CN108829249B - Voice information playing method and device in virtual reality scene - Google Patents

Voice information playing method and device in virtual reality scene Download PDF

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Publication number
CN108829249B
CN108829249B CN201810560744.7A CN201810560744A CN108829249B CN 108829249 B CN108829249 B CN 108829249B CN 201810560744 A CN201810560744 A CN 201810560744A CN 108829249 B CN108829249 B CN 108829249B
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virtual reality
information
reality scene
voice information
target house
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CN108829249A (en
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张蕾
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Seashell Housing Beijing Technology Co Ltd
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Seashell Housing Beijing Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/003Navigation within 3D models or images

Abstract

The invention provides a method and a device for playing voice information in a virtual reality scene, wherein the method for playing the voice information comprises the following steps: receiving first voice information sent by an information receiving party, wherein the first voice information comprises a first audio clip and an identifier of the target house virtual reality scene; and judging whether the target house virtual reality scene is in an operating state or not according to the identification of the target house virtual reality scene, and if so, playing the first audio clip in the target house virtual reality scene. The method and the system can effectively realize the playing of the voice information of the user in the virtual reality scene, and meet the real-time interaction requirement of the user in the virtual reality scene.

Description

Voice information playing method and device in virtual reality scene
Technical Field
The invention relates to the technical field of virtual reality, in particular to a method and a device for playing voice information in a virtual reality scene.
Background
The virtual reality VR technology is a computer simulation system capable of creating and experiencing a virtual world, a simulation environment is generated by a computer, the system simulation is a multi-source information fusion and interactive three-dimensional dynamic view and entity behavior system simulation, so that a user is immersed in the environment, the VR technology is combined with product introduction, the important subject in the current Internet development is also provided, particularly, the VR technology is combined with house products, for example, the VR technology is applied to house transaction APP or websites, so that the user can conveniently check the 3D real scene of an interested house source, and the application introduces the VR house products in the current market, one is a traditional panoramic photo, only contains two-dimensional information and is not VR in the true sense; the other is a 3D real scene, which contains spatially complete three-dimensional information and picture information. The threshold for acquiring the 3D information of the space and completing the modeling is much higher than that of a pure panoramic technology.
At present, a 3D live-action scene needs to acquire depth data and picture data of a space through a professional camera with a depth vision function, then reconstructs a three-dimensional structure of the space through a proprietary software technology, and finally matches the picture data to the three-dimensional structure, so that the generated VR scene and the entity scene are in equal proportion, and the viewing angle is more suitable for the angle of a person observing the real world.
However, the current virtual reality scene cannot meet the interaction requirement of the user for further real-time performance.
Disclosure of Invention
Aiming at the problems in the prior art, the invention provides a method and a device for playing voice information in a virtual reality scene, which can effectively realize the playing of the voice information of a user in the virtual reality scene and meet the real-time interaction requirement of the user in the virtual reality scene.
In order to solve the technical problems, the invention provides the following technical scheme:
in a first aspect, the present invention provides a method for playing voice information in a virtual reality scene, where the method for playing voice information includes:
receiving first voice information sent by an information receiving party, wherein the first voice information comprises a first audio clip and an identifier of the target house virtual reality scene;
and judging whether the target house virtual reality scene is in an operating state or not according to the identification of the target house virtual reality scene, and if so, playing the first audio clip in the target house virtual reality scene.
Further, the method for playing the voice message further comprises:
and if the target house virtual reality scene stops running, storing the first voice information.
Further, the method for playing the voice message further comprises:
and after receiving an opening instruction of the target house virtual reality scene, controlling the target house virtual reality scene to operate, and displaying reply prompt information in the target house virtual reality scene.
Further, after the reply prompt message is displayed in the virtual reality scene of the target house, the voice message playing method further includes:
and playing the first audio clip in the target house virtual reality scene.
Further, before receiving the first voice message sent by the message receiver, the voice message playing method further includes:
and in the running process of the virtual reality scene of the target house, sending second voice information to an information receiving party with established data connection, wherein the second voice information comprises a second audio clip and the identifier of the virtual reality scene of the target house.
Further, in the running process of the virtual reality scene of the target house, sending the first voice message to the message receiver with the established data connection includes:
in the running process of the virtual reality scene of the target house, establishing data connection with an information receiver according to the connection request;
receiving an audio clip;
generating first voice information according to the audio clip and the virtual reality scene corresponding to the audio clip;
and sending the first voice message to a message receiver with established data connection.
