CN108874355B - Game platform and audio processing method thereof - Google Patents

Game platform and audio processing method thereof Download PDF

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Publication number
CN108874355B
CN108874355B CN201710343867.0A CN201710343867A CN108874355B CN 108874355 B CN108874355 B CN 108874355B CN 201710343867 A CN201710343867 A CN 201710343867A CN 108874355 B CN108874355 B CN 108874355B
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audio
circuit
platform
connection interface
interface
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CN108874355A (en
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戴魁廷
张嘉仁
游明春
杜博仁
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Acer Inc
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Acer Inc
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/16Sound input; Sound output
    • G06F3/165Management of the audio stream, e.g. setting of volume, audio stream path
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04RLOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
    • H04R3/00Circuits for transducers, loudspeakers or microphones
    • H04R3/005Circuits for transducers, loudspeakers or microphones for combining the signals of two or more microphones
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Signal Processing (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Computer Interaction (AREA)
  • Acoustics & Sound (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Otolaryngology (AREA)
  • Pinball Game Machines (AREA)
  • Circuit For Audible Band Transducer (AREA)

Abstract

A game platform and an audio processing method thereof are provided. The game platform comprises a central processing unit, an audio interface circuit, a first connection interface, a second connection interface, a third connection interface, a first equalizer circuit, a first sound mixing circuit and a second sound mixing circuit. The first equalizer circuit performs an equalization operation on the sound-electricity conversion audio to generate a first equalized audio. The first audio mixing circuit mixes the first equalized audio and the first platform audio signal to generate a second platform audio signal to the third connection interface. The second audio mixing circuit mixes the host audio and the first platform audio signal to generate output audio to the first connection interface.

Description

Game platform and audio processing method thereof
The technical field is as follows:
the present invention relates to audio devices, and particularly to a game platform and an audio processing method thereof.
Background art:
in recent years, series products are developed vigorously during incoming calls. The user carries the earphone to have real-time conversation with the members of the team, and the earphone becomes one of the important functions of the electronic competition product. With respect to real-time conversations, online textual information is currently most commonly used. In the case of fierce combat, the user may not have time to respond to the online text information, and the game character is killed. In addition, the existing online game also has the function of voice call on the wire, but the online game speaks to all people on the network, and the effect of secret call transmission cannot be achieved.
The invention content is as follows:
the invention provides a game platform and an audio processing method thereof, which are used for achieving the effect of real-time secret conversation transmission among multiple machines (multiple users).
An embodiment of the invention provides a game platform. The game platform comprises a central processing unit, an audio interface circuit, a first connection interface, a second connection interface, a third connection interface, a first equalizer circuit, a first sound mixing circuit and a second sound mixing circuit. The audio interface circuit receives and processes the audio data from the CPU to generate the host audio. The first connection interface provides a communication interface for establishing a connection with the acousto-electric conversion device. The second connection interface provides a communication interface to establish a connection with the first game platform. The third connection interface provides a communication interface to establish a connection with the second gaming platform. The input end of the first equalizer circuit is coupled to the first connecting interface so as to receive the acoustoelectric conversion audio of the acoustoelectric conversion device. The first equalizer circuit may perform an equalization operation on the acoustoelectric conversion audio to generate a first equalized audio. The first mixing circuit is coupled to the first equalizer circuit to receive the first equalized audio. The first audio mixing circuit is coupled to the second connection interface to receive the first platform voice signal output by the first game platform. The first audio mixing circuit mixes the equalized audio with the first platform audio signal to generate a second platform audio signal, and provides the second platform audio signal to the second game platform through the third connection interface. The second mixing circuit is coupled to the audio interface circuit to receive the host audio. The second sound mixing circuit is coupled to the second connection interface to receive the first platform voice signal. The second audio mixing circuit mixes the host audio and the first platform voice signal to generate output audio, and provides the output audio to the sound-electricity conversion device through the first connection interface.
