CN108847992A - A kind of video machine meeting transmission route algorithm based on multi-user Cooperation game - Google Patents

A kind of video machine meeting transmission route algorithm based on multi-user Cooperation game Download PDF

Info

Publication number
CN108847992A
CN108847992A CN201810777098.XA CN201810777098A CN108847992A CN 108847992 A CN108847992 A CN 108847992A CN 201810777098 A CN201810777098 A CN 201810777098A CN 108847992 A CN108847992 A CN 108847992A
Authority
CN
China
Prior art keywords
video
video data
data packet
frame
node
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201810777098.XA
Other languages
Chinese (zh)
Inventor
吴红海
马华红
邢玲
张高远
谢萍
郑国强
桑倩倩
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Henan University of Science and Technology
Original Assignee
Henan University of Science and Technology
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Henan University of Science and Technology filed Critical Henan University of Science and Technology
Priority to CN201810777098.XA priority Critical patent/CN108847992A/en
Publication of CN108847992A publication Critical patent/CN108847992A/en
Pending legal-status Critical Current

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L41/00Arrangements for maintenance, administration or management of data switching networks, e.g. of packet switching networks
    • H04L41/14Network analysis or design
    • H04L41/145Network analysis or design involving simulating, designing, planning or modelling of a network
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L45/00Routing or path finding of packets in data switching networks
    • H04L45/38Flow based routing
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
    • H04N21/4402Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving reformatting operations of video signals for household redistribution, storage or real-time display

Landscapes

  • Engineering & Computer Science (AREA)
  • Signal Processing (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Multimedia (AREA)
  • Data Exchanges In Wide-Area Networks (AREA)

Abstract

A kind of video machine meeting transmission route algorithm based on multi-user Cooperation game, first two factors of video data synthesis itself and transmission network, establish the edge quality gain model of video data packet;Secondly the multiple nodes to meet are regarded as the network of a connection, and data exchange process therebetween is modeled as the process of a multi-user Cooperation game;The optimal Nash solution finally indicated based on geometric space carries out decision to the duplication or forwarding of each video data packet.The algorithm guarantees in the case where video transmission quality is optimal, video data packet backup number in network is minimum, simulation result based on generated data collection and real data set shows, video transmission quality of the present invention is higher by 1 ~ 2dB than analogous algorithms, but average maximum data packet backup number is only 25% of analogous algorithms or so;The algorithm can not only make video transmission quality maximize, while can reduce the average maximum backup number of data packet, so that the minimum transmission overhead of network.

