CN108815848A - Virtual objects display methods, device, electronic device and storage medium - Google Patents

Virtual objects display methods, device, electronic device and storage medium Download PDF

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Publication number
CN108815848A
CN108815848A CN201810551586.9A CN201810551586A CN108815848A CN 108815848 A CN108815848 A CN 108815848A CN 201810551586 A CN201810551586 A CN 201810551586A CN 108815848 A CN108815848 A CN 108815848A
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China
Prior art keywords
virtual objects
bone
camera mode
virtual
display
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CN201810551586.9A
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CN108815848B (en
Inventor
邓杨
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Abstract

The invention discloses a kind of virtual objects display methods, device, electronic device and storage mediums, belong to field of computer technology.The method includes:Under the first camera mode, the first form of virtual objects is shown in virtual scene;When detecting that camera mode switches to the second camera mode from first camera mode, the bone parameters of the display model of the virtual objects are adjusted;According to the bone parameters adjusted, the second form of the virtual objects is shown in the virtual scene.The present invention is by being directed to two kinds of camera modes, the bone parameters of the display model of the same virtual objects are adjusted, to show the different shape of virtual objects in virtual scene, it has been effectively saved memory space, also calculation amount is greatly reduced, display efficiency is improved, what is shown before and after switching due to camera mode is the same display model, it can guarantee that the virtual objects are kept strokes in camera mode handoff procedure, display effect is good.

Description

Virtual objects display methods, device, electronic device and storage medium
Technical field
The present invention relates to field of computer technology, in particular to a kind of virtual objects display methods, device, electronic device and Storage medium.
Background technique
With the development of computer technology and the diversification of terminal function, the game type being able to carry out at the terminal is got over Come more.Wherein, shooting game is a kind of game more prevailing, and in this kind of game, user can control virtual objects It fights with other virtual objects in the virtual scene.Camera mode there are two types of having in some shooting games:The first person Visual angle and third person can be using any display virtual scenes in two kinds of camera modes in these shooting games And the virtual objects in the virtual scene can also carry out camera mode switching certainly in gaming, pass through difference with simulation Visual angle shows the virtual objects in virtual scene and virtual scene.
Currently, related technical personnel are usually directed to first person respectively and third person is virtual objects system Make two display models:Only include the model and whole body model of two arms, also makes two sets of animation resources respectively:Two arms Movement and each position of whole body movement.Correspondingly, virtual objects display methods usually determines the two of virtual objects respectively How a display model shows under current scene, then judges currently employed camera mode, shows and works as in virtual scene The corresponding display model of the camera mode of preceding use hides the corresponding display model of another kind camera mode.When detecting camera lens When mode switching operation, the display model currently shown can also be hidden, and shows the corresponding display of camera mode after switching Model.
In the implementation of the present invention, inventor has found that the relevant technologies have at least the following problems:
Technical staff needs to make two display models and two sets of animation resources in advance for virtual objects, using any When camera mode shows virtual scene, it is required to determine display situation of the two display models under current scene, And the display situations of two display models be it is determining respectively, in camera mode switching, it is possible that virtual objects Inconsistent situation is acted, therefore, the calculation amount of above-mentioned virtual objects display methods is larger, and display efficiency is low, virtual objects Display effect is poor.
Summary of the invention
The embodiment of the invention provides a kind of virtual objects display methods, device, electronic device and storage mediums, can solve Certainly calculation amount is larger in the related technology, and display efficiency is low, the problem of the display effect difference of virtual objects.The technical solution is such as Under:
On the one hand, a kind of virtual objects display methods is provided, the method includes:
Under the first camera mode, show that the first form of virtual objects, first form are based in virtual scene The display model of the virtual objects determines;
When detecting that camera mode switches to the second camera mode from first camera mode, to the virtual objects The bone parameters of display model be adjusted, the lens location of second camera mode and first camera mode is not Together;
According to the bone parameters adjusted, the second form of the virtual objects is shown in the virtual scene.
On the one hand, a kind of virtual objects display device is provided, described device includes:
Display module, it is described for showing the first form of virtual objects in virtual scene under the first camera mode First form is determined based on the display model of the virtual objects;
Module is adjusted, for when detecting that camera mode switches to the second camera mode from first camera mode, The bone parameters of the display model of the virtual objects are adjusted, second camera mode and first camera mode Lens location it is different;
The display module is also used to according to the bone parameters adjusted, in the virtual scene described in display Second form of virtual objects.
On the one hand, a kind of electronic device is provided, the electronic device includes processor and memory, in the memory It is stored at least one instruction, described instruction is loaded by the processor and executed to realize in the virtual objects display methods Operation performed by any one.
On the one hand, provide a kind of computer readable storage medium, be stored in the computer readable storage medium to A few instruction, described instruction are loaded as processor and are executed to realize performed by any one of described virtual objects display methods Operation.
