure connected with the free end of the distal part, the proximal part is provided with a butt joint post connected with the free end of the proximal part, the butt joint post is inserted into the sleeve structure, an elastic element is fixedly arranged between the top end of the butt joint post and the bottom of the sleeve structure, when the sleeve structure slides relative to the butt joint post, the elastic element is elastically deformed, the free end of the distal part comprises a distal grip, the free end of the proximal part comprises a proximal grip, a motion capture sensor is respectively arranged in the proximal grip and the distal grip, the two motion capture sensors are mutually communicated to detect the real-time distance between the proximal grip and the distal grip, one motion capture sensor is communicated with a VR all-in-machine to transmit the real-time distance to the VR all-in-machine, a first IMU sensor for capturing a direction is disposed in the proximal grip or the distal grip, the first IMU sensor communicating with the VR all-in-one machine to communicate the direction captured thereby to the VR all-in-one machine.
2. The indoor dedicated VR fitness bow-and-arrow chest expander of claim 1, wherein: the free end of the distal part comprises a distal bending part and the distal handle, the distal bending part is connected with the distal handle and the sleeve structure, and the distal handle is vertical to the sleeve structure; the free end of the proximal portion comprises a proximal end bending portion and a proximal end handle, the proximal end bending portion is connected with the proximal end handle and the butt joint column, and the proximal end handle is perpendicular to the butt joint column.
3. The indoor dedicated VR fitness bow-and-arrow chest expander of claim 2, wherein: the proximal grip and the distal grip are parallel to each other and have the same orientation.
4. The indoor dedicated VR fitness bow-and-arrow chest expander of claim 2, wherein: the top of near-end kink is equipped with the response button, the response button with two the motion capture sensor with first IMU sensor is connected and is used for starting or close two the motion capture sensor with first IMU sensor.
5. The indoor dedicated VR fitness bow-and-arrow chest expander of claim 4, wherein: the near-end bending part comprises an inclined part, a vertical part and a horizontal part, the inclined part is bent relative to the butt joint column and is in arc connection with the butt joint column, the vertical part is perpendicular to the butt joint column and is in straight connection with the near-end grip, the horizontal part is in arc connection with the inclined part and the vertical part, and the induction button is arranged on the horizontal part and is in a range which can be touched by a thumb when a hand holds the near-end grip.
6. The indoor dedicated VR fitness bow-and-arrow chest expander of claim 1, wherein: the sleeve structure is square pipe, the butt joint post is square post, the elastic component is coil spring, the edges and corners of sleeve structure with the edges and corners of butt joint post are fillets.
7. The utility model provides an indoor special VR body-building bow and arrow pulling force system which characterized in that: the indoor special VR body-building bow-arrow chest expander comprises a VR integrated machine and the indoor special VR body-building bow-arrow chest expander as claimed in any one of claims 1 to 6, wherein the VR integrated machine comprises a machine body capable of being worn on the head and a VR eye cover arranged on the machine body, a data processor capable of communicating with the motion capture sensor and the first IMU sensor is arranged in the machine body, a second IMU sensor used for capturing the direction of the head is further arranged in the machine body, the second IMU sensor is connected with the data processor, and the data processor is connected with the VR eye cover.
8. The indoor dedicated VR fitness bow and arrow pulling system of claim 7, wherein: the machine body is provided with a belt buckle for fixing the machine body on the head, a sight distance adjusting pulley which is connected with the VR eyeshade and used for adjusting the sight distance of the VR eyeshade, and an operating button which is connected with the data processor, the second IMU sensor and the VR eyeshade, and the data processor, the second IMU sensor and the VR eyeshade can be opened or closed through the operating button.
CN201810663626.9A 2018-06-25 2018-06-25 Indoor special VR body-building bow and arrow chest expander Active CN108905083B (en)

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