CN108804167B - Method, device and server for identifying player of pupil - Google Patents

Method, device and server for identifying player of pupil Download PDF

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Publication number
CN108804167B
CN108804167B CN201810601717.XA CN201810601717A CN108804167B CN 108804167 B CN108804167 B CN 108804167B CN 201810601717 A CN201810601717 A CN 201810601717A CN 108804167 B CN108804167 B CN 108804167B
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player
time
information
game
degree
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CN108804167A (en
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黄远强
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Beijing ELEX Technology Co Ltd
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Beijing ELEX Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/448Execution paradigms, e.g. implementations of programming paradigms
    • G06F9/4482Procedural
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations

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  • Theoretical Computer Science (AREA)
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  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention discloses a method for identifying a player of a pupil, which comprises the following steps: acquiring player operation game information and position information of a player, wherein the player operation game information is information for operating a game within preset time; determining teaching arrangement information of the pupils according to the position information, wherein the teaching arrangement information of the pupils comprises teaching time; calculating a first integrating degree of the operation game information and the teaching time; identifying the identity of the player according to the first engagement degree; wherein when the first engagement degree is less than a first threshold, then determining that the player is a pupil player; when the first engagement degree is greater than a first threshold value, determining that the player is not a pupil player. The method has the following advantages: the identity of the player is identified according to the operation game information of the player and the teaching arrangement of the area where the player is located, and the truth degree of the identity identification of the player is improved.

Description

Method, device and server for identifying player of pupil
Technical Field
The invention relates to the technical field of mobile phone games, in particular to a method, a device and a server for identifying a player of a pupil.
Background
The mobile phone game refers to game software running on a mobile phone, and comprises a stand-alone game and an online game. With the development of science and technology, the functions of the mobile phone are more and more powerful, which is comparable to the web games of computer games.
With the popularization of mobile terminals such as mobile phones and IPADs, many pupils have one or more mobile terminals. Pupils have poor self-control ability and are easy to drown in mobile games, thereby affecting the academic industry.
Although, some game providers require the user to enter an age when the user registers; and then restricts the registration of the user or the operation time of the game according to the age. But pupils can easily complete registration by entering a false age or using the identity document of their adult relatives.
Disclosure of Invention
The invention aims to provide a method, a device and a server for identifying a player of a pupil, which are used for automatically identifying the player of the pupil and improving the identification reality degree.
To achieve the above object, a first aspect of the present invention provides a method of identifying a player of a pupil, the method comprising: acquiring player operation game information and position information of a player, wherein the player operation game information is information for operating a game within preset time; determining teaching arrangement information of the pupils according to the position information, wherein the teaching arrangement information of the pupils comprises teaching time; calculating a first integrating degree of the operation game information and the teaching time; identifying the identity of the player according to the first engagement degree; wherein when the first engagement degree is less than a first threshold, then determining that the player is a pupil player; when the first engagement degree is greater than a first threshold value, determining that the player is not a pupil player.
In one possible implementation, the teaching time includes any one or more of: the study time, the study release time, the examination time in the interim and the examination time at the end of the interim; the calculating of the first degree of engagement between the operation game information and the teaching time includes: calculating whether the time of each player operating the game in the operating game information falls into a time period between the school time and the school time, if so, adding a score to the first integrating degree, and if not, adding no score to the first integrating degree; and/or, calculating the frequency of the game operated by the player and/or the duration of each game operated in the game operating information during the end-of-term examination period; if the frequency and/or the duration are/is not changed or increased, the first integrating degree is added, and if the frequency and/or the duration are/is reduced, the first integrating degree is not added; and/or, calculating the frequency of the player operating the game and/or the duration of each game in the game operating information during the period of the test in the period; if the frequency and/or duration is not changed or increased, the first engagement degree is added, and if the frequency and/or duration is reduced, the first engagement degree is not added.