Technical solution bring beneficial effect provided in an embodiment of the present invention includes at least:
The embodiment of the present invention is by being directed to two kinds of camera modes, to the bone parameters of the display model of the same virtual objects It is adjusted, to show the different shape of virtual objects in virtual scene, without being directed to two kinds of camera modes, makes respectively Make two display models, and when needing to show virtual objects, determines that two display models should under current scene How to show, to show one according to camera mode, hide another, therefore, be effectively saved memory space, also greatly Reduce calculation amount greatly, improve display efficiency, what is shown before and after switching due to camera mode is the same display model, can To guarantee that the virtual objects are kept strokes in camera mode handoff procedure, display effect is good.
Detailed description of the invention
To describe the technical solutions in the embodiments of the present invention more clearly, make required in being described below to embodiment Attached drawing is briefly described, it should be apparent that, drawings in the following description are only some embodiments of the invention, for For those of ordinary skill in the art, without creative efforts, it can also be obtained according to these attached drawings other Attached drawing.
Fig. 1 is a kind of terminal interface schematic diagram provided in an embodiment of the present invention;
Fig. 2 is the practical surface chart of a kind of terminal provided in an embodiment of the present invention;
Fig. 3 is a kind of terminal interface schematic diagram provided in an embodiment of the present invention;
Fig. 4 is the practical surface chart of a kind of terminal provided in an embodiment of the present invention;
Fig. 5 is a kind of virtual objects display methods flow chart provided in an embodiment of the present invention;
Fig. 6 is the positional diagram of a kind of camera model and virtual objects provided in an embodiment of the present invention;
Fig. 7 is the positional diagram of a kind of camera model and virtual objects provided in an embodiment of the present invention;
Fig. 8 is the positional diagram of a kind of camera model and virtual objects provided in an embodiment of the present invention;
Fig. 9 is the positional diagram of a kind of camera model and virtual objects provided in an embodiment of the present invention;
Figure 10 is the bone situation schematic diagram in a kind of display model of virtual objects provided in an embodiment of the present invention;
Figure 11 is the bone situation schematic diagram in a kind of display model of virtual objects provided in an embodiment of the present invention;
Figure 12 is the bone situation schematic diagram in a kind of display model of virtual objects provided in an embodiment of the present invention;
Figure 13 is a kind of visual angle regulating method flow chart provided in an embodiment of the present invention;
Figure 14 is a kind of structural schematic diagram of virtual objects display device provided in an embodiment of the present invention;
Figure 15 is a kind of structural schematic diagram of electronic device provided in an embodiment of the present invention.
Specific embodiment
To make the object, technical solutions and advantages of the present invention clearer, below in conjunction with attached drawing to embodiment party of the present invention Formula is described in further detail.
The embodiment of the present invention relates generally to electronic game or simulated training scene, by taking electronic game scene as an example, user It can be operated on the terminal in advance, after which detects the operation of user, the game that can download electronic game is matched File is set, which may include the application program of the electronic game, interface display data or virtual scene data Deng so that the user can call the game configuration file when logging in electronic game on the terminal, to electronic game interface Rendering is carried out to show.User can carry out touch control operation at the terminal, after which detects touch control operation, can determine the touching The corresponding game data of control operation, and rendering is carried out to the game data and is shown, which may include virtual scene The behavioral data etc. of virtual objects in data, the virtual scene.
The present invention relates to virtual scene can be used for simulating a virtual three dimensional space, can be used for simulation one Two-dimensional virtual space, the virtual three dimensional space or two-dimensional virtual space can be an open space.The virtual scene can be used True environment in simulation reality, for example, may include sky, land, ocean etc. in the virtual scene, which be can wrap The environmental elements such as desert, city are included, user can control virtual objects and move in the virtual scene, which can To be one in the virtual scene virtual for representing the virtual image of user, which can be any shape State, for example, people, animal etc., the present invention does not limit this.It may include multiple virtual objects in the virtual scene, it is each virtual Object, with itself shape and volume, occupies a part of space in virtual scene in virtual scene.
By taking shooting game as an example, user can control virtual objects in the aerial free-falling in the day of the virtual scene, cunning Xiang or release a parachute falls etc., runs, beats in land, creeping, bending over forward etc., also can control virtual Object is in ocean went swimming, floating or dive etc., and certainly, user also can control virtual objects and take carrier in the virtual field It is moved, is only illustrated herein with above-mentioned scene, the present invention is not especially limit this in scape.User It can control virtual objects to fight by weapons and other virtual objects, which can be cold steel, be also possible to heat Weapons, the present invention are not especially limited this.
It generally, can when showing the virtual objects or virtual objects in virtual scene and virtual scene in shooting game To include two kinds of camera modes:First camera mode and the second camera mode, wherein the first camera mode, which refers to, passes through the third party The display pattern for claiming visual angle to show virtual scene and virtual objects, the second camera mode refers to be regarded by the first person The display pattern that angle shows virtual scene and virtual objects.Wherein, the first camera mode is for simulating virtual right Virtual scene is observed in some position around elephant, and in the first camera mode, video camera may be typically located at virtual objects Back upper place, so as to shown in virtual scene the virtual objects whole body or most of region, so that user can be Movement and the local environment etc. of the virtual objects are seen in virtual scene.Second camera mode passes through virtual objects for simulating Visual angle observe virtual scene, in the second camera mode, video camera can be usually worn on the body of virtual objects, example Such as, the chest of virtual objects, such user can see two arms of the virtual objects in virtual scene.
