CN108854062A - A kind of voice-enabled chat module of moving game - Google Patents

A kind of voice-enabled chat module of moving game Download PDF

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Publication number
CN108854062A
CN108854062A CN201810656098.4A CN201810656098A CN108854062A CN 108854062 A CN108854062 A CN 108854062A CN 201810656098 A CN201810656098 A CN 201810656098A CN 108854062 A CN108854062 A CN 108854062A
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China
Prior art keywords
voice
enabled chat
component
chat
enabled
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CN201810656098.4A
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CN108854062B (en
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刘泳
徐伟
王磊
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Guangzhou Yinhan Technology Co Ltd
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Guangzhou Yinhan Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W24/00Supervisory, monitoring or testing arrangements
    • H04W24/08Testing, supervising or monitoring using real traffic
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The present invention relates to a kind of voice-enabled chat modules of moving game, it is characterised in that:Judge control assembly (1), voice-enabled chat component (2), text chat component (3), game component (4) and interface configurations component (5);Judge that control assembly (1) includes bandwidth traffic test section (11) and calculates control unit (12);Voice-enabled chat component (2) includes sound processing section (22), calculates the bandwidth accounting of the voice-enabled chat component (2) of control unit (12) detected by it to control sound processing section (22) for the segmentation result of voice.Chat data transmission quantity is reduced, and is capable of providing and can customize the moving game that the interface of pattern is supported.

Description

A kind of voice-enabled chat module of moving game
Technical field
The present invention relates to a kind of network communication fields, more particularly to a kind of voice-enabled chat module of moving game.
Background technique
With the fast development of Mobile Game Market, more and more manufacturers participate in the market of moving game, and This also causes the homogeneous problem of moving game more and more prominent, and the competition between moving game is more and more fierce, thus, each game New bright spot is found one after another to attract game player by manufacturer.In recent years, the various social category moving games continued to bring out out attract Large quantities of game players create very considerable economic benefit for game manufacturer.The Yi great Te of this social category moving game Point is to increase the various speech exchange modes for adapting to moving game fast pace feature, such as on the basis of inherited literal chat Offline voice, voiced translation, real-time voice etc., these speech exchange modes are greatly promoted the interaction of game player, improve The liveness of game, becomes the key factor that social category moving game can be succeeded.
At the same time, each third party's speech exchange service provider is also proposed the voice-enabled chat group for moving game one after another Part enables game manufacturer to be absorbed in game core content to reduce the technical threshold that voice-enabled chat is applied in gaming Exploitation.The voice-enabled chat process of moving game at present substantially such as Fig. 1, it will be noted from fig. 1 that client recording voice number According to, and code conversion is carried out, then voice data is sent to voice server by data compression, voice server is distributed Function, furthermore voice server can also translate voice.When client request or receive voice server push After the voice data to come over, data are decompressed, switchs to playable coding, then plays out.
But there is following problems for existing voice-enabled chat component:
1) format that existing voice-enabled chat component uses JSON to transmit as chat data more, this format needs are passing The field name for occupying big quantity space is added in defeated data, to significantly reduce the utilization rate of data transmission, makes preciousness Network flow produces unnecessary consumption.
2) moving game data and voice data occupy jointly data transmission bandwidth, and game data transmission real-time Have a great impact to the game experiencing of player, if voice data occupies biggish bandwidth, normal game data can be reduced Transmission rate, to influence the game experiencing of player.
3) in order to cater to the use habit of mobile phone games player, the chat interface of mobile phone games is usually similar, game Developer needs to carry out duplicate exploitation to these similar contents on the client.
Accordingly, it is desirable to provide a kind of reduction chat data transmission quantity, reduces the influence to game data transmission rate, and energy It is enough that the voice-enabled chat module that can customize the moving game of interface support of pattern is provided.
Summary of the invention
The technical problem to be solved by the present invention is to:A kind of reduction chat data transmission quantity is provided, is reduced to game data The influence of transmission rate, and it is capable of providing the voice-enabled chat module that can customize the moving game of interface support of pattern.
The technical scheme adopted by the invention to solve the technical problem is that:
A kind of voice-enabled chat module of moving game, judge control assembly 1, voice-enabled chat component 2, text chat component 3, Game component 4 and interface configurations component 5;Judge that control assembly 1 includes bandwidth traffic test section 11 and calculating control unit 12;Voice Chat components 2 include sound processing section 22, calculate the bandwidth accounting of voice-enabled chat component 2 of the control unit 12 according to detected by it To control sound processing section 22 for the segmentation result of voice.