Description

A kind of video machine meeting transmission route algorithm based on multi-user Cooperation game
Technical field
The present invention relates to wireless communication technology field, specifically a kind of video machine meeting based on multi-user Cooperation game Transmission route algorithm.
Background technique
The rapid development of microelectronics and wireless communication technique so that intelligent terminal be able between last decade it is quickly universal, And its embedded various sensing equipment also gives the ability that people carry out video-aware to external environment.Meanwhile benefiting from shifting The fast development of dynamic internet, video data can be shared between user whenever and wherever possible, and can provide the user with various Application and service.But the surge of mobile device brings the explosive growth of mobile data flow, and wherein video data accounts for According to very big specific gravity, according to the prediction of Cisco, which is up to 84% at year ends 2018.However mobile data flow mainly leads to Mobile cellular network (3G/4G, LTE) is crossed to be transmitted, although mobile communication technology is able to tremendous development in recent years, Still be unable to satisfy the data flow of magnanimity transmission rate and in terms of demand to network.
Network that the mobile data stream for needing to be transmitted by mobile cellular network is assisted by other and means into Row transmission and shunting, referred to as mobile data unloading (Mobile data offloading).Currently, mobile data unloading is recognized To be the most efficient method for being able to solve above-mentioned predicament.Wi-Fi Hotspot is often used as the nondominant hand of mobile cellular network Section carries out data transmission, but due to factors such as lower deployment cost and transmission ranges, is difficult to form one in the range of a wide area The wireless network of a all standing provides data transport service.Therefore, convenient, efficient mobile data unloading how is carried out, especially It is the problem that video data unloading has become current academia and industry extensive concern.
For the transmission problem of general data in opportunistic network, many algorithms and mechanism are had existed, but due to following originals Because it can not all be directly applied for the chance transmission of video data.Firstly, video data has with general data very greatly in itself Difference, routing algorithm should fully consider its uniqueness, such as duration, local correlations in design;Secondly, algorithm designs Performance objective there are larger difference, general data transmission mainly using delivery ratio and propagation delay time as the standard of performance metric, And video data transmission is then using the delivery quality of video data as the measurement index of Design of Routing Algorithm, not only includes transmission Time delay, while further including the reconstruction quality of video data;Finally, existing chance routing algorithm mainly considers the number between two nodes According to transmission, and multinode meets in urban environment, is normality, considers that the data exchange between multinode can then be transmitted to data Performance provides more promotions and optimization space.
To sum up, the video data transmission become increasingly popular between mobile subscriber makes the flow in conventional wireless communication network explode Property growing concern become more serious, and it is considered as that can be realized load shedding that the modem based on D2D communication, which can transmit, Effective ways.However, mainly passing through data duplication and chance forwarding realization in moving machine meeting data transmission in network.In order to obtain Higher delivery ratio and lower delivery time delay are obtained, data duplication is often overused, and the data packet of redundancy can not only consume Fall a large amount of equipment and Internet resources, while also will increase the traffic load of network, reduces network performance.Video data is passed Defeated, due to its stronger duration and much higher than the data volume of general scalar data, which can more be protruded.
Summary of the invention
In order to solve deficiency in the prior art, the present invention provides a kind of video machine based on multi-user Cooperation game and can pass Defeated routing algorithm realizes the optimization to video transmission quality and transport overhead, can not only video transmission quality be maximized, The average maximum backup number that can reduce data packet simultaneously, so that the minimum transmission overhead of network.
To achieve the goals above, the concrete scheme that the present invention uses for:A kind of video based on multi-user Cooperation game Two factors of chance transmission route algorithm, first video data synthesis itself and transmission network, establish the edge of video data packet Gain of quality model;Secondly the multiple nodes to meet are regarded as the network of a connection, and data exchange process therebetween is built Mould is the process of a multi-user Cooperation game;Optimal Nash solution finally based on geometric space expression is to each video data packet Duplication or forwarding carry out decision.
A kind of video machine meeting transmission route algorithm based on multi-user Cooperation game as described above, the algorithm specifically include Following steps:
Two factors of step 1, video data synthesis itself and transmission network, establish the edge quality gain mould of video data packet Type specifically comprises the following steps:
Step 1.1, the frame structure for considering video data:Each video-frequency band is divided into multiple GoP, belongs to the GoP of same video-frequency band Frame structure all having the same, when video data transmits in a network, each frame can be divided into multiple video data packets, Multiple video data packets include I, B and P three types;
Step 1.2 is quantified by delivery quality of the frame delivery ratio to video:Different types of video data packet is calculated same The average delivery probability at one moment;
Step 1.3 calculates edge quality gain by partial differential equation discretization;
Step 2, the network for the multiple nodes to meet being regarded as a connection, and data exchange process therebetween is modeled as one The process of a multi-user Cooperation game;
Step 3, the near-optimization Nash solution that the game is calculated based on geometric space representation method, respectively meet in step 2 node The duplication or forwarding for carrying out data respectively according to the optimal solution, specifically comprise the following steps:
Step 3.1, the optimal solution of multiple person cooperational game meet following formula:
Wherein, Fi *Indicate optimal income of the user i under equilibrium state;Fi 0Indicate the income of the user i under non-cooperating state;
Assorted product is received in expression;
Step 3.2, building utility function;
Step 3.3, the near-optimization Nash solution that the game is calculated based on geometric space representation method.
As a preferred embodiment, in step 1.1, the video data packet from different frame has different importance, In, I frame is reference frame, can independently be rebuild after video data coating successful delivery;P frame is forward predicted frame, is rebuild Dependent on the video data packet of successful reception and the successful recovery of its previous I or P frame;B frame is bi-directional predicted frames, rebuilds and relies on In the successful recovery of former and later two video frames.
As a preferred embodiment, frame delivery ratio described in step 1.2 is the view delivered in a network for one Ratio of the frequency range between the number of the video frame of destination node successful reconstitution and all video frame quantity of delivery.
As a preferred embodiment, in step 1.2, the tool of the video data packet of I type in the average delivery probability of t moment Body calculating process is as follows:
(1) for a video-frequency band, NG indicates that GoP number, NT indicate total video frame number;MI, MP and MB are respectively indicated often A I, P and B frame is averaged the video data packet number being divided into;RI, RP and RB respectively indicate the video of I, P and B three types The successful delivery probability of data packet;NI, NP and NB respectively indicate the desired value for I, P and B frame successfully delivered;Then there is following formula:
FDR=(NI+NP+NB)/NT
(2) when a video-frequency band is divided and is transmitted in a network, relative parameter NG, MI, MP and MB are Known, therefore, frame delivery ratio is the function using RI, RP, RB as variable, i.e.,:
FDR=f (RI,RP,RB);
(3) in video transmitting procedure, it is assumed that the video data packet number of different I type is KI in moment t network And TTL having the same (Time-to-Live) value (t),;To the video data packet i of any I type, TI, i (t) indicate when The life duration that the t data packet has consumed is carved, MI, i (TI, i (t)) indicate the node for once receiving the video data packet Number, NI, i (TI, i (t)) indicate the node number for currently still carrying the video data packet, and RI, i (t) indicate the video data Wrap remaining life duration;In addition, NS indicates all node numbers for participating in transmission of video;So, following relationships are set up:
(4) exponential distribution of λ is obeyed at the time of contact interval between node, therefore video data packet i cannot be delivered successfully Probability is equal to the time that its any one backup data package and destination node is met next time and is both greater than RI, the probability of i (t), i.e., exp(-λRI,i(t));Therefore, indicate that the video data packet i of I type can be by successful delivery in its life span with PI, i Probability, then have:
(5) to sum up, the data packet of I type is in the average delivery probability of moment t:
As a preferred embodiment, specific calculating of the video data packet of P and B type in the average delivery probability of t moment Process is identical as the video data packet of I type.
As a preferred embodiment, in step 1.3, the specific of edge quality gain is calculated by partial differential equation discretization Process is as follows:
S1, to the video data packet i of any I type, calculated in the edge quality gain of t moment as follows:
Edge quality gain MQGP, i and the MQGB of the video data packet i of video data packet i and the B type of S2, P type, i difference It calculates as follows:
Wherein, RI, RP and RB respectively indicate the successful delivery probability of the video data packet of I, P and B three types;NI, NP and NB Respectively indicate the desired value for I, P and B frame successfully delivered.
As a preferred embodiment, in step 3.2, the utility function of building is as follows:
Wherein, N indicates the node number met, and M indicates the different video data packet number that the node carries, and V indicates same When the video-frequency band number transmitted, due to any video-frequency band v, there is a respective destination node, thus pn, v indicate node n and Contact probability between the destination node of video-frequency band v, MQGn, v, video counts that m expression is carried by node n, belonging to video-frequency band v According to the edge quality gain of packet m.
As a preferred embodiment, in step 3.3, the near-optimization of the game is calculated based on geometric space representation method Detailed process is as follows for Nash solution:
T1, for video data transmission, indicate value of utility of the video data packet m relative to node n with pn, vMQGn, v, m, calculate Effectiveness distance dn between them, it is specific as follows:
T2, video data transmission, the effectiveness distance product by normalized video data packet m relative to game user n are directed to φ n, m specifically calculate as follows:
T3, to a given video data packet, correspond to all game users effectiveness distance product all having the same, Equilibrium condition is expressed as follows:
Wherein, un is used to determine the threshold condition that video data packet distribution terminates;
T4, K video data packet distributes to n before choosing in the list Ln corresponding to mobile node n, so that this K video counts Critical value un is reached to the effectiveness sum of the distance of node n according to packet, i.e. K meets following conditions:
Beneficial effect:(1) the present invention provides a kind of, and the video machine based on multi-user Cooperation game understands transmission route algorithm, The algorithm guarantees that the video data packet backup number in the case where video transmission quality is optimal, in network is minimum, based on synthesis Data set and the simulation result of real data set show that video transmission quality of the present invention is higher by 1~2dB than analogous algorithms, still Average maximum data packet backup number is only 25% of analogous algorithms or so;
(2) the present invention provides a kind of, and the video machine based on multi-user Cooperation game understands transmission route algorithm, can not only make Video transmission quality maximizes, while can reduce the average maximum backup number of data packet, so that the transport overhead of network It minimizes;