For example, being the display situation under the first camera mode in Fig. 1, since camera position can be in virtual objects Back upper place may include most of region of virtual objects in the virtual scene shown in interface, can be in this way in interface It observes virtual objects, virtual objects stage property currently in use etc., in the practical interface of terminal, is shown under the first camera mode The case where showing virtual objects is as shown in Figure 2.Fig. 3 is the display situation under the second camera mode, since camera position is in void Region near the eyes of quasi- object, for example, chest, shows the virtual field observed by the camera lens of the video camera in interface Jing Shi can show two arms and virtual objects stage property currently in use of virtual objects.In the practical interface of terminal, The case where showing virtual objects under second camera mode is as shown in Figure 4.
Certainly, the view directions of the usually video camera are parallel with the view directions of the virtual objects, can be able to achieve in one kind In mode, in the first camera mode, when user does not change the posture of virtual objects, and only want to adjust the visual angle of the video camera Direction, come when adjusting the virtual scene currently shown, terminal can also control video camera according to the touch control operation of user with the void Quasi- vertical direction of the object in three-dimensional system of coordinate is center axis, is rotated around the virtual objects, certainly, in alternatively possible reality In existing mode, terminal can not also change the position of the video camera, only change the view directions of the video camera, the embodiment of the present invention This is not construed as limiting.
In a kind of possible implementation, in above two camera mode, user can also carry out visual angle adjustment operation, with Adjust the visual angle for observing the virtual objects in virtual scene and virtual scene.Terminal detects visual angle adjustment operation, The corresponding region of different angle in the same virtual scene can be shown according to different visual angles, turned round so as to simulate people When, observe the case where angle of real scene changes.
User can carry out visual angle adjustment operation at the terminal can basis when terminal detects visual angle adjustment operation Visual angle adjustment operation, is adjusted visual angle.Specifically, terminal can adjust visual angle by the rotation of control camera lens, correspondingly, Camera lens rotation, the virtual scene which can take can also change, and that is to say that the display area of virtual scene can not Together.Wherein, adjustment operation in the visual angle can be the moving operation to mouse, is also possible to button operation, can also be in terminal Slide on screen is also possible to other operations, for example, the modes of operation such as gyroscope, three-dimensional touch (3D Touch), this Inventive embodiments are not construed as limiting this.
Specifically, the rotation direction of camera lens can be consistent with the indicated direction of visual angle adjustment operation, the rotation speed of camera lens The service speed that degree can rotate operation with visual angle is positively correlated, and service speed is bigger, and velocity of rotation is bigger.Rotation for camera lens Angle, mode of operation is different, and method of determination is also different.For example, if visual angle adjustment operation is the moving operation to mouse, sliding Operation or gyroscope mode of operation, mirror head-turned angle can adjust the operating distance or operation amplitude positive of operation with visual angle It closes.It that is to say that operating distance or operation amplitude are bigger, rotational angle is bigger.If visual angle adjustment operation is button operation or 3D When Touch mode of operation, mirror head-turned angle the operation duration of operation can be adjusted with visual angle or operating force is positively correlated, It is that operation duration or operating force are bigger, and rotational angle is bigger.Certainly, which can also be with operating force Negative correlation that is to say that operating force is bigger, and rotational angle is smaller, and the embodiment of the present invention is not construed as limiting this.
Correspondingly, it can be preset in the terminal and operation is adjusted according to visual angle to determine the determination side of the rotational parameters of camera lens The rotational parameters of formula, the camera lens refer to rotation direction, rotational angle and velocity of rotation of camera lens etc..Terminal is detecting visual angle When adjustment operation, according to the corresponding method of determination of specific mode of operation, can determine the rotation direction of camera lens, rotational angle and Velocity of rotation etc..It, can also be with it should be noted that above-mentioned visual angle adjustment mode of operation can be preset by related technical personnel It is adjusted by user according to itself use habit, the present invention is not especially limit this.
Fig. 5 is a kind of virtual objects display methods flow chart provided in an embodiment of the present invention, and referring to Fig. 5, this method can be with Include the following steps:
501, terminal shows the first form of virtual objects under the first camera mode in virtual scene.
Wherein, which is determined based on the display model of the virtual objects.Wherein, the display model of the virtual objects It can be a threedimensional model, be also possible to a two dimensional model, the embodiment of the present invention is not construed as limiting this.Terminal can be in void The display model of the virtual objects is shown in quasi- scene, and virtual objects are shown in virtual scene to realize.Certainly, the terminal is also Can show that the movement of virtual objects changes etc. in virtual scene by showing the variation of the display model to realize.
In embodiments of the present invention, the quantity of the corresponding display model of the virtual objects is one, and the virtual objects Display model can be the whole body model of the virtual objects.In a kind of possible implementation, under identical scene, camera lens mould When formula difference, the bone parameters of the display model of the virtual objects can be different.Wherein, which can refer to that this is virtual Angle between the length of bone in the display model of object, different bones.