In one possible implementation, the teaching time further includes a vacation time; the method further comprises the following steps: calculating a second integrating degree of the operation game time and the vacation time; the identifying the identity of the player according to the first engagement degree comprises: identifying the identity of the player according to the first engagement degree and the second engagement degree; when the first engagement degree is smaller than a first threshold value and the second engagement degree is larger than a second threshold value, determining that the player is a pupil player; and when the first engagement degree is larger than a first threshold value and the second engagement degree is smaller than a second threshold value, determining that the player is not the pupil player.
In one possible implementation, the vacation time includes a cold vacation time and/or a hot vacation time; the calculating a second degree of engagement between the operation game information and the vacation time comprises: calculating the frequency of the game operated by the player and the duration of each game operated in the game operating information in the summer vacation and/or the cold vacation periods; the second engagement degree is scored if the frequency and/or duration is increased, and not scored if the frequency and/or duration is unchanged or decreased.
In one possible implementation, the location information is information received from a mobile terminal at which the player operates a game.
In a possible implementation manner, the location information is geographic location information of the mobile terminal; and the geographic position information is information obtained by positioning the terminal.
In one possible implementation manner, the location information is address information of a network to which a mobile terminal of the player operating the game is accessed.
In one possible implementation, the address information of the network includes any one of: cell information, base station information, IP address.
A second aspect of the present invention provides an apparatus for identifying a player of a pupils, the apparatus comprising: an acquisition unit configured to acquire player operation game information and position information of the player, the player operation game information being information for operating a game within a preset time; the determining unit is used for determining teaching arrangement information of the pupils according to the position information, and the teaching arrangement information of the pupils comprises teaching time; the calculating unit is used for calculating a first contact degree between the operation game information and the teaching time; the identification unit is used for identifying the identity of the player according to the first engagement degree; wherein when the first engagement degree is less than a first threshold, then determining that the player is a pupil player; when the first engagement degree is greater than a first threshold value, determining that the player is not a pupil player.
A third aspect of the invention provides a server comprising a processor, a memory, and a transceiver; the transceiver is used for acquiring player operation game information and position information of the player, wherein the player operation game information is information for operating a game within preset time; the processor is used for determining teaching arrangement information of the pupils according to the position information, and the teaching arrangement information of the pupils comprises teaching time; the processor is used for calculating a first contact degree between the operation game information and the teaching time; the processor is used for identifying the identity of the player according to the first engagement degree; wherein when the first engagement degree is less than a first threshold, then determining that the player is a pupil player; when the first engagement degree is greater than a first threshold value, determining that the player is not a pupil player.
The invention has the following advantages: the player identity is identified according to the operation game information of the player and the teaching arrangement of the area where the player is located, so that the step of adding identity information during user registration is omitted, the registration operation of the user is facilitated, the reality degree of the player identity identification is improved, and the player can be identified even if the player of the pupil registers through the false positive identity.
Drawings
Fig. 1 is an application architecture diagram of a method for identifying a player of an elementary school student according to an embodiment of the present invention.
Fig. 2 is a flowchart of a method for identifying a player of an elementary school student according to an embodiment of the present invention.
Fig. 3 is a schematic structural diagram of an apparatus for identifying a player of an elementary school student according to an embodiment of the present invention.
Fig. 4 is a schematic structural diagram of a server according to an embodiment of the present invention.
Detailed Description
The following examples are intended to illustrate the invention but are not intended to limit the scope of the invention.
As shown in fig. 1, an application architecture diagram of a method for identifying a player of a pupil according to an embodiment of the present invention includes a mobile terminal and a server. The mobile terminal can be a mobile phone, an IPAD and other terminals; the mobile terminal is provided with a client of the mobile game.
The mobile terminal and the server are connected through a network. The user can connect with the server through the client of the mobile phone game on the mobile terminal to operate the game.
The server may know the start time, duration, and end time of the player's game play.
Example 1
In this embodiment, a method for identifying a player of a pupil according to the present invention is specifically described with reference to fig. 2.
The execution subject of the method is a server. As shown in fig. 2, the method includes the following steps.
