CN108776541A - A kind of control method of human-computer interaction - Google Patents

A kind of control method of human-computer interaction Download PDF

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Publication number
CN108776541A
CN108776541A CN201810495413.XA CN201810495413A CN108776541A CN 108776541 A CN108776541 A CN 108776541A CN 201810495413 A CN201810495413 A CN 201810495413A CN 108776541 A CN108776541 A CN 108776541A
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point
role
self role
user
self
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黄得锋
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Abstract

The present invention provides a kind of control methods of human-computer interaction, the human-computer interaction carried out on console is placed oneself in the midst of specifically for user, specifically for establishing self role in virtual world, and so that user is passed through and implement user self role in micro- action scheme control virtual environment is allowed to implement corresponding virtual to allow action scheme;It is characterized in that:It includes the following steps:1)First self role is established in virtual environment, capturing user action by camera is consistent to control first self role with user action;The point change in location that i or more are recorded on first self role, includes at least:C1、C2、…Ci…Cm;m>=i;2)Second self role is established in virtual environment, and marks i or more points with second self role, is included at least:B1、B2、…Bi…Bn;n>=i;Make C1、C2、…CiRespectively with B1、B2、…BiIt corresponds;3)Make B1、B2、…BiWith C1、C2、…CiIt is synchronous that change in location, and B occurs1、B2、…BiChange in location value be C respectively1、C2、…CiThe X of change in location value1、X2、…XiTimes, then realizing makes second self role synchronize the action that amplification executes first self role.

Description

A kind of control method of human-computer interaction
Technical field
The present invention relates to a kind of control methods for the bionical virtual world for making human-computer interaction.
Background technology
Given in the prior art can human-computer interaction bionical virtual world different control methods and its equipment, but There are a defects:Need user movement space big, and there are limitations for movement, such as:When user has been moved to wall, but play from An action also needs to user to wall backwards to advancing under my role, will make user's " hitting wall " and can not continue to implement above-mentioned control System.And the prior art is in order to avoid such case, generally with the following method:
1)Reduce the activity space of self role(Note that said herein is self role and non-user), so that user's control mistake Do not have to mobile in journey or minimize activity, but such method makes the playability of game substantially reduce, applying value nor It is often limited.
2)Environment where limiting self role, such as:Application No. is 201110065915《Bionic motion》.
3)Self role's activity form is limited, such as the mobile tool that can only only drive a car in fixed route;The form Purpose be to avoid, " when virtual role is subjected to displacement by limbs, user is also required to be subjected to displacement in realistic space ".
4)Using unloaded console, such as:The schemes such as treadmill make user be moved in same a position, but there is also:With Family needs to continue physical consumption, therefore is difficult long lasting for progress human-computer interaction;In addition the road of such console " zero load " Diameter is very limited, if user can only run in the same direction on treadmill conveyer belt, and can not be towards any direction activity, user It also is difficult to movement of following one's inclinations.
For the prior art other than it cannot achieve self role and can fully carry out freely activity such as reality, there is also machineries to control The problems such as part is more, of high cost, and inconvenient to carry.
Invention content
The object of the present invention is to provide a kind of cooperations being not necessarily guarantee self role and user, and are carried out to virtual world The man-machine interaction method and equipment that space, environment, human-computer interaction form etc. are limited;Or it is not necessarily and ensures that self role is such as existing Free activity can be fully carried out as reality, and space limitation, environmental restrictions, human-computer interaction form etc. are carried out to virtual world and limited The man-machine interaction method of system.
To facilitate the understanding of the present invention, special that following explanation of nouns is carried out to involved each term.
(One)Self role:Refer in virtual world, can be manipulated by user, and be regarded by the user as being the virtual angle of oneself Color, but the mankind or arbitrary activity object space.
(Two)Moving part:In some cases, the activity at user and not all position can control my role The activity of corresponding site, especially when self role is non-human, there is no certain positions with user, therefore institute of the present invention " moving part " referred to refers to the position on user's body, which corresponds to the position that self role can be controlled.Another party Face, when the movable part digit of self role movable part digit actual more than user, then using its other party of the invention introduced Method;In addition herein referred moving part also can refer to turning joint, and the turning joint is not limited only to skeleton junction, it is general Refer to mobilizable any position on human body, any point on such as entire upper arm or point combination.