It should be noted that when user is moved by touch control operation control virtual objects in virtual scene or is made not When with movement, the angle between each bone in the display model of the virtual objects be can also be different, but the virtual objects The length of bone in display model will not change.
In the step 501, when terminal detects that current lens mode is the first camera mode, available virtual objects Display model, wherein each bone length of the display model of the virtual objects be the corresponding bone of the first camera mode Length, terminal can also obtain the joint parameter of the display model of the virtual objects, wherein the joint parameter includes that this is virtual right The angle between each bone in the display model of elephant, so that terminal is according to joint parameter, to the bone in the display model Covering, and the display model based on the virtual objects obtained after covering are carried out, the first form of the virtual objects is shown. Certain terminal can also determine the viewing area that the display model of the virtual objects is shown in virtual scene according to current visual angle Domain is shown to carry out rendering to the display model in the display area in virtual scene.
In a kind of possible implementation, when detecting visual angle adjustment operation under the first camera mode, terminal can be with It is adjusted and is operated according to the visual angle, the camera lens controlled under first camera mode is rotated, so as to turning with the camera lens It is dynamic, and show that virtual scene is rotated with the camera lens and changed, which also rotates with the camera lens and makes corresponding It turns round or pitching motion.
502, when detecting that camera mode switches to the second camera mode from the first camera mode, terminal is virtual right to this The length of the first bone in the display model of elephant is adjusted.
Wherein, second camera mode is different from the lens location of first camera mode.It, should in a kind of possible mode The camera lens of first camera mode is located at the back upper place of the virtual objects, and it is virtual right that the camera lens under second camera mode is worn on this On the body of elephant, for example, the camera lens can be worn on the thoracic bone in the display model of the virtual objects, so as to respectively Simulation is with the environment of the view virtual scene and the virtual objects of objective visual angle and virtual objects or movement etc..
In a kind of possible implementation, the first camera mode and the second camera mode can pass through two camera models It realizes, for example, it can be preset with the first camera model in the back upper place of the virtual objects, it is permissible on the body of the virtual objects It is preset with the second camera model, when camera mode is the first camera mode, terminal passes through the mirror of first camera model Head shows virtual scene and virtual objects.When detecting that camera mode switches to the second mirror from the first camera mode When head mode, terminal can be by switching camera model, by the camera lens of the second camera model, to virtual scene and void Quasi- object is shown.For example, as shown in fig. 6, the first camera model is in the back upper place of the virtual objects, the second video camera mould Type can be worn on the body of the virtual objects, specifically may refer to Fig. 7 to Fig. 9, respectively from the display model of virtual objects The viewing angle of side, top and front, it is shown that the positional relationship of two camera models and virtual objects.
In alternatively possible implementation, above two camera mode can also pass through the position of change camera model It realizes, for example, the position of the camera model is set to virtual objects by terminal when camera mode is the first camera mode Back upper place, when detecting that camera mode switches to the second camera mode from the first camera mode, terminal can be by the video camera The position of model is from the body that the back upper place of virtual objects is changed to the virtual objects, for example, in the display model of virtual objects Thoracic bone on, the embodiment of the present invention to specifically use which kind of implementation be not construed as limiting.
User can carry out camera mode handover operation at the terminal, which can be to camera lens mould The position of the touch control operation of formula switching push button, the camera mode switching push button can be preset by related technical personnel, can also To be adjusted by user according to the use habit of itself, the embodiment of the present invention is not construed as limiting this.Terminal detects the camera lens When mode switching operation, the bone parameters of the display model of virtual objects can be adjusted, so that bone adjusted is joined Number is the corresponding bone parameters of camera mode after switching.
In a kind of possible implementation, when camera mode difference, the first bone in the display model of virtual objects Length can be different.Wherein, which can be a bone below the display model mesothorax portion of the virtual objects, When the virtual objects are in standing, the direction of the bone is usually vertically oriented.Terminal detects camera mode from the first camera lens When pattern switching to the second camera mode, the length of the first bone in the display model of the virtual objects can be adjusted It is whole.
Specifically, which can be:Terminal by the length of the first bone in the display model of the virtual objects from First length adjustment is the second length, which is greater than first length.In a kind of possible implementation, second mirror The camera lens of head mode is worn on the second bone in the display model of the virtual objects, second bone and the first bone phase Even.The length of first bone increases, the height of second bone to the height on ground is also corresponding increases, although mirror in this way Head is worn on the chest of virtual objects, but the height on the distance of camera lens ground of the video camera can be with the eye distance of virtual objects The height on ground is consistent, observes virtual scene and the movement of itself by the eyes of virtual objects so as to real simulation, Observation visual angle too low situation when being seen downwards without virtual objects.
For example, as shown in Figure 10 and Figure 11, the content shown in Figure 10 is the display of virtual objects under the first camera mode The bone situation of model, wherein the length of the first bone is the first length, and the content shown in Figure 11 is under the second camera mode The bone situation of the display model of virtual objects, wherein the length of the first bone is the second length, and it is long that the second length is greater than first Degree, and height of second bone apart from ground is higher than height of second bone apart from ground in Figure 10 in Figure 11.
503, terminal is according to current view directions, after being adjusted to the second bone in the display model with length Angle between first bone is adjusted.