(3) the present invention provides a kind of, and the video machine based on multi-user Cooperation game understands transmission route algorithm, fully considers video The feature of data itself and opportunistic network itself establishes video data reconstruction quality model;Based on video data reconstruction quality mould Type, defines a completely new Measure Indexes, i.e. edge quality gain quantifies the importance of each video data packet; It is based on above-mentioned model and Measure Indexes later, to optimize video transmission quality, minimum transmission of video expense is target, is proposed One opportunistic routing protocol towards transmission of video.
Detailed description of the invention
Fig. 1 is the system model figure of video data unloading of the present invention;
Fig. 2 is the frame structure schematic diagram of GoP of the present invention.
Specific embodiment
The present invention will be described in detail below with reference to specific embodiments, the present embodiment based on the technical solution of the present invention, The detailed implementation method and specific operation process are given.
System model:Referring to Fig. 1, the vehicle of all mobile subscribers and configuration mobile intelligent terminal is all in urban area It can be counted as mobile node;And from the perspective of network, these nodes are constituted in a manner of conscious or is unconscious One mobile opportunistic network.Video data passes through the chance contact between node, is carried out data transmission in the way of D2D.Therefore, Video data unloading is exactly the process that video data is transmitted by mobile opportunistic network in fact.As shown in Figure 1, Fig. 1 is provided The system model of video data unloading, which mainly includes two parts, i.e. platform side and user side.In platform side, Management platform can be regarded as being deployed in a server in traditional network, be mainly responsible for participating user recruitment and management, Video data request and response management, video data packet diffusion information collection etc., can pass through mobile cellular net with mobile subscriber Or Wi-Fi network is communicated and is interacted;In user side, all users are carrying out uncontrolled autonomous, therebetween may be used Data exchange is directly carried out in a manner of through D2D, while each user can also be carried out by 3G/4G, Wi-Fi interface and platform Information exchange.Task is unloaded when user participates in or exit video, must notify management platform, in time so that the latter slaps in real time Hold the definite information of participating user;Meanwhile when carrying data change, each user is also situation of change with data packet Form be reported to management platform.Since the information of user and data packet can be used to count value of utility and user's income It calculates, so that secondary video data is delivered, these data are known as controlling information by the present invention.In the process of video data transmission In, only control information can be transmitted by conventional wireless network.In Fig. 1,1. -5. give video data unloading Process:If a user wants to obtain a video-frequency band, request message (1. 2.) can be sent to management platform first;Platform is received The user's (3. 4.) for being stored with the video can be sent it to after to request message;Finally, the latter handle can be asked by way of D2D The video data asked is sent to requestor.
Problem modeling:Video data unloading essence be exactly pass through mobile opportunistic network to carry out data transmission so that Mobile data flow bypasses traditional wireless cellular network, therefore the root problem to be solved is that design can satisfy following requirements Efficient video chance routing algorithm:1) video reconstruction quality is maximized;2) make transmission of video cost minimization;3) it fits The scene met for multi-user.In order to model to the problem, the present invention is provided as given a definition:Edge quality gain, i.e., The video data packet delivered in a network for one can rebuild video if it is properly received by destination node Quality generates certain contribution.The present invention is referred to as the contribution expectation edge quality gain of the video data packet, uses MQG (Marginal Quality Gain) is indicated.
Assuming that N number of node meets in moment t, these nodes carry M different video data packets altogether, and these video counts X different video-frequency bands are belonging respectively to according to packet.It is right if indicated with binary number δ to whether node carries data packet Arbitrary node n (n ∈ { 1,2 ..., N }) can indicate the video counts of its carrying with vector β n=(δ n, 1, δ n, 2 ..., δ n, M) According to packet, vector β=(β 1, β 2 ..., β N) indicates distribution situation of the M video data packet on this N number of node.Mesh of the invention Mark is to maximize the reconstruction quality of video data while reducing transmission of video cost as much as possible, and therefore, to solve the problems, such as can Video data is reduced as much as possible to the contribution of video reconstruction quality to be described as maximizing each node when node meets The number of packet replication.Problem modeling is as follows:
Wherein, MQG ' n, m and MQGn, m respectively indicate the quality edge for the video data packet m that data transmission front and back node n is carried Gain;δ ' n, m and δ n, whether node n carries data packet m before and after m respectively indicates data exchange;β * indicates optimal vector β, Belong to vector space (1 × β of β 2 × ... × β N).In this way, according to optimal distribution vector β *, the node to meet does not just know that data Packet should be forwarded or be replicated, while also know the object that data packet is forwarded or replicates.
The present invention provides a kind of, and the video machine based on multi-user Cooperation game understands transmission route algorithm, specific as follows:
One, two factors of video data synthesis itself and transmission network, model the edge quality gain of video data packet.