Further, the target house virtual reality scene comprises: the method comprises the steps of acquiring a virtual reality picture corresponding to a user identification in advance, and audio information corresponding to the virtual reality picture.
In a second aspect, the present invention provides a speech information playing system in a virtual reality scene, where the speech information playing system includes:
the voice information receiving module is used for receiving first voice information sent by an information receiving party, wherein the first voice information comprises a first audio clip and an identifier of the target house virtual reality scene;
and the voice information playing module is used for judging whether the target house virtual reality scene is in an operating state or not according to the identification of the target house virtual reality scene, and if so, playing the first audio clip in the target house virtual reality scene.
In a third aspect, the present invention provides an electronic device, including a memory, a processor, and a computer program stored in the memory and executable on the processor, where the processor implements the steps of the method for playing the speech information in the virtual reality scene when executing the program.
In a fourth aspect, the present invention provides a computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, implements the steps of the method for playing back speech information in a virtual reality scene.
According to the technical scheme, the voice information playing method in the virtual reality scene provided by the invention receives first voice information sent by an information receiving party, wherein the first voice information comprises a first audio clip and the identifier of the target house virtual reality scene; according to the identification of the target house virtual reality scene, whether the target house virtual reality scene is in an operating state is judged, if yes, the first audio clip is played in the target house virtual reality scene, the voice information playing of a user in the virtual reality scene can be effectively achieved, the voice information can be sent in real time according to user requirements, the real-time interaction requirements of the user in the virtual reality scene can be met, and user experience is improved.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to these drawings without creative efforts.
Fig. 1 is a schematic flowchart of a method for playing voice information in a virtual reality scene according to a first embodiment of the present invention;
FIG. 2 is a schematic interaction diagram of a voice information playing method in a virtual reality scene according to the present invention;
fig. 3 is a schematic structural diagram of a speech information playing system in a virtual reality scene in a second embodiment of the present invention;
fig. 4 is a schematic structural diagram of an electronic device in a third embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
An embodiment of the present invention provides a specific implementation manner of a method for playing voice information in a virtual reality scene, and referring to fig. 1, the method for playing voice information in a virtual reality scene specifically includes the following steps:
step 100: and receiving first voice information sent by an information receiving party, wherein the first voice information comprises a first audio clip and an identifier of the target house virtual reality scene.
In step 100, the virtual reality scene includes: the method comprises the steps of acquiring a virtual reality picture in advance and audio information corresponding to the virtual reality picture. And the voice information playing system in the virtual reality scene establishes data connection with an information receiver according to the connection request in the running process of the virtual reality scene. It can be understood that the voice information playing system in the virtual reality scene may be a server, or may also be an application APP installed in the mobile terminal, and in addition, the virtual reality scene may run in the application APP. And a second information prompting unit is arranged in the virtual reality scene of the target house, and the first information prompting unit is used for displaying the second reply prompting information.
In a specific example, referring to fig. 2, a user selects interested house source information in an application APP, and views a virtual reality scene of the house source information, where a manner of viewing the virtual reality scene of the house source information may be to directly view a pre-recorded 3D real scene inside or outside a house in the house source information, or to view the 3D real scene by wearing a VR device, and in an operation process of the virtual reality scene, the user may select whether to start a house related content explanation function, and if so, the user may listen to an audio of the pre-recorded house related content in the operation process of the virtual reality scene; in this scenario, if the user has a question, the user may establish a data connection with the information receiver by clicking the connection unit displayed in the virtual reality scenario or the information sending option directly displayed in the current house source information page, where the operation of selecting the connection unit displayed in the virtual reality scenario may be the user performing a virtual operation through the VR device.
It is understood that the information receiver may be a mobile terminal or a PC terminal of a person dedicated to the user to answer the question, and in order to further improve the user experience of the user interaction, the person dedicated to the user to answer the question may also be the aforementioned person who takes the audio of the pre-recorded house-related content. It will be appreciated that the person dedicated to the user to answer the question may be a broker of the current house source information.
Step 200: and judging whether the target house virtual reality scene is in an operating state or not according to the identification of the target house virtual reality scene, and if so, playing the first audio clip in the target house virtual reality scene.
