CN108803926A - A kind of control method of displacement vector and direction vector based on touch point - Google Patents
A kind of control method of displacement vector and direction vector based on touch point Download PDFInfo
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- CN108803926A CN108803926A CN201810532742.7A CN201810532742A CN108803926A CN 108803926 A CN108803926 A CN 108803926A CN 201810532742 A CN201810532742 A CN 201810532742A CN 108803926 A CN108803926 A CN 108803926A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/0416—Control or interface arrangements specially adapted for digitisers
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Abstract
The invention discloses a kind of control method of the displacement vector based on touch point and direction vector, which mainly includes the following steps:Coordinate of the touch point in touch screen is obtained by the interface of touch-control system enclosed inside;Represented by the coordinate with control central point the coordinate combination touch point of control coordinate calculate control displacement vector coordinate, and the displacement vector is standardized;By speed and displacement, the formula of acceleration and speedAnd v=at obtains direction and the distance of control movement in conjunction with the coordinate of normalised displacement vector.The main effect of the control method is to allow that there is no the touch-control mobile terminals of vector system, developer can also control the direction of the movement of control by touch point, developer only needs incoming touch point coordinate, the run duration of control, acceleration (system itself carries numerical value), control can be allowed to be moved according to the numerical value of our defineds, the significantly easy flow and difficulty of exploitation.
Description
Technical field
The present invention relates to technical field of mobile terminals more particularly to a kind of displacement vectors and direction vector based on touch point
Control method.
Background technology
Touch screen is also known as " touch screen ", " touch panel ", is a kind of induction type liquid of the input signals such as receivable contact
Crystal device, when contacting the graphic button on screen, the haptic feedback system on screen can be according to the journey of preprogramming
Formula drives various connection devices, is substituted for mechanical push button panel, and produces by liquid crystal display picture lively
Visual and sound effects.Touch screen is as a kind of newest computer input apparatus, it is most simple at present, conveniently, naturally one kind is man-machine
Interactive mode.It imparts multimedia with brand-new looks, is extremely attractive completely new multimedia interactive equipment.Main application
In the inquiry of public information, leader's office, Industry Control, military commanding, electronic game, choosing song or selecting dish, multimedia teaching, premises
Produce presell etc..Touch point refers to the point of the finger of people and the mobile terminal contact with touch screen, which is read by touch screen
And it is recorded on the coordinate system of touch screen.
Since in touch screen development environment, the method for most coordinate system control control movement is to pass through a little at present
To point, i.e., developer need to know that starting point, terminal and the time of control movement of control movement could allow control " dynamic ", but
Often the presence of such a situation --- control in the process of moving in the presence of can influence control motion track can
The amount of change or the certain variables of movement for influencing control, such as the time of mobile direction and movement are all controlled by user, this
It can lead to the uncertain of the motion track of control movement, under the premise of the terminal and traveling time of uncertain control, exploit person
Member just makes it difficult for control to move, therefore this uncertainty can be brought application developer greatly inconvenient, this is but also open
Hair personnel can not complete the movement of control using the interface of system, although developer can also use introducing game physics to draw
It holds up to solve the problems, such as, but this can cause the significant wastage of resource, reason is used in us the small of only physical engine
A small part, however we appoint and so need to load entire physical engine, this is one for nowadays precious running memory
A huge waste, and it is also possible to the interim card of system can be caused.
Therefore, the prior art requires further improvement and perfect.
Invention content
It is an object of the invention to overcome the deficiencies of the prior art and provide a kind of displacement vector based on touch point and directions
The control method of vector.
The purpose of the invention is achieved by the following technical solution:
A kind of control method of displacement vector and direction vector based on touch point, the control method include mainly following step
Suddenly:
Step S1:Coordinate of the touch point in touch screen is obtained by the interface of touch-control system enclosed inside.
Specifically, the step S1 further includes:Touch point and control in touch screen are detected, and it is corresponding to obtain its center
Coordinate respectively represents the coordinate of touch point and control with the coordinate of its central point.
Specifically, the step S1 further includes:By will be converted by the world coordinate system of origin of the angle point of touch screen
For using control as the local rectangular coordinate system of origin, and the coordinate of touch point and control is converted into using control as origin
Coordinate under local coordinate system.
Step S2:The coordinate that the coordinate combination touch point of control is represented by the coordinate with control central point calculates control
Displacement vector coordinate, and the displacement vector is standardized.