Further, voice-enabled chat component 2 further includes sound recording portion 21, voice service device 23,24 and of voice codec portion Sound playing part 25.
Further, interface configurations component 5 includes that parameter setting portion 51, changing interface portion 52 and configuration save memory 53。
Further, text chat component 3 includes words input portion 31, serializing portion 32, server 33, unserializing portion 34, character display unit 35.
Further, the bandwidth accounting of the voice-enabled chat component 2 is the voice-enabled chat in a period of time before test point The flow of component 2 occupies the percentage average value of total bandwidth capacity.
Further, the bandwidth accounting of the voice-enabled chat component 2 is that the flow of voice-enabled chat component 2 occupies total bandwidth appearance The real-time percentage of amount.
Further, serializing portion 32 and unserializing portion 34 are serialized using Protobuf format.
Further, the obtained real-time voice active state detection of audio data progress is recorded for 22 pairs of sound processing section, And segment processing is carried out to the sound source file.
A kind of working method of the voice-enabled chat component of the voice-enabled chat module of the moving game according to, this method packet It includes:
S1 sound recording portion 21 receives sound source, and the sound source is sent to sound processing section 22;
S2 sound processing section 22 carries out denoising to the sound source file;
It records obtained audio data for 22 pairs of S3 sound processing section and carries out real-time voice active state detection (VAD), and To the sound source file carry out segment processing, controlled according to the bandwidth accounting of voice-enabled chat component 4 sound processing section 22 for The segmentation result of voice;
By voice service device 23, by treated, voice packet is sent to corresponding address to S4;
S5 is decoded after the client of appropriate address receives voice packet by voice codec portion 24, if the number According to for mute packet, then it is not processed;If the data are normal audio data, which is decoded;
S6 plays out decoded voice packet by sound playing part 25.
The voice-enabled chat module of moving game provided by the invention reduces chat data transmission quantity, reduces to game number According to the influence of transmission rate, and it is capable of providing and can customize the moving game that the interface of pattern is supported.
Detailed description of the invention
Fig. 1 is the voice-enabled chat flow chart of moving game in the prior art;
Fig. 2 is the structural schematic diagram of the voice-enabled chat module of moving game provided by the invention;
The schematic diagram of Fig. 3 chat interface parameter configuration provided by the invention;
Fig. 4 is the flow chart of creation chat interface provided by the invention;
Fig. 5 is the schematic diagram of chat interface provided by the invention;
Fig. 6 is the flow chart that the chat text information provided is sent.
Specific embodiment
A kind of voice-enabled chat module of moving game of the invention and its flow and method will be made below further detailed Description.
The present invention is described in more detail below with reference to accompanying drawings, which show the preferred embodiment of the present invention, It should be understood that those skilled in the art can modify invention described herein and still realize beneficial effects of the present invention.Cause This, following description should be understood as the widely known of those skilled in the art, and be not intended as limitation of the present invention.
For clarity, not describing whole features of practical embodiments.In the following description, it is not described in detail well known function And structure, because they can make the present invention chaotic due to unnecessary details.It will be understood that opening in any practical embodiments In hair, it is necessary to make a large amount of implementation details to realize the specific objective of developer.
To be clearer and more comprehensible the purpose of the present invention, feature, a specific embodiment of the invention is made with reference to the accompanying drawing Further instruction.It should be noted that attached drawing is all made of very simplified form and using non-accurate ratio, only to Purpose that is convenient, clearly aiding in illustrating the embodiment of the present invention.
In an embodiment of the present invention, the game client can be the application software operated on mobile intelligent terminal, Such as mobile phone network game.Wherein, mobile intelligent terminal can be smart phone, tablet computer etc., can also be desktop computer, pen Remember this computer etc., the present invention is not specifically limited.
In an embodiment of the present invention, the chat components client be may operate in the library on mobile intelligent terminal, The application software such as service.
The voice-enabled chat modular structure of moving game provided by the invention is as shown in Fig. 2, the voice-enabled chat module includes:Sentence Disconnected control assembly 1, voice-enabled chat component 2, text chat component 3, game component 4 and interface configurations component 5.Game component is this Game component structure known to field, details are not described herein again.Separately below for judge control assembly 1, voice-enabled chat component 2, Text chat component 3 and interface configurations component 5 are described in detail.