In step 200, the voice information playing system in the virtual reality scene judges whether the target house virtual reality scene is in an operating state according to the identifier of the target house virtual reality scene, and if so, plays the first audio clip in the target house virtual reality scene.
As can be seen from the above description, the method for playing the voice information in the virtual reality scene provided in the embodiment of the present invention can effectively implement the playing of the voice information of the user in the virtual reality scene, and can send the voice information in real time according to the user requirement, and can meet the real-time interaction requirement of the user in the virtual reality scene, so as to improve the user experience.
In a specific embodiment, the present invention further provides specific embodiments of steps 300 to 500 executed after step 200 in a speech information playing method in a virtual reality scene, where steps 300 to 500 in the speech information playing method in the virtual reality scene specifically include the following:
step 300: and if the target house virtual reality scene stops running, storing the first voice information.
Step 400: and after receiving an opening instruction of the target house virtual reality scene, controlling the target house virtual reality scene to operate, and displaying reply prompt information in the target house virtual reality scene.
Step 500: and playing the first audio clip in the target house virtual reality scene.
In a specific embodiment, the present invention further provides a specific embodiment of step 000 executed before step 100 in a method for playing back voice information in a virtual reality scene, where step 000 in the method for playing back voice information in a virtual reality scene specifically includes the following steps:
step 000: and in the running process of the virtual reality scene of the target house, sending second voice information to an information receiving party with established data connection, wherein the second voice information comprises a second audio clip and the identifier of the virtual reality scene of the target house.
In a specific embodiment, the present invention further provides a specific embodiment of step 000 in a method for playing back voice information in a virtual reality scene, where step 100 in the method for playing back voice information in a virtual reality scene specifically includes the following steps:
step 001: and in the running process of the virtual reality scene, establishing data connection with an information receiver according to the connection request.
In step 001, the virtual reality scene includes: the method comprises the steps of acquiring a virtual reality picture in advance and audio information corresponding to the virtual reality picture. And the voice information playing system in the virtual reality scene establishes data connection with an information receiver according to the connection request in the running process of the virtual reality scene. It can be understood that the voice information playing system in the virtual reality scene may be a server, or may also be an application APP installed in the mobile terminal, and in addition, the virtual reality scene may run in the application APP.
Step 002: an audio clip is received.
In step 002, after establishing data connection with the information receiving party, a related prompt that the connection has been established may be displayed in the virtual reality scene or in the current house source information page, and then the user records an audio clip according to the prompt, and after completing the recording, clicks a "confirm" or "upload" button, so that the audio clip is received by the voice information playing system in the virtual reality scene.
Step 003: and generating voice information according to the audio clip and the virtual reality scene corresponding to the audio clip.
In step 003, in order to further clarify the question of the user for the information receiving party, the voice information playing system in the virtual reality scene generates the voice information according to the audio clip and the virtual reality scene corresponding to the audio clip. It can be understood that the speech information may further include house information corresponding to the virtual reality scene.
Step 004: and playing the voice information to an information receiver with established data connection.
In step 004, if there is more than one information receiving party corresponding to the house information corresponding to the current virtual reality scene, in step 000, data connection is tried to be established with all the information receiving parties corresponding to the house information, and if all or part of the information receiving parties are successfully established, the voice information playing system in the virtual reality scene plays the voice information to the information receiving party with the established data connection.
In addition, in order to ensure the real-time performance of the interactive experience of the user, customer service personnel for answering or forwarding the user question can be specially arranged, so that the user can obtain the answer of the question and obtain the interactive information in time when looking up the virtual reality scene.
Wherein, the step 001 further specifically comprises:
step 0011: and receiving the connection request in the running process of the virtual reality scene.
Step 0012: and determining a pre-stored information receiver corresponding to the current virtual reality scene.
Step 0013: and sending a data connection request to the information receiver, and establishing data connection with the information receiver returning the response information.
In step 0013, the voice information playing system in the virtual reality scene determines whether the connection request includes information of an appointed receiver;
if yes, selecting a designated information receiver from the plurality of information receivers according to the designated receiver information, and sending a data connection request to the designated information receiver;
and if not, respectively sending a data connection request to each information receiver corresponding to the current virtual reality scene.
It can be understood that the voice information playing system in the virtual reality scene receives the connection request during the operation of the virtual reality scene, and then determines an information receiving party corresponding to the current virtual reality scene according to the pre-stored corresponding information, and the information receiving party may not be unique, and the voice information playing system in the virtual reality scene sends a data connection request to all the information receiving parties and establishes data connection with the information receiving party returning the response information.