When video is transmitted in a network, it is first separated into many video data packets;When enough video datas It is coated with destination node to receive, then the video data can be carried out rebuilding.During video data transmission, participates in node and all can The data packet that it is carried is replicated and is perhaps forwarded but goes one video data packet of the forwarding of quantization node or duplication to view The contribution of frequency reconstruction quality is very difficult.Reason mostlys come from video data itself and transmission network.The present invention is comprehensive Two factors of video data itself and transmission network, model the edge quality gain of video data packet, specifically include as Lower step:The frame structure of step 1.1, video data:Each video-frequency band is divided into multiple GoP (Group of Pictures), is belonged to In the GoP of same video-frequency band frame structure all having the same, Fig. 2 gives the frame structure schematic diagram of a GoP, by fixed quantity I frame, P frame and B frame form in a fixed order.The number of frame can be arbitrary integer in principle, for the convenience of description, this For 9, each frame is successively respectively denoted as I1, B1, B2, P1, B3, B4, P2, B5, B6 for invention.When video data is in network When middle transmission, each frame can be divided into multiple video data packets, and multiple video data packets include I, B and P three types.By There are very strong correlations for interframe in the application of compress technique, same GoP, make different frames to the weight of video data It builds with different importance, so that the video bag from different frame also correspondingly has different importance.It is specific next It says, I frame is reference frame, when its data packet can independently be rebuild after successful delivery;P frame is forward predicted frame, is rebuild not It only needs to be properly received its data packet, while also relying on the successful recovery of its previous I or P frame;B frame is bi-directional predicted frames, Rebuild the successful recovery that depend on former and later two video frames.As shown in Fig. 2, P2 rebuild depend on P1, and the reconstruction of B2 then according to Rely in I1 and P1.
Step 1.2 is quantified by delivery quality of the frame delivery ratio to video:Calculate different types of video data packet In the average delivery probability of synchronization;
(1) node can all generate certain gain to the forwarding of video data packet and duplication every time to video reconstruction quality.In order to The gain is quantified it may first have to select suitable Measure Indexes.PSRN is often used to quantify video quality, but It can not be suitable for mobile opportunistic network, and reason is to surely belong to the frame when video data packet of some frame not yet receives completely It can not just rebuild, so that its PSNR can not be calculated.Therefore, right the invention proposes a new module, i.e. frame delivery ratio The delivery quality of video is quantified;Frame delivery ratio:The video-frequency band delivered in a network for one, frame deliver calibration Justice is the ratio between the number of video frame and all video frame quantity of delivery of destination node successful reconstitution, uses variable FDR (Frame Delivery Rate) is indicated;
Assuming that NG indicates that its GoP number, NT indicate its total video frame number for a video-frequency band;MI, MP, MB distinguish table Show that each I, P, B frame can be averaged the video data packet number being divided into;RI, RP, RB respectively indicate I, P, B three types The successful delivery probability of video data packet;NI, NP, NB respectively indicate the desired value for I, P, B frame successfully delivered.Then, it can obtain To following formulas:
FDR=(NI+NP+NB)/NT
(2) when a video-frequency band is divided and is transmitted in a network, relative parameter NG, MI, MP and MB are Known, therefore, frame delivery ratio is the function using RI, RP, RB as variable, i.e.,:
FDR=f (RI,RP,RB);
(3) in video transmitting procedure, it is assumed that the video data packet number of different I type is KI in moment t network And TTL having the same (Time-to-Live) value (t),;To the video data packet i of any I type, TI, i (t) indicate when The life duration that the t data packet has consumed is carved, MI, i (TI, i (t)) indicate the node for once receiving the video data packet Number, NI, i (TI, i (t)) indicate the node number for currently still carrying the video data packet, and RI, i (t) indicate the video data Wrap remaining life duration;In addition, NS indicates all node numbers for participating in transmission of video;So, following relationships are set up:
(4) since the exponential distribution of λ is obeyed at the time of contact interval between node, video data packet i cannot be delivered into The probability of function is equal to its any one backup data package and is both greater than RI with the time that destination node is met next time, and i's (t) is general Rate, i.e. exp (- λ RI, i (t));Therefore, indicate that the video data packet i of I type can be by success in its life span with PI, i The probability of delivery, then have:
(5) to sum up, the data packet of I type is in the average delivery probability of moment t:
Similarly, specific calculating process and I type of the video data packet of P and B type in the average delivery probability of t moment Video data packet is identical.
Step 1.3 calculates edge quality gain by partial differential equation discretization;In video transmitting procedure, arbitrarily not The video data packet being successfully received has a desired gain to video reconstruction quality.According to formula F DR=f (RI,RP, RB) and formulaIt is found that the frame delivery ratio of video is actually the function of its video data packet backup number.To appoint Meaning video data packet, backup number increase or reduce, and changes will occur for the functional value.The present invention is a certain video data packet The size that frame delivery ratio changes caused by the unit change of backup number is referred to as the video data packet and rebuilds matter relative to video The edge gain of amount.Edge gain calculate by partial differential equation discretization as follows:
S1, to the video data packet i of any I type, calculated in the edge quality gain of t moment as follows:
Edge quality gain MQGP, i and the MQGB of the video data packet i of video data packet i and the B type of S2, P type, i difference It calculates as follows:
Wherein, RI, RP and RB respectively indicate the successful delivery probability of the video data packet of I, P and B three types;NI, NP and NB Respectively indicate the desired value for I, P and B frame successfully delivered.
Two, the multiple nodes to meet are regarded as the network of a connection, and data exchange process therebetween is modeled as The process of one multi-user Cooperation game;
Three, the near-optimization Nash solution that the game is calculated based on geometric space representation method, the equal foundation of node of respectively meeting The optimal solution carries out the duplication or forwarding of data respectively, and the original intention of Design of Routing Algorithm of the present invention is to maximize video data Transmission quality, while the cost of video data transmission is reduced as much as possible.In order to reach the purpose, the present invention is between multi-user Transmission of video is modeled as a multi-user Cooperation game, provides optimal solution using Nash Pareto optimum theory.