In an embodiment of the invention, the first mixing circuit includes a second equalizer circuit and a first mixer circuit. The input of the second equalizer circuit is coupled to the second connection interface to receive the first platform speech signal. The second equalizer circuit may perform an equalization operation on the first platform speech signal to generate second equalized audio. The first mixer circuit is coupled to the first equalizer circuit to receive the first equalized audio. The first mixer circuit is coupled to the second equalizer circuit to receive second equalized audio. The first mixer circuit mixes the first equalized audio and the second equalized audio to generate a second platform audio signal, and provides the second platform audio signal to the second game platform through the third connection interface.
In an embodiment of the invention, the second mixing circuit includes a first mixer circuit and a second equalizer circuit. The first mixer circuit is coupled to the audio interface circuit to receive host audio. The first mixer circuit is coupled to the second connection interface to receive the first platform voice signal. The first mixer circuit mixes the host audio with the first platform speech signal to generate a mixed signal. An input of the second equalizer circuit is coupled to the first mixer circuit to receive the mixed signal. The second equalizer circuit may perform an equalization operation on the mixed sound signal to generate output audio and provide the output audio to the sound-to-electricity conversion apparatus via the first connection interface.
In an embodiment of the invention, the game platform further includes a first detection circuit, a second detection circuit and a control circuit. The first detection circuit can detect whether the second connection interface is connected with the first game platform or not so as to generate a first detection result. The second detection circuit can detect whether the third connection interface is connected with the second game platform or not so as to generate a second detection result. The control circuit is coupled to the first detection circuit to receive the first detection result. The control circuit is coupled to the second detection circuit to receive the second detection result. When the second connection interface is connected with the first game platform and the third connection interface is connected with the second game platform, the control circuit controls the first equalizer circuit to provide the first equalized audio frequency to the first audio mixing circuit. When the second connection interface is not connected with the first game platform or the third connection interface is not connected with the second game platform, the control circuit controls the first equalizer circuit to provide the first equalized audio frequency to the audio interface circuit.
The embodiment of the invention provides an audio processing method of a game platform. The audio processing method comprises the following steps: the audio interface circuit processes the audio data of the CPU to generate the host audio; providing a communication interface by the first connection interface for establishing a connection with the acousto-electric conversion device; providing a communication interface by the second connection interface so as to establish connection with the first game platform; providing a communication interface by the third connection interface to establish a connection with the second game platform; equalizing the sound-electricity conversion audio of the sound-electricity conversion device by a first equalizer circuit to generate a first equalized audio; mixing the equalized audio with a first platform voice signal output by a first game platform by a first audio mixing circuit to generate a second platform voice signal, and providing the second platform voice signal to a second game platform through a third connection interface; and mixing the host audio and the first platform voice signal by a second audio mixing circuit to generate output audio, and providing the output audio to the sound-electricity conversion device through the first connection interface.
In an embodiment of the invention, the audio processing method further includes: the first detection circuit detects whether the second connection interface is connected with the first game platform or not so as to generate a first detection result; the second detection circuit detects whether the third connection interface is connected with the second game platform or not so as to generate a second detection result; when the second connection interface is connected with the first game platform and the third connection interface is connected with the second game platform, the control circuit controls the first equalizer circuit to provide the first equalized audio frequency to the first audio mixing circuit; and when the second connection interface is not connected with the first game platform or the third connection interface is not connected with the second game platform, the control circuit controls the first equalizer circuit to provide the first equalized audio frequency to the audio interface circuit.
Based on the above, the game platform according to the embodiments of the present invention can communicate audio with another game platform by using a regional private line. The user can concatenate all players of his team to communicate audio to each other and hear real-time sound effects of his gaming platform (e.g., computer). The audio transmitted between the game platform and another game platform will not be transmitted to the server of the on-line game, so the effect of real-time secret communication between multiple game platforms (multiple users) is achieved.
In order to make the aforementioned and other features and advantages of the invention more comprehensible, embodiments accompanied with figures are described in detail below.
Description of the drawings:
fig. 1 is a schematic application scenario diagram of a plurality of game platforms according to embodiment 1 of the present invention.