Wherein, judge that control assembly 1 includes bandwidth traffic test section 11 and calculating control unit 12.Wherein, bandwidth traffic is examined Survey portion 11 is connect with game component 4, voice-enabled chat component 2, text chat component 3 and interface configurations component 5 respectively, for upper The flow for stating component is monitored in real time.And bandwidth traffic test section 11 can be monitored by the network interface card of connection mobile device The bandwidth situation of mobile device.
It calculates control unit 12 to connect with bandwidth traffic test section 11, receives and processes the number of the bandwidth traffic test section 11 According to.The calculating control unit 12 can monitor game component 4, voice-enabled chat component 2, text chat component 3 and interface configurations component 5 Data traffic occupied bandwidth ratio situation.
Preferably, it calculates control unit 12 to be able to detect within a certain period of time, such as preceding 1-5 minutes each groups of detection time The ratio situation of bandwidth shared by the data traffic of part, and calculate average value.Shared by the data traffic that each component can also be calculated The real-time scale of bandwidth.And the acoustic processing in voice-enabled chat component 2 is further controlled according to the occupancy situation of above-mentioned bandwidth Portion 22 carries out corresponding operation.Specific mode of operation hereinafter will do it detailed description in the application.
Voice-enabled chat component 2 includes sound recording portion 21, sound processing section 22, voice service device 23, voice codec portion 24 With sound playing part 25.Sound recording portion 21 is used to acquire the voice data of user by client;Sound processing section 22 is used for The sound that sound recording portion 21 acquires is optimized into the processing of the later periods voice and data such as processing, segmentation, coding;Voice service device 23 for sending audio data;Voice decoder 24 is used for the coded audio data decoding process that will be received;Sound playing part 25 for playing out decoded audio in another client.
Specifically, the sound processing method of voice-enabled chat component 2 is:
S1 sound recording portion 21 receives sound source, and the sound source is sent to sound processing section 22;
S2 sound processing section 22 carries out denoising to the sound source file, and denoising can use adaptive-filtering The methods of device, Wiener Filter Method.
S3. the obtained real-time voice active state detection (VAD) of audio data progress is recorded for 22 pairs of sound processing section, and Segment processing is carried out to the sound source file, specially before dividing voice segments, first according to voice active state detection As a result, distinguish adulterate each other have voice section V1, V2.......VnWith no voice section W1, W2..., Wn.Wherein, when Without voice section W1, W2..., WnSpeech frame period when being more than speech frame period threshold value, sound processing section 22 can be by the nothing The voice section of voice section two sides extracts, and coding forms individual voice packet, this is encoded without speech region to be formed it is quiet Sound packet;As no voice section W1, W2..., WnSpeech frame period when being not above particular preset value, sound processing section 22 is not Sound source can be segmented without voice section at this, and as linking two sides have speech region it is disconnected between part, in turn There is voice section to form a voice packet without voice section binary encoding with this two sides.
Above-mentioned speech frame period threshold value can be a certain number of speech frames, such as 10-100 speech frame, each speech frame For 20ms.
It is important to note that above-mentioned speech frame period threshold value is by the control for calculating control unit 12, sound processing section 22 carry out different segment processings for the sound source of acquisition from the instruction for calculating control unit 12 for receiving.
Specifically, when calculating control unit 12 calculates shared by the flow of the generation of voice-enabled chat component 2 within a certain period of time After the average proportions of bandwidth, which can be compared with a bandwidth accounting threshold value, judge the stream that voice-enabled chat group 2 generates Whether the average proportions for measuring shared bandwidth are more than the bandwidth accounting threshold value.The bandwidth shared by the flow that voice-enabled chat group 2 generates When average proportions are more than the bandwidth accounting threshold value, the value of speech frame period threshold value is T1;When the flow that voice-enabled chat group 2 generates When the average proportions of shared bandwidth are not above the bandwidth accounting threshold value, the value of speech frame period threshold value is T2;T1 < T2.It is excellent Selection of land, T1=0.5~0.1T2.
The bandwidth accounting of the voice-enabled chat component is the flow of the voice-enabled chat component in a period of time before test point Occupy the percentage average value of total bandwidth capacity;Or the flow of voice-enabled chat component occupies the real-time percentage of total bandwidth capacity Than.Preferably, bandwidth accounting threshold value can be 50%-30%.