Multiple person cooperational game is a non-zero game model, and each object for participating in game is all rationality and selfishness, And the it is desirable that purpose for passing through competition and realization win-win of compromising.All users for participating in games set Q={ 1,2 ..., n } progress It indicates;The all possible strategy taken of user i constitutes a policy space, is indicated with si, then S=s1 × s2 × ... × sn indicates united set of strategies.In gambling process, any user i has a utility function Fi, and value of utility can be with Strategy difference and change.For a multiple person cooperational game, if except when it is not present except preceding federation policies collection His federation policies enable to each user while obtaining higher value of utility, are at this moment considered as the game and have reached Weighing apparatus.
Step 3.1, the optimal solution of multiple person cooperational game can satisfy following four characteristics:Invariance, symmetry, independence With Pareto optimality etc., the optimal solution of multiple person cooperational game meets following formula:
Wherein, Fi* indicates optimal income of the user i under equilibrium state;Fi0 indicates the income of the user i under non-cooperating state;Assorted product is received in expression.
Step 3.2, building utility function;When multiple mobile nodes are when the moment, t met, a full-mesh is just constituted Subnet, the node to meet can use such touch opportunity and carries out video data transmission.The present invention indicates the section to meet with N Point number, M indicate the different video data packet number that they are carried, and V indicates the video-frequency band number of simultaneous transmission.Because To any video-frequency band v, there is a respective destination node, present invention pn, v indicate node n and video-frequency band v destination node it Between contact probability, with MQGn, v, m indicate that the edge quality of video data packet m being carried by node n, belonging to video-frequency band v increases Benefit.Then the sum of the edge quality gain of all video data packets that mobile node n can carry the contribution for delivering quality with it To be quantified.Therefore, the utility function design of node n is as follows:
When node meets, each node, which is intended to increase as much as possible by current data exchange, respectively rebuilds matter to video The contribution of amount, that is, max (Fn-Fn'), wherein Fn' indicate the value of utility before node n contact.Therefore, each node will not Video data packet is carried out free directly forwarding;Equally, the duplication of video data packet can be such that its backup number will increase, and then reduce Edge quality gain of the data packet to video reconstruction quality, thus mobile node be also reluctant the video data packet that it is carried into The free duplication of row.Accordingly, it can be said that each node is that interests are runed counter to from the point of view of its own.And on the other hand, all participations The node of transmission of video is intended to that transmission of video task can be completed, therefore it all has strong cooperation wish.Based on this, originally Video data transmission when multinode is met in invention therebetween is modeled as a multi-node collaboration game.According to edge quality gain Concept it is found that make to receive the maximum solution of assorted product be Nash Equilibrium Solution, enable to the multiple nodes to meet all to obtain Maximum value.Therefore, following formula is obtained:
Wherein, FnAnd Fn' respectively indicate the edge quality gain that data exchange front and back node n carries data packet;In this way, if energy Enough find β*, then the node that each meets can be according to β to the forwarding and duplication of video data packet*It carries out, to realize calculation The purpose of method design.The solution of multiple person cooperational game can approach optimal solution by unlimited number of bargaining, but calculate Complexity can exponentially increase with the increase of data packet number M.In order to solve this problem, the present invention proposes empty with geometry Between indicate algorithm look for optimal solution.
Step 3.3, the near-optimization Nash solution that the game is calculated based on geometric space representation method.Based on geometric space Representation method calculates the near-optimization Nash solution of the game, and detailed process is as follows:
T1, for video data transmission, indicate value of utility of the video data packet m relative to node n with pn, vMQGn, v, m, calculate Effectiveness distance dn between them, it is specific as follows:
T2, video data transmission, the effectiveness distance product by normalized video data packet m relative to game user n are directed to φ n, m specifically calculate as follows:
T3, to a given video data packet, correspond to all game users effectiveness distance product all having the same, Equilibrium condition is expressed as follows:
Wherein, un is used to determine the threshold condition that video data packet distribution terminates;
T4, K video data packet distributes to n before choosing in the list Ln corresponding to mobile node n, so that this K video counts Critical value un is reached to the effectiveness sum of the distance of node n according to packet, i.e. K meets following conditions:
Mobile data unloading is a research topic being concerned in recent years, and the modem based on D2D communication can pass Defeated is considered as the ideal method for solving the problems, such as this.The invention proposes a kind of video machine meetings based on multi-user Cooperation game Transmission route algorithm, for solving the problems, such as the video data high efficiency of transmission in mobile opportunistic network.The algorithm is between multi-user Data transmission is modeled as multi-user Cooperation game, and the duplication and forwarding of video data packet are instructed using Nash optimization solution, thus Realize the purpose for maximizing video transmission quality and minimizing transmission of video expense.The performance of algorithm is in artificial synthesized data set Be all verified in real data set.
The above described is only a preferred embodiment of the present invention, be not intended to limit the present invention in any form, though So the present invention is as above with preferred embodiment description, and however, it is not intended to limit the invention, any technology people for being familiar with this profession Member, without departing from the scope of the present invention, when a little change or modification made using technology contents described above It is the equivalent embodiment of equivalent variations, but without departing from the technical solutions of the present invention, according to the technical essence of the invention Any simple modification, equivalent change and modification to the above embodiments, all of which are still within the scope of the technical scheme of the invention.