Fig. 2 is a schematic diagram of a circuit block (circuit block) of the game platform of fig. 1 according to embodiment 1 of the present invention.
Fig. 3 is a flowchart illustrating an audio processing method of a game platform according to embodiment 1 of the present invention.
Fig. 4 is a block diagram of a circuit of the game platform of fig. 1 according to embodiment 2 of the present invention.
Fig. 5 is a flowchart illustrating an audio processing method of a game platform according to embodiment 2 of the present invention.
11. 12, 13: a user; 21. 22, 23: a game platform; 41. 42, 43: an acoustoelectric conversion device; 51. 52, 53: a special line; 210: a central processing unit; 220: an audio interface circuit; 230: a first equalizer circuit; 240: a first audio mixing circuit; 241: an equalizer circuit; 242: a mixer circuit; 250: a second mixing circuit; 251: a mixer circuit; 252: an equalizer circuit; 260: a first connection interface; 270: a second connection interface; 280: a third connection interface; 410: a first detection circuit; 420: a second detection circuit; 430: a third detection circuit; 440: a control circuit; s310 to S340, S510 to S580: and (5) carrying out the following steps.
The specific implementation mode is as follows:
example 1
The term "coupled" as used throughout this specification, including the claims, may refer to any means for directly or indirectly connecting. For example, if a first device couples (or connects) to a second device, it should be construed that the first device may be directly connected to the second device or the first device may be indirectly connected to the second device through other devices or some means of connection. Further, wherever possible, the same reference numbers are used in the drawings and the description to refer to the same or like parts. Elements/components/steps in different embodiments using the same reference numerals or using the same terms may be referred to one another in relation to the description.
FIG. 1 is a schematic diagram illustrating an application scenario of a plurality of game platforms according to an embodiment of the present invention. In the application scenario shown in fig. 1, three users (e.g., users 11, 12, and 13 shown in fig. 1) each operate a game platform (e.g., game platforms 21, 22, and 23 shown in fig. 1) to play an online game. Gaming platform 21, gaming platform 22, and/or gaming platform 23 may be a personal computer, notebook computer, tablet computer, cellular telephone, or other gaming platform.
The first connection interface of the game platform 21 is connected to the acoustic-electric conversion device 41. The acoustic-electric conversion device 41 has a speaker and a microphone. According to design requirements, the speaker and the microphone can be embedded in the same product (e.g., a headset, i.e., a headset with a microphone). In other application scenarios, the speaker and the microphone of the sound-electricity conversion device 41 may be two independent products. The sound-electricity conversion device 42 and the sound-electricity conversion device 43 shown in fig. 1 can be analogized by referring to the related description of the sound-electricity conversion device 41, and thus, the description thereof is omitted.
Real-time audio of the game platform 21 may be delivered to the acousto-electric conversion device 41. Therefore, the user 11 can hear the real-time sound effect of the online game from the sound-electricity converting device 41 during the game. The description of the game platform 22 and the game platform 23 shown in fig. 1 can be analogized with reference to the description of the game platform 21, and thus the description thereof is omitted.
It is assumed herein that user 11, user 12 and user 13 all belong to the same team in the online game. The game platform 21, the game platform 22 and the game platform 23 can be connected in series by using regional private lines so as to transmit audio to each other. For example, two ends of the dedicated line 51 are respectively coupled to the second connection interface of the game platform 21 and the third connection interface of the game platform 22, two ends of the dedicated line 52 are respectively coupled to the second connection interface of the game platform 22 and the third connection interface of the game platform 23, and two ends of the dedicated line 53 are respectively coupled to the second connection interface of the game platform 23 and the third connection interface of the game platform 21.