That is, that is, there may be occupancy for voice-enabled chat flow when the bandwidth accounting of voice-enabled chat component 2 is relatively high Excessive bandwidth, in the case where influencing game data flow, shape is picked out in more of short duration no speech region by sound processing section 22 At the mute packet of data volume very little, and the division that will have the progress of voice section thinner, the more segment voice packet of forming quantity, into The successive transmission of row, can form the smaller voice packet of data volume, and can be by voice number when network compares congestion in this way It according to breaking the whole up into parts is sent, alleviates the jam situation of network, saved Internet resources;And when voice-enabled chat component 2 Bandwidth accounting is relatively low, i.e., in the lesser situation of data traffic possibility of influence game other function, sound processing section 22 will Segment is fused to the having in voice section of two sides without voice section, and the voice packet for forming an entirety is sent.According to this Voice segment, when Internet resources compare congestion, it is higher can be packaged into mute packet ratio for identical sound source by mode Sound packet data streams, successively sent, reduce the size of data for needing to transmit, saved Internet resources.And in net When network not congestion, then that does not distinguish segment forms more whole data packet without voice section, and reduces calculation amount.
By voice service device 23, by treated, voice packet is sent to corresponding address to S4;
S5 is decoded after the client of appropriate address receives voice packet by voice codec portion 24, if the number According to for mute packet, then it is not processed;If the data are normal audio data, which is decoded.
S6 plays out decoded voice packet by sound playing part 25.
The voice-enabled chat module of moving game provided by the invention, further comprises interface configurations component 5, the interface configurations group Part 5 includes that parameter setting portion 51, changing interface portion 52 and configuration save memory 53.Wherein, parameter setting portion 51 is for being arranged The parameter of chat interface, changing interface portion 52 are used to for chat interface being switched to style set by user, and configuration saves memory 53 for saving the parameter of setting.
Referring to Fig. 3, Fig. 3 is the schematic diagram of chat interface parameter configuration provided by the invention.
Game developer can be in the parameter of chat components background server configuration chat interface, the content packet that can be configured It includes:
Interface parameter 101 is enabled, chat interface whether is enabled for being arranged, by the parameter setting in the embodiment of the present invention For " being ".
Channel designation parameter 102, the title shown in chat interface for chat channel to be arranged, in the embodiment of the present invention " world " is set by the parameter.
Text color parameter 103, for being arranged the text color shown in chat channel, by the ginseng in the embodiment of the present invention Number is set as " #000000 ", i.e. black.
Input frame parameter 104 is shown, when being switched to the chat channel for game player to be arranged, if display chat input Frame sets " being " for the parameter in the embodiment of the present invention.
Game developer can click modification button 105, save the chat interface of game after modifying chat interface parameter Parameter configuration.
Referring to Fig. 4, Fig. 4 is the flow chart of creation chat interface provided by the invention.
S201, chat components client is after sending initialization requests to chat components server-side, from the initialization of return As a result chat interface parameter is extracted in.
S202, chat components client judge whether to enable according to chat interface parameter according to interface parameter 101 is enabled Chat interface.
S203, according to chat interface parameter, creates chat interface if enabling chat interface.
S204 stops creating chat interface if not enabling chat interface.
Referring to Fig. 5, Fig. 5 is the schematic diagram of chat interface provided by the invention.
When enabling chat interface, chat components client is repaired according to the style of chat interface parameter modification chat interface The content changed includes:
The title 301 of world channel, according to the configuration of chat interface parameter mid band title 102, by the aobvious of world channel Show that title is set as " world ".
The text color 302 of world channel, according to the configuration of text color 103 in chat interface parameter, by world channel Text importing color be set as black.
303 whether the display of chat input frame, according to the configuration for showing input frame 104 in chat interface parameter, game is played When family is switched to world channel, display chat input frame.
The voice-enabled chat module of moving game provided by the invention, further comprises text chat component 3, the text chat group Part 3 includes words input portion 31, serializing portion 32, server 33, unserializing portion 34, character display unit 35.
Referring to Fig. 6, Fig. 6 is the flow chart that chat text information provided by the invention is sent.
First chat components client and the second chat components client of the invention, is the one of chat components client A example.
S401, the game player of the first chat components client inputs chat text information, and clicks send button.
Text information of chatting is assembled into the raw requests number for sending text chat by S402, the first chat components client According to.
S403, the first chat components client use Protobuf, will send the raw requests data sequence of text chat Turn to the actual request data of text chat.