It particularly points out to ensure under the premise of realizing the object of the invention, makes user during manipulation, without departing from operation bench Method include mainly:
1, at least consider that the order of two or more different parts sends out sequence, i.e., send out action when meeting for multiple moving parts When instruction, especially considers 1 or 1 and sent out with the order of upper bit.
(Four)Amplitude peak principle:According to Patent No. " 201110458168.3 "《A kind of controlling party of human-computer interaction Method and its utilization》It records, during human-computer interaction, sends out there are user and be worth small action than oneself expectation amplitude, and this is dynamic Self role can be allowed to send out the action with users' expectation same magnitude, on this basis, it is former that we discuss the amplitude peak surely Then:It first provides that a movement range upper limit is Mm, and makes limit of sports record of the Mm less than user;It should act and provide that self role corresponds to Virtual acting upper amplitude limit be Nm(Under normal circumstances, make the limit of sports record of Nm >=user), and Nm>Mm;It is located on t time points The amplitude that user executes the action is Mt, the virtual acting amplitude of self corresponding role is Nt, then meets:The Nt=as Mt >=M N, work as Mt<N when M>Nt>Mt;When system amplifies user action by above-mentioned rule, title is moved by the user according to above-mentioned rule amplification Make as fine motion.
As first provided:When user's arm lifts 5 degree, self role then lifts arm completely, when user lifts the angle of arm More than 5 degree, self role lifts arm completely, here, we 5 degree be referred to as user execute lift arm amplitude peak, it is clear that User's arm can not only lift 5 degree;It provides again:User it is expected hand raising 30 degree, and actually only raises 1 degree of action;Institute It states fine motion and makees general performance such as:In addition arm fine motion, the micro- song of foot should be directed to different parts and provide upper amplitude limit(That is different parts Upper amplitude limit it is different)Furthermore corresponding site is preferably made to be less than 10cm relative to the displacement upper limit of default location.
Amplification action:In order to make every effort to the sense of reality of user, and three rule below the synchronisation requirement of interactive process, setting Then:
One, order priority rule
At least make two indices that there is different priority(Such as:Drift index and dynamics index), in preferred embodiment of the present invention, make Amplification order of the amplification instruction of dynamics index prior to drift index.
Two, move ability matching rule with human body
1, in human perception limit of power, self role is made at least to amplify the drift index and dynamics index for executing that fine motion is made;
2, when speed index, the drift index for so that self role is at least amplified execution fine motion work With dynamics index.
Here it particularly points out:
1)When user executes certain and allows action, actual limit of sports record, which is all higher than this, allows the amplitude peak of action, and in order to more Effectively realize this technology effect, when virtual world process uses amplification action system, only preferably by the limitation to user's limbs Its fine motion carried out by a small margin is allowed to make;
2)Certain positions need to execute fine motion work, need not execute fine motion work sometimes sometimes;
3)In order to make user action all without departing from operation bench, the upper amplitude limit regulation at family can be used as low as to meet:Drift index is small In 3cm.
Three, other rules
1, at least one moving part, the ratio being amplified towards the action backwards to manipulation position direction as user are not less than its other party To the ratio being amplified, preferential selection is more than the ratio that other directions are amplified.
(Five)It is virtual to allow action scheme:It is dynamic to assign that utensil in self role or virtual world can carry out for virtual world Make or action scheme, the action scheme include continuous combination of actions, action dynamics, speed etc..
(Six)The index of evaluation movement range can be related to executing displacement, the angle of the moving part for allowing micro- action scheme Degree, speed, radian, vibration frequency(The frequency of certain same action is executed repeatedly), postural change etc., particularly point out:Evaluation one Movement range can be related to two or more indexs simultaneously;Above-mentioned each index can be according to the arbitrary prior art or public knowledge common sense rule It is fixed, such as:The angle can be tracked angle etc. of the position on two time points, and corresponding user allows micro- action scheme It could dictate that:When user completes any fine motion with amplitude peak M to be made, two of arbitrary neighborhood on trunk in addition to palm and sole The angle change value of part is less than 30 degree.Such as:Certain allows micro- action scheme to be related to the angle of upper and lower arms, is implementing the action Front and rear angles are 120 degree and 140 degree, then the angle change value of adjacent two part is just+20 degree.Obvious user and self role Form(Posture)It is not required for same or like.