As can be seen from the above description, the method for playing the voice information in the virtual reality scene provided by the embodiment of the present invention can reliably and effectively establish data connection with the information receiving party, and effectively improve the reliability of subsequent voice information playing.
In a specific embodiment, the virtual reality scene in the method for playing the voice information in the virtual reality scene according to the present invention is provided with a connection request unit and an audio recording unit, wherein the connection request is sent by the user by triggering the connection request unit, and the audio clip is recorded by the user by triggering the audio recording unit.
Correspondingly, the step 002 specifically includes the following steps:
step 0021: and after the user triggers the audio recording unit, the audio recording unit starts to record audio.
Step 0022: in the audio recording process, the audio recording unit judges whether the recording duration of the current audio exceeds a first threshold in real time, if so, the counting information of the countdown of the audio recording end is displayed in the virtual reality scene, and whether the recording duration of the current audio is equal to a second threshold is continuously judged, wherein the second threshold is greater than the first threshold.
In one specific example, the first threshold may be 50 seconds and the second threshold may be 1 minute.
Step 0023: and if the audio recording unit obtains that the recording duration of the current audio is equal to a second threshold value through judgment, stopping recording the current audio and generating the audio clip.
As can be seen from the foregoing description, the method for playing voice information in a virtual reality scene according to the embodiments of the present invention can effectively and reliably generate an audio clip.
In a specific embodiment, the present invention further provides an embodiment of step 003 in a method for playing back voice information in a virtual reality scene, where step 003 in the method for playing back voice information in a virtual reality scene specifically includes the following steps:
step 0031: and acquiring a virtual reality scene in the recording time interval and/or the auxiliary time interval of the audio clip, and generating voice information according to the virtual reality scene and the audio clip.
In the above description, the auxiliary time period includes a first preset time period before the audio segment is recorded and/or a second preset time period after the recording of the audio segment is finished.
It can be understood that, in order to effectively reduce the information data volume of the voice information playing and improve the sending speed, all the virtual reality scenes do not need to be sent to the information receiver, and only the screenshots or the segments of the virtual reality scenes before and/or after the audio segments are recorded need to be sent to the information receiver.
For a further explanation, the present invention further provides a specific application example of the method for playing the voice information in the virtual reality scene, where the specific application example of the method for playing the voice information in the virtual reality scene includes the following contents:
when a user looks at a house using a VR, the house has a question or wants to obtain more information, the user can consult with a broker by sending a voice message. The broker replies to the user, and a scheme of automatically playing the voice message in the three-dimensional space is realized.
The specific scheme is as follows:
(1) if the user stays on the interface of the speaking room, the system voice prompts that the broker reply message is received, and then the received voice IM message is automatically played;
(2) if the user has cut the interface, the top part of the interface pops up a message prompt to receive the voice reply message, clicks and jumps to the message sending interface, and clicks and plays the received voice message;
according to the scheme for automatically playing the IM voice message in the virtual three-dimensional space, the user receives feedback in the first time, and the communication efficiency is improved. From the above description, the voice information playing method in the virtual reality scene provided by the application example of the present invention embeds the scheme of sending the voice IM in the virtual three-dimensional space, so that the user can understand the house information deeply by combining the voice with the picture more conveniently and quickly, and the working efficiency of the broker is also improved.
An embodiment of the present invention provides a specific implementation manner of a speech information playing system in a virtual reality scene, which can implement all contents in the speech information playing method in the virtual reality scene, and referring to fig. 3, the speech information playing system in the virtual reality scene specifically includes the following contents:
and the voice information receiving module 10 is configured to receive first voice information sent by an information receiving party, where the first voice information includes a first audio clip and an identifier of the target house virtual reality scene.
In a specific example, a user selects interested house source information in an application APP and views a virtual reality scene of the house source information, wherein the mode of viewing the virtual reality scene of the house source information can be that the user directly views a pre-recorded 3D real scene inside or outside a house in the house source information, or the user can view the 3D real scene by wearing VR equipment, and in the running process of the virtual reality scene, the user can select whether to start a house related content explanation function, and if so, in the running process of the virtual reality scene, the user can listen to audio of the pre-recorded house related content; in this scenario, if the user has a question, the user may establish a data connection with the information receiver by clicking the connection unit displayed in the virtual reality scenario or the information sending option directly displayed in the current house source information page, where the operation of selecting the connection unit displayed in the virtual reality scenario may be the user performing a virtual operation through the VR device.