The acoustoelectric conversion device 41 can convert the voice of the user 11 into audio (referred to herein as acoustoelectric conversion audio). The game platform 21 can transmit the sound-electricity conversion audio (the voice of the user 11) of the sound-electricity conversion device 41 to the game platform 23 via the dedicated line 53. The game deck 23 can transmit the sound-electricity conversion audio (the voice of the user 11) from the game deck 21 to the sound-electricity conversion means 43, so that the user 13 can hear the real-time voice of the user 11 from the sound-electricity conversion means 43. The game platform 23 may also pass the sound-to-electricity converted audio (the voice of the user 11) from the game platform 21 to the game platform 22 via the dedicated line 52. The game platform 22 can transmit the sound-electricity conversion audio (the voice of the user 11) from the game platform 23 to the sound-electricity conversion device 42, so that the user 12 can hear the real-time voice of the user 11 from the sound-electricity conversion device 42. By analogy, the real-time voice of the user 12 can be transmitted to the user 11 and the user 13 through the game platforms 21-23, and the real-time voice of the user 13 can also be transmitted to the user 11 and the user 12 through the game platforms 21-23.
Based on the above, the plurality of game platforms 21-23 (or more game platforms) can transmit audio to each other by using a regional private line. The user can connect all players of the own team in series to mutually transmit audio, and can hear the real-time sound effect of the online game of the own game platform. The audio transmitted between these game platforms 21-23 will not be uploaded to the server (not shown) of the online game, so as to achieve the effect of real-time secret communication between multiple users.
Fig. 2 is a schematic circuit block diagram of the game platform 21 in fig. 1 according to an embodiment of the invention. The game platforms 22 and 23 shown in fig. 1 can be analogized with reference to the description of the game platform 21 shown in fig. 2, and thus the description thereof is omitted. In the embodiment shown in fig. 2, the game platform 21 includes a central processing unit 210, an audio interface circuit 220, a first equalizer circuit 230, a first mixing circuit 240, a second mixing circuit 250, a first connection interface 260, a second connection interface 270, and a third connection interface 280. The central processing unit 210 may run an operating system and/or an application (e.g., an online game). The CPU 210 may output audio data of the online game to the audio interface circuit 220. The audio interface circuit 220 receives and processes the audio data from the CPU 210 to generate the host audio to the second mixing circuit 250. The audio interface circuit 220 may be a well-known audio processing circuit or other audio interface circuit/element, depending on design requirements.
The first connection interface 260 may provide a communication interface to establish a connection with the acousto-electric conversion device 41. The second connection interface 270 may provide a communication interface to establish a connection with another gaming platform (e.g., gaming platform 22). The first connection interface 260 and/or the second connection interface 270 may be a Universal Serial Bus (USB) connection interface, an RCA terminal (rcajack or RCA connector) connection interface, an audio connector connection interface, or other connection interfaces according to design requirements. The second mixing circuit 250 is coupled to the audio interface circuit 220 to receive host audio. Second mixing circuit 250 is coupled to second connection interface 270 to receive the first platform voice signals from gaming platform 22. The second mixing circuit 250 mixes the host audio from the audio interface circuit 220 with the first platform voice signal from the second connection interface 270 to generate an output audio. The second mixing circuit 250 outputs the output audio to the acoustic-electric conversion apparatus 41 via the first connection interface 260.
An input of the first equalizer circuit 230 is coupled to the first connection interface 260 to receive the acoustoelectric conversion audio generated by the acoustoelectric conversion device 41. The first equalizer circuit 230 performs an equalization operation on the sound-electricity converted audio to generate a first equalized audio for the first mixing circuit 240. The first equalizer circuit 230 may be a conventional audio equalizer or other equalizer circuit/device, depending on design requirements. The first mixing circuit 240 is coupled to the first equalizer circuit 230 to receive the first equalized audio. The first audio mixing circuit 240 is coupled to the second connection interface 270 to receive the first platform audio signal output by the first game platform. The first mixing circuit 240 mixes the first equalized audio with the first platform speech signal to generate a second platform speech signal. The first mixing circuit 240 outputs the second platform voice signal to the third connection interface 280. The third connection interface 280 may provide a communication interface to establish a connection with another gaming platform, such as gaming platform 23. The third connection interface 280 may be a USB connection interface, RCA terminal connection interface, audio connector connection interface or other connection interfaces according to design requirements. Accordingly, the first mixing circuit 240 may output the second platform voice signal to another game platform (e.g., game platform 23) via the third connection interface 280 and the dedicated line 53.