Claims (9)

1. a kind of video machine meeting transmission route algorithm based on multi-user Cooperation game, it is characterised in that:Comprehensive video number first According to itself and two factors of transmission network, the edge quality gain model of video data packet is established;Secondly the multiple sections to meet Point regards the network of a connection as, and data exchange process therebetween is modeled as the process of a multi-user Cooperation game;Most The optimal Nash solution indicated afterwards based on geometric space carries out decision to the duplication or forwarding of each video data packet.
2. a kind of video machine meeting transmission route algorithm based on multi-user Cooperation game as described in claim 1, feature exist In:The algorithm specifically comprises the following steps:
Two factors of step 1, video data synthesis itself and transmission network, establish the edge quality gain mould of video data packet Type specifically comprises the following steps:
Step 1.1, the frame structure for considering video data:Each video-frequency band is divided into multiple GoP, belongs to the GoP of same video-frequency band Frame structure all having the same, when video data transmits in a network, each frame can be divided into multiple video data packets, Multiple video data packets include I, B and P three types;
Step 1.2 is quantified by delivery quality of the frame delivery ratio to video:Different types of video data packet is calculated same The average delivery probability at one moment;
Step 1.3 calculates edge quality gain by partial differential equation discretization;
Step 2, the network for the multiple nodes to meet being regarded as a connection, and data exchange process therebetween is modeled as one The process of a multi-user Cooperation game;
Step 3, the near-optimization Nash solution that the game is calculated based on geometric space representation method, respectively meet in step 2 node The duplication or forwarding for carrying out data respectively according to the optimal solution, specifically comprise the following steps:
Step 3.1, the optimal solution of multiple person cooperational game meet following formula:
Wherein, Fi *Indicate optimal income of the user i under equilibrium state;Fi 0Indicate the income of the user i under non-cooperating state;Assorted product is received in expression;
Step 3.2, building utility function;
Step 3.3, the near-optimization Nash solution that the game is calculated based on geometric space representation method.
3. a kind of video machine meeting transmission route algorithm based on multi-user Cooperation game as claimed in claim 2, feature exist In:In step 1.1, the video data packet from different frame has different importance, wherein I frame is reference frame, works as video counts It can independently be rebuild later according to coating successful delivery;P frame is forward predicted frame, is rebuild dependent on the video data being properly received The successful recovery of packet and its previous I or P frame;B frame is bi-directional predicted frames, is rebuild extensive dependent on the success of former and later two video frames It is multiple.
4. a kind of video machine meeting transmission route algorithm based on multi-user Cooperation game as claimed in claim 2, feature exist In:Frame delivery ratio described in step 1.2 is the video-frequency band delivered in a network for one in destination node successful reconstitution The number of video frame and all video frame quantity of delivery between ratio.
5. a kind of video machine meeting transmission route algorithm based on multi-user Cooperation game as claimed in claim 2, feature exist In:In step 1.2, the video data packet of I type is as follows in the specific calculating process of the average delivery probability of t moment:
(1) for a video-frequency band, NGIndicate GoP number, NTIndicate total video frame number;MI、MPAnd MBIt respectively indicates each I, P and B frame is averaged the video data packet number being divided into;RI、RPAnd RBRespectively indicate the video data of I, P and B three types The successful delivery probability of packet;NI、NPAnd NBRespectively indicate the desired value for I, P and B frame successfully delivered;Then there is following formula:
FDR=(NI+NP+NB)/NT
(2) when a video-frequency band is divided and is transmitted in a network, relative parameter NG、MI、MPAnd MBIt is all Know, therefore, frame delivery ratio is with RI、RP、RBFor the function of variable, i.e.,:
FDR=f (RI,RP,RB);
(3) in video transmitting procedure, it is assumed that the video data packet number of different I type is K in moment t networkI(t), And TTL (Time-to-Live) value having the same;To the video data packet i, T of any I typeI,i(t) indicating should in moment t The life duration that data packet has consumed, MI,i(TI,i(t)) node number for once receiving the video data packet, N are indicatedI,i (TI,i(t)) node number for currently still carrying the video data packet, R are indicatedI,i(t) the remaining life of the video data packet is indicated Order duration;In addition, NSIndicate all node numbers for participating in transmission of video;So, following relationships are set up:
(4) exponential distribution of λ is obeyed at the time of contact interval between node, therefore video data packet i cannot be delivered successfully Probability is equal to its any one backup data package and is both greater than R with the time that destination node is met next timeI,i(t) probability, i.e., exp(-λRI,i(t));Therefore, P is usedI,iIndicate that the video data packet i of I type can be by successful delivery in its life span Probability then has:
(5) to sum up, the data packet of I type is in the average delivery probability of moment t:
6. a kind of video machine meeting transmission route algorithm based on multi-user Cooperation game as claimed in claim 5, feature exist In:The video data packet of P and B type is in the specific calculating process of the average delivery probability of t moment and the video data packet of I type It is identical.
7. a kind of video machine meeting transmission route algorithm based on multi-user Cooperation game as claimed in claim 2, feature exist In:In step 1.3, calculating edge quality gain by partial differential equation discretization, detailed process is as follows:
S1, to the video data packet i of any I type, calculated in the edge quality gain of t moment as follows:
The edge quality gain MQG of the video data packet i of video data packet i and the B type of S2, P typeP,iAnd MQGB,iIt counts respectively It calculates as follows:
Wherein, RI、RPAnd RBRespectively indicate the successful delivery probability of the video data packet of I, P and B three types;NI、NPAnd NBPoint Not Biao Shi successful delivery I, P and B frame desired value.
8. a kind of video machine meeting transmission route algorithm based on multi-user Cooperation game as claimed in claim 2, feature exist In:
In step 3.2, the utility function of building is as follows:
Wherein, N indicates the node number met, and M indicates the different video data packet number that the node carries, and V indicates same When the video-frequency band number transmitted, due to having respective destination node, therefore p to any video-frequency band vn,vIndicate node n and Contact probability between the destination node of video-frequency band v, MQGn,v,mVideo data that expression is carried by node n, belonging to video-frequency band v Wrap the edge quality gain of m.
9. a kind of video machine meeting transmission route algorithm based on multi-user Cooperation game as claimed in claim 2, feature exist In:In step 3.3, calculating the near-optimization Nash solution of the game based on geometric space representation method, detailed process is as follows:
T1, for video data transmission, use pn,vMQGn,v,mIt indicates value of utility of the video data packet m relative to node n, calculates it Between effectiveness distance dn, it is specific as follows:
T2, video data transmission, the effectiveness distance product by normalized video data packet m relative to game user n are directed to φn,mSpecific calculating is as follows:
T3, to a given video data packet, correspond to all game users effectiveness distance product all having the same, Equilibrium condition is expressed as follows:
Wherein, unFor determining the threshold condition of video data packet distribution termination;
T4, from correspond to mobile node n list LnK video data packet distributes to n before middle selection, so that this K video data Packet reaches critical value u to the effectiveness sum of the distance of node nn, i.e. K meets following conditions:
CN201810777098.XA 2018-07-16 2018-07-16 A kind of video machine meeting transmission route algorithm based on multi-user Cooperation game Pending CN108847992A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201810777098.XA CN108847992A (en) 2018-07-16 2018-07-16 A kind of video machine meeting transmission route algorithm based on multi-user Cooperation game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201810777098.XA CN108847992A (en) 2018-07-16 2018-07-16 A kind of video machine meeting transmission route algorithm based on multi-user Cooperation game