It is understood that the information receiver may be a mobile terminal or a PC terminal of a person dedicated to the user to answer the question, and in order to further improve the user experience of the user interaction, the person dedicated to the user to answer the question may also be the aforementioned person who takes the audio of the pre-recorded house-related content. It will be appreciated that the person dedicated to the user to answer the question may be a broker of the current house source information.
And the voice information playing module 20 is configured to determine whether the target house virtual reality scene is in an operating state according to the identifier of the target house virtual reality scene, and if so, play the first audio clip in the target house virtual reality scene.
In addition, in order to ensure the real-time performance of the interactive experience of the user, customer service personnel for answering or forwarding the user question can be specially arranged, so that the user can obtain the answer of the question and obtain the interactive information in time when looking up the virtual reality scene.
The embodiment of the voice information playing system in the virtual reality scene provided by the present invention can be specifically used for executing the processing flow of the embodiment of the voice information playing method in the virtual reality scene, and the functions thereof are not described herein again, and reference can be made to the detailed description of the embodiment of the method.
As can be seen from the above description, the voice information playing system in the virtual reality scene provided in the embodiment of the present invention effectively implements the voice information playing of the user in the virtual reality scene, and can send the voice information in real time according to the user requirement, and can meet the real-time interaction requirement of the user in the virtual reality scene, so as to improve the user experience.
An embodiment of the present invention provides a specific implementation manner of an electronic device, which is capable of implementing all steps in the method for playing the voice information in the virtual reality scene, and referring to fig. 4, the electronic device specifically includes the following contents:
a processor (processor)601, a memory (memory)602, a communication interface (communications interface)603, and a bus 604;
the processor 601, the memory 602 and the communication interface 603 complete mutual communication through the bus 604; the communication interface 603 is used for implementing information transmission between a client server or an APP, and related devices such as the client server or the APP;
the processor 601 is configured to call the computer program in the memory 602, and the processor implements all the steps in the first embodiment when executing the computer program, for example, the processor implements the following steps when executing the computer program:
step 100: and receiving first voice information sent by an information receiving party, wherein the first voice information comprises a first audio clip and an identifier of the target house virtual reality scene.
In step 100, the virtual reality scene includes: the method comprises the steps of acquiring a virtual reality picture in advance and audio information corresponding to the virtual reality picture. And the voice information playing system in the virtual reality scene establishes data connection with an information receiver according to the connection request in the running process of the virtual reality scene. It can be understood that the voice information playing system in the virtual reality scene may be a server, or may also be an application APP installed in the mobile terminal, and in addition, the virtual reality scene may run in the application APP. And a second information prompting unit is arranged in the virtual reality scene of the target house, and the first information prompting unit is used for displaying the second reply prompting information.
In a specific example, referring to fig. 2, a user selects interested house source information in an application APP, and views a virtual reality scene of the house source information, where a manner of viewing the virtual reality scene of the house source information may be to directly view a pre-recorded 3D real scene inside or outside a house in the house source information, or to view the 3D real scene by wearing a VR device, and in an operation process of the virtual reality scene, the user may select whether to start a house related content explanation function, and if so, the user may listen to an audio of the pre-recorded house related content in the operation process of the virtual reality scene; in this scenario, if the user has a question, the user may establish a data connection with the information receiver by clicking the connection unit displayed in the virtual reality scenario or the information sending option directly displayed in the current house source information page, where the operation of selecting the connection unit displayed in the virtual reality scenario may be the user performing a virtual operation through the VR device.
It is understood that the information receiver may be a mobile terminal or a PC terminal of a person dedicated to the user to answer the question, and in order to further improve the user experience of the user interaction, the person dedicated to the user to answer the question may also be the aforementioned person who takes the audio of the pre-recorded house-related content. It will be appreciated that the person dedicated to the user to answer the question may be a broker of the current house source information.
Step 200: and judging whether the target house virtual reality scene is in an operating state or not according to the identification of the target house virtual reality scene, and if so, playing the first audio clip in the target house virtual reality scene.