For achieving the above object, a kind of user of present invention offer is especially not necessarily to without leaving console in " manipulation It is subjected to displacement on position ", and continuously performs the method that various controls are carried out to self role, this method can meet:It is not necessarily guarantee The cooperation of self role and user, and space, environment, human-computer interaction form etc. are carried out to virtual world and limited.
Technical solution of the present invention is:
A kind of control method of human-computer interaction places oneself in the midst of the human-computer interaction carried out on console, special needle specifically for user To establishing self role in virtual world, and so that user is passed through implementation user allows micro- action scheme to control in virtual environment Self role implements corresponding virtual permission action scheme;It is characterized in that:It includes the following steps:
1)First self role is established in virtual environment, by camera capture user action with control first self role with User action is consistent;The point change in location that i or more are recorded on first self role, includes at least:C1,C2,… Ci…Cm;m>=i。
2)Second self role is established in virtual environment, and i or more points are marked with second self role, It includes at least:B1,B2,…Bi…Bn; n>=i;Make C1, C2 ... Ci respectively with B1, B2 ... Bi correspond.
3)Make B1, B2 ... Bi with C1, C2 ... Ci, which is synchronized, occurs change in location, and B1, B2 ... the change in location value of Bi point Be not C1, C2 ... X1, X2 of Ci change in location values ... Xi times, then realize make second self role synchronize amplification execute first The action of self role.
4)It is the core point with second self role to enable arbitrary point Bj with second self role, enables first self role Arbitrary point Cj with it is the core point with first self role;It is used with second self role allowing first self role Under the premise of Different Frames of Reference, it is Xj times of Cj to make the displacement that Bj occurs, and Xj meets amplitude peak principle.
5)Bj-1 is with second self role, the point that Bj is adjacent, Cj-1 is with first self role, An adjacent Cj point, Bj-1 are corresponding with Cj-1;The point that the point Bj-1 is remained unchanged using Bj or with Bj relative positions is reference Object, it is Xj-1 times that Cj-1 is subjected to displacement to make the displacement that Bj-1 occurs, and Xj-1 meets amplitude peak principle;Bj+1 be second self Another point with role, Bj is adjacent, Cj+1 is with first self role, another point that Cj is adjacent, Cj+1 with Cj+1 is corresponded to;The point that the point Bj+1 is remained unchanged using Bj or with Bj relative positions makes the displacement that Bj+1 occurs be as object of reference Be subjected to displacement Xj+1 times of Cj+1, Xj+1 meets amplitude peak principle.
6)Bj-2 is with second self role, another point that Bj-1 is adjacent, and Cj-2 is with first self role , another point that Cj-1 is adjacent, Bj-2 is corresponding with Cj-2;The point Bj-2 is remained unchanged with Bj-1 or with Bj-1 relative positions Point be object of reference, make Xj-2 times that the displacement that Bj-2 occurs is that Cj-2 is subjected to displacement, Xj-2 meets amplitude peak principle;Bj+2 It is another point on second self role, that Bj+1 is adjacent, it is another that Cj+2 is, Cj+1 is adjacent with first self role A, Bj+2 is corresponding with Cj+2;The point that the point Bj+2 is remained unchanged using Bj+1 or with Bj+1 relative positions makes Bj as object of reference The displacement of+2 generations is Xj+2 times that Cj+2 is subjected to displacement, and Xj+2 meets amplitude peak principle.
7)From Bj-2 and Bj+2, makes the point for not determining position relationship with second self role, press step point by point successively 3)Described to have determined that location point or the point remained unchanged with the relative position as object of reference using adjacent, the displacement brought it about is The certain multiple that corresponding points are subjected to displacement with first self role, and the multiple is made to meet amplitude peak principle, until incarnation On various point locations can determine.