Publications (1)

Publication Number Publication Date
CN108847992A true CN108847992A (en) 2018-11-20

Family

ID=64197606

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201810777098.XA Pending CN108847992A (en) 2018-07-16 2018-07-16 A kind of video machine meeting transmission route algorithm based on multi-user Cooperation game

Country Status (1)

Country Link
CN (1) CN108847992A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109819422A (en) * 2019-04-11 2019-05-28 南京大学 A kind of isomery car networking multi-mode communication method based on Stackelberg game
CN115866189A (en) * 2023-03-01 2023-03-28 吉视传媒股份有限公司 Video data secure transmission method for cloud conference

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103997693A (en) * 2014-06-11 2014-08-20 北京邮电大学 Motivational method for optimizing video delivery quality in opportunity network
US20170142650A1 (en) * 2015-03-09 2017-05-18 Hewlett Packard Enterprise Development Lp Predicting access point availability

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103997693A (en) * 2014-06-11 2014-08-20 北京邮电大学 Motivational method for optimizing video delivery quality in opportunity network
US20170142650A1 (en) * 2015-03-09 2017-05-18 Hewlett Packard Enterprise Development Lp Predicting access point availability

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
HONGHAI WU等: "Quality of Video Oriented and Multi-Meeting Based Routing Algorithm for Video Data Offloading", 《HTTPS://IEEEXPLORE.IEEE.ORG/DOCUMENT/8403224》 *

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109819422A (en) * 2019-04-11 2019-05-28 南京大学 A kind of isomery car networking multi-mode communication method based on Stackelberg game
CN115866189A (en) * 2023-03-01 2023-03-28 吉视传媒股份有限公司 Video data secure transmission method for cloud conference
CN115866189B (en) * 2023-03-01 2023-05-16 吉视传媒股份有限公司 Video data safety transmission method for cloud conference

Similar Documents

Publication Publication Date Title
CN105357068B (en) The OpenFlow method for controlling network flow that a kind of application-oriented QoS is ensured
CN106160800A (en) Data transmission method and device
CN101854697B (en) Multi-constraint quality-of-service control routing method and system for wireless mesh network
CN108512760A (en) The method for routing of QoS of survice is ensured based on SDN
CN105897575A (en) Path computing method based on multi-constrained path computing strategy under SDN
CN100574219C (en) Introducing the peer-to-peer network super node of node importance selects and resource search method
CN103532909A (en) Multi-stream service concurrent transmission method, sub-system, system and multi-interface terminal
CN103731373B (en) The method of adjustment of bandwidth resources, apparatus and system
CN108174412A (en) A kind of RPL multi-path data transmission mechanisms of load balancing
CN105704776B (en) A kind of node messages retransmission method for taking into account network node energy and caching
CN101965031B (en) Maximum probability-based cognitive radio multi-path multicast routing method
CN107249205B (en) A kind of resource allocation methods, device and user terminal
WO2013104147A1 (en) Mobility management method, system and equipment for group terminals
CN102186211B (en) Load distribution method for end-to-end multilink parallel transmission
CN104378790A (en) Roam control strategy applied to cluster APs
CN103888976A (en) Link selection method combined with network scheduling and routing
CN103067977A (en) Data concurrence transmission method based on cross-layer optimization in wireless heterogeneous network system
CN108847992A (en) A kind of video machine meeting transmission route algorithm based on multi-user Cooperation game
CN104219170B (en) The bag dispatching method retransmitted in wireless network based on probability
CN101247327B (en) Method for implementing dynamic resource obligation of wireless self-organizing network by elephant flow detection
CN207304583U (en) A kind of edge network architecture of Internet of things based on software defined network
CN114286382A (en) Capacity-breaking reconfigurable routing strategy based on prior knowledge base
CN108696880A (en) A kind of orientation spanning tree cross-layer communication method based on power control
Ren et al. Joint social, energy and transfer rate to select cluster heads in D2D multicast communication
CN107205286B (en) A kind of RCC, RRS and distributed base station system

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
RJ01 Rejection of invention patent application after publication

Application publication date: 20181120

RJ01 Rejection of invention patent application after publication