In step 200, the voice information playing system in the virtual reality scene judges whether the target house virtual reality scene is in an operating state according to the identifier of the target house virtual reality scene, and if so, plays the first audio clip in the target house virtual reality scene.
As can be seen from the above description, the electronic device provided in the embodiment of the present invention can effectively implement the playing of the voice information of the user in the virtual reality scene, and can send the voice information in real time according to the user requirement, so as to meet the real-time interaction requirement of the user in the virtual reality scene, and improve the user experience.
A fourth embodiment of the present invention provides a computer-readable storage medium capable of implementing all the steps in the method for playing back speech information in a virtual reality scene, where the computer-readable storage medium stores a computer program, and the computer program implements all the steps of the first embodiment when executed by a processor, for example, the processor implements the following steps when executing the computer program:
step 100: and receiving first voice information sent by an information receiving party, wherein the first voice information comprises a first audio clip and an identifier of the target house virtual reality scene.
In step 100, the virtual reality scene includes: the method comprises the steps of acquiring a virtual reality picture in advance and audio information corresponding to the virtual reality picture. And the voice information playing system in the virtual reality scene establishes data connection with an information receiver according to the connection request in the running process of the virtual reality scene. It can be understood that the voice information playing system in the virtual reality scene may be a server, or may also be an application APP installed in the mobile terminal, and in addition, the virtual reality scene may run in the application APP. And a second information prompting unit is arranged in the virtual reality scene of the target house, and the first information prompting unit is used for displaying the second reply prompting information.
In a specific example, referring to fig. 2, a user selects interested house source information in an application APP, and views a virtual reality scene of the house source information, where a manner of viewing the virtual reality scene of the house source information may be to directly view a pre-recorded 3D real scene inside or outside a house in the house source information, or to view the 3D real scene by wearing a VR device, and in an operation process of the virtual reality scene, the user may select whether to start a house related content explanation function, and if so, the user may listen to an audio of the pre-recorded house related content in the operation process of the virtual reality scene; in this scenario, if the user has a question, the user may establish a data connection with the information receiver by clicking the connection unit displayed in the virtual reality scenario or the information sending option directly displayed in the current house source information page, where the operation of selecting the connection unit displayed in the virtual reality scenario may be the user performing a virtual operation through the VR device.
It is understood that the information receiver may be a mobile terminal or a PC terminal of a person dedicated to the user to answer the question, and in order to further improve the user experience of the user interaction, the person dedicated to the user to answer the question may also be the aforementioned person who takes the audio of the pre-recorded house-related content. It will be appreciated that the person dedicated to the user to answer the question may be a broker of the current house source information.
Step 200: and judging whether the target house virtual reality scene is in an operating state or not according to the identification of the target house virtual reality scene, and if so, playing the first audio clip in the target house virtual reality scene.
In step 200, the voice information playing system in the virtual reality scene judges whether the target house virtual reality scene is in an operating state according to the identifier of the target house virtual reality scene, and if so, plays the first audio clip in the target house virtual reality scene.
As can be seen from the above description, the computer-readable storage medium provided in the embodiments of the present invention can effectively implement the playing of the voice information of the user in the virtual reality scene, and can send the voice information in real time according to the user requirement, so as to meet the real-time interaction requirement of the user in the virtual reality scene, and improve the user experience.
In the description of the present invention, it should be noted that the terms "upper", "lower", and the like indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, which are merely for convenience in describing the present invention and simplifying the description, and do not indicate or imply that the referred device or element must have a specific orientation, be constructed in a specific orientation, and operate, and thus, should not be construed as limiting the present invention. Unless expressly stated or limited otherwise, the terms "mounted," "connected," and "connected" are intended to be inclusive and mean, for example, that they may be fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; they may be connected directly or indirectly through intervening media, or they may be interconnected between two elements. The specific meanings of the above terms in the present invention can be understood by those skilled in the art according to specific situations.
It is further noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.
The above examples are only for illustrating the technical solutions of the present invention, and not for limiting the same; although the present invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions of the embodiments of the present invention.