And step 21, obtaining the operation game information of the player and the position information of the player, wherein the operation game information of the player is the information of operating the game within the preset time.
The preset time can be a school year or a school period. The preset time can be set or adjusted as required.
The player operation game information comprises the time of each player operation game in the preset time; for example, during a school period, a player has played 100 games in total; the player's play time may include the start time and duration of each of the 100 games and may also include the start time and end time of each of the 100 games.
It will be readily appreciated that the time each player plays a game may reflect the frequency with which the player plays the game.
The position information of the player is information received from a mobile terminal where the player operates a game. When a player operates a game on the mobile terminal, the mobile terminal can report the position information of the mobile terminal; the position information of the mobile terminal is used to indicate the position information of the player.
In one example, the location information is specifically geographical location information of the mobile terminal; and the geographic position information is information obtained by a GPS (global positioning system) of the mobile terminal.
In one example, the location information is address information of a network to which a mobile terminal of the player operating a game is accessed.
In one example, the address information of the network may be cell information or base station information. Specifically, when the network to which the mobile terminal is accessed is a mobile network such as GSM, 3G, 4G, or the like, the cell information and the base station information of the accessed network can be obtained, and further, the position information of the player holding the mobile terminal can be derived according to the cell information or the base station information;
in one example, the network address information may be an IP address. Specifically, when the network to which the mobile terminal is connected is a wired network or Wifi, the location information of the mobile terminal can be obtained according to the IP address, and then the location information of the player can be obtained.
And step 22, determining the teaching arrangement information of the pupils according to the position information, wherein the teaching arrangement information of the pupils comprises teaching time.
After the position information of the player is obtained, the area where the player is located can be determined.
The teaching arrangement of each region is consistent or substantially consistent; for example, the teaching times (the time to go to school, the time to leave school, the time to take an examination in the middle period, the time to take an examination at the end of the period, the time to leave a vacation in the summer and the winter, etc.) of the respective elementary schools in the Hai lake area of Beijing are all consistent or substantially consistent. After the local education management department makes a teaching schedule, the teaching schedule information can be acquired and stored in the database of the server.
And step 23, calculating a first contact degree between the operation game information and the teaching time.
In one example, the teaching time may include one or more of a time to school, a time to release, an interim test time, and an end-of-interim test time.
The calculating of the first contact degree between the operation game information and the teaching time specifically includes:
calculating whether the time of each player operating the game in the game operating information falls into a time period between the school time and the school time, if so, adding a score to the first integrating degree, and if not, adding no score to the first integrating degree; and/or the first and/or second light sources,
calculating the frequency of the game operated by the player and the duration of each game operated during the end-of-term examination; if the frequency and/or the duration are not obviously changed or increased, the first integrating degree is added, and if the frequency and/or the duration are obviously reduced, the first integrating degree is not added; and/or the first and/or second light sources,
calculating the frequency of the game operated by the player and the duration of each game operated during the period of the test in the period; the first engagement score is added if the frequency and/or duration does not change or increase significantly, and the first engagement score is not added if the frequency and/or duration decreases significantly.
For example, the first initial value of the degree of engagement is 0; the teaching period of primary school in Hai lake district of Beijing is assumed to be No. 2 month No. 1-No. 6 month No. 30; the school time is 8:00 am and the school time is 16:00 pm every day; the examination time at the end of the term is No. 6 month 21 to No. 6 month 23, wherein the examination time is No. 5 month 8 to No. 5 month 10. Suppose that players play 100 games in total, month 1-6-30. Each game play time is 8 a.m.: between-16: 00, the first degree of engagement adds 1/100(1 divided by the total number of operations). The frequency and other times of game play during the periods 5/8-5/10 and 6/21-6/23 do not change or increase significantly, the first engagement rate plus 10/100(10 divided by the total number of play); if the duration of each game play during this period does not change significantly, or increases, the first engagement rate is increased by 10(10 divided by the total number of plays).