The actual request data for sending text chat are sent chat components service by S404, the first chat components client End.
S405, chat components server-side use Protobuf, carry out inverted sequence to the actual request data for sending text chat Columnization obtain the raw requests data for sending text chat.
S406, the processing of chat components server-side send the raw requests of text chat, search and have connected in the chat channel The second chat components client.
S407, chat components server-side use Protobuf, serialize, are divided to chat text and channel information The actual request data of hair chat text.
The actual request data of distribution chat text are sent the second chat components client by S408, chat components server-side End.
S409, the second chat components client use Protobuf, carry out to the actual request data of distribution chat text Unserializing obtains the raw requests data of distribution chat text.
S410, the second chat components client is by the word-information display of chat in the interface of chat channel.
The transformat of text chat data is optimized in the present invention, using Protobuf format to chat data and Other chat instructions are serialized, and avoid and the repeated datas such as field name are added in the data of transmission, to effectively drop Low volume of transmitted data.
The voice-enabled chat module of moving game provided by the invention, reduces chat data transmission quantity, and being capable of providing can The moving game that the interface of customized pattern is supported.
The basic principles, main features and advantages of the invention have been shown and described above, therefore the foregoing is merely this hairs Bright embodiment.It should be understood by those skilled in the art that the present invention is not limited to the above embodiments, above-described embodiment and say It is the principle of the present invention described in bright book, without departing from the spirit and scope of the present invention, the invention also includes each Kind equivalence changes and improvement, these changes and improvements are fallen in scope of the claimed invention.It is claimed Range is defined by appending claims and equivalents.

Claims (9)

1. a kind of voice-enabled chat module of moving game, it is characterised in that:Judge control assembly (1), voice-enabled chat component (2), Text chat component (3), game component (4) and interface configurations component (5);Judge that control assembly (1) includes bandwidth traffic detection Portion (11) and calculating control unit (12);Voice-enabled chat component (2) includes sound processing section (22), calculates control unit (12) according to it The bandwidth accounting of detected voice-enabled chat component (2) controls sound processing section (22) for the segmentation result of voice.
2. according to the voice-enabled chat module of moving game described in claim (1), it is characterised in that:Voice-enabled chat component It (2) further include sound recording portion (21), voice service device (23), voice codec portion (24) and sound playing part (25).
3. according to the voice-enabled chat module of moving game described in claim (1), it is characterised in that:Interface configurations component It (5) include that parameter setting portion (51), changing interface portion (52) and configuration save memory (53).
4. according to the voice-enabled chat module of moving game described in claim (1), it is characterised in that:Text chat component It (3) include words input portion (31), serializing portion (32), server (33), unserializing portion (34), character display unit (35).
5. according to the voice-enabled chat module of moving game described in claim (1), it is characterised in that:The voice-enabled chat group The bandwidth accounting of part (2) is that the flow of the voice-enabled chat component (2) in a period of time before test point occupies total bandwidth capacity Percentage average value.
6. according to the voice-enabled chat module of moving game described in claim (1), it is characterised in that:The voice-enabled chat group The bandwidth accounting of part (2) is that the flow of voice-enabled chat component (2) occupies the real-time percentage of total bandwidth capacity.
7. according to the voice-enabled chat module of moving game described in claim (4), it is characterised in that:Serializing portion (32) and Unserializing portion (34) is serialized using Protobuf format.
8. according to the voice-enabled chat module of moving game described in claim (1), it is characterised in that:Sound processing section (22) Real-time voice active state detection is carried out to the audio data that recording obtains, and segment processing is carried out to the sound source file.
9. a kind of work side of the voice-enabled chat component of the voice-enabled chat module of the moving game according to claim (1) Method, it is characterised in that:This method includes
S1 sound recording portion (21) receives sound source, and the sound source is sent to sound processing section (22);
S2 sound processing section (22) carries out denoising to the sound source file;
S3 sound processing section (22) carries out real-time voice active state detection (VAD) to the audio data that recording obtains, and right The sound source file carries out segment processing, and it is right that sound processing section (22) is controlled according to the bandwidth accounting of voice-enabled chat component (4) In the segmentation result of voice;
By voice service device (23), by treated, voice packet is sent to corresponding address to S4;
S5 is decoded after the client of appropriate address receives voice packet by voice codec portion (24), if the data For mute packet, then it is not processed;If the data are normal audio data, which is decoded;
S6 plays out decoded voice packet by sound playing part (25).
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