The present invention is to realize above-mentioned technique effect, this method packet by the method for " first limit and then amplify " to user action It includes:
Make user pass through implement user allow micro- action scheme with control self role in virtual environment implement it is corresponding virtual Allow action scheme;
At least two or more positions, which are related to executing, in lower portion allows micro- action scheme:Head, neck, waist, on Arm, underarm, width portion, upper leg, lower leg, palm and sole;
Different parts are amplified proportion scheme at least two with control user, to realize the arbitrary activity of virtual role, user It is all not necessarily to leave console.
Above-mentioned technical proposal is beneficial in that:
The present invention makes user execute fine motion work, and so that virtual role amplification is executed fine motion and make, and the magnification ratio at each position allows The instant posture of difference, i.e. user is different from virtual role, and postural change situation is also not exclusively equivalent, this just greatly relaxes use Requirement of the family to manipulation space, i.e. " contact site of virtual role and virtual environment " and " contact site of user and manipulation space Position " can be different, can also especially realize " position that user is steered position bearing " and " virtual role is supported by place environment Position " is different, such as:When user is sitting in control virtual role implementation walking action on manipulation position, " user is steered position bearing Position " is buttocks, and " virtual role is by the position that place environment supports " is sole.
Because user is using self role of micro- action control, therefore can complete impossible various dynamic in various reality Make, when self role such as being made to execute lower waist, while going back the action of punch.
" user manipulates place the active force of position " can not also with " active force of the virtual role to place environment " simultaneously It is identical;Active force is implemented to place environment when virtual role executes an action, when then virtual role being made to be subjected to displacement, is used Family can't impose on identical active force to place environment, or implement console active force be not enough to overcome console to The limitation of householder's bar limbs, therefore no matter how many displacement occur for virtual role, can all realize always without departing from operation console;Such as:With Family sits control virtual role in bed and walks, and user's upper body is only needed to lean forward slightly, and both feet replace stroke in bed, and such Action can't change the position of user in bed.
Just because of no matter virtual role moves anyway, what kind of displacement occurs in virtual environment, user is not necessarily to Manipulation position is left, therefore system is without limiting to meet manipulation space pair the activity space and activity form of virtual role The limitation requirement of user's body(Assuming that system decontrols the limitation to the activity space and activity form of virtual role, if used Traditional technology is easy for the case where user leaves console or hits wall occur;If the technology recorded using the present invention, will not Go out the case where user leaves console or hits wall).
The body of user of the present invention executes arbitrary action without under the premise of leaving position, controlling virtual role, and System is not necessarily to limit action Class Type, quantity, amplitude;In addition user in operation, recumbency or can be seated, because This user free and relaxed completion items can manipulate for a long time, will not be forced to stop because of being short of physical strength;Product adaptation of the present invention Crowd is extremely wide, and all bodies have the people of active muscles energy that can carry out corresponding human-computer interaction through the invention.
" the amplification action system " that the present invention introduces can be used family body without being subjected to displacement or only occurring micro-displacement It can realize the repertoire or ability that whole virtual worlds assign so that user is in virtual world whole process only same It on place manipulation position, while being also convenient for realizing that the motive position of user is consistent with virtual world character's motive position, user is made to be easy Left-hand seat.
This method can greatly extend the User Activity time or reduce sports energy consumption, and especially user can realize for activity here And the compound action that can be frequently performed in living, callisthenics are such as jumped, basketball etc. is beaten rather than contains only single action(Such as:Running), false If a certain callisthenics of the jump of a user can only be adhered to 20 minutes, and control self role through the invention and jump identical callisthenics, The user can adhere to far super more than 20 minutes.
Because user is using self role of micro- action control, therefore can complete impossible various dynamic in various reality Make, when self role such as being made to execute lower waist, while going back the action of punch.
" the amplification action system " that the present invention introduces can be used family body without being subjected to displacement or only occurring micro-displacement It can realize the repertoire or ability that whole virtual worlds assign so that user is in virtual world whole process only same It on place manipulation position, while being also convenient for realizing that the motive position of user is consistent with virtual world character's motive position, user is made to be easy Left-hand seat.