The above-mentioned values are merely exemplary, and are not limited; the size of each score can be set.
Step 24, identifying the identity of the player according to the first contact degree; wherein when the first engagement degree is less than a first threshold, then determining that the player is a pupil player; when the first engagement degree is greater than a first threshold value, determining that the player is not a pupil player.
The first threshold value may be set based on empirical values. The experience value may be derived from a first engagement of player operational game information and a teaching time that is known to the identity of the pupil.
In one example, the teach time further includes a vacation time.
The method further comprises the following steps: and calculating a second integrating degree of the operation game information and the vacation time. The identifying the identity of the player according to the first engagement degree comprises: identifying the identity of the player according to the first engagement degree and the second engagement degree; when the first engagement degree is smaller than a first threshold value and the second engagement degree is larger than a second threshold value, determining that the player is a pupil player; and when the first engagement degree is larger than a first threshold value and the second engagement degree is smaller than a second threshold value, determining that the player is not the pupil player.
More specifically, the vacation time may include a cold vacation time and/or a hot vacation time. The calculating a second degree of engagement between the operation game information and the vacation time comprises: calculating the frequency of the player operating the game and the duration of each game operation in the summer vacation and/or the cold vacation period; the second engagement score is added if the frequency and/or duration increases and is not added if the frequency and/or duration does not change or decrease significantly.
The identifying the identity of the player according to the first engagement degree comprises: identifying the identity of the player according to the first engagement degree and the second engagement degree; when the first engagement degree is smaller than a first threshold value and the second engagement degree is larger than a second threshold value, determining that the player is a pupil player; and when the first engagement degree is larger than a first threshold value and the second engagement degree is smaller than a second threshold value, determining that the player is not the pupil player.
For example, the second initial value of the degree of engagement is 0. It can be assumed that a player has played 200 games in total in a year. Suppose that the summer vacation time of primary schools in Hai lake district of Beijing is 7 months No. 1-8 months No. 31, and the cold vacation time is 12 months No. 25-1 months No. 31. If the frequency of operating the game is higher than the frequency of operating the game at other times during the summer vacation or the cold vacation, 10/200 is added to the second engagement degree (10 divided by the total number of operations); if the duration of the play game is longer than the duration of the play game at other times during the summer vacation or the cold vacation, 10/200 is added to the second engagement degree (10 divided by the total number of times of the play).
The above-mentioned values are merely exemplary, and are not limited; the size of each score can be set.
The second threshold value may be set based on empirical values. The experience value may be derived from a second degree of engagement of player operational game information and teaching time for which the identity of the pupils is known.
The method for identifying the player of the pupil provided by the embodiment has the following advantages: the player identity is identified according to the operation game information of the player and the teaching arrangement of the area where the player is located, so that the step of adding identity information during user registration is omitted, the registration operation of the user is facilitated, the reality degree of the player identity identification is improved, and the player can be identified even if the player of the pupil registers through the false positive identity.
Example 2
The embodiment provides a device for identifying a player of a pupil. The apparatus is described in detail with reference to fig. 3.
As shown in fig. 3, the apparatus includes:
an acquisition unit 31 configured to acquire player operation game information that is information for operating a game within a preset time and position information of the player;
a determining unit 32, configured to determine, according to the location information, schoolchild teaching schedule information, where the schoolchild teaching schedule information includes teaching time;
a calculating unit 33, configured to calculate a first degree of engagement between the operation game information and the teaching time;
an identifying unit 34, configured to identify an identity of the player according to the first engagement degree; wherein the content of the first and second substances,
when the first engagement degree is smaller than a first threshold value, determining that the player is a pupil player;
when the first engagement degree is greater than a first threshold value, determining that the player is not a pupil player.
The apparatus provided in this embodiment can be implemented by referring to the contents described in embodiment 1, and details are not described here.