FIG. 3 is a flowchart illustrating an audio processing method of a game platform according to an embodiment of the invention. Please refer to fig. 2 and fig. 3. In step S310, the audio interface circuit 220 processes the audio data of the cpu 210 to generate a host audio for the second audio mixing circuit 250, the first connection interface 260 provides a communication interface to connect to the audio-to-electrical conversion device 41, the second connection interface 270 provides a communication interface to connect to another game platform (e.g., the game platform 22), and the third connection interface 280 provides a communication interface to connect to another game platform (e.g., the game platform 23).
In step S320, the first equalizer circuit 230 performs an equalization operation on the sound-electricity conversion audio of the sound-electricity conversion device 41 to generate a first equalized audio. In step S330, the first mixing circuit 240 mixes the first equalized audio from the first equalizer circuit 230 with the first platform audio signal from the second interface 270 to generate a second platform audio signal for the third interface 280. The second platform voice signal may be output to the game platform 23 via the third connection interface 280 and the dedicated line 53. Therefore, during the game, the user 13 can hear the real-time voice of the user 11 from the sound-electricity converting device 43, and the user 13 can also hear the real-time voice of the user 12 from the sound-electricity converting device 43.
In step S340, the second mixing circuit 250 mixes the host audio from the audio interface circuit 220 with the first platform audio signal from the second connection interface 270 to generate an output audio to the first connection interface 260. This output audio can be output to the acousto-electric conversion device 41 via the first connection interface 260. Therefore, during the game, in addition to the real-time sound effect of the online game being heard by the user 11 from the sound-electricity converting device 41, the user 11 can hear the real-time voice of the user 12 (even the user 13) from the sound-electricity converting device 41.
Referring to fig. 2, the embodiment is not limited to the implementation of the first mixing circuit 240. For example, the first mixing circuit 240 shown in fig. 2 may include an equalizer circuit 241 and a mixer circuit 242. The input of the equalizer circuit 241 is coupled to the second connection interface 270 to receive the first platform voice signal from the game platform 22. The equalizer circuit 241 performs an equalization operation on the first platform voice signal to generate a second equalized audio to the mixer circuit 242. The equalizer circuit 241 may be a conventional audio equalizer or other equalizer circuit/device, depending on design requirements. The mixer circuit 242 is coupled to the first equalizer circuit 230 to receive the first equalized audio. The mixer circuit 242 is coupled to the equalizer circuit 241 to receive the second equalized audio. The mixer circuit 242 mixes the first equalized audio and the second equalized audio to generate a second platform audio signal for the third connection interface 280. The second platform voice signal can be transmitted to the game platform 23 via the third connection interface 280 and the dedicated line 53. The mixer circuit 242 may be a known mixer or other mixing circuit/element according to design requirements.
The present embodiment does not limit the implementation of the second mixing circuit 250. For example, the second mixing circuit 250 shown in fig. 2 includes a mixer circuit 251 and an equalizer circuit 252. Mixer circuit 251 is coupled to audio interface circuit 220 to receive host audio. Mixer circuit 251 is coupled to second connection interface 270 to receive the first platform voice signal of gaming platform 22. The mixer circuit 251 mixes the host audio and the first platform voice signal to generate a mixed signal to the equalizer circuit 252. The mixer circuit 251 may be a known mixer or other mixing circuits/elements according to design requirements. An input of the equalizer circuit 252 is coupled to the mixer circuit 251 to receive the mixed signal. The equalizer circuit 252 may perform an equalization operation on the mixed audio signal to generate output audio to the first connection interface 260. This output audio is transmitted to the acousto-electric conversion device 41 via the first connection interface 260. The equalizer circuit 252 may be a conventional audio equalizer or other equalizer circuit/device, depending on design requirements.