Claims (8)

1. A voice information playing method in a virtual reality scene is characterized by comprising the following steps:
receiving a connection request in the running process of a virtual reality scene of a target house;
determining a pre-stored information receiver corresponding to the current virtual reality scene;
sending a data connection request to the information receiver, and establishing data connection with the information receiver returning response information; the voice information playing system in the virtual reality scene judges whether the connection request contains information of an appointed receiver; if yes, selecting a designated information receiver from the plurality of information receivers according to the designated receiver information, and sending a data connection request to the designated information receiver; if not, respectively sending data connection requests to all the information receiving parties corresponding to the current virtual reality scene;
receiving first voice information sent by an information receiving party, wherein the first voice information is the voice information sent by the information receiving party according to a problem which is provided in the process of checking house source information in a virtual reality scene of a target house by a user; wherein the first voice information comprises a first audio clip and an identification of the target house virtual reality scene;
judging whether the target house virtual reality scene is in an operation state or not according to the identification of the target house virtual reality scene, and if so, playing the first audio clip in the target house virtual reality scene;
before receiving the first voice message sent by the message receiver, the voice message playing method further includes:
in the running process of the target house virtual reality scene, second voice information is sent to an information receiving party with established data connection, wherein the second voice information comprises a second audio clip and an identifier of the target house virtual reality scene;
wherein, in the running process of the virtual reality scene of the target house, the second voice information is sent to the information receiver with the established data connection, and the method comprises the following steps:
in the running process of the virtual reality scene of the target house, establishing data connection with an information receiver according to the connection request;
receiving an audio clip;
generating second voice information according to the audio clip and the virtual reality scene corresponding to the audio clip;
and sending the second voice information to an information receiver with established data connection.
2. The method for playing back audio information according to claim 1, further comprising:
and if the target house virtual reality scene stops running, storing the first voice information.
3. The method for playing back audio information according to claim 2, further comprising:
and after receiving an opening instruction of the target house virtual reality scene, controlling the target house virtual reality scene to operate, and displaying reply prompt information in the target house virtual reality scene.
4. The voice message playing method according to claim 1, wherein after the reply prompt message is displayed in the target house virtual reality scene, the voice message playing method further comprises:
and playing the first audio clip in the target house virtual reality scene.
5. The method for playing back voice information according to any one of claims 1 to 4, wherein the target house virtual reality scene comprises: the method comprises the steps of acquiring a virtual reality picture corresponding to a user identification in advance, and audio information corresponding to the virtual reality picture.
6. A system for playing voice information in a virtual reality scene, the system comprising:
the connection request receiving module is used for receiving a connection request in the running process of a virtual reality scene of a target house;
the determining module is used for determining a pre-stored information receiving party corresponding to the current virtual reality scene;
the sending module is used for sending a data connection request to the information receiver and establishing data connection with the information receiver which returns the response information; the voice information playing system in the virtual reality scene judges whether the connection request contains information of an appointed receiver; if yes, selecting a designated information receiver from the plurality of information receivers according to the designated receiver information, and sending a data connection request to the designated information receiver; if not, respectively sending data connection requests to all the information receiving parties corresponding to the current virtual reality scene;
the system comprises a voice information receiving module, a voice information processing module and a voice information processing module, wherein the voice information receiving module is used for receiving first voice information sent by an information receiving party, and the first voice information is sent by the information receiving party according to a problem which is provided in the process that a user looks up house source information in a virtual reality scene of a target house; wherein the first voice information comprises a first audio clip and an identification of the target house virtual reality scene;
the voice information playing module is used for judging whether the target house virtual reality scene is in an operating state or not according to the identifier of the target house virtual reality scene, and if so, playing the first audio clip in the target house virtual reality scene;
wherein, the voice information playing system in the virtual reality scene further comprises: a voice message sending module, configured to:
in the running process of the target house virtual reality scene, second voice information is sent to an information receiving party with established data connection, wherein the second voice information comprises a second audio clip and an identifier of the target house virtual reality scene;
wherein, in the running process of the virtual reality scene of the target house, the second voice information is sent to the information receiver with the established data connection, and the method comprises the following steps:
in the running process of the virtual reality scene of the target house, establishing data connection with an information receiver according to the connection request;
receiving an audio clip;
generating second voice information according to the audio clip and the virtual reality scene corresponding to the audio clip;
and sending the second voice information to an information receiver with established data connection.
7. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor implements the steps of the method for playing back speech information in a virtual reality scene according to any one of claims 1 to 5 when executing the program.
8. A computer-readable storage medium, on which a computer program is stored, wherein the computer program, when being executed by a processor, implements the steps of the method for playing back speech information in a virtual reality scene according to any one of claims 1 to 5.
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