The device for identifying the player of the pupil provided by the embodiment has the following advantages: the player identity is identified according to the operation game information of the player and the teaching arrangement of the area where the player is located, so that the step of adding identity information during user registration is omitted, the registration operation of the user is facilitated, the reality degree of the player identity identification is improved, and the player can be identified even if the player of the pupil registers through the false positive identity.
Example 3
The present embodiment provides a server, as shown in fig. 4, including a processor 41, a memory 42, and a transceiver 43; wherein the content of the first and second substances,
the transceiver 43 is configured to obtain player operation game information and position information of the player, where the player operation game information is information of operating a game within a preset time;
the processor 41 is configured to determine, according to the location information, schoolchild teaching schedule information, where the schoolchild teaching schedule information includes teaching time;
the processor 41 is configured to calculate a first degree of engagement between the operation game information and the teaching time;
the processor 41 is configured to identify the player identity according to the first engagement degree; wherein the content of the first and second substances,
when the first engagement degree is smaller than a first threshold value, determining that the player is a pupil player;
when the first engagement degree is greater than a first threshold value, determining that the player is not a pupil player.
The server provided in this embodiment may be implemented by referring to the content described in embodiment 1, and details are not described here.
The server provided by the embodiment has the following advantages: the player identity is identified according to the operation game information of the player and the teaching arrangement of the area where the player is located, so that the step of adding identity information during user registration is omitted, the registration operation of the user is facilitated, the reality degree of the player identity identification is improved, and the player can be identified even if the player of the pupil registers through the false positive identity.
Although the invention has been described in detail above with reference to a general description and specific examples, it will be apparent to one skilled in the art that modifications or improvements may be made thereto based on the invention. Accordingly, such modifications and improvements are intended to be within the scope of the invention as claimed.

Claims (9)

1. A method of identifying a player of a pupil, the method comprising:
acquiring player operation game information and position information of a player, wherein the player operation game information is information for operating a game within preset time;
determining teaching arrangement information of the pupils according to the position information, wherein the teaching arrangement information of the pupils comprises teaching time;
calculating a first integrating degree of the operation game information and the teaching time;
the teaching time comprises any one or more of the following:
the study time, the study release time, the examination time in the interim and the examination time at the end of the interim;
the calculating of the first degree of engagement between the operation game information and the teaching time includes:
calculating whether the time of each player operating the game in the operating game information falls into a time period between the school time and the school time, if so, adding a score to the first integrating degree, and if not, adding no score to the first integrating degree; and/or the presence of a gas in the gas,
calculating the frequency of the game operated by the player and/or the duration of each game operated in the game operating information during the end-of-term examination period; if the frequency and/or the duration are/is not changed or increased, the first integrating degree is added, and if the frequency and/or the duration are/is reduced, the first integrating degree is not added; and/or the presence of a gas in the gas,
calculating the frequency of the game operated by the player and/or the duration of each game operated in the game operating information during the period of the test in the period; if the frequency and/or the duration are/is not changed or increased, the first integrating degree is added, and if the frequency and/or the duration are/is reduced, the first integrating degree is not added; identifying the identity of the player according to the first engagement degree; wherein the content of the first and second substances,
when the first engagement degree is smaller than a first threshold value, determining that the player is a pupil player;
when the first engagement degree is greater than a first threshold value, determining that the player is not a pupil player.
2. The method of claim 1, wherein the teach time further comprises a vacation time;
the method further comprises the following steps: calculating a second degree of engagement between the time of operating the game and the time of vacation;
the identifying the identity of the player according to the first engagement degree comprises:
identifying the identity of the player according to the first engagement degree and the second engagement degree; wherein the content of the first and second substances,
when the first engagement degree is smaller than a first threshold value and the second engagement degree is larger than a second threshold value, determining that the player is a pupil player;
and when the first engagement degree is larger than a first threshold value and the second engagement degree is smaller than a second threshold value, determining that the player is not the pupil player.