Specifically, the step S2 further includes:Mobile point coordinates is subtracted into the coordinate unit that the coordinate of touch point obtains,
If this unit coordinate is moving direction unit vectorControl moves always along direction vectorMovement, due to target F points
In direction vectorExtended line on, and the displacement starting point and vector of controlStarting point it is consistent, therefore the coordinate of target F points and side
To vectorThere are multiple proportions, if the multiple is k, i.e. the coordinate of target F points is
Specifically, the step S2 further includes:Pass through speed formula:With v=at and Pythagorean theorem, acquire
The coordinate of target F points is
Specifically, the step S2 further includes:The target F point coordinates of acquisition is converted into the coordinate under world coordinate system,
And the parameter of the interface as the encapsulation of touch screen development system is incoming, finally by animation function by the time of movement and the coordinate
It is incoming as parameter.
Step S3:By speed and displacement, the formula of acceleration and speedAnd v=at, in conjunction with having marked
The coordinate of the displacement vector of standardization obtains direction and the distance of control movement.
As the preferred embodiment of the present invention, world coordinate system of the invention refers to the system using the touch screen upper left corner as origin
The rectangular coordinate system of acquiescence.
As the preferred embodiment of the present invention, the specific formula of the coordinate unit is
If coordinate of the control in world coordinate system is (x1,y1), to obtain the coordinate that target F points are located under world coordinate system
As the preferred embodiment of the present invention, the moving direction vector refers to the virtual vector in meaning, is not
The vector being truly present, it is actually a unit coordinate.
As the present invention preferred embodiment, the animation function include in each development system can be by the seat after movement
The animation function of target and mobile time as parameter.
Compared with prior art, the present invention has further the advantage that:
(1) control method of displacement vector and direction vector provided by the present invention based on touch point passes through existing control
Part coordinate and touch point coordinate calculate the direction of the displacement vector of control.
(2) control method of displacement vector and direction vector provided by the present invention based on touch point passes through set by user
The run duration set calculates the numerical values recited of the displacement vector of control.
(3) control method of displacement vector and direction vector provided by the present invention based on touch point is not due to introducing
Physical engine uses the interface that system is primary, and the operand of algorithm itself is less, so system will not be occupied excessively
Precious running memory, does not interfere with the service ability of system, will not more cause the interim card of system.
(4) present invention can be developed simply in the time for the movement locus and movement that control need not be known in advance and be
The simple function interface of encapsulation in system can allow control mobile according to certain rule.
(5) movement of control of the invention is controlled by user, and user is by controlling the time and side that control moves
But at the same time always the motion track of control is controlled, developer can optimize control by adjusting relevant variable
Motion track, to allow the movement of control to have more reasonability.
(6) method provided by the invention is using easy, and developer only needs to set acceleration, speed, control coordinate,
It touches the parameters such as point coordinates and just calculates the moving direction and distance of control by this algorithm, and obtain terminal point coordinate.
(7) present invention is due to constructing the frame of virtual vector, and the inside does not need to deposit in touch screen operating system
In the concept of vector correlation, it is only necessary to which there are coordinate systems, and all exist in most touch screen operating system and sit
Mark system, i.e. this algorithm are applicable in touch screen operating system most on the market
Description of the drawings
Fig. 1 is the flow chart of the displacement vector provided by the present invention based on touch point and the control method of direction vector.
Fig. 2 is shifting principle figure in space provided by the present invention.
Fig. 3 is operational flowchart provided by the present invention.
Specific implementation mode
To make the objectives, technical solutions, and advantages of the present invention clearer and more explicit, develop simultaneously embodiment pair referring to the drawings
The present invention is described further.
Embodiment 1:
As shown in Figure 1 to Figure 3, present embodiment discloses a kind of controls of the displacement vector based on touch point and direction vector
Method, the control method mainly include the following steps:
Step S1:Coordinate of the touch point in touch screen is obtained by the interface of touch-control system enclosed inside.
Specifically, the step S1 further includes:Touch point and control in touch screen are detected, and it is corresponding to obtain its center
Coordinate respectively represents the coordinate of touch point and control with the coordinate of its central point.
Specifically, the step S1 further includes:By will be converted by the world coordinate system of origin of the angle point of touch screen
For using control as the local rectangular coordinate system of origin, and the coordinate of touch point and control is converted into using control as origin
Coordinate under local coordinate system.
Step S2:The coordinate that the coordinate combination touch point of control is represented by the coordinate with control central point calculates control
Displacement vector coordinate, and the displacement vector is standardized.