It can realize that self role " can be such as user in reality " is abundant through the invention, freely act.
With reference to specific embodiment, the present invention is further illustrated.
Specific implementation mode
Embodiment
A kind of control method of human-computer interaction
1)3D modeling is carried out by 3Dmax, and builds virtual role A and B, wherein virtual role A is corresponding with user;
2)Human action is captured by dual camera, virtual role A is made to execute the action of user immediately;
3)Virtual role B amplifications are made to execute the action of virtual role A.
Following steps may be used to the amplification action method of virtual role A in virtual role B in the present embodiment:
1)It determines n or more the points that can be controlled with virtual role A, includes at least:Barycenter, head, shoulder, hip, arm, hand, elbow, Leg, foot, knee, and be recorded as A1, A2 ... A10.
2)It determines n or more the points that can be tracked on virtual role B, includes at least:Barycenter, head, shoulder, hip, arm, hand, Elbow, leg, foot, knee, and be recorded as B1, B2 ... B10;Make A1, A2 ... A10 respectively with B1, B2 ... B10 correspond.
3)The instant A1, A2 for collecting virtual role A ... the coordinate of A10.
4)It is the core point with virtual role B, the i.e. contact point with virtual environment object space M to enable point Bm, and is met:Bm When changing with the state of M interactions, it can determine whether the position of virtual role B changes and how to change;It enables a little Am is the core point with incarnation;Under the premise of allowing user to use Different Frames of Reference with incarnation, make the displacement of Am generations It is Xm times of Bm, Xm meets amplitude peak principle.
Situation 1:The dry cooperation variation of each limb of user, makes the state that Bm and M interacts change, and determine virtual role Whether the position of B changes and how to change, and the active force between Bm and M generates displacement without using family(It supporting force and quiet rubs Power);Such as:Its both feet is named as foot 1 and foot 2 by the user in walking;When foot 1 when being contacted with ground, Bm is foot 1 and " A bit of face " contact, Bm generates stiction with ground;User's center of gravity is pushed ahead, while foot 2 strides forward, and most terminating It touches in ground;The center of gravity of user continues that foot 2 and the active force on ground is made to undertake the gravity of user to Forward, and foot 1 is packed up and is detached from Contact with ground;The center of gravity of user continues to Forward, and Bm generates stiction with ground on foot 2.
Situation 2:The dry cooperation variation of each limb of user, makes Bm and M interact, and make Bm and M that relative displacement, Bm and M occur Between active force make user generate displacement;Such as:User jumps.
Situation 3:The contact site of object space is not dynamic in user and environment, i.e. Bm and M do not occur relative displacement can have it is more The displacement of a core point, core point can be 0.
5)Bj-1 is in incarnation, the point that Am is adjacent, and Cj-1 is with user, the point that Bm is adjacent, Bj-1 It is corresponding with Cj-1;The point that the point Bj-1 is remained unchanged using Am or with Am relative positions makes the displacement of Bj-1 generations as object of reference It is Xm-1 times that Cj-1 is subjected to displacement, Xm-1 meets amplitude peak principle;Bj+1 is in incarnation, another point that Am is adjacent, Cj+1 is with user, another point that Bm is adjacent, and Bj+1 is corresponding with Cj+1;The point Bj+1 with Am or with Am relative positions The point remained unchanged is object of reference, and it is Xm+1 times that Cj+1 is subjected to displacement to make the displacement that Bj+1 occurs, and Xm+1 meets amplitude peak Principle.
6)Bj-2 is in incarnation, another point that Bj-1 is adjacent, and Cj-2 is with user, another that Cj-1 is adjacent Point, Bj-2 are corresponding with Cj-2;The point that the point Bj-2 is remained unchanged using Bj-1 or with Bj-1 relative positions makes Bj-2 as object of reference The displacement of generation is Xj-2 times that Cj-2 is subjected to displacement, and Xj-2 meets amplitude peak principle;Bj+2 is in incarnation, Bj+1 is adjacent Another point, Cj+2 is with user, another point that Cj+1 is adjacent, and Bj+2 is corresponding with Cj+2;The point Bj+2 is with Bj+ 1 or the point that remains unchanged with Bj+1 relative positions be object of reference, it is Xj-2 times that Cj-2 is subjected to displacement to make the displacement that Bj-2 occurs, Xj-2 meets amplitude peak principle.