3. The method of claim 2, wherein the vacation time comprises a cold vacation time and/or a hot vacation time;
the calculating a second degree of engagement between the operation game information and the vacation time comprises:
calculating the frequency of the player operating the game and/or the duration of each game in the operating game information in the summer vacation and/or the cold vacation period; the second engagement degree is scored if the frequency and/or duration is increased, and not scored if the frequency and/or duration is unchanged or decreased.
4. The method of claim 1, wherein the location information is information received from a mobile terminal on which the player operates a game.
5. The method according to claim 4, wherein the location information is geographical location information of the mobile terminal; and the geographic position information is information obtained by positioning the terminal.
6. The method according to claim 4, wherein the location information is address information of a network to which a mobile terminal operated by the player for a game accesses.
7. The method according to claim 6, wherein the address information of the network comprises any one of:
cell information, base station information, IP address.
8. An apparatus for identifying a player of a pupil, the apparatus comprising:
an acquisition unit configured to acquire player operation game information and position information of the player, the player operation game information being information for operating a game within a preset time;
the determining unit is used for determining teaching arrangement information of the pupils according to the position information, and the teaching arrangement information of the pupils comprises teaching time;
the calculating unit is used for calculating a first contact degree between the operation game information and the teaching time;
the identification unit is used for identifying the identity of the player according to the first engagement degree; wherein the content of the first and second substances,
when the first engagement degree is smaller than a first threshold value, determining that the player is a pupil player;
when the first engagement degree is greater than a first threshold value, determining that the player is not a pupil player;
the teaching time comprises any one or more of the following:
the study time, the study release time, the examination time in the interim and the examination time at the end of the interim;
the calculating of the first degree of engagement between the operation game information and the teaching time includes:
calculating whether the time of each player operating the game in the operating game information falls into a time period between the school time and the school time, if so, adding a score to the first integrating degree, and if not, adding no score to the first integrating degree; and/or the presence of a gas in the gas,
calculating the frequency of the game operated by the player and/or the duration of each game operated in the game operating information during the end-of-term examination period; if the frequency and/or the duration are/is not changed or increased, the first integrating degree is added, and if the frequency and/or the duration are/is reduced, the first integrating degree is not added; and/or the presence of a gas in the gas,
calculating the frequency of the game operated by the player and/or the duration of each game operated in the game operating information during the period of the test in the period; if the frequency and/or duration is not changed or increased, the first engagement degree is added, and if the frequency and/or duration is reduced, the first engagement degree is not added.
9. A server comprising a processor, a memory, and a transceiver; wherein the content of the first and second substances,
the transceiver is used for acquiring player operation game information and position information of the player, wherein the player operation game information is information for operating a game within preset time;
the processor is used for determining teaching arrangement information of the pupils according to the position information, and the teaching arrangement information of the pupils comprises teaching time;
the processor is used for calculating a first contact degree between the operation game information and the teaching time;
the processor is used for identifying the identity of the player according to the first engagement degree; wherein the content of the first and second substances,
when the first engagement degree is smaller than a first threshold value, determining that the player is a pupil player;
when the first engagement degree is greater than a first threshold value, determining that the player is not a pupil player;
the teaching time comprises any one or more of the following:
the study time, the study release time, the examination time in the interim and the examination time at the end of the interim;
the calculating of the first degree of engagement between the operation game information and the teaching time includes:
calculating whether the time of each player operating the game in the operating game information falls into a time period between the school time and the school time, if so, adding a score to the first integrating degree, and if not, adding no score to the first integrating degree; and/or the presence of a gas in the gas,
calculating the frequency of the game operated by the player and/or the duration of each game operated in the game operating information during the end-of-term examination period; if the frequency and/or the duration are/is not changed or increased, the first integrating degree is added, and if the frequency and/or the duration are/is reduced, the first integrating degree is not added; and/or the presence of a gas in the gas,
calculating the frequency of the game operated by the player and/or the duration of each game operated in the game operating information during the period of the test in the period; if the frequency and/or duration is not changed or increased, the first engagement degree is added, and if the frequency and/or duration is reduced, the first engagement degree is not added.
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