Specifically, the step S2 further includes:Mobile point coordinates is subtracted into the coordinate unit that the coordinate of touch point obtains,
If this unit coordinate is moving direction unit vectorControl moves always along direction vectorMovement, due to target F points
In direction vectorExtended line on, and the displacement starting point and vector of controlStarting point it is consistent, therefore the coordinate of target F points and side
To vectorThere are multiple proportions, if the multiple is k, i.e. the coordinate of target F points is
Specifically, the step S2 further includes:Pass through speed formula:With v=at and Pythagorean theorem, acquire
The coordinate of target F points is
Specifically, the step S2 further includes:The target F point coordinates of acquisition is converted into the coordinate under world coordinate system,
And the parameter of the interface as the encapsulation of touch screen development system is incoming, finally by animation function by the time of movement and the coordinate
It is incoming as parameter.
Step S3:By speed and displacement, the formula of acceleration and speedAnd v=at, in conjunction with having marked
The coordinate of the displacement vector of standardization obtains direction and the distance of control movement.
As the preferred embodiment of the present invention, world coordinate system of the invention refers to the system using the touch screen upper left corner as origin
The rectangular coordinate system of acquiescence.
As the preferred embodiment of the present invention, the specific formula of the coordinate unit is
If coordinate of the control in world coordinate system is (x1,y1), to obtain the coordinate that target F points are located under world coordinate system
As the preferred embodiment of the present invention, the moving direction vector refers to the virtual vector in meaning, is not
The vector being truly present, it is actually a unit coordinate.
As the present invention preferred embodiment, the animation function include in each development system can be by the seat after movement
The animation function of target and mobile time as parameter.
Embodiment 2:
Present embodiment discloses in the operating system of touch screen, system developer has been that system establishes a set of two
Dimension coordinate system chooses origin of the angle point as coordinate system in four angle points of screen, to the right or to the left with level
For the positive axis of x-axis, with upwardly or downwardly for the positive half cycle of y-axis, at present on the market in two common development system, apple
In system and Android system, their coordinate system is all using the screen upper left corner as coordinate origin, along horizontal direction on screen
The right side is determined as the positive axis of reference axis x-axis, is vertically downward the positive axis of y-axis along screen left hand edge, therefore next side
Method illustrates that we are all based on the rectangular coordinate system that the upper left corner of touch screen is established by origin.
Our fingers are often clicked and are moved or on touch screen in touch screen, our finger and touch screen contact
Point can all generate a touch point, some attributes can be all defined to the touch point in the coordinate-system of touch screen, wherein wrapping
Coordinate of the touch point in touch screen is included, and each the element present in touch screen has corresponding coordinate.
In Fig. 2, simulation be the control control movement of touch point scene, wherein first point reflection is finger
With the contact point of touch screen, i.e. touch point, that second point reflects, which is us, will need mobile control.
If we move control with the interface that development system defines, it would be desirable to know the movement locus of control in advance
With the time of movement, but due in this scene, the direction of motion of control and the time of movement all by user's control, have phase
When big randomness, therefore developer is impossible to be known in advance control is how to move, if all results enumerated
Come, fruiting quantities are huge, and this method is unrealistic, therefore developer is difficult with system interface and is moved by control, if used
Relevant game physics engine, can cause the waste of resource, the reason is that touchpad device capacity is limited, and we only use
The function of fraction must also load entire physical engine, so we need to look for another way.
This method is to save operation resource, and premised on reducing operation burden, the interface provided using system does not use physics
Engine achievees the purpose that control control displacement.
First, it would be desirable to define some variables and its represent symbol:If touch point is τ points;If control is the (control of matter Q points
Part), if the unit " vector " in the direction of control movement is(vector herein is not vector truly, but one
Virtual vector, it is actually a unit coordinate, but uses operation mode identical with vector, and can instruction side
To hereinIt is the displacement for indicating control movement).
Then introduce local coordinate system, the concept of world coordinate system and local coordinate system conversion, world coordinate system refer to
Touch-control system acquiescence coordinate system, be herein defined as using the screen upper left corner as origin, to the right and downwards for coordinate system positive x-axis and
Positive y-axis;Local coordinate system (partial coordinates system) refers to the positive direction and world coordinate system of x-axis and y-axis using certain specified point as origin
Identical, the transforming relationship between them is that it is by the origin translation of world coordinate system that world coordinate system is converted to local coordinate system
Specified point, computational methods are that all coordinates in world coordinate system are subtracted to the coordinate of specified point;And local coordinate system is to the world
Coordinate system conversion is to move to the original of local coordinate system on the screen upper left corner (world coordinate system origin), computational methods be by
Coordinate in local coordinate system adds coordinate of the specified point in world coordinate system.