Example 2
FIG. 4 is a block diagram of a circuit of the game platform 21 of FIG. 1 according to another embodiment of the present invention. The game platforms 22 and 23 shown in fig. 1 can be analogized with reference to the description of the game platform 21 shown in fig. 4, and thus the description thereof is omitted. In the embodiment shown in fig. 4, the game platform 21 includes a central processing unit 210, an audio interface circuit 220, a first equalizer circuit 230, a first mixing circuit 240, a second mixing circuit 250, a first connection interface 260, a second connection interface 270, a third connection interface 280, a first detection circuit 410, a second detection circuit 420, a third detection circuit 430, and a control circuit 440. The cpu 210, the audio interface circuit 220, the first equalizer circuit 230, the first mixing circuit 240, the second mixing circuit 250, the first connection interface 260, the second connection interface 270, and the third connection interface 280 shown in fig. 4 may be analogized with reference to the related description of fig. 2, and therefore, the description thereof is omitted.
In the embodiment shown in fig. 4, the first detecting circuit 410 can detect whether the second connection interface 270 is connected to another game platform (e.g., the game platform 22) to generate a first detecting result to the control circuit 440. The second detection circuit 420 can detect whether the third connection interface 280 is connected to another game platform (e.g., the game platform 23) to generate a second detection result to the control circuit 440. The third detecting circuit 430 may detect whether the first connecting interface 260 is connected to the acoustic-electric converting device 41, so as to generate a third detecting result to the control circuit 440.
The control circuit 440 is coupled to the first detection circuit 410 for receiving the first detection result. The control circuit 440 is coupled to the second detection circuit 420 for receiving the second detection result. The control circuit 440 is coupled to the third detection circuit 430 to receive the third detection result. When the second connection interface 270 is connected to the game platform 22 and the third connection interface 280 is connected to the game platform 23, the control circuit 440 controls the first equalizer circuit 23 to provide the first equalized audio to the first audio mixing circuit 240, but not to the audio interface circuit 220. When the second connection interface 270 is not connected to the game platform 22 or the third connection interface 280 is not connected to the game platform 23, the control circuit 440 controls the first equalizer circuit 230 to provide the first equalized audio to the audio interface circuit 220. When the first connection interface 260 is connected to the acoustic-electric conversion apparatus 41, the control circuit 440 controls the audio interface circuit 220 to supply the host audio to the second mixing circuit 250. When the first connection interface 260 is not connected to the sound-electricity converting device 41, the control circuit 440 controls the audio interface circuit 220 to provide the host audio to a predetermined speaker (not shown) of the game platform 21 (for example, a built-in speaker of a notebook computer).
FIG. 5 is a flowchart illustrating an audio processing method of a game platform according to another embodiment of the invention. Please refer to fig. 4 and 5. In step S510, the audio interface circuit 220 uses a preset speaker (not shown) of the game platform 21 (for example, a built-in speaker of a notebook computer) to play real-time sound effects of the online game. In step S520, the control circuit 440 detects whether the first connection interface 260 is connected to the sound-electricity converting device 41 (e.g., an earphone and/or a microphone) through the third detecting circuit 430. When the first connection interface 260 is connected to the sound-to-electricity converting device 41, the control circuit 440 controls the audio interface circuit 220 to provide the host audio to the second mixing circuit 250, so that the user 11 can listen to the real-time sound effects of the online game using the sound-to-electricity converting device 41 (e.g., headphones) (step S530).