Since the camera lens under the second camera mode can be worn on the second bone in above-mentioned display model, terminal in addition to It, can also be to the angle between the second bone and the first bone in the display model except being adjusted to the length of the first bone Degree is adjusted, so that the direction of the camera lens is consistent with view directions, to guarantee camera mode switching front and back view directions one It causes, camera mode handoff procedure is more natural.Specifically, the available current view directions of terminal, according to current visual angle side To, adjust the second bone in the display model and length be adjusted after the first bone between angle.
In a kind of possible implementation, terminal can be adjusted by way of rotating the second bone in the display model Angle between whole second bone and the first bone.Terminal rotates second bone, then the camera lens on second bone can be with It rotates and rotates with second bone, to realize that visual angle adjusts, so that the direction of the camera lens is consistent with current view directions.
It that is to say, when detecting visual angle adjustment operation under the second camera mode, terminal can be adjusted according to the visual angle and be grasped Make, the second bone for controlling the virtual objects is rotated, wherein the camera lens under second camera mode is with second bone Rotation and rotate.It should be noted that if visual angle changes in vertical direction in the adjustment operation of the visual angle, terminal control When second bone is rotated, the angle between second bone and the first bone can also change.
Certainly, since the position of the length of first bone and the second bone is changed, with first bone and The position of the connected other bones of two bones may also occur to change accordingly, and terminal can be based on first bone and the second bone The situation of bone obtains the situation of other bones, does not repeat herein.
Above-mentioned steps 502 and step 503 are to work as to detect that camera mode switches to the second camera lens mould from the first camera mode When formula, to the process that the bone parameters of the display model of the virtual objects are adjusted, display mould of the terminal to the virtual objects Angle between the length and the second bone and the first bone of the first bone in type is adjusted, so that realizing will take the photograph The height on the distance of camera lens ground of camera model improves the height to the eyes of the virtual objects and ground, and switches back angle side To will not change so that handoff procedure naturally, under the second camera mode to virtual scene and virtual objects into When row display, sense of discomfort will not be generated because the lens location of camera model is too low, but also analog case is truer, improved The display effects of virtual objects.
Similarly, when detecting that camera mode switches to the first camera mode from the second camera mode, terminal can also be with The bone parameters of the display model of virtual objects are adjusted, it specifically can be by first in the display model of the virtual objects The length of bone from the second length adjustment be the first length, and according to current view directions, to second in the display model Angle between bone and the first bone is adjusted, so that the posture of the virtual objects is consistent with current view directions.When So, terminal can also be adjusted the direction of the camera lens of the first camera mode after switching, make according to current view directions The direction for obtaining the camera lens is consistent with current view directions, to guarantee that the display situation of camera mode switching front and back is consistent, cuts Process is changed naturally, improving the display effect of virtual objects.
In a kind of possible implementation, when terminal detects visual angle adjustment operation under the first camera mode, Ke Yigen It adjusts and operates according to the visual angle, the camera lens controlled under first camera mode is rotated, to change the display of the virtual scene Region or the display area of virtual objects.
504, terminal obtains the joint parameter of the display model of the virtual objects according to bone parameters adjusted, the pass Section parameter includes the angle between each bone in the display model.
Terminal adjusts the bone parameters of the display model of virtual objects in above-mentioned steps, can be according to adjustment Angle between the length or two bones of the first bone and the second bone afterwards, obtains the joint of the display model of the virtual objects Parameter.
Specifically, terminal can also determine the corresponding joint parameter of the view directions according to current view directions, thus So that the posture of the corresponding virtual objects of the joint parameter is consistent with current view directions.In a kind of possible implementation, The joint parameter can also be determining according to the behavioral data of the virtual objects, the surrounding enviroment difference of the virtual objects or the void When quasi- moving condition of the object in virtual scene etc. is different, the joint parameter of the display model of the virtual objects is then different, when So, which can also be related to other factors, can be previously stored with the behavior number of the virtual objects in the terminal It can be got corresponding according to any of the above-described kind of factor or many factors according to, current visual angle direction etc. and joint parameter, terminal Joint parameter, the embodiment of the present invention are not construed as limiting this.
505, terminal carries out covering to the bone in the display model according to the joint parameter, obtains the of virtual objects Two forms.
Wherein, covering refers to the technology being tied to model on bone, that is to say, by the outer of the display model of virtual objects Contouring and bone are bound, so that the external display situation for reaching the display model of the virtual objects is consistent with the bone of the model Effect.Second form can based on bone parameters adjust after and carry out the virtual objects that covering obtains display model it is true It is fixed.
Specifically, it can be previously stored with Skeletal Skinned algorithm in the terminal, terminal determines the display mould of virtual objects After the joint parameter of type, the outer of the display model of the virtual objects can be determined according to the joint parameter and Skeletal Skinned algorithm Contouring is particularly shown situation, that is to say the form that is particularly shown for obtaining virtual objects, i.e. the second form.Wherein, the bone Joint parameter be determined that then the bone in the display model of the virtual objects is it has been determined that then by the display of the virtual objects The exterior contour (can also be referred to as " skin ") of model is bound with the bone, and the exterior contour is enabled to be attached to the bone On.Specifically, when which changes, when that is to say joint parameter variation, the exterior contour being attached on the bone also can accordingly be sent out Changing, makes it possible to show that virtual objects make corresponding movement, wherein is by the process that the exterior contour is bound with bone For covering process.