7)From Bj-2 and Bj+2, makes the point for not determining position relationship with incarnation, press step 6 point by point successively)It is described with Adjacent to have determined that location point or the point remained unchanged with the relative position are object of reference, the displacement brought it about is with user The certain multiple that corresponding points are subjected to displacement, and the multiple is made to meet amplitude peak principle, until the various point locations in incarnation can be true It is fixed.

Claims (2)

1. a kind of control method of human-computer interaction places oneself in the midst of the human-computer interaction carried out on console specifically for user, specially For establishing self role in virtual world, and so that user is passed through and implement user micro- action scheme is allowed to control in virtual environment Self role implement corresponding virtual to allow action scheme;It is characterized in that:It includes the following steps:
1)First self role is established in virtual environment, by camera capture user action with control first self role with User action is consistent;The point change in location that i or more are recorded on first self role, includes at least:C1、C2、… Ci…Cm;m>=i;
2)Second self role is established in virtual environment, and marks i or more points with second self role, at least Including:B1、B2、…Bi…Bn; n>=i;Make C1、C2、…CiRespectively with B1、B2、…BiIt corresponds;
3)Make B1、B2、…BiWith C1、C2、…CiIt is synchronous that change in location, and B occurs1、B2、…BiChange in location value be C respectively1、 C2、…CiThe X of change in location value1、X2、…XiTimes, then realizing, which makes second self role synchronize amplification, executes first self role Action.
2. a kind of control method of human-computer interaction as described in claim 1, it is characterised in that:The control method include with Lower step:
4)Enable arbitrary point B with second self rolejFor the core point with second self role, enable with first self role Arbitrary point CjFor the core point with first self role;It is used in first self role of permission and second self role different Under the premise of reference system, make BjThe displacement of generation is CjXj times, Xj meets amplitude peak principle;
5)Bj-1It is the B with second self rolejAn adjacent point, Cj-1It is with first self role, CjAdjacent one It is a, Bj-1With Cj-1It is corresponding;The point Bj-1With BjOr and BjThe point that relative position remains unchanged is object of reference, makes Bj-1Occur Displacement is Cj-1Xj-1 times be subjected to displacement, Xj-1 meet amplitude peak principle;Bj+1It is with second self role, BjIt is adjacent Another point, Cj+1It is with first self role, CjAnother adjacent point, Cj+1With Cj+1It is corresponding;The point Bj+1With Bj Or and BjThe point that relative position remains unchanged is object of reference, makes Bj+1The displacement of generation is Cj+1The X being subjected to displacementj+1Times, Xj+1Symbol Close amplitude peak principle;
6)Bj-2 is with second self role, Bj-1Another adjacent point, Cj-2It is with first self role, Cj-1 Another adjacent point, Bj-2With Cj-2It is corresponding;The point Bj-2With Bj-1Or and Bj-1The point that relative position remains unchanged is reference Object, it is C to make the displacement that Bj-2 occursj-2Xj-2 times be subjected to displacement, Xj-2 meet amplitude peak principle;Bj+2It is second self angle On color, Bj+1Another adjacent point, Cj+2It is with first self role, Cj+1Another adjacent point, Bj+2With Cj+2It is right It answers;The point Bj+2With Bj+1Or and Bj+1The point that relative position remains unchanged is object of reference, makes Bj+2The displacement of generation is Cj+2Occur The X of displacementj+2Times, Xj+2Meet amplitude peak principle;
7)From Bj-2And Bj+2It rises, makes the point for not determining position relationship with second self role, press step 3 point by point successively)It is described Have determined that location point or the point remained unchanged with the relative position as object of reference using adjacent, the displacement brought it about be first from The certain multiple that corresponding points are subjected to displacement with my role, and the multiple is made to meet amplitude peak principle, until each in incarnation Point position can determine.
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