In step S540, the control circuit 440 detects whether the second connection interface 270 is connected to another game platform (e.g., the game platform 22) via the first detection circuit 410, and detects whether the third connection interface 280 is connected to another game platform (e.g., the game platform 23) via the second detection circuit 420. When the second connection interface 270 is not connected to the game platform 22 or the third connection interface 280 is not connected to the game platform 23, the control circuit 440 controls the first equalizer circuit 230 to provide the first equalized audio to the audio interface circuit 220 instead of the first audio mixing circuit 240 (step S550). When the second connection interface 270 is connected to the game platform 22 and the third connection interface 280 is connected to the game platform 23, the control circuit 440 controls the first equalizer circuit 23 to provide the first equalized audio to the first audio mixing circuit 240 instead of the audio interface circuit 220 (step S560). Therefore, during the process of playing the online game, the audio that the user 11 wants to transmit to the user 12 and the audio that the user 13 wants to transmit to the server of the online game are not transmitted, so the effect of real-time secret communication between the multiple game platforms (multiple users) is achieved. In addition, the audio transmitted by the game platform 21 and the other game platforms 22-23 will not be transmitted to the server of the online game.
In step S570, the control circuit 440 detects whether the dedicated line 51 is removed from the second connection interface 270 via the first detection circuit 410, and detects whether the dedicated line 53 is removed from the third connection interface 280 via the second detection circuit 420. When the second connection interface 270 is not connected to the game platform 22 or the third connection interface 280 is not connected to the game platform 23, the control circuit 440 proceeds to step S580. In step S580, the control circuit 440 detects whether the sound-electricity converting device 41 (e.g., the earphone) is removed from the first connection interface 260 through the third detecting circuit 430. When the first connection interface 260 is not connected to the sound-electricity converting device 41, the control circuit 440 controls the audio interface circuit 220 to provide the host audio to a predetermined speaker (not shown) of the game platform 21 (for example, a speaker built in a notebook computer), that is, the audio interface circuit 220 uses the predetermined speaker (not shown) of the game platform 21 to play the real-time sound effect of the online game (step S510).
In summary, the game platform according to the embodiments of the present invention can utilize regional dedicated lines to communicate audio with another game platform. The user can concatenate all players of his team to communicate audio to each other and hear real-time sound effects of his gaming platform (e.g., computer). The audio transmitted between the game platform and another game platform will not be transmitted to the server of the on-line game, so the effect of real-time secret communication between multiple game platforms (multiple users) is achieved.
It is noted that, in different application scenarios, the related functions of the audio interface circuit 220, the first equalizer circuit 230, the first mixing circuit 240, the equalizer circuit 241, the mixer circuit 242, the second mixing circuit 250, the mixer circuit 251 and/or the equalizer circuit 252 may be implemented as software, firmware or hardware by using a general programming language (e.g. C or C + +), a hardware description language (e.g. Verilog HDL or VHDL) or other suitable programming languages. The programming language that can perform the related functions may be arranged as any known computer-accessible media such as magnetic tapes (magnetic tapes), semiconductor memories (semiconductors), magnetic disks (magnetic disks) or optical disks (compact disks such as CD-ROM or DVD-ROM), or may be transmitted through the Internet (Internet), wired communication, wireless communication or other communication media. The programming language may be stored in a computer accessible medium for facilitating access/execution of programming codes of the software (or firmware) by a processor of the computer. For a hardware implementation, various illustrative logics, logical regions, modules, and circuits described as being implemented in one or more controllers, microcontrollers, microprocessors, Application-specific integrated circuits (ASICs), Digital Signal Processors (DSPs), Field Programmable Gate Arrays (FPGAs), and/or other processing units may be used to implement or perform the functions described herein, in conjunction with the aspects disclosed herein. In addition, the apparatus and method of the present invention may be implemented by a combination of hardware and software.
Although the present invention has been described with reference to the above embodiments, it should be understood that various changes and modifications can be made therein by those skilled in the art without departing from the spirit and scope of the invention.