In a kind of possible implementation, the existence form of the exterior contour can be mesh of vertices, then the covering process The process of the position on each vertex in the mesh of vertices is as calculated, can specifically calculate the coordinate position on each vertex, herein It does not repeat.Certainly, Skeletal Skinned algorithm used by vertex position calculating process can be by during above-mentioned covering Related technical personnel preset, and the embodiment of the present invention is not construed as limiting the particular content of the Skeletal Skinned algorithm.
506, terminal shows the second form of the virtual objects in the virtual scene.
Specifically, terminal can show the display of the virtual objects obtained after bone parameters are adjusted in virtual scene Model, in the form of show the virtual objects second.Certainly, when current view directions difference, the of the virtual objects is shown When two forms, the display area of the display model of the virtual objects may also be different, thus can also be with people in simulation of real scenes The different parts of itself may be seen when seeing to different directions.For example, under second camera mode, when the view directions are When the front of the virtual objects, the display area of the display model may be two arm regions in the display model; When the view directions are the underface from the surface of the virtual objects to the virtual objects, the display area of the display model It may be two arm regions and the two legs region in the display model.
Above-mentioned steps 504 to step 506 is to show that this is virtual in the virtual scene according to the bone parameters adjusted The process of second form of object, by the bone parameters set-up procedure of the above-mentioned display model to a virtual objects, thus Based on bone parameters adjusted, the form of the corresponding virtual objects of display model adjusted is shown, may not need is every kind Camera mode designs a display model, and corresponding animation resource is arranged without for each display model, deposits to save Store up space.When being shown to virtual objects, without calculating display situation of two display models under current scene, thus The memory occupied when operation is saved, the calculation amount to the bone in display model is also saved, improves display efficiency.
Further, when camera mode switches, the display model of the virtual objects of display is same before and after switching, no It will appear the inconsistent situation of the movement of switching front and back virtual objects.And pass through the ossa thoracis in the display model to virtual objects Bone is adjusted, so that the virtual objects are when doing the movement looked down under the second camera mode, virtual objects below camera lens A hollow space, which occurs, in the chest area of display model can see virtual objects by the camera lens as shown in figure 12 Sole, without being rotated due to camera lens, which penetrates the chest area of the display model, and seeing causes inside model The case where exposing the false.
It should be noted that being carried out for the display situation of above-mentioned only camera mode switching moment terminal check virtual objects Illustrate, as shown in above-mentioned steps 501 and step 503, when detecting visual angle adjustment operation, terminal is in above two camera lens mould Performed step is different in formula, and under the first camera mode, terminal can directly control camera lens and be rotated, and the Under two camera modes, terminal can be by way of rotating the second bone, so that camera lens occurs with the rotation of second bone Rotation, in a kind of possible implementation, during above-mentioned visual angle adjusts, terminal is also based on visual angle adjustment operation, obtains The target animation of the display model of the virtual objects is taken, which follows visual angle adjustment behaviour for embodying the virtual objects Make change direction, which turns round or change pitch angle towards including left and right.It, can be at this after terminal gets target animation Virtual scene operates in changed scene interface with camera lens rotation, displaying target animation.
Specifically, terminal, which obtains the process of target animation, to be:Terminal is adjusted according to visual angle and is operated, and determines two keys Frame, in a kind of possible implementation, which can preserve visual angle adjustment operation front and back respectively, and this is virtual right The information such as the position and orientation of the bone in the display model of elephant, then, terminal can pass through interpolation algorithm according to current time The key assignments such as rotation or the translation of each bone are calculated, the situation of change of bone is obtained, thus again based on the situation of change of bone, meter The change in location situation on each vertex of exterior contour is calculated, so that the situation of change based on the bone and external road profile, raw At animation sequence, target animation that is to say.Certainly, above-mentioned to be only illustrated for generating target animation based on key frame, when So, the above process can also generate target animation by the way of frame-by-frame cartoons or other modes, the embodiment of the present invention to this not It limits.
It is following only by taking above two camera mode is realized by two camera models as an example to different camera modes under regard Terminal executes different steps and is described in detail when angle adjusts:
Figure 13 is a kind of visual angle regulating method flow chart provided in an embodiment of the present invention, and referring to Figure 13, terminal be may determine that Whether current lens mode is first person (the second camera mode), if it is, terminal can activate first person phase Machine (camera model of the second camera mode), and thoracic bone is elongated, it that is to say that the length to the first bone is adjusted, it will The length of first bone is from the first length adjustment to the second length, if detecting visual angle adjustment operation, rotation is can be used in terminal Turn thoracic bone performance pitching, that is to say that terminal can change visual angle by way of rotating thoracic bone (the second bone), Change the pitch angle of the virtual objects.If current lens mode is not first person, current lens mode that is to say For third person (the first camera mode), then terminal can activate the third person camera (video camera of the first camera mode Model), if detect visual angle adjustment operation, aiming offset (Aim Offset) performance pitching is can be used in terminal, namely It is to directly control camera lens to be rotated, and change feelings in the direction based on virtual objects determining in the animation resource pre-saved Condition is based on above-mentioned target animation generating process, generates simultaneously displaying target animation.