Then we establish the local rectangular coordinates with Q points (control) for coordinate origin by the conversion of coordinate system
System, at this time we set the coordinate of τ points as (x, y).
Then we need to judge whether τ points overlap with Q points (control), i.e. the coordinates of τ points whether the seat with Q points (control)
Mark it is identical, if identical, it was demonstrated that τ points are overlapped with Q points (control), if it is not the same, prove τ points and Q points (control) it is misaligned.
If overlapped with Q points (control), we will issue the user with prompt, show the touch point of active user and screen and wait moving
Dynamic control overlaps, if continuing to operate, user will be unable to mobile control, if next not overlapping us will calculate
Go out unit vectorSpecific method:
RequiredRefer to the direction vector that target point is directed toward using touch point as starting point,
That is the direction of control movement;
It willIt standardizes
Mould be 1, i.e., using local coordinate system as the vector of starting pointTerminal to local coordinate system initial point distance be 1;
Since in the world of reality, any object of which movement can all be acted on by frictional force, so we control to allow
Part moves closer to reality, so we provide Q points (control), there is frictional force in the process of moving, that is, exist one with
Movement velocity negative acceleration, herein we set the acceleration value as a, direction and vectorDirection is opposite.
Due to there is the correlation function of control control movement in current each development system, we are developed with apple herein
For system, we need to create a button first --- mobile-initiated mark is can be regarded as, when a button is pressed
Control will start to move, and then we create a function for the button, and then we inside create a control to be moved
The object of part, then we is our animation function establishment titles, the control that then we will be calculated by this algorithm
Terminal point coordinate and user set by run duration it is incoming as parameter, due to this algorithm be with control have initial velocity and
In mobile process there are frictional force premised on, so we by the property definition of animation be even deceleration move along a straight line, thus
Complete the establishment of animation.
Since there are the effects of frictional force to meet physics so control end-state can stop at the somewhere of screen for control
Formula v-at=0, it can thus be appreciated that the initial velocity of Q points (control) is v=at.
Further according to the distance of Q points (control) movement known to physical equationAnd v=at, by this two formula connection
The distance of movement that Q points (control) can be acquired by closing is
By above-mentioned it is recognised that when time t is bigger, the emission rate of Q points (control) is bigger, and the distance moved will
It is remoter, therefore we can be by the size of control time t come the emission rate for controlling Q and mobile distance, we can lead to
The interface for consulting related development system is crossed, to determine the value of a, but because has the connecing about acceleration a of Part Development environment
Mouth numerical value is not disclosed to software developer, we can be taking human as the value for securing acceleration a in this case, such as incites somebody to action
It is set as a=1, and a=1 herein is not absolute, and developer can change numerical value according to reality, to allow control
Movement is with close reality.
But from formulaWe can derive that the value as a is arranged bigger, and the displacement distance of control will be got over
It is long, this possible counterintuitive, why backward acceleration a value it is bigger, but the distance of control movement is remoter?Reason its
It is real very simple, because we are compared under identical run duration, can be obtained by formula v=at, when control moves
Between one timing, the acceleration of control is bigger, and initial velocity is bigger, further according to formulaIt is found that so movement of control
Distance S is bigger.
Since Q points (control) are from static setting in motion, and the speed of control is always along vectorSimultaneously control plus
Speed is also always along vectorOpposite direction, so the move distance S of control is also always along vectorPass through the likelihood ratio
(k is unknown number to S=k*1, and 1 is unit vector known to example relationshipMould).
The meaning of upper formula is that the distance S of Q points (control) movement is equal to Q points (control) from the origin of local coordinate along list
Bit vector m moves k unit length to the distance of target F points (target point).
Due to vectorSo the coordinate of target F points (target point) is
Due to S=k*1 andSo coordinate of the F points (target point) in local coordinate system isHowever the coordinate of required F points (target point) is the seat for origin with Q points (control) at this time
In mark system, this is not our required terminal point coordinate, it is also necessary to by the coordinate of the F points (target point) in local coordinate system
The coordinate being converted under world coordinate system.