Claims (6)

1. A gaming platform, comprising:
a central processing unit;
an audio interface circuit for receiving and processing an audio data of the CPU to generate a host audio;
a first connection interface for providing a communication interface to establish connection with an acoustoelectric conversion device;
a second connection interface for providing a communication interface to establish connection with a first game platform;
a third connection interface for providing a communication interface to establish connection with a second game platform;
a first equalizer circuit, the input end of which is coupled to the first connection interface to receive an acoustoelectric conversion audio frequency of the acoustoelectric conversion device, and is used for performing an equalization operation on the acoustoelectric conversion audio frequency to generate a first equalized audio frequency;
a first audio mixing circuit coupled to the first equalizer circuit for receiving the first equalized audio, and coupled to the second connection interface for receiving a first platform audio signal output by the first game platform, wherein the first audio mixing circuit mixes the first equalized audio and the first platform audio signal to generate a second platform audio signal for the second game platform through the third connection interface; and
a second audio mixing circuit coupled to the audio interface circuit for receiving the host audio, and coupled to the second connection interface for receiving the first platform audio signal, wherein the second audio mixing circuit mixes the host audio with the first platform audio signal to generate an output audio to the sound-to-electricity conversion device through the first connection interface.
2. The gaming platform of claim 1, wherein the first mixing circuit comprises:
a second equalizer circuit having an input coupled to the second connection interface for receiving the first platform voice signal and performing an equalization operation on the first platform voice signal to generate a second equalized audio; and
a first mixer circuit coupled to the first equalizer circuit to receive the first equalized audio and coupled to the second equalizer circuit to receive the second equalized audio, wherein the first mixer circuit mixes the first equalized audio and the second equalized audio to generate the second platform audio signal to the second game platform via the third connection interface.
3. The gaming platform of claim 1, wherein the second mixing circuit comprises:
a first mixer circuit coupled to the audio interface circuit to receive the host audio and coupled to the second connection interface to receive the first platform audio signal, wherein the first mixer circuit mixes the host audio with the first platform audio signal to generate a mixed signal; and
a second equalizer circuit, the input end of which is coupled to the first mixer circuit to receive the mixed sound signal, for performing an equalization operation on the mixed sound signal to generate the output audio to the sound-electricity conversion device through the first connection interface.
4. The gaming platform of claim 1, wherein the gaming platform further comprises:
the first detection circuit is used for detecting whether the second connection interface is connected with the first game platform or not and generating a first detection result;
the second detection circuit is used for detecting whether the third connection interface is connected with the second game platform or not and generating a second detection result; and
a control circuit coupled to the first detection circuit to receive the first detection result and coupled to the second detection circuit to receive the second detection result, wherein the control circuit controls the first equalizer circuit to provide the first equalized audio to the first audio mixing circuit when the second connection interface is connected to the first game platform and the third connection interface is connected to the second game platform, and controls the first equalizer circuit to provide the first equalized audio to the audio interface circuit when the second connection interface is not connected to the first game platform or the third connection interface is not connected to the second game platform.
5. An audio processing method of a game platform, comprising:
an audio interface circuit processes an audio data of a CPU to generate a host audio;
providing a communication interface by a first connection interface so as to establish connection with an acoustoelectric conversion device;
providing a communication interface by a second connection interface so as to establish connection with a first game platform;
providing a communication interface by a third connection interface so as to establish connection with a second game platform;
performing an equalization operation on an audio-to-electricity conversion audio of the audio-to-electricity conversion device by a first equalizer circuit to generate a first equalized audio;
mixing the equalized audio with a first platform voice signal output by the first game platform by a first audio mixing circuit to generate a second platform voice signal to the second game platform through the third connection interface; and
a second audio mixing circuit mixes the host audio and the first platform audio signal to generate an output audio which is sent to the sound-electricity conversion device through the first connection interface.
6. The audio processing method of claim 5, wherein the audio processing method further comprises:
a first detection circuit detects whether the second connection interface is connected with the first game platform or not so as to generate a first detection result;
a second detection circuit detects whether the third connection interface is connected with the second game platform or not so as to generate a second detection result;
when the second connection interface is connected with the first game platform and the third connection interface is connected with the second game platform, a control circuit controls the first equalizer circuit to provide the first equalized audio frequency to the first audio mixing circuit; and
when the second connection interface is not connected with the first game platform or the third connection interface is not connected with the second game platform, the control circuit controls the first equalizer circuit to provide the first equalized audio frequency to the audio interface circuit.
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