The embodiment of the present invention is by being directed to two kinds of camera modes, to the bone parameters of the display model of the same virtual objects It is adjusted, to show the different shape of virtual objects in virtual scene, without being directed to two kinds of camera modes, makes respectively Make two display models, and when needing to show virtual objects, determines that two display models should under current scene How to show, to show one according to camera mode, hide another, therefore, be effectively saved memory space, also greatly Reduce calculation amount greatly, improve display efficiency, what is shown before and after switching due to camera mode is the same display model, can To guarantee that the virtual objects are kept strokes in camera mode handoff procedure, display effect is good.
All the above alternatives can form alternative embodiment of the invention using any combination, herein no longer It repeats one by one.
Figure 14 is a kind of structural schematic diagram of virtual objects display device provided in an embodiment of the present invention, should referring to Figure 14 Device may include:
Display module 1401, for showing the first form of virtual objects in virtual scene under the first camera mode, First form is determined based on the display model of the virtual objects;
Module 1402 is adjusted, detects that camera mode switches to the second camera mode from first camera mode for working as When, the bone parameters of the display model of the virtual objects are adjusted, second camera mode and first camera mode Lens location is different;
The display module 1401 is also used to show that this is virtual in the virtual scene according to the bone parameters adjusted Second form of object.
In a kind of possible implementation, which is used for:
The length of the first bone in the display model of the virtual objects is adjusted;
First bone according to current view directions, after being adjusted to the second bone in the display model with length Angle between bone is adjusted, which is connected with first bone.
In a kind of possible implementation, which is used for:
It from the first length adjustment is the second length by the length of the first bone in the display model of the virtual objects, this Two length are greater than first length.
In a kind of possible implementation, second camera mode is different from the lens location of first camera mode, packet It includes:
The camera lens of first camera mode is located at the back upper place of the virtual objects, and the camera lens of second camera mode is worn on On the body of the virtual objects.
In a kind of possible implementation, which is also used to:
According to the bone parameters adjusted, the joint parameter of the display model of the virtual objects is obtained, the joint parameter Including the angle between each bone in the display model;
According to the joint parameter, covering is carried out to the bone in the display model, obtains the second form of virtual objects;
The second form of the virtual objects is shown in the virtual scene.
In a kind of possible implementation, which further includes:
Control module, for being adjusted and being operated according to the visual angle when detecting visual angle adjustment operation under the first camera mode, The camera lens controlled under first camera mode is rotated;Or,
Control module, for being adjusted and being operated according to the visual angle when detecting visual angle adjustment operation under the second camera mode, The second bone controlled in the display model of the virtual objects is rotated, the camera lens under second camera mode with this second The rotation of bone and rotate.
Device provided in an embodiment of the present invention is by being directed to two kinds of camera modes, to the display model of the same virtual objects Bone parameters be adjusted, to show the different shape of virtual objects in virtual scene, without being directed to two kinds of camera lenses Mode makes two display models respectively, and when needing to show virtual objects, determines two display models current How should be shown under scene, to show one according to camera mode, hide another, therefore, be effectively saved storage Space also greatly reduces calculation amount, improves display efficiency, and what is shown before and after switching due to camera mode is same aobvious Representation model, it is ensured that the virtual objects are kept strokes in camera mode handoff procedure, and display effect is good.
It should be noted that:Virtual objects display device provided by the above embodiment when showing virtual objects, only more than The division progress of each functional module is stated for example, can according to need and in practical application by above-mentioned function distribution by difference Functional module complete, i.e., the internal structure of device is divided into different functional modules, with complete it is described above whole or Person's partial function.In addition, virtual objects display device provided by the above embodiment belongs to virtual objects display methods embodiment Same design, specific implementation process are detailed in embodiment of the method, and which is not described herein again.
Figure 15 is a kind of structural schematic diagram of electronic device provided in an embodiment of the present invention, which can be provided For above-mentioned terminal.The electronic device 1500 can generate bigger difference because configuration or performance are different, may include one or More than one processor (central processing units, CPU) 1501 and one or more memory 1502, Wherein, it is stored at least one instruction in the memory 1502, which is loaded and executed by the processor 1501 To realize the virtual objects display methods of above-mentioned each embodiment of the method offer.Certainly, which can also have wired Or the components such as radio network interface, keyboard and input/output interface, to carry out input and output, which can also be wrapped Other are included for realizing the component of functions of the equipments, this will not be repeated here.
In the exemplary embodiment, a kind of computer readable storage medium is additionally provided, the memory for example including instruction, Above-metioned instruction can be executed by processor to complete the virtual objects display methods in above-described embodiment.For example, this is computer-readable Storage medium can be ROM, random access memory (RAM), CD-ROM, tape, floppy disk and optical data storage devices etc..