The coordinate of target point can be finally converted by correlation function in development system and be sat with the lower left corner of screen
The parameter for the interface that the coordinate for marking origin, which can be just the coordinate, to be encapsulated as touch screen development system is passed to, and reason is generally
Coordinate is world coordinate system used in animation function interface in the development system of touchpad device, if directly will be local
The coordinate of target point is incoming in coordinate system can lead to mistake, specific method:
The x coordinate of target F points (target point) and y-coordinate are added into x coordinate of the Q points (control) in world coordinate system respectively
And y-coordinate, herein we set coordinate of the Q points (control) in world coordinate system as (x1,y1), therefore obtainHere it is F points (target point) to be located at the coordinate under world coordinate system.
Finally we only need the coordinate being located at our time t and at this time F points (target point) under world coordinate system to make
It is passed in relevant interface for parameter, Q points (control) can be made to be moved as we be expected.
The above embodiment is a preferred embodiment of the present invention, but embodiments of the present invention are not by above-described embodiment
Limitation, it is other it is any without departing from the spirit and principles of the present invention made by changes, modifications, substitutions, combinations, simplifications,
Equivalent substitute mode is should be, is included within the scope of the present invention.
Claims (8)
1. a kind of control method of displacement vector and direction vector based on touch point, which is characterized in that include the following steps:
Step S1:Coordinate of the touch point in touch screen is obtained by the interface of touch-control system enclosed inside;
Step S2:The coordinate that the coordinate combination touch point of control is represented by the coordinate with control central point calculates the position of control
The coordinate of vector is moved, and the displacement vector is standardized;
Step S3:By speed and displacement, the formula of acceleration and speedAnd v=at, in conjunction with normalised
The coordinate of displacement vector obtains direction and the distance of control movement.
2. the control method of displacement vector and direction vector according to claim 1 based on touch point, which is characterized in that
The step S1 further includes:Touch point and control in touch screen are detected, and obtains the corresponding coordinate in its center, with its central point
Coordinate respectively represent the coordinate of touch point and control.
3. the control method of displacement vector and direction vector according to claim 1 based on touch point, which is characterized in that
The step S1 further includes:By will be converted into using control as origin by the world coordinate system of origin of the angle point of touch screen
Local rectangular coordinate system, and the coordinate of touch point and control is converted into using control as the seat under the local coordinate system of origin
Mark.
4. the control method of displacement vector and direction vector according to claim 1 based on touch point, which is characterized in that
The step S2 further includes:Mobile point coordinates is subtracted into the coordinate unit that the coordinate of touch point obtains, if this unit coordinate
For moving direction unit vectorControl moves always along direction vectorMovement, since target F points are in direction vector's
On extended line, and the displacement starting point and vector of controlStarting point it is consistent, therefore the coordinate and direction vector of target F pointsIn the presence of
Multiple proportion, if the multiple is k, i.e. the coordinate of target F points is
5. the control method of displacement vector and direction vector according to claim 4 based on touch point, which is characterized in that
The step S2 further includes:Pass through speed formula:With v=at and Pythagorean theorem, the coordinate for acquiring target F points is
6. the control method of displacement vector and direction vector according to claim 5 based on touch point, which is characterized in that
The step S2 further includes:The target F point coordinates of acquisition is converted into the coordinate under world coordinate system, and is developed as touch screen
The parameter of the interface of system encapsulation is incoming, finally by animation function that the time of movement and the coordinate is incoming i.e. as parameter
It can.
7. the control method of displacement vector and direction vector according to claim 1 based on touch point, which is characterized in that
World coordinate system refers to the rectangular coordinate system of system default using the touch screen upper left corner as origin.
8. the control method of displacement vector and direction vector according to claim 4 based on touch point, which is characterized in that
The specific formula of the coordinate unit isIf coordinate of the control in world coordinate system is
(x1,y1), to obtain the coordinate that target F points are located under world coordinate system
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CN103513919A (en) * | 2013-04-28 | 2014-01-15 | 展讯通信(上海)有限公司 | Touch control equipment and display control method and device of 3D rotary plate |
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CN101226443A (en) * | 2007-01-20 | 2008-07-23 | Lg电子株式会社 | Mobile electronic apparatus with touch input device and display method using the same |
US20100103118A1 (en) * | 2008-10-26 | 2010-04-29 | Microsoft Corporation | Multi-touch object inertia simulation |
CN102314297A (en) * | 2010-07-07 | 2012-01-11 | 腾讯科技(深圳)有限公司 | Window object inertia displacement method and realizing device |
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Application publication date: 20181113 |