Those of ordinary skill in the art will appreciate that realizing that all or part of the steps of above-described embodiment can pass through hardware It completes, relevant hardware can also be instructed to complete by program, which can store in a kind of computer-readable storage In medium, storage medium mentioned above can be read-only memory, disk or CD etc..
It above are only presently preferred embodiments of the present invention, be not intended to limit the invention, it is all in the spirit and principles in the present invention Within, any modification, equivalent replacement, improvement and so on should all be included in the protection scope of the present invention.

Claims (14)

1. a kind of virtual objects display methods, which is characterized in that the method includes:
Under the first camera mode, show that the first form of virtual objects, first form are based on described in virtual scene The display model of virtual objects determines;
When detecting that camera mode switches to the second camera mode from first camera mode, the virtual objects are shown The bone parameters of representation model are adjusted, and second camera mode is different from the lens location of first camera mode;
According to the bone parameters adjusted, the second form of the virtual objects is shown in the virtual scene.
2. the method according to claim 1, wherein the bone of the display model to the virtual objects is joined Number is adjusted, including:
The length of the first bone in the display model of the virtual objects is adjusted;
First bone according to current view directions, after being adjusted to the second bone in the display model with length Angle between bone is adjusted, and second bone is connected with first bone.
3. according to the method described in claim 2, it is characterized in that, in the display model to the virtual objects first The length of bone is adjusted, including:
By the length of the first bone in the display model of the virtual objects from the first length adjustment be the second length, described the Two length are greater than first length.
4. method according to claim 1-3, which is characterized in that second camera mode and first mirror The lens location of head mode is different, including:
The camera lens of first camera mode is located at the back upper place of the virtual objects, and the camera lens of second camera mode is worn In on the body of the virtual objects.
5. the method according to claim 1, wherein described according to the bone parameters adjusted, described The second form of the virtual objects is shown in virtual scene, including:
According to the bone parameters adjusted, the joint parameter of the display model of the virtual objects, the joint ginseng are obtained Number includes the angle between each bone in the display model;
According to the joint parameter, covering is carried out to the bone in the display model, obtains the second form of virtual objects;
The second form of the virtual objects is shown in the virtual scene.
6. the method according to claim 1, wherein the method also includes:
When detecting visual angle adjustment operation under the first camera mode, is adjusted and operated according to the visual angle, control first mirror Camera lens under head mode is rotated;Or,
It when detecting visual angle adjustment operation under the second camera mode, is adjusted and is operated according to the visual angle, it is described virtual right to control The second bone in the display model of elephant is rotated, and the camera lens under second camera mode turns with second bone It moves and rotates.
7. a kind of virtual objects display device, which is characterized in that described device includes:
Display module shows the first form of virtual objects under the first camera mode in virtual scene, described first Form is determined based on the display model of the virtual objects;
Module is adjusted, for when detecting that camera mode switches to the second camera mode from first camera mode, to institute The bone parameters for stating the display model of virtual objects are adjusted, the mirror of second camera mode and first camera mode Head position is different;
The display module is also used to be shown in the virtual scene described virtual according to the bone parameters adjusted Second form of object.
8. device according to claim 7, which is characterized in that the adjustment module is used for:
The length of the first bone in the display model of the virtual objects is adjusted;
First bone according to current view directions, after being adjusted to the second bone in the display model with length Angle between bone is adjusted, and second bone is connected with first bone.
9. device according to claim 8, which is characterized in that the adjustment module is used for:
By the length of the first bone in the display model of the virtual objects from the first length adjustment be the second length, described the Two length are greater than first length.
10. according to the described in any item devices of claim 7-9, which is characterized in that second camera mode and described first The lens location of camera mode is different, including:
The camera lens of first camera mode is located at the back upper place of the virtual objects, and the camera lens of second camera mode is worn In on the body of the virtual objects.
11. device according to claim 7, which is characterized in that the display module is also used to:
According to the bone parameters adjusted, the joint parameter of the display model of the virtual objects, the joint ginseng are obtained Number includes the angle between each bone in the display model;
According to the joint parameter, covering is carried out to the bone in the display model, obtains the second form of virtual objects;
The second form of the virtual objects is shown in the virtual scene.
12. device according to claim 7, which is characterized in that described device further includes:
Control module, for being adjusted and being operated according to the visual angle when detecting visual angle adjustment operation under the first camera mode, control The camera lens made under first camera mode is rotated;Or,
Control module, for being adjusted and being operated according to the visual angle when detecting visual angle adjustment operation under the second camera mode, control The second bone made in the display model of the virtual objects is rotated, and the camera lens under second camera mode is with described The rotation of second bone and rotate.
13. a kind of electronic device, which is characterized in that the electronic device includes processor and memory, is deposited in the memory At least one instruction is contained, described instruction is loaded by the processor and executed to realize as claim 1 to claim 6 is appointed Operation performed by virtual objects display methods described in one.
14. a kind of computer readable storage medium, which is characterized in that be stored at least one in the computer readable storage medium Item instruction, described instruction are loaded by processor and are executed as described in any item virtual to claim 6 such as claim 1 to realize Operation performed by object displaying method.
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